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  • Posted by Pirate , on 21/07/2013 , @ 07:18pm

     

    nokiajavi has released a new app for the PC that allows viewing of the PS3 HDD contents via various different types of connections. There are various cool perks in this app such as automatically showing game name, instead of title ID.

     

    JPS3 Visualizer [Beta]

    This application basically allows the display of PS3 games and applications you have installed on the hard drive, allowing it to display instead of the game code (BCES0009), the name of the game for PS3 in the language that we have chosen as long as the game will contain, besides will display an image of the game when you click on a folder.

    Allows you to connect via FTP, SMB, LAN, SFTP, WEBDAV, HTTP, HTTPS, FILE (Folder on your system)

    The markers used are stored, so it can be accessed easily and quickly.

    Allows to calculate the size occupied by each game, which will be shown next to the name of the game.

    Show the total installed games and the HDD size, free space and occupied space.

    Also copy the filename of the game.

    All data can be saved to speed up the display of games.

    [Source/Download]


  • Posted by Pirate , on 20/07/2013 , @ 04:46am

     

    Rogero has released an update for his CFW today, this latest change brings various new features such as firmware downgrade support, React PSN, Q/A Flag, StealthMan and more!

    Changelog:

    Rogero CFW4.41 v1.00
    ReactPSN patch to work offline without the need to log into PSN at all.
    noBD/noBT patches to allow installation on consoles with broken BluRay Drive or Bluetooth board.
    This CFW can be installed fine from XMB Update over OFW3.55 or any CFW ver: 3.55/4.21/4.30/4.40/4.41
    HDD can be swapped/changed and the CFW will re-install without any problem.
    Patched LV1 to disable LV2 Protection.
    Patched LV1 to add peek/poke support.
    Patched LV1 Core OS Hash Check (to prevent Bricking on non-dehashed downgraded consoles)
    Patched LV2 to add peek/poke support.
    QA Flag enabled by default to allow for easier downgrading using Recovery Menu.
    RSOD screen bypass patch for RSOD machines (it won’t fix the RSOD but allows the PS3 to boot fine into XMB)
    PSN/SEN access is available but it’s not recommended.
    It can run games signed with Keys up to version 4.41 without any Eboot/Sprx patching needed.
    The CFW can be used directly for Downgrading with Hardware flashers using the new tool PS3 Nor and Nand Auto Patcher v0.05

    [Source | Download]

  • Posted by Pirate , on 19/07/2013 , @ 04:43am

     

    Alexander has released another update to his edition of IM. This latest version brings even more bug fixes and further stability to 4.46 CFW’s such as Ferrox and Habib’s.

    CHANGELOG IRIS MANAGER 2.65

    • Added new graphical user interface as in 2.5
    • Fixed minor bugs
    • Improved Stability in CFW’s 4:46 LDZ FERROX / HABIB
    • ControlFan Utility (ENG)

    [Download | Source]

  • Posted by DEFAULTDNB , on 17/07/2013 , @ 05:43pm

     

     

    Rogero has today updated his CFW to 4.46 V1.00!

     

    • ReactPSN patch to work offline without the need to log into PSN at all.
    • noBD/noBT patches to allow installation on consoles with broken BluRay Drive or Bluetooth board.
    • This CFW can be installed fine from XMB Update over OFW3.55 or any CFW ver <= 3.41/3.55/4.21/4.30/4.40/4.41/4.46
    • HDD can be swapped/changed and the CFW will re-install without any problem.
    • Patched LV1 to disable LV2 Protection.
    • Patched LV1 to add peek/poke support.
    • Patched LV1 Core OS Hash Check (to prevent Bricking on non-dehashed downgraded consoles)
    • Patched LV2 to add peek/poke support.
    • QA Flag enabled by default to allow for easier downgrading using Recovery Menu.
    • RSOD screen bypass patch for RSOD machines (it won’t fix the RSOD but allows the PS3 to boot fine into XMB)
    • PSN/SEN access is available but it’s not recommended.
    • It can run games signed with Keys up to version 4.46 without any Eboot/Sprx patching needed.
    • The CFW can be used for Downgrading with Hardware flashers with PS3 Flash Auto Patcher v4.46

    Download: http://www.sendspace.com/file/dq4qp1

    Mirror: https://anonfiles.com/file/088267e2836a2c28b94a4a893f624da7

    MD5: 346b183f615a38020d398df005899065 (already added to PPC+ 2.4.7-5 ;) )

    Source: Tortuga-Cove

  • Posted by DEFAULTDNB , on 17/07/2013 , @ 05:29pm

     

     

    Rogero has updated his Flash Auto Patcher tool to V4.46 to bring it bang up to date for those wanting to use a flasher to downgrade your downgradable consoles from 4.46 OFW to CFW :)

    v 4.46
    ——-

    • Added new Rogero CFW4.46 v1.00 patches (proper lv0 loaders and 4.46 spu files) to support OFW4.46 downgrading.
    • Added Windows XP Compatibility.

    [UPDATE] Rogero has today updated his Flash Auto Patcher to 4.46a to fix a few issues:

    v 4.46a
    ——
    - Added a better Drag n Drop compatibility
    (Now the Dump to be patched does not have to be moved into the program’s folder)
    - Fixed a path problem related to Windows XP.

    Download: http://www.sendspace.com/file/10grcy

    Source: Tortuga-Cove

    Props to @xxmcvapourxx for the speedy news

     

  • Posted by hellsing9 , on 16/07/2013 , @ 10:05pm

     

    Sony has significantly altered its DRM policies for the PlayStation Network’s Video Unlimited service, allowing users to download purchased content across multiple devices.

    Previously, buyers had one-time access to videos purchased through the PlayStation Network, which effectively prevented the copying, redownloading, or transfer of Video Unlimited content. Sony’s new policy, discovered byShacknews, adds support for persistent cloud libraries, along with the ability to redownload content across supported devices like the PlayStation 3, PS Vita, and PSP.

    The change in policy applies to new purchases as well as content bought prior to Sony’s recent Terms of Service update. “If you purchase a copy, the video or TV show download will be available infinitely and can be transferred to other enabled devices,” Sony’s Video Unlimited website now states.

    [Source] = Joystiq

  • Posted by hellsing9 , on 16/07/2013 , @ 10:00pm

     

    Sony will pull the plug for online services for PlayStation 3 games MAG,SOCOM: Confrontation, and SOCOM 4 on January 28, 2014, the company announced today in a tweet from the PlayStation account.

    “Advisory: Online multiplayer services for MAG, SOCOM Confrontation, and SOCOM 4 will be ending on 01/28/14,” Sony said.

    MAG and SOCOM: Confrontation require an Internet connection to play, meaning the first-person shooters won’t work once the online services are removed. SOCOM 4, on the other hand, features an offline mode.

    Sony was not immediately available to comment on whether or not it will continue to sell MAG and SOCOM: Confrontation even though they won’t be playable.

    MAG and SOCOM 4 developer Zipper Interactive was shut down last year.

     

    [Source] = Gamespot

  • Posted by GregoryRasputin , on 16/07/2013 , @ 09:35am

     

    Engadget have recently posted some information about a prototype PS4 Dev Kit, the FCC files state that the clock speed is 2.75GHz, other information can be seen in the images below:

    Source

    Read more here at the
    PS4DevWiki

  • Posted by Pirate , on 14/07/2013 , @ 04:44am

     

    Alexander has released an update to Estwald’s Fan Control Utility. The latest update brings v4.46 payload, various bug fixes and translation fixes.


    Click to Enlarge

    CHANGELOG CONTROL FAN UTILITY 1.8.1

    • Added Payload 4.46
    • Fixed Minor Bug
    • Fully translated into Italian
    • Fixed various problems related to an incorrect display of the language ITA (Thanks Dino05)

    [Download | source]

  • Posted by PS3Hax Member News , on 13/07/2013 , @ 04:31pm

     

    XMBPC v1.0.5b has been released!

    Changelogs from v1 to v1.0.5b:

    Added: RetroLauncher (NES, SNES, GBA, GBC, SEGA Roms Support)
    Added: Poweroff button under “Home”, you don’t need more to open the PS Menu
    Added: When starting a game you will see a new gamestart video
    Added: Transitions 30% done, only the categories “User” & “Settings” have transitions for now, there is currently a bug with other transitions
    (- Added: XMBPC Store (Not working - Will be available with later updates))

    Updated: Background (By Senzune @deviant art)
    Updated: After logging in into XMBPC Network your status will automatically updated to “Online”
    Improved: Startup speed (When starting XMBPC after the Setup)
    Improved: XMB browsing (You can not more browse to non existing items) (You will maybe see no difference but the browsing system got completely changed)
    Improved: Games Differentiation (Playstation & Retro Games)
    Improved: Setup
    Fixed: When adding a pc game with no “ProductName” property you will get no more exceptions
    Fixed: When you try to change a theme but there’s no one in .mediathemes then you will get no more exceptions
    Fixes: Alot of improvements in loading music covers and video thumbnails (If you see no video thumbnails just browse your videos or restart XMBPC and they will be shown, there is still something do to …)
    IMPORTANT: To use the PS Button on the keyboard you have to press “Home” on your keyboard NOT MORE the Windows key.

    XMBPC Toolbox also updated to v2.2

    Added: You can now add Steam games
    Added: You can now add Retro games
    Fixed: When adding a PC Game without “ProductName” property you will get no more exceptions

    NOTES:
    - Always use a new stable release

    - To use the PS1 & PS2 Emulator you need to configure it first (PS2: CDVD -> cdvdGigaherz !) and add a BIOS file.
    - To add PSP/PS1/PS2 games you need to select the correct filter on the setup http://85.31.189.150/setupnew.png (multiselect works)

    STAY UP-TO-DATE ON TWITTER:
    SvenGDK on Twitter

    DOWNLOADS:
    __________________
  • Posted by Pirate , on 13/07/2013 , @ 04:45am

     

    A new version/update of Iris Manager has been released by Alexendar. This latest revision brings payload compatibility for CFW 4.46 among various other fixes.

    Iris Manager 2.60.1 Changelog:

    Updated the Italian language
    Added Payload 4.46 to ControlFan
    Added Italian Language for ControlFan
    Added Payload for full compatibility with CFW 4.46
    Fixed Compatibility with CFW 4.46 Habib
    Fixed crash on startup on some models FAT of the Homebrew (Thanks GITAKA)
    Fixed minor bugs

    [Download / VIA]

  • Posted by Pirate , on 12/07/2013 , @ 04:52pm

     

    Another week and more PSN updates. This week update brings you a few new releases, and a handful of discounts (no demos).

  • Posted by GregoryRasputin , on 12/07/2013 , @ 10:31am

     

    Do you own a PS Vita and like Killzone ?
    Well here is your chance to join the closed Multiplayer beta, here is a quote from the US Blog:

    Candidates have until 2:00PM PDT on Wednesday, July 17th to sign up for the public’s first look at Mercenary’s impressive multiplayer package. If chosen to participate, you will receive an email with directions on how to get started.
    Mercenary’s multiplayer suite will provide players with a diverse range of weapons, grenades, armor, and special VAN-Guard devices enabling the player to customize their multiplayer load-out slots. This customization supports the tactical element of the game; will you armor yourself up and go in like a tank, or take a more precise approach and assassinate enemies stealthily?

    And a quote from the EU Blog:

    Candidates have until 10:00pm BST on 17th July to sign up for gamers’ first look at Mercenary’s impressive multiplayer package. If chosen to participate, you will receive an email with directions on how to get started.
    Mercenary’s multiplayer suite will provide players with a diverse range of weapons, grenades, armor, and special VAN-Guard devices enabling the player to customize their multiplayer load-out slots. This customisation supports the tactical element of the game – will you armor yourself up and go in like a tank, or take a more precise approach and assassinate enemies stealthily?

    Here is a video of the game:

    Click the links below to join the Beta for your region:
    US Beta
    EU Beta

    Or visit these links:
    Source US
    Source EU

  • Posted by GregoryRasputin , on 12/07/2013 , @ 09:50am

     

    I’m sure a lot of you who are PlayStation fans, know that the PS1 started of life as a join Nintendo/Sony venture, but what you might not know, is that after Nintendo screwed over Sony, Sony went to Sega.

    In an interview with MVC, Tom Kalinske a former president and CEO of Sega America , talked about the relationship between Sony and Sega back then, here are some snippets from that interview:

    “Sony came to us after they had been rebuffed by Nintendo,” remembers Kalinske.

    “They had wanted Nintendo to use some technology that they had, and Nintendo instead chose to work with Philips. That really annoyed Sony. Olaf Olafsson [Sony Electronic Publishing President] and Micky Schulhof [President of Sony America] came to my office and said: ‘Tom, we really don’t like Nintendo. You don’t like Nintendo. We have this little studio down in Santa Monica [Imagesoft] working on video games, we don’t know what to do with it, we’d like Sega’s help in training our guys. And we think the optical disc will be the best format.’

    “Well I agreed with them, I thought CDs would be the next format as well. But in those days nobody knew how to programme on optical discs. So I said, “Ok. Let’s combine our efforts. Let’s finance Imagesoft, and let’s finance this little developer called Digital Pictures, which seemed to be furthest along in knowing how to programme on optical disc.’ And they financed three titles from Digital Pictures and we did as well.

    “So our relationship with Sony was very close and very tight. We together worked a lot of these things out. And Sega of America and Sony were both convinced that the next platform had to use optical discs. We had been working on this CD ROM attachment to the Genesis [Mega CD], which we knew really wasn’t adequate, but it taught us how to make games on this format.

    “We had the Sony guys and our engineers in the United States come up with specs for what this next optical-based hardware system would be. And with these specs, Olafsson, Schulhof and I went to Japan, and we met with Sony’s Ken Kutaragi.

    “He said it was a great idea, and as we all lose money on hardware, let’s jointly market a single system – the Sega/Sony hardware system – and whatever loss we make, we split that loss.”

    Kalinske loved the sound of this deal. As Sega made some of the biggest games in the world, he was certain it would be Sega that would make the most money from this deal. All he needed was the Sega Board to say yes.

    “Next we went to Nakayama [Sega President] and the Board at Sega, and they basically turned me down. They said: ‘That’s a stupid idea, Sony doesn’t know how to make hardware. They don’t know how to make software either. Why would we want to do this?’ That is what caused the division between Sega and Sony and caused Sony to become our competitor and launch its own hardware platform.”

    This is only a small part of that awesome interview, if you want to read some awesome history on the console wars back then, click the link below:
    A Tale of Two E3s - Xbox vs Sony vs Sega

  • Posted by GregoryRasputin , on 12/07/2013 , @ 08:56am

     

    For some reason, PS Access decided to name the title of their video “PS4: 20 Things You Didn’t Know”, which isn’t a true statement as some of us do know most of the things stated in the video, but for those of you who have been living in a cave for the past year, here is that video:

  • Posted by Pirate , on 11/07/2013 , @ 10:06am

     

    Sony apparently has filed a new Trademark for Playstation TV, a service that will most likely compete with Amazon/Netflix/Hulu. IGN breaks down the patent information below:

    IGN reader StargamerX has uncovered an interesting trademark application from Sony for something called PlayStation TV. Note that it’s also filed as a service mark, meaning that it’s intended to be a service (think Netflix or HBOGo).

    The application — created with the United States Patent and Trademark Office — was filed very recently, back on June 26, 2013. The trademark was last altered three days later, on June 29th.

    The new claim, filed in late June.The new application, filed in late June.

    Interestingly, a previous, “dead” version of the PlayStation TV trademark can also be found. That trademark was filed back in September of 2006 and officially abandoned almost six years later to the date, in September of 2012. Both seem to revolve around a simple mockup logo, seen below.

    The original application, filed in 2006.The original application, filed in 2006.

    There’s little to indicate what PlayStation TV could be, or is. The application makes note that the filing, which originated with Sony’s home office in Japan, doesn’t make claim of the term “TV” but rather “PlayStation TV” put together.

    The simple, mockup logo.The simple, mockup logo.

    We’ve reached out to Sony for comment and will update when we hear back. In the meantime, you can read the full application here.

    [PSXSCENE via IGN]

  • Posted by GregoryRasputin , on 11/07/2013 , @ 07:53am

     

    The internet is full of crazy and whacky people, people like the 1guy/1cup person and people like Krister Kallekleiv from Norway who has created a petition 22 days ago to bring back the DRM imposed on the Xbox One by Microsoft, he calls the people who petitioned to get rid of the DRM “Trolls”, here is a quote from the petition at change.org:

     photo IdiotOfTheMonth_zps50c9e996.png

    We want back the features that the “trolls” of the internet has complained away!

    We want discless playing from disc games.

    We want family game sharing.

    We want access to play our games on any Xbox One console.

    We want a console of the future, not an Xbox 360 on steroids.

    We don’t care if we have to check-in online once every 24 hour.

    But thanks for making it region free. We DON’T want to change that!

    Please share this petition!

    At the time of me posting this article, 1,321 morons i mean supporters have signed this extremely stupid petition.

    Now I’m wondering, is Krister Kallekleiv trolling, just a complete idiot or is he simply seeking attention ?

    Here is the petition and thanks to amiroray for the news tip.

     

    HOLD ON IM NOT FINISHED YET

    One day later ANOTHER crazy fool created a similar petition, that’s right, 21 days ago, another whacko created another petition to BRING BACK Xbox One DRM, now this petition has gotten more supporters thanks to Reddit, a whopping 10,144 crazy fools want Microsoft to re impose Xbox One DRM, the petition was created by David Fontenot from GA, here is a quote from his petition:

     photo IdiotOfTheMonth_zpsced3692b.png

    This was to be the future of entertainment. A new wave of gaming where you could buy games digitally, then trade, share or sell those digital licenses. Essentially, it was Steam for Xbox. But consumers were uninformed, and railed against it, and it was taken away because Sony took advantage of consumers uncertainty.

    We want this back. It can’t be all or nothing, there must be a compromise.

    Here is that petition thanks to YouTube Celebrity boogie2988 and here is his alter ego’s response to that petition: