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  • Posted by Pirate , on 30/05/2013 , @ 08:10pm

     

    Eurogamer reports that Sony will require all PS4 games to support PS Vita-remote play feature., making all next gen games to be playable on PSVita. The remote play feature does not do the actual processing over PSVita, it actually just streams the game via WiFi over to the handheld device from PS4.

    Process:

    Remote Play works by downscaling the 1080p framebuffer to the Vita’s native 960×544 resolution, using the PS4′s in-built hardware h.264 video encoder to compress the image. This is then beamed out over WiFi to the Vita, which decodes the video and sends back controller inputs to the PlayStation 4.

    This move probably is to help boost the horrid PSVita sales.

    How do you guys feel about PSVita and playing games with PS4? If you dont own one, is this a reason for you to get one? Let us know via comments!


  • Posted by Pirate , on 29/05/2013 , @ 08:11pm

     

    The latest PSN update is here. This week brings you not many freebies, but preorder from Naughty Dog’s newest game, Last of Us, is now available. In addition full games such as GRID2 and FUSE are available to purchase as well :)

    (more…)

  • Posted by manster , on 29/05/2013 , @ 12:01pm

     

    Here are PS3Hax member and ps3 developer BwE‘s latest releases.

    So there’s this new program:

    NOR/NAND Dump Information
    Download: http://betterwayelectronics.com/file…_Dump_Info.rar

    Then these boring two:

    NOR Validator 1.31:
    Download: http://betterwayelectronics.com/file…_Validator.rar
    Example: http://betterwayelectronics.com/Latest.html
    Wiki Link: http://ps3devwiki.com/wiki/Validatin…_NOR_Validator

    NAND Validator 1.01
    Download: http://betterwayelectronics.com/file…_Validator.rar
    Example: http://betterwayelectronics.com/LatestNAND.html
    Wiki Link: http://ps3devwiki.com/wiki/Validatin…NAND_Validator

    Have a nice day!

    via PS3Hax

  • Posted by Pirate , on 28/05/2013 , @ 09:34pm

     

    Showtime is being constantly updated for test-builds for those of you who want to stay up to date on your media servers.  These new revisions in version 4.3.x bring various new features, and fix a handful of bugs and problems. More information below:

    4.3.228

    Add support for recursive delete of files

    Also, in case when deleting a directory, ask user for confirmation
    4.3.227

    Add support for deleteing files and empty directories over SMB

    Fixes #1062
    4.3.226

    Support deleting directories (and not only files)

    Refs #1062
    4.3.225

    Make sure we count video as played if we reach 100% of playback
    4.3.223

    Add support for deleting files.

    This currently only works for local file systems and must
    be enabled in Settings -> General
    4.3.207

    Fix bug making ‘Refresh metdata…’ option in item menu not to work at all
    4.3.206

    Avoid loading .mkv attachments into RAM

    Instead we keep a reference to where in the MKV file the attachment
    is located and we can later open a slice of the mkv-file as the attachment.

    This combined with the fact that freetype can open fonts from a file
    handle reduces the static memory use for attachments to 0 bytes

    Fixes #1689 (out of memory (av error -12) with certain MKV files)
    4.3.203

    Initial attempt of a built-in FTP client in Showtime

    To use it enter ‘ftp://ip.address.of.ftpserver’ in search bar
    or create a bookmark (much like the CIFS/SMB client)

    Note that the code has only been tested against a few FTP servers
    so it’s probably still buggy. If you find any problems and want
    to report please turn on “FTP logging” in settings:dev and include
    the logfile in ticket.
    4.3.199

    upnp: Include video playback URL in canonical URL

    Fixes problem with UPNP servers that just give sequential numbers to
    directory items. If just using the URL items would be confused with
    other items if video are removed from the directory

    Fixes #1697
    4.3.196

    Add Danish translation
    4.3.189

    Fix bug that caused “Custom search query” to disappear for video items

    Fixes #1696
    4.3.188

    Fix a bunch of memory leaks
    4.3.185

    upnp: Correctly bind playcount, restartpos metadata for video items

    After a recent other fix some metadata bound to UPnP items were lost

    Fixes #1693
    4.3.182

    Fix broken settings for TMDB (Did not save ‘use original title’ to disk)

    Fixes #1694
    4.3.176

    Fix problem with video codec opened before last one is closed in continous playback

    This would cause crashes on PS3 when playing in continous mode
    4.3.171

    Fix recently introduced memory leak

    Fixes #1677
    4.3.169

    Add support for XMP (Extentable Module Player) playback

    This allows playback of old school music modules (from decades ago)

    For more info see: http://xmp.sourceforge.net/

    Also try out the new “The Mod Archive” App if you are interested in this
    4.3.168

    Add a new HLS (HTTP Live Streaming) streamer

    This new streamer supports adaptive rate switching between different
    bitrates (and resolution) depending on the available bandwidth.

    It will also start faster and seek faster due to the fact that it use
    the lowest available bitrate during these events
    4.3.161

    Make “autoplay next video in list” work for UPNP

    Fixes #1680
    4.3.144

    GLW: Rework video display pipeline

    This makes it possible to switch resolution of video on-the-fly,
    will be needed when doing seamless HLS bitrate switching.

    Also happens to fix bug #603
    4.3.140

    Improve A/V Syncing.

    In particular make sure we reach A/V sync faster after seeking
    4.3.103

    ps3: Fix broken navigation

    Most visible error was that up/down didn’t work on home page

    Fixes #1669
    4.3.97

    Add support for reading splitted files transparently

    For local file systems (such as internal HD, connected USB drives, etc)
    Showtime can now automatically concat files named foo.001, foo.002, …
    into one file.

    Some tools that can do these types of splits
    FFSJ, HJ-Split, WinSplit, MasterSplitter…

    Note that this is not the same thing as splitting a file with MKV tools

    Fixes #1193
    4.3.30

    Add multi language support to TheTVDB integration

    Fixes #1544
    4.3.21

    Fix recent regression causing vertical lines in images on PS3

    Fixes #1617
    4.3.20

    Add support for sorting on filename and date when browsing over UPNP
    4.3.17

    Make sure metadata scanner stops when we leave a directory

    Also fix possible crashes related to those occations
    Fixes #1601

    [Download]

  • Posted by hellsing9 , on 28/05/2013 , @ 06:50pm

     

    Well sh@$ got real with GTA this time. If you suffer some kind of injury you will have to deal with it for the rest of the game. I don’t really know to which extent this new permanent body damage works but it’s a nice feature to make GTA5 more “realistic”.
    Battle scars?. Awesome!

    To quote:

    More details have been revealed for the upcoming multiplatform video game, “GTA 5,” which is slated to come out for the Playstation 3 and Xbox 360. According to a report by Behind Games on May 26, the three main characters in the open-world action-adventure title can suffer permanent scars (such as bullet marks) from being wounded.

    In “GTA 5,” gamers will be able to play as Franklin, Michael and Trevor. Control of the three main characters can be switched around on the fly, which is a crucial feature during the big bank heists. The sequel is currently in development at Rockstar North and published by Rockstar Games upon release. “GTA 5” will be available for the aforementioned Playstation 3 and Xbox 360 current-generation consoles at launch on Sept. 17 in the North American region. You can pre-order the title in the following link: “GTA 5”

     

    [Source] = Examiner

  • Posted by hellsing9 , on 27/05/2013 , @ 12:01am

     

    Hellsing9

    Since when Sony is the “good cop”?…they might cancel used games DRM for PS4. Can you really believe this?.

    To quote:

    Sony was preparing a used games DRM for PlayStation 4, but might cancel those plans following the reaction to this week’s Xbox One announcement, the latest internet rumors suggest.

    The story begins on this week’s episode of GameTrailers’ Bonus Round, in which host Geoff Keighley, discussing Xbox One’s used games policy, says, “Sony, I think has been seen as this sort of white knight, so far, who’s not going to restrict used games. Based on some of the things I’m hearing, I don’t think that’s entirely true.”

    On NeoGAF, user and supposed insider FamousMortimer, whose sources were spot on about the contents of February’s PlayStation Meeting, elaborates on Keighley’s statement.

    “The jist of it is that Sony is listening to the backlash that Microsoft (MS) is getting and they are basing decisions off of this,” he said. “I would assume MS is also, but I don’t know that for sure. But I can say, for sure, that the past week’s PR nightmare for MS has not been lost on Sony and they, in fact, do have a used game ‘solution’ working and have been going back and forth for months on whether to use it. This past week is pushing them strongly into ‘Yeah, let’s not use that.’ ”

    In a separate post, he said, “I just heard on Friday that [the used games DRM] wasn’t [coming]. I didn’t want to come right out and post about it because leak-y individuals like myself are getting a bit too much attention. and I don’t care about myself, but I’m not really looking to get my friends into trouble. But I’ve confirmed it with a second person so I got dumb and posted it.”

    While Sony is “leaning towards” not adding the used games DRM to the new console, a little more motivation never hurts. Here are some key Sony execs you may want to send your comments to on Twitter:

    • Shuhei Yoshida (@yosp) – President, SCE Worldwide Studios.
    • John Koller (@jpkoller) – Head of Hardware Marketing, SCEA.
    • Guy Longworth (@luckylongworth) - Senior Vice President of Marketing and PlayStation Network, SCEA.
    • Scott Rohde (@rohdescott) - SVP of Product Development, SCE Worldwide Studios America, SCEA.

    When tweeting, it is recommended to use the Twitter hashtags #PS4NoDRM and#PS4USEDGAMES. Rohde, in fact, has already posted a semi-response to the influx of tweets. “I love passionate #PlayStation Fans,” he exclaimed.

    ***

    Just for fun, let’s take a look at some of FamousMortimer’s other recent rumors that have yet to be proven true or false. The subject here is Xbox One-exclusives:

    • Dead Rising 3
    • Hawken (plus PC)
    • League of Legends (plus PC)
    • Respawn’s new game
    • Unannounced Insomniac game

    We will likely find out the validity of these rumors come E3. Press conferences begin on June 10 and the show officially runs from June 11 to 13.

    [Source] = Gematsu

  • Posted by hellsing9 , on 26/05/2013 , @ 08:09pm

     

    Most of us already know how Wii-u is constantly getting bashed by “reviewers” and alike.
    Indeed many users who like Nintendo (even hardcore fans) got mad when Wii-U CPU got criticized when EA “spoke” about it.

    Well Shin’en multimedia (if you don’t know them) They develop high quality games for WiiU, Nintendo 3DS, Wii, Nintendo DS, Game Boy Advance and Game Boy Color using proprietary tools since 1999.

    They state that’s not about having RAW power but the need of develop better games.
    The studio is currently putting the finishing touches on Jett Rocket II.

    What you think?.

    To quote:

    Upcoming Wii U game is likely a sequel to FAST

    Shin’en Multimedia has amassed a wealth of experience in developing games for Nintendo systems. For the 3DS it hasNano Assault Ex, Art of Balance TOUCH! and the upcomingJett Rocket II - The Wrath of Taikai, while it has also developed Nano Assault Neo for Wii U.

    While many people see the Wii U as next generation, sitting alongside the PlayStation 4 and the newly announced Xbox One, there are several people who believe it is part of the previous generation.

    However, in an interview with GameReactor, art director at Shin’en Multimedia Martin Sauter defended the Wii U hardware and said it is most definitely a next generation console:

    Of course the Wii U is not the big leap hardware power-wise but it is a big leap to the Wii and to be honest I think we’ve reached a point where we don’t need so much more hardware power - we need better games. For every game you can make it look so good that it’s good enough for everybody and I think the Wii U is a good compromise between price point - because don’t forget you have a tablet controller, you have a great hardware base and it’s much better than everybody reads. It’s better than Xbox - sorry, it is better - and you can squeeze lots out of it, but you have to really work hard on it and I think you can make great games with it.

    I’m not sure if a much more powerful PS4 will produce much better looking games. We’ve reached a point where good games will sell and I think the steps will be much much smaller in the next generation.

    The studio is currently putting the finishing touches on Jett Rocket II - The Wrath of Taikai and has two Wii U titles in the works as well. When asked if one of them was a sequel to a racing game, Sauter replied that it could well be and that the developer is working very hard on pushing the hardware.

    It’s been one of the worst kept secrets that Shin’en is working on a racing game, which is highly likely to be a sequel to FAST - Racing League - released on WiiWare in 2011.

    [Source] = Nintendolife

    Shin’en Multimedia studio

  • Posted by hellsing9 , on 26/05/2013 , @ 07:29pm

     

    GRID when got released back in 2008, managed to “destroy” EA franchise of NFS.
    You may ask why?…Well GRID gave the user a wide spectrum of racing types.
    Here i will link to some in-depth analysis about how GRID 2 gameplay, ambience, etc will be.

    Enjoy ;) @Donglehater

    To quote:

    The original GRID video game from the UK based software developer Codemastersis one of the most underrated racing titles in history. The game was actually the eighth in the TOCA Race Driver series and it released for PC, PS3 and Xbox 360 back in 2008.

    Even though games such as Forza, Gran Turismo and even Codemasters’ other racing titles: Dirt and F-1 have pushed the envelope visually, I still play the original GRID because of it’s amazing gameplay.

    It’s not to say the other aforementioned titles aren’t solid in that regard, but there is something about the handling and action in GRID that keeps me coming back.

    The blend of hardcore racer and simulation was what made the game so good. It wasn’t too technical, but it wasn’t too simplistic either.

    Finally, after a five-year absence, the series is returning with GRID 2. The screenshotswe’ve seen leading up to release have been stunning and the trailers have been equally exciting.

    Release Date: May 28 in North America and May 31 in the UK

    Platforms: PC, Steam, Xbox 360 and PS3

    Developer: Codemasters

    [Source] = Bleachreport (See full report clicking on source)

    Give me fuel!!!

  • Posted by PS3Hax Member News , on 26/05/2013 , @ 06:43pm

     

    Thanks to @LoboGuara for this one. Etswald btw will be on “hiatus” for sometime. He is not bailing out from the project but seems that the guy need some serious rest.

    To quote:

    What’s new on 2.50 version of Iris manager:

    Note:

    This is the last version (for the time being) hence i will “partially” retired or so to speak: I will not be so active as was until now. (Unless in case of “extreme” need to fix something and i hope now with the new GUI other people will venture to keep up to date and make it better.
    I’ve done all the impossible giving to the end user all the tools and resources needed but it’s time to take a break and start to do other things. Maybe some will become active (while im gone) if someone want to adding things.

    1) Added a charger to separate the app and isolate it of patched LIBFS, though this can open another “gaps”.

    2) Added to FTP: Net status check and warning messages in case of error.

    3) New GUI: (with this format) “Running icons” (note: im not sure about this one..) you can access from Global options -> Change Current GUI, with some nice new background colors with a soft decal.

    New Controls:

    DPAD LEFT/RIGHT: Moves a position from left to right or just to the right.

    L1/R1: Go up or down jumping a position series inside icons.

    DPAD UP: Switches Favourites/Games

    DPAD DOWN: Change to Games, alto games order in this way: (showed on your screen center-down):

    PS3 - PSX : Shows all games in alphabetical order.

    PS3 > PSX: Shows first PS3 games in alphabetical order and then PSX ones (alphabetical order also) This separates in groups and show us PS3 games first.

    PSX > PS2: Shows PSX games in alphabetical order and THEN PS3 ones (also PS3 games in alphabetical order).

    Selected option gets stored: Notice that it’s not the same as pressing L3/R3

    Favourites mode:

    We still have 12 and you can add/remove from options or exchange positions just pressing L2 and TRIANGLE.

    Info on your screen:

    Up - Left: Favourite mode / Games (actual game / total amount of games)

    Up - Center: Game title.

    Up - Right: Connected dispositives. Yellow (color) it’s the one who contains actual game. (Note: or shows).

    Down - Left: Game configuration, if a BR with a disc, Direct boot with an arrow, BD Emu o LIBFS.
    Down, actual date/hour of the system.

    Down - Center: Icon order mode.

    Down - left: Server FTP icon active, temperature info, etc.

    Icon refresh:

    Top still 12 on the showcase you will see only from 5 to 7, performance of icons is better. Hence this happens from HDD0 (hardrive) and then USB and last BDVB on background.

    This system was made thinking about achieve speed and agility when you want to search for a game.

    Translated by hellsing9

    P.s: He is not talking about he is getting out of the project but he will take sometime for himself. Still he encourages users to keep a nice feedback about ideas or something to make Iris even better.

    If you find some typo. Let me know. My connection sucks big time.

    Screenshots:

    SOURCE: EOL
    DOWNLOAD (From EOL)
    DOWNLOAD (Mediafire Mirror)

    __________________
  • Posted by hellsing9 , on 25/05/2013 , @ 03:12am

     

    Treyarch has released Call of Duty: Black Ops 2 title updates for Xbox 360 and PS3. (Here we go again…)

     

    The patches address multiplayer issues, fix Zombies bugs and rebalance some weapons.

    They also add support for this weekend’s free-trial of the game’s Revolution DLC.

    To quote:

    PS3 update

    Feature Improvements

    • Improved and expanded who can be the host of a game lobby.

    Multiplayer Issues Addressed

    • Resolved an issue reported by the community where the reticle would sometimes disappear.
    • Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
    • Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
    • Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
    • Fixed a joining exploit reported by the community where players could create a lobby for boosting.
    • Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
    • Addressed an issue with the Death Machine receiving the War Machine’s ammo.
    • C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
    • Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
    • Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
    • Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
    • Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
    • Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

    Pistols

    • KAP-40: Damage reduced.
    • B23R: Damage reduced.
    • B23R Dual Wield: Damage reduced.
    • B23R Dual Wield: Hip fire accuracy reduced.

    Launchers

    • FHJ-18: Movement speed increased.

    Zombies Issues Addressed

    • Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
    • Resolved an issue with host migration not functioning between disc to disc users.

    Mob of the Dead

    • Addressed several Zombie pathing issues found by the community.
    • Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
    • Fixed an issue where players could get more Blundergats than intended.
    • Addressed an issue where you could fall out of the Gondola into unplayable areas.
    • Addressed an issue where players could mantle into unplayable areas in the Cell House.
    • Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
    • Fixed an issue where players would not receive grenades after a round change.
    • Fixed an issue where afterlife doors would not show up if you hot joined a game.
    • Fixed several theater mode issues where the free roam camera could clip out of the world.
    • Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
    • Addressed an issue where players could revive themselves and fall under staircases.
    • Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
    • Fixed an issue where Zombies would not attack players crouched in corners.
    • Fixed an issue where players could fall through the map after being revived in the Infirmary.
    • Fixed an issue where random Afterlife markers would show up for players after the first plane trip.

    Die Rise

    • Fixed an issue with Zombies getting stuck in the starting room on Die Rise.

    [Source] = CVG

  • Posted by hellsing9 , on 25/05/2013 , @ 02:46am

     

    If it’s true start saving some money ;)

    To quote:

    A new PS4 ad in Europe provides further indication the continent can expect the console to arrive there this year. While Sony announced the PS4 was due “Holiday 2013″ back at February’s reveal event, the company declined to commit to which regions that window applied to. However, a new PS4 ad, first spotted in today’s Metro newspaper in the UK, then later tweeted by PlayStation Europe, says the PS4 is “Coming 2013.”

    Europeans have good reason to be cautious about a tentative window. The PS3 reached the continent in March 2007, having arrived in North America and Japan some four months prior - and that was via a last-minute delay, too.

    When asked if this confirmed the PS4 is coming to Europe this year, a Sony Computer Entertainment Europe representative told us, “We announced at the PlayStation Meeting event on February 20 that [the] PS4 would be coming in 2013… the adverts are simply re-stating that message.”

    “More information about [the] PS4 and all PlayStation platforms will be announced at E3,” he added.

     

    [Source] = Joystiq via PlayStationEU Twitter

  • Posted by hellsing9 , on 25/05/2013 , @ 02:34am

     

    Seems they want to squeeze all the “energy” left of PS3. Don’t blame them though eventually they will release it on PS4. (Honestly, this move makes no sense at all)

     

    To quote:

    The biggest eyebrow-raiser with last week’s Gran Turismo 6 reveal was that it’s launching on the PS3, and not the PS4. Doesn’t Sony want to drive PS4 launch sales with one of its biggest franchises?

    In an interview on the PlayStation Blog, Sony Computer Entertainment Europe CEO Jim Ryan explained why the latest Gran Turismo isn’t debuting on the soon-to-be latest PlayStation, arguing that GT6 can still deliver a significant difference from GT5, despite being on the same platform.

    “You had GT1 and GT2 on PS one,” Ryan said, “GT3 and GT4 on PS2, then there’s GT5 on PS3 and a space next to it. The difference between Gran Turismo and GT2 is unbelievable, but they’re both on the same platform. The difference between GT3 and GT4 is huge. We’re absolutely confident when GT6 comes, you’ll see a big step change up from GT5 too. There’s still a lot of potential on PS3 that a developer like Polyphony can really exploit.”

    The other, obvious factor is the install base. Gran Turismo has traditionally been a big seller, with three entries shifting over 10 million units. To do that, Ryan indicates, you need to have the install base.

    “And the other factor is that on PS3 we have an install base of 70 million units,” Ryan added. “On PS4 on launch day we’ll have an install base of zero units. There’ll be plenty of games to help drive PS4 – not least Driveclub in the racing genre from Evolution Studios, a studio with a fantastic pedigree.”

    A PS4 version of GT6 looks more than likely at some point down the line, and it’s something that hasn’t been shied away from. Speaking to IGN, series creator Kazunori Yamauchi said, “We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now.”

     

    [Source] = Joystiq

  • Posted by Pirate , on 24/05/2013 , @ 08:17pm

     

    BwE has released an updated version of BwE NOR validator. For those of you that don”t know, this tool basically patches your dump, and outputs it via HTML.  Latest update brings following changes:

    1.30 - 21/05/2013 : completely rewritten eid, cisd, ccsd + added more validations to it, upgraded other minor validations. all due to upcoming nand validator (note: possibly final
    version, unless adding firmware revisions/new consoles)

    [Source and Download]

  • Posted by Pirate , on 23/05/2013 , @ 10:45am

     

    Fairly slow week this week around the scene, here are the updates around the PS homebrew scene since last week

  • Posted by Pirate , on 22/05/2013 , @ 11:15am

     

    Which nextgen console are you interested in?

    View Results

    Loading ... Loading ...

    Now that we know the new console, the nextgen race has begun. We heard about the PS4, and about the next Xbox, question is which console are YOU guys interested? What made you like one console over the other? Is this what you were expecting from the new gen? Vote and let us know via comments!

  • Posted by hellsing9 , on 21/05/2013 , @ 11:03pm

     

    PS4 RELEASE DATE:

    The official PS4 release date is currently pencilled in for ‘Holiday 2013′, which most-likely means in time for Thanksgiving in the US, so a mid-November PS4 launch date. However, for us in the UK things are far less clear, and the big question is whether we will get the PS4 before Christmas this year, or be left crying into our Turkey while Japanese and US gamers post huge quantities of next-gen loveliness onto social networking sites.

    UK journalists at the event did try and get a firmer date out of Sony’s top brass, a worthy but ultimately doomed endeavour. Eurogamer tried to appeal to the better nature of Shuhei Yoshida, President of Sony Worldwide Studios, but he would only say, “For us, Europe is an enormously important market. That’s no question. So I hope European consumers can play PS4 as soon as it’s available somewhere, but I’m not making promises.”

    Don’t get too excited that date may not be intended for us Europeans

    In addition, we recently heard that the PS4 could be delayed until 2014 in UK. An unnamed developer talking to Edge magazine said that stock issues meant the launch would have to be staggered across the regions. This would be bad news for UK fans, who would then have to wait until after the crucial Christmas period - missing out on numerous holiday hours for playing games.

    Our gut feeling on this front isn’t a good one, and although the PS4 is first out of the gate, whoever can get hardware to gamers first could take a big lead.

    PS4 SPECS:

    Here’s the official listing of the PS4 specification, released after the event.

    Main Processor:
    Single-chip custom processor
    CPU: x86-64 AMD ‘Jaguar’ 8 cores
    GPU: 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine

    Memory:
    GDDR5 8GB

    Hard Disk Drive:
    Built-in

    Optical Drive (read only):
    BD 6xCAV
    DVD 8xCAV

    I/O and communication:
    Super-Speed USB (USB 3.0)
    AUX
    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
    IEEE 802.11 b/g/n
    Bluetooth® 2.1 (EDR)

    AV output:
    HDMI
    Analog-AV out
    Digital Output (optical)

    PS4 PROCESSOR AND GRAPHICS:

    It’s been widely-known for some time that the PS4 would use AMD technology, both for its CPU and GPU elements – as is the remarkably similar Xbox 720. AMD hardware was confirmed at the launch, although the precise architecture wasn’t discussed in much detail.

    Hardware details were thin on the ground

    Even what proved to be the most reliable leaks said that the PS4 would have 4GB of system memory. It was theorised that use of a single pool of fast GDDR5 memory would more than make up for the (rumoured) more fragmented 8GB memory system of the ‘Xbox 720′. However, when the reveal came, we were pleasantly surprised to find that the PS4 will have a whopping 8GB of superfast memory.

    It’s possible that this was due to Sony telling developers to develop launch games within a 4GB limit. Final hardware wouldn’t have been finalised when development started, and Sony would know exactly how much memory overhead the PS4′s cloud gaming, video capture and operating system would have. So giving developers a smaller limit to work within would have been a safe move. Pure speculation, but it does make sense.

    This unified memory system is seen by Sony as its main advantage against the Xbox 720, though only time will tell have much difference it will make. Sony’s lead system architect is certainly in a bullish mode though, describing the system as ‘Supercharged’ here: PS4 lead architect describes its “supercharged PC” design

    The eight-core Jaguar AMD CPU and the powerful 1.84TFLOPS AMD GPU were both confirmed. There wasn’t any details about the architecture of the latter though, an area where hardware leaks, from the largely-reliable http://www.vgleaks.com, have pointed to a significant advantage for the PS4.

    Quantic Dream showed what was possible with the PS4 hardware

    The PS4 GPU is rumoured to have 50 per cent more compute units than the Xbox 720. As suspected, and confirmed in the reveal, these can be used for more than just graphics though, with Sony showing off an impressive Havok physics demo, with thousands of objects bouncing about – largely managed by the GPU.

    Console comparisons aside, the bottom line for a next-gen console is fairly obvious. It should be able to run graphically detailed games at 1080p and 60fps, and preferably also cope with the processing overheads of 3D as well. The PS4 looks well equipped to do this.

    While powerful, the gulf between top-end PC graphics cards and consoles is definitely growing - mainly because the best PC cards become more-and-more expensive (the new Nvidia GTX Titan costs the best part of £900. No console would sell at these prices, so it’s hardly surprising that the PS4 Unreal Engine 4 demo isn’t quite as spangly as its PC equivalent - as pointed out by Reddit user Polypunk.

    Some developers are certainly impressed, though obviously they are promoting their own wares as much as they are the PS4. In PS4 performance praised by Killzone: Shadow Fall creators, Guerrilla’s Michiel Van Der Leeuw, the company’s technical director, said that the eight-core processor allowed them to build far richer worlds with up to 60 combatants on the battefiled at once, around 4x the number possible on previous hardware.

    Sony is claiming both the CPU and GPU have been integrated onto a single chip. This APU (accelerated processing unit) has been seen in PCs for some time, with chips such as the AMD A10-5800K, but even this top-end chip has nothing near the graphics power of the PS4.

    It’s not clear whether this is a single die, or whether it’s a pair of dies side-by-side on the same chip. It’s more likely to be the former, at this stage, with a fully integrated single-die chip coming along in later revisions once chip yields have improved – in much the same way as the Xbox 360 started out with two chips, then integrated them onto one and finally moved to a single die with the quieter and cooler Xbox 360 S.

    PS4 PORTS:

    When it comes ports, connectivity and video output there was very little space for manoeuvre, and the PS4 is equipped as expected. A HDMI output, built-in Wi-Fi and an Ethernet port are all most people need, there’s also an S/PDIF output for older surround sound hardware. Bluetooth remains of course – and continues to be used for all controllers.

    It wasn’t mentioned during the announcement, but after the event Sony Worldwide Studios President Shuhei Yoshida confirmed that the PS4 would support 4K resolutions - but only for video playback. This isn’t a surprise, as playing 4K video isn’t taxing for a next-gen console and HDMI 1.4 supports the resolution required – up to 4,096×2,160p at 24 Hz - the same as in digital cinemas. The big question is then how such content would be supplied?

    Sony is keen enough to sell 4K sets it is giving away content on a hard disk with them to watch

    HDMI 1.4 will also bring support for Ethernet channel, so it would be possible for your PS4 get a network connection from your AV Receiver, cutting down on cabling - presuming of course you have the right kit.

    STANDBY, UPDATES AND CONTROLLER CHARGING:

    One of our biggest complaints about the PS3 was the size and regularity of its system updates. We’d often turn on the console for a quick game of something, only to have to wait for ages for a massive update to download and install. With the PS4, Sony claims to have solved these problems, with downloads and updates occurring in the background, even when the console is in its ‘Standby Mode’ so it should always be ready to go.

    The Standby Mode has other uses too, the console will now be able to charge the new DualShock 4 controller (via Micro USB) while powered-down - and will probably be able to charge your phone or tablet too, which is handy.

    More playing and less waiting, sounds great

    The PS4 will also be capable of going into a Suspend Mode mid-game, which means that tedious boot-up and game loading times should be a thing of the past. Simply go into standby when you want a break, and be able to resume from where you left off at a push of a button when you’re ready. This is fantastic news, cutting down on waiting time and increasing playing time.

    You’ll also be able to start playing demos and downloaded games before they fully download. Essentially, the PS4 will download the core game code and the first level, and then download the rest as you play. Again, less waiting, more playing.

    We don’t have any cold boot times, boot from Standby times, or power usage figures for the PS4 as of yet. But we’ll keep you updated as we get more information.

    PS4 STORAGE AND BLU-RAY:

    The specification only mentions a built-in hard disk, with no capacity or type specified. We’d love to have a super-fast SSD drive in our PS4, but that seems unlikely given current prices. A traditional hard disk is almost certain, we just hope that Sony continue to provide the option to swap drives as you wish, with compatibility for standard 2.5in models.

    Blu-ray is a must for PS4, the PS3 came a little too early for Sony to comfortably include the hardware, but it still pushed ahead with it at great cost. These days, Blu-ray is one of the defining parts of the PlayStation brand and essential for delivering huge amounts of data for top-end games.

    Blu-ray wasn’t mentioned at all at the event, we’re guessing that was just to keep things centred on games; it is in the specification though and the good news is that read speeds have risen from a measly 2x to a more respectable 6x. This will hugely speed up game installation times.

    PS4 CLOUD GAMING AND SHARING:

    With its purchase of Gaikai last year, Sony was always likely to be pushing cloud gaming on the PS4. Still we’re impressed how much the company has achieved on PS4 in just seven months, since its acquisition in July 2012. It goes well beyond just being able to play demos without downloading them too, with the PS4 able to connect with other devices, and your friends, in ingenious ways.

    SHARED PLAY:

    For starters, the PS4 has built-in video compression hardware, which constantly records your gaming as you play. Using the new Share button on the PS4 controller, you can instantly grab a section of gameplay using simple edit controls and post it to say your PSN profile or Facebook. Live streaming is also possible through the popular Ustream sevice – so you’ll be able to stream constant footage to you fans – presuming you’re some kind of pro gamer.

    It goes one step further though, allowing others to join in your gaming session, from which they can talk you through difficult parts or even (with your permission) take over the controls to help you out directly when you get stuck. We’re not sure how popular this will be, but games developers might be able to spin it into something far more intriguing – possibly even central to a clever indie game – where you have to help out other players by taking temporary control of their characters.

    The cloud gaming system looks impressive, with the ability to instantly share and stream video, as well as allow a friend to take over the controls to help out

    The PS4 can also stream video to a Sony PlayStation Vita, in much the same way as the Wii U can stream video to its tablet-like controller. This will allow gamers to play when the TV is being used for other purposes. It wasn’t stated what range such a feature will have, but you might be able to play games remotely (presuming a quick enough broadband connection) when away from home. This would of course mean you’d need to be able to turn the PS4 on-and-off remotely. Dave Perry of Gaikai said it was an aim of there’s to have every PS4 game playable on the Vita, though we think the number supported will depend on Vita sales and developer support.

    Other devices will be supported, but we don’t know to what extent you’ll be able to play PS4 games on them

    STREAMING GAMES:

    Gaikai’s tech also allows you to do more traditional streaming from Sony’s servers. As expected, you’ll be able to play demos from the PlayStation Store without having to download them first. Beyond this, the store will have a TiVo-style style system that will automatically download demos and games in the background based on your gaming preferences (such as trophies won in other titles).

    TRUE NAME: 

    THe PS4 will include a function that will allow you to use your real name online. This will be optional, so you can get your anonymous moniker if you prefer. You’ll also be able to add friends from other social networks (Facebook essentially), and then be able to see each other’s real names when playing, while others will only see your anonymous name. It’s a brilliant idea and one that will help you keep an eye on your friends online without having to remember what ridiculous moniker they go by on that particular service.

    PS4 INTERFACE:

    The new PS4 interface looks to modelled after the latest update to the current PlayStation Store on PS3

    The interface on the PS4 will be about much more than launching games, playing Blu-ray and having game-based social experiences with your friends. Sony is keen to also provide a wide range of content - as its Head of Worldwide Studios stated recently: PS4 will continue battle for living room says Sony’s Shuhei Yoshida. Yoshida noted that they hadn’t wanted to distract attention from its games playing potential at the initial unveiling but that there was a lot more to the PS4 than that.

    More content to be added after the E3 unveiling when we should be able to see the full interface in action

    PS4 DRM AND USED GAMES:

    Despite the rumours it looks as if Sony may not be taking such a draconian line on second-hand games. In an interview, Sony Worldwide Studios President Shuhei Yoshida said to Eurogamer that “… used games can play on PS4.” Though it was hardly the most detailed and unequivocal answer – and we suspect that the final decision will be left in the hands of publishers.

    Yoshida’s comment then appeared to be contradicted by PlayStation UK boss Fergal Gara, who was talking to NowGamer. “We haven’t made a statement on the second-hand games question”, he said, “There was a lot of reaction to a patent that was filed, which is a matter of course for a technology business like us, to file various patents at various times, many of which many never see any application but they are good to have depending on ideas that might be building. The answer to the pre-owned question isn’t clarified just yet and we’re working through that and we’ll announce our position in more detail as and when we can.” For more information see our Sony admits second-hand game blocking is not “clarified” for the PS4

    Second-hand sales are a serious problem for the games industry - in some ways, even more so than piracy. Strictly speaking, none of the money from a second-hand sale goes to the publisher or developer, but it’s impossible to predict how many less games consumers would buy if it was impossible to recoup some of the cost by selling them on. By blocking second-hand sales, Sony thinks that a good percentage of those who would have purchased the game second-hand will instead pay full price.

    Sony filed a patent late last year that could mean the PS4 won’t play used or second hand games. The patent, US Patent Application 20130007892, describes “a game playing system [including] a use permission tag provided for use in a game disk for a user of a game, a disk drive, and a reproduction device for reproducing the game.” Essentially, this means that a device similar to an RFID or or near-field communication (NFC) tag built into the game disc would tie it to a particular console or console user.

    Who will decide on DRM, Sony or its publishers, our guess is the latter

    Many current generation games come with single-use codes that let the original owner download extra content, while digital distribution services like Steam, Xbox Live Arcade or the PlayStation Network tie purchases to a single user account.

    Sony’s proposed system goes significantly further: once a game disc is inserted into a console featuring the patented technology, it would be permanently tied to that user or console. If the disc is sold, the game could either be a demo version limited to a specific section or a pre-set number of plays and requiring the purchase of a code to unlock or - if Sony goes the whole hog - simply not work at all.

    PS4 CONTROLLER - DUALSHOCK 4:

    After seeing many leaked pictures of the new controller, it was hardly a surprise when we saw it onstage. The final controller, though, is a far more refined version than the prototype that’s knocking about with development kits. It’s nicely sculpted, has what appears to be a grippy underside, and every facet is redesigned, while still keeping the iconic layout largely intact.

    The new PS4 DualShock 4 being officially unveiled

    It has a small touchpad above the analogue sticks and a coloured light on the front. In this respect it includes functionality we’ve seen on both the Vita (which has a rear touchpad) and in Sony’s motion-based Move controllers. A speaker is also built-in, allowing for local audio effects and a headphone socket too - probably for headset use, but we’re also hoping for Bluetooth audio for easier headphone use while playing - very handy for split-screen gaming.

    The button layout has been rejigged, with a new ‘Share’ button added for quick access to social media. Check out our Cloud Gaming section for more details.

    For more details see PS4 controller revealed as the DualShock 4

    There’s also a new Eye device with two 1,280×800 resolution cameras – 4x the previous camera’s resolution. This gives increased accuracy to pick up the existing Move controllers or the new DualShock 4. You can read more about this at PS Eye revealed for PS4.

    It’s not much to look at, but it sees all

    PS4 GAMES:

    Before last night we had a lot of words here describing what games might be in development and how far along they are. Now we’ve seen some of them in action. For the games unveiled at the launch event please move along to our Best PS4 games trailers so far, and enjoy the sweet eye candy.

    Games on show varied from gentle Myst-like puzzle game, The Witness; with its incredibly dense open world were the developer promises gameplay of distilled Epiphanies …

    … to the more traditional cartoon look of Knack, with its great characterisation and impressive physics effects for the protagonist …

    … and more traditional blockbuster fare, with a huge explosion courtesy of Killzone Shadow Fall

    We’ll be adding more content to this section as new titles are unveiled

    PS4 PRICE:

    We may now know a lot more about the PS4, but its price is still pure speculation. One thing we can say, is that after the event, the PS4 looks to be more expensive than we originally thought; thanks to its increased memory

    It’s very hard to put a price on a console as the manufacturers often sell them at a loss, especially to early adopters, in order to get the ball rolling. They make the money back on game sales and online content later. The PS3 was rumoured to cost Sony some $900 dollars to make upon launch, despite that Sony sold it for around $600.

    The PS4 should be less of a financial burden however, as we recently reported, read PS4 won’t be a loss-leader at launch, according to Sony CFO for all the details. In short, by sourcing hardware from AMD rather than developing its own chips, Sony has saved a lot of money on development; plus the new console’s Blu-ray drive is no longer a huge cost, as it was when the PS3 was launching with the then brand-new disc format.

    Competition is also a big deal, with companies often forced to price match rivals. So whatever Sony’s plans may be, they could be radically affected by Microsoft’s or even the success or failure of the Wii U.

    Now there are rumours that the PS4 is likely to cost $400, but it’s not that simple. A Japanese newspaper reported it will cost at least YEN40,000, which translates to at least $400, which in turn works out to at least £310 in the UK including tax.

    Now all this speculation is well and good, but the comment in the Japanese press was from an unattributed source, and no it’s not any more accurate simply because the source comes from Japan.

    Then there’s the exchange rate problem. The console was designed in Japan, but the chips were designed in America, and all the parts were manufactured and put together in China. The Yen is a lot stronger against UK and US currencies now than it was when the PS3 came out - by almost 50% in fact. That could make the price higher than some are predicting, but the truly global nature of the product makes this very hard to predict - even if you knew the Yen price for sure, it would be a guess to calculate a European selling price.

    Going on historical facts, the original PlayStation sold for £299, as did the PlayStation 2, the PlayStation 3 price jumped up to a whopping £425. Adjust those prices by the retail price index and you get 2013 prices of - £471, £412 and £504 respectively. Thankfully electronics haven’t risen in price in line with RPI, but you still get some idea of how hard Sony will have to try to bring in the console at a competitive £299 - which would be the sweet spot fans are hoping for.

    [Source] = Expertreviews

  • Posted by GregoryRasputin , on 21/05/2013 , @ 12:46pm

     

    Well Microsoft did what Sony couldn’t, they showed the console and it is quite a sexy looking machine, i don’t like the name of the console though, it reminds me of the original Xbox, when one speaks of the original Xbox, they usually say the Xbox 1, the name is as dumb as Sony calling the PS2 PVR the PSX, when that’s what the public called the PS1, anyhow enough of my ranting, here are some specifications and details:

     

    Console

    Kinnect 2

    Control Pad

    UPDATE

    Source
    Thanks ooPo

    UPDATE 2

    Here is a quote from wired.com regarding always online and HDD game installations:

    There’s one feature of Xbox One from which we can infer quite a few conclusions: You can install any game from the disc to the console’s hard drive, and then play that game whenever you like without having to put the disc in.

    Wired asked Microsoft if installation would be mandatory. “On the new Xbox, all game discs are installed to the HDD to play,” the company responded in an emailed statement. Sounds mandatory to us.

    What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.

    Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.

    But what if a second person simply wanted to put the disc in and play the game without installing – and without paying extra? In other words, what happens to our traditional concept of a “used game”? This is a question for which Microsoft did not yet have an answer, and is surely something that game buyers (as well as renters and lenders) will want to know.

    And what of the persistent rumors that Xbox One games will be “always online” – that is, that single-player games would require a constant online connection to function? As it turns out, those rumors were not unfounded, but the reality is not so draconian. Xbox One will give game developers the ability to create games that use Microsoft’s Azure cloud computing service, which means that they might be able to offload certain computing tasks to the cloud rather than process them on the Xbox One hardware itself. This would necessitate the game requiring a connection.

    Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.” So the always-online future may come in incremental steps.

    Source
    Thanks a_titkov

    Those are the most important bits and on that note, im out for a while, taking a break from the forum, maybe be back in a few months, going to work on my History websites.