Now whilst others try and stall the scene, by leaking information and other important stuff that should be kept secret, there are decent people hard at work, trying to keep the scene alive, like the cool guys at Digital Angel, who have released this important application, which works in conjunction with Progskeet, here is a quote from the source:
Hi Guys!
Today i would like to introduce you the new step in the Progskeet evolution: the “QT” Flasher…The actual public version is a bit “buggy” and difficult to use, and it works well only on Windows XP, as Windows 7 and other OS have compatibility problems with it (some are just crappy things that you can fix with some tricks, while other makes the Flasher crash).
During the last times, the Flasher developer which constantly works on it to improve the stability and the features, has gave a big push to the Flasher, making the choice of using a powerful and multi-platform framework such as QT!
QT is a framework which can allow the developer to write a program and make it work the same way on the 3 main platforms : Windows,Linux and Mac OS X without worrying about write tons of lines to make it work on the currently running platform: QT will do the dirty work for you.
Because of this, @uf6667, helped by two other good coders named Ago and bmx, started to port the original Flasher to QT… and as always we (DiGiTaLAnGeL) and some others have the privilege to beta-test this new and awesome version of the Flasher.
Let’s start with some hightlights: at the moment, the version we have is the Windows one, which then will be called WinSkeet40000,followed by Linuxkeet (Linux) and iSkeet(MAC OS X).The interface is full of new things… and for now we can use these features:
The “evil” progskeet.log is gone, and the event log is now embedded in the flasher itself, in realtime!
You can manually read,write and now erase too.
You can use presets and create new ones, matching your NOR/NAND flash -now there are some presets for the PS3 flashes and XBOX360 NAND-.
You can change the write method, between buffered write (the default one) or use the “single word” or “double word” mode (you can use it when something goes wrong or your tasks fails).
Now the flasher is splitted in tabs: “Common”,”NOR”,”NAND” and “Patcher” making it more easier and faster to use.
The byteswap function is still here, working flawlessly on both writing and reading.
You can use the “patcher” tab:useful to apply patch to your dump on the fly.
There is an option to change to refresh-cycle of the flash (for slower/faster flashes).
Progskeet Flasher is being translated! For now there are english,french and german languages-italian and all the others are coming-
The “verify” task is now done at the end of the read->erase->write process.





09-10-2011
07:21 AM
Yep, that is right, just released and already 2 new translations! Know a foreign language too? Help out by submitting your translation
drop by on IRC: ef.net #progskeet-support
09-10-2011
07:43 AM
but doesnt leaks and even "hints" keep this scene going? giving ppl as much info as posible can only be for the better. there must be ppl out there dumping and reversing (or trying to) there ps3 software and not getting anywhere as they do not know what to look for. so hinting (or leaking) info then they can see what has been found and progress on it?
look at how slynk went with the qa flag hint i know the end result wasn't what most (me included) was hoping for but just look how everyone pulled together to figure it out. now that is what a scene is about! if that was a leak i'm sure there would have been no difference in how ppl worked together.
to the progskeet lads this is fantastic news your really helping the scene to move forward with your great product.
09-10-2011
07:53 AM
The only reason I can see is that the scene give Sony a chance to see how they think and gives them an oportunity to fix the weaknesses etc..
09-10-2011
07:58 AM
Sorry, but something we don't need are so called "Devs" who decide, what information has to be a scret and which information can be shared.
Sad times - we live in a time, where "sharing information" became a bad thing.
09-10-2011
08:03 AM
09-10-2011
08:16 AM
thanks guys...keep up the good work. Now if we could just have the solderless for progskeet :D
09-10-2011
08:17 AM
Exactly, it's a bit retarded. First everybody (and I mean EVERYBODY) complains about information being kept and shared only in the "elite circles" or whatever and once it's out, it turns to be a bad thing so now you got a bunch of two-facers who are looking down on everybody else even though they complained about the same crap right untill a few days ago.
You gotta love it.
09-10-2011
08:34 AM
I honestly thought that you would be one of our members that wouldn't ask that stupid question, ill just post what i said to my friend Hailfire on twitter:
Now come on guys, stop thinking you deserve every damn thing, get out of this mind set that is starting to retard many internet users.
09-10-2011
08:54 AM
Greg has a fair and valid point.
The SDK is only 'needed' by super devs. PSLight is the SDK for normal devs.
Some stuff wasnt leaked that maybe could have been... while other stuff is leaked that shouldnt have. This can be argued all day (and has been... lol)
I'm certain that the people that matter and could make use of a the latest SDK had it a long time ago.
09-10-2011
09:08 AM
Now after these SDKs got out, that CEX to DEX thing got out, suddenly things have changed drastically. Now I'll take myself as an example since I don't want to call out names since it would include searching the forums, quoting people, pointing a finger at anybody and generally being an ass, I don't want to do that even if I had the time so I'll let them recognize themselves - so yesterday I was complaining about information being kept from me, then I'm orgasmic when I ACTUALLY GOT THAT INFORMATION and today I'm complaing how asking for information is, in fact, bad and it's killing the scene. Now isn't that just cute?
09-10-2011
09:08 AM
Im sorry i questioned you and side tracked this thread. Please feel free to move my comments to an off topic thread / or delete if you so wish
09-10-2011
09:13 AM
And no, we here at PS3HaX do not delete posts for simply inquiring about something, you are free to do so on any thread without consequences, of course as ling as the post is with in the rules and free of insult or flaming.
I have actually thanked you for post.
09-10-2011
09:15 AM
If it is useful for normal user, then by all means leak it. But if it is for the devs like sdk, then they should keep it or just share among devs. Why there is a need to leak to the public and sony to patch it when we normal users can't use it anyway :P
09-10-2011
09:36 AM
Only admins and ppl with "dev." status can see and access that way they can discuss and release just between themselves until THEY are ready to release to the public.
edit:-
i know they use irc etc i just mean a safe thread on a site such as ps3hax (if you get what i mean??)
@Greg i just meant this is all off topic so maybe move all discussion to a suitable thread. I know ps3hax doesn’t delete posts
09-10-2011
09:52 AM
Seeing the name Angel and the lay out reminds me of blackcat and the jtag tools all over again, very nice and well needed. 10/10
09-10-2011
10:19 PM
I may have missed this, but does anyone know what version of QT.
09-11-2011
04:24 AM
what version of QT? what do you mean?
it's the latest and all...
btw, ADHD much in this thread? o.O
09-11-2011
12:43 PM
It's a nice start, but shame it only works in XP