Just finished my latest update for PS3Tools GUI Edition. I added quite a bit of changes in this version, scroll down to the Change log to see.
- .SPU is now extension for emulator
- SPU editor
- Edit SPU files for emulator
- Save SPU files for emulator whilst the program still open for faster emulation
- A label that tells whether it’s currently emulating or not
- SPU emulator has message boxes now upon successeions or errors
- SPU refreshed button fixed
- Changed interface for LS and codewatcher
- Debug pkg decryption temporarily removed
- checks pkg type now
- SELF encryption added
- Filter added to opening SPU file on editor and emulator so it narrows it down to just .SPU files
- CEX2DEX now will tell if validation is done
- Test.SPU included for testing
- Included missing .dll for SPU emulation
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I had some reports the Debug pkg decryption wasn’t working, so I removed until further notice.
TEST.SPU:
Code:
#Example
# to make a comment use #
This is how to load a file
#elf,file.elf,true #the ext first the comma then the file name and ext.
#place the file to load in program folder
#now just load this test.SPU file and in r3[0]
#here is how you would test a register
#r,3,0,0xdead0000 #meaning r3[0] #shows in leftside
r,3,0,0xdead0000 #above^
r,5,0,0xbabe0000 #r5[0]
r,4,1,0xcafe0000 #r4[1]
r,127,0,0xbeef0000 #r127[0]
r,54,2,0xdead0000 #r54[2]
Nice little example I made up, I commented on it to give you a little understanding. Still gotta give props to KDSBest for original creation.
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Read the license file in download.
07-22-2012
01:26 PM
Wow thank you [MENTION=209397]PsDev[/MENTION]
07-23-2012
06:28 PM
07-23-2012
06:30 PM
on IRC i would say he is a bot ;-)
07-23-2012
07:47 PM
PSDev, pkg handling code does have same math's error for big pkg files. Check it please
07-23-2012
08:24 PM
07-24-2012
12:08 PM
how can i use this tool to make my games play diskless.Let the eboot show hdd0 destinations and not bd drive.
07-25-2012
07:38 PM
PsDev, try 4gb+ ones please