• Hey, guys. After a brief down period (I was working on my website and KickStarter project, more on that later), I wanted to post some stuff here, and I figure nobody ever posts' stuff about emulators really. At least, not like this! I figure maybe to keep myself busy, I should post here every week or so and update everybody on some emulation news. Since it seems like that's what I'm good at!

    So first, let's talk about emulators as a whole. An emulator is a program that runs on a device/computer/game console to simulate another system. A ROM is the game you want to play (sometimes in the form of disc images [AKA ISO, BIN/CUE, MDF/MDS, etc.], like for Sega CD or PlayStation). So you download an emulator, extract or install it, then load a ROM. Ah, technology. If you want a full tutorial, my YouTube channel will have one soon. Again, more on that later. Today, I am going to tell you guys what has been happening in the emulation world since the last time I posted on my website (about January)(in case you don't follow more than the PS3 scene).

    1. PCSX2 is preparing version 1.0!

    This is huge news. For a couple reasons. First, this is the only decent PS2 emulator. So this or nothing basically! But that's okay, since the emulator runs any game you would want to play! Just in the last month, there have been over 1000 commits to the SVN. Now, the 1.0 build is being prepared and the changes it brings are numerous. For those of you still using 0.9.8, you really should upgrade. It adds better sound emulation, better plugin loading, better video emulation, automatic region patching, a much better controller driver, and a whole slew of new games work. Even more games are now under the playable status. So go to PCSX2.net and download the latest SVN build and try it out!

    2. DXBX has an SVN commit after almost two years!

    I saw this on my RSS reader and almost pooped my pants. This is currently the best Xbox emulator. Unfortunately, it didn't do much at the beginning of development, since it was based on CXBX (another good one), but after a while it evolved into my favorite Xbox emulator. The SVN commit only brought updated documentation, updated languages, added more XDK samples and more test homebrew, and fixed a crap-ton of bugs, but if this means they are continuing the project, then we can finally play those Xbox exclusives on the comfort of our PC. Sounds nice, right?

    3. JPCSP preparing to add online support

    The last 50 commits or so mention sceOnline a lot. For those who don't know, that means true online emulation and support! No more lag, better support, more games, etc. Not much else to say other than now, some games that supported online that didn't work mysteriously started working…

    4. PCSP updated to 0.5.5 and re-write is now called PSPE4ALL

    Again, not a whole lot to say. PCSP was updated to fix a bunch of nasty bugs, and the new version will be on PSPE4ALL.com when it is released.

    5. Soywiz PSP emulator progress

    I have noticed with every build that more games work, the emulator and games run faster, and the he keeps adding features. This is probably my second favorite emulator now, surpassing PCSP in features and emulation.

    6. MAME and MESS teams announce a merger

    This is pretty big news. Since they share the same codebase, and they have most members working on both, they decided to merge the emulators, calling it UME or Universal Machine Emulator. This will have good and bad things about it. First, the bad things. First, it will take a while for developers of frontends and fork builds to re-adjust. Second, this means no more MAMEUI/MESSUI, but UMEUI (I don't know, it doesn't sound as good). However, the good things outweigh the bad. Less money spent on separate website hosting, people can ask questions on one forum and one IRC, faster development, easier to communicate with SVN/bug tracker, the list goes on and on. MAME and MESS need a ton of work before the merger, and even after that they will still need lots and lots of work. An example is Phillips CD-i, Virtual Boy, and Panasonic 3DO emulation is REALLY bad in MESS. MAME has always been hard to use, it re-scans for ROMS every time you start the emulator? It takes like 20 minutes for it to scan, only to find out that you have 4 ROMS in your ROMS directory. I could've jailbroken the PS3 in the time MAME has taken away from me. Plus, no GUI is built-in. Um, why? It's really a problem using GUI's built by people who might not understand how MAME/MESS work. URGH. Oh, well. UME will be a start over for both emulators, so hopefully some progress will be easier and faster. And hopefully you weren't using MESS anyway, that's what dedicated emulators are for!

    7. Time to set the record straight…

    The following systems DO NOT HAVE emulators:

    Nintendo 3DS (Similar to other DS systems, so it shouldn't be too hard)
    PlayStation Vita
    Xbox 360
    PlayStation 3 (RPCS3, but it's still incomplete)

    8. Speaking of RPCS3…

    RPCS3 has added over 40 CPU instructions, RSX support, better SPE/SPU emulation, and added a PSP emulator! And all in about a handful of commits!

    9. Some thoughts…

    I can understand why the PS3/PS Vita and Xbox 360 haven't been emulated yet, but it seems that the 3DS might be easier than we thought to emulate. The author of DeSmuME said on the forums he thinks he will focus on 3DS emulation for after 1.0, but he says he thinks he can do it before anyone else can, as well as do it faster. He must know something I don't!

    10. Wrap up

    In conclusion, I hope this has been informative. Or at least you learned something cool. But anyway, go to EmuCR.com for all the latest builds, and if you have questions about emulation or anything just ask! Eventually, I want to do some more stuff via YouTube and on my website, so check my website http://turtlesprojects.sf.net/ for info. Also, my Twitter is @vgturtle127, my YouTube username is vgturtle127 (nothing there yet), and you can add me on Facebook too. Have a nice day!

    Discuss in Forums (47)


  • 47 Comments

    1. MajorDisaster
      07-12-2012
      04:22 PM
      1

      Wow thank you much appreciated.

    2. superfurry
      07-12-2012
      04:44 PM
      2

      Originally Posted by vgturtle127
      Hey, guys. After a brief down period (I was working on my website and KickStarter project, more on t... [Read More]
      I'm working on a rom manager plus program as we speak with lots of features , maybe even emulator integration

    3. Enkanel
      07-12-2012
      04:57 PM
      3

      Thanks for the news, it's really interesting =)

    4. One2thr456svn
      07-12-2012
      04:58 PM
      4

      Hey thank for this read it was good to see, I did not know that there was an update to PCSX2, I have been using the older version, some game play ok while some lagged a bit, I wish there was a version for the Mac OS cause i have to run Parallels the run PCSX2 on top of that but with 16 GB it is not much issues but I would like to just run it from the Mac just the same

    5. synce
      07-12-2012
      04:59 PM
      5

      Thinking about PS3 emulation, I really don't see myself wanting to replay most PS3 games 10 years from now. But is it interesting to see developments made

    6. vgturtle127
      07-12-2012
      05:00 PM
      6

      Originally Posted by superfurry
      I'm working on a rom manager plus program as we speak with lots of features , maybe even emulator integration
      The only problem with ROM managers, is the only system they are usually useful for is MAME. And the only problem with MAME is that it scans every time for ROMS. And the only problem with that is it defeats the purpose of ROM mangers, unless you can create an XML database with all the titles in it that MAME scans every time instead of the ROMS directory. But if you do that, then it thinks you have all the games. SO, if you could create something that takes the games you have and puts it into the database, that would be the best ROM manager ever!
      ************* [ - Post Merged - ] *************
      Originally Posted by synce
      Thinking about PS3 emulation, I really don't see myself wanting to replay most PS3 games 10 years from now. But is it interesting to see developments made
      You can't see yourself going back to play Uncharted, or PlayStation All-Stars, or LBP? I can see myself playing those games. They're like classics. Just saying, I love playing games old and new!
      ************* [ - Post Merged - ] *************
      Originally Posted by One2thr456svn
      Hey thank for this read it was good to see, I did not know that there was an update to PCSX2, I have been using the older version, some game play ok while some lagged a bit, I wish there was a version for the Mac OS cause i have to run Parallels the run PCSX2 on top of that but with 16 GB it is not much issues but I would like to just run it from the Mac just the same
      Yeah, no SVN builds for Mac. They said the reason is the code is the same on all platforms, so when 1.0 is out it will be out with Linux and Windows as well. I wish the buildbot had Mac OS and Linux builds too.

    7. pizza
      07-12-2012
      05:09 PM
      7

      Nice to read, thank you very much for the informations.

      I wonder if someone could port the new PCSX2 version to the PS3

    8. vgturtle127
      07-12-2012
      05:12 PM
      8

      Originally Posted by pizza
      Nice to read, thank you very much for the informations.

      I wonder if someone could port the new PCSX2 version to the PS3
      You could, but it would be kind of difficult considering you would have to take a x86 based emulator, convert it to PPC, then fix everything that broke. Haha. But possible...

    9. superfurry
      07-12-2012
      05:14 PM
      9

      Originally Posted by vgturtle127
      The only problem with ROM managers, is the only system they are usually useful for is MAME. And the only problem with MAME is that it scans every time for ROMS. And the only problem with that is it defeats the purpose of ROM mangers, unless you can create an XML database with all the titles in it that MAME scans every time instead of the ROMS directory. But if you do that, then it thinks you have all the games. SO, if you could create something that takes the games you have and puts it into the database, that would be the best ROM manager ever!
      ************* [ - Post Merged - ] *************


      You can't see yourself going back to play Uncharted, or PlayStation All-Stars, or LBP? I can see myself playing those games. They're like classics. Just saying, I love playing games old and new!
      ************* [ - Post Merged - ] *************


      Yeah, no SVN builds for Mac. They said the reason is the code is the same on all platforms, so when 1.0 is out it will be out with Linux and Windows as well. I wish the buildbot had Mac OS and Linux builds too.
      Well what it's going to do is take all the tons you have for every system not ins kudos stupid ones like old vic 20's and things like that and databases it like a collection . I'm midway through it I should have a alpha out soon il let you have a look , I'm putting a FTP into it to so can copy across to any console with a file manger and FTP access and some other stuff to . Still a long way to go yet

    10. vgturtle127
      07-12-2012
      05:18 PM
      10

      Originally Posted by superfurry
      Well what it's going to do is take all the tons you have for every system not ins kudos stupid ones like old vic 20's and things like that and databases it like a collection . I'm midway through it I should have a alpha out soon il let you have a look , I'm putting a FTP into it to so can copy across to any console with a file manger and FTP access and some other stuff to . Still a long way to go yet
      I like the VIC-20. What is defined as a stupid one?

      Also, just so you know I currently only have a PC and a PS3, and the PS3 is unfortunately on 4.21. Or as I like to call it, the "OFFICIAL way to brick your playstation" firmware. So no PS3 either. But I will test the PC version rigorously.

    11. superfurry
      07-12-2012
      05:22 PM
      11

      Originally Posted by vgturtle127
      I like the VIC-20. What is defined as a stupid one?
      Well you know way I mean I'm just going to do the ones that had the most games out on it to start with . I love spectrum so it will have that might even put some rom sets in with it ones that are legal to .might even stick others **** it Clive Sinclair won't do ought lol

    12. superfurry
      07-12-2012
      05:24 PM
      12

      Oh by the way it will only be a pc version I ain't making it for ps3.

    13. vgturtle127
      07-12-2012
      05:28 PM
      13

      Originally Posted by superfurry
      Well you know way I mean I'm just going to do the ones that had the most games out on it to start with . I love spectrum so it will have that might even put some rom sets in with it ones that are legal to .might even stick others **** it Clive Sinclair won't do ought lol
      Oh, okay. Yeah, some systems most people probably don't emulate. But adding any should be easy as long as there is a good system in place.
      ************* [ - Post Merged - ] *************
      Originally Posted by superfurry
      Oh by the way it will only be a pc version I ain't making it for ps3.
      Oh, right. Well, I just meant I can't FTP anything to my PS3 since it's on OFW/OBW (Official brick firmware).

    14. superfurry
      07-12-2012
      05:32 PM
      14

      Originally Posted by vgturtle127
      Oh, okay. Yeah, some systems most people probably don't emulate. But adding any should be easy as long as there is a good system in place.
      Yeah exactly just gotta make a good data base . I want to find a good place I can rip rip the box covers from . Biti have an idea for that to . It's just taking time I am working on something else to at the same time . But emulators that run from the command line I should be able to launch from within . I just need a bit kite experience with data basing first

    15. vgturtle127
      07-12-2012
      05:42 PM
      15

      Originally Posted by superfurry
      Yeah exactly just gotta make a good data base . I want to find a good place I can rip rip the box covers from . Biti have an idea for that to . It's just taking time I am working on something else to at the same time . But emulators that run from the command line I should be able to launch from within . I just need a bit kite experience with data basing first
      There is vgboxart.com, coverartproject.net, covergalaxy.com, and then theoldcomputer.com A good start at least.

    16. superfurry
      07-12-2012
      05:43 PM
      16

      Yeah I know of a couple of them . Il post in here when I've made some more progress

    17. vgturtle127
      07-12-2012
      05:53 PM
      17

      Originally Posted by superfurry
      Yeah I know of a couple of them . Il post in here when I've made some more progress
      Someone should make a torrent of every game cover in high resolution for every system available. I'd download it.

    18. LiteSoul
      07-12-2012
      06:04 PM
      18

      Great post and nicely explained, thanks!

    19. vgturtle127
      07-12-2012
      06:07 PM
      19

      Originally Posted by LiteSoul
      Great post and nicely explained, thanks!
      Thanks man. And thanks to everyone else who liked it and said thanks. Makes it all worth it. Thanks to the moderators and Pirate and everyone else for making this site the only site I want to post on!

    20. steloukos
      07-12-2012
      06:33 PM
      20

      Hi all..
      Speaking of emulators, i would like to ask a question. I've searched the whole internet for a month now, trying to find if i can put snapshots in roms in FBA Next emulator, make it work somehow like the MAME emulator. I have about 7GB of roms and i don't know which one is which. I noticed that in the directory of FBA Next there are a couple folders , like..icons, preview..etc Any help would be appreciated.

    21. vgturtle127
      07-12-2012
      06:42 PM
      21

      Originally Posted by steloukos
      Hi all..
      Speaking of emulators, i would like to ask a question. I've searched the whole internet for a month now, trying to find if i can put snapshots in roms in FBA Next emulator, make it work somehow like the MAME emulator. I have about 7GB of roms and i don't know which one is which. I noticed that in the directory of FBA Next there are a couple folders , like..icons, preview..etc Any help would be appreciated.
      What systems are you trying to emulate? Also, why 7GB and why don't you know which ones are which? How are they named? You might be able to, but I'm not sure about the PS3 version is the only thing. My experience with PS3 emulators ended way back shortly after the GeoHot jailbreak, someone updated my PS3. I know in FBA on PC, you can and if you know which games you have and/or go through them and find the ones you want, you could put previews and covers for them.

    22. steloukos
      07-12-2012
      06:50 PM
      22

      Yes, i was talking about FBA Next on PS3. I suppose the directories are the same as the PC version. I just have 7GB of roms, doesn't mean i play all of them . For example, the punisher..we all know that game, i can find it in the rom list, but i would like to have the option to see a cover from the game before i choose to load it. If it is possible on pc version, could you tell me in which folder should i put the snapshots?Thanks in advance..

    23. vgturtle127
      07-12-2012
      07:15 PM
      23

      Originally Posted by steloukos
      Yes, i was talking about FBA Next on PS3. I suppose the directories are the same as the PC version. I just have 7GB of roms, doesn't mean i play all of them . For example, the punisher..we all know that game, i can find it in the rom list, but i would like to have the option to see a cover from the game before i choose to load it. If it is possible on pc version, could you tell me in which folder should i put the snapshots?Thanks in advance..
      Previews folder, at least that was the folder last time I used FBA. And yeah, the punisher was pretty awesome.

    24. TitaniumL
      07-12-2012
      07:47 PM
      24

      I'm not a dev at all, but I do have a curious question if that's ok. I keep reading about PS3 being PPC and it's difficult having to convert/use x86 based emulators on it. My question is, instead of converting x86 to PPC, isn't there a way to have a x86 emulator to run all the x86 based emulators on a PPC machine? I think devs have already thought about it before but I never saw any mention of it and I'm curious to know

    25. SonofUgly
      07-12-2012
      07:52 PM
      25

      Actually someone started working on a 360 emulator, he worked on it for a few months, but has posted about it half a year. It's called Xenia and was started by a Google employee, who started the first PSP emulator, pspplayer.
      http://www.noxa.org/blog/category/projects/xenia/
      And there was a forum member on ngemu.com that claimed to be working on a 360 emu, but never uploaded anything and has mostlikely given up.

      Also here's a decent discussion on the state of 3DS hacking and emulation, according to it, it's going to be a while:
      http://forums.ngemu.com/showthread.p...31#post1973949

    26. vgturtle127
      07-12-2012
      09:05 PM
      26

      Originally Posted by TitaniumL
      I'm not a dev at all, but I do have a curious question if that's ok. I keep reading about PS3 being PPC and it's difficult having to convert/use x86 based emulators on it. My question is, instead of converting x86 to PPC, isn't there a way to have a x86 emulator to run all the x86 based emulators on a PPC machine? I think devs have already thought about it before but I never saw any mention of it and I'm curious to know
      You mean make a PowerPC application that runs x86 applications? A dynamic recompilation is how most people convert things. Which makes it much easier. https://en.wikipedia.org/wiki/Dynamic_recompilation
      ************* [ - Post Merged - ] *************
      Originally Posted by SonofUgly
      Actually someone started working on a 360 emulator, he worked on it for a few months, but has posted about it half a year. It's called Xenia and was started by a Google employee, who started the first PSP emulator, pspplayer.
      http://www.noxa.org/blog/category/projects/xenia/
      And there was a forum member on ngemu.com that claimed to be working on a 360 emu, but never uploaded anything and has mostlikely given up.

      Also here's a decent discussion on the state of 3DS hacking and emulation, according to it, it's going to be a while:
      http://forums.ngemu.com/showthread.p...31#post1973949
      A random forum member on NGemu doesn't sound promising. Xenia is not really so much an emulator as a piece of it, basically the interpreter and disassembler. 3DS emulation will not be hard. Anybody who takes five seconds and looks at a 3DS ROM dump in IDA Pro knows they use the same encryption on most of the cartridge. The only difference is the header encryption and compression. No known exploits for the 3DS yet, but those will be easily found since this is a handheld. They always get jailbroken faster, because companies sacrifice the protection when making a handheld. Smaller size. If you glitch the 3DS you can get a weird boot screen. There was also a few attempts to dump the RAM, so it's already in the works.

    27. jalaneme
      07-12-2012
      09:14 PM
      27

      Originally Posted by superfurry
      Oh by the way it will only be a pc version I ain't making it for ps3.
      So why is this mentioned on a ps3 news website? Regardless i am going to try out the ps2 emulator, i have pc that can pretty much run everything now, i can't wait to try it, does it have cheat code support?

    28. vgturtle127
      07-12-2012
      09:23 PM
      28

      Originally Posted by jalaneme
      So why is this mentioned on a ps3 news website? Regardless i am going to try out the ps2 emulator, i have pc that can pretty much run everything now, i can't wait to try it, does it have cheat code support?
      It's mentioned because this isn't just a PS3 news site. And yes, it has "cheat code support". If by that, you mean AR/GameShark codes or manual hex codes/RAM editing.

    29. malex
      07-12-2012
      11:27 PM
      29

      I can't honestly say the MESS/MAME merger was to my licking... but I understand, still sort of wished they would have kept separate binaries until the merger was better.... or until MESS wasn't... well a MESS. I've been a fan of MAME since the .30 releases, but never been much of a MESS guy. Stand along console emus have always been so much better IMO.

      Thanks for the news, I'll always welcome emulation and fan translation news

    30. General Plot
      07-13-2012
      03:02 AM
      30

      Yeah, PCSX2 is preparing for a 1.0 release soon, but I do want to point out one very important note: this is by no means a finished project. People seem to get the impression that going from 0.x to 1.0 means it's pretty much done. Especially with this project, as we've had 0.x versions and subversions for a long time. Just to give an idea, I got into the group during 0.7, and that was 2004. There's still a bit of work left (mostly in GS emulation), but many games are indeed now fully playable. As a side note, the lead developer (my brother in law ), Refraction, is getting married tomorrow.

    31. elmondo
      07-13-2012
      04:21 AM
      31

      PlayStation 3 (RPCS3, but it's still incomplete)

      8. Speaking of RPCS3…

      RPCS3 has added over 40 CPU instructions, RSX support, better SPE/SPU emulation, and added a PSP emulator! And all in about a handful of commits!
      Yeah !
      in first version that ever come out i tried to run game Midnight Club LA CE, and i was able to see loading screen (nothing more, crash), i was so happy !

      its good to know that there is some progress

      the whole team of www.ps3-hack.com.pl keeps fingers crossed to get running game in the future on PC. Grtz.

    32. Blast
      07-13-2012
      08:54 AM
      32

      Great PS2 Emulator

    33. spyckotic
      07-13-2012
      10:07 AM
      33

      Not relevant to the topic but.... wow another person from Kansas..heh I don't see that much on the interwebs

    34. WL Dragon
      07-13-2012
      10:11 AM
      34

      can someone give me the link for PCSX2?

    35. malex
      07-13-2012
      10:59 AM
      35

      Originally Posted by General Plot
      ...As a side note, the lead developer (my brother in law ), Refraction, is getting married tomorrow.
      Oh boy... guess this means development will be halted for a few months until your bodies recover from the drinking binge. As my buddy would say "Congratulations on losing your freedom" LOL! Seriously though, congrats to him, and have fun.

    36. General Plot
      07-13-2012
      11:06 AM
      36

      Originally Posted by WL Dragon
      can someone give me the link for PCSX2?
      The main official site is here: http://www.pcsx2.net/ and if you're interested in trying it out, I suggest using the latest build, which can be found on our SVN build bot pages here: http://buildbot.orphis.net/pcsx2/ and here http://pcsx2.net/download/development/svn.html. Obvioulsy highest build revision is the newest.

      Originally Posted by malex
      Oh boy... guess this means development will be halted for a few months until your bodies recover from the drinking binge. As my buddy would say "Congratulations on losing your freedom" LOL! Seriously though, congrats to him, and have fun.
      Nah, Ref's a lightweight when it comes to alcohol and rama and the other devs will still be busy with fixes. We even have CKemu (for those familiar with team members) coming in for the wedding, and he's arriving today. It's strange to think the three of us relied on the net to talk, with me being in New York, Ref being here in Plymouth and CK living in Lincoln. This will be the first time we have been in the same place at the same time. Never knew getting in the project would lead to this.

    37. CrashSerious
      07-13-2012
      11:09 AM
      37

      Originally Posted by vgturtle127
      You could, but it would be kind of difficult considering you would have to take a x86 based emulator, convert it to PPC, then fix everything that broke. Haha. But possible...
      I'll weigh in here, I think it is possible but I'm not sure the hurdle is taking an x86 emulator and porting it to PPC... after all, the source is C++ and the compiler would do that for you.

      Now, understand-- I haven't looked through the code in it's entirety (nor do I intend to do so) but it appears that the major hurdle is once again the graphics library. However, I've only spend 20 minutes looking at the code... but graphics libraries are typically the hurdle in my experience. (That and sound... still need to fix that in PS3Roar and my still yet unreleased intellivision emulator.) But... maybe that's what you meant by x86 code... that it wasn't written with portability in mind.

      [MENTION=184159]vgturtle127[/MENTION] You'll notice most, but not all, emulators for the PS3 use SDL or have a SDL port for them available. That's because that's the only cross platform graphics library that's truly available for the PS3 is SDL.

    38. malex
      07-13-2012
      11:14 AM
      38

      Originally Posted by General Plot
      ... Never knew getting in the project would lead to this.
      True love triumphs over all LOL!

    39. doc81
      07-13-2012
      06:46 PM
      39

      cool info to know about the PS2 v1.0 emu, ill look into it.
      Also you did not mention the hard to emulate consoles, like sega saturn and atari jaguar, i still am waiting for a decent jaguar emulator to run kasumi ninja (the first mortal kombat like game on jaguar) and saturn is pretty busy with yabause, so thats in the works.
      I have been out of the emu stuff quite a while, i started with neoragex, back in the day heeheheheh (still know the program getright ??? and 56 k modem hehehhe)
      I was still hoping for a very good N64 emu that runs perfect and no crackel sound on some games. So my aim is the everdrive64, its like a copy box but compressed in a game card that runs SD cards with lots of roms on a original n64 console.....so emulators are bit out of the run for me.

      the last emulator i was getting to run with almost all roms was the ArcadePC loader (you might know it as taito type x) so thats it. Good stuff man.
      More news on rare emulators or big updates.

      Peace dude

    40. zorak_torok
      07-14-2012
      06:56 AM
      40

      I miss the emulation days... highlight for me was when ultrahle hit the cnn and BLEEM tried going to stores. I still love emulation.. atleast 40% the reason i started breaking my systems to play them again... I was 5 when I got my atari 2600 so I guess I'm round one for the gaming generation... no game coming out, no matter what it may offer albeit a nastalgia spoof or otherwise can capture the same essence of the older games. Don't get me wrong at all, I like newer games MORE than has beens, but its like the 60's... or so I hear... I can't help but laugh seeing mario64 on a pspgo, i laugh too at the arcades people are forced to make because no one (states anyway) will help keep em alive. Anyone with a cheap mk usb joystick?

    41. WL Dragon
      07-14-2012
      04:27 PM
      41

      Originally Posted by General Plot
      The main official site is here: http://www.pcsx2.net/ and if you're interested in trying it out, I suggest using the latest build, which can be found on our SVN build bot pages here: http://buildbot.orphis.net/pcsx2/ and here http://pcsx2.net/download/development/svn.html. Obvioulsy highest build revision is the newest.


      Nah, Ref's a lightweight when it comes to alcohol and rama and the other devs will still be busy with fixes. We even have CKemu (for those familiar with team members) coming in for the wedding, and he's arriving today. It's strange to think the three of us relied on the net to talk, with me being in New York, Ref being here in Plymouth and CK living in Lincoln. This will be the first time we have been in the same place at the same time. Never knew getting in the project would lead to this.
      thanks for your time

    42. Squarepusher2
      07-19-2012
      03:44 AM
      42

      Originally Posted by CrashSerious

      [MENTION=184159]vgturtle127[/MENTION] You'll notice most, but not all, emulators for the PS3 use SDL or have a SDL port for them available. That's because that's the only cross platform graphics library that's truly available for the PS3 is SDL.
      Most of them actually don't. RetroArch and my standalone PS3 emulators (which have now merged into RetroArch) at this point represents 90% of all emus available on PS3, and none of them use SDL for anything - for obvious reasons - that it's not worth it jumping through a dozen fluffy/bloated abstraction layer hoops just to get to the underlying RSX video/Cell audio driver.

      SDL is a last resort for a quick and dirty port - but ideally you rewrite the code and find a way around it - I wouldn't recommend going through SDL on any embedded device out there.

      And just before you ask - RetroArch compiles on PSL1GHT too in addition to the PS3 SDK - and it still doesn't use SDL for anything. Nor do any of the libretro ports right now that are available for the PS3 or 360 versions of RetroArch.

    43. vgturtle127
      07-22-2012
      10:48 AM
      43

      Originally Posted by General Plot
      Yeah, PCSX2 is preparing for a 1.0 release soon, but I do want to point out one very important note: this is by no means a finished project. People seem to get the impression that going from 0.x to 1.0 means it's pretty much done. Especially with this project, as we've had 0.x versions and subversions for a long time. Just to give an idea, I got into the group during 0.7, and that was 2004. There's still a bit of work left (mostly in GS emulation), but many games are indeed now fully playable. As a side note, the lead developer (my brother in law ), Refraction, is getting married tomorrow.
      I know you guys keep saying that, but every game I ever try, works 100%! I have talked to the developers all the time, they always say "It won't be done for a while". I think you guys will say that until all the obscure games work 100% and add every possible feature and implement every single hardware and software device for the PS2. In my opinion, everything you guys add from here until 1.0 is just icing on the wedding cake! Congrats, by the way!
      ************* [ - Post Merged - ] *************
      Originally Posted by spyckotic
      Not relevant to the topic but.... wow another person from Kansas..heh I don't see that much on the interwebs
      Tech people form Kansas usually don't make themselves known to communities, they are mostly shy in Kansas. I guess I'm more outgoing. I've noticed people tend to keep to themselves, not that people aren't outgoing in Kansas.
      ************* [ - Post Merged - ] *************
      Originally Posted by CrashSerious
      I'll weigh in here, I think it is possible but I'm not sure the hurdle is taking an x86 emulator and porting it to PPC... after all, the source is C++ and the compiler would do that for you.

      Now, understand-- I haven't looked through the code in it's entirety (nor do I intend to do so) but it appears that the major hurdle is once again the graphics library. However, I've only spend 20 minutes looking at the code... but graphics libraries are typically the hurdle in my experience. (That and sound... still need to fix that in PS3Roar and my still yet unreleased intellivision emulator.) But... maybe that's what you meant by x86 code... that it wasn't written with portability in mind.

      @vgturtle127 You'll notice most, but not all, emulators for the PS3 use SDL or have a SDL port for them available. That's because that's the only cross platform graphics library that's truly available for the PS3 is SDL.
      Yeah, I remember now I said some things kind of weird on my post (which will be updated today), SDL is awesome no matter what you use it for, though! Yeah, I was thinking it wasn't really designed for embedded and proprietary CPUs/hardware (if you know what I mean).
      ************* [ - Post Merged - ] *************
      Originally Posted by Squarepusher2
      Most of them actually don't. RetroArch and my standalone PS3 emulators (which have now merged into RetroArch) at this point represents 90% of all emus available on PS3, and none of them use SDL for anything - for obvious reasons - that it's not worth it jumping through a dozen fluffy/bloated abstraction layer hoops just to get to the underlying RSX video/Cell audio driver.

      SDL is a last resort for a quick and dirty port - but ideally you rewrite the code and find a way around it - I wouldn't recommend going through SDL on any embedded device out there.

      And just before you ask - RetroArch compiles on PSL1GHT too in addition to the PS3 SDK - and it still doesn't use SDL for anything. Nor do any of the libretro ports right now that are available for the PS3 or 360 versions of RetroArch.
      Cool stuff Squarepusher!
      ************* [ - Post Merged - ] *************
      Originally Posted by doc81
      cool info to know about the PS2 v1.0 emu, ill look into it.
      Also you did not mention the hard to emulate consoles, like sega saturn and atari jaguar, i still am waiting for a decent jaguar emulator to run kasumi ninja (the first mortal kombat like game on jaguar) and saturn is pretty busy with yabause, so thats in the works.
      I have been out of the emu stuff quite a while, i started with neoragex, back in the day heeheheheh (still know the program getright ??? and 56 k modem hehehhe)
      I was still hoping for a very good N64 emu that runs perfect and no crackel sound on some games. So my aim is the everdrive64, its like a copy box but compressed in a game card that runs SD cards with lots of roms on a original n64 console.....so emulators are bit out of the run for me.

      the last emulator i was getting to run with almost all roms was the ArcadePC loader (you might know it as taito type x) so thats it. Good stuff man.
      More news on rare emulators or big updates.

      Peace dude
      I am so glad you asked!

      For the Atari Jaguar - VirtualJaguar all the way. Sega Saturn - you have to use SSF, Yabause, or Saturnin depending on the game and your machine. SSF and Yabause seem to work best, I haven't gone through all my emulators yet to do all the tutorials, but that's on the way! I love NeoRAGEx. It runs everything flawlessly. Best NEO GEO emulator I know. For N64, I usually recommend either 1964 or Project 64 with all the updated libraries and plugins. Mupen64Plus works too, but is harder for an end user to setup.

      ArcadePC Loader is good, combined with MAME/MAMEUI/MAMEUIFX/whatever build and all the other arcade emulators you can get anything to play!

      Kasumi Ninja runs well on VirtualJaguar, but I remember that game well enough to know that the controls sucked and the moves were ridiculous. But with an emulator you can fix the controls, so I guess the game will be much more fun with an emulator. Still have to hold C while you do forward circle to do specials though...

    44. General Plot
      08-01-2012
      05:58 PM
      44

      Originally Posted by vgturtle127
      I know you guys keep saying that, but every game I ever try, works 100%! I have talked to the developers all the time, they always say "It won't be done for a while". I think you guys will say that until all the obscure games work 100% and add every possible feature and implement every single hardware and software device for the PS2. In my opinion, everything you guys add from here until 1.0 is just icing on the wedding cake! Congrats, by the way!(
      Well, some less than obscure games still have glitches, speed issues or just don't run yet. Killzone has corrupted textures in Gsdx hardware mode and MGS 2 & 3 are sluggish still. Dirge of Cerberus is unstable, etc..., but improvements are being made all the time. Thanks, we're looking forward to this release, as it's obviously a major milestone for us.

    45. vgturtle127
      08-14-2012
      11:51 AM
      45

      Originally Posted by General Plot
      Well, some less than obscure games still have glitches, speed issues or just don't run yet. Killzone has corrupted textures in GSDX hardware mode and MGS2 & 3 are sluggish still. Dirge of Cerberus is unstable, etc..., but improvements are being made all the time. Thanks, we're looking forward to this release, as it's obviously a major milestone for us.
      Oh, you see that's weird. MGS2 and 3 run fine for me. I haven't tried Dirge of Cerberus, I will for reporting purposes. I didn't notice Killzone had any problems, and I was running GSDX (since that's the most recently updated plugin, and makes more games playable to boot). I will have to play them all again and test them with all the various setups. But I will say that 1.0 seems to play most games well on even my crappy machine! You guys should be proud, you are the only people who have made a decent PS2 emulator. I wish I had more PS2 games, but I only have some popular titles so far. Every day I get game donations and borrow them from friends though, so if you guys wanna know if a game works let me see if I have it in my collection. Out of 2016 games I probably have about 200-300. Just a guess though. On my hard drive obviously. Don't wanna use the disc drive.

    46. General Plot
      08-15-2012
      03:49 PM
      46

      Ahh, right. Must use skipdraw 2 with Killzone it seems or you get a sliced picture. As reported by refraction on our site:

      Beta Date: 01/06/2012 1.0.0 RC r5257 PGO

      Conditions Tested Under:

      GSdx 5241 SSE41 [01/06/2012]
      LilyPad 0.11.0 r5112 [01/06/2012]
      cdvdGigaherz r4488 [01/06/2012]
      USBnull Driver 0.7.0 [01/06/2012]
      SPU2-X r5172 [01/06/2012]
      DEV9null Driver 0.5.0 [01/06/2012]
      FWnull Driver 0.7.0 [01/06/2012]
      Europe v01.70(27/02/2003) Console
      Usual Recs + Normal Clamps | MTVU 0 | Console 1

      Works fine apart from sliced picture, can be resolved by using Skipdraw 2

      Status
      Playable
      As for the MGS games, I wouldn't be surprised if optimizations had been done to speed them up, I just haven't tested them myself in a while. Seems Dirge of Cerberus is fixed too.

    47. vgturtle127
      08-17-2012
      10:22 PM
      47

      Originally Posted by General Plot
      Ahh, right. Must use skipdraw 2 with Killzone it seems or you get a sliced picture. As reported by refraction on our site:



      As for the MGS games, I wouldn't be surprised if optimizations had been done to speed them up, I just haven't tested them myself in a while. Seems Dirge of Cerberus is fixed too.
      YAY!

      I seem to remember back in the svn builds a mention of Dirge of Cerberus...but I can't find it. Oh well. Week 3 is coming up and I gotta write about the 1.0 release!

      Nice computer, by the way! I had to sell my good one.