A PS3HaX member mallory released his tools to reactivate your legally purchased PSN games, here is a quote from his thread:

Here is v2. Now unself2 and readself2 have the NPDRM magic too. Trying to use unself2 on one of my game stops with an unknown section type error. That section is of type 3 and it looks like it is some kind if linking info. Look in the readme for more information.
And a quote from the Read Me:
Based off of gitbrew’s 215d8903bc86539ca1da53519e2ac10eeafc4c27
ps3tools. .git folder not included to protect senstive info about the author.
Sorry about the fucked up tabs, TAB = 4 SPACES 4 LYFE!!!
Add the files in the npdrm_keystuff folder to your ps3 keys folder. Create a
file with your console’s 16 byte IDPS in the ‘idps’ file in your ps3 keys
folder (e.g. ~/.ps3/idps).
Copy your PS3′s exdata folder containing your act.dat and rif files to your
ps3 keys dir (e.g. ~/.ps3/exdata/act.dat). Compile and have fun with your
LEGALLY purchased NPDRM games!Also works on free games without exdata/idps.
Apologies for any existing bugs in unself. Adding these changes to
unself2 is left as an exercise for the reader.v2 info:
Added npdrm magic to unself2 and readself2
unself2 doesn’t like the metadata section with type 3 in my game.
This section looks to be some kind of linking information. Here is a snippet:
crt0:p190002crt1:p190002libaudio_stub:p190002libaudio_stub:p190002I haven’t yet looked around to see if this is type of section is documented anywhere.
Thanks:
fail0verflow for the orginal tools
JuanNadie for figuring out NPDRM
euss for his endless hours of work on the wikiWhy didn’t you beat me to the punch, Team PS360? I didn’t need to reverse a
single instruction! It isn’t that hard…
UPDATE
mallory has updated his work to v.3, here is a quote from his post:
unself2 now ignores metadata sections of type 3 instead of aborting. Additional help with any remaining bugs would be greatly appreciated.
I’m sorry if everyone got the impression that these unself/readself modifications can, by themselves, “reactivate” your NPDRM content. These are just the first steps in the process. To those who say this is useless because you need act.dat and rif files: unless you can get unencrypted (debug) or easily decrypted (free, demos) PSN content, the only way to get the unencrypted files is by decrypting it with act.dat and the content’s rif file. There are no “crypto fails” here, proper decryption with the true keys is the only way forward. Using the NPDRM algo with the right keys is the only way to decrypt unless you let GameOS do it for you and hook into GameOS to either grab intermediate keys or dump decrypted content. Using hacks to restore the NPDRM decryption info to jailbroken PS3s is only a partial fix. For instance, unless you patch vsh or set the SRTC to some time in the past, some content (even non-demos and non-trials!) expires until you log into PSN and reauthenticate.
Sorry about your “technical difficulties”, Team PS360. You should L2IRC.




10-12-2011
07:22 AM
Thank you [MENTION=202300]mallory[/MENTION] for the awesome tool, thank you [MENTION=201930]JuanNadie[/MENTION] for the awesome work, that enabled this tool being made, thanks [MENTION=131344]euss[/MENTION] for your awesome work in maintaining the wiki

And thanks [MENTION=176557]gambaownsu[/MENTION] for making this news post, i have edited it a tiny bit and front paged
10-12-2011
07:43 AM
Thank you so much!You have made at least one person happy!
10-12-2011
07:59 AM
10-12-2011
08:08 AM
So with this tool we can resign patches and dlc for 3.41?
10-12-2011
08:25 AM
Very nice!
Thanks to all involved!
10-12-2011
08:33 AM
Awesome news.
A big thanks to everyone who made it possible.
10-12-2011
09:16 AM
where is the detailed instructions,i read the readme file but it left me more confused than enlighten,if if it entails complying on pc then am a noob here and to me this is usleless to the average user,why realease something and not realeasing a proper giude as to how to use ur own stuff....damn!!
10-12-2011
09:23 AM
and working stuff out .
10-12-2011
10:05 AM
props to all the guys that made this happen!
10-12-2011
11:01 AM
Unless I have missed some news about being able to calculate/extract IDPS, this tool is useless for 99.99% of the potential users.
10-12-2011
11:11 AM
[MENTION=193016]rewt[/MENTION] : I used OtherOS++ to get mine.. I dumped my EID and it was in there. Way to be positive! lol
Thanks for the great work guys!
10-12-2011
12:05 PM
Awesome. Great news.
!
Thanks mallory!
10-12-2011
12:08 PM
Nice work guys! :D

Now we just have to wait for a GUI for the tool, so that we noobs can do it as well, and an easy way to extract our IDPS
10-12-2011
12:13 PM
Thanks to all involved this is awesome ! I am wondering can this activate DLC on my new ps3 ,since i have all my rif files & act.dat from my other ps3 ? I already have the folders made & rif files in exdata was waiting for the chance for psn but if this can activate on my new ps3 by using the act.dat + rifs that would be awesome .all i need is to get my zombie maps on new ps3 & i will never 4 get this - generous gift
Does anyone know were the EID is located ? Can it be copied to usb with file manager ?
10-12-2011
12:13 PM
[MENTION=7746]Kantraz[/MENTION] or you could learn howto use the command line tools, not that hard and youd be more than 1 step ahead of PS360Team and no longer a n00b (partialy)
Just my 2 cents :P
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[MENTION=163760]ZOMBIEKILLAH[/MENTION] EID is in flash you can use otheros++ to dump it http://www.ps3devwiki.com/index.php?title=Flash#eEID
10-12-2011
12:29 PM
Only problem is i just installed over 50 + games & just installed a new 1TB ,so i would have to re format my drive after i just did over 14 hours of working on this ps3.. Can i just copy my dev flash folder i am reading there is a EID extractor dump tool .... on google search ?
10-12-2011
12:35 PM
10-12-2011
12:49 PM
[MENTION=163760]ZOMBIEKILLAH[/MENTION] the "eEID splitter" I think is what you're reffering to? It's on the ps3devwiki at the end of the page Lunuxx linked to (HERE).
Actually, I just noticed it's included in the original download for these NPDRM tools..
10-12-2011
12:51 PM
Well 4 now i am just going to copy my dev_flash folders & look through the files with hex or something like this ..I looked in the metadata & i found some stuff like this .It has to be somewhere .. I am sure there will be a simpler way for those who dont have other os++.
Now the waiting searching / waiting game begins ..
10-12-2011
12:53 PM
[MENTION=193016]rewt[/MENTION], And no one remembers any of the tools that gitbrew released? Or the documentation? sad.

) also, lv2patcher + asbestos launcher + a usb drive. Now you can't complain you don't have a usb drive over 1GB since EVERYONE has at least two. That is MORE than enough for linux, also petitboot can load off of usb drives as well. :P
glad to see someone is actually reading and not just "bragging". No need to name any names though. :P (not talking about mathieulh either)
If anyone read the leak that "square" did, idps for cex systems are EASY to get. Hell it's even easier now then it was with those tools.
[MENTION=32686]zombie[/MENTION], not entirely sure since the idps is usually console specific as well.. you MIGHT be able to but it would require a lot of work to actually get them working (or at least some modifying
awesome job none the less
10-12-2011
12:54 PM
I think it has to be somewhere in the folder vsh/module .. I guess i will just look with HXD ..
10-12-2011
12:57 PM
10-12-2011
01:00 PM
maybe some help...
there is a usb flash dumper pkg.
with this you can get the flash.bin and then use norunpack from f0f to extract content eg. eEID...
10-12-2011
01:15 PM
I will be completly honest i already have PSN 60+ games already on my new ps3 .
I just want my cod maps ,for zombies .If it will be that hard to activate on my new ps3 ,i will just hope DUPLEX or a better tool will come out like the XboX dlc unlocker..
You don't even need to have the dlc tied to your xbox with that tool .. SONY sucks !
Microsoft lets you get away with murder. Then even xp,vista,win 7 windows users 50% of windows cracked= MS they still give you support/updates ,lol
Just shows how greedy Sony is !
Everything for us is much more complicated than xbox ,is why i wanted a jtag to have fun with unlocking zombie maps DLC easy + homebrew as well ..
I did find some real interesting stuff on wiki about decrypting + act.dat etc
10-12-2011
01:17 PM
So... as you can see get IDPS is very easy
10-12-2011
01:25 PM
I am happy with my setup ,i have 4TBs in externals & 1 PS3 with 1TB internal + 1ps3 500GB with all DLC + a OFW 372 500GB all DLC ..Just want my cod 5 maps + black ops maps i bought .i already have the maps 4 ever now ,just need to activate them on new ps3 + have all my rif files + act.dat from my activated PS3 to use on my 3rd cfw355 is possible..
ps3_package_gui_reloaded_v1.00.rar ?? I found this & i t makes pgs free license ?
Well i am going to look into this..
10-12-2011
01:31 PM
Thats how you can easily get your console IDPS:

1) Dump your NOR from GameOS using dump_flash.pkg
2) Open it in hex editor and search for IDPS using this example - http://www.ps3devwiki.com/index.php?title=IDPS
Just search for first 8 bytes. For example: 00 00 00 01 00 84 00 09, where '84' is USA target ID and '09' is CECH20A slim motherboard revision).
It's 16 bytes long and you find it twice. Here's example of my IDPS:
Also, I compiled unself2, but it throws error when I try decrypt game update eboot: 'Error decrypting metadata: No such file or directory'. But I don't have act.dat from my ps3, maybe this is issue.
10-12-2011
01:43 PM
So then, silly question, is this JUST for reactivating NPDRM games, or does it also apply to all the DLC we have as well (Rock Band track packs and such). And if so, would this allow us to copy the .rif and .dat files from other users PS3s and use this activator to allow us to share our DLC amongst ourselves?
10-12-2011
01:53 PM
10-12-2011
01:55 PM
perhaps a stupid question, but is there anyone who is planning to compile this into a noob friendly gui for ease of use? or if someone also has perhaps a link to it?
10-12-2011
01:59 PM
I'm sure it will be just like all the pkg tools we have now, just give it time!
10-12-2011
02:05 PM
The dump pkg will dump to a external usb drive correct ?
10-12-2011
02:10 PM
correct.
stick it in rightmost port (maybe it's not dependant) from bd but investigate some time.
it took me about 45mins on nor and some user said on nand 4 hours...
10-12-2011
02:14 PM
10-12-2011
02:17 PM
no, it just writes a flash binary file on your drive. but there should be a readme with the pkg, so you should read it first. but i can tell you from another user it works with nand...
10-12-2011
02:31 PM
10-12-2011
02:35 PM
so those who lost their act.dat for whatever reason are pretty much screwed and need to wait for somebody else to recompile the DLC for them?
10-12-2011
02:37 PM
10-12-2011
02:37 PM
Seems the Team PS360 tards are crapping over this already, their idiot news tard, states that the method is basically useless because people need their act.dat.
10-12-2011
02:39 PM
10-12-2011
02:44 PM
activated PS3 hardware or PSN Content? I ask because I lost activated PSN content with the QA thing.
10-12-2011
02:49 PM
10-12-2011
02:55 PM
I have read it and re read it. I am just having a Comprehension issue right now. That is why I ask. Sorry for being a dumb ass.
10-12-2011
03:11 PM
[MENTION=199860]mckenziesdaddy[/MENTION] I do know this PSN cracked DLC works on a non activated PS3 or activated PS3 either don't matter = after it is cracked it is just like a disc based game =no activation needed !
this is why cracked dlc has no act.dat ! This is why it is called cracked = No need for a act.dat for those who are wondering ... Kinda like computer software ,key checks are edited out/Removed/Patched .There is no activation key checks to stop the game or software from executing .. Similar & a example..
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10-12-2011
03:14 PM
Thank you ZOMBIEKILLAH. So I will just have to wait till stuff makes it to the normal places?
10-12-2011
03:17 PM
10-12-2011
03:21 PM
Sorry if that may sound lame, but, would this work for decrypting the Cobra PSP Emulator pkg contents? It's npdrm too.
10-12-2011
03:22 PM
10-12-2011
03:25 PM
10-12-2011
03:27 PM
Be sure to NOT delete the pkg file, I smell after this method release they're gonna change something in the contents.
10-12-2011
03:28 PM
10-12-2011
03:34 PM
It's kind of obvious that they did something that has atleast to do 95% with this formula of security implementation.
I wouldnt get surprised either if more stuff from them use security based on this algorythm, like a random guess the Cobra Backup Launcher.(Just an example, most probably it has nothing to do but it's worth the investigation)
Like in MM before someone tried the PSOne self files how they do react with the new support we would never know that it is possible.
I'm intrigued...
Put also on the list that PS2 Classics use that.
10-12-2011
04:08 PM
Just so you know & others if you use the dunp.pkg on a slim it took about 5min for me on a NOR 16mb .When you install then execute from XMB = Dont panic you get a black screen the whole time ! Then your PS3 will Restart & the ( Flash.bin ) will be dumped on your usb drive... I am going to do this again on my ps3 that is activated with all my DLC + act.dat & rif files all activated !
I want to see if there will be anything different cause it is activated with allot of DLC ..
10-12-2011
04:12 PM
5mins?
wow, it took me 45 on fat nor. but i used a very slow flash drive as it seems.
edit
the drive was fat formatted and not fat32.
10-12-2011
04:14 PM
I don't understand. How does Duplex make the games work if they don't have your ACT.DAT file or your IDPS? This means theres no problem if you thrown away your deactivated games?
10-12-2011
04:16 PM
10-12-2011
04:22 PM
Then i am going to do my activated one.
After all this i am going to try & compile this so it all works the way it is supposed to with fail overflows tools & keys etc ..but i have another free pkg repack unself etc reloaded v1.0 = free patching dlc & all kinds of content is supported. I am going to try & compile that one with these tools/keys ..
Well i am going to eat ,b bac n a bit ..
10-12-2011
04:23 PM
I just joined here, its great to see a community that are informed. I just cant wait for a more fiendly manner to do it since I lost 150$ worth of RockBand songs by changing the hard drive in my PS3...Dont miss hem that much, but would be really cool to get them back!
First forum I see people with same concern (Rock Band) as me ;o)
10-12-2011
04:23 PM
From the looks of it, once you take the already activated content for your user. You decrypt it into a form that has NO drm what so ever, and then repackage it with a drm that doesn't have a link to anything. Think of it as giving someone a master key and implemented it directly into the software. So you can install it onto any ps3 and it would just work. (To answer most questions about this, correct me if im wrong). ps360 guys, some of you have admitted to being pirated, yet can't understand this? The hell?
10-12-2011
04:30 PM
maybe duplex dump the running decrypted eboot or sth alike?
or is it possible to use system calls/payloads to decrypt these? on the sdk docs there is some info
10-12-2011
04:31 PM
Just a quick question.
With my console IDPS is it theoretically possible to convert cex to dex?
There was a "tut" month ago. I think the only thing missing was the console specific IDPS?!?!
Sorry for the off topic question
10-12-2011
04:35 PM
so with this does it make psn content that is bought open to work on any ps3 console, removes the cheeks? sorry for the daft question lol just makeing sure, if it does is there a tut anywere as i have 9 ps1 clasics, 2minis and like 30 odd psn games bout 25 still have account that actived them on my ps3.
10-12-2011
04:35 PM
It would have been unable for them to enter PSN, Activate them and get those files correct.(In the world of Hacked PS3's speaking)
They have must done atleast more than ONE method to get these to work, everyone saperatelly.
To conclude, I BET these should work with Cobra's PSP Manager, PSP Minis, PSOne classics (no need anymore but still worth for knowledge) and PS2 Classics.
The content type fits the encryption algorythm they use on those specific releases.
10-12-2011
04:46 PM
With the reactpsn i activate my ps3 permamently.
This generate a act.dat thats works i have find a way for these people that buy psn games but have not the rif files.I have 2 ps3 one is on OFW 3.72 and a CFW 3.55 with 3.72 spoof.I backuped my OFW HDD to the CFW HDD trough the option in the Systemsettings.The result is i have all my psn games with the rif files in my CFW HDD.
This method is new i think i m the first that have find it
10-12-2011
04:50 PM
10-12-2011
04:50 PM
10-12-2011
05:05 PM
10-12-2011
05:06 PM
10-12-2011
05:15 PM
Anyone actually compiled this yet?
I don't know how to compile it myself but I have all the rest ready to go.
Will this do themes too? I want to get my Little Big Planet Dynamic theme back but I have to keep adding the act.dat after every reboot then re choose the theme so its not permanent.
10-12-2011
05:26 PM
...first off
you can not just decrypt the eboot and then just repack it and think it will magically work without act.dat/riff/lic
So please get that **** out of your heads right now
If you want to do what DUPLEX does there are a few steps involved (I wont get into it), but anyone can do what they do as long as you know where to look in the decrypted eboot. I'm sure someone will put together a nub friendly tool for all the pirates to go nuts and start raping PSN content. Good thing 99% of the nubs don't know all of the demo DLC download address's
10-12-2011
05:27 PM
10-12-2011
05:31 PM
10-12-2011
05:31 PM
it doesnt work.
tested few eboot.bin.
exit
fail ("Unknown section type"); in self.c line 356 ,when hdr->type = 3
10-12-2011
05:35 PM
v2 info:
Added npdrm magic to unself2 and readself2
unself2 doesn't like the metadata section with type 3 in my game.
This section looks to be some kind of linking information. Here is a snippet:
crt0
^ note "type = 3"
10-12-2011
05:41 PM
I don't like getting robbed of my money & i don't think Banks like to get robbed either ! If someone gets robbed of there belongings = They want it back bottom line ! Not meant to be a ass this is the truth & i paid real money !
Not monopoly money either .. Don't take this the wrong way but i am on fire
Not making you my enemy ,but i am quite sick of people referring to everyone a pirate ,it is getting quite old man .. Can we just leave the Bu11$h1t word pirate out of these discussions ? It always leads there & this makes me want to close out the page ! Sorry but this is the truth
end of discussion .
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10-12-2011
05:58 PM
We all stand for one regardless our differences. Lets not forget that.
10-12-2011
06:13 PM
I meant no offence about the pirate remark


I am not the internet police and I really don't care what people do
I am not for or against piracy you do what you want with any of the information at hand
So onto the nitty gritty
lets get this str8 about this "unself2"
if you need your idps, act.dat, and rif to even decrypt why the hell bother!!?? I mean **** most of the people that lost their DLC more than likely reformatted and/or never backed up their act.dat or rifs
So please correct me on this but if you already had your stuff backed up with or without our xreg app then why on earth would you want to decrypt/repkg the DLC you already have activated and in place...?
Just to save you the time of replacing the act.dat every time???
I don't get it so some explaining please =)
10-12-2011
06:24 PM
the only interesting thing would be to unself self-signed np selfs on my side.
i don't care on psn or its contents at all.
10-12-2011
06:27 PM
Could someone who knows how to do this and owns a Cobra USB, could they try to fix the PSP launcher pkg? if its possible. It would be greatly appreciated
10-12-2011
06:35 PM
i agree with evilsperm ; for example i bought Agarest Wars from psn and still have the full game plus its rif files but the act.dat "magically" disappeared when i installed an otheros++ enabled cfw.
So, for all those in a situation similar to mine(no act.dat or rif files) this method is pretty much useless.
10-12-2011
06:35 PM
10-12-2011
07:07 PM
It wasn't intentional
Anyway figured out what this was good for =)
Fully on games not demos/trials
Shame if most of you lost your act.dat/rif its of no use for you unless someone will release the the already cracked games to you :P
10-12-2011
08:45 PM
can anyone share the compiled executable?
10-12-2011
08:57 PM
Great tool and a good if not great hack.
Mad props and uber respect.
Now I can finally start trying to revive my dead PSN games.
It wont be easy but this is a huge start and should be lots of fun.
Dusting off the PS3 again.
Thank you!
10-12-2011
09:21 PM
If anybody wants, try that:
http://www.mediafire.com/?2pl9obuijt8c6dg
Please give it a shot.
ISO.BIN.DAT is worth a look, well also the rest of the files.
PS: If you are curious why on earth would the PARAM.SFO have enabled all Video Modes it's because PS3's PSP emulator runs at 960 x 544 & 2 x MSAA at HD resoltions but the result streches in the first and last 4 fields when using 1080p and in 720p it uses a different supersampling method that warps no pixel fields.
Different implementations/ideas also in the rest resolutions, with a big exception in 50Hz modes since PSP can't run (at all) to anything else that an exact multiple of 30Hz.
PSP emulator can't do a pulldown correctly so I advice using anything 60Hz mode, otherwise, you'll notice some stuttering or slowdowns that are not normal at all.
10-12-2011
11:38 PM
I compiled the tools, here it is for those who want test it:

http://www.multiupload.com/C9FWUAW56O
Regards
10-13-2011
12:33 AM
Anyway, I did backup my HDD over FTP so I have all the files. I just dont like copying over the act.dat file everytime I reboot just so I can have my LBP theme running.
If someone could do that one theme for me thats all I want. I have all the files just not sure how to compile it so it removes the protection.
Oh, I upgraded my HDD so i had to format and now the system doesn't recognize the new HDD so it refuses to keep the act.dat and it gets deleted on each reboot. If there was a way to keep the act.dat and not have it deleted that would be even better then I can play all my PSN games and downloads without editing each and every one.
10-13-2011
12:42 AM
Thx for nathan's compiled files.
I tried unself2 but get an error
$ unself2 EBOOT.BIN EBOOT.ELF
priv file: /home/XXXX/.ps3//app-priv-102f (ERROR)
priv file: /home/XXXX/.ps3//app-priv-356 (ERROR)
Error decrypting metadata: No such file or directory
who knows the matter?
10-13-2011
12:48 AM
you need these two files
app-priv-102f
app-priv-356
I don't know where to get them.
10-13-2011
01:01 AM
NakedFaerie
We can decrypt DLC and games, but themes we can't yet.
10-13-2011
01:07 AM
When I succeed in depcypting disc game EBOOT, it also has these errors.
I think I miss something else.
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how to make a idps file?
I make a txt file and copy "00000001008E0006" in it and save the txt file.
Then i rename the tct file to "idps".
Is that right?
10-13-2011
01:45 AM
10-13-2011
03:48 AM
app-priv-102f and app-priv-356
http://www.multiupload.com/0WFTI1QAQJ
10-13-2011
07:25 AM
Now more than ever I regret my haste in hacking the PS3 and not creating the initial backup of my licence data.
I'll just have to wait for someone to release Rock Band and Guitar Hero DLC into the wild, anyone? . . . . Please?
10-13-2011
07:42 AM
Here it is v3 of tools compiled:

http://www.multiupload.com/LIIWV9RSQE
regards
PD: Thanks to mallory and all behind this new tools
10-13-2011
08:55 AM
Need a noob's guide plz.
10-13-2011
09:52 AM
mallory:



I didn't mean any offence by my first post =)
This is amazing work you have done
Some of us can however already decrypt the demos and just remove the protection with relative ease (type3).
This was a test on Dead Nation (I know the key error doesn't matter)
-----------------------------------------------------
rebug[MENTION=11421]ps3[/MENTION]vil:~/Desktop$ unself2 eboot.self eboot.elf
priv file: /home/rebug/.ps3//app-priv-356 (ERROR)
priv file: /home/rebug/.ps3//app-priv-102f (ERROR)
Error decrypting metadata: No such file or directory
------------------------------------------------------
same goes for unself
I will test a few more though-out the day
Also I think I can come up with a sneaky way to get a few newer games (DLC) working with this as long as I can get it to decrypt the eboots
I'll fill you in on that later if I can get this working
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10-13-2011
10:42 AM
10-13-2011
12:12 PM
as long as I can get it to decrypt the eboots
Won't you need to have bought the GAME/DLC for this to work? And as some DLC might only be available since 3.72 -> You don't have a correct act.dat file -> How are you going to decrypt it? Also why are the names of the PSN game downloads so complex? Are these used to generate the act.dat and rif file or from where are these activation files received, straight from Sony?
10-13-2011
12:48 PM
Thought i would tell you ,i don't know about it to much but i do have it & i have a 380MB download demo pack it unlocks ,but i think it can only be unlocked from psp ..??? don't know ..
10-13-2011
01:54 PM
It creates a decrypted ISO copy of the original EBOOT.
Never tried using it on demos, but, it can easily decrypt full PSN PSP games.
10-13-2011
02:09 PM
My only issue now is that I need to mount a PSP ISO and I have no idea how...
10-13-2011
02:11 PM
Yeah, just been reading. There is NP1 NP2 & NP3 = NP3 IS THE ONE = FREE no act ,riff needed ... Install & play no checks in NP3 ..
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I bought 2 games & they are on my PS3 but i can play them ..
Search Google & you should find some interesting info .
I came across allot of psp info about ISO ,loader etc
Everything needed is out there ,in bits & pieces of information .
I came across tons of interesting stuff today
10-13-2011
02:20 PM
I mean I bypassed the Activation Screen of that launcher on PS3, it doesnt ask you to connect on PSN to activate it, it just launches, but since no PSP game is mounted on PS3, like the user manual suggests before using the launcher, the PSP launcher app just stays idle after you launch it even though PS3 is fully responsive.
I need to mount a PSP game on PS3 and then test it...
10-13-2011
02:30 PM
The reason I ask is that I've dumped the NOR from my CECH2003A rev european slim (which would give me 00 00 00 01 00 85 00 09), but I find no occurances of that complete string. I do however find one occurance of 85 00 09 in the dump.
The flash.bin dumped is 16777216 bytes. Is this the correct size?
10-13-2011
02:34 PM
10-13-2011
02:38 PM
wait didnt gitbrew have a way to mount psp games but not launch them?
10-13-2011
02:49 PM
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[MENTION=13236]VIRGIN KLM[/MENTION] what game are you trying to play ,i might b able to find it already ready to install & play ..?
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I know were these are as of now ,i will not post here but will help if want them to try them out ..?
Speedball_2_Evolution PSP USA
Speedball_2_Evolution_EUR
Street_Smart_EUR_PSN_PSP
Revoltin_Youth_USA
Jelly_Pops_USA_PSN
Sample of archived psp
************* [ - Post Merged - ] *************
You know what i will get a psp game & see if i can get one to load in a bit after i eat .
I am starving ! I get all caught up on the pc with all ps3 related stuff & i never think to eat ,lol
10-13-2011
03:01 PM
10-13-2011
03:04 PM
I got Speedball_2_Evolution PSP i will try it is very small ..
going to eat now ,update after i finish with checking this out.
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10-13-2011
03:15 PM
Cool, thanks guys.
Wonder why I can't find the string in my nor dump.
10-13-2011
03:21 PM
Also mind that the game I guess it must have a ''MN'' Data Type in SFO in order to trigger the emulator. Try it with and without that option.
In my example I tried to use Final Fantasy Type 0 Demo.
So far it doesn't appear even on XMB...
10-13-2011
03:23 PM
[MENTION=13236]VIRGIN KLM[/MENTION] i am going to try mine right after i am done eating then i will try what you are doing ..
10-13-2011
03:24 PM
10-13-2011
03:54 PM
Hi, my first message in the forum, i think i can help a bit with .sfo stuff
Vikin KLM, notice the variable ATTRIBUTE can trigger some "special boot parameters" (32 "flags" to be exact)
http://www.ps3devwiki.com/index.php?...FO#PARAM.SFO_2
I never looked at PSN content, but i guess there must be some special ones for this
Either way... "SFO editor v0.8 beta" (the windows version made by hellcat) has a bug that erases the last bytes of the ATTRIBUTE
Btw... some varables can be addedd or removed, i found some ones, but never looked at PSN content
http://www.ps3devwiki.com/index.php?...Alphabetically
Maybe is needed to remove something ?
10-13-2011
04:20 PM
Also I found your post more usefull to the fact that I found out that there are flags on PARAM.SFO that enable Background Music and Screenshots!
Also welcome to the forum!
10-13-2011
05:14 PM
I realized that you can remove someones (like PARENTAL_LEVEL or LICENSE in category HG or DG) and the system loads the content without problems
But i tried to add SUB_TITLE to an HG & DG and the system ignores this variable completly (but the file works perfect)
So there is "something" that is controlling what variables are valid in every CATTEGORY
So, you can remove varibles (i mean not to blank them, but remove completly included header table, etc...)
SFO editor can do that easy (but remember to check the ATRIBUTE value after the edition, because the program "blanks" the last bytes (so is disabling some of this flags)
In resume.... if you are changing the CATEGORY you need to "mimic" the rest of the variables for this kind of content
I never looked at this .sfo so no idea if there are varialbes with hashes, IDs or other "paired" data
10-13-2011
05:29 PM
My Angry Birds sits on the XMB just fine, boots fine, but returns to XMB.
10-13-2011
05:33 PM
If not PS3 thinks it's a PS3 game, it doesnt trigger a PSP emulator.
The thing is that PSP games need to get transformed to minis folder and file structure not PS3 game and folder structure. It's a common fault people did/do, myself included.
AH!
Note that Angry Birds is not compatible, PS3 freezes!
10-13-2011
05:35 PM
10-13-2011
05:49 PM
One tip when playing with .sfo
Note that the system stores a copy of the last launched content (param.sfo pic0.png and im not sure if some more) as a "fast access" to this content
You need to reboot the console and run another content to "refress" the cached files and to "force" the system to load the new (edited or replaced) ones
10-13-2011
05:55 PM
That logo:
If that logo doesnt appear PS3 won't do the effort starting the PSP emu... XD
10-13-2011
06:03 PM
10-13-2011
06:07 PM
10-13-2011
07:33 PM
No luck guys?
10-13-2011
07:55 PM
Yes, I made some progress though I try some of the billions combinations I have in my mind now.
Read this:
http://www.ps3hax.net/showpost.php?p...&postcount=131
10-13-2011
10:17 PM
it is really very good



10-14-2011
12:49 AM
I assume the Cobra PSP emulator is coded to mount PSPISO's from HDD0/PSPISO.
Shouldn't there need to be a hook and redirect in the firmware somehow to this location?
I assume this is what the cobra firmware/backup mananger is already doing for all ISO types.
If the iso.edat.bin is really launching the emulator then you should see a PSP ISO mounted from that location,
given that the correct redirects are in place.
I think the .edat encryption is only being used to prevent the file from being manually decrypted.
10-14-2011
01:02 AM
Ok now I have seen everything...
10-14-2011
01:59 AM
If so its possible somehow...
Not so sure about the icon appearing correctly meaning that the game is mounted.
Its easy to create any installation/launch point with any icon or pics using an eboot of your choice or a properly created application pkg.
The system will follow the parameters of a valid SFO regardless of the app or game data present.
I assumed that the EBOOT.PBP is the emulator.
Removing it would remove the emulator.
If that's correct and even if its not it might mean editing the boot.bin to load the game files from some other hard coded location.
If using the SFO with the the MV switch is all that is takes to trigger the InternalPS3 emu then what RikuKH3 suggested should work.
You should be able to change the EMU's SFO ContentID (game code) to match the PSP game.
Recreate the PSPemu package, install it and there should be no more complaints about the ContentID not matching the install point for that game.
I wish I could reproduce or test any of this. I wont be able too for a few more days...
10-14-2011
02:15 AM
I'm not such an advanced user!
I can provide though the fully decrypted and extracted EBOOT.PBP that this launcher has inside if you want me to.
I would love if somebody could help me!
Note that every EBOOT.PBP must be SIGNED not UNSIGNED like homebrew.
I'm pretty sure this is one of the reasons why most people fail getting to work games like Angry Birds using this Launcher.
Obviously, they downloaded a warez ISO from a random site which comes from a signed EBOOT.PBP. This ISO apart from unsigned (ISOs are always unsigned) in order to function they use patches, which cause the emulator to hang.
If anyone wants to play a game they don't own or it's a PSN demo in EBOOT.PBP format they should convert the untouched PBP file to ISO.
75% of the games around the net are patched for M33 which is incompatible with this emulator and 80% of them may say that they are untouched but in reality they contain some minor changes to the SFO and the BOOT.BIN files so they can be launced on a completelly unmodded (OFW) PSP, which are also incompatible.
10-14-2011
02:52 AM
rickrolled again... bye!
10-14-2011
06:44 AM
Gave this a go, not sure if I know what I'm doing.
Couple questions though.
Is the act.dat essential? I couldn't seem to find it in my extdata folder.
How can we tell if the EBOOT has been decrypted successfully,
Will Cygwin output a .elf/.self without it being decrypted properly?
(I ask because I've seen it output one while giving errors & also at another time claim an outputted .self is not a self)
10-14-2011
06:46 AM
10-14-2011
10:17 AM
Can somebody provide an example of the param.sfo used in "PSPmini" and "PS2classic" when the content is installed ?
I mean... not the param.sfo insde the .pkg .... but the one that is placed in HDD after the installation
If somebody wants to help use a private message to send the files, because i have no idea if there is private (or per-console) info there
This can help to "mimic" (or tweak) this kind of content... and to document more variables, categories, ATTRIBUTE flags, etc...
Btw... "PSPminis" category is "MN" right ?... but what happen with "PS2classics" ?
There must be another category for them (asociated with different variables) and an asociated icon like the photo of the pspminis icon that VIRGIN KLM uploaded
PS2classics = category "CL" ???? (just especulation)
If VIRGIN KLM theory is correct (and i believe it is) this CATEGORY will be needed to trigger the PS2 emulator
10-14-2011
10:54 AM
Duplex didn't buy their psn content. They used the official demo of the psn game, installed it, decrypted the npdrm eboot using the free key. And then just patched the demo to crack it to the full version. Unlike 360 xbla though they all have to be done individually though there isn't a specific byte that will unlock all games. What mallory released will let you do this too.
10-14-2011
11:12 AM
They come bundled with a specialized emulator self optimized for each game.
The important resources are missing from 3.55's FW SDK so PS3 has no idea what these games are so they show up as Corrupted Data and we can't fix that.
It's a feature we won't bring on 3.55 ever.
10-14-2011
11:40 AM
according to your post, not much ressource/time is required to accomplish that.
(legit ps3 / sniffing demo url)
and since scene is all about "1st", one could expect that of a scene grp.
but back to topic, thx to Mallory / JuanNady for helping us out.
finally ill be able to play my 3-4 legally purchased psn exclusiv's again.
10-14-2011
12:52 PM
No, Don't get me wrong. I wasn't saying it was trivial or easy. They still have to figure out the key and figure out the algorithm to decrypt the npdrm eboots. That involves way more than I know. I'm saying I looked at the decrypted demos eboots and the duplex releases and that's what they did. Usually just changing one opcode, a nop here, or a bne to beq etc. Also if you open up their install pkg in their releases you can clearly see it is installing the official psn demo of the game. Then they install cracked demo eboot that the decrypted from the demo and re/patched. At least the ones I looked at.
10-14-2011
01:13 PM
Can someone explain what alle EXE files do? What's for example the difference between ungpkg.exe and ungpkg.exe? Why are is there no explanation? What's the difference between unself and unself2? Why does nobody include a link to info or a simple instruction manual. Having to search 2 hours around the net to find how to use a program is getting old.
What is the command to decrypt a demo ISO.BIN.EDAT?
10-14-2011
02:12 PM
I'm intersting in difference between unself and unself2 too, because we working with it here and have some interesting stuff
10-14-2011
02:36 PM
10-14-2011
02:38 PM
10-14-2011
03:11 PM
10-14-2011
10:45 PM
I felt mislead by VIRGIN KLM so I deleted the post.
VIRGIN KLM you should have told everyone you were not using the PS3 iso.edat.bin but the PSP one.
Somehow it sounded like you managed to decrypt an edat with these new tools.
If its wholly my misunderstanding I apologies.
10-14-2011
11:39 PM
My guess is that with a change those tools could completelly decrypt those files too, it seems to understand what's going on inside them but it fails on some stuff I'm not aware of...
10-14-2011
11:56 PM
i need your help guys i have act.dat + .rif files and i need your help to reactive my dlcs. i don't konw how this tools work so can anybody explain to me STEP BY STEP how can i use this tools and upload to me any files i need it.
I install Cygwin and i have all previus .ps3 with all kay
i use windows 7 so please anybody can help me?
10-15-2011
01:10 AM
...sometimes its hard to tell early morning from late evening...
I like the process more than anything, these new discoveries have brought fresh air to the scene.
I wont do IRC or Chat and don't really want to completely leave the scene, sometimes tho the BS is just too much.
Respectable forums are all I have, but I can do just fine on my own.
This "iso.edat.bin" is interesting in that the PS3 apparently does not reject it outright or ask for a license.
I have the original XAI demo... its a license locked demo... so I want to compare this "defeated" one with the original.
I am also curious to know if the license rejection is coming from the edat or the eboot.pbp
My guess is that the edat is at least used to pass license and decryption information about the eboot.pbp.
The MV SFO might be triggering the built-in emu its very hard to tell.
I have experimented with the XAI demo in the distant past but couldn't do anything with it.
Again most anything can be packaged, look and sound pretty, even appear to run but really its not doing anything special at all.
It will be a few days before I can look at any of this.
10-15-2011
03:50 AM
Moders plz clean this thread its not about psp
10-15-2011
11:17 AM
10-15-2011
11:51 AM
Working with dont documented code is very hard, but I'm get difference between Unself and Unself2 by the practice. Difference is not important and you can just dont think about it. Unself copy unknown section, Unself2 dont. Or versa, I'm forget
10-16-2011
04:49 AM
[MENTION=202145]Octopus[/MENTION] Thanks for the info.

I was going to try to unpack a PKG using these tools instead of PSP_PS3_PKG_Decrypter_Extractor_v.1.0.0.0 and even that doesn't work:
10-16-2011
09:20 AM
[MENTION=145783]LEECHER[/MENTION] PSP_PS3_PKG_Decrypter_Extractor_v.1.0.0.0 is a GUI tool, Mathieulh made it.
10-16-2011
10:37 AM
Check the PC tools at the bottom of my first post, i have more to add, but those ones work just fine:
http://www.ps3hax.net/showthread.php?t=26702
10-16-2011
10:45 AM
Does anybody know what files the time-limited playable demo's check before they boot?
For example sonic generations checks something on the ps3 to see what the date and time is.
What does it check?
10-16-2011
11:39 AM
PSP_PS3_PKG_Decrypter_Extractor_v.1.0.0.0 works perfectly.
unkpg.exe doesn't work for me.
Why is that? Is it to extract a different type of PKG?
10-16-2011
12:39 PM
10-16-2011
12:59 PM
^^^ this guy is right, install Cygwin
10-16-2011
01:12 PM
Ok sorry guys. Now I was trying this command:
unself EBOOT.BIN EBOOT.ELF
I'm getting:
key file: /home/USER/.ps3//ipds (ERROR)
self decrypt header failed
perror: No such file or directory
I put all failoverflow keys + the keys in NPDRM stuff in:
C:\cygwin\home\USER\.ps3
I did put EBOOT.BIN in:
C:\cygwin\home\USER
10-16-2011
01:14 PM
you need your ipds code from your ps3 ,
10-16-2011
01:19 PM
Yea sorry I got it :-p. I tried another one that doesn't have NPDRM and it works. Thank you guys for your patience.
BTW Can you also extract ISO.BIN.EDAT files?
10-16-2011
02:29 PM
[MENTION=145783]LEECHER[/MENTION] No
10-17-2011
02:41 AM
Works fine for me.
10-17-2011
02:47 AM
@set CYGWIN=nodosfilewarning
and don't forget to set keys folder first.
then the message should not appear and you're fine. this is because the f0f tools based on linux/cygwin environment...
ps
sorry for quoting same reply
10-18-2011
06:27 PM
Has anybody had success yet ..I have not tried no more cause i found almost every psn game own & they all work . All i need now is to take a break & then hope for a nice tool with a user friendly interface ..
10-19-2011
03:11 AM
Attention
no linking to warez
10-19-2011
01:41 PM
Attention
no linking to warez
10-19-2011
02:02 PM
sorry for being the newb, but i can't seem to have the npdrm tool to work on my linux distro... i tried making a post already but noone gave a **** about it : ) i have Braid .rif i legally purcahsed... Now, as for the tool i downloaded v.3 and extracted it, opened terminal in the folder and tryed to launch ./configure command but it won't work, it says there is no such command... How do i fix this? Elseway if there's anyone that can do this for me i would be grateful : )
11-10-2011
06:46 PM
To the person having trouble running ./configure try ./autogen.sh first while you're in the ps3tools directory. {: - )
01-02-2012
06:26 PM
Please Help?
05-30-2012
09:45 AM
Okey I'm pretty noob, but can someone tell me if I can play purchased dlc from my friends account for which I lost act.dat with this tool? I have my act.dat for my main account and my dlc works fine, but the one which where on my friends account doesn't. I have all .rif files In his directory.
08-24-2012
12:00 PM
Can someone help me?
i search anywere for app-priv-356 keys but i cant find it...
please please please can someone give me a link to download it?