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  • Posted by Pirate , on 21/02/2013 , @ 11:47am

     

    So with the PS4 announced yesterday, most of you are already talking about what you felt about console. With the x86 architecture, it would be easier than ever before for devs to make games on PS4 as compared to PS3, and all the internal updates seem to make overall game development easier, and better. It would be even more interesting to see how the PS4 will hold up against the PS3′s security, and how long it will take the newer console to be cracked…maybe even PS4 emulation would be possible sooner rather than later!


    What did you think of the PS4?

    View Results

    Loading ... Loading ...


  • Posted by GregoryRasputin , on 20/02/2013 , @ 08:27pm

     

    The PlayStation meeting is finished and over, disappointingly Sony did not show the actual console :(
    Here is what we know so far….

     photo SNAG-0044_zps3f745b57.png

     photo SNAG-0061_zps1be2280f.png

     photo SNAG-0064_zpsd9160160.png

     photo SNAG-0065_zpsdc3df691.png

      (more…)

  • Posted by PS3Hax Member News , on 20/02/2013 , @ 05:38pm

     

    It’s finally (almost) here! The festivities begin today, starting at 6:00pm Eastern Time (3:00pm Pacific Time)  11:00pm GMT….and you’ll be able to watch live right here:http://www.twitch.tv/playstation

    https://us.playstation.com/meeting2013/

    http://www.gametrailers.com/games/tkebzh/playstation-4

  • Posted by Pirate , on 19/02/2013 , @ 06:30pm

     

    The latest multiMAN is out, this newest version supports only these consoles: 3.55 CEX/DEX/4.21 CEX/DEX/4.30 CEX/4.31 CEX. Apart from that you get you normal slew of updates/fixes that each release brings.

    Changelog:
    * Introducing the new mM payload which makes mM independent and easy to port for various firmwares
    * Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
    * BD-ROM Emulator option in Settings can be set to “Enable / Disable” – no more “Hermes”/”Standard”
    * Compatibility-wise it is better than “Standard” and “Hermes”.
    * This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn’t use syscalls and doesn’t rely on firmware functions, executes fast and improves performance

    * Added option in settings “Redirect /app_home”:
    — Disable (/app_home will not be mounted at all)
    — Enable (/app_home as used in previous versions – points to the game – for disc-less)
    — Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only – it allows you to return to stealthMAN without restart)

    * For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.

    * IMPROVED DISC-LESS COMPATIBILITY:

    The new payload allows for some tweaks and there is 80% chance that games that didn’t work disc-less will now work.

    [Download]
    [Source]

  • Posted by PS3Hax Member News , on 18/02/2013 , @ 07:59pm

     

    Thanks to gingerbread ;) (always loyal)

    @aldostools has released version 3.0.4

    Added new Major features
    - Added cheat system!
    - Added Game Genie Code Format. (No Conversion needed)

    Once the save data is decrypted, the cheat button is enabled.

    Cheats should be stored on .Cheats folder
    The files should be named TITLEID.ps3savecheat or TITLE NAME.ps3savecheat (TITLEID has priority over TITLE NAME)

    Changes:
    - The .ps3savepatch files now can be edited directly from the GUI (files up to 64KB)
    - Added native support for Game Genie codes
    0TXXXXXX 000000YY = 8Bit Write
    1TXXXXXX 0000YYYY = 16Bit Write
    2TXXXXXX YYYYYYYY = 32Bit Write
    8ZZZXXXX YYYYYYYY = Search Type

    Multi Write
    4TXXXXXX YYYYYYYY
    4NNNWWWW VVVVVVVV

    Copy Bytes
    5TXXXXXX ZZZZZZZZ
    5TYYYYYY 00000000

    It is required to add the file name/pattern (:filename). If the line is omited, the code will be applied to the first file found in the folder (excluding param.sfo, param.pfd, icon0.pfd, eboot.bin, eboot.elf)

    The :file name now supports a folder name/pattern as filter (similar to Path: <folder> filter).
    eg. :MRTC00001-FIXED-SYS-DATA

    As there are many major changes, some bugs are expected. So please, test and report them back.

    The program supports 2 different formats (which can be used in the same file):

    1. GameGenie codes use the original format (the 0x prefix is not required and codes are fixed size -> 2 blocks of 8 hex digits)

    Code:
    ;comment
    
     :P LAY.DAT
    [Max SP]
    2000006C 0001869F

    2. And the BSD patch format, require the 0x at the begining of the line and the parameters are variable size.

    Code:
    ;comment
    
    :SYS-DATA
    [Unlock All Difficulties]
    0x00000028 60 ;comment

    I really hope more users/members will come on-board to find/submit more codes. 

    [Download] = Click here

  • Posted by GregoryRasputin , on 17/02/2013 , @ 06:19pm

     

    I thought these Evolution of PlayStation videos would follow a pattern of when the console was released, PS1, PS2, PSP, PS3, PS Vita, so by my thinking this video should be about the PSP, but no i was wrong, this one is about the PS3:

    Get Adobe Flash player
  • Posted by manster , on 17/02/2013 , @ 06:59am

     

    Following their last video from 1 day ago (PlayStation Evolution: The Beginning), Sony has published the second part, for the Playstation 2.

     

    Posted by GregoryRasputin:

    Sunday night – PSP
    Monday night – PS3
    Tuesday night – PS Vita

  • Posted by PS3Hax Member News , on 16/02/2013 , @ 08:53am

     

    PSN Stuff v1.7 (by LoOzers)



    Changelog

    Version 1.7
    * Rightclick context menu in listview (copy functions and Show Info)
    * pkgID integrated (can be found under submit tab)
    * Limited number of characters (Submit)

    Download
    PSNStuff_ver1.7.rar

    or via Auto-Update

  • Posted by GregoryRasputin , on 15/02/2013 , @ 08:17pm

     

    So many rumours lately regarding Next Gen consoles, some will turn out to be true and some will not.
    This recent rumour regarding game streaming will most likely turn out to be true, considering Sony bought Gakai last year, here is a quote from the source:

    The new technology, to be unveiled Wednesday along with the new console, will allow users to play games delivered over the Internet, these people said. The streaming service, they added, is designed to use current PlayStation 3 titles on the new console; the new device is also expected to play new games stored on optical discs.

    Source
    Via

    Thanks to @NeoSabin for the news tip.

  • Posted by GregoryRasputin , on 15/02/2013 , @ 08:02pm

     

    I haven’t played this game yet, i was waiting on the Wii U version to be released, but it has been “indefinitely” delayed, so who knows if i will ever play it, i know some of you have played it on the PS3 and have seemed to enjoy it and it does look like a fun game.
    But there seems to be a lot of controversy going about surrounding the game, now im not sure if its solely aimed at PC gaming or if its aimed at multi-platform, but it seems that the Game Play Demo footage from 2012, is far superior to the final released product, as you can see in these videos…

    And here is another video speaking about the terrible graphics and how Gearbox killed they story

    Here is an interesting article discussing Randy Pitchford President of Gearbox and his roll in the creation of the game.
    Randy Pitchford States He was not lying during Aliens Colonial Marine Demos

    Thanks to @a_titkov for the news tip.

  • Posted by GregoryRasputin , on 15/02/2013 , @ 07:27pm

     

    PS3HaX member baileyscream recently received a 12GB Super Slim PS3 for repair, he then put together a detailed thread containing some information on the Components and Test Points, here is a quote from the thread:

     

    i have recived a super slim
    CHECH-4003A
    DATE CODE [2C]
    BOARD MPX-001

    RATED: 220-240~0.85A 50/60Hz

    this one is the 12GB version
    (NO HDD)

    this also doesnt have a normal NOR chip

    in its place there is a:-

    Panasonic
    MN66840
    231P50VN

    and to the side of that there is a NAND chip (16gb)

    SAMSUNG 231
    KLMAG2GE4A-A001

    HCFE759V (<<the V could be a U)

    the ones documented on the wiki have normal NOR chips
    http://www.ps3devwiki.com/index.php?…0x&oldid=16361

    you can also see the layout of the board on the above link.

    these are images from the one i have

    To read the full story and see more awesome images in their full size, visit the thread below:
    super slim components and test points

  • Posted by GregoryRasputin , on 15/02/2013 , @ 07:09pm

     

    As we all know, Sony are holding a conference on the 20th of this month, on the run up to that day, they are releasing videos dedicated to the PlayStation console on YouTube, here is the first:

    Here is a quote from the Official PS Blog:

    PlayStation’s arrival to the world of gaming signaled a change in the status quo and a sign of things to come. The original PlayStation system emerged in 1994 in Japan as a dark horse challenger, a seemingly outgunned newcomer entering a crowded field dominated by legends of the 16-bit era. PlayStation’s advanced technology and innovative controller design won raves with critics and gamers, and in 1995, the system expanded to North America, Europe, and Australia. Accompanied by a powerful salvo of titles including WipEout, Crash Bandicoot, and Gran Turismo, PlayStation’s rapid rise marked the end of one era of videogames and the dawn of another. The world was never the same.

    Be sure to visit our YouTube page in the coming days as we present the evolution of PlayStation and recap our greatest moments. Then, be the first to know on February 20th, 2013 at 6:00pm Eastern Time.

    Source

  • Posted by GregoryRasputin , on 15/02/2013 , @ 06:56pm

     

    According to Japanese blog esuteru.com, Sony Computer Entertainment have filed trademarks for four mysterious items(Games ?)

    • Application No. 2013-3634: game for the first time
    • Application No. 2013-3635: HugQme
    • Application No. 2013-3636: Kosoda Thein Department
    • Application No. 2013-3637: KNACK (NACK)

    Perhaps they are games or “game for the first time” could be Sony’s slogan for the PS4/Orbis.
    Apart from the above, i also learned that Sega is making a game based on Romance Of The Three Kingdoms :)

    Source
    Via
    Via

  • Posted by GregoryRasputin , on 15/02/2013 , @ 05:58pm

     

    PS3 Dev deroad has updated his PSChannel app to version 1.05, here is a quote from the change log:

    null

    1.05 changelog

    • Fixed HDD Size bug for all FW
    • Fixed abort bug
    • Fixed chaching bug (now it loads immediately)
    • Fixed download bug
    • Fixed donwload limit bug
    • Fixed server serverside bugs
    • Fixed syscalls bugs (now all the fw will reboot)
    • Fixed exit bug
    • Fixed performance bug
    • Fixed copying performance bug
    • Fixed menu overflow bug
    • Fixed freeing memory bug
    • Code cleaned
    • Added performace patches
    • Changed loading code to do not overload the server
    • Added Lang support (now you can translate this)

    for those that wants to translate this, use only utf-8 chars. you just need to translate these 2 files: /dev_hdd0/game/PSCHANNEL/Categories.txt /dev_hdd0/game/PSCHANNEL/Lang.txt the firs one contains the category names, the second one contains all the strings that needs to be translated

     

    Source/Download

  • Posted by GregoryRasputin , on 15/02/2013 , @ 10:22am

     

    SKFU known for his work on the PS3 and PS Vita, has recently posted an article on his blog, regarding Sony violating LGPL, here is some information on what LGPL is:

    Short for Lesser General Public License, the license that accompanies some open source software that details how the software and its accompany source code can be freely copied, distributed and modified. A Lesser General Public License is used to license free software so that it can be incorporated into both free software and proprietary software, and is often referred to as the weaker sibling of GPL. The LGPL and GPL licenses differ with one major exception; with LGPL the the requirement that you open up the source code to your own extensions to the software is removed. The most widespread use of LGPL is in reference to the GNU LGPL. LGPL is also called GNU libraries and formally called the Library GPL.

    Here is a small quote from SKFU’s blog:

    A screenshot collection of those can be found at:

    http://www.multiupload.nl/MNVDXWASFT

    Inter alia, here you can see that the open source software “Webkit” is used which is licensed as LGPL software. Like PlayStation Mobile, the PSV Webbrowser and some other software, SONY has to provide the source code of the modifications made to the LGPL software.

    Normally SONY publishes source code which they are forced to share at http://www.scei.co.jp/psvita-license/, but as you see the Facebook app’s Webkit source is missing…

    - SKFU

    To read the full story visit the source
    SONY Violating LGPL

  • Posted by PS3Hax Member News , on 15/02/2013 , @ 09:30am

     

    Here is CaptainCPS-X‘s latest release:

    [Release][BETA] FB Alpha RL (Retro Loader) v1.01 (CFW 3.40/3.55/4.XX)

    attention
    THIS IS A BETA RELEASE AND HAS NOT BEEN TESTED ON CFW 3.55 / 3.40, ONLY CONFIRMED WORKING BY ME ON ROGERO CFW 4.30 v2.05.

    PLEASE, IF YOU FIND ISSUES RUNNING THIS RELEASE ON SPECIFIC CFW AND / OR YOU KNOW HOW TO SIGN THEM PROPERLY, POST A REPLY OR PM ME, THANKS!.

    HD Screenshots (Click to view full size):

    What is FB Alpha?:

    FB Alpha is an arcade emulator supporting the following platforms;

    - Capcom CPS-1
    - Capcom CPS-2
    - Capcom CPS-3
    - Cave
    - Data East DEC-0, DEC-8 and DECO IC16 based games
    - Galaxian based hardware
    - Irem M62, M63, M72, M90 and M92 hardware
    - Kaneko 16
    - Konami
    - Neo-Geo
    - Pacman based hardware
    - PGM
    - Psikyo 68EC020 and SH-2 based hardware
    - Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
    - Toaplan 1
    - Toaplan 2
    - Taito F2, X, Z and others
    - Miscellaneous drivers for lots of other hardware

    FB Alpha also has a WIP console drivers for Sega Megadrive/Genesis
    and also PC-Engine/TurboGrafx 16/SuperGrafx.

    FB Alpha (for Windows), can currently be obtained from http://www.barryharris.me.uk.

    What is FB Alpha Retro Loader ?

    FB Alpha RL is a PS3 homebrew application coded from scratch,
    and not based in any other public source code by other
    developers. It is a result of many hours of dedication
    and research.

    It is in no way a dirty hack of RetroArch or something
    similar. By the contrary, FB Alpha RL serves as a independent
    frontend to RetroArch and provides features not incorporated
    in it.

    I did had to make a modified RetroArch core to be included
    along my application, so it could process the arguments
    or new commands that FB Alpha RL will be sending to it.

    Objective of FB Alpha RL (Retro Loader):

    As a dev from the official FB Alpha Team,
    FB Alpha RL was made with a objective in mind, to
    keep the original experience from the official
    FB Alpha (for Windows OS) on the PS3 system.

    Please, read the technical info for more details.

    Technical Info:

    Signed for CFW 3.40 / 4.XX (should work for everyone).
    Tested @ 1080p / 720p / 480p resolution via HDMI.

    FB Alpha RL uses a custom “burn_drivers.h” header file
    that was generated by modifying the official windows
    version of FB Alpha with a routine to generate such
    file on launch.

    The header have a big structure with all the information
    for all supported drivers in FB Alpha v0.2.97.28.
    Information such as:

    - Romset Name (Ex. kof2002)
    - Parent ROM (Ex. sf2)
    - Year
    - Manufacturer (Ex. Capcom)
    - System (Ex. Neo Geo)
    - Max players
    - Game Screen Resolution
    - Game Screen Aspect Ratio

    Future release will have a custom generated header with
    all the ROM information as well, so the application will
    be able to verify every romset with precise CRC32 checks
    (as in the official FB Alpha for Windows).

    NOTE: You don’t need the official RetroArch installed,
    this already has my own modified build incorporated
    into FB Alpha RL installation directory. So you can safely
    install the official RetroArch and it won’t interfere.

    Usage:

    - Use UP / DOWN to navigate Game List.
    - Use Left Analog UP / DOWN to navigate Game List.
    - Press L1 / R1 to toggle game system filter.
    - Press L2 / R2 for quick Game List navigation.
    - Press [ ] to view ZIP information.
    - Press / to view ROM Information.
    - Press to Load the selected Game.
    - Press [SELECT] to return to Main Menu.
    - Press [START] to Rescan ROM(s).

    Features:

    - ROMs paths directory browser.
    - Input Preset CFG file browser.
    - Game List cache feature.
    - Missing games listing.
    - Alternate key combo to access RetroArch core menu.
    - 1080p / 720p / 480p display modes supported.
    - Game Preview display feature (hover a game to see its preview).
    - Game System Filtering for easier game selection.
    - Custom Game System Filtering available in the options menu.
    - Auto configure screen Aspect Ratio on game load.
    - Quick ROM(s) scanning / re-scanning in extensive path locations.
    - Romset validation against FB Alpha v0.2.97.28 drivers library.
    - Checking for duplicate ROM(s).
    - Detailed info about listed ROM(s).
    - ZIP Content Information display.
    - Full game name display for easier navigation.
    - Game Information (Year, Company, etc…).
    - Direct loading of ROM(s).
    - Support for Screenshots (press and look in XMB photo column).
    - GUI based on OpenGL / PSGL textures (Thanks to Squarepusher / Twinaphex for the tips).
    - more…(read the change logs for more features)

    WIP / Coming on future releases:

    - Display Extended ROM information by pressing .
    - MAME history DAT parsing support.
    - Title / Flyers image display feature.

    Changelog:

    1.01 (February 15, 2013) (BETA)

    - Added information text display for selected options.
    - Added ROMs path directory browser.
    - Added Input Preset CFG file browser.
    - Added confirmation dialog when exiting FB Alpha RL.
    - Added feature to display Missing Games.
    - Added Game List Cache feature to avoid having to rescan
    ROMs every time FB Alpha RL is launched.
    - Added option to use alternate key combo to access
    RetroArch core menu, Main Menu(SELECT + TRIANGLE) and In-Game Menu (SELECT + SQUARE).
    - Updated + Modded latest RetroArch commits (Feb 10, 2013)
    - Updated fba-libretro core with latest commits (Feb 10, 2013)
    - Added Custom System Filter (go to options and select the
    systems to filter in that category).
    - Added support for 1080p / 720p / 480p display modes (all tested).
    - Added Game Preview display feature (hover a game to see its preview).
    - Included most game previews with package (thanks to Sturn and JacKc @ NeoSource forums)
    - Added new Options Menu.
    - Added module to save / read settings to “FBA_RL.ini”.
    - Added Option to configure 12 custom directories to scan for
    ROMs, you decide where you want FB Alpha RL to look for ROMs .
    - Added Option to set / change Input presets for all systems, you just
    need to do this once.
    - Added Option to Automatically Create basic Input preset configurations
    for all supported systems.
    - Added Option to enable / disable Auto Aspect Ratio selection on game launch.
    - Added Game System Filter (Press L1 / R1 to toggle game system filters).
    - Added ROM(s) re-scanning module (Press [START] to re-scan ROM(s)).
    - Rewrote FB Alpha RL to make better use of PSGL, now it
    supports a better GUI based on texture rendering
    (Thanks to Squarepusher/Twinaphex for the tips).
    - FB Alpha RL will check for important directories needed
    by RetroArch on launch, and will create them as needed.
    If you have the official RetroArch installed and it have
    missing directories as well for some reason, they will be
    created to make sure everything work fine.
    - Incremented number of displayed games.
    - Added quick list navigation by pressing L2 / R2.
    - Added Analog Stick support to navigate lists.
    - Added Main menu with various useful items.
    - Added ZIP Info feature (press [ ] to view ZIP info).
    - Updated FB Alpha (libretro) core.
    - (FBA core) Fixed graphic problems in CPS-1 driver.
    - (FBA core) Fixed Diagnostic Menu Lock-up in some games.
    - Added Screenshot feature (press and look in Photo XMB column).
    - Improved application core overall and fixed some bugs.
    - FB Alpha RL will not process WIP drivers from now on
    until compatibility is better(Megadrive, PCE, SNES).

    1.00 (January 30, 2013)

    - Initial Release

    Thanks to:

    - My buddies Treble Winner (Barry) / Kev / IQ_132 from the original FB Alpha Team <3.
    - Thanks to Sturn and JacKc for the preview images @ NeoSource (http://neosource.1emu.net/)
    - PS3 Scene websites (in no order) such as: PS3HAX / PSX-Scene / PS3Crunch / Etc, for you support
    - TheMaister / Twinaphex / Squarepusher / Company – Libretro/RetroArch is just amazing.
    - pete_uk – for your unofficial RetroArch builds.
    - STLcardsWS – for your support
    - aldostools – your ps3tools for windows are the best =)
    - deank – multiMAN helped me research / debug my application
    - fail0verfl0w, GeoHot, etc – for all you have done for the PS3 scene
    - Annonymous – for releasing Sony SDKs

    Thanks to anyone else I forgot that in some way contributed
    to the PS3 scene and as a result I was able to do this
    homebrew application.

    Known Issues (updated):

    fixed – Directory / CFG file browser doesn’t list other devices, just “dev_hdd0″, you can configure paths manually on the FBA_RL.ini for other devices until this is fixed.

    fixed – ROM rescan (pressing START on the game list) is not working fine.

    - ROM INFO was not implemented in this beta release, this is NOT a issue, but I forgot to mention it, so just in case xD.

    UPDATE 1: In this current release missing games cannot be hidden, I will work on that soon, my bad. I will release a small update later with these known issues resolved.

    UPDATE 2: Good news! USB Storage Devices are correctly scanned now, and I fixed the problem with the ROMs rescanning via START button. I just have to add a feature / option to disable the display of missing ROMs. This will be available as a small update patch later (v1.01a)

    UPDATE 3: FB Alpha RL v1.01a is available with the following changes / fixes:

    1.01a (February 15, 2013)(UPDATE)

    - Added option to Enable / Disable display if missing games.
    - Fixed USB Storage Device scanning, now they will be
    displayed correctly on the Directory / CFG file browser.
    - Fixed issue with ROMs rescan, now it will work
    fine by pressing START button on the Game List.

    BASE Downloads:

    [CFW 3.40 / 4.XX] [mediafire] FB_ALPHA_RL_1.01_[20130215]_CEX340.rar [56 MB]

    [CFW 3.55] [mediafire] FB_ALPHA_RL_1.01_[20130215]_CEX355.rar [56 MB]

    UPDATE / PATCH downloads:

    [CFW 3.40 / 4.XX] [mediafire] FB_ALPHA_RL_1.01a_[20130215]_CEX340_UPD.rar [2.43 MB]

    [CFW 3.55] [mediafire] FB_ALPHA_RL_1.01a_[20130215]_CEX355_UPD.rar [2.43 MB]

    Source Code:

    NOTE: Source has not been posted on GitHub yet, but in the upcoming days I will release it as well.

    - FB Alpha RL – https://github.com/CaptainCPS/FBAlphaRL

    SeeYa!