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  • Posted by GregoryRasputin , on 19/01/2012 , @ 06:27pm

     

    Before you start b*tching at me that this isn’t PS3 news, yeah i know, but it is still important, Megaupload was used for uploading PS3 homebrew by a lot of people, so some people who amassed a nice little homebrew collection on Megaupload have lost it, i know certain devs used it for uploading certain files, theme creators etc, now its all gone, lost, so if you are trying to download your favourite multiMAN theme and don’t understand, why, now you do., this all done and without SOPA in force, to be blunt, if the US Government deems sites like PS3HaX a danger, they dont need SOPA, they can just come and close it down.

    From
    Department of Justice
    Office of Public Affairs

    (more…)


  • Posted by GregoryRasputin , on 19/01/2012 , @ 02:07pm

     

    Condorstike has released two updates recently to his popular Solar homebrew application, here is a readme/changelog from the most recent version.

    Hi guys, here’s another update to Solar. Lots of things fixed and added, and more to come. Hope you enjoy it, and if you have any questions or suggestions feel free to ask in the FORUMS.
    caw!

    Solar v3.1
    Changelog:
    Fixed bug while removing USB drives “hot-pluging now works”.
    Added more USB devices compatibility.
    Added more UI for mp3 player.
    Added Exit Dialog interface. “very fast and user friendly”.
    Faster Loading to multiMAN and Browser.
    Fixed a memory bug.
    Fixed hang/crash if MP3s were not found.
    Added Message for Hot-plugging and End of Playlist.
    Increased Solar’s boot time.
    Fixed Keytones, now single beeps, and removed for some keys.
    More code cleanup, and other things I can’t remember.

    Source Tortuga Cove

  • Posted by GregoryRasputin , on 19/01/2012 , @ 08:44am

     

    Im sure everyone by now knows of TeaM AC1D and their work on the PS3, their claims of knowing how True Blue Works, their discussion about SPRX’s etc, you can find the discussion here.

    True Blue respond to those claims with this statement:

    Recently we have been made aware of several announcements made on various forums from people who seek to trivialise the capabilities of True Blue and claim that functionality such as playing 3.6+ games can easily be reproduced on regular custom firmware (CFW).

    In each and every case, the announcements amount to nothing more than baseless accusations and disinformation – these people are intentionally spreading information they know to be incorrect in an attempt to create confusion. A lot of effort and research has gone into the creation of True Blue, which has allowed us to take our position as the ONLY team producing any real results, providing solid support and benefits for our customers. For all the people who have claimed that what True Blue does is trivial and can be easily duplicated, there has been absolutely nothing that has come from any of these peopole, they have simply been all talk and have delivered nothing of real value.

    The proof is in the result and at the end of the day, with all the claims that have been made by other groups, the fact remains that the True Blue team are the only ones who have actually delivered.

    Now “The Scene Donkey” tries to rubbish TeaM AC1D’s claims with his usual babble, pretending he knows what he is talking about, so he makes a thread, on his home forum stating this:

    The supposed SPRX theory and why it’s wrong.
    First of all, I might of put this in the wrong section and for that I apologize. Second, I’m putting this here in an effort to destroy all the misinformation going around from the rest of the forums and some members here. Hopefully Gary will come in and reaffirm this topic so people do know I’m telling the truth.

    now yes there was a “news post” or “theory post” up from it. But of course it got locked. Why? Because it was completely wrong and purposed by a known individual that spreads misinformation in an effort to raise his popularity. That is your very first clue that this theory is completely false. Wish it was still up so Gary could have simply put up a message officially stating how bogus it was so people would know. But hopefully he’ll do it here.

    Anywho, so why is the SPRX theory wrong? Well as all of you should know the PS3 uses keys to encrypt, decrypt, and basically authenticate everything on the system. Games are no exception. The keys required for games are stored in Appldr (IIRC. Or it’s isoldr. But I’m 95% sure it’s appldr.) Not some “drivers” or otherwise called SPRX. That is the reason why people haven’t just taken SPRX from a higher firmware, cracked them, and put them on a 3.55 CFW. It’s because they have nothing to do with getting games running. Nothing. Plus it’s impossible to do so. That’s also the reason why we have never messed with SPRX to date. We have always messed with eboot.bin’s which are signed with the keys from Appldr.

    Now if you still don’t 100% believe that the SPRX theory is total BS, ask yourself two simple questions. Why hasn’t someone cracked the SPRX already? Why have we all used eboot.bin’s and requested new keys from higher firmwares? It’s because SPRX don’t have anything to do with getting games to function.

    So then why has team ac1d come out with this theory? Well I won’t get on this bashing wagon, but just look at how the scene has been up to this point. That should give you a good indication of why. But they are spreading misinformation, that much I will say.

    Still don’t believe me? Read the PS3devwiki.

    Now the most ironic thing, is the last sentence, when PS3 Dev Wiki posted that they had dumped True Blue dongle, the “Scene Donkey” said it was all lies and stated that everything that was on PS3 Dev Wiki was false and lies, anyhow enough of my mini rant, on to the main story.

    PS3 Developer deank replied to that thread, basically teaching the “Scene Donkey” right from wrong, this is what he states, deank in blue text, the “Scene Donkey” in pink text.

    ”Originally Posted by “Scene Donkey”
    There isn’t anything to the SPRX theory. It doesn’t take TB to tell you. Hell open up the PS3devwiki. Anyone who knows ANYTHING about how the PS3 works, knows SPRX don’t have anything to do with running games on the system. Everything pertaining to games is controlled through Appldr and keys. Not SPRX. Otherwise games would ship with SPRX that contain the keys, in which case we would already have them.

    Seriously, have we ever patched SPRX to run games? No? That’s your answer. SPRX don’t have a damn thing to do with it.  ”

    Actually that’s not entirely true. Anyone who knows anything about programming (pc/mac *nix ps2/ps3) would spot discrepancies. I’ll try to put a very noob-friendly explanation below.

    We can drop the big-ass words like SPRX/SELF/EBOOT.BIN and just use “executables” (selfs/elfs/eboot.bins) and “libraries/modules” (sprx/prx). To make it even easier to understand one can think of the executables as “EXE” and the libraries/modules as “DLL” in the windows environment.

    Anyway, when talking about the SPRX you may have to differentiate GAME sprx files and FIRMWARE sprx files, because they are a bit different, because of the way they’re used.

    ”Originally Posted by “Scene Donkey”
    Seriously, have we ever patched SPRX to run games? No? That’s your answer. SPRX don’t have a damn thing to do with it.”

    Yes, we did – even the ebootFIX / ebootMOD applications process all game sprx+self+eboot.bin files – otherwise nothing would work. Since you can think of a game sprx file as a DLL, it is just a number of functions exported in a separate file, so you don’t have to load all of them along with your executable (EBOOT.BIN or blabla.exe). Whenever you need a function from the (sprx/dll) library – you load the library, call the function and unload the library. That’s all about the game sprx files.

    The firmware sprx files… The explanation above can be used for these too, but the main difference is that all applications use these system-wide libraries. It could be games, the video player, the PS Store application or the photo-album slideshow. So each of these applications would at one point load a firmware sprx/library because they need its functions (to access files and folders, to access the network, to process jpg/png images, to read/mount/use psarc archives).

    Let’s for a moment forget about keys and encryption, and focus on firmwares and the differences between the libraries/sprx.

    We have a console (we name it THE_BOX), running firmware version 3 and we create an application for it, which prints a fancy text on screen. Such imaginary application will look like this:

    Load system module: lib_screen.sprx (so we can use its functions)
    Load system module: lib_text.sprx
    Initialize screen: using init_screen(1920, 1080, 3D) function from system library lib_screen.sprx)
    Draw fancy text: using draw_text(x, y, “Hello World”, red_color, vertically, with_water_effect) from system library lib_text.sprx
    Wait for 30 seconds and exit

    So we test our cool app on firmware version 3 and everything works as expected: a nice text is drawn in fullHD in 3D mode and has a nice water shader applied to it, so it really looks like made of water.

    By accident we have a second console (THE_BOX_2), running firmware version 1 (rather old, but we need to test nonetheless). We load our cool app and launch it then we get:

    * Black screen or
    * Not so cool looking “Hello World” text in 2D, horizontally and not vertically, with the dull gray color and no effects applied).

    What happened?!

    We know that THE_BOX_2 is running an older version of the firmware and PROBABLY (most definitely) some internal/system modules are quite different. After a later investigation we find that the firmware version 1 has these two sprx libraries, but they provide much limited functionality:

    * init_screen(1920, 1080) (it is missing the 2d/3d parameter)
    * draw_text(x, y, “Hello World”) (no extended parameters)

    It is pure miracle that our sample app even started on that OLD firmware version 1 and produced any results at all.

    That should explain why FIRMWARE LIBRARIES (SPRX in the PS3) may affect games, performance and compatibility.

    Now back to the reality. Back in the day (and even at the moment) there are games released for firmwares beyond 3.55, but we were still able to play them on 3.55. In most of these cases the games didn’t require nor used any special functions presented in the system libraries/modules of the newer firmware. Luckily even now with the PS3 firmware 4.00 there are games, which use the same functions that are available in the modules/sprx of FW 3.41-3.55.

    So let’s say we have the keys and the game in question doesn’t use any of the firmware 4.0 functions – we process our 4.0 game with some tools and we get decrypted (from 4.0) + changed + encrypted/signed (for 3.55) all the eboot.bin/self/sprx fiels. Profit. Game works on 3.55.

    Now we find another game and apply the same steps as above. But it happens that that particular game (like most that will follow) actually uses the NEW functions provided by the NEW modules/sprx files in the new firmware 4.0. We test that game and we find that it either doesn’t start at all (black screen) or starts with major glitches, locks after 2mins, etc. etc.

    So we decide to make everything right. Since we’re really experienced, we’re going to find what SYSTEM modules from fw 4.0 that particular game requires. It is obvious that our ‘stock’ sprx files miss some functions and we have to find a way to add them or just use the newer module (hoping it won’t brake any other app installed on your loved ps3). We start looking at the game executables (eboot.bin/self) and game libraries (sprx) to find what modules are used. Of course these are not listed in plain text and most of the time you may not even see anything readable, but you’ll have to find the actual assembler functions which call for loading system modules with specific IDs. After couple of days/weeks we find all of the module IDs, so now we know which modules need to be replaced or further edited (because the usually call/use functions from OTHER system modules).

    Once we’re absolutely sure we’ve got all that right, we sign (and encrypt if desired) the files for our THE_BOX_2 console (running the older firmware) and we enjoy the result.

    Now back to the keys. Since the “S” in SPRX and SELF means “Signed” one must find a way to remove the protection of these system sprx files, of the game sprx/self/eboot.bin files and then work with their contents. Once you finish, you sign them again for your desired firmware with the desired keys (be it for 3.41, 3.55 or 4.0).

    That’s about it.

    I don’t own a TB dongle and the reason I posted this wall of text is to present a REALLY SIMPLIFIED explanation of what one may have to do EVEN if he has the keys for 4.0 firmware.

    Not to dare or challenge anyone, but all of you have the opportunity to prove yourself by installing firmware 3.15 to your PS3 and then try to process UNCHARTED 3 to work on it. Basically everything is the same. If you can make UC3 to work on FW 3.15 – you’re a hero and the scene will love you.

    I hope it wasn’t boring for you to read all that, but as a programmer and as someone who watched and learned I decided to clarify something that “anyone” should know.

    D

    The True Blue and the “Scene Donkey”/deank discussion can be found at PS3Crunch

    So there you have it from every side, your decision to believe who you want, i hope it has been a good read :)

  • Posted by GregoryRasputin , on 19/01/2012 , @ 06:12am

     

    PS3 Developer KaKaRoTo has given a status update regarding his work on getting homebrew running on 3.56 PS3′s, there are quite a few revelations, none of which are a shock, so here is a quote from KaKaRoTo’s blog:

    Here’s a “quick” status update on the 4.00 HEN (Homebrew ENabler) for PS3.

    Following my clarifications from almost 2 months ago here, there has been a lot of progress. We have not been slacking off, we’re a group of about 10 developers working together for the last 2 months, for sometimes 15 hours everyday in order to bring back homebrew support to the latest version of the PS3.

    There are three major parts to the HEN, first, getting the packages to install on the PS3, that part is done, completed, tested, debugged, etc.. the second part is to get the apps to run, that one still has major issues… the last part is something I will not discuss for now (it’s a surprise) but it’s about 60% to 70% done (and it has nothing to do with peek&poke and has nothing to do with backup managers or anything like that. This is and will stay a piracy-free solution for the PS3).

    Now, running apps is the biggest challenge that we’ve been working on for the past 2 months. As some of you know, if you’ve been following me on Twitter, we originally had hoped for Mathieulh to give us the “npdrm hash algorithm” that was necessary to run the apps, but he was reluctant, he kept doing his usual whore so people would kiss his feet (or something else) so he’d feel good about himself. But in the end, he said that he refuses to give us the needed “npdrm hash algorithm” to make it work… So what I initially thought would be “this will be released next week” ended up taking a lot more time than expected, and we’re still nowhere near ready to make it work.

    Mathieulh kept tossing his usual “riddles” which he thinks are “very helpful for those who have a brain”, and which pisses off anyone who actually does… so he told us that the solution to all our problems was to look in appldr of the 3.56 firmware.. and that it was something lv1 was sending appldr which made the “hash check” verified or not… so we spent one month and a lot of sweat and after killing a few of our brain cells out of exhaustion, we finally concluded that it was all bullshit. After one month of reading assembly code and checking and double-checking our results, we finally were able to confirm that that hash algorithm was NOT in the 3.56 firmware like he told us (at all).

    He said that it was an AES OMAC hash, but after tracking all the uses of the OMAC functions in appldr, we found that it was not used for the “hash”… he then said “oh, I meant HMAC“, so we do that again and again come up with the same conclusion, then we’re sure it’s not in appldr, and then he says “ah no, it’s in lv1“.. have a look for yourself to what he decided to write : http://www.ps3devwiki.com/index.php?title=Talk:KaKaRoTo_Kind_of_%C2%B4Jailbreak%C2%B4

    That happened after the huge twitter fight I had with him for being his usual arrogant ass and claiming that he “shared” something (For your information, the code that he shared was not his own, I have proof of that too (can’t show you the proof because even if I don’t respect him, I gave him my word to not share what he gave me, and I respect my word) since he forgot to remove the name of the original developer from one of the files… also it was completely useless and was not used at all, just made me waste a day reading the crappy undocumented code. So why is he still trying to force his “advice” through these riddles even after we had that fight? Well to sabotage us and make us lose all those months of hard work!

    Read The Full Article Here

    This being quite a big story, we had several people submit it, so thanks to all those that posted this news, all your articles have been merged into the one thread.

  • Posted by GregoryRasputin , on 17/01/2012 , @ 02:19pm

     

    With so much crap going on in the scene, with people selling out and these DRM dongles, it is a breath of fresh air to see someone releasing something related to the PS3 scene, for fun and for free.

    nativesith a PSX-Scene developer has released an update of his PS3 GTA IV mod, here is a quote from the source:

    My latest Ish(lol), is just the beginning! Brace your selves for the work of Evil Blunt!
    Also Silent_Pavel will be back! =) GTA IV has never been this cool n sexy!

    Love my new handle, In May I will be in a Game Development course! It is fate.
    P.s. Working on a new Playerped.rpf that has Niko with New colored Clothes!
    Later =).

    EDIT: Found the source of many problems with Ps3 GTA IV mods. Problems like freezing on the Dardan mission, and even the ******* X and Dwanye selection(even more problems..). IDE or Item Definitions Entries. The vehicle.ide, ped.ide and any ide of the common.rpf can not be changed.

    Included:

    • New Loading Sexy Screens
    • Pause Menu with Old English Font
    • New HUD
    • Exotic Cars and Bikes Take No Damage
    • Screen goes Red and Black when Niko Dies.
    • Many PC textures imported to Ps3!
    • Reality IV Visual PC Mod
    • Niko has new Clothes & Beard!!
    • Highlighted Weapon Icons
    • In Car as one of Camera modes
    • No Cops@ Airport(EvilB’s)
    • No Non-Colored Radio Icons
    • My Handling Settings
    • FBI & SultranRS have Drift Handling.
    • Latest Importing W/ No Helis or Boats!
    • BloodyFX!!
    • Colored Blips!
    • This mod will not freeze @ Dardan Mission , Please let me know if it freezes on you.
    • Meant to be used with Evil B’s qeens_e.img(The Evil Blunt Airport!)

    How To Install:

    • common and Ps3.rpf go in BLUS30127/Ps3_Game/USRDIR/
    • vehicle and weapon.img go in BLUS30127/PS3_Game/USRDIR/ps3/models/cdimages.

    Source PSX Scene

    Download

    Download EvilB’s Airport is you need it.

  • Posted by PS3Hax Member News , on 16/01/2012 , @ 02:41pm

     

    Coveman has released Open PS2 Loader for Cobra USB, to quote:

    * You don’t need SWAP MAGIC
    * You don’t need any optical disc at all in your PS3
    * Works on PS3 non-BC (tested on my SLIM) (CobraUSB required)

    I created an “Open PS2 Loader” ISO file, so you can just load it from Cobra Manager or multiMAN.

    Just extract the .rar and transfer it to your internal HDD to /dev_hdd0/PS2ISO

    I included the cover so you can either put it in /covers_retro/psx/SLES_806.08_COV.JPG or rename it to “Open PS2 Loader.jpg” and put it along side the ISO in PS2ISO foler.

    coveman

    Note: This only works with CobraUSB Dongle

    [Source via Tortuga Cove]

    [Download Open PS2 Loader]

  • Posted by PS3Hax Member News , on 15/01/2012 , @ 10:22am

     

    Im not sure how many of you have heard of cfwprophet and his team called TeaM AC1D, but they did an awesome XMB modification back in December 2010(check PS3 History 14th of December 2010).

    Well recently these guys have declared a war on the scum that create True Blue and similar DRM devices, here is a quote from cfwprophet:

    Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.

    First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX’s who are basically just drivers, from a higher PS3 firmware.

    To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.

    Some of the newer SPRX’s are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that’s it.

    Of course this procedure doesn’t work with all the games quite so easy, some of the 3.6+ games load right away, others need some fixing. This fixing is done by patching the SPRX’s to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest task.

    Basically all this DRM does is nothing. The stick holds some drivers, like i explained earlier in this post, and lets the system use them. The HyperVisior LV1 Patches are nothing more then redirections to the USB stick / DRM fake.

    The USB stick holds some dev_flash files, the system then uses. Its basically the same thing we did in the early stages of the Custom Firmware to load modified files quick and easy.

    So after knowing all this, this explains why the dongles use DRM on their USB stick, simply to not let us see that they are really just scamming us with the cheapest materials they could find and some (by now old) dev_flash files stored in it. It’s nothing more, and I’m sure that TeaM AC1D will empower more things and work on more in the future then the dongles have in last months.

    We love Open Source and that’s why we share this information with you. This needs to be stopped and we should all join hands to finally put an end to all of this. Use this information and do what you have to do.

    Our respect goes out to Kakaroto, grafchokolo, Hermes, Deank, JaiCraB, Jjolano, Stoker25, Redsquirrel87, GeoHot, Condorstrike, Team Hades and everybody else we forgot to mention here.

    Don’t let yourself get fooled by these dongles guys and happy hacking to everyone!

    -Team AC1D-

    Source MonkeyDesk

    Thanks to Cage and SoulR3aper for bringing the news :)

    Personally TeaM AC1D have my support, these DRM dongles and the people who make them are scum and need to be wiped on the face of the PS3 Scene, whilst im not optimistic about much in the PS3 scene any more, i do wish the team all the best of luck, but with the PS3 scene being the way it is, everything is fake until proven otherwise, anyhow if the team want to use my anti-DRM logo below, anyone who wishes to use the logo i created are welcome to do so, as that is what a scene is about, sharing, not ripping people off~ GregoryRasputin

  • Posted by PS3Hax Member News , on 12/01/2012 , @ 06:15pm

     

    Team Cobra updated their multiMAN Cobra Manager to version 4.00.00 and added a nice little bonus: this version also works without the Cobra dongle, so everyone can updated their multiMAN to this latest version. Cobra features do not work without the dongle, but this way people without the Cobra CFW can have an updated version of multiMAN.

    For Cobra users:

    Hello!
    Added support for jpg/png covers for BD/DVD ISO files in “Coverflow” mode
    Added PIC1.PNG/SND0.AT3 (background image and music) support to lastGAME and “PSP Launcher” for PSP ISO files
    Improved performance when extracting CSO to ISO and when creating ISO files from folders
    SIXAXIS gyroscope affects screensaver mode (wave/tilt the controller to navigate the starfield)
    Improved “Coverflow” display mode
    Added preparations for experimental support for multi-disc PSX games in CUE+BIN or ISO format for up to 4 discs (“Required Cobra USB/FW update will be announced when PSX multidisc support is available”)
    mmCM 04.00.00 will work without CobraUSB dongle connected (See the ‘Second Quote’ below for more information).
    New mmCM users will have to install mmCM 04.00.00 FULL version.

    Cobra USB

    And this is the full changelog since DeanK released his last version 2.92.00

    Added function “Create ISO from folder”
    Support for *.0/.31, *.001/.032, *.66600/.66631 split file formats
    Join split files in file manager (select and copy the first file to get the rest joined)
    New display mode “XBDM” – XBOX Dash Clone
    Added option “Detect Game Title in ISO Images” to allow using ISO filenames and *not* scan for game names in local database
    Improved scanning for retro roms/iso and covers (populating the Retro column)
    New THEME format (.thm). One theme – one file. Easy installation within multiMAN/mmCM without going to XMB to install theme pkg files.
    mmTM – Easy to use PC application to create thm files from folders (separate download).
    multiMAN/mmCM will try to read disc volume labels and display in VIDEO column (BD/DVD entry) and in other display modes.
    Added indication (rotating refresh icon next to the column icon) when multiMAN/mmCM is loading/extracting title thumbnails (XMMB [mode)*]Added pop-up notifications when new versions of multiMAN/mmCM and Showtime are available for download
    Added pop-up notification when running low on disc space (less than 1GB on internal HDD)
    Added pop-up notification when multiMAN/mmCM successfully connects to nethost folders during startup (/net_host# in File Manager)
    Added support for downloading themes in a background thread (pop-up messages will notify user when download starts and completes)
    Added support for copying big (4+GB) files in File Manager to USB drives. multiMAN/mmCM will split source file when copying to USB.
    Changed option “Link Video Library to Showtime” – it will only create links for XMB Video files, but will not start Showtime
    Added shortcut (virtual folder) “XMB Video Files” when browsing HDD/USB drives in VIDEO column
    Added “Showtime Font Preference” option to select 10 different fonts for SHOWTIME media player (GUI and Subtitles)
    Added support to extract PSP CSO (compressed ISO) files in XMMB/XBDM display modes and File Manager (extracted image is saved in /dev_hdd0/PSPISO)
    Added shortcut to ISO folder when browsing external USB devices (PSP connected with memory stick /ISO folder, containing CSO and ISO files)
    Added music playback fade-out when leaving multiMAN/mmCM
    Added download progress indication in XMMB/XBDM modes – Web column. An entry will show current download filename and percentage of completion.
    Added TextViewer in File Manager (supported files colored in light blue). Supports viewing of ANSI/UTF plain text files.
    TextViewer controls: L1/R1 – PageUp/PageDown, L2/R2 – zoom out/in (50%-250%), R3 – change font, UP/DOWN/LEFT/RIGHT – scroll/pan, L1/R1+SELECT – skip to start/end of file
    Added support for browsing Video, Games, Favorites and Retro (ROMS/PS1/PS2/PSP) in “Coverflow” display mode. Change content mode with UP/DOWN.
    Improved performance when extracting CSO to ISO and when creating ISO files from folders
    SIXAXIS gyroscope affects screensaver mode (wave/tilt the controller to navigate the starfield)* Improved “Coverflow” display mode

    Source: PS3Crunch
    Download: Download

  • Posted by Pirate , on 12/01/2012 , @ 09:10am

     

    Wololo has manged to port his Half-Byte Loader (HBL) to the EU en US PS Vita systems. Meanwhile Wololo has updated and tweaked his HBL to make it more compatible with other homebrew applications. According to Wololo we don’t have to expect much more updates on his HBL exploit because it’s only getting used by a small amount of people and it’s getting patched soon.

    Quote:

    I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL’s repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn’t that easy for the Hotshots golf exploit)

    I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

    The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned… well check the FAQ I wrote yesterday.

    I could spend time polishing this port of HBL for the Vita, improve compatibility, and I might do it, but since there’s a high risk this gets used by only a small amount of people before it gets patched, I’ll probably leave it in its current state for now. It’s probably not worth working too much on the details if nobody ends up using it. Of course if by some sort of miracle this doesn’t get patched immediately by Sony, I’ll update it accordingly.

    Now let’s all wait (I’m probably more excited than anybody else about this release, really…)

    Source: Wololo Blog

  • Posted by Pirate , on 10/01/2012 , @ 05:54am

     

    Cobra has updated their multiMAN CobraManager to version 03.01.03. This update added some much requested features such like a download progress indicator to the manager.

    Changelog

    mmCM ver 03.01.03 FULL
    Added download progress indication in XMMB/XBDM modes – Web column. An entry will show current download filename and percentage of completion.
    Added TextViewer in File Manager (supported files colored in light blue). Supports viewing of ANSI/UTF plain text files.
    TextViewer controls: L1/R1 – PageUp/PageDown, L2/R2 – zoom out/in (50%-250%), R3 – change font, UP/DOWN/LEFT/RIGHT – scroll/pan, L1/R1+SELECT – skip to start/end of file
    Added support for browsing Video, Games, Favorites and Retro (ROMS/PS1/PS2/PSP) in “Coverflow” display mode. Change content mode with UP/DOWN.

    In before the discussion starts: DeanK said he did not sell out. But we haven’t seen a new release in a while, what is your opinion on this matter?

    Source: PSX-Scene
    Download: Multi-Upload

  • Posted by GregoryRasputin , on 09/01/2012 , @ 12:28pm

     

    The vast majority of Homebrew developers we have in the PS3 scene, either left, or are too busy to participate in creating homebrew for the PS3, so we are left with a rare homebrew occurrence, in steps Sony to bring you a video editing piece of software, which they have been showcasing at this years CES event.

    Here are some images which someone passed on to Engadget:

    The also have a Facebook page:
    PlayMemories Facebook

    Source Engadget
    And PlaystationLifestyle

  • Posted by GregoryRasputin , on 09/01/2012 , @ 12:08pm

     

    PSP Dev Wololo is working away on the PS Vita, here is a list of Homebrew Applications he has managed to get running on the PS Vita, using HBL on the the PSP Emulator:

    • snes9xTYL
    • Bookr
    • CSPSP
    • T.O.M.E.
    • EmuMaster
    • Zombie Crisis
    • Wagic
    • cavestory
    • Picodrive
    • Spider solitaire
    • ScummVM
    • Daedalus
    • FCEU-PSP

    Here is a quote from the source:

    I got major homebrews to work, and now I’ll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes.

    From what I could see, syscall estimation basically doesn’t work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already

    Source

  • Posted by GregoryRasputin , on 09/01/2012 , @ 09:53am

     

    Hotz8611 has updated his popular homebrew application reActPSN, the first OFFLINE PSN license generator, here is a quote from the read me, followed by the tutorial used in conjunction with the first release.

    1. Compatible with reActPSN v2.00.
    2. Changed v2.0 backup file format to one zip file, backup speed fast more than 20 times.
    Fixed some rap long name bug.
    3. Added edat fix mode, this mode working on any CFW, no need aa user or patched vsh.self.
    (1) Auto generate XMB purchase full activation edat, no need any raps or official edat files.
    Install official LIMBO.pkg TERIS.pkg HCU.pkg,
    Run reActPSNv2.10 and keep pressed BUTTON_CIRCLE about 6s, all will be full working.
    Higher PS3_SYSTEM_VER also be fixed in SFO files (old save data could not be accessed).
    (2) Fix PSone PSP THEME with raps. raps from USB0(1)/exdata/*.rap .
    Install official PSone PSP THEME, copy raps to USB0(1)/exdata/ folder(not in subDirs!).
    Run reActPSNv2.10 and keep pressed BUTTON_CIRCLE about 6s, all working.
    And also fix PARAM.SFO to enable PSP remote, higher PS3_SYSTEM_VER also be fixed.
    (3) DLC, in game purchase PSN games not working on this fix mode.
    Please using reActPSN v2.00 raps mode. Raps mode is flawless!

    Tutorial

    ***********************************
    TUT for how to run full PSN games:
    ***********************************

    1. Install reActPSN v2.00
    2. Run it and keep pressed BUTTON_R1 about 6s, make a forced full backup to dev_usb000/reActPSN/BKxxxx.
    Backup xx.edat xx.rap to dev_usb000/reActPSN/pubPSN/exdata folder.
    3. Download vsh.self patched package, patch your CFW.
    3. Import license from exdata folder
    Copy exdata folder to USB media root, inserted it to dev_usb000 or dev_usb001 port.
    Create a new ps3 account aa
    Run reActPSN, auto reboot.
    4. Delete all replayGamesN_Cyyyy(v1.1x generation) user account.
    5. Enjoy official PSN games now,
    Run PSN games.

    Download MediaFire
    Download MultiUpload

    Source PS3Crunch

  • Posted by GregoryRasputin , on 05/01/2012 , @ 06:22pm

     

    The E3 Team, sent us some exciting news regarding their E3 flasher, the new version now does Dual Booting, here is a quote from the team:

    2012 new year gift from E3 team.

    1:Fast dual boot is now available. There are no brick risk any more! (Cause the operations are done on E3 onboard NOR instead of PS3 NOR flash)
    All E3 flasher limited and E3 nor flasher can operate this way, click
    here to download file.

    We’re now producing 1000 more pieces of E3 flasher Limited version for those interested on dual boot.

    2: E3 TBJB2CFW CHECKOFF available , the E3 flasher downgraded console can also works with TBJB2, click here to download file and enjoy new game.
    Please note you still need the TBJB2 device. You can install this CFW on PS3 with recovery MODE or re-downgrade PS3 with this file, instead of STEP1 PS3UPDAT.PUP file.

    3: E3 MOVE SUIT , the first third-party PS3 MOVE controller suite will be released soon, it will be fully compatible with all PS3 fat and slim, there will be many available colors, more comfortable design and more economic price to bring you a better enjoyment. You have a better choice now to add to the original accessories.

    The E3 MOVE SUIT include 4 parts :
    E3 Navigation Controller, E3 motion controller, E3 Camera , and E3 camera stand

    For more information, check their site:
    e3-tech.net

  • Posted by GregoryRasputin , on 05/01/2012 , @ 02:11pm

     

    Im sure most of you know about Open Remote Play(ORP), a piece of software that allow’s PS3 users to use the Remote Play function on a computer.

    Not long after ORP was released, Sony released their own version aimed at Sony Vaio users, there was also a non Vaio version released, but as usual, with official software, especially that created by Sony, there are restrictions.

    Recently Mysis released a patch that enhances that software, lifting those restrictions and making Remote Play better, here is a quote from the source:

    These patched files should enhance the Remote Play-Feature. Naughty Sony-Developers or propably some smartass manager fucker thought official pc remote play should only be limited to 6x ps3 applications, namely:

    • NPEA00135 (VidZone)
    • BCES00096 (PlayTV)
    • NPEA90028
    • NPEA90029 (PlayTV too)
    • NPJA00001 (Mainichi Issho/Everyday Together)
    • NPJA00046

    How to:
    Extract “premo_game_plugin.sprx” + “premo_plugin.sprx” from this package to:
    dev_flashvshmodule
    now for newer firmwares this idea might work:
    use one of the ID’s above for your homebrew/game/app

    Successfully tested these patches with:

    • Multiman
    • Bionic Commando Rearmed Demo
    • Bejeweled 2 Demo
    • Silent Hill 1 PSX

    Patch
    sprx patch (for Firmware 3.55)
    complete (pack includes the pc software patch too)

    Source PS3 Dev Wiki( Thanks euss :) )

    Thanks to Mysis for releasing this patch and thank you to Mysis and all the other guys that keep PS3 Dev Wiki up to date, people like deroad and EussNL, the scene would be a desolate un organised dump without you guys :)

    UPDATE
    I made a video tutorial, it isnt the best, but hopefully it will be helpful for some.

  • Posted by GregoryRasputin , on 04/01/2012 , @ 02:41pm

     

    I have a follower on twitter he is a bit of a pest, he insults me and calls me names, he is very rude to me and says he is my daddy, but he dropped me this little tip via a Tweet:

    So i tried it and couldn’t get it working, i told him this much, whilst asking him to stop trolling me, then he told me to check PS3 Dev Wiki and i found this:

    • Go to Settings > System > System Information
    • Press simultaneously R1 + L1 + DPad Left + Square for a few seconds
    • Release those buttons then immediately press the start button (and keep it hold)

    So i made a little video:

    You can read more info here at
    PS3 Dev Wiki( The above photo belongs to PS3 Dev Wiki and has nothing to do with my video)

    Apparently he cryptically told me a few hours before it was on PS3 Dev Wiki, but im apparently too dumb and someone managed to decrypt before me, so all props go to him, he doesn’t want to be sourced, if you want to see who it is, follow the person i have been fighting with for over a week on Twitter O_O

    Anyhow i hope this makes him happy that no more “fake” news is posted on Ps3HaX >.<

    Finally, this was tested on my 4.0 OFW machine....

    EDIT
    I forgot to thank PS3HaX member deroad for this information and for adding it to PS3 Dev Wiki, id also like to thank you for your contributions to both PS3 Dev Wiki and Vita Dev Wiki.

    @Ragioustroll is my Twitter pest

  • Posted by GregoryRasputin , on 04/01/2012 , @ 11:17am

     

    As if one wasn’t enough, it seems there are two PSX-Scene’s :p

    An Iranian forum called “PSX-Scene” are claiming to have PS1/PS2/PSP backups running on the PS3, via what looks like a multiMAN clone, which is called Aria Persian Manager, here is a translated quote from the source:

    Maker Program has announced That Aria Persian managaer Will release on 9 February
    Maker Program has announced That Has Achieved lv0 Code And Want That Port Aria Persian manager on FW 3.73
    The Reason for the Delay Was Support FW 3.73 and program Security To prevent the Stolen Source
    The program Sponsored By a Mining Company
    AS team In This Project Has An importent role
    For playnig PS1, PS2, PSP Games You must make These Folders in GAMES Folder As below

    z_game ps1
    z_game ps2
    z_game psp

    The alias is Badboy_hacked constructive programs that other people besides her in this project are at work
    Yahoo ID maker: m_badboy_hacked@yahoo.com

    Current facilities

    • Load PS1 Games
    • Load PS2 Games
    • Load PS3 Games
    • Load PSP Games
    • The Sega game. Micro. … Nintendo Without installing any accessories
    • opera as-team ps3 browser
    • The ISO feature blu-ray movies
    • Visiting the site with a browser capable of Persian opera as-team ps3
    • Run the game directly and without reset
    • Possible to run games from the original DVD directly without having to drive
    • Region can easily change the console (this feature only for the crystalline film is used
    • RAR and ZIP file Support
    • Creat image By Every Disk
    • Full support for search in the Persian
    • Ability to change font and font color changes on SHOW TIME
    • X-PLORE multimedia applications and features high
    • NIMBUZZ and chat programs on the environment (Facebook and Yahoo)
    • PDF reader

    Here is a video:

    Source PSX-Scene Iran

    THIS IS A RUMOUR AND HAS BEEN LABELLED AS SUCH

    UPDATE

    Here is a Q&A by PSX-Scene Iran, notice the Google Translate fail with the first question., there is also a new image below the Q&A.

    • Q)When you start making aria Persian Manager?
    • A) we Started in 12 September
    • Q)Why your Team decide to make Aria Persian manager
    • A) We like products from Sony So We wanted to work on their products
    • How many member work in your team ?
    • A)3 members called Badboy_hacked – Azad_7227 – Broken_PS3 .of course SASAN AS Team Manager And BIJAN EBL to help us.
    • Who’s idea was to make this manager? ?
    • A)The idea of making my own. Azad_7227 And I Did more work programming.
    • Q)what is SASAN role in making this manager ?
    • A)Fixing a few programs and support Persian font on the PS3
    • Q)This is true whether the Sasan has given you source code Their Programs?
    • A) somewhat
    • Did You Use From Cobra Dongle? How do your team made this manager? ??
    • (A) To run PS2 games got a little help from the Cobra dongle.
    • Q)But how? !
    • (A)With a simple search based on the Cobra dongle.
    • (Q)A few percent has been completed??
    • (A)98%
    • (Q)what it is remaining 2 % ?
    • (A)Port on firmware 3.73 and sponsor
    • (Q)why manager was not published in 1 December??
    • (A)More compatible with firmware 3.73 and the discussion of security Manager
    • Q)This decision was taken on the day of publication??
    • A) to sponsor Wanted That manager is complete. In those days the issue was being hacked firmware 3.73 by Kakaroto.
    • They wanted to be released CFW 3.73 times that no manager was still able to run on CFW 3.73 Aria Persian Manager with specialFeture Easily be implemented
    • Q) these days The firmware hack discussion FW 4 by Kakaroto. IWe still see a delay in the publication of the manager For support CFW 4?
    • (A) We decided that after CFW 4 released ,We Will release An Update For Support CFW 4
    • Q) Aria Persian manager will be released in two versions 3.55 & 3.73???
    • A) No – the program will be published in a version that we update every 3 months And Will add more features
    • Q) Sponsor? You say that because We like products from Sony So We wanted to work on their products! now You say we Have Sponser?How were they informed That You Want make Aria Persian manager??
    • (A) We had originally intended to build it for ourselves. But after awhile a gallery began to propaganda and programming. We went there and we discussed this idea and they immediately agreed.
    • (Q) What Is your sponsor?
    • (A) Mining Company Called Gol Gohar.
    • (Q) How secure is the manager? In the future we ‘ll see these features on Multiman As Irrsimanager??
    • (A) Security program is very high. I do not think
    • (Q) Are you familiar with Photoshop?
    • (A) To some extent – more efficient graphics with the AS Team
    • Q) Since being published in a number of photo Someone say the photos are fake.How do you answer them?
    • Q) Since being published in a number of photo Someone say the photos are fake?
    • A) This photo was taken by friends and with digital cameras. It was heavy Size and just Resized with Photoshop

    UPDATE 2

    A new video.

  • Posted by GregoryRasputin , on 03/01/2012 , @ 06:54am

     

    PSP Developer Wololo is continuing his dedicated work on HBL on the PS Vita, here is the progress of his work so far:

    A quick report: I’m making some progress on porting HBL to the Vita. Although I’m sad to say that I can’t get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it’s in an acceptable shape. Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working – obviously – on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.

    To read more from the source, visit:
    Wololo’s Blog