Jurai2 has release an app for the PS3 today that allows you to create the equivalent of a 360 QuickBoot container. In laymans terms it allows you to create a shortcut in your PS3 XMB to your game backup, allowing you to boot directly to it.
To quote via ReadMe:
XMBoot is a stripped down backup app which will allow you
to create the equivalent of a 360 QuickBoot container.This allows you to create a custom entry on your XMB with
the original audio/video from your backup with which you
can either boot DIRECTLY into your game (if supported),
or mount it for launching via XMB.To load the original XMB video/icon/sound/etc you will need
to copy that content out of the /PS3_GAME/ directory
of your backup and place it in the subdir of this package
prior to compiling.NOTE: If using the backups original .SFO file you will need
to edit it to report itself as HG (Harddisk Game)
rather than DG (Disc Game).If not using the original SFO from a backup, be sure to edit
the included SFO to specify your game title.Also be sure to edit the package.conf and SFO
so that your new package has a unique Title ID.You will need to set three options in the main.ccp file
prior to compiling your package:game_path is the path to the backup you wish to use
ex: /dev_usb000/GAMEZ/BLUS-12345/
The app does NOT scan for usb device #’s, so you
will have to hardcode it to the usb slot you use.direct_boot is the option to attempt launching the EBOOT
without booting back into XMB. Does not work with
all games, but will let you direct boot games on
which it does!use_hermes is an option to apply the Hermes F1/SFIV/etc
fix at runtime, doesn’t work with every game.Because these options are stored in main.cpp you MUST
recompile in order to change your container setup.These options ‘could’ be moved to be stored in the
SFO file instead, which would allow you to simply
edit the SFO instead, bypassing any need for an SDK
setup.





10-04-2010
04:37 PM
sweet! thank you
10-04-2010
04:39 PM
Awesome news, will be giving this a try soon, kudos to the dev
10-04-2010
05:11 PM
looks awesome wish there was a more detailed guide. Maybe someone will write one??
10-04-2010
05:31 PM
was released 6 days ago on your own forums! by erik98. i think that should be main paged!
http://www.ps3hax.net/showthread.php?t=13996
10-04-2010
07:39 PM
why is this post locked?
http://www.ps3hax.net/2010/10/safeimg-r0-1/
Attention
Stay on topic and learn to read a thread properly
10-04-2010
07:59 PM
can anybody post a tutorial on how to do this
because there are no pkg files on the thing to just install it so yeah =PPP
10-04-2010
08:22 PM
dude Read the readme its there for a purpose, also of course there is no pkg, you have to compile it first!
10-04-2010
10:52 PM
how exactly do i compile the folder
10-05-2010
01:27 AM
10-05-2010
01:58 AM
hope there will be some ''noob friendly tutorial'' I don't get all from readme
10-05-2010
02:19 AM
Also in future stay on topic.
10-05-2010
02:29 AM
I'd like a video of this, 'coz I ain't sure to see the point vs. backup manager (which may take an additional three seconds before launching but well).
10-05-2010
05:14 AM
Hey can anyone please give a complete how to on how to get this going please? Thanks
10-05-2010
06:16 AM
SDK isn't needed, good old dos
10-05-2010
06:19 AM
You can compile things for the ps3 without sdk?
Since when?
10-05-2010
08:07 AM
what about the ps3toolchain? Will it work for this? Besides, this seems to be more work than using the backupmanager.
10-05-2010
09:08 AM
How do you delete comments?
10-05-2010
09:14 AM
From now one everything should come uncompiled, we wouldn't risk of hosting illegal stuff, and everyone can compile it if they know how to do it and have the resources, if not get a compiled version elsewhere.
10-05-2010
09:23 AM
10-05-2010
09:57 AM
Aside from the compiled issue (my stand on this is well documented history over at Xbox-Scene - binaries may be found at "The Usual Places" but not directly on scene sites.) - why can't XMBoot simply read a config file to launch an app? At that point, a PC-side client could generate the config file (using FTP to suss out the path, and SFO for example) and generate the PKG to install the game's "channel" (to borrow the Wii terminology) into XMB.
If I wasn't already working on too much stuff, I'd knock out something myself. Simple stuff... and a nice little idea. It just needs a PC client to make a custom icon and pkg. I don't think a recompile is needed if the app reads a config file instead of using hard-coded values for the path and game particulars.
10-05-2010
11:58 AM
So how can i compile it with the GOOD OLD DOS? please answer me :-)
10-05-2010
03:00 PM
you can't compile anything with DOS -.-
10-05-2010
06:43 PM
This soft is just a copy of SmallLoader made by TheTool

He use some code from OpenManager and he didnt said that
Now you can create a pkg with the first xmb shortcut creator :
SmallLoader Configuratator .
http://gueux-forum.net/index.php?showtopic=244459