• PS3 Hacks , 28.02.2013

    RazorX has updated his CFW Eboot/PKG resigner app today. This app basically fixes those eboots that worked on 3.55/3.41 but not on 4.x CFW.

    To quote:

    Hey guys i got a very simple very noob proof app for you i’ve put together, very simply all you do is put an EBOOT.BIN or PKG into the same folder as the app then launch it and you can select from:

    • Main Menu:
    • Eboot Menu
    • Package Menu
    • Eboot Menu
    • CFW 3.40 EBOOT
    • CFW 3.55 EBOOT
    • CFW 3.60 EBOOT
    • CFW 4.20 EBOOT
    • CFW 4.30 EBOOT
    • Package Menu:
    • Unpack PKG
    • Repack PKG
    • Create PKG
    • ContentID
    • PKG Type:
    • Games/Homebrew
    • Game Data
    • PS1 Game
    • Minis

    Then the app will do the rest very simple very easy very fast and an all-in-one application.

    Enjoy

    UPDATE 9:
    removed some uneeded code and cleaned up some others.
    tidied up some of the info screens to make them more clear and easy to understand.
    removed timeouts to speed up the process.
    fixed issue with exiting app after unpacking pkg, resigning eboot then repacking pkg.
    fixed exiting app not removing some of the files.

    [Download]
    [Source]

    Discuss in Forums (17)


  • 17 Comments

    1. oPolo
      02-28-2013
      11:59 AM
      1

      If I were a girl, I would have had your ****ing babies RazorX. This app is the ****. <3

      You have no clue, how long I have tried resigning iso.bin.edat and eboot.pbp files. If this resign PS1 classics and PSP minis, then the world received a new god today.

    2. Ada Love Lace
      02-28-2013
      12:36 PM
      2

      Originally Posted by oPolo
      You have no clue, how long I have tried resigning iso.bin.edat and eboot.pbp files. If this resign PS1 classics and PSP minis, then the world received a new god today.
      May i ask you for which reasons you need to resign iso.bin.edat and eboot.pbp for PS1 classic and PSP Minis?

    3. oPolo
      02-28-2013
      12:47 PM
      3

      Originally Posted by Ada Love Lace
      May i ask you for which reasons you need to resign iso.bin.edat and eboot.pbp for PS1 classic and PSP Minis?
      Hi Ada Long time no see

      Well, the only reason I wanted to resign them, was to have PS1 Classics and PSP Mini's run on 4.21CFW and higher.

      Every tutorial and guide on the net described the process of resigning packages as extracting them, resigning the eboot.bin (which was what all automated programs did), and pack the extracted data into a .pkg again.

      I wanted to resign eboot.pbp, as they are the equivalent of eboot.bin's in PS1 Classics and PSP mini's PKGs

      The reason for the iso.bin.edat follows from that as well... So it was possible to play them, without connecting to PSN. I have blocked all outgoing connections from my PS3s to the internet, so that was not an option

      So sadly, not really any sort of deep reverse engineering I had going here ;(
      ************* [ - Post Merged - ] *************
      Originally Posted by harryoke
      amazing work razorx ....... this will make life so much easier ...... RESPECT!!!!!!

      keep getting false positive's using ESET Smart Security
      Same, but the interesting is that the false positives is only in the x86 executable, not the x64 executable, and I was using the x64 one anyway, soo

      Not that I believe it is anything legit it finds anyway. It finds a variant of newheur... which in other words just mean that it finds something unknown it might believe is something.... and IIRC, ESET isn't exactly the AV that finds the least false positives :P

      Another interesting fact is that ESET also whines over the ContentID app that razorx's program extracts and uses in the process...

      If anyone is paranoid, then just in case, run it from a VM


      BTW I can confirm it works on PS1 classics and PSP mini's <3

    4. Ada Love Lace
      02-28-2013
      01:15 PM
      4

      Originally Posted by oPolo
      Hi Ada Long time no see

      Well, the only reason I wanted to resign them, was to have PS1 Classics and PSP Mini's run on 4.21CFW and higher.

      Every tutorial and guide on the net described the process of resigning packages as extracting them, resigning the eboot.bin (which was what all automated programs did), and pack the extracted data into a .pkg again.

      I wanted to resign eboot.pbp, as they are the equivalent of eboot.bin's in PS1 Classics and PSP mini's PKGs

      The reason for the iso.bin.edat follows from that as well... So it was possible to play them, without connecting to PSN. I have blocked all outgoing connections from my PS3s to the internet, so that was not an option


      hum, your ps1 and minis stopped to work on 4.21? (but it should not)
      or it s when you try to install them from pkg?
      (Like having loop during isntall and after nothing was installed.)
      After 4.00 FW, Sony modify the way to install them so on cfw (or ofw 4.21+) you need to make them as bubble first (MultiMan option install pkg + make sur it set as bubble)
      them you ll have you pkg game as bubble. From there, you can install to ps3 or copy to psp.
      Note the "fix" pkg is fine and can be installed from classic install pkg.
      It s inconvenient because you need more internal space and if you want to export to psp you need to have it as bubble.

      To have them easily from usb storage ready to be use for PS3 or psp i do that:
      keep the "fix" as pkg and unpacked the game pkg on my storage media.

      ---> for install on ps3 and them ftp the folder game directly into hdd0/game/sub folder created by the fix
      ---->for PSP (with cfw): ftp the folder game.
      (for PS1 you need to generated the keys.bin, for MINIS you need to convert eboot.pbp to iso)

      I did not test this tool but it seems it ll make this repack (put the fix and game pkg into one pkg so it really nice to gain time) without resign eboot.pbp or iso.bin.edat. But if it modify the iso.bin.edat or eboot.pbp it ll be nice to know.

    5. GregoryRasputin
      02-28-2013
      01:21 PM
      5

      Am i the only one that gets annoyed when people only release software to enter a competition, in order to "win" money ?

    6. LoboGuara
      02-28-2013
      01:49 PM
      6

      Originally Posted by GregoryRasputin
      Am i the only one that gets annoyed when people only release software to enter a competition, in order to "win" money ?
      Any purist will bother, because is based on the "wrong" reasons. But at least it brought something useful to the scene

      (God! I'm Starting to sound like some multiMAN fanboys)

    7. donkey-punch
      02-28-2013
      02:01 PM
      7

      Originally Posted by GregoryRasputin
      Am i the only one that gets annoyed when people only release software to enter a competition, in order to "win" money ?
      No you are not alone. It's prostitution at best! A mild form, but prostitution none the less.

    8. oPolo
      02-28-2013
      02:28 PM
      8

      Just checked the app a bit out... its by no means intuitive... Its far easier just using the old method to resign and repack your ****. It will not even repack stuff for me. Just asks me if I want to edit the param.sfo... No ty.
      ************* [ - Post Merged - ] *************

      Originally Posted by Ada Love Lace


      hum, your ps1 and minis stopped to work on 4.21? (but it should not)
      or it s when you try to install them from pkg?
      (Like having loop during isntall and after nothing was installed.)
      After 4.00 FW, Sony modify the way to install them so on cfw (or ofw 4.21+) you need to make them as bubble first (MultiMan option install pkg + make sur it set as bubble)
      them you ll have you pkg game as bubble. From there, you can install to ps3 or copy to psp.
      Note the "fix" pkg is fine and can be installed from classic install pkg.
      It s inconvenient because you need more internal space and if you want to export to psp you need to have it as bubble.

      To have them easily from usb storage ready to be use for PS3 or psp i do that:
      keep the "fix" as pkg and unpacked the game pkg on my storage media.

      ---> for install on ps3 and them ftp the folder game directly into hdd0/game/sub folder created by the fix
      ---->for PSP (with cfw): ftp the folder game.
      (for PS1 you need to generated the keys.bin, for MINIS you need to convert eboot.pbp to iso)

      I did not test this tool but it seems it ll make this repack (put the fix and game pkg into one pkg so it really nice to gain time) without resign eboot.pbp or iso.bin.edat. But if it modify the iso.bin.edat or eboot.pbp it ll be nice to know.
      Thanks Ada, I screwed up completely. I thought PS1 Classics needed resigning as well.... I was SURE they did, I was SURE that I had tested it... But they work :D Thanks alot, back to Final Fantasy :D I tried resigning a few of my other games with this application, but it sucks, the old ways are easier
      Thanks for telling me they didn't need resigning btw.
      What you wrote about having the games extracted reminded me of a problem I am having...

      I used the GameData tool to install my pkg's unto my external harddisk... However, my external harddisk broke a few weeks ago, and now my XMB is full of games that I cannot delete... It gives me an error message, when I try to delete them because it was unable to... But it will never be able to do delete them, since the HDD died Do you know if I by any manual means, can... delete something from the file system for instance, to have them stop showing up in my xmb?

      If you don't know, then its all cool, I'm going to make a thread about it one of these days :P

    9. Ada Love Lace
      02-28-2013
      03:14 PM
      9

      Originally Posted by oPolo
      I used the GameData tool to install my pkg's unto my external harddisk... However, my external harddisk broke a few weeks ago, and now my XMB is full of games that I cannot delete... It gives me an error message, when I try to delete them because it was unable to... But it will never be able to do delete them, since the HDD died Do you know if I by any manual means, can... delete something from the file system for instance, to have them stop showing up in my xmb?

      If you don't know, then its all cool, I'm going to make a thread about it one of these days :P
      i understand your problem, but not sure how it work the GameData.
      Have you tried to delete them from ftp (and not xmb)?
      And them, the rebuild data base option on recovery mode should remove the corrupted icons (if you still have them).
      The other idea can be to use any external usb and them, put gamedata into usb and see if not possible to delete the icons from XMB. If not, you can try to overwrite them by using small pkg you created with similar id.

      It possible some corrupted icon will still remain and some not.

    10. ZOMBIEKILLAH
      02-28-2013
      07:42 PM
      10

      Originally Posted by oPolo
      Just checked the app a bit out... its by no means intuitive... Its far easier just using the old method to resign and repack your ****. It will not even repack stuff for me. Just asks me if I want to edit the param.sfo... No ty.
      ************* [ - Post Merged - ] *************


      Thanks Ada, I screwed up completely. I thought PS1 Classics needed resigning as well.... I was SURE they did, I was SURE that I had tested it... But they work :D Thanks alot, back to Final Fantasy :D I tried resigning a few of my other games with this application, but it sucks, the old ways are easier
      Thanks for telling me they didn't need resigning btw.
      What you wrote about having the games extracted reminded me of a problem I am having...

      I used the GameData tool to install my pkg's unto my external harddisk... However, my external harddisk broke a few weeks ago, and now my XMB is full of games that I cannot delete... It gives me an error message, when I try to delete them because it was unable to... But it will never be able to do delete them, since the HDD died Do you know if I by any manual means, can... delete something from the file system for instance, to have them stop showing up in my xmb?

      If you don't know, then its all cool, I'm going to make a thread about it one of these days :P
      I know how to get rid of them XMB icons . Create a patch that shows up in the XMB . Like PSN style game . Use just use 1 dummy eboot.bin & create a = example "NPUBXXXX/USRDIR" < Eboot copied in USRDIR. Don't for get ICON0.PNG. Also Eboot code with NPUBXXXX "Folder ID" that will get installed to dev_hdd0\game. You only need the PARAM.SFO to show up in xmb after install.

      Change the param.sfo to PSN type & install like a patch /PAN game, or find a patch for the PSN game that is in XMB. After you install the patch .You can delete the icons .

      I helped a friend do this long time ago .I hope you understand. The icons can not be deleted there is nothing to delete. If you have the games still ? Use the param + eboot for each game very minimum pkg. I just woke up long night so bare with me if i made a mistake anywhere .

      Good luck & it is really easy to do ,as i did the pkgs all manually, now to can use aldostools to make pkg much faster ,less headache ..


      EDIT - I hope i made sense lol i quite tired atm..

    11. bubbleboy
      02-28-2013
      08:26 PM
      11

      this has been out for months and works for all duplex games and 80% of others

      http://tortuga-cove.com/153-hacking/...5b-is-released

    12. semi1976
      03-01-2013
      01:17 PM
      12

      can i fix starhawk
      with this program or can do it somebody for me???
      for 3.55 cfw

    13. GregoryRasputin
      03-01-2013
      01:24 PM
      13

      Originally Posted by LoboGuara
      Any purist will bother, because is based on the "wrong" reasons. But at least it brought something useful to the scene

      (God! I'm Starting to sound like some multiMAN fanboys)
      Originally Posted by donkey-punch
      No you are not alone. It's prostitution at best! A mild form, but prostitution none the less.

      This app uses Ifcaros PKG View and naehrwert's Scetool.
      There is no thank you or mention of them, so this clown is making profit of other devs free software without even mentioning them in a Readme, though it wouldn't be the PS3 scene if some scumbag wasn't doing that.



    14. LoboGuara
      03-01-2013
      02:05 PM
      14

      ^^ thanks for clarifying

      "unliked"

    15. donkey-punch
      03-01-2013
      03:28 PM
      15

      Selling himself down the river with others code and not even a mention?! Don't get much lower than that.

    16. DEFAULTDNB
      03-08-2013
      04:23 AM
      16

      Not really interested in this no-credit-given-homebrew, I have no use for it anyway, but can anyone clarify this for me:



      3.60 CFW EBOOT??

      Also here is a compiled change log:

      CFW Eboot & PKG Resigner v1.13 (x86)
      http://www.sendspace.com/file/9erwit
      CFW Eboot & PKG Resigner v1.13 (x64)
      http://www.sendspace.com/file/tc6j0u

      1.13:
      updated the process for repacking ps2 package files.
      added create license pkg.

      1.12:
      added support for ps2 package files.

      1.11:
      updated repack pkg proccess to fix issue with packages that have large amounts of files such as PAC-MAN Championship Edition DX, now when creating a package file a new window pops up for the packing process don't close this or it will not create your package.
      updated app to include more info so it's easier to understand and follow what it's doing every step of the way.
      setup the app so when repacking games if it also contains the PARAM.SFO in C00 it will overwrite it with the PARAM.SFO in USRDIR after the step that allows you to alter it so if you do decide to alter the PARAM.SFO it will then be copied to C00 if it exists so you won't get a PARAM.SFO mismatch error when trying to repack the pkg file.

      1.10:
      added quick menu.
      set (y) as default on eboot resigner so now you just need to hit enter or type (n) if the content id is wrong.
      neatened up screens.

      1.09:
      removed some uneeded code and cleaned up some others.
      tidied up some of the info screens to make them more clear and easy to understand.
      removed timeouts to speed up the process.
      fixed issue with exiting app after unpacking pkg, resigning eboot then repacking pkg.
      fixed exiting app not removing some of the files.

      1.08:
      fixed issue with unpacking pkg, patching eboot then repacking pkg in same session.
      changed menu to make it easier to understand and more sensible.
      updated various sections of code.
      added the ability to change the param.sfo or contentid before repack incase of mismatched titleid and contentid.

      1.07:
      added create pkg.
      fixed a few code issues.
      setup automatic contentid extraction from pkg files so it's now even easier to use this app.
      added display after contentid extraction that shows you the pkgs contentid and titleid so you can make sure there correct before you try to repack pkg file.

      NOTE:
      please use the exit on the app rather than hitting the [X] so it can cleanup the temp files and prevent errors.

      1.06:
      updated pkg unpacking process so now it shouldnt have a problem unpacking anything the keys are out for.
      updated script so now it no longer asks you for the version now it extracts the version directly from the PARAM.SFO.

      1.05:
      added contentid app and param.sfo editor app from aldostools (thank you aldostools) to allow you to find out the contentid from any pkg you gonna use and to allow full customization of the param.sfo file, all build in to this app and setup to automatically load the pkg or param your using.

      1.04:
      updated pkg section, now you can repack games/homebrew, gamedata, ps1 games & minis with the last 3 you will need to enter the contentid also you can now change the package version of any of the pkg options.

      1.03
      added the ability to patch pkg files
      added 7zip built in so you no longer need to install it

      1.02:
      added a x86 and a x64 version to the zip file.

      1.01:
      i've just updated my app to v1.01 now it will retrieve the content id from the eboot and ask you if it's correct if it is enter "y" for yes and it will use it, if you enter "n" it will then ask you to enter a content id in which case you can enter whatever you want then hit enter and it will use that.

    17. haz367
      03-08-2013
      05:41 AM
      17

      this aint nothing special, a bit late to the party...we already have those that work good enough, or just get the examples and create ur own batch with all required options and not to mention..... no credits given..packing it exe so we cant edit..useless....what a waste of space
      nothing negative... just how it is..