Welcome to PS3Hax, your official PS3 hacks, PS3 Homebrew, and PS3 Downloads scene. Check back daily to keep up with the latest PS3 Hacks and drop by our forums for more PS3 Hacks discussions.
  • Posted by GregoryRasputin , on 31/03/2012 , @ 09:47am


    PS3HaX developer TizzyT has released an update to his awesome ColdBoot logo creator, as well as a graphical over haul and the ability to create full screen logo’s with ease, here are some of the other changes/fixes:

    Finally wasn’t lazy enough to get to work on the next update.
    The version is now 2.5 and its more of a complete redo then an update.
    Everything should work and contains the word BETA because I wasn’t able to test it myself but
    PS3Hax.net member RobGee789 has tested and stated it working.

    UI has changed.

    • Shouldn’t have packing errors anymore.
    • Does fine if file-size of logo changes.
    • No hex-editing.
    • There are no more arguments.
    • Like prior versions of PCLCV2, (should) creates/extracts all required files.
    • CS5 extended instead of CS4.

    Not implemented:

    • Detects when Photoshop is finished extracting (will add in soon).
    • Save preview (will add in soon).
    • Have not added Code Rebug’s Coldboot installer (will add in soon).

    Source And Download - For those of you using this tool, be nice and leave a comment on the blog when you have tried it, feed back always help improve products :)

    For those of you too lazy to create your own ColdBoots, or for you ColdBoot creators, visit the ColdBoot site to download/upload files:

    Also today is the last day to enter the ColdBoot competition.

  • Posted by GregoryRasputin , on 31/03/2012 , @ 07:55am


    Benjamin Grobler a South African inventor, along with his attorneys Christopher Banys and Richard C. Lin from the The Lanier Law Firm, have filled a lawsuite against both Sony and Apple for infringing patent laws, here is a quote from the source for a better understanding than i can explain:

    The inventor of technology used in data vending systems such as the iTunes and Playstation Network systems has sued Cupertino, Calif.-based Apple Inc. (NYSE: APPL) and Foster City, Calif.-based Sony Computer Entertainment America LLC (NYSE: SNE) for patent infringement.

    Inventor Benjamin Grobler is represented by intellectual property attorneys Christopher Banys and Richard C. Lin from the Palo Alto, Calif., office of The Lanier Law Firm. The lawsuits filed March on 27, 2012, allege that Apple and Sony are infringing U.S. Patent No. 6,799,084.

    The United States Patent and Trademark Office issued the ‘084 patent to Mr. Grobler in 2004. The patent covers data vending systems that allow users to store and manage digital music, video, software and other items on a variety of electronic devices.

    According to the lawsuit, Apple and Sony have infringed the patent by making and offering infringing data vending systems such as iTunes and the Playstation Network, and that the companies are inducing their customers’ infringement by using these systems.

    “You would be hard pressed to find someone who hasn’t listened to music or watched a video through iTunes or the Playstation Network,” says Mr. Banys, head of the nationwide intellectual property practice at The Lanier Law Firm. “Tech giants can’t just take an inventor’s work and use it as their own. This lawsuit represents our client’s effort to bring some accountability to the system.”

    The cases are Benjamin Grobler v. Apple Inc., No. CV-12-1534, and Benjamin Grobler v. Sony Computer Entertainment America LLC, No. CV-12-1526. Both are pending in the U.S. District Court for the Northern District of California.


    Im wondering why it has taken this inventor so long to take action against both these companies.

  • Posted by GregoryRasputin , on 30/03/2012 , @ 08:37am


    OK so before i make any kind of write up or post, im going to make this one statement, to the Twitter/IRC b*tches that like running their mouth when i make a mistake, take a notice of the double RUMOUR tags, so keep your statements and anti PS3 crap to each others rectums.

    Now to the loyal PS3HaX members and those of you following the PS3 scene with passion and the hope of something happening, for the hope of a 4.11 MFW/CFW, waiting on KaKaRoTo making a breakthrough with his work, you guys may be in for an awesome surprise or a very huge let down.

    It started a few days ago when an unknown person, named Nodex stated that he was going to “pwn” lv0, here is a quote from his thread:

    Hi i’m Nodex. Nobody knows me, let it be. Just look to the topic name 

    First lv0 then a bootldr. Here lv0 dump but one side. More pastes coming.

    lv0 dump (one side) - http://pastebin.com/p6a9rmpB (firmware 3.73).
    lv0 stuff http://pastebin.com/FikAQPcE
    chain of trust/bootldr? last things maybe keys? http://pastebin.com/kn9pDQDJ

    try to hook loaders induced from the bootldr, only acces to lv1  - experimental, bad idea.

    lv0 access, some keys disclosed! (last things) - http://pastebin.com/zWt4tcYW

    No twitters.
    No contact.
    Just this topic.

    Question & Answers
    Who are you?
    Is that you really care? I will say more in the future.

    Why u do it on FW 3.73?
    I tested few FWs, and some things just won’t work.
    example: on FW 4.10 i’m not allowed to dump. Need another exploit/road.

    No twitter, contact why?
    Not yet, why? lot of people will start to ask. No time for answers.

    What equipment do you have?
    Programmers, adapters, diagnostic devices. Yes UART too 

    Can you explain your knowledge?
    I could but it’s not that simple. This is much
    1. Describe the way to exploit in order to obtain the necessary dumps.
    2. Describe the operation and use of equipment.
    So not yet.

    The thread can be found here.

    Then last night well known PS3HaX member zadow28 posted this thread:

    got this info in a PM

    the *.a files from the sdk is actuelly elf files packed.

    you can rename all *.a files from the sdk to elf, and then run readelf on them.

    you would see where all the elf files write.

    have been looking at the libsecure and found out where all the crypto is reading/writing.

    these are the elf that sony uses to encrypt/decrypt all there elf/bin/sprx

    if you look at the libsecure there are 2 kind of *.a file normal and _d in the ending

    i thing one encrypt one decrypt.

    So i tryed it and it worked

    Full information can be read here.

    So today Nodex claims to have created a 4.11 MFW using zadow28′s information, here is a quote from that thread:

    Hi it’s Nodex  After do my job http://www.ps3hax.net/showthread.php?t=36046, I gathered a few things that allowed me to modify the firmware. So I used too a method given by the zadow to decrypt some things http://www.ps3hax.net/showthread.php?t=36112. And so I made this I do not recommended to install it without E3 Flasher (During the flash may have problems). But in my phat operation was a success.

    Completed things
    -can be install from OFW 4.11!
    -added install package files/app_home categories
    -lv2 kernel patched sucessfully

    Not fixed/patched
    -no homebrew yet
    -lv1 hypervisor is not patched

    It’s no for Debug Consoles only for Retail 

    To install
    1.Rename nodex.PUP to PS3UPDAT.PUP
    2.Put the update file in PS3/UPDATE/ on pendrive
    3.You are ready to update!

    Thread and download here.

    Now either all of a sudden the scene has come alive and we have a new CFW, or as my suspicious mind tells me, we are being trolled to celebrate April Fools, now regardless, DO NOT, i repeat DO NOT install this MFW, just read the threads and enjoy, wait for confirmation from well known devs and remember this news story is a rumour, so treat it as such….

    In case you didn’t quite understand the above message, ill write it in red as i know that catches your eye :p


  • Posted by GregoryRasputin , on 28/03/2012 , @ 11:58am


    Today corwin75 has released an update to his PARAM Edit application, here is a quote from his thread.

    Hello everyone.
    Today I present you the latest version of my software: PARAM Edit V2.0. It is used to easily modify your backups and view their information in one click.

    The functionalities:

    • Change the saves protection (protect/unprotect).
    • Make compatible your saves with another ps3.
    •  Change details of the save.
    • Change title of the save.
    • Change sub-title of the save.
    • See information in the save.

    PARAM Edit V2.0 is cross-platform software : Windows, Mac, Linux.

    My partner is http://games-hack.fr/


  • Posted by GregoryRasputin , on 28/03/2012 , @ 10:42am


    November will be the PS3′s sixth birthday and there is no doubt that Sony are thinking about or planning their next console, which will start rumours flying around, Kotaku have learned some details of Sony’s next gen console, whether these details turn out to be true, only time will tell, here are some of those rumours:

    • Codename/Working Name - Orbis
    • Release Date - Holiday Season 2013
    • CPU - AMD x64 CPU
    • GPU - AMD Southern Islands GPU

    Not a lot of detail, but considering this is a rumour and the ‘PS4′ probably wont be released for at least another two years, only time will tell, the sooner developers get their hands on devs machines, the closer we will be to learning machine specs, anyhow, here are some more details, some of what seem a bit controversial:

    • Orbis games will have a resolution up to 4096×2160.
    • It will be able to play 3D games in true 1080p.
    • It wont be able to play PS3 games.
    • Will lock new games to a PSN account as an anti-used games measure, thus killing off the possibility to buy pre-owned games.
    • Games will be on Blu Ray or downloaded straight from PSN/SEN or whatever they decide to call it by then.

    Silly fact.
    Vita is Latin for Life, whilst Orbis is Latin for Circle, so when the Orbis is released, the two combined will complete the “Circle Of Life” :p



    Kotaku have managed to get hold of an image, that seems to be a feature of the Orbis:


    UPDATE 2

    Some new images courtesy of Kotaku

  • Posted by GregoryRasputin , on 27/03/2012 , @ 04:41am


    It is a few days after the fifth anniversary of the PS3′s release in EU regions, i had it on preorder before the US release and i remember a couple of week after pre ordering the machine, Game sending me a letter, stating that the EU release of the machine would not have the Emotion Engine(EE), this was the first of a list of components/software that Sony would continually remove from the machine.

    Now after reading that, you are probably wondering “what the hell is GregoryRasputin talking about and what does this have to do with a tutorial”, well its simple, around the time the PS3 Slim was released, Sony released a firmware, which wiped this GameBoot Logo from all machines, the logo in question is a sparkly “Playstation 3″ logo, which occurred between the user pressing X on the game pad to select a game and the actual game booting, it looked like this:

    Now some of you might not care about it, some of you might not even notice that its gone, but for those of you that miss it, PS3HaX member Glowball1 has created an application and tutorial on how to restore the logo or create your own, here are some videos of what Custom GameBoot Logo’s look like:

    Videos courtesy of Glowball1 and Faxtron

    You will need the following tools to use in conjunction with the tutorial:

    • Glowball1′s PS3_Gameboot.zip
    • XMB Customize
    • Any image editor that saves in png format - Photoshop is recommended


  • Posted by GregoryRasputin , on 27/03/2012 , @ 03:45am


    Whilst i don’t usually post about other sites competitions, i thought id let fellow PS3HaX members whom have a PS Vita aware of this one:

    PSP/PS Vita Developer SKFU is holding a competition, where you pick ideas for an application to be used with the PS Vita, if you are lucky enough to win, there are a few delightful prizes and of course your application gets created, all you have to do is post your idea on SKFU’s Facebook wall here:

    The rules are simple:

    no updates/extensions for old apps
    no clones of existing apps
    no piracy

    The contest timerange is 1 week, until the 1st April.

    We’re curious about your ideas!

    For full details of instructions and prizes, visit:
    SKFU’s Blog

  • Posted by GregoryRasputin , on 27/03/2012 , @ 03:31am


    Those of you that have VHBL on your PS Vita’s, will be able to enjoy the Minecraft clone, dubbed Lamecraft, here is a small quote from the Developer Drakon:

    I made small update to LameCraft – now it’s working on PS Vita ( thanks Wololo for info ).
    I have also fixed some strange bugs with texture packs.

    • Default steering in game:
    • Analog stick – walking
    • Cross,Square,Circle,Triangle – rotating
    • Select – jump
    • Up,Down – switching set of blocks
    • Left,right – switching blocks
    • Right trigger – place block
    • Left trigger – remove block
    • Start – menu

    Source Drakons Blog
    Via wololo’s Blog


  • Posted by GregoryRasputin , on 27/03/2012 , @ 03:07am


    Well it really isn’t much of a surprise, that Sony pulled Everybody’s Tennis from the stores, the did the same with Motorstorm Arctic Edge and they will do the same with every other exploitable game, because they are afraid of someone playing 30 year old games on their console, they are to retarded to see the profits that they can gain from this.

    Also i have seen idiots post “Oh wololo posted the name of the game before releasing the exploit, Sony gona pull it faster”, do you the people that say such things realise how dumb you look, it would take Sony the same amount of time to pull the game if the exploit and the name of the game were released at the same time.

    Anyhow, here is a quote from wololo in regards to the removal of the game:

    Following my wise piece of advice, Sony pulled the Game Everybody’s Tennis from their online stores, apparently worldwide. Again, sadly, some of you probably couldn’t buy the game in time, but here’s to hope for another port of VHBL in the near future.

    So with the game being removed, here is the VHBL for Everybody’s Tennis

    Thanks to the great work of wth, here is the long awaited second release of VHBL. Those of you who missed the Motorstorm exploit probably had a chance to grab a copy of Everybody’s Tennis before Sony pulled it (let’s be happy, they gave us a bit more than 30 hours this time, last time was 8 hours). If not, well stay tuned, there are still other PSP user exploits lying around, and I’m sure something will come eventually.

    But let’s get to the real subject here, this new release of VHBL. Sadly, I didn’t test it myself on my Vita, only on a PSP, so here’s to hope everything will go well. The full port has been done by wth (a.k.a. Yosh), with some help from Teck4 (JP exploit), and msparky83 and mamosuke (testing). I wasn’t involved in this port, so all credit goes to these guys. I want to thank as usual all the developers behind HBL, who made it relatively easy to port, in particular m0skit0 and JJS. Yosh also adds special thanks to dridri85, Zer01ne, Truthkey, and other devs who kept this a secret while it was being developed. From the readme:

    • HBL port to the EU/US/JP versions of the exploit by Yosh
    • EU/US Exploit by Yosh, JP Exploit by teck4, discovered by Yosh
    • wololo for the help
    • Thanks go to:
    • All the devs who made HBL what it is today, in particular m0skit0 and JJS
    • dridri85, Zer01ne, Truthkey and all the other devs who kept the secret, that’s much appreciated guys
    • Monsieur2T2R for the cool VHBL icons/wallpapers

    Source Everybody’s Tennis Removed
    Source VHBL For Everybody’s Tennis

  • Posted by PS3Hax Member News , on 25/03/2012 , @ 02:12pm


    Official release for the mobile application of PlayStation 3 and PlayStation Vita Developer Wiki.

    This is only in the BETA version, and currently only available in a application form on any Android OS phone/tablet/device. How Ever it can be viewed in a mobile browser, but the URL to it won’t be released on till the server redirection script and Mobile URL has been added to the Wiki Sites (This is waiting for eussNL, it’s relying on a hosting URL).


    1. Mobile View of entire wiki
    2. Search it on the go
    3. Live updates, when wiki changes the mobile changes!
    4. Full log on function on Vita wiki (soon on PS3)
    5. View Every page on mobile view (Vita has some problems atm)
    6. Faster than just viewing from non mobile view
    7. Fits on any/most mobile screens, Even Tablets and the IPAD(have not tested every one)
    8. Automatic Resizing and Adjustment
    9. Make Changes where ever you at
    10. No need to update apk every time there’s a change, automatic udates

    Mobile Phone




    DOWNLOAD: PS3DevWiki.apk


    Here is a quote from defyboy the PS3DevWiki owner, i own the VitaDevWiki, but what he says stands for both Wiki’s.

    I would like to point out that the Ps3DevWiki is in no way affiliated with PsDev or this application. Any donations to PsDev are independent and do not go towards the hosting of the wiki.

  • Posted by GregoryRasputin , on 25/03/2012 , @ 08:59am


    PS3/PS Vita Developer SKFU has released a minor update to his Vita proxy, here is a quote from the source:

    Minor update for SKFU’s VITA Pr0xy.
    Added features:
    Save Settings
    Clear Logs clears Last Request
    Have a nice day,

    - SKFU


  • Posted by PS3Hax Member News , on 25/03/2012 , @ 08:54am


    PSP Developer wololo has announced The next exploitable game for VHBL, here is an awesome quote from his blog, now i usually just post a snippet of the source material, but i thought this post was so awesome, that it needed to be posted in its entirety :)


    Dear Sony, it has come to my attention that one of the PSP games available on the playstation Vita has a vulnerability that could lead to the execution of external code by some malicious users. Therefore I am writing this blog post so that you can patch the game or remove it from the PSN store as soon as possible. Preferably, I suggest you take the money from your clients first, and prevent them from downloading the game afterwards, just like you did withMotorstorm Arctic Edge, 3 weeks ago. This way it will be a win-win situation for you, and you can always blame it on the hackers later on.


    As a matter of fact, I have discovered that some “hackers” (I prefer to call them terrorists) have already prepared a tool wich, using this vulnerability, could allow people to run software that would be extremely dangerous for your business, such as 20 year-old 8 bit games and 154 different versions of pong.

    I think this puts your business at risk, and I’ve tried to stop those vilains by all means necessary, but sadly it seems they are not breaking any law. Hopefully, giving you the name of the game will help you to take some efficient action. Those people are clearly wrong in their mind to try to play crappy open source software, when they could enjoy a great game such as Ridge Racer for less than 10$ a track, (which is clearly not a ripoff compared to the price one would have to pay in the real world to drive cars that completely defy the laws of physics. Although on that subject I woud like if you could help me, as my version of the game seems to be blocked in “demo mode” for some reason. All the 5 cars have exactly the same specs, so surely there’s something I’ve done wrong somewhere.)

    I digress. The name of the game is Everybody’s Tennis. It is also known as Minna no tennis in Japan. Thankfully the game is not available on the US Vita store, so this should limit the problems on your end. I heard however that these hackers have prepared a US version of the hack just in case that version is being sold somewhere such as the HK store. I also heard people can buy the UK version from the US if they buy some PSN cards from resellers on ebay and other sites. If I may give some advice, I think this is not secure enough. True, you did a good job in preventing people from buying games outside of the country they live in (and being a French living in Japan, I can’t tell you how much I appreciate the fact that I can’t buy any game on the French PSN, this is exactly how globalization should work, and it helps me sparing lots of money by not buying any game), but I think in order to avoid future hacks, you should simply prevent everyone from buying games on the PSN, which will guarantee you a complete control of the market.

    The hackers also announced they would release their hack a few hours or days after they announce the name of the game being used. They claim this only allows people to run “homebrew” games and that in no way it allows people to play pirated PSP or vita games, but I think this is not an excuse to hack.

    I realize it is saturday evening for your teams in Europe, and Sunday morning in Japan. I hope you will not have to wake some people in the middle of the night just to take action, I would have chosen a better time, but I myself have very little time to blog outside of weekends.

    Hoping that working together we will be able to stop hackers. I seem to be one of the few people on Earth who understand that the real enemies of the Vita are not your poor marketing techniques, the terrible software such as the “back to the 90′s” netfront browser, the bad launch lineup, the delays on the playstation suite, the recent downgrade from 5 to 2 allowed copies of any given psn game, and the increasing competition of smartphones that all have better CPUs than the Vita. No, the real enemies are those people playing Lamecraft, who are clearly killing the videogame market, so let’s destroy them together.

    Please pay extra attention to the dev known as wth, who apparently is behind this whole thing, as well as Teck4 who apparently helped him for the Japanese version of the hack. I also heard that somes guys named mamosuke and msparky83 were involved in the testing. It would be good if you have a way to maybe track these guys’ phones or something. Or maybe you can simply sue them, I heard it’s something you do very well.

    Yours truly, W. Ololo

    So the game is “Everybody’s Tennis”, go get it and install it, before Sony removes it.

    Source wololo’s blog
    Go give him some support and a thanks :)

  • Posted by GregoryRasputin , on 24/03/2012 , @ 12:57pm


    Russian developer and PS3HaX member flatz has relased his own personal application used in conjunction with PS3 .rap/.rif files, here is a quote from the dev:

    Hello, everybody!
    Today I decided to release my old tool to convert .rap files to .rif.
    Place it to the ps3tools directory along with other tools and then place your idps and act.dat files to appropriate folders.
    Have fun.


  • Posted by PS3Hax Member News , on 22/03/2012 , @ 06:19pm


    PS3 Media Server v1.51.0 already worked for Windows and Linux and now brings you Mac OSX support.

    To quote:


    Fix StartStopListener callbacks for HTTP Engine V1

    Surface playback start/stop events

    Make video quality presets localizable

    Fixed OSX log message about font definitions

    Fixed double wrapping of streams causing stuttering

    Added MPEG4 ASP with Qpel support for PS3

    Allow 15fps video

    MediaInfo link added to the About tab

    Updated to latest versions of libraries (codec, jdom, logback and slf4j)

    Various stability and speed improvements

    Updated JRE autodownload to 7u3 from 7u2

    Updated MPlayer and MEncoder to SB28

    Updated ImageMagick Convert to 6.7.6

    Updated MediaInfo to 0.7.54

    More reliable selection of correct audio channels

    Improved fast-forward and rewind support

    [VIA PSMediaforum VIA PSX-Scene]

  • Posted by PS3Hax Member News , on 22/03/2012 , @ 06:12pm


    PSP hacker Davee has been hard at work on the PS VITA and has reported that he has found a new kernel exploit for the PSVita! The video posted below shows a PRX loader and that he has managed to get PSP ISOs already running on the PSV.

    First thing first, huge thanks to Proxima and some1. They’ve provided key utilities and advice for this research. So, yeah, it was really only a matter of time till this kind of thing happened. Sony dont just emulate the userland process of a PSP game, they emulate the entire kernel albeit, a modified kernel. The PSP emu has limited access to hardware, with interfacing the hardware done via a Kermit module. Kermit is a old-timers transmission protocol, likely used to talk to the native Vita.

    The PS Vita, is a nifty little device, and the PSP emulator is a good target to get a huge library of homebrew. Check out the video below for a demonstration of what can be achieved.

    You can see, that it works! The benefit is that HEN can access the core of the kernel, allowing almost seamless compatibility. However, as you may know, VHBL cannot run Lamecraft. Nor can this HEN currently. Lamecraft uses the OSK interface which has been replaced with Vita’s OSK. It’s likely a software error in the PSP kernel from the arguements passed in the homebrew.

    There is other things, and perhaps i’ll make a post for them another time, but for now, later.



  • Posted by PS3Hax Member News , on 22/03/2012 , @ 05:33pm


    Hello scene, here cotojestwtf. I continued work on Yet Another Bypass. Today i release a new version 1.7. I updated the passphrase so PSN back, only for FW 4.00+.

    How to use:
    1. Start bat file YABStart
    2. Set up on PS3/Proxy Seetings IP: of your computer
    3. Set up on PS3/Proxy Seetings Port: 27 u can change them on config folder (port.txt)
    4. Connect to SEN

    *TO KILL YAB Press YABKill.bat

    -No It no gain you PSN on CFW.
    -No You can’t connect to SEN on firmware below 4.00.

    You can download all stuff from PSStore without error.

    Supported Regions: EU, US, AU, JP, UK.

    Download: http://www.mediafire.com/?lnvzrd9p3eban5q

  • Posted by GregoryRasputin , on 20/03/2012 , @ 11:12am


    PS3HaX member nathan_r32_69 has released a tool , which lets you dump your IDPS, it also gives you various information on your PS3, like motherboard revision, here is a quote from the thread:

    I’ve created this tool based on research I’m doing and had not planned release out yet, but if someone need it here it is (Thanks to J-Martin for the logo)

    What does this tool?

    • Displays the IDPS
    • Shows Target ID
    • Displays Motherboard revision
    • Save your IDPS in IDPS.bin file

    When the program starts you will see the typical intro screen, if you choose “Yes” you will see the data from your PS3, if sounds three beeps indicates that it was not possible dump and show the error message, and if all went well sounds a beep and you are able to see the data

    Automatically saves the IDPS in dev_hdd0/IDPS.bin, you must open it with a hex editor and look hexadecimal values, for example (IDPS false, I will not reveal my IDPS):

    e.g Notepad


    Hex Editor

    00 00 00 01 00 85 00 05 87 15 A4 4D 47 64 F6 AA

    The IDPS in this case would be: 00 00 00 01 00 85 00 05 87 15 A4 4D 47 64 F6 AA

    It has been tested on PS3 FAT, in SLIM should work perfectly too


  • Posted by GregoryRasputin , on 20/03/2012 , @ 05:47am


    PS3/PS Vita developer SKFU has released a proxy for use with the PS Vita, here is a quote from the source:

    This application in beta stage currently has the following features:

    Proxy especially for PS VITA, but surely works for anything
    Filters especially for PlayStation Network traffic
    Automatic fixes of misformated URL’s
    Raw data, DNS, and URL replacement
    “Last request” fast access
    SSL support
    Save Logs

    Please be sure as always to have the Visual C++ 2008 redistributables and OpenSSL, both 32-bit version installed correctly on your computer.

    Thanks for your great support!

    - SKFU