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  • Posted by hellsing9 , on 30/06/2013 , @ 08:30pm


    An acknowledgement that Sony had been too insular and needed to share its knowledge during the development of the PlayStation 3 greatly informed the PlayStation 4′s creation, the next-gen console’s lead architect Mark Cerny said.

    Speaking at the Gamelab conference in Barcelona, Cerny said the PlayStation 3 launched in 2006 with what Cerny characterized as a “weak lineup.” This was due, in part, to internal struggles at Sony to unite the company’s disparate divisions and its late realization that it should share its “proprietary first-party tools” with third-party developers who struggled to develop for the console’s Cell processor.

    From 2005-2007, the company had a “unifying experience” characterized by international collaboration, “frank and open conversation,” the belief that hardware, software and tools were important and that third parties played a “vital role” in the platform’s success, Cerny said.

    “Conversations that would have been impossible to have in 2004 were just an everyday way of doing business” by the time the PS3 shipped, he said.

    Following the PS3′s launch, Sony’s hardware team began a postmortem analysis about what had worked and what hadn’t when developing the console.

    “In other words, this was the initial step in the creation of the PlayStation 4,” he said. “And for the first time in Sony Computer Entertainment’s history, this process was inclusive and collaborative.”

    Rather than being focused on hardware at the expense of other aspects of the platform, the lessons learned from the PlayStation 3′s difficult development and the subsequent “unifying experience” lead to the PlayStation 4′s collaborative development.

    You can watch Cerny’s entire 45-minute talk above, courtesy of YouTube user Prelucid. For more on the “supercharged” hardware in the PS4, check out Cerny’s recent explanation of the term. You can also read our interview with representatives from AMD, whose hardware lies at the core of each next-gen console.


    [Source] = Polygon

  • Posted by GregoryRasputin , on 30/06/2013 , @ 12:03pm


    Wololo has put together a list of what is working so far with the new VHBL for the latest firmware released for the PS Vita, some of the apps include,
    Deadalus r13, FinalBUrn Aplpha FBA4PSP CPS123, snes9xTYL, Lamecraft r56, Quake, Doom, the exploit has not been released yet, so to see the full compatibility list and to be kept up to date with the latest exploit progress, check the source.
     photo slide2_zps1fd17e5c.png


  • Posted by manster , on 30/06/2013 , @ 12:00pm


    After the recent flood of keys, PS3Hax member zecoxao explains how the last remaining keys have been found.

    Since everyone was wondering how the hell the last remaining keys were found so fast, i shall explain to the best of my abilities on how to find keys.

    most keys are found inside the decrypted binaries. we also have to know correctly how the chain of trust works.


    bootldr/lv0ldr -> lv0

    metldr -> appldr, isoldr, lv1ldr, lv2ldr

    appldr -> vsh / emer_init / hdd_copy / etc

    isoldr -> spu_pkg_rvk_verifier, spp_verifier, (all that has iso and spu in it)

    lv1ldr -> lv1

    lv2ldr -> lv2_kernel

    spu_pkg_rvk_verifier (rvkldr?) -> prog.rvk pkg.rvg RL_FOR_PROGRAM.img RL_FOR_PACKAGE.img

    spp_verifier -> default.spp

    with this in mind, considering there were only major differences inside the firmware when 3.60 was released, there are two of ways of finding the keys, the old one and the new one.

    old way is by using the metldr key to decrypt everything else (3.56 and below)

    new way is a lot more complicated, but there are two tools that can help us get there, recently released.

    new way requires us the bootldr key to decrypt lv0 ( since all the loaders were hidden in there)

    now for the pattern repetition.


    the thing marked with black arrow is a pattern. i’m pretty sure this is repeated in every single version listed on the wiki when listing the keys.

    another pattern


    this one is more recent, you can see the scramble keys and next to it two patterns.

    usually when you’re looking for keys, you need to take a look at a firmware that already has keys listed, and search for those keys, then find the pattern and look in the firmware not found

    common patterns in hex :

    80 80 80 80
    01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F (this happens a lot when finding public and curve type)

    of course, the best way to know if there’s a key or not is with IDA, by looking at its data references (DATA xref)

    PS: As for the seeds, most of them are hidden inside the metadata section of the self.

    As with everything, any correction is very well welcome

    Finding keys with patterns @ PS3Hax | Technical Development and Coding Area

  • Posted by GregoryRasputin , on 30/06/2013 , @ 10:37am


    We are all on this forum, because we love gaming, during our journey in the gaming world, we have become accustomed to Download Content(DLC), some DLC, like the content from the Elder Scrolls series are awesome(Minus the horse armour), but when does this DLC become too much and shines as an example of the company’s greed.

    Take Koei for example, they are my personal favourite, i fell in love with the company back in the early PS2 days, when i tried a demo of a game called Dynasty Warriors 2, i enjoyed and played all the games on the PS2, Dynasty Warriors 3, 4, Dynasty Tactics 1 & 2, Romance Of The Three Kingdoms 7 and the Kessen series.

    I then went on to play Dynasty Warriors 5 on the Xbox 360 and then Dynasty Warriors Strikeforce on the PS3, i noticed Strikeforce had DLC, but it was and is all free, DW 6, then 7 and Warriors Orochi 3 all came out on the PS3 and i noticed they all had paid for DLC and the same with Dynasty Warriors Next on the PS Vita, whilst some DLC is well worth the charge, these ones were pathetic, charging for extra costumes and weapons that should be part of the game as unlock able content, these games also have extra levels as DLC for a charge and whilst i try and resist the urge, i enjoy the extra levels, so i cave in and buy them(Sorry NeoSabin >.<), here is some of that DLC….

     photo DW7EmpiresDLC_zpsa8bce9b6.png

    As you see, all the DLC is petty and contain stupid things like BGM, which should already be in the game.

    Now onto the final insult, the reason that gave me the urge to create this article.

    I recently downloaded a game called Spartacus Legends from PSN, it is a free to play game and that’s awesome, it is a fun game, its problem is the DLC it has, which is purchasable in game currency, now whilst i could forgive this if the currency was set at a reasonable price, i cannot for the price they decided to set it at:

     photo RipOff1_zps79da625d.jpg

    Yes you read that right, $149.99 for 3000 gold coins, the coins are needed to buy your Gladiator armour and weapons and it helps you buy new stronger Gladiators , but it along with the silver coins can be earned in the game, on top of that, half an hour after playing the game, i got this error constantly:

    I couldn’t get back on to play the game, as you MUST be signed in to play it, so imagine how annoyed some poor fool who paid $150 for DLC only not to get using it.

    It would be awesome if we could get back to the old days, where we bought a game, enjoyed it and completed it, excitedly anticipating its sequel, not we get half released games, with DLC locked on the disc or stupid crappy DLC for crazy prices, am i the only one who things DLC has gone too far ?

  • Posted by manster , on 29/06/2013 , @ 02:37pm


    PS3 Tools Collection 2.3.9 is now available! You can find the changes and the download links at the usual place. Thanks aldostools!

    Download: PS3 Tools Collection 2.3.9 (18 MB)

    Source: http://www.aldostools.org/ps3tools.html

  • Posted by manster , on 29/06/2013 , @ 01:57pm


    [UPDATE] Sorry to dissappoint you, but the N64 Emulator is not going to happen soon on the PS3 because of the lack of homebrew support. The emulator will still be supported on other devices (Android, iOS, Windows,…). Thanks to mckenziesdaddy and STLcardsWS for the notice. Sorry for creating any false hopes..

    Question by ruiner

    I know the release is coming when it is ready, That is not my question. My question is the N64 core coming to PS3 or Will we be left out due to the issues with making something like that run well on the system.

    Answer by Squarepusher

    There are two problems -

    1 - PSGL is OpenGL ES 1.1 based. We need at least OpenGL ES 2.0 for libretro GL support. Somebody from the PS3 scene could do it - but they either only want to work on PSL1GHT or they just don’t believe in sharing.

    2 - The pre-existing PPC32 dynarec would need to be heavily modified in order to run reliably on PS3, which is a Sony variant of PPC64.

    I don’t want to totally rule it out but it definitely won’t make it in time for RetroArch 1.0.0 [for PS3] if at all - and it would have to depend on teamwork from other members in the community. Right now - these two things not being there makes a release on PS3 not very fruitful.

    I wonder if that Wii64 team still have anything that could prove to be of use and whether they’d be interested in sharing. Then again, if it’s not Glide64-based and not OpenGL-based then probably not of much use given the direction we’re going in. But it would never hurt if they could help out and share their findings.


    This is what is currently being worked on for RetroArch 1.0.0. Don’t ask for an ETA - but it’s going to happen. pic.twitter.com/XAVaETZOjp

    via Twitter

  • Posted by PS3Hax Member News , on 29/06/2013 , @ 01:43pm


    jjkkyu has released a public version of the latest version of TrueAncestor EDAT Rebuilder (v1.42).

    The newest version, but for some reason some function is ripped in the public version.

    For detail changes, please read history.txt in the package.


    via PS3Hax

  • Posted by manster , on 28/06/2013 , @ 11:42am


    The Wall Street journal (and other sources) are reporting that the PS4 and the XBox One will probably get competition by the internet giant Google and Apple in their game consoles market. According to the article(s), Google is developing an android videogame console to conquer a similar device(s) by Apple, and they will be available as soon as this fall! For more information please visit the links below. Do you think these consoles will compete with the PS4/Xbox One/WiiU?

     Google and Apple Products in our Living Rooms in the Future?

    Read more about this story:


  • Posted by manster , on 28/06/2013 , @ 11:04am


    Here’s an awesome console mod by PS3Hax user skorpien. For more pictures please visit the link to the Image Gallery below.

    Hi all,

    First post here, but thought I could share a little project of mine I know that with the PS4 right around the bend, the PS3 may not be as relevant as it used to be, but I don’t see myself abandoning mine any time soon as I have way too many PS3 games that I just wouldn’t feel right abandoning at the moment.

    Anywho, I have a first gen (read original, 60GB) CECHA01 model that I purchased at launch. I’d already upgraded the HDD to a 500GB one, but I was unhappy at how it sounded like a jet engine any time I played a game, watched a Blu-ray or even streamed a movie on Netflix.

    After much planning, I decided to watercool it to make it a bit quieter.

    I’ve had to add a 120mm PWM fan at the bottom and an 80mm fan above the PSU at the top (with holes drilled through the shell) since the lack of airflow was causing the PSU to overheat, but it’s been up and running for almost a year now and it’s whisper quiet compared to before

    Link to Image Gallery: http://www.ps3hax.net/album.php?albumid=837

    via PS3Hax

    More console mods by PS3Hax users:
    20 Awesome PS3 Case/Cooling/Paint Mods By The PS3HaX Community

  • Posted by Pirate , on 27/06/2013 , @ 07:25pm


    Here is the weekly Playstation Store update for 25/06/2013. Note that PSN is offering a $10 credit for those who bought Deadpool at the wrong price.


  • Posted by GregoryRasputin , on 27/06/2013 , @ 01:16pm


    PS3HaX member M.H.A.Q.S., has been working on a cloud storage application for the PS3 for a little while now, today he released PS3 Cloud Drive, here is a quote from the developers website:

    It was at the end of last year that I posted this. It really took me away from gaming on the ps3 for a while. Earlier this year, I searched for a ps3 app that would sync a user’s game-saves to the cloud. I didn’t care which service was it, as long as it was free and easy to use. Unfortunately, apart from Sony’s PS Plus service, there was no application/home-brew that accomplished this task. But I did find this. A user named “gingerbread” on the ps3hax forums had this idea about a “Dropbox” app that could work like a game-save synchronization application for the PS3.

    I decided to take a shot at it and although the development went slow for several reasons, I eventually finished the first set of features I planned for. The application is called “Playstation 3 – Cloud Drive”. You can install this application on a ps3 running a custom firmware. This app is programmed using “PSL1GHT” open source SDK and it was a pretty good experience working on the ps3 overall. Anyhow, here’s more information about the app itself:


    Current Features:

    • The application works with Google Drive. You will need a Google account to use it.
    • Google Drive comes with 15GB of free space compared to PS Plus’s 1GB.
    • Remote Authorization through “OAuth 2 for Devices” does not need you to give application any of your personal information.
    • Bi-Directional Sync is possible. The application will sync your saves to the cloud and will download them to your hard drive.
    • Resume support is present and you can quit the application any time you want. The app will pick up from where it left off.
    • Resumable uploads and partial responses are supported.
    • Save Revision and pinning/sticky support.
    • Save Difference and update will only sync data that has changed to cut bandwidth usage.
    • gzip compression for faster transfers. This is to save bandwidth on those ridiculously big “replays” and saves from some games.


    Original Source
    Developers Website
    Developers Twitter


  • Posted by PS3Hax Member News , on 27/06/2013 , @ 10:25am


    Changelogs from v0.9.5 to v1:

    Added: YouTube can now directly be started under “Video”
    Added: Keyboard support (No more controller required)
    - Mappings http://www.luxdev.de/XMBPCE/KEYBOARD%20CONTROLS.txt
    Added: Steam support (Just choose your game shortcuts NOT .EXE)
    Commandline Switches (/default ; /about ; /xbox) (Via cmd or XMBPC Toolbox GUI)

    -> /default will start XMBPC directly without setup with default values (MediaPaths = Desktop ; Language = English ; Username = PC Username ; Games = None)
    -> /about shows a messagebox about XMBPC
    -> (/xbox will skip the “Press the PS button to continue” on the setup and lets you use XMBPC with a XBOX controller - USELESS SINCE KEYBOARD SUPPORT)

    Updated: You don’t need more to enter the pc games’s names
    Updated: Setup optimized
    Stability: XMBPC Network optimizations & stability improvements
    Stability: Improvements on browsing games, musics, videos and pictures (You will maybe see no difference but the browsing system got completely changed)
    Fixed: Volume adjustment now works on the music & video player
    Fixed: When you exit the internet browser, XMB should get reactivated now
    Fixed: Random crashes
    Fixed: XMBPC now boots up with any selected language (Only English worked)

    - Always use a new stable release

    - To use the PS1 & PS2 Emulator you need to configure it first (PS2: CDVD -> cdvdGigaherz !) and add a BIOS file.
    - To add PSP/PS1/PS2 games you need to select the correct filter on the setup (multiselect works)

    SvenGDK on Twitter

  • Posted by PS3Hax Member News , on 27/06/2013 , @ 08:24am


    Sony have released a new firmware, which fixes the bricking fiasco caused by System Update v4.45, here is a quote from the source:

    • You can now hide notifications when you earn a trophy.
    • An issue in which the XMB™ (XrossMediaBar) Menu is not displayed after updating the system software to version 4.45 was observed. This version of the system software addresses this issue.
    • If the XMB Menu is not displayed, you must perform the update by starting the system in Safe Mode. Visit faq.en.playstation.com to find out how.

    Here is how one would enter service mode:

    • Turn off the PS3 by holding the Power button on the front of the unit till the Power light is red.
    • Touch and hold the Power button (do not remove your finger from the button). You will hear a beep, meaning the PS3 is powering on.
    • Continue to hold the Power button and after about 5 seconds, you will hear a second beep, indicating the video reset.
    • Continue to hold the Power button and after about another 5 seconds you will hear a third beep and the system will power off (Power light is red).
    • Touch and hold the Power button (again, do not remove your finger from the button).  As in Step 2, you will hear the first beep, again for the PlayStation 3 as the power turns on.
    • Continue to hold the Power button and after about 5 seconds, you will hear a second beep for video reset.
    • Continue to hold the Power button and after about another 5 seconds you will hear a quick double beep.  At that point release the Power button. If you succeeded in activating Safe Mode, you will see a message on the screen saying, “Connect the controller using a USB cable and then press the PS button.“
    • Connect the controller to the PlayStation 3 using a USB cable and press the PS button to enter Safe Mode.


  • Posted by PS3Hax Member News , on 27/06/2013 , @ 07:05am


    Hi all this is me Abkarino,
    Last night, a lot of great release had been released for public like 3.60+ loader keys and crypto tools that will enable any body to decrypt/encrypt lv1ldr extracted from decrypted lv0.
    But since this tools still need some keys to work and no body had released this keys yet or it does not published in ps3devwiki also,
    A lovely bird  (thanks and credit goes to him) had hinted me about this keys, to allow us to decrypt/re-encrypt the lv1ldr our self like Rebug team for example to make our own CFW.
    So i had figured how to use this great tool to decrypt/re-encrypt extracted scrambled and encrypted lv1ldr from lv0 my self.

    So i had decided to release this keys to help the public to do it them self also.

    This keys is consist of two sets one for PPU and the other one for SPU.

    4.21 4.25 4.30 4.31 4.40 4.41 4.45 4.46 lv1ldr crypto keys:
    PPU erk:
    PPU riv:
    SPU erk:
    SPU riv:

    Also i had created a test files package that include this keys to test it your self.

    Lv1ldr crypto test files

    This file contain an encrypted lv1ldr.self named as lv1ldr-enc extracted from decrypted lv0, this will be decrypted using PPU keys.
    and encrypted root scrambling key named as root-key-enc extracted from decrypted lv1ldr.self, this will be decrypted using SPU keys.

    Just feel free to test it your self and add them to the wiki 

    [Read More]

    A lot of useful info will be released for public soon so stay here 


  • Posted by Pirate , on 26/06/2013 , @ 06:06pm


    If your into custom themes for MM, then hcode123 has you covered with a wide array of themes. Here are some of his themes for MM, including some new ones to the mix!


    The Last Of Us

    The Last of Us Theme.thm

    Watch Dogs Theme

    Watch Dogs Theme.thm


    TMNT: Out of The Shadows Theme


    TMNT Out of The Shadows Theme.thm

    Naruto Shippuden Theme

    Naruto Shippuden Theme.thm

    Saint Seiya Omega Theme

    Saint Seiya Omega Theme.thm

    Death Note

    Death Note Theme.zip

    Final Fantasy VII Advent Children v2

    Final Fantasy VII AC Theme v2.zip

    Final Fantasy VII Advent Children v1

    Final Fantasy VII AC Theme.zip

    Final Fantasy Theme

    Final Fantasy Theme.zip


  • Posted by manster , on 26/06/2013 , @ 02:55pm


    Here are two awesome releases/accomplishments for the scene in one day, the 3.60+ loader keys (credits to great unicorns!) and HDD encryption for PHAT Consoles (credits to flatz)!

    Starting with firmware version 3.60 loader keys have been encrypted. Look here for a tool that decrypts them. Besides that, there is an implementation of the cryptographic algorithm which is used to encrypt/decrypt lv1ldr from lv0 and root scramble key at the SPU side.

    More Info/Source: http://ps3devwiki.com/index.php?title=Keys

    • On the PHAT consoles AES-CBC-192 is used for HDD encryption and AES-CBC-128 for VFLASH encryption.
    • So no tweak and tweak key here. Each sector is encrypted with the same zeroed IV.
    • VFLASH is encrypted once with ENCDEC key and zeroed IV!
    • Data key is of size 32 bytes but only the first 24 bytes are used for HDD and 16 bytes for VFLASH.
    • See also http://www.multiupload.nl/6PIFV4GKSH (contains scripts of ENCDEC emulator for both types of consoles).

    More Info/Source: http://ps3devwiki.com/index.php?title=HDD_Encryption


    Meme by naehrwert (i don’t really know what it means but i’m still posting it..)

    Thanks to all devs!

  • Posted by Pirate , on 25/06/2013 , @ 06:23pm


    VGLeaks reports on some PS4 OS development leaks. It seems that the OS running PS4 is called Orbis which is a modified version of FreeBSD 9.0


    The Operating System is called “Orbis OS”. It is a modified version of FreeBSD 9.0.

    We aren’t sure if this will bring again the “Other OS” functions to Playstation 4 (remember that this option enabled Playstation 3 to install other OS in the console like linux or windows).

    When you boot up a second-gen development kit, you will be prompted with several options, as you can see in the next captures:

    310 Details about Playstation 4 OS development

    More options appear when you choose startup settings:

    410 Details about Playstation 4 OS development

    As you can imagine you have either a console mode or a graphic mode (the one you will see in a retail Playstation 4).

    Here you can see some images of the console mode and some of the files/directories in the devkit:

    IMG 1517 Details about Playstation 4 OS development


    IMG 1519 Details about Playstation 4 OS development

    We’ll try to add more information in the future.


  • Posted by PS3Hax Member News , on 25/06/2013 , @ 12:08pm


    According to modrobert from EurAsia, Team 3k3y has managed to extract the drive key from all PS3 models.

    modrobert writes: “I just got info from a trusted source close to Team 3k3y that drive key extraction is now supported on all PS3 models, including Super Slim (CECH-40xx).”

    Source: http://www.eurasia.nu/modules.php?name=News&file=article&sid=3185

    Thanks Simonbuck for the member news!


    Confirmned on x360key facebook page and on the 3k3y site:

    2013-06-25: 3k3y working with ALL MODELS, INCLUDING SUPERSLIM!

    The long wait is over - there is now no need for CFW for key extraction. We will release firmwae updates for both PATA and SATA versions in the coming week.



    Thanks again @Simonbuck