• Homebrew, PS3 Hacks , 20.01.2012

    PS3HaX member DeViL303 has released an XMB Filemanager, which allows you to browse the entire PS3 filesystem, straight from the XMB, here is a quote from the developer:

    I have made a little XMB mod for Rebug 3.55.2 that I call XMB File Manager (XMBFM). It is a modded version of Rebug’s package manager that allows the entire ps3 filesystem to be browsed and also any files types can be seen and deleted. Im hoping to add things like copy function etc but would like to get feedback and help if anyones game?
    This wont work on standard CFW for now , only on Rebug , but i will release a standard version in next few days if anyone thinks I should bother. Please like this post as it will encourage me 

    This is a beta version for anyone who might be interested in helping me test it or improve on it.

    Install instructions: It requires you to switch 2 files from dev_flash. heres a quick tut:
    - I use multiman , go to settings near the bottom of menu.
    - select the mount dev_flash to dev_blind option. click enable
    - next go to multiman file manager
    - copy over the 2 files to thier different locations
    - category_game.xml goes in dev_blind/vsh/resource/explore/xmb/
    - explore_plugin_full.rco goes in dev_blind/vsh/resource/
    - next disable dev_blind option in multiman
    - then exit multiman to see your new XMB File Manager 

    This is perfectly safe and I have even tested deleting most of dev_flash before and its easy reinstall FW through recovery menu so dont worry, just make sure you are on Rebug 3.55.2, It migtht cause a error on normal 3.55CFW

    Have fun and let me know if you have an ideas on how I could expand it by adding things like copy function etc. Im not the best at this so any help is much appreciated? 

    Big Thanks to Cyberskunk and Evilsperm (Team Rebug) for the package manager which this is based on. And also for Rebug CFW.. its my favourite!

    Please before anyone flames that this is crap I did only start properly making it last night so give me a little time and maybe it will become cool. (I discovered the “exploit” that allows this back in 2010 but didnt get around to doing anything with it until now)

    If anyone wants to explain an easy way of making this into a pkg file I would be delighted to hear or get some help, Im sure its not very difficult but I havnt time to figure out everything and would like this to become even more of a collaboration if anyones interested?

    DeViL303 @ ps3hax.net

    Source, here on PS3HaX

    UPDATE

    There was a problem with the previous upload, that has been fixed now.
    Download

    UPDATE 2

    It has been confirmed that this method works on 3.55 OFW, by gliitch, so there may be a possibility of it working on 4.0.

    UPDATE 3

    It has been confirmed that this works on 4.0, for more info, check this post.

    Tags: , , , , , ,

    Discuss in Forums (207)


  • 207 Comments

    1. samson
      01-20-2012
      05:13 PM
      1

      thanks and nice work, i was working on a quake port but i'll take a look and give this a try later.

    2. DeViL303
      01-20-2012
      05:23 PM
      2

      Cool thanks [MENTION=70844]samson[/MENTION] .

      Also if anyone wants to make an Icon for XMB that is the right format and size etc I will gladly add it if everyone likes it?.

    3. just_idle
      01-20-2012
      05:25 PM
      3

      link not working

    4. mcmrc1
      01-20-2012
      05:46 PM
      4

      big thx for your work [MENTION=214854]DeViL303[/MENTION]

    5. Pockets69
      01-20-2012
      05:53 PM
      5

      AH! Nice really handy thanks a lot DeVIL303...

      also welcome to the website, glad to have you here amongst us ), and not over that other place -.-

    6. GregoryRasputin
      01-20-2012
      06:00 PM
      6

      PS3HaX member DeViL303 has released an XMB Filemanager, which allows you to browse the entire PS3 fi... [Read More]

    7. DeViL303
      01-20-2012
      06:14 PM
      7

      Wow, popped out for a minute and...cool.

      Ive just realised that this could be very big news (only if im right) :
      As far as I know these files are still not signed in OFW4.00 , so if someone with a flasher was to build my FM code into a 4.00 pup its possible that this file manager would "run" on 4.00 as its only calling functions already available to the rco files anyway.

      Sorry, link updated.

    8. condorstrike
      01-20-2012
      06:14 PM
      8

      VERY COOL...
      definetly checking this one out, and thanks DeViL303 .

    9. H3avyRa1n
      01-20-2012
      06:21 PM
      9

      looks promising, nice work!

    10. DeViL303
      01-20-2012
      06:22 PM
      10

      Sorry about link, was working , try this http://www.multiupload.com/JF4ROZUBLV

    11. GregoryRasputin
      01-20-2012
      06:28 PM
      11

      Originally Posted by DeViL303
      Sorry about link, was working , try this http://www.multiupload.com/JF4ROZUBLV
      Thanks, fixed, only 26 people had downloaded the bad upload one, so no major inconvenience

    12. just_idle
      01-20-2012
      06:29 PM
      12

      how you found that wildcard?

    13. gliitch
      01-20-2012
      06:30 PM
      13

      DEV_FLASH TIME YEEEEAAAAAHHHHH!!! XD

    14. wtfTroll
      01-20-2012
      06:32 PM
      14

      Originally Posted by gliitch
      DEV_FLASH TIME YEEEEAAAAAHHHHH!!! XD
      gliitch you lazy mofo get back to your hole >.>

    15. DeViL303
      01-20-2012
      06:34 PM
      15

      Originally Posted by Pockets69
      also welcome to the website, glad to have you here amongst us ), and not over that other place -.-
      Ya PS3phews sucks. Dont know what I was thinking, ended up there after a google search when i got my first PS3 and took me this long to learn any better!

      Originally Posted by just_idle
      how you found that wildcard?
      Lots of long nights messing with notepad back before any CFW!

    16. Night Hawk
      01-20-2012
      06:38 PM
      16

      Thnx for your work pal.Do you think that it's possible on Kmeaw CFW too?Many of us would love it!

    17. FirebirdTA01
      01-20-2012
      06:38 PM
      17

      Congrats on the upload. Looks cool to me. You mentioned an icon that you wanted done correctly/with correct size and format. I could do that if you still want it done, just shoot me a PM.

    18. GregoryRasputin
      01-20-2012
      06:40 PM
      18

      Originally Posted by Night Hawk
      Thnx for your work pal.Do you think that it's possible on Kmeaw CFW too?Many of us would love it!
      He did say he was planning to work on a version for non rebugs

    19. DeViL303
      01-20-2012
      06:47 PM
      19

      Originally Posted by Night Hawk
      Thnx for your work pal.Do you think that it's possible on Kmeaw CFW too?Many of us would love it!
      It should work no problem with any firmware its just that some of the entries are still blocked on retail FW because I was too lazy to remove all the [CDDATA] entries in rcos for this release. With debug FW the [CDDATA] entries are shown. I will need to mod the xmls/rcos of each FW individually to remove the blocks and add the code for the FM.

      Edit: Appears I was wrong on my above statement and it does actually work on 3.55 OFW. I havnt tested if everything displays properly myself. How cool is that!

      Originally Posted by FirebirdTA01
      You mentioned an icon that you wanted done correctly/with correct size and format. I could do that if you still want it done, just shoot me a PM.

      Yes icon wanted if you can. PM on the way when I get time. Thanks.

      Can anyone confirm if all xmls/rcos are checked in any way on FW4.00 or can we get away with any mods, if so I can do a 4.00 PUP next if anyone on 4.00 or with a flasher wants to take the risk installing a 4.00PUP with modded files?

      Reason I released this for Rebug 3.55.2 is because its what I use and I dont feel like changing all my stuff around to make other versions just yet.

    20. vaalir
      01-20-2012
      06:48 PM
      20

      heey, nice one! im not on rebug so i cant try it, but this means i can browse my internal\external from the xmb and install pkg files from there? start movies? music?

      you know what, when you bother, release it for kmeaw also! this is like, "yeah, why hasn't anyone made this yet?"

      good work! thanks!

    21. robertuk
      01-20-2012
      06:48 PM
      21

      Now this is something useful and just doesn't sit there and go "beep" "beep" "beep". Props on the good programming and usefulness of this app!

    22. DeViL303
      01-20-2012
      06:56 PM
      22

      Ive just been informed (thanks [MENTION=25257]gliitch[/MENTION]) that this works on OFW3.55 too so if anyone on kmeaw 3.55 wants to test it its possible it does work on more FWS.

      Like I said I only made this today really after thinking of the idea last night so it hasnt been tested much TBH.

    23. FirebirdTA01
      01-20-2012
      07:00 PM
      23

      [MENTION=214854]DeViL303[/MENTION] I'm going offline for around an hour. When you get time shoot me a PM with whatever you want me to know about the icon you want or what you had in mind if anything and then I'll get to work on it asap.

    24. jalaneme
      01-20-2012
      07:00 PM
      24

      ps3 file manager is the only new feature, the rest of the icons have already been on rebug, i have them on my cfw ps3, i personally prefer to use the pc to transfer files but i guess this is good for lazy people who don't want to do that.

    25. Pockets69
      01-20-2012
      07:04 PM
      25

      i can almost guarantee you that they are not check like 99.99999% so you can go ahead and build a 4.0 with that... also people who test it please test with a flasher, to be on a safe side

    26. gfour
      01-20-2012
      07:12 PM
      26

      nice, sweet, awesome, perfect, something new, rebug

    27. DeViL303
      01-20-2012
      07:12 PM
      27

      Originally Posted by jalaneme
      ps3 file manager is the only new feature, the rest of the icons have already been on rebug, i have them on my cfw ps3, i personally prefer to use the pc to transfer files but i guess this is good for lazy people who don't want to do that.
      I wasnt trying to claim any ownership for this as I say it is a modded version of Rebugs Package manager

      I did discover this exploit (if you can call it that) back in 2010 and shared it with cyberskunk as he was doing great things with REBUG CFW and I was glad to see it used so well. [MENTION=10242]Cyberskunk[/MENTION] turned it into what it is today, then i modded it a little more, thats all.
      ************* [ - Post Merged - ] *************
      Originally Posted by Pockets69
      i can almost guarantee you that they are not check like 99.99999% so you can go ahead and build a 4.0 with that... also people who test it please test with a flasher, to be on a safe side
      Savage, I wont have time tonight but I wil work on it tomorrow, really glad to see this is getting such a good response here.

    28. gliitch
      01-20-2012
      07:26 PM
      28

      Hey Devil 303, how did you manage to edit the files to display the stared / hidden menu? as that would be awesome to know :D

      thanks

    29. samson
      01-20-2012
      07:34 PM
      29

      i've found a tiny cool bug with rebug selector .. you need to be in rebug mode and retail xmb for it to work. it go's back to normal if you switch.

    30. DeViL303
      01-20-2012
      07:35 PM
      30

      If you mean the actual ★ I just copy and pasted from one title to another inside the English.xml which i extracted from explore_plugin_full.rco, this is where the FW stores all the titles that are displayed in English XMB.

      That reminds me. This is only for english XMB. I havnt modded the other languages and I probably never will. Others are gonna have to learn how to do these kind of mods themselves as its not that hard.

      P.S. Incase you meant this gliitch: To enable the other starred debug menus that are normally in retail FW but hidden you must swap the vsh.self for the debug version.

    31. gliitch
      01-20-2012
      07:36 PM
      31

      I have PM'd Devil, & his FM works in OFW 3.55 too

      [MENTION=51493]devil[/MENTION], thanks man, i will get right on it...well i say i mean like laterz XD thanks again dude :D

    32. DeViL303
      01-20-2012
      07:41 PM
      32

      Originally Posted by samson
      i've found a tiny cool bug with rebug selector .. you need to be in rebug mode and retail xmb for it to work. it go's back to normal if you switch.
      Cool, i like bugs, sometimes they lead to things, whats it do?

      Im off out for a few drinks before the pub shuts, have fun messing. catch you later.

    33. gliitch
      01-20-2012
      07:47 PM
      33

      can someone up me the Debug 3.55 thankz

    34. DeViL303
      01-20-2012
      07:49 PM
      34

      its around the net. BTW: Im not sure if vsh.self from debug will work unmodified on retail, I just know that the rebug selector only swaps vsh.self and does nothing else to enable and disable debug/retail xmb options.

    35. holypuma
      01-20-2012
      08:00 PM
      35

      Can someone upload this to megaupload please? thanks in advance.

      Back on topic, nice work and thanks :-)

    36. Atrion
      01-20-2012
      08:03 PM
      36

      This only seems to work when you have Rebug selector set to Retail, and I usually have mine set on Debug, are you able to make it so it shows up when in debug mode?
      That aside Great Work.

      Also just my 2 cents, I think it would look better with less explanation wrote under it on the XMB

    37. DeViL303
      01-20-2012
      08:04 PM
      37

      Final bit of info before i go that it might encourage more to learn how to do this kind of XMB modding, here is what i added to the english.xml inside explore_plugin_full.rco to make up all the titles of my new filemanager

      Originally Posted by The edit
      <Text name="msg_filemanager">★ XMB File Manager</Text> <Text name="msg_filemanager_info">Manage all your Files, PlayStation�Network Content, Homebrew packages etc.</Text> <Text name="msg_filemanager_title">★ XMB File Manager</Text> <Text name="msg_filemanager_title_info">Browse the PS3 Filesystem and see all file types!
      Warning: You can Delete files by pressing triangle and selecting unlink
      (You must of course have write access to the partition to Delete)

      Version: XMBFM Beta 0.02 by DeViL303</Text>
      So you can see how easy it is to mod anything that is said on XMB, just edit the msg or add it to rco

      The other bit to allow browsing is a bit more complicated but not that much .

    38. samson
      01-20-2012
      08:05 PM
      38

      Originally Posted by DeViL303
      Cool, i like bugs, sometimes they lead to things, whats it do?
      this one already is cool hiding the file manager, try it just change mode with rebug selector.

    39. DeViL303
      01-20-2012
      08:11 PM
      39

      Originally Posted by Atrion
      This only seems to work when you have Rebug selector set to Retail, and I usually have mine set on Debug, are you able to make it so it shows up when in debug mode?
      That aside Great Work.

      Also just my 2 cents, I think it would look better with less explanation wrote under it on the XMB
      Thanks I kinda reaslised that after releasing but it was too late.

      Yes you are right I just wanted to cover myself against people deleting important files on hdd and then blaming me, I will remove it in next release.

      Good stuff, keep the bugs and suggestions coming!

      Originally Posted by samson
      this one already is cool hiding the file manager, try it just change mode with rebug selector.
      Ok, I see . I could make it the other way around so it only shows in debug, or maybe i should just have it showing in both XMBs, What you think?

    40. Cage
      01-20-2012
      08:14 PM
      40

      Great work.

      Extremely useful and might bring actually pretty neat stuff with itself.

    41. Atrion
      01-20-2012
      08:15 PM
      41

      Originally Posted by DeViL303
      Thanks I kinda reaslised that after releasing but it was too late.

      Yes you are right I just wanted to cover myself against people deleting important files on hdd and then blaming me, I will remove it in next release.

      Good stuff, keep the bugs and suggestions coming!



      Ok, I see . I could make it the other way around so it only shows in debug, or maybe i should just have it showing in both XMBs, What you think?
      I say just keep it on the debug side

    42. samson
      01-20-2012
      08:20 PM
      42

      Originally Posted by DeViL303
      Ok, I see . I could make it the other way around so it only shows in debug, or maybe i should just have it showing in both XMBs, What you think?
      i'd leave it as is.. very handy being able to hide all them files that could get deleted by others.

    43. Atrion
      01-20-2012
      08:21 PM
      43

      Originally Posted by samson
      i'd leave it as is.. very handy being able to hide all them files that could get deleted by others.
      Thats why I say put it on the debug side instead of the retail side

    44. DeViL303
      01-20-2012
      08:23 PM
      44

      Anyone want to try and rename the category_game.xml to category_game_tool2 and copy over to dev_blind/vsh/resource/explore/xmb/ to see if that enables the Filemanager in the debug xmb. it should work without any issues but im not able to test at the moment.

      Originally Posted by Atrion
      Thats why I say put it on the debug side instead of the retail side
      Good idea, Ill add that into next version or maybe release two. Ive already got a version without the big long info msg ready but want to add some more before i release

    45. just_idle
      01-20-2012
      08:27 PM
      45

      afaik you must edit on gametool2 either root or root_dex

    46. gliitch
      01-20-2012
      08:31 PM
      46

      @ devil - ive just tried copying over the rebug VSH.SELF, but nothing is showing, i think there has to be a text file that accompany's it

    47. DeViL303
      01-20-2012
      08:37 PM
      47

      Originally Posted by gliitch
      @ devil - ive just tried copying over the rebug VSH.SELF, but nothing is showing, i think there has to be a text file that accompany's it
      Ok, sorry about that, my mistake, been looking at too many files lately. I just said that because I did a file compare on dev_flash before after applying the debug menu with rebug selector and the only file that changed was vsh.self, but maybe it changes something that isnt on dev_flash, anything thats not on dev_flash I know very little about.

      Dam, Ive missed the pub now, Fek, gonna have to find a party now, byeee!

    48. just_idle
      01-20-2012
      08:44 PM
      48

      Originally Posted by gliitch
      @ devil - ive just tried copying over the rebug VSH.SELF, but nothing is showing, i think there has to be a text file that accompany's it
      what are you trying to archieve?

    49. ps3hen
      01-20-2012
      08:44 PM
      49

      devil303 there's no reason why it shouldn't work on fw 4.00. But you would have to edit the 4.00 .rco and add your bits in, so the new/renamed stuff in the game catergory remains working

    50. calo
      01-20-2012
      08:47 PM
      50

      Originally Posted by DeViL303
      Dam, Ive missed the pub now, Fek, gonna have to find a party now, byeee!
      you got 45 mins left. hah
      and fek, lol isn't it ****(stupid censoring youknow what i mean tho, like feeck without two e's).

    51. DeViL303
      01-20-2012
      08:48 PM
      51

      Originally Posted by ps3hen
      devil303 there's no reason why it shouldn't work on fw 4.00. But you would have to edit the 4.00 .rco and add your bits in, so the new/renamed stuff in the game catergory remains
      Great , thanks [MENTION=167709]ps3hen[/MENTION] : thats what I wanted to hear, modding the rcos is no problem to do but I wont be able to test anything myself so any small typo could cause a RSOD. I would need to put a serious disclaimer on any 4.00 release.

      cool!

    52. gliitch
      01-20-2012
      09:09 PM
      52

      my unbrick tut fixes rsod btw devil @ the guy who asked me a q, debug settings in retail.

    53. Atrion
      01-20-2012
      09:13 PM
      53

      Would it be hard to add the feature of being able to install pkg files or launch other files from this in addition to being able to delete them?

      Looking forward to your update.

    54. just_idle
      01-20-2012
      09:22 PM
      54

      wasn't it about liblv2dbg_for_dex or sth...?

    55. v-0-dka
      01-20-2012
      09:26 PM
      55

      Remember this will not install with a pup the usual usb method, you will have to use a flasher if you want it to work on 3.56+ since we cant create a legit pup if we change any files inside dev_flash cause of the new spkg files.

    56. DeViL303
      01-20-2012
      10:50 PM
      56

      Originally Posted by v-0-dka
      Remember this will not install with a pup the usual usb method, you will have to use a flasher if you want it to work on 3.56+ since we cant create a legit pup if we change any files inside dev_flash cause of the new spkg files.
      Ok, I didnt know this. Thanks. Thats the end of that so. .
      Oh well at least it works on 3.55 OFW. I suppose if it installs with a flasher someone might try it on 4.00 someday. Maybe this would allow some other exploit to be started in some way (i cant think how for now). I think more knowledable people than me should look at this as maybe a way of exploiting OFW4.00 somehow. There is alot of code in the explore_plugin_full.rco that I dont understand fully.

    57. gliitch
      01-20-2012
      10:51 PM
      57

      Replacing VSH.SELF - WITH DEBUG VERSION STOPS COBRA WORKING + CAUSES RED SCREEN OF EPIC FAIL. >_<...

    58. ZOMBIEKILLAH
      01-20-2012
      10:54 PM
      58

      Originally Posted by DeViL303
      PS3HaX member DeViL303 has released an XMB Filemanager, which allows you to browse the entire PS3 fi... [Read More]
      Does this affect ReactPsn ,as in disabling it ..? Good job !
      [MENTION=214854]DeViL303[/MENTION] never mind my question i see the files ..

    59. robertuk
      01-20-2012
      10:55 PM
      59

      Works on 3.55 now! Great! I will test this soon!

    60. DeViL303
      01-20-2012
      10:55 PM
      60

      Originally Posted by Atrion
      Would it be hard to add the feature of being able to install pkg files or launch other files from this in addition to being able to delete them?

      Looking forward to your update.
      That is the part I was hoping to get some help on, Im not a coder, I just spent enough time looking at these files to start to understand them, to be honest I have no idea why the unlink and unlink folder functions show up as I dont see anything referencing them or even thier names. Im sure adding the ability to install pkgs from anywhere should be easy I think, as for adding copy etc I dont know . Anyone else ever tried any functional integrated XMB mods other than rebug package manager and this?
      ************* [ - Post Merged - ] *************
      Originally Posted by gliitch
      Replacing VSH.SELF - WITH DEBUG VERSION STOPS COBRA WORKING + CAUSES RED SCREEN OF EPIC FAIL. >_<...
      Ya I think that is the file that Cobra/Trueblue patch to block anyone using thier games/features.

      This shouldnt effect ReactPSN but as ive said Its only fresh outa notepad so anything could happen, no promises, its a beta.

      [MENTION=25257]gliitch[/MENTION] I havnt tried your NXMB mods so cant say whats included there, maybe some of them mods can be used in/with this to increase its functions?
      ************* [ - Post Merged - ] *************
      Originally Posted by gliitch
      my unbrick tut fixes rsod btw devil
      Can we do that on 4.00 though, just wondering? anyway it seems as though the 4.00 pups are signed differently (better) and wont let any dev_flash tars be modified, only way to install would be a direct flash to dev_flash which rules it out for most people , not sure if I will even mod the files unless someone in REALLY wants to test it.

    61. gliitch
      01-20-2012
      11:29 PM
      61

      [MENTION=51493]devil[/MENTION] Yeah they are all basic RCO edits - mostly with the same file that you edited. it should be cool to use :D hopefully we can combine the two to make some more awesome stuff :D?

      I don't see why it shouldnt work with 4.0, although 4.0 doesnt have writable flash yet, so im not so sure. i am willing to give it a shot XD.. my cobra dongle is acting up though even on unmodded fw.. :S gonna try and fix it, but i think we are on to something with editing the VSH.SELF - & cobra... hmm... XD

    62. DeViL303
      01-20-2012
      11:36 PM
      62

      Originally Posted by just_idle
      wasn't it about liblv2dbg_for_dex or sth...?
      Not sure what you mean but Rebug already has all the debug options enabled, I was just saying to rename the category_game.xml to category_game_tool2.xml , copy it over to flash and it should enable the filemanager in debug XMB if im notwrong , has anyone tried yet, im a bit pissed now so gonna stay quiet!

      Hopefully release another version tomorrow but no promises.

      Heres the icon that is used on XMBFM now, its a .gim file but with rcomage I can convert to .png , I would really prefer get a .gim that has been tested on flash but a png the right size would do. I have attached both here so you can all have a look.
      ************* [ - Post Merged - ] *************
      Originally Posted by gliitch
      [MENTION=51493]devil[/MENTION] Yeah they are all basic RCO edits - mostly with the same file that you edited. it should be cool to use :D hopefully we can combine the two to make some more awesome stuff :D?

      I don't see why it shouldnt work with 4.0, although 4.0 doesnt have writable flash yet, so im not so sure. i am willing to give it a shot XD.. my cobra dongle is acting up though even on unmodded fw.. :S gonna try and fix it, but i think we are on to something with editing the VSH.SELF - & cobra... hmm... XD
      Ok, well if you have a flasher because dont forget that once you go to 4.00 it aint so easy to get back? Flasher will be needed to install the dev_flash files anyway I think so its a must have..

    63. hellsing9
      01-20-2012
      11:46 PM
      63

      Due to the *hot* weather and sweating with the soldering again i caused a Brick im on 4.0 OFW and i tested with progskeet so far no positive result from my side but i will try again.
      I bet in 4.0 will work, the brick was caused by a 1 day and half with no sleep i got confused = brick.
      Gonna update when i can *work* in better conditions.

      Thanks for the info!

    64. gliitch
      01-20-2012
      11:47 PM
      64

      I dont have a flasher installed, as yet but im seriously thinking of getting one put in...as i do alot of work with dev flash, and it would help a lot XD..ps i think my cobra haz broked... D :

    65. DeViL303
      01-20-2012
      11:52 PM
      65

      Originally Posted by hellsing9
      Due to the *hot* weather and sweating with the soldering again i caused a Brick im on 4.0 OFW and i tested with progskeet so far nothing i can do but i will try again.

      Gonna update when i can *work* in better conditions.

      Thanks for the info!
      no , problem, dont try this on 4.00 yet, I would need to mod the 4.00 files as some entries have changed due to new PS Vita options etc. Might have a look at 4.00 files tomorrow if people think its worth it.

      P.S. I wonder how far I can get with faking the new cloud saving/PS Vita options on 3.55? I reckon I can probably get the options showing up in XMB but not actually working.
      ************* [ - Post Merged - ] *************
      Originally Posted by gliitch
      I dont have a flasher installed, as yet but im seriously thinking of getting one put in...as i do alot of work with dev flash, and it would help a lot XD..ps i think my cobra haz broked... D :
      Dam, Hope it wasnt anything to do with this or my suggestions?

    66. stussy1
      01-21-2012
      12:11 AM
      66

      Another step forward at least were slowly getting progress
      exellent work thank u

    67. gliitch
      01-21-2012
      12:16 AM
      67

      naah it wasnt, its been acting up for a while now ... >_< will try & solve it :D

      Will add your FM to cobra fw as well i'll give you a heads up on it...

    68. ZOMBIEKILLAH
      01-21-2012
      12:46 AM
      68

      Link is not working ..

    69. DeViL303
      01-21-2012
      12:56 AM
      69

      Dam, that got taken down quick. All the file sharing companies must be sh*ttin it after the megaupload thing.

      Or maybe we are onto something guys and Sony is fighting back, lol! (joke)

      Will get a new link up in a few min, having problems with multiupload at the moment.

      Heres one that still works for now - http://www.fileserve.com/file/UQEjNJ...y_DeViL303.rar

    70. gliitch
      01-21-2012
      01:02 AM
      70

      Good News Devil 303 - fixed my cobra dongle - had to reflash it & unbicked my ps3 from RED SCREEN OF DEATH / EPIC FAIL your FFM doesnt work on cobra fw.. but i will try to fix that for you in a bit... :D

    71. EmBoLa.be
      01-21-2012
      01:10 AM
      71

      Great work you guys
      i think we are at the tip of finding something very usefull indeed,
      thx [MENTION=25257]gliitch[/MENTION] and [MENTION=214854]DeViL303[/MENTION] for contributing, keep rocking

    72. DeViL303
      01-21-2012
      01:33 AM
      72

      Heres a bit of a to do list that I would like add (if these things are actually possible) I will update and repost every so often after adding suggestions and bug fixes:

      - Adding Copy/rename functions for all filetypes (complicated but hopefully we can)
      - Proper names for all the partitions (easy but will take some time)
      - Proper icons for all the partitions (easy but need to code the above entires first, can use icons already in FW when thats done)
      - A custom icon for XMBFM on XMB (ill leave this up to someone else)
      - Adding abilty to run selfs/install pkgs/ play music from any location etc (Not sure if its even needed but why not?)
      - Making it show up in debug and retail XMB or releasing one for Rebug and one for retail CFW?
      - Getting someone who can test this on OFW4.00 (im curious )
      - Getting rid of annoying long warning description bit (easy)

    73. TheWhiteTyger
      01-21-2012
      01:38 AM
      73

      Awesome work DeViL303, as stated before welcome to the community. Keep at it because it is a worth while project. This might lead to something later on.

    74. ps3hen
      01-21-2012
      01:45 AM
      74

      At the moment I've nearly finished the fw 4.00 port, just got to do some testing, If it works I'll upload it this thread will be the first know.

    75. DeViL303
      01-21-2012
      01:50 AM
      75

      Great, sounds good.yes be cool if you can share any info here so others can see and maybe join in.

      [MENTION=167709]ps3hen[/MENTION] Can I ask are you testing 4.00 rcos on 3.55? if you are what are you doing about the new additions/renames in the 4.00 rcos to do with cloud saving / PS Vita etc, are you patching them out to test on 3.55 or does it work ok without doing that? I havnt tried 4.00 yet but if you need any help let me know.

      BTW: Anyone working on these or comparing text in multiple xmls, dont do it manually ,use a tool like Beyond Compare etc, it will show every little change in red , also it has simple copy each way buttons for any differences !

    76. gliitch
      01-21-2012
      02:28 AM
      76

      [MENTION=214854]DeViL303[/MENTION] will work on cobra port in a bit just watching some tellie XD

    77. stussy1
      01-21-2012
      02:30 AM
      77

      well if it works on 4.00 i am sure sony will come out with another update

    78. ps3hen
      01-21-2012
      02:31 AM
      78

      I've managed to port you XMB manager successfully. For those who want to compare and add to DeViL303's work, i've included the patched FW 4.00 files and the original FW 4.00 files. So you can see for you self how I've changed it.
      You can download it here.

      Can I ask are you testing 4.00 rcos on 3.55? if you are what are you doing about the new additions/renames in the 4.00 rcos to do with cloud saving / PS Vita etc, are you patching them out to test on 3.55 or does it work ok without doing that? I havnt tried 4.00 yet but if you need any help let me know.
      Well I haven't tried that, because I'm still focusing on adding to my modded FW 4.00. BTW do you mind If I use your XMB manager in my firmware?

    79. hellsing9
      01-21-2012
      02:42 AM
      79

      Originally Posted by DeViL303
      no , problem, dont try this on 4.00 yet, I would need to mod the 4.00 files as some entries have changed due to new PS Vita options etc. Might have a look at 4.00 files tomorrow if people think its worth it.

      P.S. I wonder how far I can get with faking the new cloud saving/PS Vita options on 3.55? I reckon I can probably get the options showing up in XMB but not actually working.
      No problemo DeViL303 I trust in you so it's ok mate Regarding the new cloud saving/PS Vita if you can work showing up the XMB it's another progress eventually we all find a solution to make it work.

      Kudos!

    80. DeViL303
      01-21-2012
      03:03 AM
      80

      Originally Posted by ps3hen
      I've managed to port you XMB manager successfully. For those who want to compare and add to DeViL303's work, i've included the patched FW 4.00 files and the original FW 4.00 files. So you can see for you self how I've changed it.
      You can download it here.



      Well I haven't tried that, because I'm still focusing on adding to my modded FW 4.00. BTW do you mind If I use your XMB manager in my firmware?
      Was really wondering how you were going to test them before writing to flash without modding them to kinda run on 3.55 for testing (if you have a flasher then its no prob) I assume you must have a flasher anyway to write it to flash.

      Yes use it but I would like any improvments you would/might make to the XMBFM to be posted here openly so everyone can benifit from it and add/modify it etc, other than that its cool. Just give me some small credit if you release anything as its the only thing ive ever come up with for ps3 and it did take a lot of messing to come across this filesystem thing. Anyway its easy for anyone to reverse mine or your xml hacks so do what you like with it and best of luck, let us know how the 4.00 test goes.

    81. gliitch
      01-21-2012
      03:23 AM
      81

      just making changes now will upload when ive finished testing XD

    82. DeViL303
      01-21-2012
      03:37 AM
      82

      - Getting rid of annoying long warning description bit (easy- DONE! )

      One down... Off to bed now, 830AM here

      Ive been thinking, If we can get it to install pkg files from any location without install pkg files icon being there , which I think it can do quite easily (i think), then that means in theory that pkg files could be installed easily on 4.00, maybe this is the way kakarato uses or some other way to patch in #seg_install_pack_files?

      Im gonna try add a option for installing packages to the file manager that doesnt use rebugs options, just to see if this could be done.

      Also I have discovered a little easter egg in Rebugs code, some blanked out entries relating to a "REBUG Essentials" category or option, It might be that it was something they considered and gave up on or something they plan to add. Im not gonna say anymore about it incase.

      Im thinking of putting up a few posts on here showing exactly how I added the new File Manager to the Firmwares xmls/Rebugs package manager, the explore_plugin_full.rco swap is actually not needed in reality and its just for show, its just for the icons and names etc, cosmetics, I could have just used titles and title infos that were already used elsewhere in the XMB for the Filemanager and only swapped the game_category.xml .

      The xml is where the important modding goes on and suprisingly its one of the only types of files in the ps3 FW that you can mod with wait for it .....Notepad .

      Dont forget the original jailbreak relied on xml hacks too!

      The reason these hacks are so powerful is because they are not really hacks, these simple xml files have the authority to call lots of code without the xmls themselves being verifed at all by the PS3 security. Priceless!

      Seems Notepad has the decryption keys for Sony's xmls built right in all along, Sony must have forgotten that lol!

      ************* [ - Post Merged - ] *************

      Originally Posted by gliitch
      [MENTION=214854]DeViL303[/MENTION] will work on cobra port in a bit just watching some tellie XD
      Did I forget to mention that my XMLs have got Dongle bricking DRM built in that will first rape your dongle, and then brick your PS3 if you go near PS3phews, I dont think even Team-Acid were planning to go this far in thier war on diseased dongles.

      Be great if [MENTION=114607]deank[/MENTION] could post up anything he might be able to tell us about these mods? What we could really do with is a load of multiman features ported into the XMB somehow!

    83. gliitch
      01-21-2012
      04:04 AM
      83

      im no stranger to bricking my man... sony have no idea who they are dealing with Mwhahahahhahahahahaha..coughs....coughs.. ugh stupid cold D :
      ************* [ - Post Merged - ] *************
      i haz problems with keys mfw is being shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiity. ><

    84. haxxxen
      01-21-2012
      04:28 AM
      84

      Originally Posted by DeViL303
      - Getting rid of annoying long warning description bit (easy- DONE! )

      Also I have discovered a little easter egg in Rebugs code, some blanked out entries relating to a "REBUG Essentials" category or option, It might be that it was something they considered and gave up on or something they plan to add. Im not gonna say anymore about it incase.

      i have cyberskunk asked about it and showed him my changes to it and he was fine with it. he said it was a poc but they dropped it. i also make use of it, and it is the path for the bdemu and selector pkgs as an extra option on the pkg manager.

      and i would recommend notepad++ to edit those xmbls, very comfortable with it

    85. DeViL303
      01-21-2012
      04:48 AM
      85

      Cool, . Do you want to share what you did to the xml here and maybe we could integrate it if it adds anything to the package manager/ file manager mix id be up for it if rebug dont mind us all adding/messing which im sure they dont as its only making thier creation better in theory. Is it an extra option altogether you mean or a mod to one of the existing options inside package manager?

    86. RickDangerous
      01-21-2012
      04:58 AM
      86

      This is amazing stuff. Great work!

    87. haxxxen
      01-21-2012
      05:24 AM
      87

      this is everything i have done. i have used an extra label as it refers to devflash. of course the msg_tool on plugin_full must be renamed.
      afterall it is not much of a change but i like the extra option

      PHP Code:
          <View id="seg_install_files_flash">
              <
      Attributes>
                  <
      Table key="host_device">
                      <
      Pair key="icon_rsc"><String>tex_album_icon</String></Pair>
                      <
      Pair key="icon_notation"><String>WNT_XmbItemAlbum</String></Pair>
                      <
      Pair key="title_rsc"><String>msg_tool_flash_file</String></Pair>
                      <
      Pair key="info_rsc"><String>msg_tool_flash_file_info</String></Pair>
                      <
      Pair key="str_noitem"><String>msg_tool_no_package</String></Pair>
                      <
      Pair key="child"><String>segment</String></Pair>
                      <
      Pair key="ingame"><String>disable</String></Pair>
                  </
      Table>
              </
      Attributes>
              
              <
      Items>
                  <
      Query
                      
      class="type:x-xmb/folder-pixmap"
                      
      key="host_device" attr="host_device"
                      
      src="#seg_install_files_flash_path"
                      
      />
              </
      Items>
          </
      View>

          <
      View id="seg_install_files_flash_path">
              <
      Items>
                  <
      Query class="type:x-xmb/xmlpackagefolder" key="host_provider_flash" src="host://localhost/q?path=/dev_flash/rebug/packages&suffix=.pkg&subclass=x-host/package"/>          
              </
      Items>
          </
      View

    88. mrc1978
      01-21-2012
      05:57 AM
      88

      Wow devs working together again. Keep this up guys, and well done you are doing the scene proud :-D

    89. anan_desni
      01-21-2012
      06:00 AM
      89

      Please help.

      Somehow it's not working on my PS3 (Rebug 3.55.2 Update 0.6).
      I have rechecked the process step-by-step, but there is no new category on Package Manager subfolder

    90. Atrion
      01-21-2012
      06:04 AM
      90

      Originally Posted by anan_desni
      Please help.

      Somehow it's not working on my PS3 (Rebug 3.55.2 Update 0.6).
      I have rechecked the process step-by-step, but there is no new category on Package Manager subfolder
      Make sure in your Rebug Selector you have it set to Retail not Debug. It currently only shows up in Retail mode.

    91. vahious
      01-21-2012
      06:07 AM
      91

      thank you for publishing your work
      im waiting for the News ripping drm dongles
      good work nice explanations

    92. samson
      01-21-2012
      06:13 AM
      92

      Originally Posted by Atrion
      Make sure in your Rebug Selector you have it set to Retail not Debug. It currently only shows up in Retail mode.
      just to clear this up, you need to be in rebug mode and retail xmb .. if you do change it just hides the file manager.

    93. anan_desni
      01-21-2012
      06:18 AM
      93

      Originally Posted by Atrion
      Make sure in your Rebug Selector you have it set to Retail not Debug. It currently only shows up in Retail mode.
      Thank you. It's working now. And yes, it must on Rebug Mode and Retail XMB.

    94. Atrion
      01-21-2012
      06:24 AM
      94

      Originally Posted by anan_desni
      Thank you. It's working now.
      Your Welcome, glad I could help.

      Off topic for a moment, [MENTION=214854]DeViL303[/MENTION] I was just wondering what that program is we can see in your pics called "JaiCraB"

    95. samson
      01-21-2012
      06:32 AM
      95

      Originally Posted by Atrion
      Off topic for a moment, [MENTION=214854]DeViL303[/MENTION] I was just wondering what that program is we can see in your pics called "JaiCraB"
      its JaiCraB usb fw loader..
      http://www.ps3hax.net/2010/09/jaicra...s-for-ps3-cfw/

    96. Hannibal1471
      01-21-2012
      06:33 AM
      96

      Very nice . Good job devil303 � ;D

    97. Atrion
      01-21-2012
      06:35 AM
      97

      Originally Posted by samson
      Ahh. That's what I thought but was unsure (Have never used it before)

    98. stussy1
      01-21-2012
      06:38 AM
      98

      i got a good feeling about this
      i wonder if you can see how the true blue reads

    99. advocatusdiaboli
      01-21-2012
      06:41 AM
      99

      This might call for one more main row on the XMB?

    100. H3avyRa1n
      01-21-2012
      06:50 AM
      100

      this is what has been lacking in the scene lately, cooperation. thanks to all the peeps that are working on this.

    101. ki69
      01-21-2012
      07:08 AM
      101

      This works with kmeaw 3.55?

    102. GregoryRasputin
      01-21-2012
      07:38 AM
      102

      You guys working on this are more than welcome to join our IRC, you can set up your own channel, if you want

      The server is:
      irc.ps3sanctuary.com

    103. samson
      01-21-2012
      07:44 AM
      103

      Originally Posted by GregoryRasputin
      You guys working on this are more than welcome to join our IRC, you can set up your own channel, if you want

      The server is:
      irc.ps3sanctuary.com
      good idea but i like the way it is now .. open progress where anyone can join in, besides nice to have a buzz about the place, reminds me of the old dayz.

    104. haxxxen
      01-21-2012
      07:48 AM
      104

      i have to use some app to chat on this ps3sanctuary irc, haven't i ?

      edit
      right now i am trying to create seperate xmls to let the filemanager either show on retail or rebug mode. maybe someone wants to test for me as i have an otheros install and don't want to loose it.

      btw, thank you very much devil303 for this, because i love new xmb mods... :D

    105. GregoryRasputin
      01-21-2012
      07:54 AM
      105

      Originally Posted by haxxxen
      i have to use some app to chat on this ps3sanctuary irc, haven't i ?
      You can check here for various different clients, though as [MENTION=70844]samson[/MENTION] says, its cool it being here in this thread, sharing and in the open

      http://www.ps3hax.net/showthread.php...#ixzz1gtaJMze7

    106. stussy1
      01-21-2012
      08:03 AM
      106

      apparently from another site made a package

      http://www.datafilehost.com/download-c494bcc8.html


      I made it into a PKG. It's only the package manager installer from Rebug modified to install this.

      WARNING: I HAVE NOT TESTED THIS PKG MYSELF AND IT MODIFIES FILES INSIDE THE DEV_FLASH, I WILL NOT BE HELD RESPONSIBLE FOR ANY BRICKS IF YOU DO DECIDE TO TRY USING IT.

      3.55 ONLY, 3.41 WILL NOT INSTALL.

    107. schevens
      01-21-2012
      09:26 AM
      107

      @ DeVIL303

      great work...

      greetings ScHeVeNs

    108. DeViL303
      01-21-2012
      11:14 AM
      108

      Cool guys, great progress and sharing. Im gonna try explain how I added the new category to the game_categry.xml and maybe others can help out with what they have discovered?

      This "path" that I discovered can be added into plenty of other placed too I would imagine. I discovered most of this hack when I was trying to add a download path for unknown filetypes to the xmb downloader. That didnt work out but I discovered this.

      Also here is a NICE Bit of info I think:

      Anywhere in the Xmls that you see:
      &suffix=

      For example &suffix=.pkg

      If you change it to &suffix=.* all file types will show under that option! neat!

      Have we got any members here that can make pkgs that write a few files to dev_flash,? Im sure I could reverse Rebug package manager pkg and figure it out myself .but It would be easier if someone could post up simple tools or a method for doing this.

    109. haxxxen
      01-21-2012
      11:18 AM
      109

      on JFW they have put only view on the friend category on sprx and self files in dev flash as i can remember. but on these there was no option to unlink/delete

      some suggestion

      i would include that filemanager on ingame xmb, but you have to edit the explore_category_game.rco and add the filemanager msg tool to it. i have done a few mods, if you want to take a look, i can make a vid

    110. DeViL303
      01-21-2012
      11:19 AM
      110

      A patch pup would work too in theory (might be a bit dangerous) as I know more about making pups than pkgs unfortunately!
      ************* [ - Post Merged - ] *************

      Originally Posted by haxxxen
      on JFW they have put only view on the friend category on sprx and self files in dev flash as i can remember. but on these there was no option to unlink/delete
      Can you explain a little more, I havnt used many CFW's. Are you saying they added a function to the triangle menu by modding sprxs/selfs? if thats what you mean then that sounds like where this FM manager should be going , sprx/self mods to add some more options to the triangle menu.

      Yes a vid would be cool. Can you post your mods here too so that we can kind of have a all inclusiive version that incorporates all usefull additions on here or maybe a couple of forks of it for those with different preferences. Reason i say this is its going to get messy if everyone is posting different versions of the original with different mods? maybe there is another way or maybe its ok like that and everyone can just customise this to thier own tastes, not sure?

      Keep it up anyway. Ill post some more info soon on how to add new things to xmb for people who havnt tried this themselves yet!

    111. haxxxen
      01-21-2012
      11:32 AM
      111

      sorry, that was not what i wanted to say.

      i only have mentioned it, because you said sth that this option is dangerous, to not delete the files. you wondered why it was there and it is maybe because of the parameters or sth.


      PHP Code:
      <View id="seg_packages5">
              <
      Items>
                  <
      Query class="type:x-xmb/folder-pixmap" key="host_provider_usb0" src="host://localhost/q?path=/dev_flash/sys/external/&suffix=.sprx&subclass=x-host/package" />
                  <
      Query class="type:x-xmb/folder-pixmap" key="host_provider_usb1" src="host://localhost/q?path=/dev_flash/sys/internal/&suffix=.sprx&subclass=x-host/package" />
                  <
      Query class="type:x-xmb/folder-pixmap" key="host_provider_usb2" src="host://localhost/q?path=/dev_flash/vsh/module/&suffix=.sprx&subclass=x-host/package" />
                  <
      Query class="type:x-xmb/folder-pixmap" key="host_provider_usb3" src="host://localhost/q?path=/dev_flash/pspemu/release/&suffix=.sprx&subclass=x-host/package" />
              </
      Items>
          </
      View
      same goes for self extension. this they have used and there was no option with triangle at all on these. your code/the wildcard is more systemrelated i think

      edit
      eg. i have used the folder option from package manager to create folders on psn category. this way i can cut between different game types. though the games must be installed in different categories, eg AP/HM..

    112. DeViL303
      01-21-2012
      11:38 AM
      112

      Ok, I see now, they added the .sprx/.self extentions, thats cool. Also the adding folders for games of different types is cool.

      I did add this in version 0.02 but actually never checked in in XMB.

      Code:
      <Pair key="ingame"><String>enable</String></Pair>
      Didnt realise the msgs stored in that rco aswell. So you are saying it shows up but doesnt have titles or does it show at all when in game?

      I was thinking when i added this that it might allow for some game exlpoit as you could delete game files while the game was running, saves etc. Might be nothing to it but ill say it anyway

    113. ps3tricks
      01-21-2012
      11:43 AM
      113

      Awesome work guys!!

      and please release kmeaw version when you have time

      thx!

    114. DeViL303
      01-21-2012
      11:47 AM
      114

      Originally Posted by ps3tricks
      Awesome work guys!!

      and please release kmeaw version when you have time

      thx!
      I think it will work on 3.55 kmeaw as is? anyone else confirm that as im still on Rebug!

      P.S. Im going to start another thread for technical discussion of this and posting of code etc. then we can keep general info here and questions etc.

    115. concretecork
      01-21-2012
      11:51 AM
      115

      Where is the link for the second update? and thanx [MENTION=214854]DeViL303[/MENTION] for this great work!

    116. DeViL303
      01-21-2012
      12:22 PM
      116

      Originally Posted by concretecork
      Where is the link for the second update? and thanx [MENTION=214854]DeViL303[/MENTION] for this great work!
      Sorry should have been clearer, I never released version beta .01 publically as it had a few bugs . there has only been one release 0.02

      I have a v0.03 ready but its not really worth releasing yet as only small cosmetic differences.

      Technical thread started here for anyone whos interested
      http://www.ps3hax.net/showthread.php...860#post319860

      Be nice if we can keep normal questions here and actual code or code theories in the other thread so it doesnt get swamped with all the thanks, and all.

    117. EmBoLa.be
      01-21-2012
      12:29 PM
      117

      [MENTION=214854]DeViL303[/MENTION]. congratulations with your new title: Homebrew Developer

    118. DeViL303
      01-21-2012
      12:50 PM
      118

      Wow, COOL! never expected to be called a homebrew developer for this but that is really cool. nice one! Thanks

      Dam, now I feel I should learn some coding language, up until now I only ever messed with BASIC back on an old spectrum/c64.

      I dont even really consider scripts and xmls etc to be code really , its just basic logic appplied to text files, by doing a bit of trial and error anyone would pick it up.

    119. Pockets69
      01-21-2012
      01:51 PM
      119

      basic ugh horrible :S learn C you will need it and its awesome :D

    120. big_russ
      01-21-2012
      01:59 PM
      120

      nice work guys keep it up.

    121. DeViL303
      01-21-2012
      02:19 PM
      121

      Originally Posted by Pockets69
      basic ugh horrible :S learn C you will need it and its awesome :D
      Oh I know, put me off code until now! Any suggestion on where to start for someone whos not a complete noob but hasnt really got a clue about C?!

    122. gliitch
      01-21-2012
      03:01 PM
      122

      This s what the scene should be about, united we stand, apart we fall. let us dev's unite! :D..ive just eaten a steak soo... yeah

    123. DeViL303
      01-21-2012
      03:05 PM
      123

      Yes, Another good reason to make all this stuff open and explain how easy it is, is that some "devs" will do a few xmb mods like this while keeping all the info to themselves, then put it in a PUP and call it thier own CFW, When actually 99% of the hardest part was done by other real devs. I hate that sh*te, it really grinds my gears!

      For anyone who doesnt get this: YOU CANT USE NOTEPAD++ TO MAKE A CFW!!

    124. V6ser
      01-21-2012
      03:11 PM
      124

      [MENTION=214854]DeViL303[/MENTION]
      I would see C/c++ or Java.

    125. gliitch
      01-21-2012
      03:20 PM
      125

      we will make this scene awesome again :D

    126. DeViL303
      01-21-2012
      03:35 PM
      126

      Originally Posted by hyztname
      [MENTION=214854]DeViL303[/MENTION]
      I would see C/c++ or Java.
      Cheers , any specific routes to go? Because I know there are quicker and slower ways to learn everthing, Thats why I wanted to explain some of what ive figured out about adding new stuff to XMB, so that others dont have to bother doing the same slow starting period and can jump straight into making functional features. I know how some code works in theory but find it hard to know where to start with learning new languages from scratch. Im hoping to have more free time in the future to learn some.

    127. H3avyRa1n
      01-21-2012
      03:47 PM
      127

      Originally Posted by DeViL303
      Cheers , any specific routes to go? Because I know there are quicker and slower ways to learn everthing, Thats why I wanted to explain some of what ive figured out about adding new stuff to XMB, so that others dont have to bother doing the same slow starting period and can jump straight into making functional features. I know how some code works in theory but find it hard to know where to start with learning new languages from scratch. Im hoping to have more free time in the future to learn some.
      start with pascal, seriously.

    128. DeViL303
      01-21-2012
      03:51 PM
      128

      Cheers. , will check it out.

      BTW: Im working on another side of this too if anyone wants to help: To make a tcl task file for PS3MFW Builder that extracts any pup, searches the dev_flash for the files, extracts them, searches for the entries in the xmls/rcos if they exist, throws up an error if they dont, patches in the XMBFM additions, then repacks the PUP. So anyone can patch thier own CFW with this addition if they want to.

      Im just gonna copy and paste and mod the script from the other tasks as I dont know how to make my own from scratch.

      Im gonna post some more in the tech thread about this after the weekend. Off out now so have fun, might be back on later.
      ************* [ - Post Merged - ] *************
      Heres some other info from [MENTION=167709]ps3hen[/MENTION] about this 4.00 pup he has made :

      The hardware flasher is only needed to downgrade 3.55 if you're not already on 3.55. As 3.55 is the highest firmware you can install this from. If you're already on 3.55, you don't need the flasher for installation of my pup

      Update on "Debug Settings" integration into my modified 4.00 FW:

      *I've modified the xmb to act like CEX so its still usable as a retail console(the debug vsh uses different parts of the xml files so the xmb is more stripped down as it is for debugging - I patched this)Of course special debug xmb item will still be there

      *The XMB use DeViL303's XMB File Manager (I had to re-port it so it would be used by the debug vsh.self) The Debug Settings in my FW are as functional as the Debug Settings in Rebug's CFW. This is because the system is not flagged as a debug console.

      *There is still one major bug which I still need to find a work around - the ps3 crashes when it tries to quit any application and then requires a re-installation of the firmware(which is not good). Although pulling the power cord escapes having to re-install the firmware, it's not an appropriate fix. But on the other hand it does load games and play online. I'd appreciate to help to fix this, although I could try to find a fix myself, but two or more heads are better than one. The sooner I fix this the sooner I can release it.
      Cool eh! Apparently you dont need a flasher to modify dev_flash files inside a PUP unless you are on 4.00, modified PUPs can be installed from 3.55 (should have known this as it makes sense) But to reinstall a modified pup wouldnt be possible so downgrading to 3.55 would be required every test. So that means if a stable 4.00 custom FW was made , everyone could just upgrade to it no problem, isnt that good news !

      [MENTION=167709]ps3hen[/MENTION] : Can you confirm that this XMBFM works on 4.00 pup you have made as that would be worth a main post update I think? (ive seen what you say about major bug but just wondering if the file Manager is functional when its booted up?)

      P.S I reckon your bug could be due to yourr FW trying to write to a registry option thats not there or not accessable or something like that or it wouldnt be ok when just pulling the plug out, it must be something it is writing or trying to write on exit. maybe..

    129. Pockets69
      01-21-2012
      06:05 PM
      129

      DeVIL, although pascal is the language for beginners (i started with it as well long ago) i do not advise you to start with it, if you want to do something functional that works, learn C not C++ not C# not Java.

      C

      now about where to start well books would be the obvious answer, the problem is i can't redirect you to any, since the books i learned with are in portuguese and that won't help you, maybe someone knows about a good book

    130. PS3Exploits
      01-21-2012
      06:47 PM
      130

      Originally Posted by DeViL303
      Cheers. , will check it out.

      BTW: Im working on another side of this too if anyone wants to help: To make a tcl task file for PS3MFW Builder that extracts any pup, searches the dev_flash for the files, extracts them, searches for the entries in the xmls/rcos if they exist, throws up an error if they dont, patches in the XMBFM additions, then repacks the PUP. So anyone can patch thier own CFW with this addition if they want to.

      Im just gonna copy and paste and mod the script from the other tasks as I dont know how to make my own from scratch.

      Im gonna post some more in the tech thread about this after the weekend. Off out now so have fun, might be back on later.
      ************* [ - Post Merged - ] *************
      Heres some other info from [MENTION=167709]ps3hen[/MENTION] about this 4.00 pup he has made :






      Cool eh! Apparently you dont need a flasher to modify dev_flash files inside a PUP unless you are on 4.00, modified PUPs can be installed from 3.55 (should have known this as it makes sense) But to reinstall a modified pup wouldnt be possible so downgrading to 3.55 would be required every test. So that means if a stable 4.00 custom FW was made , everyone could just upgrade to it no problem, isnt that good news !

      [MENTION=167709]ps3hen[/MENTION] : Can you confirm that this XMBFM works on 4.00 pup you have made as that would be worth a main post update I think? (ive seen what you say about major bug but just wondering if the file Manager is functional when its booted up?)

      P.S I reckon your bug could be due to yourr FW trying to write to a registry option thats not there or not accessable or something like that or it wouldnt be ok when just pulling the plug out, it must be something it is writing or trying to write on exit. maybe..
      Your a beast!

    131. DeViL303
      01-21-2012
      06:51 PM
      131

      Ok, ive made a new version of this , v0.04D , its set to only show in rebug mode on debug menu, thats what the "D" is for im making a version for OFW 3.55 now too , ill call that 0.04R for retail and OFW.

      [MENTION=70844]samson[/MENTION] is going to pkg it up for us when its ready. it nearly is.

      Edit: Ive passed the v0.04D version links over to [MENTION=70844]samson[/MENTION], for packaging. Thanks samson. Ill send youthe links for the retail/OFW version soon.

    132. SuperHamster
      01-21-2012
      07:05 PM
      132

      Originally Posted by DeViL303
      Ok, ive made a new version of this , v0.04D , its set to only show in rebug mode on debug menu, thats what the "D" is for im making a version for OFW 3.55 now too , ill call that 0.04R for retail and OFW.
      Good work man! Thank You!

      Where can i download new version?

    133. DeViL303
      01-21-2012
      07:21 PM
      133

      Originally Posted by SuperHamster
      Good work man! Thank You!

      Where can i download new version?
      Version 0.04D is going to be in a package but if you cant wait and want to try it version 0.03D is the same but not in a package.
      http://www.woofiles.com/dl-279788-So...ugmenuonly.zip

      Really only a few cosmetic differences in this update so not worth installing really, wait for the .pkg!

      P.S. After installing the new pkg version , anyone with the package manager already installed and on debug menu will have to switch back to retail and back again to debug to get the files copied over into correct locations, this is the way the selector works and you will only need to do this the first time you want to show it, after that it will always be in debug XMB.

    134. concretecork
      01-21-2012
      07:51 PM
      134

      wow you work fast! I only downloaded v.02 a couple hours ago. Glad I didn't install it yet since its already outdated! I really want to try this out but will wait for v.04. And congrats on your title

    135. DeViL303
      01-21-2012
      08:07 PM
      135

      Thanks, Heres the XMBFM v0.03R for OFW 3.55 (and rebug retail menu). Im sure it should be ok on kmeaw 3.55 too but still no confirmation yet?

      Again its the same as v0.04R will be once the package is out but its just the two files for swapping the old fashioned way! Not much added since 0.02 but ive just tidied up the titles a bit.

      http://www.woofiles.com/dl-279790-Wh...ilmenuonly.zip

    136. Mackdanny
      01-21-2012
      08:12 PM
      136

      So let me get this straight.... If I'm already on 4.0 I'm sol, right?

    137. samson
      01-21-2012
      08:21 PM
      137

      sorry guys i tried packing it, installed fine but on launching i got an error (8002951A) i'll try packing again in the morning with a different tool.. all i did was change the title a bit so i dont think its my end.

      maybe because its rebug

    138. DeViL303
      01-21-2012
      08:46 PM
      138

      Originally Posted by Mackdanny
      So let me get this straight.... If I'm already on 4.0 I'm sol, right?
      Yes, This isnt going to change the fact that you would need a flasher to downgrade to 3.55, then upgrade to 4.00 again, sorry for misleading you with the title, it should read something more like it "runs" on 4.00 but cant be installed without building it into a CFW pup and upgrading from 3.55 or below. even then im sure its easy for sony to check for mods like this through PSN so it would be one way to get banned, going online with modded xmb.

      Dont worry about the pkgs, im sure its something we can figure out. For now its not too much hassel too copy with multiman for testing, Might be for the best because if its released in a package every tom dick and harry will want to install it when its really got limited functions and needs more testing development.

      Try use the original icon, maybe, it could have been my fault as i added "with XMBFM" in small letters underneath the rebug logo.

    139. Atrion
      01-21-2012
      08:49 PM
      139

      Originally Posted by DeViL303
      Thanks, Heres the XMBFM v0.03R for OFW 3.55 (and rebug retail menu). Im sure it should be ok on kmeaw 3.55 too but still no confirmation yet?

      Again its the same as v0.04R will be once the package is out but its just the two files for swapping the old fashioned way! Not much added since 0.02 but ive just tidied up the titles a bit.

      http://www.woofiles.com/dl-279790-Wh...ilmenuonly.zip
      Downloaded twice and got errors while trying to extract both times.

    140. V6ser
      01-21-2012
      08:50 PM
      140

      New CFW coming, hahahaha

      Suck my ass Sony

      Sent from my MadTeam Galaxy 5
      using Tapatalk

    141. DeViL303
      01-21-2012
      08:56 PM
      141

      Originally Posted by Atrion
      Downloaded twice and got errors while trying to extract both times.
      Thanks, that dam site, second time its done that to me. multiupload isnt working for me at all from here. ill try again.

      Edit: here - http://www.woofiles.com/dl-279804-GF...ilmenuonly.zip

    142. concretecork
      01-21-2012
      08:59 PM
      142

      yep its an empty file
      edit: that ones good, thanx

    143. DeViL303
      01-21-2012
      09:00 PM
      143

      This one is working now but if someone can upload it somewhere better i would appreciate it, that woofiles has let me down twice already.
      http://www.woofiles.com/dl-279804-GF...ilmenuonly.zip

    144. GregoryRasputin
      01-21-2012
      09:01 PM
      144

      Originally Posted by DeViL303
      Thanks, Heres the XMBFM v0.03R for OFW 3.55 (and rebug retail menu). Im sure it should be ok on kmeaw 3.55 too but still no confirmation yet?

      Again its the same as v0.04R will be once the package is out but its just the two files for swapping the old fashioned way! Not much added since 0.02 but ive just tidied up the titles a bit.

      http://www.woofiles.com/dl-279790-Wh...ilmenuonly.zip
      Upload to this section
      http://www.ps3hax.net/downloads.php?do=cat&id=32

      Or Multiupload, i will get [MENTION=1]Pirate[/MENTION] tu upgrade your attachment limit

      Here it is, i uploaded
      http://www.ps3hax.net/downloads.php?do=file&id=719

    145. DeViL303
      01-21-2012
      09:13 PM
      145

      Thanks [MENTION=7773]GregoryRasputin[/MENTION]. I have updated the release to XMBFM Beta v0.03D and XMBFM Beta v0.03R (with D suffix for 3.55 Debug XMBs and R suffix for 3.55 Retail XMBs)

      Gonna Change the suffix next time a its confussing because "R" could be for Rebug but it not, it should work on any 3.55 retail xmb, 3.55 kmeaw , 3.55 Official FW, rebug 3.55 retail xmb(in rebug mode) etc.

      Better Download links will be up asap.

      Edit: Ive attached both versions in one zip here as its only 3.80MB, im not quite sure how to upload to download section yet. [MENTION=7773]GregoryRasputin[/MENTION] can you put this version in thier instead, thanks a mill.

    146. GregoryRasputin
      01-21-2012
      09:26 PM
      146

      Well it works on Kmeaw

    147. Atrion
      01-21-2012
      09:28 PM
      147

      Working Fine here on Rebug

    148. GregoryRasputin
      01-21-2012
      09:33 PM
      148

      Originally Posted by DeViL303
      [MENTION=7773]GregoryRasputin[/MENTION] can you put this version in thier instead, thanks a mill.
      lol already away ahead of you

      http://www.ps3hax.net/downloads.php?do=file&id=719

    149. DeViL303
      01-21-2012
      09:48 PM
      149

      Originally Posted by Atrion
      Working Fine here on Rebug
      Cool, thanks for confirmation, can you also confirm which version you are using?

    150. Atrion
      01-21-2012
      09:50 PM
      150

      Originally Posted by DeViL303
      Cool, thanks for confirmation, can you also confirm which version you are using?
      Using Rebug 3.55.2 With all the updates, Using the files That make it show in the Debug Menu. Works Fine.

    151. Adamsville
      01-21-2012
      10:05 PM
      151

      0.04D is working on True Blue CFW 2.4

      good work Devil

    152. concretecork
      01-21-2012
      10:14 PM
      152

      great tool! thanks man!

    153. GregoryRasputin
      01-21-2012
      10:22 PM
      153

      Instead of doing another update, i just created a new News article/thread

      http://www.ps3hax.net/showthread.php?t=33422

    154. DeViL303
      01-21-2012
      10:24 PM
      154

      0.04D is working on True Blue CFW 2.4
      Thanks for the update, I think its fairly safe to say it will probably work fine with all 3.55 FW unless someone has modifed the same files before, then it will overwrite thier mods.

      P.S. Ive spotted a small bug which is that in the R version it shows D in XMB.
      No problem to fix next time.

      THIS WILL MOST LIKELY WORK ALL OFW EVER MADE PROBABLY IF THE SAME 2 FILES ARE MODDED!!

      Heres a pic of the new version if anyone want to see it who hasnt installed it.

      Could be put on main post too with the updated version as the first one only worked on retail XMB's.

      Edit: Your way ahead of me again [MENTION=7773]GregoryRasputin[/MENTION]!

    155. Adamsville
      01-21-2012
      10:33 PM
      155

      I knew I installed the Retail version, it said .04D on the XMB which threw me off.. so .4R is def working on TB cfw

    156. ps3hen
      01-21-2012
      11:25 PM
      156

      Originally Posted by DeViL303
      Cheers. , will check it out.

      BTW: Im working on another side of this too if anyone wants to help: To make a tcl task file for PS3MFW Builder that extracts any pup, searches the dev_flash for the files, extracts them, searches for the entries in the xmls/rcos if they exist, throws up an error if they dont, patches in the XMBFM additions, then repacks the PUP. So anyone can patch thier own CFW with this addition if they want to.

      Im just gonna copy and paste and mod the script from the other tasks as I dont know how to make my own from scratch.

      Im gonna post some more in the tech thread about this after the weekend. Off out now so have fun, might be back on later.
      ************* [ - Post Merged - ] *************
      Heres some other info from [MENTION=167709]ps3hen[/MENTION] about this 4.00 pup he has made :






      Cool eh! Apparently you dont need a flasher to modify dev_flash files inside a PUP unless you are on 4.00, modified PUPs can be installed from 3.55 (should have known this as it makes sense) But to reinstall a modified pup wouldnt be possible so downgrading to 3.55 would be required every test. So that means if a stable 4.00 custom FW was made , everyone could just upgrade to it no problem, isnt that good news !

      [MENTION=167709]ps3hen[/MENTION] : Can you confirm that this XMBFM works on 4.00 pup you have made as that would be worth a main post update I think? (ive seen what you say about major bug but just wondering if the file Manager is functional when its booted up?)

      P.S I reckon your bug could be due to yourr FW trying to write to a registry option thats not there or not accessable or something like that or it wouldnt be ok when just pulling the plug out, it must be something it is writing or trying to write on exit. maybe..
      I can confirmed your XMB file manager does work on FW 4.00 with retail and debug vsh.self. That is, provided they are ported properly to FW 4.00 which isn't hard. Also the FW has to be patched to show "Install Package Files" (and variants like your XBMFM), like my modified firmware. I'll make a video so you can see your work working on FW 4.00.

      If thats the case about the firmware bug, then purhaps the FW is trying to use incompatible .sprx plugins. Thanks, I'll look into it.

    157. zero233
      01-21-2012
      11:26 PM
      157

      anyone know if this would also work for cobras fw?

    158. DeViL303
      01-22-2012
      12:07 AM
      158

      Got a little bored there so..I made a new, not so functional mod.

      See the new thread.

    159. ZOMBIEKILLAH
      01-22-2012
      12:46 AM
      159

      [MENTION=7773]GregoryRasputin[/MENTION] I feel you are a little happier now ? About posting some news again.

      [MENTION=214854]DeViL303[/MENTION] Good job ,your giving the scene some new live & i thank you for the contribution

      It is real nice to see something exciting on the front page ,again .Even if it is not a new CFW ... Thanks ..

    160. DeViL303
      01-22-2012
      12:55 AM
      160

      Thanks [MENTION=163760]ZOMBIEKILLAH[/MENTION], Didnt think for a minute this was gonna really get noticed by the scene the way it is these days, it is real nice!

      [MENTION=215536]tom_hanks[/MENTION] , did you mean to just repost the main post?

    161. ps3hen
      01-22-2012
      02:31 AM
      161

      Originally Posted by ps3hen
      I can confirmed your XMB file manager does work on FW 4.00 with retail and debug vsh.self. That is, provided they are ported properly to FW 4.00 which isn't hard. Also the FW has to be patched to show "Install Package Files" (and variants like your XBMFM), like my modified firmware. I'll make a video so you can see your work working on FW 4.00.

      If thats the case about the firmware bug, then purhaps the FW is trying to use incompatible .sprx plugins. Thanks, I'll look into it.
      [MENTION=214854]DeViL303[/MENTION] I've made a video showing off your XMB File Manager working on my Modded FW. The video also shows off my progress with adding "Debug Settings" to my modded 4.00 FW

    162. DeViL303
      01-22-2012
      02:44 AM
      162

      Now that is very Cool, NICE WORK!! Check that out guys, its only one or two exploit's away from full ★Custom Firmware if its not that already! Sweet!
      DeViL303's XMBFM ported to FW 4.00 / Debug Settings on FW 4.00 Preview - YouTube

      How have you got all the debug options working without using vsh.self from debug? I didnt know that was even possible! Im amazed. Cool vid.

      IMO this should be front paged! Ive seen Fake videos and that cant be faked (unless you had a debug PS3 )!You should be careful going on PSN with a XMB modded up like that, Im sure sony can check and ban for that kind of thing, they can probably do a check on any file remotely or very easily update the firmware to do so.

    163. ps3hen
      01-22-2012
      03:01 AM
      163

      Originally Posted by DeViL303
      Now that is very Cool, NICE WORK!! Check that out guys, its only one or two exploit's away from full ★Custom Firmware if its not that already! Sweet!
      DeViL303's XMBFM ported to FW 4.00 / Debug Settings on FW 4.00 Preview - YouTube

      How have you got all the debug options working without using vsh.self from debug? I didnt know that was even possible! Im amazed. Cool vid.

      IMO this should be front paged!
      Well no, I did use the debug vsh.self, I'm not sure where you got that from. I was showing how the xmb would look/function with my "Debug Settings" enabled FW 4.00 along with your XMBFM. Sorry for the confusion. Like I said before:
      The Debug Settings in my FW are as functional as the Debug Settings in Rebug's CFW. This is because the system is not flagged as a debug console.

    164. markb1
      01-22-2012
      03:02 AM
      164

      This is great news for the community. Great Job

      All we need now is read /write access and able to install unsigned packages.

    165. DeViL303
      01-22-2012
      03:04 AM
      165

      Ok, Great, thats even cooler. I was just assuming it wouldnt run like that on 4.00 after the whole rebug thing I thought Sony would have locked the two different FW sprx/selfs down with different keys , they fact that they havnt done that is a major hole! nice one!

      Can you confirm that you can install retail pkgs with Rebugs package manager?? That would also be BIG news in my opinion. Even if yoyu can install Debug pkgs it would be cool. Which nas_plugin.sprx are you using, debug or retail. I think this will effect how the pkgs must be signed but im not 100% sure?

      This mean devs can look for exploits in debug sprx/self files if they install on retail 4.00, this is a big plus for the scene too, its like having twice any many files to find an exploit in in theory!

      Here a quote from youtube to fill in anyone whos been asleep!

      Also today while I on ps3hax.net where DeViL303 had released a beta of his XMB File Manager (substitute for Install Package Files, but a lot better) and DeViL303 theorized a FW 4.00 port was possible. So I took on the role on making the port for FW 4.00 and after posting it on that thread I integrated it into my firmware. So now I've upgraded my firmware mod and put into a .pup.

      Here's some new installation instructions(much shorter, I know isn't great):

      1/Be on a firmware 3.55 or less
      2/Install the .pup through the XMB (Make sure you have a working hardware flasher as there is no other way to downgrade)


      Remember this will NOT ALLOW you to run homebrew. And you can only downgrade from this if you have a Hardware flasher like the E3-Flasher.
      ★★★★★★★★★★★★★★GREAT NEWS FOR THE WHOLE SCENE!★★★★★★★★★★★★★★★★

    166. ps3hen
      01-22-2012
      03:56 AM
      166

      Originally Posted by DeViL303
      Ok, Great, thats even cooler. I was just assuming it wouldnt run like that on 4.00 after the whole rebug thing I thought Sony would have locked the two different FW sprx/selfs down with different keys , they fact that they havnt done that is a major hole! nice one!

      Can you confirm that you can install retail pkgs with Rebugs package manager?? That would also be BIG news in my opinion. Even if yoyu can install Debug pkgs it would be cool. Which nas_plugin.sprx are you using, debug or retail. I think this will effect how the pkgs must be signed but im not 100% sure?

      This mean devs can look for exploits in debug sprx/self files if they install on retail 4.00, this is a big plus for the scene too, its like having twice any many files to find an exploit in in theory!
      I know some people experimenting with the dev_flash have said that the nas_plugin.sprx is repsonsible for installing package files on later firmwares. My firmware uses the retail nas_plugin.sprx, as I didn't need to change/replace it to enable "install package files"(and variants). Although I'm not sure about what nas_plugin.sprx does.

      I know I wasn't expecting it to work either, and here we are now

      Yeah I can install retail .pkg files with your XMBFM. Although I don't think I would be able to install debug .pkg files.

      "This mean devs can look for exploits in debug sprx/self files if they install on retail 4.00, this is a big plus for the scene too, its like having twice any many files to find an exploit in in theory!" I hope some are found.

    167. big_russ
      01-22-2012
      04:40 AM
      167

      man this is cool.and it only took one night to get to this [MENTION=214854]DeViL303[/MENTION] you have done stuff what a lot of devs said can not be done.you are one sick dude.

    168. steve30x
      01-22-2012
      11:04 AM
      168

      How did you guys get this to work on firmware 4.00? I cant downgrade to 3.55 because my PS3 slim came with firmware 3.65 already installed.

    169. willemse21
      01-22-2012
      11:43 AM
      169

      wow nice job!!!

    170. kylepsp
      01-22-2012
      12:19 PM
      170

      So basically this is the stage Kakaroto has got to? Because he cant run unsigned packages either. Wonder if this is his method

    171. RickDangerous
      01-22-2012
      12:38 PM
      171

      Originally Posted by kylepsp
      So basically this is the stage Kakaroto has got to? Because he cant run unsigned packages either. Wonder if this is his method
      I'm pretty sure kakaroto has something more.
      I highly doubt he's hen requires a e3 flasher to install. I think he has found an exploit you can run directly on ofw4.0

    172. DeViL303
      01-22-2012
      12:58 PM
      172

      Originally Posted by big_russ
      man this is cool.and it only took one night to get to this [MENTION=214854]DeViL303[/MENTION] you have done stuff what a lot of devs said can not be done.you are one sick dude.
      Thanks, but credit where its due, ps3hen did most of that, I only used notepad to mod a few files. all the major mods and testing etc were done by ps3hen. Props to him for it really!
      ************* [ - Post Merged - ] *************
      Originally Posted by RickDangerous
      I'm pretty sure kakaroto has something more.
      I highly doubt he's hen requires a e3 flasher to install. I think he has found an exploit you can run directly on ofw4.0
      P.S, This doesnt needa flasher to install as such, this 4.00 "CFW" will install from 3.55!

      Updating to another CFW after that might be impossible though without a flasher.

    173. RickDangerous
      01-22-2012
      01:23 PM
      173

      Originally Posted by DeViL303
      P.S, This doesnt needa flasher to install as such, this 4.00 "CFW" will install from 3.55!
      :
      That's what I mean. If you are already on 4.00 you'll need a flasher. You can only install this if you are on 3.55 or below. Kakaroto's hen will install on OFW4.00 .
      Anyway, great work Devil303. My ps3 is at OFW4.00, so I hope this will lead to a breaktrough down the road. Maybe a pkg that will crash OFW4.00 and lead to an exploit.

    174. sahibunlimited
      01-22-2012
      01:40 PM
      174

      Originally Posted by RickDangerous
      That's what I mean. If you are already on 4.00 you'll need a flasher. You can only install this if you are on 3.55 or below. Kakaroto's hen will install on OFW4.00 .
      Anyway, great work Devil303. My ps3 is at OFW4.00, so I hope this will lead to a breaktrough down the road. Maybe a pkg that will crash OFW4.00 and lead to an exploit.
      His "JB" can install unsigned pkg until now

    175. DeViL303
      01-22-2012
      01:44 PM
      175

      Ok, didnt realise kakaratos hen would install on 4.00, interesting.

      Originally Posted by sahibunlimited
      His "JB" can install unsigned pkg until now
      source?

      P.S. Just realised, in the ps3hax news category first page , this thread is on its way to beating the TrueBlue thread for views and comments! Great! Didnt think for a second this was gonna be popular, thought it would go unnoticed in the themes section or something!

    176. gliitch
      01-22-2012
      02:14 PM
      176

      @ Devil yeah it does install on 4.0 :D we are going to rape the shiit out of 4.0 ^_^ we be awesome devs!!

    177. Loli Grabber
      01-22-2012
      02:45 PM
      177

      Well, no hope for cech 3011a, again...

    178. gliitch
      01-22-2012
      02:48 PM
      178

      No dice on cobra at all Devil 303

    179. Sidewinder_2011
      01-22-2012
      02:55 PM
      179

      Originally Posted by Loli Grabber
      Well, no hope for cech 3011a, again...

      its been said many many times since 3.56+ etc if and when there is a next cfw or cfw type thing you will need to be on 3.55 to install it . the only way i can see there been i proper cfw 4,0 + which anyone can install is 3 ways 1: ask sony to give you the keys ( wont happen lol . 2: the keys will get leaked out ( could happen but i very much dought it 3: decrypting the fw fully inculding .pkg files etc some how but as i cant see that happening . i go back to what i said earlyer . for anythink ppl will need to be on 3.55 . the cech 3011a was made for a reason unlike the other ps3 that was made before the " unhackable slim"

    180. Loli Grabber
      01-22-2012
      03:08 PM
      180

      Damn, i did buy a big black brick instead of a console. Too bad nobody here want to swap a Xbox 360. Damn japan.

    181. stuck?
      01-22-2012
      03:18 PM
      181

      Originally Posted by Loli Grabber
      Damn, i did buy a big black brick instead of a console. Too bad nobody here want to swap a Xbox 360. Damn japan.
      Always be careful around those big, black bricks

      [MENTION=214854]DeViL303[/MENTION] and [MENTION=167709]ps3hen[/MENTION] My personal thanks to you two. Been a while since we've seen dedication and helping hands in the scene.

      @ everybody I missed whose helping, my bad I skim through and speed read :P Many kudos, props, bro-hugs, kisses and hand shakes to everybody who help make this possible, and man up and help each other

    182. samson
      01-22-2012
      03:56 PM
      182

      [MENTION=214854]DeViL303[/MENTION] still no joy at making it a pkg, i dont get it.. all i'm doing is unpacking rebugs "package manager 0.9" not touching the eboot and just replacing the files in "resource" with the ones you edited, i even uninstalled and tried it but i just got the same error, sorry bud.

    183. DeViL303
      01-22-2012
      04:03 PM
      183

      Originally Posted by samson
      [MENTION=214854]DeViL303[/MENTION] still no joy at making it a pkg, i dont get it.. all i'm doing is unpacking rebugs "package manager 0.9" not touching the eboot and just replacing the files in "resource" with the ones you edited, i even uninstalled and tried it but i just got the same error, sorry bud.
      ok, no big deal anyway for now. I dont know much about pkg making so cant really help. did you try use original image.png, i added a little to it that might have effected it, hope not. Also are you sure your pkg is resigned? Iknow unsigned can install on 3.41 but i thought we could actually sign pkgs for 3.55 with the latest tools. I might be wrong as like ive said I know very little about this side of things.

      Its also possible team rebug have a check built into thier eboot that checks the rco files CRC , anyone have the older version of package manager installer ? I did read this on thier site
      This is an update to the ‘Package Manager 0.9 - Installer’ NOT ‘Package Manager’ to make it a little safer by putting in some measures to avoid accidental end-user errors when installing

    184. sahibunlimited
      01-22-2012
      04:26 PM
      184

      Originally Posted by DeViL303
      Ok, didnt realise kakaratos hen would install on 4.00, interesting.



      source?
      lol that's what its meant for...
      To install homebrew like showtime,etc

    185. DeViL303
      01-22-2012
      04:32 PM
      185

      Of course I know thats what its meant for, I just didnt realise he could sign packages for installing on 4.00, that is the interesting part , lol!

    186. wesyr
      01-22-2012
      04:45 PM
      186

      He can't... yet... NPDRM is the missing part.

    187. DeViL303
      01-22-2012
      05:04 PM
      187

      Originally Posted by wesyr
      He can't... yet... NPDRM is the missing part.
      Thats what I thought, thats why I was looking for a source. I think if he could install his own pkgs we would have heard about it unless its breaking news.

      He might have a hacky way of getting an app installed but actually booting it on 4.00 will be the hard part.

    188. steve00067
      01-22-2012
      09:21 PM
      188

      How would you install it if you cant jailbreak 4.00\

    189. Atrion
      01-22-2012
      10:28 PM
      189

      do you have a copy of the edited rco from 4.0 as I assume it would be diff from the 3.55 one.

    190. DeViL303
      01-22-2012
      10:55 PM
      190

      Originally Posted by steve00067
      How would you install it if you cant jailbreak 4.00\
      Thats what im trying to find out too. Probably nothing and a misunderstanding.

    191. MoneyT20
      01-24-2012
      03:19 AM
      191

      i was wondering since there are unsigned files such as the ones Devil303 has modified but changes through a firmware update...is there a way to set a flag in the firmware in 3.55 (or lower) to bypass those files during an update

      i was able to create a psn account on 3.41 by replacing the "explore psn category" "http.rco and sprx" from the 4.00 dump and replacing cert 24 and 27 with 37 and 39. (cant sign in but my psn store icons updated with new demos and games which never happened before)

      just my extra 2 cents.

    192. ps3hen
      01-24-2012
      06:22 AM
      192

      Originally Posted by MoneyT20
      i was wondering since there are unsigned files such as the ones Devil303 has modified but changes through a firmware update...is there a way to set a flag in the firmware in 3.55 (or lower) to bypass those files during an update

      i was able to create a psn account on 3.41 by replacing the "explore psn category" "http.rco and sprx" from the 4.00 dump and replacing cert 24 and 27 with 37 and 39. (cant sign in but my psn store icons updated with new demos and games which never happened before)

      just my extra 2 cents.
      Wait wait wait, hold up. You used a 4.00 sprx on 3.41, and it didn't RSOD?

    193. DeViL303
      01-24-2012
      11:32 AM
      193

      Originally Posted by ps3hen
      Wait wait wait, hold up. You used a 4.00 sprx on 3.41, and it didn't RSOD?
      , very interesting isnt it, if this is correct it could be big news!

      [MENTION=167709]ps3hen[/MENTION]: can you test more (seeing as you have a flasher)and get back to us if you can replicate what MoneyT has done?

      Thanks MoneyT, very intersting indeed!

      to bypass those files during an update
      I have thought about this, I think with enough skills someone could make a patch .pup for 3.55 that only replaces whatever files the pup maker decides to include. so any file on dev_flash could be replaced at will.

      Your idea wouldnt work for a normal pup though , as the dev_flash partitions are formatted during a normal pup install.

    194. Pockets69
      01-24-2012
      11:34 AM
      194

      ^^

      [MENTION=167709]ps3hen[/MENTION] highly unlikely... he is probably mistaken...

    195. DeViL303
      01-24-2012
      11:39 AM
      195

      Originally Posted by Pockets69
      ^^

      [MENTION=167709]ps3hen[/MENTION] highly unlikely... he is probably mistaken...
      You are probably right, I do find it strange that Team-Acid are still sticking to thier story that some 4.00 sprx files will run on 3.41, maybe there is something to thier claims after all, I doubt it but im open to being wrong..

    196. MoneyT20
      01-24-2012
      11:48 AM
      196

      no not using the firmware loader. i can give you the files i changed and you can try it. i have been going through and swiching out sprxs and rco to see which ones will cause a crash or RSOD.

    197. DeViL303
      01-24-2012
      11:55 AM
      197

      Originally Posted by MoneyT20
      no not using the firmware loader. i can give you the files i changed and you can try it. i have been going through and swiching out sprxs and rco to see which ones will cause a crash or RSOD.
      Please remember that you might get away with booting up while using a sprx from higher firmware if no functions from that sprx have been called yet, so for example, if you swapped the video editor sprx and didnt go near the video editor in XMB, chances are it would run ok. (havnt tried this exact combo but its just a random example to get my point across ) .

    198. MoneyT20
      01-24-2012
      12:00 PM
      198

      actually team Ac1d's theory is what i was going after to see was true. Alot of the do cause the ps3 to not boot or RSOD but some dont. Which makes me believe sony only changed the keys to some files not all.

      (props to Devil303 for the dev_flash dump)
      ************* [ - Post Merged - ] *************

      Originally Posted by DeViL303
      Please remember that you might get away with booting up while using a sprx from higher firmware if no functions from that sprx have been called yet, so for example, if you swapped the video editor sprx and didnt go near the video editor in XMB, chances are it would run ok. (havnt tried this exact combo but its just a random example to get my point across ) .
      ok i see your point. thanks for the info.
      "Young dev in training"

    199. slarty1408
      01-26-2012
      09:48 AM
      199

      Thanks working on Kmeaw

    200. pyongftw
      01-27-2012
      07:54 AM
      200

      what would happen if you used the debug nas_plugin.sprx file instead of the original? I don't have a flasher to test it, but if anyone needs the file pm me.

    201. Skarekrow_Juggalo
      02-06-2012
      12:06 AM
      201

      I think this has already been said, but the update title seems misleading. You have to be on 3.55 fw THEN update to 4.00 with this? Or am I just confused? I don't think I can install this on my 4.00 lol

    202. zBolt
      02-07-2012
      07:20 PM
      202

      This seems very cool. I'm glad that the community here is getting pretty close to getting a 4.0.0 CFW that can install on OFW 4.0.0.

    203. Chris9191
      02-07-2012
      08:12 PM
      203

      maybe we can do the copying games on 4.00 to act as demos but really are full games

    204. Yostin
      02-11-2012
      02:34 AM
      204

      this works on 4.10?
      ************* [ - Post Merged - ] *************
      This work�s on 4.10? OFW

    205. kyk2012
      02-11-2012
      05:57 PM
      205

      hola tengo mi Ps3 con fw 4.00 pero nose como instalar esto algun video... de ayuda
      saludos

    206. DCStrange
      02-12-2012
      01:00 AM
      206

      I'm not a Dev and I'm not too technical, but maybe there's a way to bypass the .pkg install and boot the app over LAN? Maybe a windows/mac/linux program that can manipulate the console like DaemonTools does for a pc? Creating a "disc drive" to boot ISO's. I think a lot of us would be satisfied to at least be able to play backed up games.

      Could go nowhere, but if there's even a small chance it can help I felt obligated to share.

    207. kyk2012
      02-16-2012
      07:07 PM
      207

      esto se puede instalar en la FW 4.00 sin tener multiman? saludos
      ahy algun video para ver como instalar saludos