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  • Posted by Pirate , on 30/10/2011 , @ 05:05pm

     

    Updates #4 to this story follow on the bottom (CLICK READ MORE) – 11/1/2010

    If you have been up-to-date on the forums, then a huge story is spreading like wildfire on a post made on our forums here about a new USB dongle known as Jailbreak 2 (JB2). Basically what JB2 is promised to do is playing 3.6x+ Blu-ray COPIED/burned games on firmware 3.55.


    (more…)


  • Posted by GregoryRasputin , on 30/10/2011 , @ 05:01pm

     

    Important updates follow this story below. PS3HaX member moogie (There seems to be debate on who actually released this, but from the general idea it was kept underground and moogie leaked it to public- I dont know why there is a fuss, but if your more interested about “epeen” you can read about that here)  has released an eboot fix for those of you wanting to buy and play Uncharted 3 on your CFW machines, here is a quote from the read me:

    (1) Install Uncharted 3 onto the PS3
    (2) delete camera.txt from dev_hdd0/GAMES/BCES01175/PS3_GAME/USRDIR/build/main/movies1/
    (3) Replace the EBOOT.BIN in dev_hdd0/GAMES/BCES01175/PS3_GAME/USRDIR/ with the one included in the RAR
    (4) Launch Game
    (5) PROFIT

    NOTE: GOING TO DRAKE’S JOURNAL FREEZES GAME. UPDATE 1.01 FIXES THIS BUG, BUT IS ENCRYPTED. DO NOT UPDATE THE GAME, IT WILL BECOME UNPLAYABLE ON 3.55.

    Download

    Source moogies Twitter
    Secondary source Tortuga Cove

    PS3HaX IRC if anyone is interested :)

    UPDATE 1:
    Download For 3.41

    UPDATE #2:

    Please know that bugs are present in this eboot, please read the thread (“discuss in forums” link) to find possible solutions to problems people are experiencing.

    PS3Hax member HeroX has also posted a tutorial on how you can play Uncharted 3 online, you can read that HERE.

    UPDATE #3:
    A fix for the freezing journal has been found. You can read about the fix, and download it right HERE.

    UPDATE #4:

    Even better version here.

  • Posted by PS3Hax Member News , on 30/10/2011 , @ 04:59pm

     

    The team known as Duplex, well known  for releasing PSN games, has released a 3.55 patch for Battlefield 3 (a FW 3.72 game)! With Uncharted 3 playable only a few hours ago, its definitely been a great weekend for PS3 owners.

    UPDATE: But besides the fix for BF3 (note the Uncharted 3 fix is not the same “method” as the BF3 one), there is more good news that comes out of this release. We can’t say much about it right now, but I just received word that there is a VERY good chance that all the games coming this holiday season and pre-existing unplayable games will soon be playable on CFW PS3s!

    D U P L E X

    P R O U D L Y P R E S E N T S: Battlefield 3 – CFW 3.55 Eboot patch

    Date: 10/2011 Languages: English

    Platform: PS3 Genre: Action

    Release Info:

    DUPLEX has done it again – here’s an eboot patch to play the retail Disc

    based version from your hdd – on CFW 3.55 !!

    We would usually just support BLUS30762 (Dcomics release!) , since we do

    not acknowledge lame region dupes. It’s just a waste of traffic unless the

    nfo clearly states a difference to the first release (like different or

    additional languages etc)

    But since the BLES01275 dupe contains several new languages, we added a patch

    for it too

    Included are updates, cracks and param.sfo’s for both

    versions: BLUS30762 and BLES01275

    1.) copy BLUS or BLES files to a FAT32 USB Key/USB Disk

    2.) install the *DUPLEX*.Patch.v1.01.pkg

    3.) install the *DUPLEX*.Crack.pkg

    4.) run game from multiman and let it patch your param.sfo

    (alternatively take the one from our pack and replace it manually)

    5.) play from xmb on your cfw 3.55 !

    Enjoy This Fine DUPLEX Release – BETA code free

    Download eBoot Fix

    Stay tuned for more breaking news only at PS3Hax.

  • Posted by PS3Hax Member News , on 30/10/2011 , @ 02:43pm

     

    Hotz8611 has released reActPSN v2.00. See the readme below and this pastebin link for more information.

    reActPSNv2.0
    First OFFLINE PSN license generator.

    Backup license without any private information.
    Power on PS3, Running of all PSN contents same as official activation.
    reActPSNv 2.0 must needs an 8byte patch for vsh.self.
    Compatible with reActPSN v1.11.

    **************************
    Name: reActPSN v2.00.pkg
    Size: 173KB
    Releaser: Hotz8611
    **************************

    Working on CFW3.41&CFW3.55, 256M NAND ROM model no tested!
    Maybe not work on:
    256M NAND FlashRom consoles(no tested),
    OtherOS++(this cfw seems does not support PSN game activation),
    Virgin PSN console with cfw3.55K
    (Never login PSN before, error 80010601. please upgrade it to rebug3.55)

    This tool only reactivates reActPSN1.10 or later version backup’s exdata.
    Backup location: dev_usb000/reActPSN/BK00xx, act.dat act.key xx.rif, private data backup. Don’t share it.
    Backup location: dev_usb000(1)/reActPSN/pubPSN/exdata, only xx.edat and xx.rap(16B), without any private information.

    This tool has 8 functions.

    1. Create new user aa, copy exdata folder (xx.edat xx.rap or any subfolders with v1.10 v2.0 backup) to dev_usb000 or dev_usb001 root.
    Run it, it will regenerate license from usb exdata to /dev_hdd0/home/0000000x(aa user)/,
    And rename aa user name to “reActPSN 2.0 xx.rif xx.edat”,when finished then auto reboot.

    2. Run it and keep pressed BUTTON_CIRCLE about 6s, it does make a forced full backup to dev_usb000/reActPSN/BKxxxx.
    xx.edat xx.rap also backup to dev_usb000(1)/reActPSN/pubPSN/exdata folder.

    3. Run it and keep pressed BUTTON_L1 about 6s, it does make a forced license generation from dev_usb000(1)/exdata to user “reActPSN 2.0 xx”

    4. Run it and keep pressed BUTTON_L2 about 6s, xx.edat xx.rap also backup to dev_usb000(1)/reActPSN/pubPSN/exdata folder.

    5. Run it and keep pressed BUTTON_R1 about 6s, it does make a forced full backup to dev_usb000/reActPSN/BKxxxx.
    xx.edat xx.rap also backup to dev_usb000(1)/reActPSN/pubPSN/exdata folder. Same as function 2.

    6. Run it and keep pressed BUTTON_R2 about 6s, it does make a lv2 dump to /dev_usb000/dump.bin

    7. Run it once time when you log in yourself or replayGamesN_Cyyyy user account,
    it will reactivate yourself or all same yyyy users license. don’t use this function again.
    But it also restores act.dat from act1.dat.

    8. Run it, you can’t login PSN again. All important information send to PSN is random! (Faked ID)

    ***********************************
    TUT for how to run full PSN games:
    ***********************************

    1. Install reActPSN v2.00
    2. Run it and keep pressed BUTTON_R1 about 6s, make a forced full backup to dev_usb000/reActPSN/BKxxxx.
    Backup xx.edat xx.rap to dev_usb000/reActPSN/pubPSN/exdata folder.
    3. Download vsh.self patched package, patch your CFW.
    3. Import license from exdata folder
    Copy exdata folder to USB media root, inserted it to dev_usb000 or dev_usb001 port.
    Create a new ps3 account aa
    Run reActPSN, auto reboot.
    4. Delete all replayGamesN_Cyyyy(v1.1x generation) user account.
    5. Enjoy official PSN games now,
    Run PSN games.


    Source and Downloads: PS3Hax

  • Posted by GregoryRasputin , on 30/10/2011 , @ 12:01pm

     

    Duplex keep on churning out those releases and at quite a fast rate, so instead of spamming the front page with the news of releases every couple of days, use Sawatis thread to check on new Duplex releases.

    Some of today’s games:

    Streets of Rage 2
    Zombie Apocalypse Never Die Alone

    Check the below link for more and remember no posting any links to these games:

    Sawatis Duplex PSN Thread

  • Posted by PS3Hax Member News , on 29/10/2011 , @ 07:46am

     

    Here’s something unique. This app called Chaos Air Bringer, lets you change your MAC address kind of like spoofing your firmware version.

    This little tool lets you do some magic in your máquina.Te to change the MAC address FOREVER, easy, huh?
    ———
    Procedure:
    ———

    1 º) Make a hard drive or flash drive / external, for example, into any USB port (the application takes care of searching alone).

    2 º) Now you have 2 options:
    a – Do not put any files on the USB drive. In this case, the program will use a special MAC address (Air Base).
    b – Now put a file called “mac.bin,” This file will be your new mac. You need to put in binary format
    6 bytes of your new Mac, for example, DE 11 00 11 4A.

    3 º) Install the application, and throw.

    4 º) The program will make a backup of your old Mac USB drive as “mac_original.bin.”
    Remember to keep the backup in a safe place before launching the program again, but will be overwritten by the current modified (mac.bin), otherwise perhaps could be lost forever ….

    5 º) We hope that the program returns to the XMB or to restart the system.
    If restart automatically, restart it manually from PS3, you’ll forever change your mac.

    6 º) That’s it!

    ——
    NOTES:
    ——

    a) It is necessary to use SS patches enabled to use if you have no SS patches lv1 possibly block access to these services
    b) If the program can not make a backup of your old mac, red LED flashes.
    c) If the program can not change your mac, the LED will be off (if you reboot your machine back to the green LED)
    d) If the program can make a backup or Mac LED flashes green.
    d) If the program can change your Mac to leave the LED green off and then after a few seconds, if you can not let him off.
    e) This proven and tested by the team, we are not responsible for the misuse of it to this tool.
    f) Do not change the value in the RAM (lv1, lv2 vsh), the change is real.
    g) can be modified in a custom firmware to official firmware update and will remain unchanged.
    h) This application will be a plugin for 3.41 DH JFW

    —-
    USES:
    —-

    The Mac is a real change, has many uses, such as:

    - Make funny videos stupid “new firmware”, without hiding your Mac (use stupid, aim well, a lot of people are stupid and live in dark places …).

    - Make legitimate video of something and do not want your mac to appear.

    - Fool your Mac to get wireless connections are authorized mac list, and use of this wireless connection (yes, Air Carrier of Chaos).
    - A large number of uses of imagination … that sometimes can not use.

    P.B:

    About the source code, which is a very easy to do, you only need to use your brain, or vice versa (it is easy).

    VIA Demonhades

    Download

  • Posted by PS3Hax Member News , on 29/10/2011 , @ 07:30am

     

    The french Scene site PS3-Addict has interviewed Mathieulh. Thanks to both of them for taking the time for this interesting read

    Hi Mathieulh, could you give us your curriculum vitae to light up ours members?

    I reserve my curriculum vitae for business. However, I can tell you that skills are there.

    We saw you participating to PSP and PS3 Scenes, two consoles from Sony, do you have some reason (affinity…)? Have you another favorite platform (like the Galaxy S2 with Android…)?

    I’ve just been seduced by these two platforms, especially the fact that just a few details were revealed, particularly on the technic side, which raises challenge. I’m more interested in understanding the system architecture of the platform than playing, even if I’m a gamer.
    Concerning the Galaxy S2, I’m also really interested on it, but more for fun than to develop or reverse engineer.

    According to you, what kind of tools should be in hacker’s tool kits… except a brain (hardware / software)?

    A computer of course, a disassembler (e.g. IDA), a logic analyzer, if you’re interested in hardware, good knowledge in development and reverse engineering (assembly…), don’t be afraid to take risks with your equipment, if possible, have the resources to debug the code that you analyze/reverse. Maybe more if you want :P

    You seemed detached from bad comments which gone the rounds concerning what you told in the past and that didn’t result in a release, and it does you credit ! But aren’t you tempted to shut their mouth by publishing a “legal” release?

    Not really, I posted or participated to enough releases in my life (Custom Firmwares M33, Pandora, PSGroove (open source version of PSJailbreak’s exploit + full documentation), Documentation about .self/update packages cryptography, appldr + lv2ldr keys, Documentation and games packages keys, QA flag (even if this release was a leak, it was my work), use of SPE8, Kirk keys to sign applications to PSP… and many others that I’ve forgotten), as well in PSP, as in PS3 Scene to get a deep respect from my peers.

    I’ve little esteem for ungrateful users who ask more than what they’re graciously provided and who have some chronic amnesia when it comes to remember what developers have done for them. More people claim results, insult me when these don’t match with what they expect… Less I’m disposed to provide my hard work to the public. I don’t develop to fame, money or any other reason like these, I develop by curiosity to understand how the system of a platform was elaborated, and also to challenge, like to find glitches on theses platforms, consoles correspond very well to it as their system are designed with a military level, especially PlayStation 3 and Xbox 360. Apart sharing, I haven’t any interest to publish my work to the public, so when the public abuse of my work or my kindness, I feel no remorse to suspend my releases. I believe this is also the case of many other developers who haven’t any interest to run backups or any other thing on any platform.
    This is one of the reasons that pushed me to stop releasing, another good one is to avoid a possible lawsuit from Sony.

    You still are active on Gitbrew IRC channel, Twitter, and also reactive to some news, why did you left the Scene?

    Despite having stopped public releases, it doesn’t prevent me from continuing my work for personal and educational goals, to be an acute observer, and to help other developers who need it.
    This is what’s happening, I attend some developers in their work without asking any credits in return (particularly via IRC or MSN) and post comments on my Twitter when opportunity arises.

    Could you tell us more about one of your last tweets:

    @playstation #didyouknow that your self format is uber fail ? #morethanjustmy2cents xD

    It concerns a vulnerability I recently discover in Sony’s SELF format.

    Have you been able to exploit the vulnerability (lack of verification to the size of the header of an SCE SELF when copying it from the Local Shared Storage to the Local Isolated Storage) unveiled by yourself a while ago?

    This vulnerability is really difficult to implement, and only works with some loaders when we have a direct control on the arguments which are send to them. However, other flaws exist and never have been published.

    Rumors say that you’ve got the keys to decrypt 3.60 / 3.65 / 3.66 / 3.70 games. Could you confirm?

    I prefer to don’t answer to this issue, and let your interpretation answer to it. Public doesn’t need those keys, you can downgrade to 3.55 (via hardware) almost all PlayStation 3 out now (about 40 million consoles are vulnerable), and it’s possible to run Linux (via OtherOS++) or homebrews on them. I think it’s quite enough to make the PlayStation 3 one of the most open consoles in the market.

    What’s your opinion concerning DemonHades’ theory to find them?

    It’s a (really) bad sum up of the tweets I posted 6 months ago. Many elements are missing, and I doubt DemonHades has capacities to recover the keys.

    With all information available to hackers and without 3.6+ keys, is it possible to sign an application that could be functional on 3.70? If so, do you think it would lead to piracy again?

    It’s impossible to obtain the private key from keysets used by Firmwares 3.56+, and so to sign applications to those, however it’s possible to launch SELFs on 3.56+ with old keysets (below 0x0D) if we know how. Therefore, it’s possible to sign a Custom Firmware 3.60+ and install it over Fimware 3.55, if we have 3.60+ keys.

    Many people are ungrateful and always want more things, and faster. Do you think this conduct penalizes the Scene and drives away its actors? We recently saw ColdBird leaving PSP Scene.

    Indeed, I think this behavior scares many developers, including myself.

    Do you think PS3 Scene is still able to progress? Has it got the “good” sceners and public to evolve peacefully?

    Good sceners, maybe, even if a lot have gone, I though to fail0verflow, or myself. Good public, I don’t think.

    What are your motivations to this Scene? What kind of projects would you like to see?

    I appreciate the challenge and the fact that we always find new things, especially items hidden by Sony that are part of PlayStation 3′s system.

    Are you working on some projects, like the dead Utopia or other, to PS3?

    Currently, I haven’t such project to PS3.

    Do you believe Firmwares above the 3.55 could be “jailbreaken”? If so, do you think a release could revive dongles?

    I don’t think Firmwares 3.56+ could be jailbreaken with an USB dongle.

    What’s your opinion regarding modchips and their future?

    I think they’ll allow people to easily downgrade to Firmware 3.55, but their future is lukewarm, at least until 3.60+ keys become public.

    People are dissatisfied by the Scene because 3.6x+ keys weren’t found/disclosed, what do you think of these people ? Do you think it’s good to be responsive to their expectations?

    I think if they’re unhappy, nothing prevents them to work and retrieve these keys by themselves. I’ve published more than one method to recover them.

    A last question, slightly HS if we ignore old rumors, but… As an ex member of M33 Team, do you have some news about Dark_AleX?

    I don’t want to reveal too much without his consent, however, I can tell you he goes well, and I’m regularly in touch with him.

    Thank you for this interview Mathieulh, maybe we’ll see you again on December 17th?

    Hum… I may be busy to that date, I’m not sure to be able to go to CCC, it mainly depends on my availability.

    Thank you for your time

    You’re welcome

    If you want more details about Mathieulh’s works on PS3, you can read the Wiki dedicated to research or go to his own website, LAN.ST.

    Source PS3-Addict.fr

  • Posted by GregoryRasputin , on 28/10/2011 , @ 02:02pm

     

    Its been a few months since we interviewed Gitbrew, unquestionably the best and most important group in the PS3 Scene, they have been responsible for so many advances in the PS3 scene one of them being the restoration of OtherOS, much has went on since we last interviewed the guys at Gitbrew, so Pockets69 and myself(GregoryRasputin) decided to throw a few questions together, here are the responses to those questions:

    (Q.1)
    So it has been a few months since the last interview, what have you been doing since then.

    Durandal
    A lot. Our console development efforts are even more intense than they were when you last interviewed us, and we are proud to announce that we have been
    joined by refugee developers from git-hacks. Not only do we get to benefit from having these talented developers working with us, but this merge also adds
    about 11 gigs of source code to our git repositories. Sorry for the downtime, but when it’s back up it’ll all be worth it.

    I’ve also branched off from console development for a bit in order to focus on developing solutions for secure, survivable, and covert communications and
    infrastructure for hostile environments, as well as intelligence collection and forensic tools that will support and assure the security of these networks
    and their users. We are partnering with other Global-level groups to provide these tools as quickly as we can to the various Occupy movements sprouting up
    all over the world. With the help of Iadnah and others in the community we are proud to announce our first release: occupyOS. This secure, no-frills-added
    OS can be booted from either cdrom or usb and provides a safe environment activists can use to communicate, publish documents, and perform other necessary tasks
    using whatever hardware happens to be available at the time. More information is available at: http://wiki.gitbrew.org/wikibrew/OccupyOS

    Snowy
    Quite a bit as durandal said, I’ve been trying to clear up what happened over the last incident. We again apologize for that and have been working as best as we can in making a proper rsx driver, instead of just documentation. I’ve been trying to help developers out there that are in need of proper documentation as well as the supplys (vnc’s and/or servers to properly test their stuff) As well as hardware to test their applications on. We’ve been quite busy organizing things together and helping as many people as we can along the way. I’m glad to be helping in anyway possible to a developer in need. I had to sell my ps3 so currently most development on my side is on hold until then. Until then, I will just be helping out developers :) .

    (Q.2)
    Your work was posponed due to durandal needing an operation, how is he doing

    Durandal
    I feel better than I have in years. Sorry about the downtime…I’ll do everything I can to make up for it.

    Snowy
    I’ve known durandal for a few years, and i can say that he’s doing a lot better then ever.

    (Q.3)
    The scene as you no it, is full of drama, we have a team of wanabe devs known as Team PS360, do you think they will eventually crack the ps3.

    Durandal
    Positively… We can all sit back and relax now knowing that ps360 will save the ps3 scene, release 3.70+ keys, and hack the gibson. Oh wait…
    you were serious? We used to have a saying in the blackhat community: code or stfu. I think that sums it up. To be honest, if most of these groups and individuals spent half as much time researching and coding as they spend bickering over pirate/anti-pirate and who’s this month’s ps3 scene godfather, they could actually “save the ps3 scene” like they claim to want to do.

    Snowy
    As durandal has said, Code or stfu. I don’t doubt any of them have any coding experience, I don’t doubt that they know partially what they’re talking about. I doubt the fact we haven’t seen anything from them. I wish them luck though, and if any of them needs help then so be it.

    (Q.4)
    Recently glevand unlocked some more of the RSX`s potential, how close is he to ripping it wide open.

    Durandal
    It’s already ripped wide open. Through the resources and synergistic development gitbrew offers, glevand was able to write a ps3fb replacement that takes
    advantage of all three FIFO pipes to maximize the amount of data throughput from SYSTEM memory to the RSX. Unfortunately our git is down while we take on
    the refugee developers from git-hacks. When the new Gitorious-based repository is up, we’ll dump everything into it. Until then, feel free to download both
    the kernel module and userland app at: http://gitbrew.org/~glevand/ps3/linux/ps3rsx_kernel.tar.gz and http://gitbrew.org/~glevand/ps3/linux/ps3rsx_user.tar.gz
    Both files are needed to run the new ps3rsx graphics driver, and I want to assure everyone that no lv1 calls were hurt during the development of this much-needed
    driver.

    Snowy
    He was having a bit of trouble, but actually looked at the documentation that was released and actually fixed the problems he was having. How’s that for irony?

    (Q.5)
    what do you think about the new method of getting the per_console_key?

    Durandal
    Glevand and many others have been working feverishly to develop methods of obtaining this key. It’s nice to see it’s paid off. I’m looking forward to a day when
    the PS3 is as open a development as the PSP.

    Snowy
    One step closer, sooner or later ibm is going to finally send a cease and desist. We’ll put that right up next to dasmoovers sign.

    (Q.6)
    Do you have anyone working on an easy to use tool for the key? we are already used to gitbrew pkgs XD

    Durandal
    If we weren’t, we’d have to quit gitbrew and join PS360….

    Snowy
    I’m pretty sure anything related to the rootkey, we might leave out just so that people actually learn how to get their own keys. As a sort of accomplishment type thing, but eventually there will be simple pkg files released to do it.

    (Q.7)
    What next projects are we going to see from gitbrew regarding the ps3 scene? can we see some sort of “one day one announcement”, like you did a couple of weeks ago?

    Durandal
    Well RSX is taken care of, NPDRM is getting very close to being irrelevant, and I’ve heard there’s almost usable versions of psl1ght floating around. I guess the next really big thing you’ll see is the release of the gitSkeet flasher. We teamed up with progskeet and rebug to create a special edition of the progskeet2 that will have solderless clips and the kind of support and documentation only gitbrew is capable of providing. It also gives us an opportunity to branch out into the actual hardware exploitation as well. As far as having announcement a day weeks, expect to see more of them in the not so distant future.

    Snowy
    Ah the one day one announcement might end up as something a bit different (As a lemon twist as richlando has once told me). We might release something soon, but it will be more planned out next time.

    (Q.8)
    what else is everyone from gitbrew working on, that you are allowed to mention of course?

    Durandal
    We’ve got active Android and iOS dev groups working on various projects, and iadnah and I are spearheading the Global Occupy development effort. We’re also accepting hardware donations for use by the various Occupy movements. While all this is going on, Snowy and euss are diligently working to document and publicize everything being done. Without the two of them, gitbrew wouldn’t be possible. Due to the nature of gitbrew, I’m sure there’s other dev teams working on other awesome projects, so expect some big announcements over the next several months.

    Snowy
    Quite a bit still, i’m only helping 3-4 groups atm, but might turn into more or might turn into less. We might take a look at the frankenstein sdk again. Lets just hope i can figure out how durandal originally made it work.

    (Q.9)
    What is your thought on the recent discoveries on the ps3 scene?

    Durandal
    Imagine, if you can, being basically bedridden for the last four months and waking up to all this. I think 2011 will go down as the year the PS3 finally got the attention it deserves. I’m amazed at just how much development is going on, both inside gitbrew and in the community at large.

    Snowy
    Theres a few things i want to be seen done, but i’m not picky.

    - A.)
    psx backups working

    Durandal
    This one wasn’t really a surprise, but it’s still really awesome to be able to play some of those classics without digging out a 10 year old CD and hoping it’ll play on your dusty PSX. Thanks for giving me the chance to finally have that Twisted Metal rematch, and with much improved resolution.

    Snowy
    Once iso backups from a drive is done, I’ll be happy about this. Most of my psone games are far too scratched to even boot now.

    - B.)

    duplex releases of cracked psn games

    Durandal
    If they could keep their network up and not illegally store customer data, people might actually pay for the games. Maybe Sony shouldn’t hire Kevin Mitnick to secure their network.

    Snowy
    I’d actually like to congradulate them on it, someone was smart enough to hit sony again. Next time sony, hire ibm to actually do the rest of the security for your console.

    - C.)
    mallory and juanadie releases on the npdrm keys.

    Durandal
    We’re proud to call mall0ry a gitbrew developer. I can’t wait to see what else he comes up with.

    Snowy
    As durandal said, awesome dude. Glad to have him aboard. Juanadie, you’re also more then welcome to join or idle in the irc. It would help a lot as well as spark more interesting ideas, never know.

    - D.)
    The new jb2 dongle AKA true blue.

    Durandal
    I’m always very wary of dongles. Usually they’re just a ploy to make a buck, and these days it doesn’t take long for someone to reverse what the software they’re trying to hide does. Expect to see the same happen here. If we want to deter others from trying to peddle their software in a dongle form, we should make a point of reversing a dongle’s functionality
    and implementing it in a package. I’m sure that group paid a lot of money to get all those dongles made, and they’d hate to see that money go to waste.

    Snowy
    Yet again as durandal said, dongles are dongles, regardless someone is going to take a crack at them and release a free version of it. Cobra hasn’t even been touched by most of the developers, and those who have touched it don’t really care for piracy. I would like to thank dean for taking the first step in making psx backups working though, a small step but none the less towards the proper direction for the scene.

    To be continued……….

    Pockets69 & GregoryRasputin
    Thanks for taking the time to answer the few questions, you guys are awesome <3

    durandal & Snowy
    Thanks for taking the time to talk to us. Without communities like ps3hax, none of this would’ve been possible.

    With the interview over, i would like to personally request something from each of you and that is to send the guys at Gitbrew a little donation, it can be as little as $1, if one hundred people donate only $1 each, that’s $100, which helps a huge way to covering server expenses and it shows that you appreciate the work they do, this donation request does not come from Gitbrew, nor have they asked me to post this, it is a request from me(GregoryRasputin), as i think they deserve all the support they can get.

    To donate, please follow this link.
    To donate to graf_chokolo [email protected]

    For help from or to work with OtherOS visit them on IRC here:
    gitbrew.org
    ssl
    6697
    Join #otheros

    Follow Gitbrew On Twitter

    WikiBrew.

    And lastly Thank You durandal and Snowy for taking the time to answer these questions and thank you to Gitbrew for doing what you do in the scene.

  • Posted by PS3Hax Member News , on 28/10/2011 , @ 06:56am

     

    Whether we like it or not, there is another side to the PS3 scene and that is piracy, though many people will not consider downloading these PSN games as piracy as they are only gaining back what Sony stole from them, hundreds of pounds of PSN games can be liberated, so this may be seen as those in the scene as a lesser evil.

    Duplex the team responsible for about 95% of PS3 releases, have released a multitude of PSN games, they are listed below:

    Xmen Arcade
    Mortal Kombat Arcade Kollection
    God of War Ghost of Sparta HD Music Fix
    OutRun Online Arcade
    Daytona USA
    Resident Evil Code Veronica X HD
    Back to the Future Episode 1
    Back to the Future Episode 2
    Back to the Future Episode 3
    Back to the Future Episode 4
    Back to the Future Episode 5
    Tales of Monkey Island Chapter 1 Launch of the Screaming Narwhal
    Tales of Monkey Island Chapter 2 The Siege of Spinner Cay
    Tales of Monkey Island Chapter 3 Lair of the Leviathan
    Tales of Monkey Island Chapter 4 The Trial and Execution of Guybrush Threepwood
    Tales of Monkey Island Chapter 5 Rise of the Pirate God
    Wizardry Labyrinth of Lost Souls

    Now whilst we talk about PSN games being the lesser of evils, the release of retail disc games would be the bigger of the evils and saying that, Duplex have released a week early, the most anticipated game of this year a week early, the game “Uncharted 3″, out of two of the releases i have seen, one is 50GB and the other 49GB, though with 3D being ripped from the game, it should shrink the size quite a bit, the game is only playable on 3.70.

    PLEASE NOTE WE DO NOT CONDONE PIRACY, SO NO LINKING FILES, NO LINKING TO WHERE TO GET SAID GAMES ETC.

  • Posted by GregoryRasputin , on 27/10/2011 , @ 03:30pm

     

    Most of you should already know what the E3 flasher is, for those of you who have been living in a cave and don’t know what it is, read this thread.

    For those of you thinking of buying it, but unsure of how easy/hard it is to install Chris from ChrisTechTV has released a video tutorial on how to install the E3 Flasher.

    At the moment the E3 flasher only supports flashing NOR consoles, so here is a compatibility list:

    Finally the Video Tutorial:

    Source ChrisTechTV Facebook

  • Posted by GregoryRasputin , on 27/10/2011 , @ 01:02pm

     

    PS3 Developer andbey0nd has released a Homebrew application that lets you switch [game data] locations, between internal and external, here is a quote from the source:

    Today, we get word of a new amazing and very useful app called gameDATA tool, released by developer andbey0nd.

    Also we hear from the Dev that this handy app should also work for 3.41 users.

    gameDATA app for PS3:
    • Allows the user to switch location of [game data] between internal HDD and first external USB HDD
    •Allows to install PSN games (or any application/pkg) to external USB HDD
    •Allows to get back to normal mode when you use “Ext. Game Data” option in multiMAN
    •Allows saving space on internal HDD

    Source And Download Tortuga Cove

    Video thanks to manster.

  • Posted by PS3Hax Member News , on 26/10/2011 , @ 04:21pm

     

    Just good news after good news for the PS3 scene recently, as the folks over at PS3DevWiki have documented and released on how to dump the PS3 per console keys! For the newb what this does is basically replace the current function JB2 aka TrueBlue! In short once the keys for per_console_key_0 are found, it will basically fully unlocks the PS3 and grant as CFW access on basically ALL firmwares! This is great news for everyone in the PS3 scene and is only a matter of time before we have the keys!

    Update: Please understand that this method is for dumping per_console_key_1, and per_console_key_n. In order to get CFW we need to dump per_console_key_0.

    For those wondering or not sure  if you should buy the JB2/TrueBlue – THIS news story is worth the wait before investing in the device/bluray burner.

    Explanation of the root key:

    EID crypto is very complicated, it is done so on purpose first of all EID0 isn’t decrypted with one key and one
    algorithm alone it is decrypted in several parts which use different algos and keys the keys are all derivations
    of a per console key (per_console_key_1)which is stored inside metldr and copied by it to sector 0 and never
    leaves isolation that same key is a derivation of the per console key (per_console_key_0) used to encrypt metldr
    and the bl in the first place as well

    isoldr clears that key from sector 0 before jumping to the isolated module but before doing so it encrypts it
    with another keyset and stores it in a buffer so that the isolated module can use the new crafted key since the
    operation is AES if you know that keyset you can decrypt the crafted key and get the eid root key without pwning
    a loader or metldr through an isolated module that is not like you really need it because you can already use the
    crafted key to decrypt some of eid0 but not all of it and the crafted key also uses the first elf section to be
    built as in your isolated module will have a small section which only contains a key and that key is used as another
    layer by isoldr to encrypt the buffer with it so basically you have 2 encryption layer over the root key the final
    key then decrypts a specific part of the EID

    eid crypto is actually done smart that is because most of it originally comes from the cell bootrom as in they
    reuse the same algo used for metldr binaries and bl in the eid crypto including some of the keys and the steps
    and you cannot decrypt all of the eid sections unless you gathered every single keys and steps and there are a
    lot then you still have to figure out wtf it is you decrypted because eid is actually full of keys.

    Below is the documentation posted at the PS3DevWiki:

    per_console_root_key_0

    Click to expand post SelectShow

    per_console_root_key_1 / EID_root_key

    Click to expand post SelectShow

    per_console_root_key_2 / EID0_key

    Click to expand post SelectShow

    [More documentation can be seen over at PS3DevWiki]

    You heard it here first one PS3Hax, stay tuned for more updates on this story :)

  • Posted by GregoryRasputin , on 26/10/2011 , @ 09:06am

     

    For over a week, we have been debating about this new Jailbreak Device, dubbed “JB2″, not a lot of information was known about and many of us slammed it as a rumour, but with reverse engineering of certain eboots and the CFW a little bit more was revealed and we started realising that perhaps there was some validity in the claims, you can read the old discussion here.

    Today GaryOPA from PS3Crunch, has revealed a lot more information about the device which is being called “True Blue”, here is a quote from the source:

    ‘True Blue’ features:

    • Booting of games from v3.6+ (up to v3.73) from special BD-R discs available from official resellers
    • Runs games up to v3.56 from HDD in conjunction with ‘backup managers’
    • Does not require the Power/Eject trick
    • Custom v3.55 Dongle firmware behaves like OFW when ‘True Blue’ is not inserted
    • Manufactured from highest grade components and Actel based
    • Durable and high quality metal case design
    • Tough and durable plastic packaging
    • Further features to be added as they are developed
    • On board 2 MBytes SPI flash
    • Supports Fat and Slim consoles currently running any firmware up to v3.55
    • And any PS3 which can be downgraded from v3.6+ to v3.55 (NOTE: Requires other tools, ‘True Blue’ currently can’t downgrade a Console)
    • Supports all regions of consoles
    • Supports all regions of ISO’s to be released
    • Rock solid crystal oscillator on board for flawless timing
    • The ‘True Blue’ dongle allows booting of the latest the ISO’s (3.6+) from special BD-R discs which can be purchased from all official resellers.
    • The discs can be burned by any BD-R recorder and there are no special requirements on either PC or BD burner types.

    Whilst we can disclose that the discs are specially manufactured to allow booting of the latest ISO’s, further technical information on the way by which the BD-R discs can allow booting cannot be provided, for obvious reasons.

    Source PS3Crunch

    UPDATE:
    GaryOPA has provided some more information, which he posted on this thread, here it is:

    The special BD-R discs being SOLD are BLANK, they are not ‘warez’ in some cases less shady ‘modshops’ operating in countrys like Asia or Spain were local law enforcement turn a blind eye to ‘flea market’ operators they may infact FILL the disc with ‘information’ turning the blank disc into ‘warez’, but that is not fault of the ‘True Blue’ designers, and those places will NOT be offical resellers. — Information and pricing and list of ‘official resellers’ will be forcoming in new news post later this week once details are confirmed.

    Second, there is alot more ‘games’ working then the 5 listed in the forums and emails from the original JB2 rumors, and the full list over all the tested games will be published once it is official and confirmed by us, don’t trust other sources of information there alot of people out there trolling and passing around mis-information still for various reasons.

    Third, even tho there is effort to ‘crack’ this dongle already even tho it is not in the actual hands of any of the people posting information about it, there is alot of stuff unknown about how and why it works and for many reasons we can’t give further technical information but there is ‘KEY’ reason why you have to buy special BLANK BD-R discs, due to some background research on the Blu-Ray specs. and maybe you understand why this is only way to get your dreams filled on running the latest v3.60+ games on your PS3 correctly!

  • Posted by PS3Hax Member News , on 25/10/2011 , @ 06:13pm

     

    Cobra Team released some updates for their dongle today.

    25 – 10 – 2011

    Cobra USB_Firmware v4.1

    Cobra USB Manager v4.1

    Cobra USB PS3 Updater v1.0

    - New firmware update, mainly focused on improving PSP support.

    - Improved compatibility with psp games. Some of the games that crashed early now run.

    - Added support for PSP savedata. Please note that in the previous release, savedata worked for isos that were generated from psp minis games. However, those savedata are incompatible with this new firmware. You can see psp savedatas under the ps3 savedata section in the XMB, not under the minis one.

    If savedata still doesn’t work in some game, please send us a message to our support email address.

    - Cobra USB Manager will now give an error when trying to load a prometheus patched PSP iso, as those aren’t compatible with the PSP emulator.

    - Added Cobra USB PS3 Updater to the download section. With this tool you can update the dongle using the PS3, require Cobra Firmware 4.0+ to work. Refer to the manual for instructions..

    Source: http://www.cobra-usb.com/

  • Posted by PS3Hax Member News , on 23/10/2011 , @ 08:47am

     

    Here’s an update to the popular PS3 Media Server. For those that don’t know, PS3 Media server lets you share media from your PC to your PS3. Here’s a quote from the developer:

    Built from SVN r949.
    Released as beta because some code changes haven’t been widely tested yet

    Changelog:

    • Backwards-incompatible API changes (for plugin developers/packagers) – see http://tinyurl.com/3qtgk5k for more details
    • Updated binaries build script to include Linux support (thanks, happy.neko!)
    • Updated OS X MPlayer to include fontconfig support
    • Updated Bulgarian translation (thanks, JORDITO!)
    • Updated German translation (thanks, smo!)
    • Updated Dutch translation
    • Added full featured IP filter with support for wildcards and ranges
    • Improved network interface choosing algorithm now skips virtual interfaces
    • Updated libraries (configuration, jgoodies and slf4j)
    • Detect file system changes runtime (adding/removing folders/files).
    • Updated JRE auto-download from 6u27 to 7u1
    • Added option to create a desktop shortcut to the Windows installer
    • Renderer image improvements
    • Improvements to tab layouts
    • Maximum bandwidth setting works
    • Limit bandwidth to 110Mb/s by default which should solve a lot of “stuttering playback” reports
    • Speeds displayed in Mb/s instead of Kb/s
    • Recognise forced subtitles (thanks, ExSport!)
    • Clarified English language labels
    • Updated MPlayer and MEncoder on Windows from Sherpya’s old builds to SubJunk’s new builds which fixes many playback issues, colour-conversion bugs and more (but possibly has drawbacks for some files, too)
    • Main (Status) tab displays a large tick when it’s connected to a renderer instead of a PS3 or warning image
    • Updated MediaInfo to 0.7.50 from 0.7.47

    Download PMS 1.50.0 Beta 1 – Windows
    Download PMS 1.50.0 Beta 1 – Linux
    Download PMS 1.50.0 Beta 1 – OSX
    Source

  • Posted by PS3Hax Member News , on 23/10/2011 , @ 05:41am

     

    ThatOtherDev has been hard at work again, and this time has released an update to his popular Homebrew game Maze Generator. For those that have been on this site for a while may have heard about this game a long time ago.Here’s a quote:

    This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW. It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.

    Just use the left analog stick to navigate the maze.

    Download PS3 Version
    Source: ThatOtherDev’s Blog

    UPDATE:


    ThatOtherDev has released the source code for Maze Generator and it can be found here:
    http://www.multiupload.com/8G6P8LOSMO
    Via ThatOtherDev’s Blog.

  • Posted by PS3Hax Member News , on 22/10/2011 , @ 11:05am

     

    As most of you know the team duplex has been cracking a huge variety of games and today they have released 20 new games today. What is noticeable in this release is also the release of God of War: Chains of Olumpus HD which is a 3.66 encrypted PSN game that the team has also manage to release.

    New Game List:

    • Final.Fight.Double.Impact.
    • Dead.Block.
    • Faery.Legends.of.Avalon.
    • .Bionic.Commando.Rearmed.2.
    • 3.on 3NHL.Arcade.
    • .Brain.Challenge.
    • Chime.Super.Deluxe.
    • madden arcade
    • shatter
    • zombie apocalypse
    • murcury hg
    • Worms 2 armageddon,
    • stardrone ,
    • street fighter 3
    • scott pilgrim vs the world
    • Red.Johnsons.Chronicles.
    • Outland
    • God.of.War.Ghost.of.Sparta.HD
    • Ghostbusters.Sanctum.of.Slime.
    • God.of.War.Chains.of.Olympus.HD

    No linking to downloads for any of these files.

  • Posted by PS3Hax Member News , on 21/10/2011 , @ 09:50pm

     

    Here is the second release from Gitbrew tonight called NoPDRM. This is basically a automated process to getting your psn content back.

    To quote Gitbrew

    NoPDRM
    With the release of mallory’s NPDRM-enabled ps3tools, it was
    remarkably simple to re-enable your legally purchased PSN titles.

    Overview of steps:
    unself2 -> make_self_npdrm -> pkg.py

    Tools you need:
    ps3tools modified for NPDRM use (included)
    make_self_npdrm from geohot’s tools (included in psl1ght)
    pkg.py (included in psl1ght)

    To use the NPDRM ps3tools you need:
    Your console’s IDPS
    Your console’s exdata folder (/dev_hdd0/home/xxxxxxxx/exdata/)
    Your PSN titles (/dev_hdd0/game/NP*)

    The get_idps.pkg file can be installed on your PS3. When run, it creates
    a file called ‘idps’ on the root of an attached USB drive. Copy this idps
    file to your PS3KEYS folder. Make sure that your PS3KEYS folder has the
    appldr NPDRM keys. One pair was included in mallory’s ps3tools release and
    more can be found at Keys Appldr
    FTP your PS3′s exdata folder to your PS3KEYS folder (e.g. ~/.ps3/exdata).
    Now the NPDRM modified ps3tools have all the keys they need to decrypt
    PSN games.

    Copy a PSN title to your computer. Run nopdrm.py with the PSN game’s folder
    and the output package names as arguments.

    Example:
    nopdrm.py NPUB90126 mgsdb.pkg

    The resulting package can be installed on your PS3 and will play without
    any PSN licensing restrictions.

    NOTE: PSN titles that use encrypted data files (*.EDAT) will likely not work.
    nopdrm.py outputs a warning if it detects a EDAT file in the PSN title.
    Work on decrypting EDAT files is underway.
    NOTE: All pkgs were tested with OtherOS++ MFW. Results are not guaranteed
    on other firmwares.

    Please report any bugs to #otheros on gitbrew’s IRC.

    Thanks:
    juan nadie
    glevand
    geohot
    fail0verflow
    gitbrew

    NoPDRM V1

    Also here is some other news regarding the rsx progress via Gitbrew

    Progess on the RSX
    We have made some amazing breakthroughs and has completely skipped over the Lv1
    Glevand has managed to run direct commands to the FIFO without lv1 calls.
    As well as running multiple pipelines from the gpu.

    This is amazing progress towards making a fully functional rsx driver.

    ps3fb source will be available shortly for compiling.

    SOURCE