• It has only been a short while, since PS3 Dev hermes left the scene but it seems that those of you that use his backup manager, wont be let down in regards to updates, PSX Scene Developer D_Skywalk has created a port of hermes manager, which he calls iris manager, it still has the same functions as hermes manager, it is based on Based on PSLIGHT, Tiny3D, PS3Soundlib and OpenPS3FTP, here is what is new:


    CHANGELOG - IrisManager:
    v1.0 - r38 (commit - 9958fa2644c63e62546efd0601f2e55f352e81f8)
    + Added Suport for Syscall 8
    + Added Suport for Big Files + New Payload and Hook
    + Now the project is renamed to IrisManager.
    + Disabled support of CFW Wanin (abandoned by his autor)

    The download has two PKG’s, one for stealth and one without.

    Download

    Source PSX Scene

    Tags: , ,

    Discuss in Forums (20)


  • 20 Comments

    1. tscheinis
      03-30-2011
      08:41 AM
      1

      very cool but in my view there are already alot of good ps3 backup managers.
      why not focus on more important things? maybe psx or ps2 backup managers, or at least get ps2 games working on this f--king 40gb ps3 -__-
      wanna play my final fantasy x again. so frustrating

    2. dariog
      03-30-2011
      09:24 AM
      2

      Or maybe add more functionality to it like a file browser and hex editor or add emulators like commedore etc.

    3. jivex5k
      03-30-2011
      09:30 AM
      3

      He will most likely be added new features to this project.
      You guys should be more thankful for what we already have on the PS3.

    4. bkrystek
      03-30-2011
      10:12 AM
      4

      good relase. THX for it. I was searching manager with disk cache to run big files games from USB. On my CFW 3.55 working very good.

    5. justanothaJB
      03-30-2011
      11:09 AM
      5

      Originally Posted by tscheinis
      very cool but in my view there are already alot of good ps3 backup managers.
      why not focus on more important things? maybe psx or ps2 backup managers, or at least get ps2 games working on this f--king 40gb ps3 -__-
      wanna play my final fantasy x again. so frustrating
      Please dont complain about "Released" stuff like this. You dont decide what projects the devs work on. Thats silly. If you find the release useful. Leave a thanks or suggestion, dont complain and beg for different releases.
      This is a great release, so thanks

    6. Drexal
      03-30-2011
      12:38 PM
      6

      Yes thanks for the release,.. I was watching this project on the git... So what does syscall 8 support enable? I have some problems with a handful of games because I have a broken BDR, either that or the controller board is broken, pretty sure its the laser though. Anyone have any tips on dealing with backups on a system with a broken BDR? I managed to get every game working one way or anyother, usually by installing a pkg for it, but game updates are a problem, especially if an EBOOT or other self is included in a game update. I'm not trying to pirate here, I have downloaded a couple games truly for "educational" purposes, like modernwarfare 2, because I read it was cracked with the update and I wanted to see how they did it, because the file structure is very similar to
      AC:Brotherhood, which is a game I own and have the disc for but have many issues getting it to work on my BDR-less ps3 (I ripped it off the disc on my friends ps3 with multiman).

    7. 2die4
      03-30-2011
      02:06 PM
      7

      try using multiman n bluray emulation via external hd

    8. tscheinis
      03-30-2011
      05:26 PM
      8

      Originally Posted by justanothaJB
      Please dont complain about "Released" stuff like this. You dont decide what projects the devs work on. Thats silly. If you find the release useful. Leave a thanks or suggestion, dont complain and beg for different releases.
      This is a great release, so thanks

      i am not complaining at all. dont get me wrong. i am thankful for everything. and i wish i could help the scene somehow (yeah i know, donating is always possible). im just saying that we have the same tool like 10 times. thats not bad but i think the time has come to focus on more important things. it's not complaining, it's just an advice and an opinion.
      im sure im not the only one with this opinion

    9. Insanewolf
      03-30-2011
      05:49 PM
      9

      Looks nice, is there anyone who can help me though? I cant get the source compiled in psl1ght :s plz pm me if you can help, would like to have a look at it and start playing with the code but that would be useless if I cant compile it.

    10. Qraze1
      03-30-2011
      06:36 PM
      10

      why do you need to compile it if you don't mind me asking?

      Tscheinis, different managers may provide different game support, i have a fubar laser or something so i need games to run diskless, different managers may provide a game to run diskless while another may not. but at least we have the options of a different manager, the grand luxury of being able to choose the one we like or need the most.

      imagine if it was only one poopy manager that kinda worked and no options for a different one.

      and that's what we have, options. freedom.

      so if you would like to have a n64 emu any time soon, i might suggest you get to working on one or start funding the research of one or whatever new snazzy app you would like instead of moaning that there be too many bm's.

    11. Insanewolf
      03-30-2011
      06:59 PM
      11

      Originally Posted by Qraze1
      why do you need to compile it if you don't mind me asking?

      Tscheinis, different managers may provide different game support, i have a fubar laser or something so i need games to run diskless, different managers may provide a game to run diskless while another may not. but at least we have the options of a different manager, the grand luxury of being able to choose the one we like or need the most.

      imagine if it was only one poopy manager that kinda worked and no options for a different one.

      and that's what we have, options. freedom.

      so if you would like to have a n64 emu any time soon, i might suggest you get to working on one or start funding the research of one or whatever new snazzy app you would like instead of moaning that there be too many bm's.
      Well you know, in psl1ght the make command and then the make pkg command, but it goes wrong at make :s

    12. lebofly
      03-30-2011
      07:39 PM
      12

      Originally Posted by Insanewolf
      Well you know, in psl1ght the make command and then the make pkg command, but it goes wrong at make :s
      the ****?

    13. Qraze1
      03-30-2011
      08:35 PM
      13

      "Well you know, in psl1ght the make command and then the make pkg command, but it goes wrong at make :s"


      okay, i really haven't messed with anything psl1ght as of yet but if you're only trying to create the bm package for 3.55, its already there ready for install.

    14. mindping
      03-30-2011
      09:10 PM
      14

      Originally Posted by Insanewolf
      Looks nice, is there anyone who can help me though? I cant get the source compiled in psl1ght :s plz pm me if you can help, would like to have a look at it and start playing with the code but that would be useless if I cant compile it.
      i think it complains about freetype libs. I had a dickens of a time getting it to work, in the long run I removed the ...../include/freetype2/freetype/freetype.h folder structure the freetype(ps3libraries?? - cant remember, smoke too much pot) git and sh install script created. Making it just ...../include/freetype/freetype.h and it then compiles fine for me.

      Edited to say, if you create gui error that glitches the (flash) commands, I get speeds of 30mb FTPing to the ps3! the best I have seen yet!!.. 24-26 if there is no error and the gui remains 'unglitched'

      Edited agian to say I THINK i got freetype libs from https://github.com/ooPo/ps3libraries and the ps3sound libs from hermes git://git-hacks.com/hermes-libs/ps3soundlib.git to get it to compile.
      ************* [ - Post Merged - ] *************
      okay, i really haven't messed with anything psl1ght as of yet but if you're only trying to create the bm package for 3.55, its already there ready for install.
      I movde ftp_init() to the beginning of 's32 main'. I added syscall???( oh damn too much weed ) syscall8(837 i think.. to mount dev_flash to rw dev_BrickMe also near the start of 'main'

      just small convienaces like that and then I had to struggle with the freetype libs, but the damn thing finally compiled and now I have my autostartiing ftp with dev_flash read/write when the bm starts. I was adding some sprintf(msg_buffer to show activity in file transfers in ftp.c on the gui when it glitched up. my ftp thread stays active so i can keep adding games, but I get a increase of 5 mb/s when the gui is not functional!

    15. Drexal
      03-31-2011
      12:20 AM
      15

      Originally Posted by 2die4
      try using multiman n bluray emulation via external hd
      Thanks for the suggestion,.. I've used that though,.. and the shadow copy to /g/ function as well, it doesn't seem to help though,.. some games it even makes causes it to black-screen. I wish I could find more solid documentation on exactly what multiman, and other BMs do exactly, as far as the process on loading the game. Before anyone says "googles your best friend" or something like that just let me say that I know the info is out there, but its scattered throughout 1000s of posts on many different sites,.. on top of that some people that post about it may not know what there talking about. I somewhat understand the process of how the bm loads a game, but not exactly. For instance,.. does multiman make a temp version of the eboot of the game and edit the paths to point to where the backup is? Maybe it changes that after the eboot loads into ram, or maybe it does something completely different? Anyone know where to find any good info about this stuff?

    16. DrWho198
      03-31-2011
      10:22 AM
      16

      I'm sorry to wonder off topic here, but I guess I missed something in the past. Support for "Big Files" what does that mean exactly? Does it allow you to play any game with split files from a USB drive?

      I've been reading posts lately that suggest it being possible already to run games with big files from external HDD, is this true or did I misunderstand?
      No need for 10 replies about the topic :P just one that states if it's possible and what to use would be good

      thanks

    17. zaMania
      03-31-2011
      03:52 PM
      17

      Originally Posted by tscheinis
      i am not complaining at all. dont get me wrong. i am thankful for everything. and i wish i could help the scene somehow (yeah i know, donating is always possible). im just saying that we have the same tool like 10 times. thats not bad but i think the time has come to focus on more important things. it's not complaining, it's just an advice and an opinion.
      im sure im not the only one with this opinion
      word. nothin to add.

    18. t0mps0n
      03-31-2011
      09:03 PM
      18

      nahhh... Kmeaw's CFW is way better!

    19. g.armour
      04-30-2011
      04:21 PM
      19

      Is it true that this backup manager supports game boots from ntfs hard drives?

    20. Thelostdeathknight
      04-30-2011
      04:27 PM
      20

      nope, i think it has support for it but without cfw that supports ntfs it is useless. no cfw supports ntfs atm.