This has been out roaming the forums for a few days now, but as its gaining more popularity I believe it is in the best interest to lay down the risks right now before you regret them later. With the release of Rebug v3.55.1, a few clever ones have figured out that you can connect to the development PSN (called the sp-int network) and play “online” on the dev-PSN with other people on there.
Not all games work but a few games such as Black Ops, Modern Warfare 2, and Homefront have been reported working. There has been also reports of PSN games (including DLC) being downloaded via this method (but requires the use of a PC – we won’t link on how to do that since its basically piracy). You can read on how to connect to the sp-int network (dev PSN) HERE, but it is strongly advised that you first read all the reasons not to use this method below.
Most of this is common “scene knowledge” but for those new to the PS3 scene, its important to know what your getting into
Lets take a step back and see what are Debug PS3′s (and debug firmwares) originally for? These are PS3s for legitimate PS3 developers intended to aid in developers creating PS3 games. Owners of these systems have to be licensed by Sony and not your every day person can get one of these (unless you bought them for a ridiculous price on eBay).
Now here is the problem, Sony has a list of authorized consoles that should have debug firmwares – when you connect to sp-int your are basically flagging yourself to get caught as your console has an unauthorized console ID connecting to the dev-PSN. Not to mention they will notice a sudden increase of online user activity and you can bet they are going to take action fast (last thing Sony wants to do is piss off devs).
Here are a few quotes from PS3 devs:
Do NOT use Rebug 3.55.1! Sony have the list of authorized debug consoles and they BAN the unauthorized console ids, ALSO from default PSN!!!
I can tell you 100% without a doubt that everyone will abuse the sp-int network and $ony will patch it within a week, it will also really piss off the people with TEST units they got from other channels because then they will be shit out of luck trying to get on those networks, so PLEASE do not abuse sp-int!
Retail units have nothing to do on development networks, that’s plain and simple. There is nothing for them to do there besides pissing off legit developers while they are testing their games network features. (Like countless did on the partnernet) At least Sony weren’t stupid enough to leave store accesses unrestricted on developers networks.
The sp-int will most likely be patched very soon, so if you do intend to use it proceed at your own risk. Understand how exposed this method is and that a ban on the dev-PSN is most likely going to carry over to the retail PSN as well.
To be explicitly clear, if you use Rebug normally, as you would kmeaw, then the chances of a ban is basically zero, it is only when you decide to abuse sp-int, that you run a very high risk of being banned.
That was quick, CyberSkunk has released a Rebug Privacy Patch (Thanks to NGT for pointing it out)
I have uploaded an amended privacy patch for the extra files in REBUG so no matter what MODE, XMB or DEBUG MENU you are using it will still be patched.
Go to Codename: REBUG
Check the bottom of the post
Add the .tcl file to the tasks folder of PS3MFW Builder 0.2. It will appear as Patch all REBUG self/sprx to secure privacy in the task list