Many of us in the PS3 hacking community may have just had their wishes fulfilled because just today the team behind Cobra-USB have released the long-awaited Cobra 3.0 Firmware Pack! This means only one thing! – Cobra-USB functionality on 3.55 machines. A quote from their official website:
Quote from Team Cobra:
The Cobra Team is proud to present the Cobra 3.0 firmware pack, available from downloads section. In this release we enabled the Cobra USB device on 3.55 via use of our own cfw. Enjoy the release and look forward to many new features to come in future releases. Please be sure to read the updated user manual for detailed instructions on upgrading and usage!
Changelog:
- Added compatibility with 3.55. Support for firmware 3.41 is discontinued, since now all updates will be for 3.55.
In 3.55, Cobra keeps all the features of previous versions, adds the ones listed below and also removes some of the annoyances of the jailbreak exploit.
Please, follow the steps in the manual, you must install first Cobra 3.55 cfw.
- Added a new discless mode for PS3 backups in jailbreak format. This mode will be activated automatically when you load a backup and there is no disc inserted.
In this mode, games are loaded from disc icon, not app_home, although app_home hack is still supported.
This mode has a higher compatibility than the app_home hack, and smaller than discless PS3 isos.
- Added support for PS2 backups in iso format to the remaining backwards compatible models (CECHA and CECHB).
- PS2 isos can now be played discless too.
- Fixed compatibility issue with GT5. If you still experience poroblems, please delete installed game data from XMB and try again.





07-23-2011
11:46 PM
I been thinking about getting 1 of this...
Q: Should i Buy 1 or just wait?
Since it looks like its only a matter of time before someone releases a firmware with all those features implemented.
07-23-2011
11:49 PM
Wait for JFW DH 3.41/3.55.
07-23-2011
11:49 PM
IMO just wait. by the time you get the usb ( AFAIK there is a good bit of a waiting period) JFW DH will be out
07-23-2011
11:50 PM
I hope Noltari releases an updated PIC payload so I can test with my PIC18F4550!
07-24-2011
12:10 AM
wow! they work hard, I think they also get support for NTFS
07-24-2011
12:32 AM
wow, that is good news.
07-24-2011
12:34 AM
awesome great news
07-24-2011
12:37 AM
07-24-2011
12:53 AM
Killerbug, i'm going to have to disagree with you there. Useful, in your definition, might not describe the Cobra dongle or their software implementations, but you can't scoff at what they're doing as not useful for any end users. Come now, PSX and PS2 iso loading? How is that NOT a fantasy? I finally have a complete emulation box in one, with all of my favorite PSX classics I'm not able to get as DLC now forthcoming thanks to this dongle. If I had a BC PS3, I would also have PS2 iso support, but then I never really plan on getting rid of my trusty PS2, as it is also hacked. NTFS support, and a bevy of other options, really make this quite possibly the first really useful dongle ever created. It does more than just jailbreak, or function as a cheat device, it actually has unique functions that (as-of-yet) haven't been replicated in any other CFW. Granted, these are forthcoming, but for now, these are useful features. And even when they are freely implemented in other code, we will still have to pay the original developers respect for writing and researching the code they put into this extremely worthwhile project.
I define useful as bringing a demanded feature into existence where it was previously absent: this dongle has brought many things users have cried for since the beginning of the jailbreak scene into existence.
07-24-2011
12:56 AM
i think "they" said they wont make a 3.55 jfw dh since their 3.14 cfw will be able to play 3.55 required games
07-24-2011
12:58 AM
07-24-2011
01:00 AM
So I haven't messed with any of the CFWs since kmeaw since there hasn't been anything thats sparked my interest in the newer CFW flavors. So my question is if and when I do decide to use another CFW that comes out will that void all of my package files of games and homebrew I already have installed threw Kmeaws?
07-24-2011
02:26 AM
07-24-2011
03:08 AM
@GundamWfan
I have to completely agree with you... I have a BC PS3 and I have been waiting forever for some one to bring up PS2 iso loading. Since the chip in my ps2 no longer works all of the games I bought in Japan I have not been able to use. I've been wanting to use them for a long time. this will give me the opportunity to play them once again.
So yes, this dongle for me is very useful. The ps2 iso playability is something that even MM doesn't have. And I love MM. I do hope it gets implemented on MM though.
07-24-2011
03:58 AM
Ill buy it since JFW is for 3.41 and my slim will only go down to 3.50 it will be worth the psx backups
07-24-2011
04:24 AM
Multiman also has NTFS support...although I have to admit I never tried it because external drives are so slow that you might as well be using the bluray drive. In spite of how pointless external NTFS support is IMHO and in spite of the fact that multiman has it also, I'll give them a point for NTFS because it seems that their method is easier to use.
So, it really only offers PS1 ISO support, external NTFS support, and very basic movie backup support...all things that will be in CFW before they get around to shipping you your cobra key, and all things that are very low priority for most devs. Personally, I would rather have an extra USB port than all of those features...and by not filling a port with a dongle, I have that extra port.
If it were open source or homebrew I would applaud them...but it is closed-source; their code will not go towards helping the community at all...every feature will get rewritten from scratch, and the rewrites will be better. Since none of their code will be involved in said rewrites, they won't get (or deserve) and credit at all. Plus, it is built on the work of many other dedicated developers who made their code free to the world...yet Cobra does not give any credit where credit is due, even as Cobra sells their work (or rather, they sell a dongle that is required to use their CFW that is built on the work of others). On top of all that, they seem to have a backorder issue...so anyone who buys a Cobra now probably won't get their Cobra until after there is free CFW with all the same features and more.
07-24-2011
04:43 AM
07-24-2011
04:54 AM
great stuff
but i will wait for JFW DH 3.41
07-24-2011
05:03 AM
I'm pretty sure PS2 support is only for consoles that already have PS2 BC.
07-24-2011
05:03 AM
Multiman does not support PS2 backups. Period.
I have a CECHC and multiman only allows them to be mounted if the iso is extracted in folders, but games don't play at all, they return to the XMB inmediatelly.
Multiman doesn't allow true blu-ray backups either, just AVCHD.
And I think that the reason for both thing is the same, cobra guys use iso format while sceners insist on path redirections. I bet that cobra works more or less like Daemon Tools on a pc, at block device driver level. That would really be the inteligent way of doing things, path redirections are just lame. They also support other more compatible discless modes, so I think the device has some features that are useful for a lot of us.
Also, I have my doubts about jaicrab or anyone else coming with a clone of their features anytime soon. It has been a month since that guy said he dumped cobra payload, and he said he would have it working on a week, but still he hasn't released anything. Nothing useful came from the usb dump either. I wish our sceners released things instead of having a very big mouth and talking before they achieve things.
I can't really understand why you are bashing these people. Even if they make cash of it, they are bringing progress to the scene. And as someone has said, it was the scene who originally stole the code from psjailbreak. Everything we use related to backups, have their code base ripped off from psjailbreak, so it is just a bit hypocrite to accuse them of using scene things. Stealers steal stealers that steal stealers that steal stealers.
07-24-2011
05:21 AM
07-24-2011
05:23 AM
@Killerbug
, so I'm not looking for trouble or anything, and I respect others opinion. I'm just sharing what I believe.
I respect "every" developer work out there, that includes everyone who have contributed to the scene with open source projects and non-open source projects. PSJailbreak is useful, multiMAN is useful, Cobra is useful, E3 is useful, Kmeaw CFW is useful, Homebrew is useful, Emulators are useful, and many things present in the PS3 Scene are useful in their own way. The fact that some people don't "use" certain things doesn't make something useless.
In other words I'm not saying one thing is better than other, I'm just showing respect by saying that many developers have contributed in their unique ways to the PS3 scene and I personally remove my hat to them. Many things seem clean and easy from the user interface, but inside the code, it requires time, knowledge, documentation, planning, logic, debugging, proper organization, etc...
My opinion on how Cobra could make things right is if they released anything that they probably could have used from other open source projects and modified, and if they made something original and want to keep it to them then fine. But I do not like the aspect of taking some code that is open and free to everyone and make it private and have commercial use of it, that is just not right in my point of view.
But lets not go to far, what if they made many things from scratch?, its hard, but not impossible if you know what you are doing. We can go on assuming many things, but i personally don't like assuming things, I like facts.
Anyway is always nice to see different point of views
Btw, sorry for my bad English, my original language is Spanish ^^. And I apologize if I was disrespectful in any way, it was not my intention.
SeeYa!
^^
07-24-2011
05:27 AM
07-24-2011
05:45 AM
So, this DOES enable PS2 games on non-BC consoles (and they are playable at reasonable framerates)? And multiman does not support PS2 games on BC models in spite of claiming to for several release generations?
I guess I was misinformed, I never tried the PS2 support in multiman because my system isn't BC...I guess it is all just a big lie from the developer?
I still don't think they are bringing progress to the scene...if someone had reverse engineered their dongle or their code then yes, that would be bringing progress to the scene. As it is, it is just a CFW that won't work without a dongle that you can't get because of backorders, and if no one can reverse engineer it, then the only contribution it might make is to inspire the addition/repair/improvement of BM features.
THAT SAID, the moment someone hacks this firmware so that it does not need a USB key (or even so it needs a USB key...but not a backordered one that you can't get), Cobra will have contributed to the scene (even if against their will).
BTW...I highly doubt that they did all the work on this themselves. Even if the CFW is ground-up (seems doubtful from what I have seen of the interface), do you really think that they would bother to crack the master key themselves when it is all over the web?
07-24-2011
05:53 AM
07-24-2011
05:54 AM
07-24-2011
05:59 AM
07-24-2011
09:09 AM
07-24-2011
10:05 AM
07-24-2011
10:38 AM
You don't tell anyone to stop talking this is a free forum people talk!
respect other members!!
killerbug has done much more for this comunity in one day! that you will ever do! please show respect to other forum members
killerbug multiman does not support ps2 iso loading nor ps1 iso loading, as you have guessed already.
its not a big lie dean would never lie lol, it was experimental at one time but never worked out so he removed it.
and killerbug have you been under a rock? its being reversed and it is implemented in JFW.
and its progress even if you have to pay for it, its an advancement.
07-24-2011
11:00 AM
07-24-2011
11:10 AM
I think this is good news.
07-24-2011
12:15 PM
Killerbug, do what the man said, stop talking!...just write
They make it close source we make it open source, this is progress. Who dosent like a good challenge?
I for one, like some of the features cobra brings to the table. So sorry Cobra team but we must share your wounderfull work with everyone...soon.
07-24-2011
12:55 PM
I get so mislead sometimes when I follow comments lol
Can we verify:
1- The Cobra/JFW will ONLY play PS1/PS2 on BC consoles
2- JFW will only be released for 3.41
...I just want to make sure, because in either case I would need to re-purchase a BC console.
07-24-2011
01:06 PM
All consoles have PS1 BC so PS1 wise, it doesn't matter long as it's a PS3
For PS2, it may boot on NON BC, but it won't be at a good framerate and choppy. As far as I care, trying to run PS2 on a non BC PS3 is like trying to run PCSX2 on a 5 years + old computer (probably worse)
JFW will only be 3.41, but people might port it over to 3.55. Your PS3 might be able to downgrade to it, use the installer thing that was released about a week ago to determine if your PS3 can be downgraded below 3.41
07-24-2011
01:18 PM
The reason why speed and quality is affected when PS2 is forced to run on non BC models of the PS3 is because the method used to process the graphics is by Software (application), and not Hardware that means that many of the features of the PS3 graphic device are not being used.
When PS2 is used in BC models of the PS3 we don't have quality or speed problems because the system is using the internal (hardware) graphic device that was specifically intended for that purpose.
SeeYa!
^^
07-24-2011
02:01 PM
07-24-2011
02:05 PM
thanks for understanding and sorry if my comments looked to harsh.
07-24-2011
04:01 PM
Well I can confirm it isn't on back order either as I just got confirmation mine shipped yesterday as I bought it on Friday. To bad UPS destroyed my PS3 and I have to find a new one now.
07-24-2011
04:58 PM
Just wait for the word that the new firmware has also been dumped in exactly the same way as the previous one - mark my words ;-)
Thanks to the news poster!
07-24-2011
05:28 PM
great news thanks for posting!
07-24-2011
06:38 PM
To clear up confusion on this.
ALL PS3 consoles play PS1 titles natively. This will allow PS1 isos to be played in addition.
This will allow you to attempt to boot a PS2 game on a non backwards compatible console. You'll find a game either won't work, or it'll run like crap. Games won't magically just work as they would on a PS3 that was backwards compatible. They lack certain hardware.
07-24-2011
07:31 PM
UGH, I don't want to discourage anyone, I was so excited by those news latelly (PS2 non BC models support/PSOne Iso support) till I saw some realtime results...
Really it sucks, I was sceptical if I would go back to 3,41 even if this was half good but now, after I saw it, even if it was in 3,55 I wouldnt bother at all...
-Framerates don't exceed 12fps, even on 2D menus. Not to mention that is soooo buggy that like 45% of the times your PS3 will beep twice and restart.
-Noted that PS2 virtual memories don't work on games that you can CHOOSE between SLOT 1 and 2, doing so not only it doesn't just come up with a message that ''there is no mc inserted'' but it will just freeze your PS3.
-Now the funny thing is what happens when you choose the option in the menu to upscale the games... ...you really won't guess it... ...you gain around 4fps (LOL) with some weird geometry errors!
-To make it even worse, for some weird reason not even PSOne support is nearly good either. Notice the videos that got released... You notice that they use really low geometry right? You know why? Because of a strategy to cover up some bugs. Games with higher objects getting drawed on-screen cause framerate drops(!) or frame tearing(wtf?). It appears that the payload/code fraction or something uses waaaaay too much RAM leaving less than what Sony calculated for PSOne games on PS3, which make me question also if this could be an extra reason why the PS2 emulator is so slow.
People will need after the CFW gets released to see the code inside the actual (S)ELF (isn't it a SELF that utilizes the full software emulation execution of PS2 games?) and try to enhance it possibly using fractions from PCSX2 or something or try to find a way so PS3 will be able to free up RAM for this process.
I wonder, if Sony implemented a full software emulator on PS3 what is it the trigger that blocks it to work nativelly/by default? My long shot guess is something like an option on a registry or a flag or both being disabled by default, otherwise it would have been muuuch harder for even them to test it... XD
07-24-2011
08:45 PM
has anyone noticed that there are two coreos in this pup?
07-24-2011
08:53 PM
PS1 games should play the same as on a normal console, but it doesn't use the correct frame rate if you play an NTSC game on a PAL console or vice versa. I have some ideas on how to fix that, but I don't currently have a PS3 or Cobra.
Dean didn't lie about PS2 support, he released an experimental version which redirected dev_ps2 disc. As he didn't have a BC PS3 he asked others to test it for him. It didn't work so he never included it in the main version.
Making contributions to the scene doesn't give anyone a licence to make libelous accusations about another dev. Please think before you call someone a liar, especially when that dev has just moved his support thread to this very site!
07-24-2011
10:17 PM
These problems are only with Non-BC PS3 models, so it is not really a surprise.
EDIT: And btw, the results of the PS2 Software Emulator will be the same even if you use it with another exploit, to have better result we need a new PS2 Emulator (only for Non-BC PS3 Models of course), but that's where the Homebrew scene come to the rescue. And it wouldn't be something near full speed and full emulation, PS3 has certain limitations as well, when emulating a system the resources needed are greater than the original hardware, but I'm not gonna enter on the specific details xD.
SeeYa!
^^
07-25-2011
03:52 AM
I think there was a registry hack to change framerate of PS3, I don't know if that would help.
07-25-2011
05:56 AM
As for the PSOne Framerate, no, It's NTSC-U, NTSC-J and PAL, all versions of the specific tested games result the same issue. I can feel the way that it hangs that it's a RAM issue.
As for the limmitations of PS3 I guess so far I didn't give the idea to anyone that I don't know them. It's RAM is ridiculusly small to perform any kind of emulators of this generation without a massive rewrite or permormance optimization, THOUGH, in the case of PS2 it could happen using the code of the built in Software Only Emulation and editing it possibly using libraries from PSCX2 lets say. This way we could enhance greatly the results. Remember this is a theory.
07-25-2011
06:54 AM
Here's the problem;
PS2 GS: 16 pixel pipelines/ROPs, 48 GB/sec framebuffer bandwidth
PS3 RSX: 8 pixel pipelines/ROPs, 22.4 GB/sec framebuffer bandwidth
PS3 is actually weaker than PS2 in certain aspects. If even Sony can't get a PS2 emulator to run at full speed then you should forget about a homebrew PS2 emulator running any better.
07-25-2011
07:04 AM
For example the PCSX2 devs use system specs like:
http://www.youtube.com/user/PCSX2team#p/u/8/8KfRBXp6Yv4
I'm not saying its not possible since It hasn't been tested (as far as I know) , I'm just saying its very difficult to expect great results from a port of PCSX2 to the PS3, unless it is done very carefully taking in consideration many aspects.
Let's hope someone works on porting this great emulator to the PS3 one day so we can see how far it can go ^^. At least the PS3 has enough CPU power to handle many things, is the memory that could give issues (if I'm not mistaken), and probably other PS3 limitations.
But good things can always happen
SeeYa!
^^
07-25-2011
07:51 AM
any devs noticed that the cobra teams 3.55 cfw has 2 coreos's? and they are different. so did they create one as part of their ofw when the dongle is not inserted and one for when the dongle is inserted?
does this mean that the dongle is only there to boot the other coreos in cobra 3.55 cfw?
would that mean if we switched the two or removed one it would only boot the other when installed or would it just cause a ylod or corrupted data error?
Just curious.....
07-25-2011
08:03 AM
Got my Cobra USB and seems to work ok... trouble is, when I FTP my PSX backup, the Cobra USB Manager doesn't recognise it. Even though I've FTP'd it to the directory which it suggests....... Not tried any PS2 iso's yet
07-25-2011
08:51 AM
I have the Cobra dongle but im affraid if i install the Cobra CFW 3.55 i wont be able to return to the OFW 3.55 and thereafter maybe Kmeaw or rub's CFW
07-25-2011
09:14 AM
07-25-2011
10:38 PM
Extracting Cobra_CFW_355 pup gives me this is it useful to anyone? Just used a simple PUP Extractor so I don't know If it's useful to anyone.
http://safelinking.net/p/bf3198d8e2
07-26-2011
03:29 AM
What, the, **** are you talking about? The RSX has a hybrid pixel/vertex pipeline architecture. It has 24 pixel pipelines AND 8 vertex ones, for a total of 32 shader pipelines.
Also, software emulation rests, mostly, in the hands of the CPU since it's emulating a completely different architecture/platform. Playstation 2's EE CPU worked at 300Mhz for the most part. And you see Intel's i5s pulling off really good framerates on it (in this case, with the help of a hardware renderer) through an emulator made by amateur coders, who had (and still have to) reverse engineer several parts of the Playstation 2 due to its closed source nature (of course) ... Even using PCSX2, it has come to a point where choosing "Software Emulation" in their Gsdx plug-in yields great results.
Now, let's look at the CELL, 1 PPE and 7 SPE cores, 3,2ghz. I don't think I need to go much further with this if you consider that the PS2 Software Emulator for the PS3 was made by its official developers and Sony's personel. If they didn't make it work, it's simply because they couldn't be bothered to, it looks like they wanted to cut back the production costs by unfitting the Emotion Engine from the post-launch PS3 models, but still felt like they wouldn't **** us over and started working on a solution for people with PS3s without the EE cpu... However at one point they decided "**** 'em" and went with the cash in and the excuse "It couldn't be done to lower production costs."
All in all, in terms of raw processing power, disregarding RAM, the PS3 will probably eat your computer alive. (Statistically speaking at least)
I hope you get your info straight next time before spewing such uninformed bollocks.
Also, first post on PS3Hax and it's already filled with ***'s and Shat's, my apologies... I got carried away.
07-26-2011
04:37 AM
when they say external NTFS Support does it means no need to install any more games to Internal hard drive?
07-26-2011
06:39 AM
Also, from what I could gather from their Spanish forums, Jaicrab's CFW won't have support for Software PS2 emulation. At least for now.
07-26-2011
02:51 PM
I have a PS3 USB Jailbreak dongle ( the red one ) . Could i somehow use it with the Cobra 3.55 CFW instead of the real dongle ? Could i program it with Cobra Payload ?
07-26-2011
03:33 PM
07-27-2011
10:28 PM
07-28-2011
02:46 AM
Profiting over others' achievements? Too low. So they added PSX/PS2 support... Still wouldn't be able to implement it without the dongle exploit.
07-28-2011
03:16 AM
07-29-2011
04:16 AM
08-02-2011
09:13 AM
I recently received my Cobra USB (about a week ago), and my personal experience has been really good. I been JB my PS3 with various methods since last year like for example, TI84+ method, E3 USB, CFW (kmeaw), and now Cobra USB.
I thought it was gonna be the same stuff as E3 or Kmeaw CFW, but it surprised me, and Im even thinking about writing a review about my experience with a compatibility list or something.
For example I been testing a few games in the regular way (directories structures) and the new ISO method implemented by Cobra USB Manager, and the I have noticed that games that never worked without a CD inserted are working using the ISO method, without any kind of patch or update. This includes WWE RAW vs Smackdown 2011 (Sound works and game doesn't freeze ingame, without modding), Medal of Honor (works without a disc present on drive).
I am running all games externally on a 2TB drive on a BC PS3 model and no problems so far, Im still testing other features like PS2 ISOs and so far everything is running smooth.
BTW, my PS3 doesn't have a working BD-Drive so all this is working without having any kind of disc inserted on the drive. The partition where I have all the PS3 stuff is FAT32.
So my conclusion about what I have tested is that Cobra USB Manager methods of mounting ISOs is great. I love multiMAN but I honestly haven't seen this kind of compatibility with multiMAN running the regular / standard method (directory). To give another example, Im running FFXIII externally without any trouble with a split ISO, I even noticed faster loading times with this method. And this really simulates the disc existence on the drive, you can see the proper disc icon at XMB when a game is selected on the manager (this goes for PS2 discs too).
Anyway if you are thinking about getting a Cobra USB my personal opinion is to get it, and give it a try, many people are talking stuff without having experience with it, and honestly I think that's just ignorant.
I will probably start working on my personal review with a compatibility list or something at some point (if there is nobody working on that atm) so people can really see what this dongle can do.
Peace all =).
SeeYa!
^^
08-02-2011
10:15 AM
Hey Captain!
I'm also digging the Cobra. I haven't tried running the ISO method for PS3 games (haven't gotten around to ripping it that way), but I have noticed increased success running PS3 games discless using the folder structure. Have you noticed this as well or just with the ISO structure.
I've been using Multiman 2.03 for PS3s as the Cobra manager looks like Windows 3.1 in comparison. For PS2 ISOs, I've been using the Cobra manager just fine (I have a near launch day PS3). I still have to check out PSX ISO compatability, but the Cobra has definitely been worth the $35 for me.
08-02-2011
11:09 AM
ISO mounting seems to me like for example Alcohol 120% on Windows or Daemon, from what I have tested so far all the ISOs I made have worked fine without any update, patch or dirty tricks xD.
btw, you can easily make the ISOs using the program at Cobra website, is called "genps3iso.exe" (http://www.cobra-usb.com/download.html), it will let you select the directory of the game (BLUS...) and it will then ask you the name of the ISO and finally will ask if you want to split it into 4GB pieces (for external FAT32).
My latest test was Assasin's Creed (ISO), it is working fine without any updates, patches or modifications (if you test this one make sure the empty "USRDIR\ASSASIN_ISO" directory exist on the game structure).
And yeah the user interface is simple in comparison to multiMAN, but does the job =P hehe xD, maybe they will improve it in the future.
EDIT: My suggestion is to use ISO method with Cobra for maximum compatibility (that so far hasn't failed me
EDIT2: Assasin's Creed ISO works with direct boot as well, without any modification.
EDIT3: I just noticed that when I select a game in Cobra USB Manager, if I enter multiMAN file manager, I can see the PS3 Disc as if it was really in the BD-Drive, I can even access the contents while is mounted and copy any files to the HDD =).
EDIT4: There are issues with Direct Boot and some games like FFXIII, WWE SvsR 2011, and I believe it is because the PS3 must do some processes regarding PSN, Thropies, and other stuff before launching a game, so the Direct Boot is kinda jumping all that, I believe that the games that do work with Direct Boot, is because they don't require those checks / process (Im not really sure about this theory tho').
EDIT5: I've just tested Assassin's Creed Brotherhood (Split ISO / External) and it worked fine without updating the game, patching, or installing in XMB. This is one of those games that gave problems with sound when run discless, but with Cobra ISO mounting everything is running fine. And again, all my testing is done on a BC PS3 Model with a broken BD-Drive, so all the ISOs are working discless.
EDIT6: Here is a important note about External Split ISOs, for games that make constant reading to the BD-Drive like for example "Ninja Gaiden Sigma 2" external ISO is presenting slow loading (about 20 seconds) when starting the game and while in-game when reading the scrolls. Now, I have copied the ISO Internally and loading is really fast (about 5 seconds or less) and there are no problems in-game. Note that the 'only' issue I have found so far is slow loading on External Split ISO that make intensive reading to the BD-Drive, other than that everything else is working good.
EDIT7: I must elaborate my recommendation about using ISOs, yes the compatibility is high and so far there are no problems with ISOs, but I have noticed after testing with more games that Splitted ISOs are not doing well externally, they work better when they are internal. So my recommendation is as follows: Use Internal ISOs method for those games that give issues, if the game works well in the standard way (directory), then I recommend to leave it like that. This could be solved if the cobra team were able to somehow make NTFS work on a future release.
PD: Thanks Annelies for merging my post
SeeYa!
^^
08-02-2011
11:52 PM
Merged your double post.
08-05-2011
02:08 PM
i have received my dongle also. i updated the firmware and testet it. it did not work. after i reconnected it to the pc the dongle was not working. panic. i opend the dongle and removed the switch and moved the pin more to the left. reconnected to the ps3 and it finally worked. i thought at first it was bad flashed and i have to buy another one.
The black screen games are not working. eg Need for Speed Shift. I will test some of these games with "iso mode". i will also test Clash of the titans in iso mode, because this game does not work with kmeaw cfw. psx games i testet was nba jam extreme and legend of mana. nba jam ex was to fast and LOM played great. I testet the cue bin format with the translated version of Langrisser iv but no luck. PS2 games i played was NBA Ballers Phenom and Makai Kingdom. no problems. i like this dongle.
08-05-2011
04:20 PM
i have just got my cobra usb dongle, however when i use the cobraflash program and drag the firmware update to it nothing happens at all. can anyone help with this.
08-07-2011
11:42 AM
I tested Clash of the Titans and Need for Speed Shift in "Iso Mode". CoTT did not work but NfSS did work with no Problems. It seems that "Black Screen Games" can work after making an iso of the folder structure. I testet both only on the internal Hdd.
08-07-2011
07:16 PM
Peace.
04-07-2012
05:24 AM
captain, what is the problem of your bluray drive? mine can't read any dvd cd or bluray disc, but when i launched cobra manager or rogero 8.5 i have a blackscreen.
Thanks
04-13-2012
05:20 AM
Look at the date of the previous reply. This thread needs a lock.
[MENTION=224878]sebafr[/MENTION] ; Make a new thread. Maybe someone can help you.
04-13-2012
05:31 AM
[MENTION=224878]sebafr[/MENTION] Make a new thread on Help section, you will get better results. This thread is old.
Thread locked.
Reason: Bumping on a thread of last year.