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  • Posted by Pirate , on 28/02/2013 , @ 11:54am


    RazorX has updated his CFW Eboot/PKG resigner app today. This app basically fixes those eboots that worked on 3.55/3.41 but not on 4.x CFW.

    To quote:

    Hey guys i got a very simple very noob proof app for you i’ve put together, very simply all you do is put an EBOOT.BIN or PKG into the same folder as the app then launch it and you can select from:

    • Main Menu:
    • Eboot Menu
    • Package Menu
    • Eboot Menu
    • CFW 3.40 EBOOT
    • CFW 3.55 EBOOT
    • CFW 3.60 EBOOT
    • CFW 4.20 EBOOT
    • CFW 4.30 EBOOT
    • Package Menu:
    • Unpack PKG
    • Repack PKG
    • Create PKG
    • ContentID
    • PKG Type:
    • Games/Homebrew
    • Game Data
    • PS1 Game
    • Minis

    Then the app will do the rest very simple very easy very fast and an all-in-one application.


    UPDATE 9:
    removed some uneeded code and cleaned up some others.
    tidied up some of the info screens to make them more clear and easy to understand.
    removed timeouts to speed up the process.
    fixed issue with exiting app after unpacking pkg, resigning eboot then repacking pkg.
    fixed exiting app not removing some of the files.


  • Posted by hellsing9 , on 28/02/2013 , @ 12:55am


    ‘Single identity’ service..EA has completed development of a service that will allow users to have a single identity across game platforms – including Xbox 360, PlayStation 3, iPhone, Facebook, and Origin – and to play with friends across these platforms. If you are against cloud systems i doubt you will like this one but…maybe this could be a cool feature.

    Abstergo is taking over.

    To quote:

    EA has completed development of a service that will allow users to have a single identity across game platforms – including Xbox 360, PlayStation 3, iPhone, Facebook, and Origin – and to play with friends across these platforms.

    Said service will let players begin a game on one platform and continue playing on another, according to Games Beat, and will allow players on different platforms to communicate with each other as well as play games with them. Establishing the service took more than 18 months and involved 1,500 engineers, and there’s no word yet on when it will be integrated into EA’s games.

    EA will be able to use data collected across these platforms to enhance its game recommendation and promotion systems, taking a few hours to suggest a new game to individual players rather than the current layover of a few days.

    “This will have a material effect on our costs for our digital revenues and a positive effect on our revenues,” EA Chief Technology Officer Rajat Taneja tells Games Beat. “We think this will be a great differentiator for our company.”

    [Source] = Joystiq via Engadget

  • Posted by hellsing9 , on 28/02/2013 , @ 12:24am


    You show some crazy controller and some demos (btw this demos were executed from a high-end pc) and you think you are big enough?. Im tired of teasing us with some patented piece of gadget.
    Show REAL proof of what you are working on or just step down from console market.

    Codemaster now says that it’s easier to develop on PS4 than on PS3?? are you fu@!$ kidding me?!?.
    I can understand some developers that have they pockets filled promoting this kind of trash but again your triumph card is racing games AGAIN!??!. It’s ALL that you got?.


    To quote:

    PS4 is easier to work with compared to its predecessor and its extra power could mark a step change in racing game development, says Codemasters senior executive producer Clive Moody.

    We caught up with the studio veteran – whose lengthy resume includes the Toca and Colin McRae franchises – to quiz him on what the next-gen means for his next project, Grid 2, and the racing genre as a whole.

    How big a visual leap do you think PS4 will bring?

    Well I think you need to look at some of the work going on in PC at the moment. PC is always an area we’ll continue to work in. When we’re looking at 1080, 60 frames per second – that, for me, when taking advantage of PS4 and whatever Microsoft hopefully announce shortly, should be part of the picture. But for us it’s the gameplay, that’s where we’re wanting to focus and push hard, see how we can harness that extra grunt of the new hardware to spruce up the genre. It’s not exclusive to racing games – very often it takes a shift in hardware to cause new innovation to take place. You’ll see it more and more as people get at home with the new hardware across every genre.

    How does PS4 compare to PS3 as a development platform?

    The general consensus amongst our guys is the architecture is a little easier to get our heads around. It’s no secret that PS3 was tough, very, very, bespoke architecture. It was something that took us and a lot of developers a lot of time really to just understand how to squeeze the best out of it. I think from the off with PS4 architecture it’s going to be easier to get results. The last thing we want as developers is stuff in the way of producing and creating experiences so that’s a massive plus.

    How will advances in controller tech change the way you develop next-gen games?

    I’m actually a really big fan of the pad, to be honest. The whole motion thing… It’s a really hard one for racing games to make work. If you think about driving a car, you always have something physical in your hand, direct feedback. You’ve got to have some feedback, vibration in your hand, something tangible to give you feedback. It’s difficult to do that with a camera-type accessory because you don’t necessarily have that direct feedback. You have to think of other ways to incorporate it, that’s something we’re looking very hard at, at the moment, certainly in terms of any next gen plans: how do we leverage that while developing the core experience?

    Were you ever tempted to wait for the next-gen with Grid 2 as development stretched?

    We were always going for this gen, working alongside and around the technology of this gen to deliver the best possible game. I always turn around at the end of a project and say you know what, we milked that hardware dry, there’s nothing else we could do with it. But then you bring in the tech guys, throwing ideas around for the next project, and you find there’s a whole host of things out there and coming out that we could have done or aim for. We found that in the early days of Grid – it’s a no brainer for me to conceive and design a game around the hardware of the day.

    With PS4 (hopefully) here by the end of the year, is Racenet, your Autolog-style service, future-proof?

    Absolutely. It’s something we’ll be talking about a lot further down the line. Racenet is platform-agnostic, it doesn’t care what hardware the game is running on – PC, console, mobile – it’s a service that’s future-proofed to provide that level of connectivity that means when you’re away from the console you’ll still be a part of the universe of the game. It’s still in Beta at the moment, the idea is we come out of Beta towards the launch of Grid 2.

    It sounds like it ties very much into Sony’s PS4 message with a focus on connectivity…

    I think connectivity is definitely part of the future of racing games. Social and connected is a very big push and something a lot of developers have realised over the past few years. People want to share the experiences of their games. We innovated in Dirt 3 in this area and while it’s going to continue, we still have to push to develop the core game for consumers. For a lot of people it’s still going to be about the solo experience, the singleplayer, and they’re not necessarily interested in sharing with their mates – it’s personal to them – and they want to keep it that way.

    Seeing Sony close one of its own racing studios – Studio Liverpool – recently, does that worry you for the future of the genre?

    No I don’t think so. There’s always going to be a place for racing titles. Maybe they’re not as big as first-person shooters are at the moment, but they’ve always got something to offer. There are a few around right now offering amazing experiences. I take the view that closures are a loss, obviously, but there is some benefit – there are now people out there with great experience of racing games. I’d be lying if I said we haven’t taken advantage of that and got some great people onboard here.


    Note from me:

    Yeah i can pretend that this next-gen PS4 will be something *Cool* but they are failing at delivering to US some real RAW facts to make us understand WTF they are doing.
    I can lie to my self like many of us probably will do.
    I’m tired of Sony’s ways, I’m tired of deliver us pure BS and showing a pity controller and some demos. Just to say *We are here, we are working on something*.
    Honestly? I hope im friggin wrong on what im saying.
    I really HOPE that they will give us something more *to the point* to talk/discuss about instead of “feeding’ us with this stupid attitude of them. Feels like some dead end for anyone interested enough in this product.

    This being said. NO, it’s not a rant. It’s being tired of seeing the same thing all over again.

    [Source] = EdgeOnline

  • Posted by GregoryRasputin , on 27/02/2013 , @ 10:34am


    If you are an EU PSN Plus and like God of War, you are in luck, from today you will have the chance to download God of War HD for free, the promotion only last for two weeks, so you should go grab it, here is a quote from the source:

    Calling all PS Plus members. Boy, have we got a little treat to share with you today! To celebrate the launch of God of War: Ascension next month, we have managed to secure God of War 1 HD for ourPlayStation Plus members to download and keep for as long as you are a member, at no extra cost!

    There is a little catch though – it’s only available for two weeks from today, Wednesday 27th February, so make sure you grab it while you can as once it’s gone, it’s gone.

    Like I said, we wanted to give this classic PS2 title away to celebrate the upcoming launch of God of War: Ascension, its immediate prequel. Ascension is a riveting, visceral experience that tells the dark past of our hero Kratos. The story will enthral you with epic, brutal and gloriously over-the-top action, retaining the signature gameplay of this storied franchise in a fully-fledged single-player campaign.

    But that’s not all. For the first time, you can now take the larger-than-life God of War combat online with our new solo and team-based multiplayer experience.

    God of War: Ascension standard and collector’s editions are available now for pre-order but to get you in the mood make sure you take advantage of this exclusive Plus giveaway from 27th February.

    If you are not currently a Plus member, visit our PlayStation Plus site to find out more about the service. Here you’ll learn all you need to know about the Instant Game Collection, which gives members access to at least 14 games at any one time and over 65 games across the course of a 12 month subscription – all for a one-off payment of just £39.99/€49.99.

    Remember, if you’ve not got access to your PS3 or PS Vita then you can also buy through our online store.

    Source EU PS Blog

  • Posted by PS3Hax Member News , on 27/02/2013 , @ 10:05am


    Estwald is back with a fresh update to his hugely popular Iris manager:

    v2.16 Changelog:

    New payload v8 that deletes syscall 36 and use syscall 8 in its place for the redirections.
    Added Multiman method for disc-less from /app_home (thanks to DeanK for commenting how it works). This increases the compatibility.

    Everything is working fine so far (FTP, PS1, PS3, COPY/DELETE etc).

    Mirror: http://store.brewology.com/get/homeb…id=158&fid=911
    Mirror: http://www.multiupload.nl/QG6EGKTKE4

    This is an evaluation version, and any incompatibility with CFW’s should be reported to Estwald over at elotrolado.

    As always check the wiki for more updates!

    Thanks to esmjanus for the news tip

  • Posted by Pirate , on 26/02/2013 , @ 11:12am


    Another update from deank for multiMAN, this new update brings the normal bug-fixes and a few new features such as lastGAME5 support, improved discless compatibility and more


    multiMAN 04.20.01 online update (1.2MB STEALTH, 1.7MB CEX, 2.8MB DEX) is available now.

    Requires 04.20.00 BASE or FULL installed (everyone who updated online to 04.20.00 already got the 04.20.00 BASE).

    * Added support for lastGAME5 for loading PS1 backups from the “Load Last Title” icon on XMB
    * Added support for Emulator-grouping selection in the SIDE menu in RETRO column
    * Fixed mM last-state-save when loading “bd-mirror”/”ext. game data” games
    * The improved discless compatibility now allows for skipping mandatory gamedata install for some games

    * Updated lastGAME, bdRESET and gameDATA to version 5 to support mM 04.20.00+. Downloads available in the web column, too.

    multiMAN ver 04.20.01 UPD (20130225).zip (6.45MB)
    Download multiMAN ver 04.20.01 UPD (20130225).zip from Sendspace.com - send big files the easy way


    * multiMAN ver 04.20.01 UPD CEX (20130225).pkg
    * multiMAN ver 04.20.01 UPD DEX (20130225).pkg
    * multiMAN ver 04.20.01 UPD STEALTH (20130225).zip
    * bdRESET5.pkg
    * lastGAME5.pkg
    * gameDATA5.pkg


    [VIA PSX-Scene]

  • Posted by manster , on 25/02/2013 , @ 01:02pm


    Here is the latest project of PS3HaX user SvenGDK:

    I want to show you a new project from me called XMBPCE which I started yesterday.

    What is the XMB (XrossMediaBar)?

    XMB is the graphical user interface of the PS3 & PSP.

    What can I do with this emulator?

    With this emulator you can use the graphical user interface of the PS3/PSP on your Windows PC. You can control it with the PS3 Controller.

    What has been done already?

    XMB Boot: Done (Boots up like the PS3)
    Graphical user interface: Halfway done (Animated background missing)
    Controller support: Done
    Category browsing: Only “Games”
    Starting games: Done
    Playstation Button Menu: Halfway done

    There are MANY features missing which will be added soon, this is only the first Alpha version …

    Here are some short videos about it: (Of course it will be full screen on first beta release)

    I hope I was able to wake your interest :D

  • Posted by manster , on 25/02/2013 , @ 12:51pm


    User from PS3 Developer Git has released a tool for developers to decrypt or encrypt Communication Processor Updates for the PS3.

    # CP Update Crypt 1.0

    * **decrypts/encrypts** CP Updates (aka reftool_cp_XXX.bin)
    * decrypted file is in **.tgz** format
    * you can install modified updates on your reftool’s cp (on your own risk)

    ## greets

    ## a last word
    screw people that sell out people they call friends! (yes, we know that you’re back with a new name :P )

    Source: PS3 Developer Git

  • Posted by GregoryRasputin , on 23/02/2013 , @ 03:52pm


    We all know that piracy goes with games consoles, smart hackers always manage to somehow circumvent the security of games, Ps3 games for example, were being dumped long before the PS3 was hacked.
    Well it seems Sony wants to get rid of Piracy once and for all as they have filed a new Patent that will detect pirated games, here is a quote from the Source:

    The present disclosure relates generally to piracy detection, and more particularly, to systems and methods for measuring and employing benchmarks for legitimate duplication validation.

    In recent years, computing devices have developed universal appeal as a primary source of information, entertainment and communication. End-user products integrating these devices, such as televisions, DVD players, game consoles, computers and the like, are created, changed and refined to facilitate consumer access to digital content of all sizes and types. Thus, consumers are often able to acquire large amounts of digital content, such as games, television shows, movies, applications, etc., with a single click of a button. Such digital content is often made available for a premium by device manufacturers and third party developers, who depend on consumer licenses of their content to recoup their research and development costs. These licenses allow the consumer to use and enjoy the content without infringing on the intellectual property rights of the manufacturers or developers.

    Unfortunately, as technology rapidly progresses and content becomes more widely available and accessible, consumers have turned to piracy to illegally acquire certain digital content, and in some cases, entire libraries of content. Digital rights management (DRM) software and tamper-resistant hardware are employed by manufacturers to discourage illegal acquisitions. However, pirates are often able to reverse engineer such attempts and circumvent the protection entirely.

    Thus, there is a continuous and ongoing need for novel and improved digital rights management schemes that provide additional layers of protection against piracy. Embodiments of the invention meet this need and others by providing a system and method for measuring and employing benchmarks for legitimate duplication validation.

    According to an embodiment of the invention, a method for validating legitimate media products associated with a legitimate media type is described. The method comprises loading a first media product having a first media type on a computing device, measuring a first load time for the first media product on the computing device, establishing a threshold range of acceptable first load times using a second load time for the legitimate media type associated with the legitimate media products, and determining whether the first load time is within the threshold range.

    A system for effecting this method is also described herein according to an embodiment of the invention. For example, a system for validating legitimate media products associated with a legitimate media type is described. The system comprises a computing device that loads a first media product having a first media type and that measures a first load time for the first media product, a processor that calculates a second load time for the legitimate media type, establishes a threshold range of acceptable first load times using the second load time, and determines whether the first load time is within the threshold range, and a memory coupled to the processor.

    You can view the full patent at the source:

    Or you can download the PDF here.

  • Posted by manster , on 23/02/2013 , @ 03:14pm


    r04drunner has released another Red Ribbon Linux online update for the PS3. He is also working on a new LiveCD which will contain these changes.

    This update has been designed for the releases candidates 6 and 7. It includes the following changes:

    • Iceweasel (Firefox) updated to the 19 release.
    • Added a new version of the Red Ribbon theme.
    • Added the new “System settings” tool.
    • Added the new “Places” menu on the top panel.

    You need to connect the PS3 to the internet, open a lxterminal and download the file:

    wget http://downloads.redribbon.t15.org/online-update-2013-02-22.sh

    Then, you must execute it:

    sudo sh online-update-2013-02-22.sh

    And wait until finished. Then, you must logout and login again.

    This update will be included on the next release of the LiveCD.

    Red Ribbon GNU/Linux @ Sourceforge

    Red Ribbon GNU/Linux Blog

    Source: PS3HaX

  • Posted by manster , on 23/02/2013 , @ 02:35pm


    Estwald has released a new version of Iris Manger, v2.15. Here’s the changelog:

    Iris Manager v2.15

    - Fixed problem of authentication in PS3 discs when copying: if a problem occurs, the disc is ejected and auto load again, but has added a check for that to happen as little as possible or simply not happen.

    - Added SQUARE button to eject / load disk.

    - Now the disc into the tray stops after two minutes of inactivity approximate.

    - Added L3/R3 to change category of games. Now, L2/R2 buttons don’t have any function.

    - Added libnet with syscall and jjolano FTP v2.3 (there is a version 3.0 with improvements, but I do not have the source code (If you know where to obtain it, let me know). The 2.3 is the one on github)

    - Added new system font with Japanese characters (and Western) to display the title of the game (you can’t add Japanese language on Iris with this method: it’s just for game titles)

    - Some tweaks on psx_payload


    Iris Manager Options

    Game Options

    Game/Boot Configuration

    Download Iris Manager v2.15
    Source: elotrolado.net

    Thanks to esmjanus for the news tip!

  • Posted by PS3Hax Member News , on 23/02/2013 , @ 01:20pm


    The first English and far most comprehensive and objective review of the 3K3y Optical Disc Drive Emulator (ODDE) for the has been published. I’ve had the opportunity to test the device for some time and have as always given a straight to the point no spin write-up of my experiences with the device including installing, operating the hardware and software.

    This review also includes the first look at features yet to even be advertised and my impressions on how they greatly enhance the device. Like the device or not it’s in the scene and not going anywhere - so you might as well familiarize yourself with it.

     photo SNAG-0301_zps7a52b1e7.png

    Download From PS3HaX
    Download Alternate

  • Posted by manster , on 23/02/2013 , @ 06:55am


    Here’s another great release by aldostools, the PS3 Tools Collection 2.0.70 (*Update: 2.0.71*). In the last week he has updated the PARAM.SFO editor, Create PS3_EXTRA, PKG ContentID, PS3 Cheats Editor, PS3 Games Database, Bruteforce Save Data and released a new tool, called PS3 Ftp Data Sync. Here’s the full readme.txt:

    PS3 Tools Collection 2.0.70 by Aldo’s Tools
    Copyright (c) 2013 by Aldo Vargas - http://www.aldostools.org/

    Supports +22 file extensions:
    PKG, PUP, edat, rap, rif, dat, bin, self, sprx, elf, prx, sfb, psarc, sfo, sfx, thm, hip, his, md5, sha1, sfv, 66600

    All these tools are Win32 and require the VB5 runtime DLL.
    XP users should have this already installed (if not, download & install the DLL).

    Download the VB5 Runtime Modules from:


    Bruteforce Save Data 3.3.4
    It’s a GUI for flat’z Save Data tools 0.2.3. It allows to bruteforce the secure_file_key in a super fast way :)

    New features: Direct FTP download/Upload saves from/to PS3, unlock saves to work on any PS3 account, support for Game Genie cheats.
    PS3 Games Database 1.1.3
    This tool lets you search easily through a database of PS3 games.
    You can build your own database of collected games in CSV format and use this tool to view and organize it.

    New features: Auto download images from PSN store, save database to CSV file, import list of games from USB drive, FTP server or clipboard
    PS3 Cheats Editor 2.7.5
    Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text format.

    New features: Creation of PKG for patched EBOOTs, improved tagging for cheats compatibility with EBOOT patch,
    updated the cheat database with gingerbread’s update containing 531 games.
    PS3 Ftp Data Sync 1.0
    It’s a backup utility that copies the selected folders on the PS3 to a local folder on the PC.
    Only the new and modified files on the PS3 are downloaded to the PC. The new files found on the PC are copied to the PS3.

    Set the local folder to a DropDrox’s folder and you have a cloud backup solution of your PS3 data :)
    PKG ContentID 2.0.7
    It’s a tool for view quickly the ContentID of a PKG.
    It can be used to verify its Title_ID, compare against RAP/edat files, etc.

    PKG files are auto-associated to PKG_ContentID.exe

    If a copy of PkgView 1.3 (http://ps3zone.ifcaro.net/) exists in the same folder of PKG_ContentID.exe :
    >> The program will pass the PKG to PkgView.exe when you double click or press ENTER on a PKG.

    Keyboard Shortcuts from Windows Explorer:
    Shift+ENTER on a PKG file, will extract the content of the PKG on the same folder of the PKG.
    Ctrl+ENTER on a PKG file, will show the ContentID of the PKG and allow open it with PkgView.
    Ctrl+CAPS+ENTER on a PKG file, will repack the PKG as NPDRM (CEX).
    Ctrl+Shift+ENTER on a PKG file, will repack the PKG for PS3 Development Consoles (DEX).

    Shift+ENTER on a EBOOT/SELF/SPRX file, will extract the unsigned ELF file (if the keys and klicensee are available).
    Ctrl+ENTER on a EBOOT/SELF/SPRX file, will resign the self file with lowest the key 0×01 for compatibility with all FW versions.
    Ctrl+Shift+ENTER on a EBOOT/SELF/SPRX file, will convert the self to FSELF for use on PS3 Development Consoles (DEX).
    Ctrl+CAPS+ENTER on a EBOOT/SELF/SPRX file, will convert the self to NPDRM (PSN). It will ask to create a PKG with all the other self files converted to NPDRM.
    Ctrl+Shift+CAPS+ENTER on a EBOOT/SELF/SPRX file, will convert the self to FSELF (DEX). It will ask to create a PKG with all the other self files converted to FSELF.

    **Most of the above commands are available right clicking on the file on Windows Explorer.

    - Fixed issue repacking C00 games
    - Added the missing key “npdrm-const” to .toolsscetooldata, which caused invalid RIF files in the “Convert RAP to RIF”
    - Added Repack PKG [Set CATEGORY] to context menu for .pkg files.
    - Added RAP to Rif Key to context menu for .rap files.
    - Added support for display of ConsoleID and PSID from NORBIN and LV2 dump
    - Added support for display of ContentID for URL of .pkg (pasted from clipboard)
    2.0.2 (New experimental features)
    - Added “Make EDAT License PKG” to context menu for .edat files.
    Note: Rename *any* file as the content_id of the game + .edat extension, right click to make the PKG and install on the PS3 to unlock C00 games.
    - Added “Convert RAP to RIF” to context menu for .rap files
    - Added “Convert RIF to RAP” to context menu for .rif files
    Note: Requires these conversions require your psid + act.dat files in the .ps3toolstoolsscetooldata folder.
    - Drag & drop of multiple .edat/.rap/.rif over the program’s window will perform the above conversions.
    Create PS3_EXTRA 1.2
    This tool scans for the PKG, MP4 and P3T files copied to each game folder, its PS3_UPDATE folder, PKGDIR or PS3_CONTENT,
    and store them under a PS3_EXTRA structure.

    When a game is mounted with multiMAN, there will be 2 BD icons on the XMB:
    one disc for the game itself and another with PKGs, MP4 and P3T.

    It should make it easier to install the game patches, DLC, fixes, and related videos,
    due they will be listed in a neat menu like the one used by “PStore news” (big squares of 486×405 pixels).

    How to use:
    1) First put the pkg’s at the root of your game folder (eg: BLES00000).
    2) Run Create_PS3_EXTRA.exe
    3) Click the browse button in the top right corner [...]
    4) Select the “GAMES” folder that contains the games with the pkg’s eg: x:GAMEZ and then click the OK button
    5) Now tick or untick the folders you want or don’t want the app to process
    6) Click the Start button
    7) Close the program
    8) Open the folder eg: BLES00000 folder
    9) Now your folder should contain a folder called PS3_EXTRA
    10) All the pkg’s should have automatically been renamed and moved to the PS3_EXTRA folder
    11) Launch the game using multiMAN
    12) On the xmb menu you should now see 2 disc icon’s. The top disc icon is the actual game, The bottom disc icon is the dlc/update pkg’s.
    13) Click on the bottom disc icon to see and install the dlc/updates

    Changes in 1.2:
    - Now shows a summary of the existing items in PS3_EXTRA folders and number of new items to be added.
    PARAM.SFO editor 2.8.1
    It’s a tool to edit PARAM.SFO files and PARAM.SFX files created by Create PS3_EXTRA.

    +The PARAM.SFO editor supports SFO and SFX files.
    +Convert SFO to SFX and viceversa.
    +Support for SAVE DATA param.sfo, PS3 GAME param.sfo, PSP param.sfo, and other categories.
    +SFO and SFX are automatically associated to the editor.
    +Supports drag and drop and command line parameters (use /? for details on parameters).
    +Displays the ICON0.PNG/ICON2.PNG found in the SFO/SFX folder.
    +Add new fields to param.sfo
    +Remove existing fields from param.sfo (right-click on field label or press Del on combo box)
    +Account ID button (to make compatible certain saves that don’t check the PARAM.PFD)
    +New fields in the GUI that allow to edit some ATTRIBUTE values (like add support for Background Music, disable Move Controller warnings, PSP Vita Remote Play, etc.)

    Thanks to ps3devwiki.com for all the information provided and HELLCAT for his PS3SFOEdit.exe.

    Changes in 2.8.1:
    - Added “Game Data” template to “New” button.
    - AccountID button now copies also the PARAMS value (like in Bruteforce Save Data).
    - PARAMS values: UserID 1, UserID 2, AccountID and PSID are now editable.
    - Added category “ME” and now PARAM.SFO from EBOOT.PBP (PSXPSP) are supported.
    PS3 Game Integrity 1.3.1
    This tool calculates the MD5, SHA-1 or CRC32 for a file or folder (and sub-directories) and generate a content.md5 file for future verification. If the content.md5 is present in the folder, the program reports if any file was deleted, added or changed. This tool is very useful to check if your game has corrupted files due due bad sectors, virus or cross-links (which are very common when an USB device is removed from the PS3 while it is turned on).

    New in 1.3.1: Fixed a bug introduced in 1.3 with the log files per folder.

    Note: Several MD5 for known Playstation 3 files is included (PUPs for OFW, CFW, DEX and PSP files)
    lastGAME Customizer 1.0.1
    This tool takes advantage of the customization options that multiMAN’s lastGAME applet offers,
    allowing to create PKG files that mount games and AVCHD movies directly from the XMB,
    without having to launch multiMAN’s GUI (btw lastGAME = multiMAN without GUI).

    - Current version supports lastGAME 4.1.
    - Allows to connect to PS3 via FTP to retrieve the list of games installed on HDD or on external devices
    - Supports drag & drop of multiple folders (x:/GAMES) to create the PKGs instantly
    - Supports command line interface (CLI)
    - Support to mount ISOs and remote games (Cobra dongle is required)
    - Support direct boot (certain games only)
    PS3 ConsoleID 1.0.1
    This tool displays the PSID and the ConsoleID from a LV1 or LV2 dump created using multiMAN’s mmOS or Rebug’s Toolbox.

    Changes: Added option show the idps and PSID from LV1 dump.

    How to use:
    Make a dump of your LV1 or LV2 and drap & drop the dump file on the tool’s window.
    It will show the PSID, idps, Target ID and PS3 model found in the LV1 or LV2.

    You can drag & drop a dump of your NOR flash too.
    PS3 Keys 2.0
    It’s a tool to edit, verify and create the .ps3 keys in binary format.

    Other Features
    - Convert scetool’s datakeys to .ps3 keys and list keys in HTML (click on the big blue icon).
    - Support for .rap and .edat.
    Memory Card Manager 1.4.0
    The Memory Card Manager allows to manage the save game slots stored on memory card files from several PlayStation 1 emulators.

    Changes: Added support for Virtual Memory Card formats used by PS3 and PSP (.VM1 and .VMP).
    mmRAS Server 01.01.04
    It’s a Remote Access Service Server that let you control your PC mouse/screen from multiMAN’s graphical user interface.
    Requires multiMAN 04.16.03 or higher.

    Changes: fixed issue with left and square buttons, mapped F11 to L1+R1
    mmRAS 01.02.02
    It’s a Remote Access Service Client that let you browse multiMAN’s graphical user interface from a PC.
    Requires multiMAN 04.16.03 or higher.
    mmTM_GUI 1.5.1
    It’s a tool to pack, unpack and verify multiMAN’s theme files (THM).
    Scetool/BruteForce 2.3.3
    A klicensee finder using scetool (based on Asure’s brute force script) with heuristic algorithms for brute force attack.
    Once it finds the klicensee, the tool resign the EBOOT/SPRX/SELF with 3.55/3.40 keys. It also includes my FixELF tool
    and uses the tool by MAGIC333X (v1.3.1) for faster klicensee detection.
    BdEmu Partition Tool 01.05.05
    It’s a tool to manage the size of the partitions of HDD formated for BDEMU, used by PS3 development consoles.
    It allows to create up to 255 partitions (if your HDD has the capacity) and allows to inject/extract BDEMU files.
    It also allows to resize BDEMU partition size (by default is created by ps3gen as 186.4GB, no matter the drive size).

    * Replaced the file injection with “Resize Slot size to BDEMU file size”.
    * Resize of slot is now available only for the last slot.
    A simple GUI to extract and create PSARC archives.
    PS3 File Splitter 1.3
    Splits files larger than 4GB to fit in USB drives formatted with FAT32. It also join splitted files. Splits files can be any specified size.
    Note: GiB = 2^30, GB=10^9, MiB=2^20, MB=10^6, KiB=2^10, KB=10^3

    Support for file extensions 666##, part# = part1 .. part9, part0 = part0 .. part9.
    PS3RIP 1.2.1
    It’s a tool that should help you gain some space on your external HDD, removing unnecessary files.
    It actually moves the files to a RIPPED folder in the root of the disk and replace the file with a 0 byte file.

    VERY IMPORTANT: You should verify your game (play it!) before delete any file permanently!!

    +The PS3RIP includes the patterns for ripping almost all languages, except English!!

    Initial release excluded English & Spanish. This release excludes English only, but allows to exclude other languages.

    IMPORTANT: Review the patterns and comment or remove the lines for the languages that you want to keep.

    (for ripping files stored in your PS3 use my PS3 FTP Client tool)
    PS3_DISC.SFB edit 1.1
    It’s a quick way to edit the title id of PS3_DISC.SFB.
    renam 1.0
    This tool, if copied to the GAMES or GAMEZ folder, will rename the games sub-folders
    from the default “BLUS0000-[Title]” format to “Title [BLUS0000]“.

    This name format should make it easier to find the games using Explorer.

    Just copy the renam.exe to the x:GAMES (or x:GAMEZ) folder and rut it.

    (Do not expect any GUI. It will rename the folders and exit)
    That’s all for now :)


    Download PS3 Tools Collection 2.0.70


    The ps3tools coolection 2.0.71 is ready for download.

    The most important changes from 2.0.70 to .71 are:
    - lastGAME Customizer 1.1 -> Supports lastGAME 5.0 which allows to launch PS1 BIN/CUE from XMB
    - Bruteforce Save Data 3.4 -> Added option to resign saves with rebug’s FAKE account id and other minor fixes
    - PS3 Cheats Editor 2.7.6 -> Minor fixes related to download with line breaks in unix style
    - Added new cheats files for BSD and PCE from gingerbread’s Cheats repository @ github
    - PS3 Games Database 1.1.5 -> Added new features, bug fixes.
    - Updated MSCOMCTL.OCX… it seems the old file was a fake one.

    Download PS3 Tools Collection 2.0.71

    More information and download links are at aldostools homepage: aldostools.org/ps3tools.html

  • Posted by manster , on 23/02/2013 , @ 05:58am


    Deroad aka Wargio has updated his PS3 Homebrew Store application PSChannel to v1.09. For more information and what’s been changed in this version, read the quote below or visit Deroad’s Blog.

    What is PSChannel:

    PlayStationChannel - an OpenSource Homebrew’s Store
    Ideated and entirely build by Wargio/Deroad

    You can find the source code here: https://github.com/wargio/PSChannel

    please remember that wargio/deroad created it and not other people.
    Wargio/deroad will never request donation for this Homebrew.
    If you paid it, you have been scammed.

    i want to thanks all the people that helped me on psl1ght irc and a special thanks to KaKaRoTo and anyone that want to help me on this project.

    What’s new in version v1.09:

    This version will bring some improvements like allow fast translations of the homebrew.

    Now you can install a theme or a translation easily and choose the pkg to download. in this way if you are on 3.55, you can install the 3.55 version, if on dex, the DEX/unsigned version, etc..

    To choose the pkg, just press left or right and you will see the other pkgs available (if there are).

    To install a Theme for PSChannel, you need to create a zip with the modified edj files and place the zip in the root folder of a usbkey; then you only need to go into ‘info’ and press triangle and it will install the theme. The zip MUST be called ‘psc_theme.zip‘.

    Translating the homebrew is quite easy. you only need a notepad that reads unix text files and translate it. PSChannel will read lines, so you can use spaces as you want. to install the files, you need to put the Categories.txt and/or Lang.txt into the root folder of a usb and go into ‘info’ and press triangle. it will install all the files.

    You will find opium theme and the original Categories.txt and Lang.txt links at the end of the news.


    • Improved stability
    • Added the ability to choose the pkg to be downloaded
    • Added the ability to install custom themes
    • Added the ability to install translations
    • Added USB Scan
    • Fixed some minor bugs..

    Download PSChannel v1.09

    Download PSChannel Blue Theme by Opium2k

    Download Categories.txt

    Download Lang.txt

    Sources: Brewology and Deroad’s Blog

  • Posted by hellsing9 , on 22/02/2013 , @ 07:48pm


    KDSbest this man has some future project and he now talked about RPCS3 emulator. For some reason the other party ignored on how to improve or make something better with this emulator for unknown reasons.
    Still KDSbest never gives up and has the upper hand (sometimes i think this guy is a robot) ;) Kudos!

    To quote:

    I took a deep look at the #RPCS3 emulator especialy the ppu emulation. It is possible to increase the performance alot. Since my time is big money I try to get some PoC stuff out. IMHO the performance can be increased by a multiple times. Starting with the decoder which is nicely writter TBH but not tweaked to the performance limit. Building a big switch case is just the wrong way.

    Don’t get me wrong they made a nice piece of software, but the lack of performance tweaking makes it a bad emulator. Instead of making things look nice they should focus more on pushing the performance to the limit. Look at Dolphine code it is plain ugly to use, but for the performance sake.

    I work on a recompiler, which TBH i never expect to be full featured on my work alone. This is way to much to handle for one person, but it should give #RPCS3 people a well knowledge what can be increased.

    First of all I try to show the improvements to the decoder, which will be sick.

    The thing is this, the decoder does alot of stuff which can be done at load time. Loading at startup is not interesting. The performance while it emulates is crucial.

    Second I always said it and I still need to say it again. Building a recompiler is not much harder than emulating the stuff like they do but the performance increase will be insane. I looked alot at recompiler codes lately to get a brief understanding how they work and it is doable for the PS3. I hope #RPCS3 guys will take my help instead of claiming false that their way is faster and reconstruct their emulator. Of course I want to get credit than, because this will be work not much people on this planet can do.

    To the decoder using binary search algorithms is way faster than doing the big switch case.

    If I manage to make this work I will try to give a presentation on CCC Congress or other congress that let me show this stuff since IMHO it is technically more interesting than what most of those congresses show.

    [Source] = KDSbest twitter

  • Posted by Pirate , on 22/02/2013 , @ 04:35pm


    With a new console comes a new era, and new changes here at your favorite PS3, and now PS4 scene site. For now, due to influx of PlayStation 4 news, the PS4 news section and general discussion section has been opened here and here.

    We have also setup a portal where all the PS4 related news will be filtered through HERE (or top links on front page).

    We will expand/upgrade the PS4 section as needed as we learn more information, and release of the PS4.