• Jurai2 has release an app for the PS3 today that allows you to create the equivalent of a 360 QuickBoot container. In laymans terms it allows you to create a shortcut in your PS3 XMB to your game backup, allowing you to boot directly to it.

    To quote via ReadMe:

    XMBoot is a stripped down backup app which will allow you
    to create the equivalent of a 360 QuickBoot container.

    This allows you to create a custom entry on your XMB with
    the original audio/video from your backup with which you
    can either boot DIRECTLY into your game (if supported),
    or mount it for launching via XMB.

    To load the original XMB video/icon/sound/etc you will need
    to copy that content out of the /PS3_GAME/ directory
    of your backup and place it in the subdir of this package
    prior to compiling.

    NOTE: If using the backups original .SFO file you will need
    to edit it to report itself as HG (Harddisk Game)
    rather than DG (Disc Game).

    If not using the original SFO from a backup, be sure to edit
    the included SFO to specify your game title.

    Also be sure to edit the package.conf and SFO
    so that your new package has a unique Title ID.

    You will need to set three options in the main.ccp file
    prior to compiling your package:

    game_path is the path to the backup you wish to use

    ex: /dev_usb000/GAMEZ/BLUS-12345/

    The app does NOT scan for usb device #’s, so you
    will have to hardcode it to the usb slot you use.

    direct_boot is the option to attempt launching the EBOOT
    without booting back into XMB. Does not work with
    all games, but will let you direct boot games on
    which it does!

    use_hermes is an option to apply the Hermes F1/SFIV/etc
    fix at runtime, doesn’t work with every game.

    Because these options are stored in main.cpp you MUST
    recompile in order to change your container setup.

    These options ‘could’ be moved to be stored in the
    SFO file instead, which would allow you to simply
    edit the SFO instead, bypassing any need for an SDK
    setup.

    [Download XMBoot]
    [VIA PSGroove]

    Tags: , ,

    Discuss in Forums (23)


  • 23 Comments

    1. kambody
      10-04-2010
      04:37 PM
      1

      sweet! thank you

    2. olie3146
      10-04-2010
      04:39 PM
      2

      Awesome news, will be giving this a try soon, kudos to the dev

    3. ShaneOSDN
      10-04-2010
      05:11 PM
      3

      looks awesome wish there was a more detailed guide. Maybe someone will write one??

    4. Belmondo
      10-04-2010
      05:31 PM
      4

      was released 6 days ago on your own forums! by erik98. i think that should be main paged!

      http://www.ps3hax.net/showthread.php?t=13996

    5. roseysdaddy
      10-04-2010
      07:39 PM
      5

      why is this post locked?

      http://www.ps3hax.net/2010/10/safeimg-r0-1/

      attention

      Attention

      Stay on topic and learn to read a thread properly



    6. ledzep1323
      10-04-2010
      07:59 PM
      6

      can anybody post a tutorial on how to do this
      because there are no pkg files on the thing to just install it so yeah =PPP

    7. Pockets69
      10-04-2010
      08:22 PM
      7

      dude Read the readme its there for a purpose, also of course there is no pkg, you have to compile it first!

    8. ShaneOSDN
      10-04-2010
      10:52 PM
      8

      how exactly do i compile the folder

    9. japsander
      10-05-2010
      01:27 AM
      9

      Originally Posted by ShaneOSDN View Post
      how exactly do i compile the folder
      With the ps3 sdk

    10. spec8320
      10-05-2010
      01:58 AM
      10

      hope there will be some ''noob friendly tutorial'' I don't get all from readme

    11. GregoryRasputin
      10-05-2010
      02:19 AM
      11

      Originally Posted by roseysdaddy View Post
      why is this post locked?

      http://www.ps3hax.net/2010/10/safeimg-r0-1/
      If you had read the thread, you woulad have seen this "To veiw original thread and discuss SafeImg VISIT HERE"

      Also in future stay on topic.

    12. TheMartian
      10-05-2010
      02:29 AM
      12

      I'd like a video of this, 'coz I ain't sure to see the point vs. backup manager (which may take an additional three seconds before launching but well).

    13. b1shopnz
      10-05-2010
      05:14 AM
      13

      Hey can anyone please give a complete how to on how to get this going please? Thanks

    14. 4cc3ss
      10-05-2010
      06:16 AM
      14

      Originally Posted by japsander View Post
      With the ps3 sdk

      SDK isn't needed, good old dos

    15. japsander
      10-05-2010
      06:19 AM
      15

      You can compile things for the ps3 without sdk?

      Since when?

    16. junglepunk
      10-05-2010
      08:07 AM
      16

      what about the ps3toolchain? Will it work for this? Besides, this seems to be more work than using the backupmanager.

    17. Hailfire101
      10-05-2010
      09:08 AM
      17

      How do you delete comments?

    18. Pockets69
      10-05-2010
      09:14 AM
      18

      From now one everything should come uncompiled, we wouldn't risk of hosting illegal stuff, and everyone can compile it if they know how to do it and have the resources, if not get a compiled version elsewhere.

    19. japsander
      10-05-2010
      09:23 AM
      19

      Originally Posted by Pockets69 View Post
      From now one everything should come uncompiled, we wouldn't risk of hosting illegal stuff, and everyone can compile it if they know how to do it and have the resources, if not get a compiled version elsewhere.
      I'm with ^^ on this

    20. BenJeremy
      10-05-2010
      09:57 AM
      20

      Aside from the compiled issue (my stand on this is well documented history over at Xbox-Scene - binaries may be found at "The Usual Places" but not directly on scene sites.) - why can't XMBoot simply read a config file to launch an app? At that point, a PC-side client could generate the config file (using FTP to suss out the path, and SFO for example) and generate the PKG to install the game's "channel" (to borrow the Wii terminology) into XMB.

      If I wasn't already working on too much stuff, I'd knock out something myself. Simple stuff... and a nice little idea. It just needs a PC client to make a custom icon and pkg. I don't think a recompile is needed if the app reads a config file instead of using hard-coded values for the path and game particulars.

    21. gekosdj
      10-05-2010
      11:58 AM
      21

      So how can i compile it with the GOOD OLD DOS? please answer me :-)

    22. Pockets69
      10-05-2010
      03:00 PM
      22

      you can't compile anything with DOS -.-

    23. atlask
      10-05-2010
      06:43 PM
      23

      This soft is just a copy of SmallLoader made by TheTool
      He use some code from OpenManager and he didnt said that
      Now you can create a pkg with the first xmb shortcut creator :
      SmallLoader Configuratator .



      http://gueux-forum.net/index.php?showtopic=244459