MC from PS2Dev.org, has started a collaborative effort in creating a legal PS3SDK (Similar to the PS2SDK). He obviously needs your help, you can view his post and link to his thread below:
Well, we’ve all heard the rumors about ongoing PS3SDK development efforts,
but so far nobody has shown any code.I think the main problem with getting a PS3SDK out the door is that
it’s a rather large project for one or two persons to undertake, so eventually
anyone who tries on his own will get stuck and/or fed up.So what I’d like to do is invite to a collaborative effort, and the correct way to
do this is of course to present all the code I have so far, and allow people
to start expanding it.What I have currently is a small multithreading kernel (supports use of both
HW threads), integration with newlib, and some simple GPU support.There are plenty of work packages for interrested parties to get down with,
including (but not limited to)* Interrupt handling
* A more sophisticated MMU driver
* Networking
* USB (the driver in mcload can’t be used as it contains GPL code)
* Storage drivers and filesystems
* SPE support
* VMX support (currently context switching does not preserve vector registers)To get going, check out the following bzr repository:
Note that you will need to rebuild newlib with the patch contained in
the “misc” directory (simply copy the patch over the old one in the ps3toolchain
distribution).If you want to start working on something, please let me know, and preferably
publish the URL of your own bzr branch, so that others can follow your progress,
and so that I can merge things back to my main branch.Let’s get hacking, people!






07-07-2009
05:18 PM
How would these tools be used? Linux?
07-08-2009
10:57 AM
at least someone is trying to work wtih other ppl to try and hack the ps3, hope this'll lead to something
07-08-2009
01:03 PM
This has nothing to do with hacking the Ps3 in the way your thinking.
It's to do with development , true development. Creating dev tools from scratch.
07-08-2009
11:50 PM
ya this is huge! like we see how the psp home brew scene is on my opinion is the best for any console. this will allow people to make their own apps for the ps3 that actually use its power. if this comes together this could give us a real solid legitimate reason to hack the ps3.
07-10-2009
12:57 PM
The problem, is not the effort to hack it but the possibility to hack it.
Unlike the PSP, Wii, xbox, etc. There is a piece of software in place called a hypervisor which checks for anything which can cause hacks.
So far the only hack for the 360 hypervisor was on an old kernal but the hack was released about two weeks after most people had upgraded to the fixed one.
But I would like a serious HB scene on the console, Linux is just to much of a pain (compared to e.g. the PSP).
07-10-2009
03:14 PM
++
07-14-2009
10:23 AM
Ok so what I understand is that they are trying to create a development software so that apps like on the PSP can be created? But it has to be like a hack to get passed all the security crap right?
07-14-2009
03:00 PM
07-14-2009
03:08 PM
Not quite vinnie there is no talk of getting past security.
With mainstream development companies you would have middle ware which will work the hardware for you according to the code you write.
This is raw stuff writing the drivers and their versions of middle ware (SDK) from scratch. SO for instance you may see stuff like a link from Ps3 to PC. (all the other systems have had these in the past - usually called PSlink).
It will allow debugging from the pc.
Yes maybe the SDK could in theory make things a little easier for those looking for holes. However remember it runs on linux which is separated from GameOS (how deep that separation runs is open for question).
Looking for holes or working around security is not the point, the point is to provide a stable platform which other dev's can use.
Think libraries and modules.
07-14-2009
04:00 PM
Oh ok so I guess flashing my 360 Lite-On drive wasn't a waste of time lol
07-22-2009
07:53 PM
What has the 360 got to do with this?
BTW if a hypervisor flaw is ever found, you would probably need a hacked drive anyway.
07-22-2009
08:26 PM
07-23-2009
10:33 AM
08-03-2009
05:31 AM
so theoretically if this did work it would allow full potential of hardware use to homebrew even though linux has limitations to the hardware? (and would also allow homebrew?)
08-03-2009
12:15 PM
this would allow us to once we hack the console develop good homebrew maybe even an x box emulator at sometime and it would allow us to make using linux better
08-04-2009
08:05 AM
so in other words people are starting development with no way to run it at this time
08-04-2009
08:12 AM
yes, but some apps with run in linux and actrualy use the ps3's spe's so it could be usefull
08-04-2009
10:52 AM
nice
but how exactly does one build SDK with not being able to access/know all of the hardware/software
08-10-2009
04:28 PM
ps3 game folder: PS3_GAME
ps3 root folder: xcb_root>music
video
photo
idk how this will really contribute, but this may work somehow for homebrew and downloaded games (ps1 eboots or kboots hopefully)
08-11-2009
12:11 PM
08-11-2009
12:27 PM
so basically its a lot of trail and error
wat kind of limitations does other OS have(running code sign/unsigned, unencrypted...)
08-12-2009
05:42 PM
08-18-2009
12:33 PM
if linux is emulated then we can run any code that runs on normal linux so when does the hypervisor kick in