• General , 30.06.2013

    An acknowledgement that Sony had been too insular and needed to share its knowledge during the development of the PlayStation 3 greatly informed the PlayStation 4′s creation, the next-gen console’s lead architect Mark Cerny said.

    Speaking at the Gamelab conference in Barcelona, Cerny said the PlayStation 3 launched in 2006 with what Cerny characterized as a “weak lineup.” This was due, in part, to internal struggles at Sony to unite the company’s disparate divisions and its late realization that it should share its “proprietary first-party tools” with third-party developers who struggled to develop for the console’s Cell processor.

    From 2005-2007, the company had a “unifying experience” characterized by international collaboration, “frank and open conversation,” the belief that hardware, software and tools were important and that third parties played a “vital role” in the platform’s success, Cerny said.

    “Conversations that would have been impossible to have in 2004 were just an everyday way of doing business” by the time the PS3 shipped, he said.

    Following the PS3′s launch, Sony’s hardware team began a postmortem analysis about what had worked and what hadn’t when developing the console.

    “In other words, this was the initial step in the creation of the PlayStation 4,” he said. “And for the first time in Sony Computer Entertainment’s history, this process was inclusive and collaborative.”

    Rather than being focused on hardware at the expense of other aspects of the platform, the lessons learned from the PlayStation 3′s difficult development and the subsequent “unifying experience” lead to the PlayStation 4′s collaborative development.

    You can watch Cerny’s entire 45-minute talk above, courtesy of YouTube user Prelucid. For more on the “supercharged” hardware in the PS4, check out Cerny’s recent explanation of the term. You can also read our interview with representatives from AMD, whose hardware lies at the core of each next-gen console.

     

    [Source] = Polygon

    Discuss in Forums (11)


  • 11 Comments

    1. BobbyBlunt
      06-30-2013
      11:52 PM
      1

      Nice Write up hellsing thanks for sharing

    2. TitaniumL
      06-30-2013
      11:57 PM
      2

      The best part about the video is when he shows how the learning curve for PS4 has gone back to the like of PS1. Surely that should get all game devs on board and ensure tons of games :D

    3. condorstrike
      07-01-2013
      01:18 AM
      3

      basically the new memory cache is the next cell, release some docs Sony... I'd rather read.

    4. hellsing9
      07-01-2013
      03:53 AM
      4

      I will read about Titan, meanwhile...until Sony decides to release or just make it look like a "leak" some other documents about their hardware.

    5. malex
      07-01-2013
      08:47 AM
      5

      Sony learning from their mistakes?... well this is interesting. I honestly hope they do learn from them.

      PS. [MENTION=186943]hellsing9[/MENTION]
      Yay BOOBIES

    6. tenoob
      07-01-2013
      08:49 AM
      6

      Originally Posted by TitaniumL
      The best part about the video is when he shows how the learning curve for PS4 has gone back to the like of PS1. Surely that should get all game devs on board and ensure tons of games :D

      That, was an extremely smart move by Sony.

      Last time around, I knew 360 had beat the PS3, this time around I think PS4 has slaughtered xbox.

      This console war is over.

    7. fromzero
      07-01-2013
      11:18 AM
      7

      Originally Posted by tenoob
      That, was an extremely smart move by Sony.

      Last time around, I knew 360 had beat the PS3, this time around I think PS4 has slaughtered xbox.

      This console war is over.
      At the end of the day it's about games. Microsoft has some ambitious features to lure non-core gamers and make profit weather games sell or not. Financially that's smart. At the end of the day.... Microsoft has a stronger 3rd party exclusive line-up and imo 1st party line up. The drm scheme hurt them but since they got rid of it they'll bonce back. Not in the launch window but within the first 2 years of it's life span. This gen is going to be about who has the stronger library and who has dlc exclusives. Microsoft is willing to pay more to get this. It's not a slaughter, not even close. It's going to be a tough race and xbox could end up on top. Then again Sony won the 128 bit gen & I spent way more hours on dreamcast / xbox than ps2....

    8. tenoob
      07-01-2013
      01:08 PM
      8

      Originally Posted by fromzero
      At the end of the day it's about games. Microsoft has some ambitious features to lure non-core gamers and make profit weather games sell or not. Financially that's smart. At the end of the day.... Microsoft has a stronger 3rd party exclusive line-up and imo 1st party line up. The drm scheme hurt them but since they got rid of it they'll bonce back. Not in the launch window but within the first 2 years of it's life span. This gen is going to be about who has the stronger library and who has dlc exclusives. Microsoft is willing to pay more to get this. It's not a slaughter, not even close. It's going to be a tough race and xbox could end up on top. Then again Sony won the 128 bit gen & I spent way more hours on dreamcast / xbox than ps2....
      We'll see, I stand by my comment.

    9. fromzero
      07-01-2013
      01:27 PM
      9

      Thank you, I rather enjoyed this.

    10. malex
      07-01-2013
      03:40 PM
      10

      As it stands it sony's race to lose. Sony, IMO, has a better game selection than MS when you look at exclusives. If sony truly works closer with devs, as opposed to their usual shenanigans, then even more so.

      Still, sony is sony, and I'm pessimistic about them getting things right. If there is a way to screw themselves, sony will surely find it... and taking all of you along for the ride.

    11. Gunzmo
      07-01-2013
      11:19 PM
      11

      now we know who leaked the bootldr keys :P