• PS3Hax member Glowball1, who brought you the tutorial for custom XMB wave animation, has now brought another PS3 tutorial related to editing/modding of dynamic themes.

    To quote:
    This tutorial will show you how to edit prince of persia’s dynamic background script also known as “pop.jsx”. The benifit of doing this is so you can change the position, speed, direction and timing of the moving parts/edge files. You can also edit the script file for heavy rain and even the PS3′s coldboot.

    Things you will need

    1. a hex editor

    2. RCOmage v 1.1.1 http://psp.dashhacks.com/file/1842

    3. notepad++

    3. Dynamic Theme editor by zembor0 http://www.ps3hax.net/showthread.php?t=21880

    4. My Script Edit Files Folder.zip http://www.mediafire.com/?4pow4ndv00v0d7j

    First off download and install the things you will need. When you extract my folder. You will see some files which will help you.

    Open both pop.js and pop info.js in notepad++. Begin to edit the parts that you wish, use POP INFO.js and POP ANIM_1.JPG INFO.rtf to help you.

    [][]

    So you have now edited and saved your POP.js and want to insert/test with your dynamic background.
    Step 1. If you have RCOmage v1.1.1 extracted/installed you will need to open your command prompt and go to the RCOmage install folder directory of which contains rcomage.exe.

    cd C:Users…Rcomage

    dots are where you installed RCOmage.

    Now copy and paste your pop.js into the same folder as the rcomage.exe.

    Once copied and you have “cd” into the directory, type the folowing command in the command prompt to encrypt the POP.js (your edited file).

    rcomage.exe vsmxenc POP.js POPEDIT.jsx

    [][/]

    Then you will find the POPEDIT.jsx in the Rcomage folder.

    Step 2. Open both your POPEDIT.jsx and anim_1 (from my folder) with a hex editor. Go to offset 00869530 or search for VSMX. Now copy and paste all of your POPEDIT.jsx into anim_1 at the offset and save.

    All you need to do now is copy your edited anim_1 into the dynamic theme editor folder C:Users…Dynamic Theme EditorOriginal Anim_1Prince Of Persia. Now once you run the dynamic theme editor it will use your edited anim_1 file.

    If you wish you can also use my Anim_1.jpg USB Loader.p3t from my folder. Install like a PS3 theme and put Anim_1.jpg from C:Users…Dynamic Theme EditorTheme FilesPrince Of Persia on the root of the usb stick (only for CFW though). This will load your background image with the standard PS3 icons. I use this method as it is quicker.

    Thanks to zembor0 once again and I hope he will include this in his dynamic theme editor.

    @ Ovni (Also known as Ovnisis)

    I DO NOT wish for you to download this because you criticised me and my work to many times. I find you really childish and you have not contributed any thing to the PS3 hacking scene what so ever, so leave me and my work alone!

    Videos of this in action:

    Tags: , ,

    Discuss in Forums (26)


  • 26 Comments

    1. GregoryRasputin
      08-06-2011
      09:31 AM
      1

      Originally Posted by Glowball1 View Post

      @ Ovni (Also known as Ovnisis)

      I DO NOT wish for you to download this because you criticised me and my work to many times. I find you really childish and you have not contributed any thing to the PS3 hacking scene what so ever, so leave me and my work alone!

      Ignore people who criticize what you do, if they have contributed nothing, then they are not in any place to put you down for what you do.

    2. TizzyT
      08-06-2011
      10:04 AM
      2

      OMFG thank you Glowball1, I was waiting for this kind of tutorial, didn't read it yet but the words "edit edge script" just got me excited, Ok time to read your tutorial. Thanks again.

    3. alienkid
      08-06-2011
      10:09 AM
      3

      Glowball!

      How many ways can I say, You're the Man!!?? :

      Ti si čovjek!
      Vy jste člověk!
      Du er manden!
      Kayo ang tao!


      Thanks!

    4. Mistawes
      08-06-2011
      10:42 AM
      4

      Great work mate, gonna try this out shortly!

    5. Ovnisis
      08-06-2011
      11:35 AM
      5

      I have nothing against him. If someone want to know what happen here go to this site : http://www.ps3-themes.com/gaming/kil...mic-theme.html read the chat and everyone jump their own conclusions about this. I just asked for help and it refused to give it. and of course gave incomplete information to all us there. Thats all !

      BTW : Thanks anyway for youre work here. And sorry if I offended you and I am sorry to have brought it here adds nothing to this but had to explain what Happen.

    6. Pirate
      08-06-2011
      12:05 PM
      6

      PS3Hax member Glowball1, who brought you the tutorial for custom XMB wave animation, has now brought another PS3 tutorial related to editi... [Read More]

      Moved to front page.

    7. zembor0
      08-06-2011
      12:13 PM
      7

      Great work

      Dyanmic theme editor links updated, thanks Manster

    8. BigBo0ti
      08-06-2011
      11:18 PM
      8

      great work and thanks for interpreting the meaning of the parameters in the script. This is another step to understand the system of raf files.

      you know what parameters are to be edited to increase the sampling time coldboot?

      [SPOILER]

      Code:
      ; Decoded VSMX file written by Rcomage v1.1.1
      
      NAME logo_hd
      NAME Actor
      CONST_STRING "logo"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME blur_hd
      NAME Actor
      CONST_STRING "blur"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME footer_hd
      NAME Actor
      CONST_STRING "footer"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME logo_sd
      NAME Actor
      CONST_STRING "logo_sd"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME blur_sd
      NAME Actor
      CONST_STRING "blur_sd"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME footer_sd
      NAME Actor
      CONST_STRING "footer_sd"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME camera
      NAME Camera
      CONST_STRING "camera"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME light
      NAME Light
      CONST_STRING "pointlight"
      CALL_NEW args=1
      ASSIGN
      END_STATEMENT
      NAME first_wait
      CONST_FLOAT 1.50000
      ASSIGN
      END_STATEMENT
      NAME appear_duration
      CONST_FLOAT 1.30000
      ASSIGN
      END_STATEMENT
      NAME appear_wait
      CONST_FLOAT 0.250000
      NEGATE
      ASSIGN
      END_STATEMENT
      NAME blur_duration
      CONST_FLOAT 0.500000
      ASSIGN
      END_STATEMENT
      NAME blur_wait
      CONST_FLOAT 0.250000
      ASSIGN
      END_STATEMENT
      NAME whole_duration
      CONST_FLOAT 0.500000
      ASSIGN
      END_STATEMENT
      NAME whole_wait
      CONST_FLOAT 0.500000
      ASSIGN
      END_STATEMENT
      NAME fade_duration
      CONST_FLOAT 1.20000
      ASSIGN
      END_STATEMENT
      NAME appear_start_time
      NAME first_wait
      ASSIGN
      END_STATEMENT
      NAME blur_start_time
      NAME appear_start_time
      NAME appear_duration
      ADD
      NAME appear_wait
      ADD
      ASSIGN
      END_STATEMENT
      NAME whole_start_time
      NAME blur_start_time
      NAME blur_duration
      ADD
      NAME blur_wait
      ADD
      ASSIGN
      END_STATEMENT
      NAME fade_start_time
      NAME whole_start_time
      NAME whole_duration
      ADD
      NAME whole_wait
      ADD
      ASSIGN
      END_STATEMENT
      NAME logo
      NAME logo_hd
      ASSIGN
      END_STATEMENT
      NAME blur
      NAME blur_hd
      ASSIGN
      END_STATEMENT
      NAME footer
      NAME footer_hd
      ASSIGN
      END_STATEMENT
      NAME logo_hide
      NAME logo_sd
      ASSIGN
      END_STATEMENT
      NAME blur_hide
      NAME blur_sd
      ASSIGN
      END_STATEMENT
      NAME footer_hide
      NAME footer_sd
      ASSIGN
      END_STATEMENT
      NAME br
      CONST_FLOAT 1.00000
      ASSIGN
      END_STATEMENT
      NAME System
      PROPERTY resolution
      慗湲湩㩧 歓灩楰杮爠湡敧〠╸⵸砰砥਀䔀牲牯›一瑯愠瘠污摩嘠䵓⁘楦敬.畎扭牥漠⁦整瑸攠瑮楲獥映畯摮攠捸敥獤渠浵敢⁲灳捥晩敩⁤湩栠慥敤ⅲ 0x4a
      CONST_INT 720
      TEST_EQUAL
      JUMP_IF_FALSE line=250
      NAME br
      CONST_FLOAT 0.800000
      ASSIGN
      END_STATEMENT
      NAME logo
      NAME logo_sd
      ASSIGN
      END_STATEMENT
      NAME blur
      NAME blur_sd
      ASSIGN
      END_STATEMENT
      NAME footer
      NAME footer_sd
      ASSIGN
      END_STATEMENT
      NAME logo_hide
      NAME logo_hd
      ASSIGN
      END_STATEMENT
      NAME blur_hide
      NAME blur_hd
      ASSIGN
      END_STATEMENT
      NAME footer_hide
      NAME footer_hd
      ASSIGN
      END_STATEMENT
      NAME camera
      PROPERTY aspect
      CONST_FLOAT 4.00000
      CONST_FLOAT 3.00000
      DIVIDE
      TEST_EQUAL
      JUMP_IF_FALSE line=215
      NAME sd_offset_x
      CONST_FLOAT 1.25000
      ASSIGN
      END_STATEMENT
      NAME logo
      NAME sd_offset_x
      UNKNOWN_4d 0x4d
      END_STATEMENT
      NAME blur
      NAME sd_offset_x
      UNKNOWN_4d 0x4d
      END_STATEMENT
      NAME footer
      NAME sd_offset_x
      UNKNOWN_4d 0x4d
      END_STATEMENT
      NAME sd_scale
      CONST_FLOAT 1.00000
      CONST_FLOAT 0.500000
      CONST_FLOAT 0.500000
      MAKE_VECTOR items=3
      ASSIGN
      END_STATEMENT
      NAME logo
      NAME sd_scale
      SET scale
      END_STATEMENT
      NAME blur
      NAME sd_scale
      SET scale
      END_STATEMENT
      NAME footer
      NAME sd_scale
      SET scale
      END_STATEMENT
      JUMP line=250
      NAME sd_offset_x
      CONST_FLOAT 2.00000
      ASSIGN
      END_STATEMENT
      NAME logo
      NAME sd_offset_x
      UNKNOWN_4d 0x4d
      END_STATEMENT
      NAME blur
      NAME sd_offset_x
      UNKNOWN_4d 0x4d
      END_STATEMENT
      NAME footer
      NAME sd_offset_x
      UNKNOWN_4d 0x4d
      END_STATEMENT
      NAME sd_scale
      CONST_FLOAT 1.00000
      CONST_FLOAT 0.500000
      CONST_FLOAT 0.500000
      MAKE_VECTOR items=3
      ASSIGN
      END_STATEMENT
      NAME logo
      NAME sd_scale
      SET scale
      END_STATEMENT
      NAME blur
      NAME sd_scale
      SET scale
      END_STATEMENT
      NAME footer
      NAME sd_scale
      SET scale
      END_STATEMENT
      NAME logo_hide
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      MAKE_VECTOR items=4
      SET color
      END_STATEMENT
      NAME blur_hide
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      MAKE_VECTOR items=4
      SET color
      END_STATEMENT
      NAME footer_hide
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      MAKE_VECTOR items=4
      SET color
      END_STATEMENT
      NAME logo
      NAME br
      NAME br
      NAME br
      CONST_INT 0
      MAKE_VECTOR items=4
      SET color
      END_STATEMENT
      NAME logo
      METHOD setColor
      NAME br
      NAME br
      NAME br
      CONST_INT 1
      MAKE_VECTOR items=4
      NAME appear_start_time
      CALL_METHOD args=2
      END_STATEMENT
      NAME blur
      NAME br
      NAME br
      NAME br
      CONST_INT 0
      MAKE_VECTOR items=4
      SET color
      END_STATEMENT
      NAME footer
      NAME br
      NAME br
      NAME br
      CONST_INT 0
      MAKE_VECTOR items=4
      SET color
      END_STATEMENT
      NAME light
      NAME logo
      PROPERTY position
      CONST_INT 3
      NEGATE
      CONST_FLOAT 0.500000
      CONST_INT 0
      MAKE_VECTOR items=3
      ADD
      SET position
      END_STATEMENT
      NAME light
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      MAKE_VECTOR items=3
      SET color
      END_STATEMENT
      NAME System
      PROPERTY timer
      CONST_INT 0
      NAME OneShotTimer
      NAME appear_start_time
      FUNCTION args=0, localvars=1, start_line=333
      JUMP line=365
      NAME light
      METHOD setPosition
      NAME logo
      PROPERTY position
      CONST_FLOAT 0.000000
      CONST_FLOAT 0.500000
      CONST_INT 0
      MAKE_VECTOR items=3
      ADD
      NAME appear_duration
      CALL_METHOD args=2
      END_STATEMENT
      NAME light
      METHOD setAttenuation
      CONST_FLOAT 0.100000
      CONST_FLOAT 0.100000
      CONST_FLOAT 0.100000
      MAKE_VECTOR items=3
      NAME appear_duration
      CALL_METHOD args=2
      END_STATEMENT
      NAME light
      METHOD setColor
      CONST_INT 1
      CONST_INT 1
      CONST_INT 1
      MAKE_VECTOR items=3
      NAME appear_duration
      CALL_METHOD args=2
      END_STATEMENT
      CONST_NULL
      RETURN
      CALL_NEW args=2
      ARRAY_INDEX_ASSIGN
      END_STATEMENT
      NAME System
      PROPERTY timer
      CONST_INT 1
      NAME OneShotTimer
      NAME blur_start_time
      FUNCTION args=0, localvars=1, start_line=375
      JUMP line=393
      NAME blur
      METHOD setColor
      NAME br
      NAME br
      NAME br
      CONST_INT 1
      MAKE_VECTOR items=4
      NAME blur_duration
      NAME INTERPOLATION_BEZIER
      CONST_FLOAT 0.100000
      CONST_FLOAT 0.000000
      CONST_FLOAT 0.100000
      CONST_FLOAT 1.00000
      MAKE_VECTOR items=4
      CALL_METHOD args=4
      END_STATEMENT
      CONST_NULL
      RETURN
      CALL_NEW args=2
      ARRAY_INDEX_ASSIGN
      END_STATEMENT
      NAME System
      PROPERTY timer
      CONST_INT 2
      NAME OneShotTimer
      NAME whole_start_time
      FUNCTION args=0, localvars=1, start_line=403
      JUMP line=431
      NAME blur
      METHOD setColor
      NAME br
      NAME br
      NAME br
      CONST_INT 0
      MAKE_VECTOR items=4
      NAME whole_duration
      NAME INTERPOLATION_BEZIER
      CONST_FLOAT 0.100000
      CONST_FLOAT 0.000000
      CONST_FLOAT 0.100000
      CONST_FLOAT 1.00000
      MAKE_VECTOR items=4
      CALL_METHOD args=4
      END_STATEMENT
      NAME footer
      METHOD setColor
      NAME br
      NAME br
      NAME br
      CONST_INT 1
      MAKE_VECTOR items=4
      NAME whole_duration
      CALL_METHOD args=2
      END_STATEMENT
      CONST_NULL
      RETURN
      CALL_NEW args=2
      ARRAY_INDEX_ASSIGN
      END_STATEMENT
      NAME System
      PROPERTY timer
      CONST_INT 3
      NAME OneShotTimer
      NAME fade_start_time
      FUNCTION args=0, localvars=2, start_line=441
      JUMP line=515
      UNNAMED_VARIABLE 1
      CONST_FLOAT 0.800000
      CONST_FLOAT 0.000000
      CONST_FLOAT 0.800000
      CONST_FLOAT 1.00000
      MAKE_VECTOR items=4
      ASSIGN
      END_STATEMENT
      NAME footer
      METHOD setColor
      NAME br
      NAME br
      NAME br
      CONST_INT 0
      MAKE_VECTOR items=4
      NAME fade_duration
      NAME INTERPOLATION_BEZIER
      UNNAMED_VARIABLE 1
      CALL_METHOD args=4
      END_STATEMENT
      NAME logo
      METHOD setColor
      NAME br
      NAME br
      NAME br
      CONST_INT 0
      MAKE_VECTOR items=4
      NAME fade_duration
      NAME INTERPOLATION_BEZIER
      UNNAMED_VARIABLE 1
      CALL_METHOD args=4
      END_STATEMENT
      NAME light
      METHOD setPosition
      NAME light
      PROPERTY position
      CONST_FLOAT 1.50000
      CONST_FLOAT 1.50000
      MULTIPLY
      CONST_INT 1
      CONST_FLOAT 1.50000
      MULTIPLY
      CONST_INT 0
      MAKE_VECTOR items=3
      ADD
      NAME fade_duration
      NAME INTERPOLATION_BEZIER
      UNNAMED_VARIABLE 1
      CALL_METHOD args=4
      END_STATEMENT
      NAME light
      METHOD setColor
      CONST_INT 0
      CONST_INT 0
      CONST_INT 0
      MAKE_VECTOR items=3
      NAME fade_duration
      NAME INTERPOLATION_BEZIER
      UNNAMED_VARIABLE 1
      CALL_METHOD args=4
      END_STATEMENT
      NAME light
      METHOD setAttenuation
      CONST_INT 0
      CONST_INT 1
      CONST_INT 4
      MAKE_VECTOR items=3
      NAME fade_duration
      NAME INTERPOLATION_BEZIER
      UNNAMED_VARIABLE 1
      CALL_METHOD args=4
      END_STATEMENT
      CONST_NULL
      RETURN
      CALL_NEW args=2
      ARRAY_INDEX_ASSIGN
      END_STATEMENT
      END_SCRIPT
      [/SPOILER]

    9. carldenning
      08-07-2011
      02:10 AM
      9

      Originally Posted by Ovnisis View Post
      I have nothing against him. If someone want to know what happen here go to this site : http://www.ps3-themes.com/gaming/kil...mic-theme.html read the chat and everyone jump their own conclusions about this. I just asked for help and it refused to give it. and of course gave incomplete information to all us there. Thats all !

      BTW : Thanks anyway for youre work here. And sorry if I offended you and I am sorry to have brought it here adds nothing to this but had to explain what Happen.
      to me it looks like u acted like a big baby . he gave you help snd you was having more problem as you was unable to to do what he said , like he said he give you help from his head on the spot and i say its harder than if he was reading it from a tutorial he made special if hes still working it all out too. hes made a tutorial now and there u go , but i can imagne you probley still have problems too , you say that other people know this info ,well this is the 1st ive herd what he just should us. so the other people you know who got this info well there the ones who keepin it to there self . glowball has show us what to do unlike the other people you know , i dont even know why you put that link to the other site all it does is show people what idot and a baby so all i can say is grow up .

      anyway great work glowball you are the man thumbs up once again

    10. daveyp187
      08-07-2011
      04:08 AM
      10

      wow good work dude im gona try this

    11. Glowball1
      08-07-2011
      05:08 AM
      11

      @ BigBo0ti

      To answer your question pal. The script is for editing .edge files and the timing of them. To edit the actual lenth (8 seconds) of the coldboot and sound. It would probably be in the flash somewhere but I would not recommend as there is no way to test a coldboot.raf.

    12. Dimidrollko
      08-08-2011
      06:34 AM
      12

      plz, say how you make naughty bear theme... i nothing understand in thememaking. only that i understand it's how to change position of spinning circle, but how make bear in left corner?

    13. Glowball1
      08-08-2011
      07:16 AM
      13

      @ Dimidrollko

      The answer is quite simple. I moved the POPlogo.edge to the bottom left of the screen change the script for updatePOPlogo so the .edge moves further down and up then changed the speed of that also. Easy lol

      Use POPINFO.js and POP ANIM_1.JPG INFO.rtf to help you

    14. Glowball1
      08-12-2011
      01:43 PM
      14

      I HAVE UPDATED THE LINK FOR RCOMAGE

    15. TizzyT
      08-12-2011
      03:15 PM
      15

      Originally Posted by Glowball1 View Post
      I HAVE UPDATED THE LINK FOR RCOMAGE
      Yeah the old one (same version number though) seemed to give us problems when trying to decompress the pop.jsx_1.gim. Great that its resolved.

    16. Glowball1
      08-12-2011
      03:29 PM
      16

      A lesson learnt

      damn you dashhacks lol

    17. deeno33
      08-14-2011
      10:51 PM
      17

      Originally Posted by Glowball1 View Post
      This tutorial will show you how to edit prince of persia's dynamic background script also known as "pop.jsx". The benifit of doing this is so you can change the position, speed, direction and timing of the moving parts/edge files. You can also edit the script file for heavy rain and even the PS3's coldboot.

      Things you will need

      1. a hex editor

      2. ***UPDATED*** RCOmage v 1.1.1 http://www.mediafire.com/?tda15nw1qftqw4d

      3. notepad++

      3. Dynamic Theme editor by zembor0 http://www.ps3hax.net/showthread.php?t=21880

      4. My Script Edit Files Folder.zip http://www.mediafire.com/?4pow4ndv00v0d7j

      First off download and install the things you will need. When you extract my folder. You will see some files which will help you.

      Open both pop.js and pop info.js in notepad++. Begin to edit the parts that you wish, use POP INFO.js and POP ANIM_1.JPG INFO.rtf to help you.



      So you have now edited and saved your POP.js and want to insert/test with your dynamic background.
      Step 1. If you have RCOmage v1.1.1 extracted/installed you will need to open your command prompt and go to the RCOmage install folder directory of which contains rcomage.exe.

      cd C:\Users\...\Rcomage

      dots are where you installed RCOmage.

      Now copy and paste your pop.js into the same folder as the rcomage.exe.

      Once copied and you have "cd" into the directory, type the folowing command in the command prompt to encrypt the POP.js (your edited file).

      rcomage.exe vsmxenc POP.js POPEDIT.jsx



      Then you will find the POPEDIT.jsx in the Rcomage folder.

      Step 2. Open both your POPEDIT.jsx and anim_1 (from my folder) with a hex editor. Go to offset 00869530 or search for VSMX. Now copy and paste all of your POPEDIT.jsx into anim_1 at the offset and save.

      http://postimage.org/image/2c1g8ftes/

      All you need to do now is copy your edited anim_1 into the dynamic theme editor folder \C:\Users\...\Dynamic Theme Editor\Original Anim_1\Prince Of Persia. Now once you run the dynamic theme editor it will use your edited anim_1 file.

      If you wish you can also use my Anim_1.jpg USB Loader.p3t from my folder. Install like a PS3 theme and put Anim_1.jpg from C:\Users\...\Dynamic Theme Editor\Theme Files\Prince Of Persia\ on the root of the usb stick (only for CFW though). This will load your background image with the standard PS3 icons. I use this method as it is quicker.

      Thanks to zembor0 once again and I hope he will include this in his dynamic theme editor.

      @ Ovni (Also known as Ovnisis)

      I DO NOT wish for you to download this because you criticised me and my work to many times. I find you really childish and you have not contributed any thing to the PS3 hacking scene what so ever, so leave me and my work alone!

      Naughty Bear Dynamic Theme for PS3 - YouTube

      This is a little more advanced

      Killzone 3 PS3 Custom Dynamic Theme - YouTube
      Fantastic guide....i was wodering if you could share wit me any more info on the position and size of the the elements in the theme, i been playin wit it but...im still lost...lol.

    18. Glowball1
      08-16-2011
      12:38 PM
      18

      @ deeno33

      Sure I can help but I would need to know what you are trying to achieve as the script is fairly simple but big. If you are just trying to change the position of say the POP logo. You change the horizontal position first 0.0 is the center of the screen 50.0 is the far right of the screen and -50.0 is the far left. The vertical position is the same values (+higher -lower). As for the size, if you increase the value number the size will increase. It's all about trial and error I would recommend if you are on CFW you use my Anim_1.jpg usb loader.

    19. deeno33
      08-16-2011
      05:57 PM
      19

      Originally Posted by Glowball1 View Post
      @ deeno33

      Sure I can help but I would need to know what you are trying to achieve as the script is fairly simple but big. If you are just trying to change the position of say the POP logo. You change the horizontal position first 0.0 is the center of the screen 50.0 is the far right of the screen and -50.0 is the far left. The vertical position is the same values (+higher -lower). As for the size, if you increase the value number the size will increase. It's all about trial and error I would recommend if you are on CFW you use my Anim_1.jpg usb loader.
      Im trying to freeze circular smoke 1 in upright pos. so i can put something behind it. Also id like to edit the HR script, any idea where i could get that from? Im not on cfw, and i have been doing the trial and error thing, but theres alot i dont get,sometimes i cant even find what im trying to edit...at least in the pop script. Im still very new to ps3modding....but im trying not to show my noob colors...LOL!!!!

    20. Glowball1
      08-17-2011
      04:01 AM
      20

      @ deeno33

      Okay I take it it is not the cone part so the part you need to edit is Cir_Smoke06 in the script. So if you want it top right you go to line 243 in notepad++ and change the value to 46.2540 this is for the horizontal position. Then go to line 257 and chenge the value to 44.4600 this is for the vertical position (note that I have not tested this but you get the idea). I am not sure what you mean about the freeze bit but to change the speed of the roatation go to line 846 and change the value (lower value = faster). Hope this helps but use POPINFO.js to help

    21. deeno33
      08-18-2011
      04:06 PM
      21

      yes that definitely helps...alot!!!! Thanks much.

    22. lightyear
      09-08-2011
      11:52 AM
      22

      using the official SDK is by far the easiest way to edit dynamic themes available. They even have easy to understand tutorials included. All you need is terminal....and you don't even need any knowledge of how to use terminal because they give you the exact commands to enter to compile it.

    23. Annelies
      09-08-2011
      03:08 PM
      23

      Somone make a GUI for the SDK please (or something noob friendly)

      Sent from my T-Mobile myTouch 3G Slide using Tapatalk

    24. alienkid
      09-08-2011
      03:38 PM
      24

      Originally Posted by Annelies View Post
      Somone make a GUI for the SDK please (or something noob friendly)
      I feel ya Annelies...something like zembor0 creating a full dynamic theme editor like his previous editor only full customized and not just editing dynamic themes.

    25. andrewrich
      09-09-2011
      12:53 AM
      25

      Originally Posted by lightyear View Post
      using the official SDK is by far the easiest way to edit dynamic themes available. They even have easy to understand tutorials included. All you need is terminal....and you don't even need any knowledge of how to use terminal because they give you the exact commands to enter to compile it.
      which sdk do you need and can you get terminal for win7

      thanks

    26. FirebirdTA01
      09-09-2011
      01:53 AM
      26

      Originally Posted by andrewrich View Post
      which sdk do you need and can you get terminal for win7

      thanks
      You would need the official sdk. Any one of the full leaks should have the tools needed... however you probably wont get any use from them. The "terminal" in windows 7 is the command prompt (cmd.exe).