Hey, guys. After a brief down period (I was working on my website and KickStarter project, more on that later), I wanted to post some stuff here, and I figure nobody ever posts' stuff about emulators really. At least, not like this! I figure maybe to keep myself busy, I should post here every week or so and update everybody on some emulation news. Since it seems like that's what I'm good at!
So first, let's talk about emulators as a whole. An emulator is a program that runs on a device/computer/game console to simulate another system. A ROM is the game you want to play (sometimes in the form of disc images [AKA ISO, BIN/CUE, MDF/MDS, etc.], like for Sega CD or PlayStation). So you download an emulator, extract or install it, then load a ROM. Ah, technology. If you want a full tutorial, my YouTube channel will have one soon. Again, more on that later. Today, I am going to tell you guys what has been happening in the emulation world since the last time I posted on my website (about January)(in case you don't follow more than the PS3 scene).
1. PCSX2 is preparing version 1.0!
This is huge news. For a couple reasons. First, this is the only decent PS2 emulator. So this or nothing basically! But that's okay, since the emulator runs any game you would want to play! Just in the last month, there have been over 1000 commits to the SVN. Now, the 1.0 build is being prepared and the changes it brings are numerous. For those of you still using 0.9.8, you really should upgrade. It adds better sound emulation, better plugin loading, better video emulation, automatic region patching, a much better controller driver, and a whole slew of new games work. Even more games are now under the playable status. So go to PCSX2.net and download the latest SVN build and try it out!
2. DXBX has an SVN commit after almost two years!
I saw this on my RSS reader and almost pooped my pants. This is currently the best Xbox emulator. Unfortunately, it didn't do much at the beginning of development, since it was based on CXBX (another good one), but after a while it evolved into my favorite Xbox emulator. The SVN commit only brought updated documentation, updated languages, added more XDK samples and more test homebrew, and fixed a crap-ton of bugs, but if this means they are continuing the project, then we can finally play those Xbox exclusives on the comfort of our PC. Sounds nice, right?
3. JPCSP preparing to add online support
The last 50 commits or so mention sceOnline a lot. For those who don't know, that means true online emulation and support! No more lag, better support, more games, etc. Not much else to say other than now, some games that supported online that didn't work mysteriously started working…
4. PCSP updated to 0.5.5 and re-write is now called PSPE4ALL
Again, not a whole lot to say. PCSP was updated to fix a bunch of nasty bugs, and the new version will be on PSPE4ALL.com when it is released.
5. Soywiz PSP emulator progress
I have noticed with every build that more games work, the emulator and games run faster, and the he keeps adding features. This is probably my second favorite emulator now, surpassing PCSP in features and emulation.
6. MAME and MESS teams announce a merger
This is pretty big news. Since they share the same codebase, and they have most members working on both, they decided to merge the emulators, calling it UME or Universal Machine Emulator. This will have good and bad things about it. First, the bad things. First, it will take a while for developers of frontends and fork builds to re-adjust. Second, this means no more MAMEUI/MESSUI, but UMEUI (I don't know, it doesn't sound as good). However, the good things outweigh the bad. Less money spent on separate website hosting, people can ask questions on one forum and one IRC, faster development, easier to communicate with SVN/bug tracker, the list goes on and on. MAME and MESS need a ton of work before the merger, and even after that they will still need lots and lots of work. An example is Phillips CD-i, Virtual Boy, and Panasonic 3DO emulation is REALLY bad in MESS. MAME has always been hard to use, it re-scans for ROMS every time you start the emulator? It takes like 20 minutes for it to scan, only to find out that you have 4 ROMS in your ROMS directory. I could've jailbroken the PS3 in the time MAME has taken away from me. Plus, no GUI is built-in. Um, why? It's really a problem using GUI's built by people who might not understand how MAME/MESS work. URGH. Oh, well. UME will be a start over for both emulators, so hopefully some progress will be easier and faster. And hopefully you weren't using MESS anyway, that's what dedicated emulators are for!
7. Time to set the record straight…
The following systems DO NOT HAVE emulators:
Nintendo 3DS (Similar to other DS systems, so it shouldn't be too hard)
PlayStation Vita
Xbox 360
PlayStation 3 (RPCS3, but it's still incomplete)
8. Speaking of RPCS3…
RPCS3 has added over 40 CPU instructions, RSX support, better SPE/SPU emulation, and added a PSP emulator! And all in about a handful of commits!
9. Some thoughts…
I can understand why the PS3/PS Vita and Xbox 360 haven't been emulated yet, but it seems that the 3DS might be easier than we thought to emulate. The author of DeSmuME said on the forums he thinks he will focus on 3DS emulation for after 1.0, but he says he thinks he can do it before anyone else can, as well as do it faster. He must know something I don't!
10. Wrap up
In conclusion, I hope this has been informative. Or at least you learned something cool. But anyway, go to EmuCR.com for all the latest builds, and if you have questions about emulation or anything just ask! Eventually, I want to do some more stuff via YouTube and on my website, so check my website http://turtlesprojects.sf.net/ for info. Also, my Twitter is @vgturtle127, my YouTube username is vgturtle127 (nothing there yet), and you can add me on Facebook too. Have a nice day!




07-12-2012
04:22 PM
Wow thank you much appreciated.
07-12-2012
04:44 PM
07-12-2012
04:57 PM
Thanks for the news, it's really interesting =)
07-12-2012
04:58 PM
Hey thank for this read it was good to see, I did not know that there was an update to PCSX2, I have been using the older version, some game play ok while some lagged a bit, I wish there was a version for the Mac OS cause i have to run Parallels the run PCSX2 on top of that but with 16 GB it is not much issues but I would like to just run it from the Mac just the same
07-12-2012
04:59 PM
Thinking about PS3 emulation, I really don't see myself wanting to replay most PS3 games 10 years from now. But is it interesting to see developments made
07-12-2012
05:00 PM
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07-12-2012
05:09 PM
Nice to read, thank you very much for the informations.

I wonder if someone could port the new PCSX2 version to the PS3
07-12-2012
05:12 PM
07-12-2012
05:14 PM
07-12-2012
05:18 PM
Also, just so you know I currently only have a PC and a PS3, and the PS3 is unfortunately on 4.21. Or as I like to call it, the "OFFICIAL way to brick your playstation" firmware. So no PS3 either.
07-12-2012
05:22 PM
07-12-2012
05:24 PM
Oh by the way it will only be a pc version I ain't making it for ps3.
07-12-2012
05:28 PM
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07-12-2012
05:32 PM
07-12-2012
05:42 PM
07-12-2012
05:43 PM
Yeah I know of a couple of them . Il post in here when I've made some more progress
07-12-2012
05:53 PM
07-12-2012
06:04 PM
Great post and nicely explained, thanks!
07-12-2012
06:07 PM
07-12-2012
06:33 PM
Hi all..
Speaking of emulators, i would like to ask a question. I've searched the whole internet for a month now, trying to find if i can put snapshots in roms in FBA Next emulator, make it work somehow like the MAME emulator. I have about 7GB of roms and i don't know which one is which. I noticed that in the directory of FBA Next there are a couple folders , like..icons, preview..etc Any help would be appreciated.
07-12-2012
06:42 PM
07-12-2012
06:50 PM
Yes, i was talking about FBA Next on PS3. I suppose the directories are the same as the PC version. I just have 7GB of roms, doesn't mean i play all of them
. For example, the punisher..we all know that game, i can find it in the rom list, but i would like to have the option to see a cover from the game before i choose to load it. If it is possible on pc version, could you tell me in which folder should i put the snapshots?Thanks in advance..
07-12-2012
07:15 PM
07-12-2012
07:47 PM
I'm not a dev at all, but I do have a curious question if that's ok. I keep reading about PS3 being PPC and it's difficult having to convert/use x86 based emulators on it. My question is, instead of converting x86 to PPC, isn't there a way to have a x86 emulator to run all the x86 based emulators on a PPC machine? I think devs have already thought about it before but I never saw any mention of it and I'm curious to know
07-12-2012
07:52 PM
Actually someone started working on a 360 emulator, he worked on it for a few months, but has posted about it half a year. It's called Xenia and was started by a Google employee, who started the first PSP emulator, pspplayer.
http://www.noxa.org/blog/category/projects/xenia/
And there was a forum member on ngemu.com that claimed to be working on a 360 emu, but never uploaded anything and has mostlikely given up.
Also here's a decent discussion on the state of 3DS hacking and emulation, according to it, it's going to be a while:
http://forums.ngemu.com/showthread.p...31#post1973949
07-12-2012
09:05 PM
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07-12-2012
09:14 PM
07-12-2012
09:23 PM
07-12-2012
11:27 PM
I can't honestly say the MESS/MAME merger was to my licking... but I understand, still sort of wished they would have kept separate binaries until the merger was better.... or until MESS wasn't... well a MESS. I've been a fan of MAME since the .30 releases, but never been much of a MESS guy. Stand along console emus have always been so much better IMO.

Thanks for the news, I'll always welcome emulation and fan translation news
07-13-2012
03:02 AM
Yeah, PCSX2 is preparing for a 1.0 release soon, but I do want to point out one very important note: this is by no means a finished project. People seem to get the impression that going from 0.x to 1.0 means it's pretty much done. Especially with this project, as we've had 0.x versions and subversions for a long time. Just to give an idea, I got into the group during 0.7, and that was 2004.
There's still a bit of work left (mostly in GS emulation), but many games are indeed now fully playable. As a side note, the lead developer (my brother in law
), Refraction, is getting married tomorrow.
07-13-2012
04:21 AM
in first version that ever come out i tried to run game Midnight Club LA CE, and i was able to see loading screen (nothing more, crash), i was so happy !
its good to know that there is some progress
the whole team of www.ps3-hack.com.pl keeps fingers crossed to get running game in the future on PC. Grtz.
07-13-2012
08:54 AM
Great PS2 Emulator
07-13-2012
10:07 AM
Not relevant to the topic but.... wow another person from Kansas..heh I don't see that much on the interwebs
07-13-2012
10:11 AM
can someone give me the link for PCSX2?
07-13-2012
10:59 AM
07-13-2012
11:06 AM
07-13-2012
11:09 AM
Now, understand-- I haven't looked through the code in it's entirety (nor do I intend to do so) but it appears that the major hurdle is once again the graphics library. However, I've only spend 20 minutes looking at the code... but graphics libraries are typically the hurdle in my experience. (That and sound... still need to fix that in PS3Roar and my still yet unreleased intellivision emulator.) But... maybe that's what you meant by x86 code... that it wasn't written with portability in mind.
[MENTION=184159]vgturtle127[/MENTION] You'll notice most, but not all, emulators for the PS3 use SDL or have a SDL port for them available. That's because that's the only cross platform graphics library that's truly available for the PS3 is SDL.
07-13-2012
11:14 AM
07-13-2012
06:46 PM
cool info to know about the PS2 v1.0 emu, ill look into it.
Also you did not mention the hard to emulate consoles, like sega saturn and atari jaguar, i still am waiting for a decent jaguar emulator to run kasumi ninja (the first mortal kombat like game on jaguar) and saturn is pretty busy with yabause, so thats in the works.
I have been out of the emu stuff quite a while, i started with neoragex, back in the day heeheheheh (still know the program getright ??? and 56 k modem hehehhe)
I was still hoping for a very good N64 emu that runs perfect and no crackel sound on some games. So my aim is the everdrive64, its like a copy box but compressed in a game card that runs SD cards with lots of roms on a original n64 console.....so emulators are bit out of the run for me.
the last emulator i was getting to run with almost all roms was the ArcadePC loader (you might know it as taito type x) so thats it. Good stuff man.
More news on rare emulators or big updates.
Peace dude
07-14-2012
06:56 AM
I miss the emulation days... highlight for me was when ultrahle hit the cnn and BLEEM tried going to stores. I still love emulation.. atleast 40% the reason i started breaking my systems to play them again... I was 5 when I got my atari 2600 so I guess I'm round one for the gaming generation... no game coming out, no matter what it may offer albeit a nastalgia spoof or otherwise can capture the same essence of the older games. Don't get me wrong at all, I like newer games MORE than has beens, but its like the 60's... or so I hear... I can't help but laugh seeing mario64 on a pspgo, i laugh too at the arcades people are forced to make because no one (states anyway) will help keep em alive. Anyone with a cheap mk usb joystick?
07-14-2012
04:27 PM
07-19-2012
03:44 AM
SDL is a last resort for a quick and dirty port - but ideally you rewrite the code and find a way around it - I wouldn't recommend going through SDL on any embedded device out there.
And just before you ask - RetroArch compiles on PSL1GHT too in addition to the PS3 SDK - and it still doesn't use SDL for anything. Nor do any of the libretro ports right now that are available for the PS3 or 360 versions of RetroArch.
07-22-2012
10:48 AM
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For the Atari Jaguar - VirtualJaguar all the way. Sega Saturn - you have to use SSF, Yabause, or Saturnin depending on the game and your machine. SSF and Yabause seem to work best, I haven't gone through all my emulators yet to do all the tutorials, but that's on the way! I love NeoRAGEx. It runs everything flawlessly. Best NEO GEO emulator I know. For N64, I usually recommend either 1964 or Project 64 with all the updated libraries and plugins. Mupen64Plus works too, but is harder for an end user to setup.
ArcadePC Loader is good, combined with MAME/MAMEUI/MAMEUIFX/whatever build and all the other arcade emulators you can get anything to play!
Kasumi Ninja runs well on VirtualJaguar, but I remember that game well enough to know that the controls sucked and the moves were ridiculous. But with an emulator you can fix the controls, so I guess the game will be much more fun with an emulator. Still have to hold C while you do forward circle to do specials though...
08-01-2012
05:58 PM
08-14-2012
11:51 AM
08-15-2012
03:49 PM
Ahh, right. Must use skipdraw 2 with Killzone it seems or you get a sliced picture. As reported by refraction on our site:
08-17-2012
10:22 PM
I seem to remember back in the svn builds a mention of Dirge of Cerberus...but I can't find it. Oh well. Week 3 is coming up and I gotta write about the 1.0 release!
Nice computer, by the way! I had to sell my good one.