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  • Posted by Pirate , on 31/03/2014 , @ 11:39am


    IrisManager fork by Orion has released an update to  his backup manager. This new update brings  a handful of new features and fixes such as a new method for automatic backup, and fixing all PSN games installed in console.

    Changelog v2.40 (MAR/29)

    Included option to display background image PIC1.PNG (only for backup format JB)
    Added new option to fix all the psn games installed in the console,
    Deleted option to copy the files into the folder manager saw that it was not used,
    New method for automatic backup and fix the error 0×800010009

    [Download via Source]

  • Posted by GregoryRasputin , on 27/03/2014 , @ 03:02pm


    PSP developer Sandroron has released some PSP homebrew games, here they are:

     photo PSP-2000_zpse5af309b.jpg

    New Alchemy Pre-Alpha v0.1

    This is the new remake of famous game for iOS and Android now available for PSP!

    What’s new?

    • New graphics
    • Saves
    • Counting of elements
    • Scrolling

    Now only 36 elements, but in the future there will be more

    What to do?
    Combine elements to get to the new one, you need to Alchemical chains.
    The idea is simple: When you combine 4 basic elements (water, air, fire and earth) with each other, you get all the other available items.


    1D Game

    What is 1D GAME?

    1D GAME - the world’s first game, which takes place in one-dimensional space.

    What generally is 1D?
    If 3D games have 3 axes - X, Y and Z; 2D - 2 axes - X and Y, the 1D is a game that has only one axis - X. That is the whole plot of the game will take place on the same line on which the pixels will fly and you will need to catch them.

    The plot of the game is that some “Catcher” for an unknown reason into a world of 1D. There’s a voice out of nowhere and says, well, we need help, we were attacked by the evil pixels, save us, you’re elected. The challenge is to catching pixels. When one of them falls into the white area you have to press X or O. As the game will meet
    smiling bonus levels, including 0D GAME and 1D Tetris, but in the end fight with LORD RIXEL. In the second update appears 2 Player mode and 1D Glasses mode.


    Flappy Bird PSP

    A port of one of the most famous games comes to PSP!

    This game needs no introduction. You are a bird that flies between the pipes.
    All you need is to score as many points as possible.


    I have uploaded the files to several sites for you guys, there should be no complaints of inability to download, you have around 10+ sites to pick from:

    Multiupload (6 Links)
    Mega(1 Link)
    MirrorCreator(6 links)
    Sendspace(1 Link)
    SpeedyShare(1 Link)

  • Posted by GregoryRasputin , on 25/03/2014 , @ 05:33am


    Hi guys,
    We just wanted inform you that CFW Ps3ita Cobra 4.50 dex is out..
    We hope you like it.. 

    - All COBRA 7.00 features (support to psp/psx/ps2/ps3 iso, boot plugins at boot time, etc..)
    - Added plugin sm.sprx (System Manager).
    - Added plugin cid_changer.sprx.
    - Added plugin sys_conf.sprx.
    - Patched category_game_tool2.xml to support webman plugin (webman is not included by default!)
    - Added spoof to fw 4.55.
    - Direct access to PSN.
    - Removed ecdsa check from appldr, isoldr, lv1ldr and lv2ldr.
    - Removed “lv2 memory protection” of appldr. Thanks Miralatijera for this!!
    - Patched lv1 to added support to lv1 peek, lv1 poke and remove syscon hash check.
    - Patched VSH to added ReactPSN support and ScreenShot InGame.
    - Patched premo_game_plugin and premo_plugin for allow remote play of pc.
    - Patched np_trophy_plugin and np_trophy_util for avoid error 0x80022D74 and 0x80022D11.
    - Patched nas_plugin to allow installation of PKG Retail.
    - Patched autodownload_plugin and download_plugin to allow installation of games update retail.
    - Patched UPL.xml to allow installation on PS3 with broken blu-ray drive and broken bluetooth board.
    - Added Playstation Store and Playstation Home icon.
    - The CFW can be installed from the XMB over OFW 3.55 and each CFW DEX with spkg check patched (example: cfw ps3ita 4.21 v2.2 dex, cfw ps3ita 4.41 rev4 dex, CFW ps3ita 4.50 dex v1.0)

    It’s a simple port as plugin of “System Manager” by Estwald, quote his words:

    1. Increase Fan Speed without using any tools like fan control utilities and others.
    2. Unlike using fan control utilities, with System manager, no stutter or lags in games.
    3. Fan Control and USB wake up works when ps3 starts. No need to launch any homebrew apps.

    Allow to change your console id automatically at boot of PS3.
    It WORK in all “Boot Mode” (Software Mode and Release Mode).

    Allow to swap the original sys_conf_plugin.sprx with CEX version.
    If set on CEX enable the options “Backup Utility” and “Search for Media Servers” (not present on fw dex), the debug settings menu is replace with QA flag menu.

    * sm.sprx and cid_changer is enabled by default!

    Along with cfw we have developed a homebrew simply named “CFW Setup” which allows you to manage the three plugins.
    With it’s possible enabled or disabled the plugins and set a new console id from a vitual keyboard.
    Read more about..? Start the homebrew “CFW Setup”, select the option you want and press “START” button.

    The pad on console not backward compatible not sync with ps2 iso games, then you have to connect it via cable.

    Team Cobra (obviously), Habib for his ps2_netemu tips (thanks man!!), Miralatijera, Team Rebug.

    Estwald for all your work.. OPEN SOURCE!!!

    CFW + CFW Setup: http://www.sendspace.com/file/a1ldjp
    Source code (cobra 7.00, plugins, CFW Setup): http://www.sendspace.com/file/gvgjrv
    Password CFW: assenzio
    md5: 0406f1b29d8fb90e461ca3e2587e5895

    Source: http://www.ps3ita.it/cfw_ps3ita_cobra_450_dex_2_2/

  • Posted by Pirate , on 24/03/2014 , @ 11:45am


    A small update is out to PS3 ISO Tools. This new update updates 7z to a more stable build, and fixed patch number display bug.


    • Changed 7z to a more stable version (previous version caused a crash on some pc systems.)
    • Fixed a bug which causes wrong display of number of files being patched, Old version patches the correct number of files, but it reports “4 files patched” while in fact 24 files files were patched (just an example)



  • Posted by GregoryRasputin , on 24/03/2014 , @ 10:26am


    Tomorrow see’s the western release of Dynasty Warriors 8 on the PS4, which you can enjoy and play until Samurai Warriors 4 is released in US/EU.

    Samurai Warriors 4 will be released on the PS3/PS Vita and contain more characters than any other Samurai Warriors game.

    For those of you wondering what Samurai Warriors is, its a hack and slash based in feudal Japan and features such historic Japanese Samurai family names as, Sanada, Oda, Miyamoto, Maeda, Shibata, Kato and many more, here is some video:

    There is no date as to when this will see a US/EU release, but I’m hoping its not to long, if you are interested in the Samurai Warriors series, this site is always up to date:
    Samurai Warriors 4

    Official Japanese Website

  • Posted by GregoryRasputin , on 24/03/2014 , @ 10:09am


    Mustafa Star has updated his Arabic XMB Mod to version 1.07, here is a quote:

    HI all… I Mustafa star to day i present new mod for Arabic persons who is like Arabic lang in this mod there is more features where taken from other teams, special thanks for them.

    1. This MOD can be install on CFW HABIB COBRA only and in the future REBUG COBRA EDITION 4.55
    2. ADD new style in xmb
    3. ADD new cold boot
    4. ADD new waves
    5. ADD new themes in default
    6. ADD psn logo
    7. ADD package manager
    8. ADD MULTIMAN HG, can be install from HDD from install pkg HDD
    9. ADD Tubeman TV, can be install from HDD from install pkg HDD
    10. ADD OFFICIAL logo for ps3
    11. ADD webman arabic thanks for deank
    12. ADD XMB PLUS with arabic lang
    13. ADD channels TV such as BEIN SPORT and MBC thanks to PS3Ultimate TV
    14. Translate more text to arabic LANG
    15. ADD restart ps3 system thanks to IcEmAn




  • Posted by hellsing9 , on 23/03/2014 , @ 10:59pm


    The developer has released arachetous homebrew application to remove the Cinavia protection that prevents you from starting backup your movies legally purchased.

    The third release candidate we can now enable and disable Cinavia DRM protection even on the new Custom Firmware 4:55.


    • Function enables and disables Cinavia DRM protection quickly.
    • Installation Directory: dev_hdd0/game/CINAVIA00
    • Compatible with custom firmware CEX 4:41, 4:46, 4:50, 4:53 and 4:55 (also compatible with Custom Firmware Rebug Lite and REX).


    • Added in release candidate 3 Custom Firmware support to 4:55.

    Download: Cinavia remover tools RC3


  • Posted by hellsing9 , on 23/03/2014 , @ 10:08am


    Director Shawn Robertson doesn’t like that much cutscenes, so for this new project. He stated that he *Wanted to bridge the gap between high fidelity and high interactivity”.
    His view about this is very interesting, thus cutscenes often explains what’s the plot about or what happened but you can barely interact with them.
    Personally noticed that approach in Bioshock:Infinite. Where those cutscenes almost were non-existant or so long to explain us something rather important from the plot.
    Gamers *wet* dreams since early 90′s was to actually play those cut-scenes or get some sort of interaction while watching them.
    This happens a lot in Final Fantasy games when you enter into a fight and cutscenes will get on the way of that specific story.

    In Bioshock:Infinite, Elizabeth instead of being a dull IA was a fully functional character. While she had a very important role in the plot, while playing the game. She often offered ammo or look for something when you were falling short of items or giving you advices on how to proceed or where to go.
    Goal of Elizabeth was to bring the story fully into player space.

    So narrative, plot and everything was combined and carefully designed to make you feel, you were part of the plot all the time and not explaining to you via so much cutscenes. What’s all about.
    Shawn Robertson stated that for this next project is to take the interaction level to higher grounds.

    “I certainly hope I can stand here after our next project and talk about cutscenes the same way I talked about humans behind glass at the beginning of this talk.”

    No so *irrational* as you may think, with next-gen consoles.

    To quote:

    Irrational animation director Shawn Robertson gave a brief tease about the reformed studio’s future projects in a GDC talk Thursday.

    “We need to push past cutscenes for what’s narrative in games,” Robertson said. “I want to bridge that gap between high fidelity and high interactivity.”

    In the beginning of the session, Robertson mentioned that the majority ofBioShock‘s non-combat interactions with characters were totally non-interactive, whereas BioShock Infinite brought Elizabeth to the fore.

    “I certainly hope I can stand here after our next project and talk about cutscenes the same way I talked about humans behind glass at the beginning of this talk.”

    Robertson spoke about how Irrational dedicated a team of 13 developers from across its disciplines called “the Liz Squad” to making Elizabeth’s interactions believable.

    “The goal for BioShock Infinite’s companion was to bring the story fully into the player space,” Robertson said.

    BioShock Infinite: Burial at Sea Part II, which stars Elizabeth in her first playable role, is set for release on March 25.

    It will be the last piece of releasable content developed by Irrational Games, following the studio’s surprise closure in February.


  • Posted by Pirate , on 19/03/2014 , @ 10:45am


    Aldostools continues to bring updates to IrisMan. This latest version brings new background modes, and a few small fixes.


    IRISMAN 2.93-9: [MAR/17/14]
    New background mode that auto-displays the PIC1.PNG of the selected game.
    The settings.ini now is not replaced when the manager is updated. The default settings are now stored in settings_default.ini
    Added option to hide the Sort Mode label displayed at the bottom of the Coverflow

    In this version, the PIC1.PNG is allowed to be displayed for NTFS (ISO) games. If you experience any freeze issue, change the ShowPIC1 to 2 in settings.ini (e.g ShowPIC1 = 2)

    Please report back if I have to revert the option to the previous default: ShowPIC1 = 1

    IRISMAN v2.93-8: [MAR/11/14]

    Added support for .VM1 / .cfg saved in the same folder of the PSX isos stored in /PSXISO and /ps1_iso folders (previously they were using a common file for all isos)
    Removed the annoying “PSX Options Saved” message when saving a memory card option.
    More bug fixes for the cached game list.
    Fixed display of covers for PSXISOs.


  • Posted by PS3Hax Member News , on 19/03/2014 , @ 08:42am


    The dev Orion releases a new update of Gamesonic Manager in version 2.35
    Attention all users: we are not a site we like teasing users as written by Aldotools does not release the manager to increase the site traffic as wrote aldotools and does not release gamesonic manager for ADS.The site is free.We are humans we can we commit some error in releasing the souce code.Here is the dev aldotools offensive words from psx-scene:
    The point is: a lame site attracting free traffic from several hack/news sites that post their recompiled open source software as their own. Traffic = $$ in ads.

    The source code does not correspond to the changelogs… it also happens with their Iris fork.

    Here is a simple example:
    “When the covers are not present in webman gamesonic manager is present and the console will cover from the cover of gamesonic manager.”

    Now open the source code and do a search for “GMAN” which is the TITLEID of Gamesonic Manager. You won’t find it.

    Now check this code… it doesn’t do what they claim.

    Thank you aldo for respect all users from gamesonic.it
    For respect all user from THE PS3 SCENE the souce code for webman unofficial and gamesonic manager is release today

    If you do not release the manager just send me a pm or contact me being the founder of the site.Gamesonic is free site no for ads or increase traffic


    Fixed bug to put the background image I had bribed with various updates,
    now it is possible to apply the colors of the background grids to coverflow gui, now the console id and pdid will come preloaded at boot manager,
    posted game path display

    https://mega.co.nz/#!y0RX3aAb!VTVXvA…CfBJhDgQSLrtNM (retroarch)

    https://mega.co.nz/#!b0RkFDQQ!uZ73-v…zV3V4Sd810_tys (no retroarch)

    source code:

    and webman unofficial source for @aldotools

    Thank you:Estwald and all dev for the scene PS3

  • Posted by hellsing9 , on 18/03/2014 , @ 10:56am


    COD players on PS3/PS4 being *targeted*, as you may notice we may have another *Call of duty Blacks Ops 2, ban wave* situation here. Those round of bans seem to target PS3 and PS4 users primarily, source stated.
    Activision decided to show their face to face those complaints of Angry banned gamers. Saying that this those ban waves have been places on casual players *who only put a few hours into the game, each week*, oddly enough they clame that they have a history of hacking or cheats.

    tcsdaniels (COD gamer) spout his venon over COD ghosts official board. Which got a perma banned without doing *nothing* just turning off his PS3. (lol)
    So even if this player got banned by mistake, Activision replied the following:

    “All bans are final and will not be reversed. Nor do we provide any additional information or specifics in regards to the ban.”

    Long story short, they owned a poor guy and ended with a perma-ban. While he/she stated that he was not hacking nor cheating.
    Strange?, nah. Actision being a douchebag yet again.

    Funny though, main target are PS3/PS4 users….

    To quote:

    Call of Duty: Ghosts developer Infinity Ward appears to have enacted a widespread round of bans that seem to target PS3 and PS4 users primarily. Activision has responded to complaints that the bans have been placed on casual players who only put a few hours into the game each week, and claim to have no history of hacking or cheats.

    Over on the Call of Duty: Ghosts forum, user tcsdaniels wrote, “I was playing COD Ghosts with my son and after a few rounds of domination I took a break and when I returned to play few more rounds with him my account was banned. He continued to play under his account until he wanted to take a break. He turned off our PS3 and when we went back on about an hour or so later to see if my account was an error or something low and behold an error appeared on both our accounts, now stating our console is permanently banned.”

    He added, “If we got banned for simply playing in a hacked or cheated lobby (not knowing it was hacked or whatever) then that is not right and concludes that a thorough investigation is NOT conducted prior to a player and/or their console getting banned.

    “I hope infinity ward makes this right soon, we have been very loyal customers (FOLLOWING ALL THE RULeS) If we are not thoroughly investigated we will be sending weekly letters to Activision and infinity ward to please investigate our accounts and console.”

    This Reddit user also posted a complaint that echoed the sentiment above. The user claims to be a casual player with no past discrepancies on his account.

    Activision posted a response to the Reddit post that stated, “bans are put in place after an account has been investigated into. Any code of conduct violations WILL result in a ban. The user is responsible for all actions taken on the account.

    “All bans are final and will not be reversed. Nor do we provide any additional information or specifics in regards to the ban.”



  • Posted by Pirate , on 17/03/2014 , @ 11:29am


    Orion has released the latest version for his GameSonic manager. This new version brings a ton of new updates, from updated network tools, to adding options to load console/psid, bug fixes and more.

    The dev Orion after a period of pause updates Gamesonic Manager in version 2.32. are lots of news in this version and release the official changelog
    Updated tools for network for cfw 4.41-4.50 dex
    Added option to load the console id and the psid added before restarting the console.
    Posted Exchange psid.
    Added display of the psid tools for the network.
    Added new image made by the admin of psxscene STLcardsWS (thank you)
    Last inserted core retroarch.
    Updated showtime.
    Fixed bugs of control fan utility on cfw 4.46 rex dex mode.
    Corrected several bugs concerning the emulation of ps1 games
    added background image
    Manager cammufato from pes 2008 for better online security


  • Posted by Pirate , on 14/03/2014 , @ 10:23am


    Latest verseion to the Iris Manager fork by Aldostools is out. This new version brings your usual bux fixes, displaying of PSXISO’s, and support for VM1/CFG files.

    Full changelog:

    Added support for .VM1 / .cfg saved in the same folder of the PSX isos stored in /PSXISO and /ps1_iso folders (previously they were using a common file for all isos)
    Removed the annoying “PSX Options Saved” message when saving a memory card option.
    More bug fixes for the cached game list.
    Fixed display of covers for PSXISOs.

    [Download and source]

  • Posted by Pirate , on 11/03/2014 , @ 11:17am


    The latest version of the multi system emulator has been updated to: RetroArch PS3 v1.0.0.2. This newest version adds official support for Stella (Atari 2600 VCS).

    Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
    Analog mapping to D-pad works now for all cores.
    Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
    All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)
    Addition of Stella (Atari 2600) Core


  • Posted by hellsing9 , on 10/03/2014 , @ 11:51pm


    Big news, now you can turn OFF multiplayer to avoid messing up your single player experience. Since another player can sneak into the game, you can choose to hunt him down (steal his Iphone..) killing him or just letting him get away with your data. (money).
    To be honest, i don’t know what really happened to this game since that E3 last year, changed so much in terms of aesthetics. That i lost all the hype.
    But well, if you are interested enough. You have this cool feature, you don’t like the MP. You can turn it off anytime you want.

    To quote:

    A stealthy technological tug-of-war sounds nice and all but how are you supposed to get anything done in Watch Dogs when your friends are constantly dropping by to jack your bank account? Don’t worry: The multiplayer action can be turned off any time.

    “All the online activities are just part of the menu,” said Danny Belanger, Watch Dogs‘ game designer, during a Friday event on Twitch, as reported by Polygon. “They’re a choice. But if someone is not into that… they can totally turn it off.”

    Ubisoft takes a distinctly Dark Souls-style approach to multiplayer in Watch Dogs. While you’re playing as Aiden Pearce, doling out vigilante justice on the streets of Chicago, another player can sneak into the game. It’s your job to hunt the intruder down in the anonymous masses and hack their phone before they do they same to you.

    Watch Dogs is already layered with distractions. During a recent preview event, Joystiq found that the sheer number of side missions and mini-games in the anticipated PlayStation 4 and Xbox One title obscured the drama in the main storyline. Maintaing that “vigilante obsessed with atonement” atmosphere is hard when you’re always pausing to collect golden coins. If real people were constantly dropping into your game it would be even harder, so it’s smart of Ubisoft to make these multiplayer components optional for players of varying tastes.


  • Posted by Pirate , on 10/03/2014 , @ 11:36am


    Quickly after the release of 2.4 a few days ago, KW has released another update for PSNPatcher. This latest update brings a semi-perma OFW mode for Cobra users, and added PS2emu swapping for Habib 4.55 CFW.

    [ v2.45] MAR/09/2014

    New semi-permanent “OFW mode” for Cobra.
    Added PS2emu (iso/classics) swapping for Habib 4.55.
    “Cobra menu” is now “Cobra TOOLBOX”
    Some shortcut were remapped to accommodate new functions

    [ v2.41, 2.40, 2.30]

    Disables dev_habib (writeable flash) mounting at start-up in cobra 4.55 (install new stealth extension to use);
    Version spoofing configuration moved into psnpatch.cfg file (where it should always have been) - see default.cfg and read documentation;
    (psnpatch should be able to automatically update psnpatch.cfg file and remove old cobra_version.txt)
    Updated “CFW Disabled” message in psnpatch cobra plugin to inform if using “normal mode” or “stealth extensions”.
    Added support for HABIB Cobra 4.55.
    New stealth extensions for Cobra 4.55.
    Version spoofing for cobra 4.55 (spoofs any future firmware version).
    When spoofing version in cobra 4.53, stealth extensions are automatically activated.
    When removing stealth extensions in 4.53, version spoofing is automatically disabled.


  • Posted by hellsing9 , on 09/03/2014 , @ 04:26pm


    News v5.4.2

    Compatibility added for COBRA CFWs 4.55

    Compatibility added for ReactPSN to use with spoofed CFW

    “Screen capture” function added to use with spoofed CFW.

    Added mount of /dev_habib and /dev_rewrite when data is hidden.

    Patch to allow unsigned act.dat and rif files in spoofed CFW.

    Added [SEN Enabler Plugin v1.0] for Cobra and PRXLoader.

    History delete maxed to 200 users.

    Improved code.





    I lost my logo, so i'll use this. ;)