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  • Posted by hellsing9 , on 07/03/2014 , @ 09:42pm

     

    First, i will apologize for my low news content. Still having some BIG (Capital letters) issues in my Country. So i hope this situation get fixed soon.
    Now to the news.

    ============================

    Blake Jorgensen (EA) said that no one was prepared for such GTA 5 success, he literally said that GTA 5 “sucked dollars” out of Xbox/360 and PS3 market.  I sense that Blake is kinda butthurt by this, thus GTA V was released for this now called *old-gen* and managed to *suck* more money than they thought. Rockstar played this very well, they gave those *old-gen* consoles and developers as well some nice vulgar display of how using *spare parts* properly, studios still can make a game that feels like *next-gen* without the need of new technologies.

    To quote:

    The release of Grand Theft Auto V in September 2013 was so incredibly successful that its arrival “sucked dollars” out of the Xbox 360 and PlayStation 3 market overall, according to Electronic Arts chief financial officer Blake Jorgensen.

    “I don’t think anyone anticipated the level of that success,” Jorgensen said during the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco. “Fabulous, fabulous product and [it] did extremely well. It did, I think, suck dollars out of the old-generation software market.”

    “We expect that market to be challenged just because of the transitions to the new generation and I think it was extra-challenged based on that release,” he added. “As reminder, [Rockstar Games] moved that release from the spring to the fall, so it even changed our expectations again as it got moved.”

    What he means is that GTAV was so dominating on Xbox 360 and PS3 (it has shipped over 32.5 million copies to date) that gamers spent their money on Rockstar’s title instead of other Xbox 360 or PS3 games. It appears this had a real impact on EA’s bottom line, as the publisher reported in January that it had lowered its full-year net revenue expectations due to “weakness in current-generation software.”

    However, GTAV’s record-setting release was not disastrous for publishers like EA, however, as Battlefield 4 has sold very well since launch, Jorgensen said during the talk.

    Source


  • Posted by Pirate , on 07/03/2014 , @ 10:21am

     

    Following the release of HABIB Cobra 4.55, dev KW has released an updat eto PSNPatch to support the new CFW bringing new stealth extensions and generic updates.

    Following HABIB COBRA 4.55 CFW,
    psnpatch was updated to support it including new stealth extensions and some minor generic updates:

    VERSION [2.40] MAR/07/2014

    • Updated “CFW Disabled” message in psnpatch cobra plugin to inform if using “normal mode” or “stealth extensions”.
    • Added support for HABIB Cobra 4.55.
    • New stealth extensions for Cobra 4.55.
    • Version spoofing for cobra 4.55 (spoofs any future firmware version).
    • When spoofing version in cobra 4.53, stealth extensions are automatically activated.
    • When removing stealth extensions in 4.53, version spoofing is automatically disabled.
    NOTE: After updating to habib cobra 4.55, if you’re getting a reported version “X.XX”, use psnpatch to disable version spoofing and reboot. if the version continues as “X.XX” just re-install firmware. DON’T GO ON-LINE WITH VERSION X.XX OR YOU’LL BE BANNED !!!

    [Download] [Source via psxscene]

  • Posted by Pirate , on 06/03/2014 , @ 04:21pm

     

    habib has ported features of Cobra v7.0 to HABIB COBRA 4.55 v1.  This firmware packs a punch and full change log and source code below:

    HABIB-COBRA 4.55 V1.00

    FEATURES:

    • MADE OUT OF 4.55 OFW
    • HAVE INSTALL PACKAGE FILES AND APP_HOME
    • HAVE REACTPSN COMPATIBILITY
    • PATCHED LV0 TO DISABLE COREOS ECDSA CHECK
    • PATCHED LV2 TO ADD PEEK/POKE SUPOORT
    • PATCHED LV1 TO DISABLE LV2 PROTECTION
    • PATCHED LV1 TO ADD PEEK/ POKE SUPPORT
    • IT CAN RUN GAMES SIGNED WITH KEYS UPTO 4.55
    • CAN BE UPDATED OVER ANY CFW.
    • CAN BE UPDATED OVER 3.55 OFW
    • ADDED NO BT/BD PATCHES
    • RSOD BYPASS
    • REACTPSN OFFLINE PATCH ADDED
    • BETTER SYSTEM STABILITY
    • PSP REMASTER SUPPORT ADDED
    • QA FLAG ENABLED BY DEFAULT IF PS3 WAS QA ON 3.55
    • COBRA 7.00 PORTED
    • MOUNTS dev_flash AS dev_habib WITH WRITE PERMISSIONS ON BOOT!!
    • COPY PROTECTION INCREASE, dev_habib(WRITABLE) will get mounted when ps3 turns on
    • SWAPPING OF PS2EMU(SLIM) FOR THE CONTROLLER SYNCH PROBLEM

    EXTRA FLAVOUR:
    if your thinking to convert to ps2 classic thingy and not ps2 iso and are afraid of your data being loss then fear not! once you swap the emu you would also be able to use unencrypted memory card for ps2 classic and absolutely no controller synch problems!

    CORE:
    we have already discussed it, well now let me tell you how to use it:

    1.Put the plugin in dev_hdd0 and add this line in boot_plugins.txt:”/dev_hdd0/habibplugin.sprx”
    2.Put a 0 byte file in dev_usb000(rightest port of ps3).dev_usb000/core_flags/ps2
    3. Restart your ps3 and if you get a reboot or 3 beeps it means SUCCESS!!


    NOTE:

    1. Don’t try to spoof because you will get x.xx but if you did accidently then you can do a reboot to fix it 
    2. PS2ISO support on NON-BC ps3 ONLY!!!

    [SOURCE] [Download] [VIA]

  • Posted by hellsing9 , on 04/03/2014 , @ 09:50pm

     

    Next Batman game won’t be released on PS3 nor Xbox360. Rocksteady (Studios) the ones behind this whole franchise, except *Origins*. Stated that they want to *make a real, genuine next-gen game*.
    Game director Sefton hill, explained why and short answer is push the limits of those next-gen consoles.
    Got to admit that when i saw the trailer, i was like *Meh more CGI sh!th* but then when i checked for some articles explaining why. Finally understood what’s the motive behind this no-release for current-gen consoles.
    They will use a custom modified (tweaked) Unreal Engine, though.
    Also what caught my attention was the following = The Batmobile itself uses 160MB of memory. (ohhhhhh now makes sense…lol)

    This is clear message that they don’t want to keep pushing *old-gen* and bet to this *new-gen*. Closer than a computer gaming rig than a Console.

    To quote:

    Batman: Arkham Knight is not in development for Xbox 360 or PlayStation 3, Rocksteady has confirmed, telling Game Informer that going next-gen only allowed it to be “more ambitious with the design and make a real, genuine next-gen game”.

    “It’s not a challenge to move to next-gen,” explained game director Sefton Hill. “The real challenge is making sure you’re getting the best out of the machines. It’s easy to get the game running, but it’s about, ‘What can we do that really pushes those machines?’ Obviously you see a lot of games that are cross-gen, and they feel a bit reined in because of that. Because we were able to make that decision quite early, we were able to be more ambitious with the design and make a real, genuine next-gen game.”

    Despite the game being exclusive to PS4, Xbox One and PC, though, Arkham Knight doesn’t appear to be making use of Epic’s next-gen engine Unreal Engine 4.

    Instead, it’s being built on a “juiced-up version of Rocksteady’s custom modified Unreal engine”, suggesting that the game may be sticking with the earlier games’ Unreal Engine 3.

    Nevertheless, the game still appears to be pushing the power of next-gen consoles, with a single character used within the game’s cinematics rendered with a similar polygon count to that of Arkham Asylum’s entire environment.

    The Batmobile itself uses 160MB of memory, too, thanks to its “very expensive shaders and textures” and the “hundreds of thousands of polygons” used to build it. The world of Gotham City is said to be five times larger than that of Arkham City, too.

    “Our lead engine coder was saying the other day that, when you switch to next-gen only, rather than saying ‘no’ to our artists and designers a lot he can now just say ‘yes’,” studio director Jamie Walker added. “That’s what the horsepower of next-gen enables us to do.”

    Batman: Arkham Knight launches on Xbox One, PS4 and PC later this year.

    Source

  • Posted by Pirate , on 04/03/2014 , @ 11:49am

     

    wborland has updated PS3 Game List to v3.1. PS3 Game List is a PC file manager for PS3.

    This new addition brings huge bug fixes and overall improvements.

     

    Yet another revision bringing PS3 Game List to v3.1. As mentioned before, the main goal was to work on the application engine so it could better accommodate upcoming changes. Roughly, it means tons of fixes, and game data loading up to 80% faster.

    This version implements a new feature: UDF (ISO 13346) file system support. In addition to loading ISO 9660 files, users can both create and load UDF 2.50 ISO images of their game folders. PS3GL now supports loading split ISO images as well.

    Moreover, the app now fully supports Unicode characters in game folders (finally no more errors while loading data or mass renaming).

    Check the changelog below for all the 3.0 features.

    As usual, feel free to suggest something new, and, if you happen to find any bugs, please report them as well.
    PS3 Game List change-log and features:

    v3.1

    Improved application engine (game data will load up to 80% faster);
    UDF (ISO 13346) file system image support (users can both create and load UDF 2.50 ISO images of games in their library; data stored as an ISO image will not be editable; an icon will overlay both avatar and background image in order to differentiate the entry from standard game folders, and the tooltip will display additional info about the volume; note that ISO images do not follow the ‘folder depth’ configuration, just have them stored at the root of a directory and they will be loaded as a regular game folder);
    Support for loading split ISO images (e.g.: filename.iso.0, filename.iso.1, etc.);
    Support for Unicode characters in game folders;
    Fixed issue that prevented displaying trophies from ISO images;
    Fixed bug that prevented opening folders in explorer;
    Fixed bug while extracting trophy data;
    Fixed bug while joining split files;
    Fixed drive status issue;
    Fixed image replacing issue.

     

  • Posted by Pirate , on 03/03/2014 , @ 11:57am

     

    Latest version for webMAN  fork by Matsumot0 is released. This mod brings various new features to original webMAN such as; disabling CFW, spoofing idps/psid and more.

     

    webMAN v1.29.2 MOD Multi 6 [EN/FR/IT/ES/DE/NL]
    By M@tsumot0
    Added option to set idps/psid spoof at startup system in the web panel
    Added Combo R2+∆ to remove history files and disables cfw syscalls lv1&lv2 peek&poke (6,7,9,10,36) except 8 and 35 with XMB popup, this avoids to restart for load any other backups. - Classic process
    Added option in web panel to remove history files and disables cfw syscalls lv1&lv2 peek&poke (6,7,9,10,36) except 8 and 35 at startup system, this avoids to restart for load any other backups. - Alternative process
    Added display of your IDPS EID0 (NAND/NOR) and LV2 in the web panel /cpursx.ps3 or via R2+O combo with XMB popup.
    Translate into 5 languages with external txt file for make your own translation! you can change the plugin language in the web panel.
    Added combo SELECT+LEFT/RIGHT for change minimal speed fan per 5%, also available for UP/DOWN.
    Added combo SELECT+L2+R2+R3 for reset webMAN settings in case of a technical problem during.
    You can disable all new combo added in the web panel.

    [Download via SOURCE]

  • Posted by GregoryRasputin , on 03/03/2014 , @ 03:57am

     

    Phexe has released PS Veeter version 0.8, here is a quote from the source:

    Changes:
    - Finally fixed reading the Title and Game ID’s
    - Separated the Savegames, as both PSX & PSP Savegames share Categories.
    - Should be much faster!
    - Still have to trim a heap of old code for next release (Not needed anymore)

    Source/Download

  • Posted by PS3Hax Member News , on 01/03/2014 , @ 11:50pm

     

    Lovely work by Nercore

    Usage:
    1. Download the attached files.
    2. Requires CCAPI 2.00 to be installed on your PS3.
    3. Unrar the files.
    4. Launch Thief CCAPI.exe.
    5. Press on the Connect Button and type in your PS3 IP and click ok.
    6. Now press the associate Hotkey to Enable or Disable the Options.

    Download:http://www.mediafire.com/download/jw…By+Nercore.rar

    Source : http://www.codemasters-project.net/v…CCAPI-RTM-TooL

    Thanks to @harryoke ;)

    =====================================

    Note:

    We don’t held responsable if you end messing up something.  Use https://www.virustotal.com/ to check if those files are clean. I checked and they are OK.

     

  • Posted by GregoryRasputin , on 01/03/2014 , @ 05:51am

     

    Recently it was revealed that the GCHQ with the help of the NSA, gathered images from the webcam chats of Yahoo users, here is a small quote about that:

     photo kinect_size_10_zps1d69ea5b.jpg

    In one six-month period in 2008 alone, the agency collected webcam imagery – including substantial quantities of sexually explicit communications – from more than 1.8 million Yahoo user accounts globally.

    In the same article, it is revealed that the NSA planned to do the same on Xbox 360 users who used the kinect, here is a quote:

    While the documents do not detail efforts as widescale as those against Yahoo users, one presentation discusses with interest the potential and capabilities of the Xbox 360′s Kinect camera, saying it generated “fairly normal webcam traffic” and was being evaluated as part of a wider program.

    Documents previously revealed in the Guardian showed the NSA were exploring the video capabilities of game consoles for surveillance purposes.

    Microsoft, the maker of Xbox, faced a privacy backlash last year when details emerged that the camera bundled with its new console, the Xbox One, would be always-on by default.

    Source