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  • Posted by PS3Hax Member News , on 30/11/2012 , @ 12:19pm

     

     

    Sony won’t name the next PlayStation “PS4″, a new rumor claims, instead the new machine will be called ‘PlayStation Omni’ and will be released in September 2013, way before Microsoft launches Xbox Durango.

    To quote:

    Sony is near the middle end part of their Project Orbis, their next generation PS4. It will not be called Playstation 4, teams have started to call the final name as Omni. Omni will reflect their new hardware and content delivery philosophy. Omni will be very capable of doing modern day graphics compared to a Direct X 11 level of technology like Unreal Engine 4 and Frostbite 2. Compared to Wii U, it is better, but not the biggest leap in the world according to developer friends of mine. The key is the Omniviewer, a thin, lite and slick head mounted autosteroptic display that can track the users head and presents a 360 image view with semi transparent AMOLED screens. This can turn any TV into a 3D TV, as well as add extra augmented reality information outside of the TV screen. One application from an entertainment perspective seeing movies in 2k, 4k or IMAX resolutions as their original size where you have to move your head to look at the full picture being displayed. Can also synch with the Vita. The new controllers whether its the Duo-Moves or the Classic DuoShock will have pulse sensors in the grips for biofeedback gameplay. Plans are a Basic Unit with 160 gigs and just the system with controller at $350-$399 and one with the Omniviewer and a pack-in game for $450-$499. Aims are for a September 2013 launch.

     
    [Source] = Dualpixels


  • Posted by hellsing9 , on 30/11/2012 , @ 12:08pm

     

    Problem?

    Say goodbye to glitchers, don’t ask if this is will get someone banned ;) . Treyarch’s *Army* is not very happy about this and i think there are enough reasons not to be. Prestige level is something vital to the game.

    To quote:

    Treyarch’s Security Enforcement Policy for Call of Duty: Black Ops II is in place for a very good reason, and they’re not taking any sh**. Which is why they’ll be coming down hard on glitchers as well. It seems the Black Ops IIcommunity is annoyed: Some have found a Prestige glitch that lets players instantly rank up to Lv. 55; apparently, this involves watching a particular video on the in-built CoD TV option. It might be nifty and all sorts of amusing for cheaters, but Treyarch isn’t amused in the slightest. The studio recentlyrecently Tweeted: “Noticed a few ‘level 10′ guys ruining the party for everyone. Enjoy your new rank while it lasts. Solution (and demotions) incoming.”

    They added that for the “short term,” Edited Films and Emblems will be unavailable, presumably so they can try to fix the issue. It’s no fun playing with people who cheat but then again, if it’s that easy to cheat your way to a Prestige rank, would you really be able to resist? Wouldn’t you want to do it just once? Okay, I probably wouldn’t but I imagine many would.

    [Source] = PSXextreme

  • Posted by hellsing9 , on 30/11/2012 , @ 11:57am

     

    Personally, I’m not sure it’s that close, but who knows?

    Ever since Quantic Dream’s Beyond: Two Souls exploded onto the scene, everyone has been wondering: When? When will be able to play the next emotional opus from the Heavy Rain developer?

    Initially, the story broke on IGN that Sony had given Beyond an official release date of May 25, 2013, as it was seen on the game’s PlayStation listing. However, Sony responded by saying the date was a mistake and the date has reverted to just “2013.” That means we won’t be seeing this hotly anticipated PS3 exclusive at the end of May, as many had hoped after first reading that bit of news.

    …but is that really true? Maybe it was an accidental slip and May 25 is indeed the intended date but for whatever reason, they’re not prepared to announce it just yet. It does seem a tad early based on what we know so far but then again, maybe not… What do you think?

     

    [Source] = PSXextreme

  • Posted by hellsing9 , on 29/11/2012 , @ 04:29pm

     

     

    *Cry* a river over this one. Why always such a *tiny* detail can ignite a chain reaction of endless possible PROBLEMS?. 6.2GB?!? seriously. WTF is wrong with this people? expect some heavy wave of patches…

    To quote:

    While the Blu-ray drive allows for huge gaming experiences that use up the whole 50GB that the discs can hold, an unfortunate side effect is that a lot of games have to have data installed on the PS3 because the data is read slower. Far Cry 3 is one such games, and PSLS can reveal that the game will take up a whopping 6.2GB.

    As the above image (taken from our review copy) shows, people with packed hard drives might want to first upgrade before they buy this game. If you live in Europe and bought a 12GB Super Slim PS3, you’ll definitely have to upgrade if you plan on buying a few more games like this – just remember you’ll have to buy a HDD mounting bracket first. If you do aim to upgrade your PS3′s harddrive, be sure to back up your content on another HDD, use a 2.5″ harddrive and take care not to strip the screws if it’s a fat PS3.

     

    [Source] = playstationlifestyle
     

  • Posted by hellsing9 , on 29/11/2012 , @ 12:15pm

     

    What is this application?:
    This application is for downloading homebrews, emulators, and apps ready to be transferred to your Vita. vHBL & CEF of course.

    To quote:

    While I generally don’t talk about homebrew apps here, this one got my attention.

    The PlayStop Network allows you to download VHBL and CEF homebrews, ready to be transferred to your Vita with not much hassle. Similar to PSN, only on your PC.

    But downloading homebrews is not the main feature, as you can also chat with people using this app, there is also a nice ban feature for the admins, so be sure to file a report if anyone bothers you.

    This is nothing new, we have seen other apps doing the same, including my own work (VHBL Manager), but the chat ability is a really nice addition none of the other apps have done.

    The app has been renamed from PSV Downloader Optimised to PlayStop Network, and has been updated to 1.01, if you want to try it out, you can download it here.
    You can also see the official thread here: http://wololo.net/talk/viewtopic.php?f=52&t=18273

    [Source] = Wololo.net

  • Posted by hellsing9 , on 29/11/2012 , @ 10:44am

     

    Well-known hacker Marcan, who played a part in hacking the PS3, has found out the clock speed of the Wii U. It’s surprising how slow it is, and I’m actually having troubles even thinking that Nintendo went with something like that. It’s a well known fact that the PS3′s Cell and Xbox 360′s Xenon run at 3.0 GHZ each per core, but the Wii U CPU runs at 1.243125 GHz per core.

    “It’s a Three PowerPC 750 type cores (similar to Wii’s Broadway, but more cache),” tweeted Marcan.

    One interesting thing he has revealed is that the Wii U is easier to hack, akin to the Wii. He tweeted that they’re “calling the WiiU security processor the Starbuck (vs. Starlet on Wii). And it seems to be about equally vulnerable, too.”

    He has also revealed the GPU speed of the Wii U, which runs at 549.999755MHz.

    Now these are quite lower than the ones found in the PS3 and Xbox 360, and I honestly can’t believe what I’m reading here.

    Most third-party games so far on the Wii U have been professionally examined to be running slower than their PS3 and Xbox 360 counterparts. Games like Black Ops 2, Mass Effect 3 and even Batman: Arkham City have problems when it comes to maintaining a steady framerate.

     

    Last week we had reported that the Wii U’s RAM  is a certain percentage lower than the PS3 and Xbox 360. You can read the article over here. Many developers like 4A Games have claimed that Wii U’s CPU is horrible (that’s got to hurt) whereas Tecmo believes that it is less powerful compared to the PS3 and Xbox 360.

    [Source] = gamingbolt

    Update: (Since the article have some flaws in it) Markan twitted this:

    Follow Markan on twitter  to get the latest toughts/opinions about this. (Just click the image)

    Follow Markan on twitter.

  • Posted by hellsing9 , on 29/11/2012 , @ 10:21am

     

     

     

    MGS 4 guns of the patriots the iconic game for PS3, the main reason many users bought the system was *in danger* for some hours/days because there were rumours about MGS 4 25th Anniversay edition coming to XBOX 360.
    As a hardcore fan of MGS series, only the IDEA of seeing MGS 4 on Xbox 360 makes my angry.
    Why?: Well i have some crazy theory that might be right.

    When MGS 4 was released back on 2007 (if i recall well) and many adverts on youtube, trailers, etc about the game potential and inside jokes in the game like the one *Time to swap discs from Otakon* ;) We knew back then that Kojima was making some beautiful art piece using Sony’s Hardware. Promoting as well *RAW* power of CELL processor and many other features that PS3 have.
    So *Losing* this game getting ported to another console, it’s a situation that will anger many users around the globe meaning we lost the most exclusive, epic game for our PS3.

    I hold my breath for a while and checked many sources as i could to find out that *rumour* got debunked. So long story short = MGS 4 25th Anniversary edition WILL NOT GET RELEASED ON XBOX 360.

    To quote:

    Konami has confirmed that it has no plans to release the 25th anniversary edition of Metal Gear Solid 4: Guns of the Patriots on Xbox 360.

    This isn’t the first time the rumor’s popped up, but this time there was good reason: New Zealand website Mightyape listed Metal Gear Solid 4: 25th Anniversary Edition as a multiplatform title, prompting Konami to once again clarify that the game is only coming out on PS3.

    So yeah: Metal Gear Solid 4: 25th Anniversary Edition is and always has been a PS3 exclusive. It’s coming out later this month at an excellent budget price.

     

    P.s: Don’t get me wrong i love Xbox 360 too but it’s like Halo being ported to PS3. (You know what i mean).

    [Source] = Complex

  • Posted by Pirate , on 29/11/2012 , @ 10:04am

     

    Not much this week new on PSN, nevertheless here is the latest PSN update for 27/11/2012.

    (more…)

  • Posted by PS3Hax Member News , on 28/11/2012 , @ 02:50pm

     

    [Release] multiMAN v04.14.00 [BASE / FULL][CEX / DEX]

    Just recently @deank released a new multiMAN version with a very nice changelog! 

    Thanks @deank ! nice birthday present for me haha!

    BASE (CEX)

    mirror 1: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB] (Thanks to @realth )
    mirror 2: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB]

    Thanks to @snideysnake for these:

    mirror 3: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB]
    mirror 4: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB]
    mirror 5: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB]
    mirror 6: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB]
    mirror 7: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB]
    mirror 8: multiMAN ver 04.14.00 BASE CEX (20121128).rar [34.79 MB]

    FULL (CEX / DEX)

    mirror 1: multiMAN ver 04.14.00 FULL (20121128).rar [291.65 MB] (Thanks to @snideysnake )

    Originally Posted by deank

    multiMAN ver 04.14.00 BASE CEX (20121128) (34.79MB)
    http://www.sendspace.com/file/vw7v1m

    multiMAN ver 04.14.00 FULL (20121128) (291.65MB) (CEX/DEX)
    http://www.sendspace.com/file/m4l0nw

    Originally Posted by deank

    mM 04.14.00

    Changes related only to 4.20-4.30 CEX/DEX CFWs:

    BD-Mirror:
    * BD-Mirror option now supports USB HDDs mounted as /dev_usb000 to /dev_usb127
    * BD-Mirror option uses different approach now and doesn’t move the PS3_GAME folder of USB games and doesn’t modify the mount table
    * After using BD-Mirror for USB games, the usb drive is still accessible in XMB (Video/Music/Photo/Saves)
    * Improved disc-less support with BD-Mirror option enabled

    USB Ports issues:
    * When using more than one USB device mM will disconnect/reconnect them from/to the USB bus in the proper order
    * This fixes games that crash when started from USB when multiple devices are connected

    NTFS/PFS usage:
    * It is now possible to use any NTFS usb drive without configuring its Vendor/Device IDs in USB.CFG
    * When switching to NTFS/PFS mode use only one USB HDD connected (mM supports up to 2 partitions: FAT32+NTFS, NTFS+NTFS, FAT32+FAT32)
    * To access the contents of NTFS drives use mmOS and /pvd_usb000 /pvd_usb001 (games from NTFS drives won’t show in other display modes)

    Other:
    * Better support for data CD/DVD/BD discs and improved “Enable Direct Disc Access” function
    * Improved BD-Mirror function for games on internal HDD
    * Games started from mmOS icons/shortcuts handle BD-Mirror/Ext.Game Data options properly
    * Online update server updated (5320 PS3 game covers and 3420 PS1/PS2 game covers)
    * Updated showTIME media player (for mM) to version 04.01.264
    * Updated 8 translation files

    Install Package Files (standalone application):
    * Supports split pkg files named in the following format:
    filename.pkg.0 -> filename.pkg.63
    filename.pkg.001 -> filename.pkg.064
    filename.pkg.66600 -> filename.pkg.66663

    * Upon launch/refresh the following folders are scanned:
    /dev_usb***/
    /dev_usb***/PKG
    /dev_usb***/packages
    /dev_hdd0/PKG
    /dev_hdd0/packages

    * Updated stDISC application (better drive reset timing and support for 4.30CFW)
    * Updated gameDATA, bdRESET and lastGAME applications to support 4.30CFW
    * Updated showTIME media player (standalone) to version 04.01.264 (CEX/DEX)

    Source: PS3Crunch / multiMAN support & release thread

    FULL release (CEX / DEX) Mirror: Many thanks to @CaptainCPS-X

    multiMAN ver 04.14.00 FULL (20121128).part1.rar [190 MB]
    multiMAN ver 04.14.00 FULL (20121128).part2.rar [102 MB]

    See, I'm not a monster. I'm just ahead of the curve.

  • Posted by PS3Hax Member News , on 28/11/2012 , @ 02:32pm

     

    What is PS multi Tools?: (For the one who don’t know about what this tools is about)

    It’s an app *All in one* for windows and Mac enviorments that gave us many utilities to use with our PS3 /PSP/PS2
    With this tools we can:

    • Manage our own games.
    • Copy them *easy way* from one HDD to another.
    • Format HDD’s in FAT32
    • Download latests CFW’S
    • Download latetst Multiman Versions.
    • Download OFW’S and many more.
    • PSP Support.
    • Emulators and many more.
    • PS2 Support.

    ==========================================

    @SvenGDK

    Hi again 
    A new release of PS Multi Tools is available.

    Changelog from v6.5 to v7

    PS Multi Tools (General)

    - MULTILANGUAGE (12 languages can be “installed”, 4 are already included) * more infos on the bottom
    - For PS Multi Tools also a tiny size reduction as PS3 Lite Tools
    - New Icon (New icon from v6.5r2 updated)
    - New Loading Form
    - Updated Start Form
    - Updated action buttons
    - Updated all Form Icons
    - Some other Form changes …

    Fixed: Reporter will now submit messges with the option “Other”
    Fixed: Sign pkg file

    DELAYED: Mac OS X version
    DELAYED: PS3 Live Menu 1.0 release (will be downloaded automatically on release)

    If your language isn’t included, then read this post:
    How to create a translation for your language

    Some screenshots:

     

    Download:  PS Multi Tools v7

     

  • Posted by hellsing9 , on 28/11/2012 , @ 10:56am

     

    Universal media server got a huge update with new features. This new update includes : Booting bug, improved design and  language update also fixed some issues with windows users. (See note below).

    Changelog UMS 2.1.0:

    General:

    • Enabled HiDPI for retina displays
    • Fixed a bug that prevented showing Galaxy Nexus pictures
    • Allow plugins more freedom on install
    • Logging improvements
    • Stop Windows Media Player from being detected because it has never been supported
    • Language clarifications
    • Updated Dutch Traditional translation (thanks, leroy!)
    • Added support for all 3D SBS videos
    • Fixed blocky video with some files
    • Fixed bug where the program would not start without an internet connection
    • Checks for VSFilter (AviSynth subtitles plugin) in K-Lite Codec Pack
    • Fixed crash when scanning some MP3 files with large cover images on Linux (#22)
    • Added support for external subtitles with the AviSynth/MEncoder engine
    • Stopped virtual folder names being cut off after periods
    • Fixed several rare crashes
    • Renamed the Traces tab to Logs
    • Made text and buttons on the Logs page more readable

    Plugin Management:

    • Fixed and improved credentials management
    • Improved Plugin Management tab design
    • Buggy plugins no longer logspam

    Renderers:

    • Added support for Sony Bravia EX620 TVs (thanks, morisato!)

    External components:

    • Updated H2 Database Engine to 1.3.169, which:
    • Makes library scanning faster

    Updated InterFrame to 2.2.0, which:

    • Has less artifacts in the interpolated frames

    Rolled back MediaInfo on OS X to 0.7.58, which:

    • Fixes a bug that caused all videos to be transcoded instead of streamed

    Updated MPlayer/MEncoder to SB43, which:

    • Runs faster
    • Crashes less
    • Leaks memory less
    • Detects framerates more accurately
    • Improves audio sync

    Changelog UMS 2.1.1:

    General:

    • Fixed a bug preventing UMS from starting
    • Improved Plugin Management page design
    • Minor language update

    DownloadUniversal Media Player v2.1.1 - Windows
    DownloadUniversal Media Player v2.1.1 - Linux
    DownloadUniversal Media Player v2.1.1 - OS X

    ============================================

    Note:

    This release fixes the startup bug some Windows users were experiencing.

    Changes since 2.1.0:

    General:
    Fixed a bug preventing UMS from starting
    Improved Plugin Management page design
    Minor language update

    Upgrade Notes:

    For versions prior to 1.5.0:
    It is recommended to delete your UMS.conf file prior to installing this version. For Windows users it is in ProgramData/UMS/.

    For all versions:
    It is recommended (but usually not necessary) to uninstall the older version before installing the new one.

    [Source] = Universal Media Server via PSX

  • Posted by hellsing9 , on 28/11/2012 , @ 09:52am

     

     

    We have Six-Axis since PS3 was released back on 2007 but Wii gamepad wanted more, some crazy Nine-Axis Gamepad. (Yeah, we have Six-Axis on our controllers because of Nintendo. I know it.)
    What bothers me,  how many games actually on PS3 catalogue use it? = FLOWER and Killzone 3, maybe im missing some other game..but you know how $ony is.
    Let’s see what’s the Nine-Axis is about.

    To quote:

    Nintendo’s been all hush-hush about the Wii U’s internal components, including those in its unique GamePad controller. But Gamesbeat has delved into what makes that GamePad tick by interviewing the “really smart people” behind its new nine-axis motion control technology.

    Most motion controllers, including the old Wii Remote and the PS3 Sixaxis controller, use an accelerometer and a gyroscope to track position and movement, according to Gamesbeat’s report. But California’s PNI Sensor Corporation teamed with Nintendo to add geomagnetic sensors to that equation, turning the Sixaxis norm into a nine-axis wonder with more accurate motion controls than ever before.

    “Nintendo was looking for something that had the means to do better motion tracking,” PNI Chief Executive Officer Becky Oh told GamesBeat. “They did a lot of different testing in many different areas so that if they did do a nine-axis tracking it would work in all different situations.”

    Oh suggested that the technology could be used to make shooters, driving games and flying games better, if utilized properly by developers.

    Have you tried out the Wii U GamePad’s nine-axis motion controls? Games like Nintendo Land, a pack-in for the Wii U deluxe edition, utilize them quite well. What do you think?

     

    [Source] = Complex

     

  • Posted by Pirate , on 27/11/2012 , @ 11:38am

     

    French modder has released his own version of CFW for PS3, and a “stealth” version of multiman. Keep in mind these “stealth” don’t actually prevent you from showing online, and acts as just a mask…so use at your own risk.

    To quote:

    Revision 2.00 CFW Update to 4.30 released with CEX ARCH fixes and additions detailed below and a version of Multiman v04.13.00 Stealth. As a reminder, a version of Multiman Stealth allows you to play backups of your games when connecting to PSN but you will appear as a spirit extends to play the game demo version of JAP-NPJA90067 instead that you see on Multiman. A big thanks to Deank manager for Great About!

    NOTE => For the moment it is too dangerous to release a 4.31 CFW because too unstable (a Core_os re-compiled on different CFW / OFW does not mix well with our ps3 as we have seen recently). I prefer the stability brickage massive!

    Installation directory Multiman Stealth => dev_hdd0 / game / NPJA90067.

    -

    ARCH CFW 4.30 rev 2.00 (CEX ps3 only)

    - - Add: compatible PS3 BD player off (must be used in Multiman latest version available for your backups run games)

    - Add: Rebug Package Manager

    - Add: Patched disable Cinanvia

    - Fixed Core_OS (more stability)

    - Optional: Change coldboot (all public)

    - Optional: Police original writing

    Known bugs: problem classification in game menu and XMB displaying the home ps3 demo mode (correction to come)

    -

    Multiman Stealth Version:

    - Added a wave.divx

    - Theme modified original

    - Stealth Version => game demo version of JAP NPJA90067

    [Download Stealth MM]
    [Download CFW Arch]
    [Source]

  • Posted by GregoryRasputin , on 25/11/2012 , @ 05:10pm

     

    This is an embarrassing mess for whoever messed up, recently Hitman: Absolution  was released, it and Sleeping Dogs retail for around $80 US, but a slip up seen both those games being sold on the Croatian store for 80 Kuna, which comes to just under $14 US, unfortunately, if you did not mange to get this awesome offer, there is no chance of doing so, as the Croatian PSN now blocks you from  adding funds to your account:

    Source

  • Posted by hellsing9 , on 25/11/2012 , @ 06:20am

     

    Somenone in UK got sued by Nintendo and faced jail  time for a year because he imported 26,000 carts. They got serious about the cartridges…dead serious.

    Nintendo’s ongoing struggle against the now-infamous R4 cartridge continues, as another blow against the potentially devious device has been dealt in Japanese government. While the R4 has been illegal to sell in Japan since 2009, importing the thing was still technically legal. Now, however, that too has been prohibited by the Japanese Ministry of Economy, Trade and Industry.

    For those of you new to this perpetually unfolding saga of prohibition, let’s recap: The R4 is a flash cartridge for the Nintendo DS, which allows users to play homebrew and/or pirated games on their handhelds. You can probably guess which usage was more common.

    So far, distributing the R4 (and similar devices) has been banned in Japan, France and the UK. Additionally, Amazon and eBay have discontinued sales of the cart at the behest of Nintendo. Australian-based distributors of the cartridges have been successfully sued by Nintendo, and a man in the UK went to prison for a year for importing over 26,000 carts.

    So, if you have to run an illegal import/export business, take our advice and shift away from the R4 and refocus on something less dangerous to work with, like cursed Egyptian artifacts, or mint-in-box time-traveler’s bones.

    [Source] = Joystiq

  • Posted by PS3Hax Member News , on 24/11/2012 , @ 03:29pm

     

    DarkGiovy has released version 5.0 of his PS3 tool:

    Changelog:

    • Rewrote the system Fix option 2 now also supports the fix file .bin,.self & .SPRX also provides the tool by itself to recognize if the uploaded file is a NPDRM or APP fix and as such, by automatically the Content ID
    • Enter Content-ID Utility, you can find out the content of a PKG ID or file self (.bin / .sprx / .self)
    • Fixed a bug in the script fix the fix for CFW Eboot NPDRM 4.XX
    • Revised script for fixare (.bin / .sprx / .self) with KLicensee

    United PKG-options:

    • Added option to create PKG for Debug console (DEX)
    • New extraction method PKG NPDRM
    • New option to automatically generate the file package.conf, you can now generate selecting a pkg file, or create it manually (When possible, I recommend you create starting from the original pkg)
    • Added option to resignare file (.bin / .sprx / .self) in NPDRM
    • Added option to sign PKG for Geohot CFW
    • Added option to remove the APP Version from PARAM.SFO
    • Added the ability to see the details of a file (.bin / .sprx / .self) and save them in a .txt file
    • Added options to decrypt and encrypt file .SDAT

    Download 1
    Download 2

    Source and more info