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  • Posted by Pirate , on 30/04/2014 , @ 10:55am

     

    kokotonix has released an update to his app, PSNpatch v2.47. For those of you that don’t know PSNpatch allows you to spoof your console ID (IDPS/PSID), emulation of offical firmware (for stealth), and various more features.

    The latest update brings real IDPS display support, updated PS2EMU switching, and more:

    PSNpatch v2.47:

    Displays “real” IDPS (from eid0);
    PS2EMU switching updated for bc, semi-bc and non-bc consoles (Habib 4.55 1.03+);
    PSNPATCH plugin shows startup message with version and currently available cobra mode;
    Some additional messages adjustments;
    Improved Semi-permanent “OFW mode”;
    rap import directory is temporary forced to /usbxxx/exdata.
    NOTE:
    DON’T USE HABIB PLUGIN with PSNPATCH Cobra Stealth extensions, as the plugin may hang waiting for dev_habib (writable flash - disabled by stealth extensions). The ps2emu switching is already included inside PSNPatch “cobra toolbox” menu (accessible by pressing SELECT in the main menu).

    [Download and Source]


  • Posted by Pirate , on 30/04/2014 , @ 10:52am

     

    UMS has received a new update this week. The latest changes bring additional support for TV/BluRay players, better H264 transcoding, GUI enhancements and bug fixes.

    UMS 3.6.0 Changelog:

    General:
    Use the Entertainment application category on OS X instead of Other
    MPlayer thumbnail generation is disabled in the GUI if “Generate thumbnails” is unticked
    Made Matroska container detection more reliable
    Message dialogs display in the center of the program instead of the screen
    The FFmpegAudio engine supports web audio
    Valid MIME types are always sent to the renderer
    Thumbnails of resume files are taken from the correct time (thanks, tdcosta100!)
    The “Hide empty folders” option works for New Media folders (thanks, jpeyper!)
    Improved support for transcoding to H.264 (thanks, tdcosta100!)
    Improved detection of H.264 (thanks, tdcosta100!)
    Improved speed
    Fixed FFmpeg subtitles conversion (thanks, tdcosta100!)
    Fixed the ability to stop scanning the library
    Fixed the ability to resume videos with external subtitles
    Fixed LPCM transcoding
    Fixed renderer selection
    Fixed timeseek detection (thanks, tdcosta100!)

    Renderers:
    Added support for Cambridge Audio Azur BD players (thanks, Triplefun!)
    Added support for LG LA6200 TVs (thanks, douglasanpa!)
    Added support for Sony Bravia BX305 TVs (thanks, douglasanpa!)
    Added support for more sizes of LG LA644V TVs
    Allow muxing of non-mod4 videos to Bravia TVs (thanks, tdcosta100!)

    Languages:
    Updated Czech translation
    Updated Spanish translation (thanks, AlfredoRamos!)

    External Components:
    Updated Java Runtime Environment automatic downloader for Windows to 7u55, which:
    Improves security

    [Download]

  • Posted by hellsing9 , on 30/04/2014 , @ 01:00am

     

    New plan from SOE, sounds interesting.

    To quote:

    As expected, Sony Online has rolled out the new All Access membership plan, replacing the older $20 pass.

    Under the new plan, users pay $15 per month and receive top-tier level membership in all eligible SOE games including EverQuest, EverQuest II, DC Universe Online PC, PlanetSide 2 PC, Vanguard: Saga of Heroes, and the upcoming EverQuest Next, Landmark and H1Z1. Extra savings options can be had for 3, 6, and 12 months subscription plans. SOE is also working to finalize membership benefits to Dragon’s Prophet.

    In addition to top-tier membership, other perks of the All Access plan include 500 Station Cash for use in the game marketplaces every month, a 10% discount on marketplace purchases, and access to “exclusive promotions and offers throughout the year.”

    For the full FAQ regarding today’s switch, head over to SOE’s forums.

    Source

  • Posted by hellsing9 , on 30/04/2014 , @ 12:33am

     

    I’ve done this winx site long ago. For *new* users to understand better what they can and can’t do with their PS3′s.
    Recently updated it. If you want to add something or you want to help, just leave your comments below.

    Is just an interactive guide, which happens to be the key to most of the common questions made in help section.

    Note:

    I don’t see a DIME by doing this. That site is NOT monetized. So i’ve made it to make it easier for mods and users of the community to use as reference with those confused enough to make 3 threads asking the same, over and over again.
    Added a link to PS3Hax facebook page and my twitter account (After all, i took my time to do this).

    There’s a NSFW section which you can ignore. Don’t wine about it. Hope it helps.

    Site = http://hellsing9hax.pwnz.org/ (Yeah, subdomain sucks but is the only i could find).

  • Posted by Pirate , on 28/04/2014 , @ 11:23am

     

    Team Neon has released a tool (for CEX users only) for managing various tasks on your PS3:

    In Section PS3 File Manager you will have the opportunity to connect the console via the FTP client and transfer files through it, in the Connection section, you can directly connect the console to the PC and be able to extrapolate some information that may relate to the firmware or the temperature of the cell and the RSX.

    In Processes can change the offset, all will run in the RTM (Real Time), the offsets will change to include some cheat, tricks to do as we have seen in the program Eboot Hacker Developer flynhigh09 which, however, required to replace the eboot file amended .

    In Extra’s can intervene on the settings of the LED and a possible shutdown of the console, last in the downloads section you will find a number of custom firmware, tools and various eboot debugged,

    [Download VIA Source 1 and Source 2]

  • Posted by PS3Hax Member News , on 28/04/2014 , @ 11:05am

     


    The developer Orion returns with a new Gamesonic Manager update version 2.70. As you may recall is an open-source fork of Iris Manager of developer Estwald and made super from dev Orion.
    In this new release:

    changelog:
    Fixed bug with game updates,
    Fixed bug with downloading of cover,
    now the cover if you are not present in gamesonic manager will be acquired by multiman,
    homebrew title back gamesonic manager VX.xx but with title id to a game,
    deleted ps2classic manager now the ps2 can be started from the classic file manager,
    back cover acquisition (PS1-PS2) by multiman,
    fix for the iso that require a higher fw (with thanks to ps3ita team for having worked on this automatic fix that I have adapted to the iso)
    Added Persian language (thanks to dev Reza684)
    coverflow gui acceleration and cleaned from unnecessary things

    download:
    https://www.mediafire.com/?38ycawbnks5rz9h

    download no retroarch included
    http://www.mediafire.com/download/77…retroarch).pkg

    source code:
    https://www.mediafire.com/?gcg9tma7hm252iy

    source:
    gamesonic.it

    Thank you:Estwald,Habib,Rancid-o,all staff of ps3hax.net(for support and help),Onirosso,Mussonero(from fork Multiman SonicMan and help in this project),Orion(dev),libretro,Deroad,Reza684(for persian language),STLcardsWS and all dev from ps3 scene

  • Posted by PS3Hax Member News , on 27/04/2014 , @ 11:25am

     

    Hykem has done it once again and created a tool based on his edat_tool and sdat_tool which he calls make_npdata.

    From the readme:

    Make_npdata is a tool to encrypt/decrypt/bruteforce EDAT/SDAT files from PS3 games. Written by Hykem.This tool aims to provide a fully working open-source solution for EDAT/SDAT file handling. It supports EDAT/SDAT decryption and decompression, encryption (compression is not yet implemented) and dev_klic brute-forcing.

    Credits:

    JuanNadie (original EDAT algorithm implementation and research)

    flat_z (rap2rifkey algorithm)

    Snowydew, KDSBest and qoobz (EDAT related tools and source code)

    Source

    Thanks to @zecoxao for this one ;)

  • Posted by Thelostdeathknight , on 27/04/2014 , @ 06:58am

     

    PSNStuff has been updated to version 1.83, here is a quote from the change log:

    Changelog

    *compressed db (saves space and bandwidth)

    Download

  • Posted by hellsing9 , on 24/04/2014 , @ 08:46pm

     

    The developer Aldo Vargas and stlcardsws (concept made by him) released a new update to the application RetroXMB Lite tool that allows you to create and easily manage our ROMS, we decided to include a collection of covers made ​​from 6111 Raimundo Santana.

    The app has now reached version 1.1.7 makes it better in the representation of images while maintaining the transparency of PNG images that are resized from time to time.

    RetroXMB Lite differs from Beta doobz made ​​by the developer due to the lack of core inside the roms created, this allows you to not only have a more streamlined (retroXMB Lite weighs a few KB compared to almost 60 MB application RetroXMB Beta-3), which are extracted directly from RetroArch v1.0.0.2 that must still be installed on the PS3.

    The covers for the titles that you’re going to create all have a minimum size and can be easily uploaded as icons, simply drag the logo retroArch in Preview.

    Are given the opportunity to integrate a file PARAM.HIP clicking on the circle in the upper left corner,  This file may contain different information about the game, accessible directly from the XMB to pressing triangle.

    The audio file SND0.AT3 is possible to integrate only by pressing the right button as well as also the file ICON1.PAM and PIC2.png/jped (TV 4.2).

    retro5

    Emulators

    • ATARI (Atari emulator).
    • DOOM (Doom 1 and emulator for various expansions).
    • FBA (Final Burn emulator arcade titles).
    • FDS (Famicom Disk System emulator).
    • GBA (Game Boy Advance emulator).
    • GBC (Game Boy and Game Boy emulator color).
    • GEN (emulator Sega Genesis, Mega Drive, Master System, Game Gear, Sega CD andMega CD).
    • MAME (arcade emulator titles).
    • (NES emulator Nes).
    • Nestopia (Nes emulator).
    • NGP (Neo Geo Pocket emulator).
    • NXE (NXE ngine emulator).
    • PCE (PC Engine Emulator).
    • QUAKE (emulator for Quake 1 and various expansions).
    • QUICKNES (Nes emulator).
    • SNES (emulator SuperNes).
    • VB (Virtual Boy emulator).
    • WSWAM (Wonderswan emulator).

    Features

    • Ability to select the ICON0.PNG or jpeg (via drag & drop or by right mouse click on the icon in preview mode).
    • Ability to select the file ICON1.PAM (using only the right mouse button on the icon in preview mode, it will not in any way see the animation).
    • Ability to select the file or jpeg PIC0.png (via drag & drop or by right-clicking the mouse on the icon in preview mode).
    • Ability to select the file or jpeg PIC1.PNG (via drag & drop or by right-clicking the mouse on the icon in preview mode).
    • Ability to select the file or jpeg PIC2.png (TV 4.3) (using only the right mouse button on the icon in preview mode, it will not in any way see the animation).
    • Added PARAM.HIP Custom (click the button in the upper left “i” in preview mode).
    • Place a “MANUAL” folder containing the files in DDS format (create a folder and call MANUAL, following worthless PKG if you want to add files. DDS).
    • RetroArch.cfg (double click on the type of emulator that is located on the left side of the main window to edit the file. CFG folder templates).
    • RetroArch Global Settings, you can select with the type of shader you want to use (click on the blue icon in the top right to open a dialog with some global parameters settings).

    Changelog

    • The resizing of the PKG files now maintains transparency.
    • The groove of the images using bicubic interpolation in HQ now instead of resizing average.
    • There was a regression introduced by the compilation of the program in Visual Basic 5, which had added 2 spaces in paths savefile_directory inaccurate, savestate_directory, rgui_browser_directory and menu_texture_path.
    • Fixati some bugs in the rendering of images in SavePNG.

    Instructions

    • Download and install the homebrew application RetroArch v1.0.0.2 .
    • Download and install the homebrew application RetroArch v1.0.0.2 (RetroXMB Edition) .
    • Download and run RetroXMB Creator .
    • Once you start the application click on the blue square or simply by pressing the F3 key on the keyboard.
    • Choose the core RetroArch in Path: “/ dev_hdd0/game/SSNE10000/USRDIR/cores/RetroXMB/1.0.0.2 /”.
    • In RetroArch Title ID SSNE10000 choose.
    • Create the package and installed.

    The ROMS realized through the application to function properly require the installation of the emulator part Retroarch RetroArch v1.0.0.2 and v1.0.0.2 (RetroXMB Addon-On Edition) on your console.

    Download: RetroXMB Creator v1.1.7

    Download: RetroXMB Creator v1.1.7 FCE (upload on mediafire)

    Download: ReatroArch v1.0.0.2

    Download: RetroArch v1.0.0.2 (RetroXMB Edition) Addon-On

    Source = PSX-Scene.

    RetroXMB Lite: A new approach to RetroXMB by @STLcardsWS 

    Biteyourconsole 

    ================================

    Some words from the creator: @STLcardsWS 

    The finished packages can ring in at 100kb’s (with just an ICON0.png)
    can be more when you add other extra’s. (manuals,pic1,icon1.pam,snd0.at3, ect….)

    but RetroXMB beta 3 did not make 60MB (the app was 60MB to make the pkgs) packages more like 4mb-20MB depending on cores and roms used.
    they could be as high as 60mb or high but that was for CD based games (sega CD, turbo grafx cd).

     

  • Posted by hellsing9 , on 24/04/2014 , @ 08:28pm

     

    Free DLC for all platforms. Good guy Kojima, after you fu!@$ with us with MGS GZ = A demo of 40 minutes. lol this is the least you could do. Eitherway, i luv you.
    No official date yet.

    To quote:

    Metal Gear Solid 5: Ground Zeroes‘ console-exclusive content will soon launch as free DLC across all available platforms, Metal Gear Solid series producer Hideo Kojima revealed this week on the Kojima Productions podcast.

    Ground Zeroes premiered last month with the Classic Snake skin and the “Deja Vu” mission on PlayStation platforms, while the Xbox 360 and Xbox One versions featured the “Jamais Vu” mission starring Metal Gear Solid: Revengeance‘s cybernetic Raiden.

    The date “5/1″ accompanies the announcement, though it’s currently unknown whether this is a worldwide DLC release date or a launch date for the DLC in Japan.

    Source

  • Posted by hellsing9 , on 24/04/2014 , @ 08:22pm

     

    Gamestop will close more than 120 locations because they just want to focus more on phone and tablet market.
    Seems that digital era is killing Gamestop, with some sorta of distorted Blockbuster Syndrome (R.I.P).

    They plan to switch to a new phase, vaguely called = Gamestop 3.0, according to CEO Paul Raines. Which means, opening 200 to 250 Spring mobile stores.
    I guess they didn’t that see one coming…

    To quote:

    Video game retailer Gamestop made a surprising announcement today: it will close more than 120 locations while increasing the number of its Spring Mobile and Simply Mac stores, all within the same fiscal year.

    CEO Paul Raines calls it Gamestop 3.0, which will be a new phase in the company’s history that will herald an aggressive entry into gaming-related technology markets. GameStop plans to open between 200 and 250 Spring Mobile stores, more than doubling the 164 locations it had last year. Simply Mac will see another 20-25 stores added in markets to its already 23 locations. Due to this change, the retailer will scale back about 2% of its 6,457 nationwide retail stores.

    Source

  • Posted by Pirate , on 23/04/2014 , @ 11:17am

     

    A small update is out for SonicMAN v2.02 for cobra users. This small update mainly fixes the ability of PS2/PSX/DVD/Blu-Ray images to properly show up under their columns in XMB.

    V2.02

    Update affects the images of the PS2 and PSX games. Now the images of the PSX and PS2 games appear under the Retro Column
    Update for the DVD and BLU-RAY images . Now the images of DVD and BLU-RAY appear under video column
    Edit the param.sfo ,ps3_disc.sfb and lic.dat, thanks to josemetallica from maxconsle

    [VIA]

  • Posted by Pirate , on 23/04/2014 , @ 11:15am

     

    Updates are out for MM and standalone Showtime apps for PS3. This latest version brings a handful of bug fixes and performance enhancements.

     

    Changes in 4.5.333

    Fix crash when playing MJPEG movies (recent regression)
    ps3: Include eth address in device id hash
    Improve traceprint to print source IP address
    Add usage tracker
    4.5.329
    js: Avoid running multiple search queries in the same plugin
    navigator: Avoid duplicate pages next to each other in history …
    Update libav with fix for incorrect DVHS packet framing …
    Move libav specific stuff from video_decoder.c into libav.c
    vdpau: Get rid of a debug printf
    glw/video: Fix recent regression in VDPAU video display
    fix build breaks
    Make it possible to turn off video frame interpolation …
    Show if decoder is hw accelerated in status bar
    Remove trailing whitespace
    Fix broken rescan of /dev/event devices
    fa/smb: Fix use after free
    Rewrite VDPAU implementation. Now works again after libav10 upgrade.

    [Download] [Source]

  • Posted by GregoryRasputin , on 23/04/2014 , @ 06:24am

     

    DIIIEdit for Consoles is an open source project for save editing.
    The project page can be found at https://diiiedit.codeplex.com/
    The project will be moving foreword any help with translating the numbers to English would be help full.
    with 2040+ Affixes and 2400+ GBID’s

    Instructions….

    PlayStation 3

    Usage of a decryptor is needed for the Console encryption only.
    BruteForce save data(BSD) is one that is popular but there are many others out.
    BSD version greater then 4.1 you need to disable second layer decryption.
    Xbox 360
    Usage of a decryptor is needed for the Console encryption and Uncompression.
    you need to fully extract the save files.
    herizon is a good one to use there are many others out.
  • Posted by PS3Hax Member News , on 23/04/2014 , @ 06:20am

     


    Certainly, many users are familiar with the Cobra Custom Firmwares and different capabilities. This Custom Firmwares terms of security and features are better than normal Custom Firmwares.

    Now, I have released a new version of app called Cobra Box v 1.01. Cobra Box can fixes many bugs and problems in cobra cfws and provide new feature in this cfws to you and a lot of users who will use the cobra custom firmwares.

    With this tool you can get the latest version of webMAN directly and very quick to install and also take advantage of other programs.

    first release v1.01 :

    Possibility installing webMAN 1.29.3 (MOD)
    Possibility installing Cinavia Remover for firmware 4.55
    Possibility installing dynamic ColdBoot proprietary. (Beta version)
    Possibility installing Habib 4.55 Spoofer on all CFW,s 4.46, 4.50, 4.53
    Possibility enabling the ability to play your music in the game. (Beta version)
    Possibility enabling the ability to take screenshots from games Custom Firmware 4.46.

    Changelog v1.02 :

    Fix some minor bugs
    Possibility installing HabibPlugin on all CFW Habib Cobra Cfw 4.55 V 1.03

    Attention : for more Security recommend installed Habib Cobra V 1.02 to up. because other app and function such as run music on games and webMAN installed in the folder Dev_habib to the limit possible banning on running games…. to zero.

    Please tell me what you like the new features to be added in the next version of the program can ask in this thread.

    Cobra Box V 1.01
    Cobra Box V 1.02-HabibPlugin + Patch Boot_Plugins

    thanks from sadeghgenavehi for this release.

    Source : Console-Hax.com

    Sorry for my bad english on News

  • Posted by Pirate , on 21/04/2014 , @ 10:56am

     

    IrisMAN has been updated by Aldostools to v3.0. This latest release provides tons of new features such as RetroArch Emulated Roms, NTFS Read/Write support VIA FTP, Audio/Video launch and played directly and more.

     

    Full changelog:

    This is an “unofficial” version of Iris Manager 2.93 by Estwald/D-Skywalk. This version includes all the new Cobra/Mamba payload and ISO features added by Estwald. The changes that I made are mainly related to the user interface (buttons layout are more XMB-like, quick access to File Manager, progress bar when game list is scanned or file permissions are applied, colors, 15 gui modes, etc.). It also includes the Payloads for 4.41DEX/4.46DEX/4.50DEX/4.53CEX/4.55CEX from Rancid-O’s PS3ITA Manager. The most notable feature is that unlike the official version, it scans GAMES/GAMEZ on the external drives.

    IMPORTANT: If you use webMAN on Cobra CFW, unmount any mounted game before launch IRISMAN.
    Changelog 3.00: (Apr 20/2014)

    FTP
    Read/write access to NTFS devices from FTP server
    Support to customize ftp port (default: 21) – Changing the port (e.g. 2121) you can use IRISMAN and webMAN’s ftp servers concurrently.
    Added SITE RESET command for soft reboot

    VIDEO
    Audio/Videos can be launched and played directly (This feature uses deank’s version of SHOWTIME.SELF)
    Supported Audio/Video file extensions are customizable in the settings.ini
    Added support to several audio/video file extensions
    Videos now can be deleted directly from the Game List (Grid/Coverflow)

    RETRO
    Added support to launch ROMs (Requieres RetroArch 1.0.0.2)
    ROM paths and supported file extension are customizable in the settings.ini
    Cores settings can be customized individually
    ROMs now can be deleted directly from the Game List (Grid/Coverflow)

    File Manager
    Copy of file/folders on internal hdd now use shadow copy instead of regular copy (This change speeds up the copy function and save hdd space)
    Launch videos/audio files and ROMs directly from File Manager

    ISO
    Fixed issue related to the display of game version
    Fixed issue scrolling PS2/PSP game options (Triangle menu)

    [Download, VIA]

  • Posted by hellsing9 , on 19/04/2014 , @ 09:30am

     

    I think, many scene communities which main goal is to further investigate and deliver *Easy-to-follow* articles of that console features and what you can possibly do and what you can’t do.
    Quickly get sidetracked by the urge of NOT learning more about that device itself, but focusing even more by entering into endless debates about piracy vs devs which dedicate their time to bring some new things to expand that device capabilities.

    We often measure progress by new releases or use the same criteria to say that the scene is currently stuck and *dead*.
    But..we are not lying to ourselves?.

    I would agree with a dead scene, if the console is declared officially *dead* by the company; with no more support nor anything left to explore and yeah, i’m talking about PS3. (After all this is PS3HAX).
    But there’s much more than meets the eye and yet we still fail in certain degree, to accept it as it is and forget as quick as we can about it.

    Curiosity and Learning process:

    From early age. I managed to open up old radios to see if there were little people trapped in there. Same concept as old TV’s and many other things.
    That made me a *destroyer* but if you want to learn. You gotta know what’s inside. Specially with trial and error methods.
    When i noticed that the old radio didn’t work anymore, i kept digging into that’s device *corpse* to get even more details of what i just *killed*.
    Little people won’t talk anymore and that primal instinct that everyone has, of trying to bring them back to life.
    After several fu@$! ups, i managed to fix it. (or partially). Just to disassemble and fu@$! it yet again.

    So that’s a basic example of how trial & error works.
    You try and you fail and you surely will keep failing until you will learn something new.
    Back in time we had no wikis or proper documents nor the time. Because let’s face it, if someone gave you a fuc!$ up old radio. Less you wanted was to read about it.
    You wanted to play with that thing with some old batteries.

    So what i’ve said above is someway connected to the following.

    3K/4K models, the infamous unhackeables:

    $ony *noticed* about hardware flashers existence and decided to stop users from using this *cruel* method like open up your PS3, flash your NOR or NAND with a huge fail ratio. By creation 2 more new series.
    Those god-forsaken 3000 with better plastic, less *fax noises and cracking* and those Super Slim (4000 series) with even uglier, cheap plastic and awfull aesthetics compared to older models.

    Those who ventured and opened a 3K model thinking they could downgrade it, they learned something about PS3 hardware. By noticing AFTER mess with the console and asking for help in forums.
    That there’s a huge site full of documents/tutorials and pics of motherboards and to finally realize that they messed up pretty bad.
    Psdeviwiki is a pr0n site for hardware lovers and software alike, plus a fully functional compass to those ones who want to get even deeper into the rabbit hole. (no pun intended)

    Lesson learned, now let’s move on.

    Why $ony released 2 more series?:

    They want your money, but sadly as those two new series came out. Other problems from older series were *solved* while others continued to happen.
    If you give a deep thought about this, they could just released a 3K series with big improvs instead of making another PS3 with bigger HDD’s.
    But from a marketing view, like i said they like money and what better way to make 2 more consecutive series even *cheaper* than Phats and those golden 2K (2000).
    By doing that, covering a wider spectrum of future costumers, delivering a cheap product; which is not so expensive. That will last probably 2 years. After a severe hardware failure.

    $ony understood they messed up:

    Sony knew about Phat and 2K series heat issues too, but also they needed to *redesign* those two new series to justify production costs and final price tag.
    Plus to avoid at all costs, any kind of external not licensed devices to be installed inside of it.
    As you may notice, yet again. Sony policies towards those *hacking* their precious entertainment system. Is an iron one.

    But many things appeared out of the blue several times, DRM devices which allowed piracy and yet the company decided to do nothing about it. Just ignore them.
    After all they needed several consoles in the market which could run unsigned code.
    By cutting manufacture process of older models, they pushed costumers to buy their new series.
    Meanwhile those smart enough, which wanted to know a little more about it. They could perform some proper research online and start to look for the hackeables.
    Even paying higher prices compared to the new ones, just to have CFW/Homebrews.

    They dislike devs but ignore piracy issues?:

    ODE’s, raison d’etre is the last bastion to partially understand how $ony handles certain situations.
    Why?: As many other articles i’ve done. I stated the same over and over again.
    Even if they dislike the idea of piracy and many loyal costumers b1tch about them, they needed to turn those *unhackeables* into something more.

    You can agree or just label me as a loco, but they need piracy as pretty much every other big company out there.
    They will show a pantomime and some elaborated speech on how piracy harms the industry.
    But i bet that they get some % of that money.
    Specially with ODE devices being sold, today.

    Think this situation this way:

    1) They create 2 new series. 3K/4K which both doesn’t *like* hardware flashers.
    2) Also both of them are a little more *cheaper* than those older ones.
    3) They will not create 2 more NEW series of PS3′s, there’s no need.

    So if you want to run backups AND have limited hombrews capabilities, instant response is to get an ODDE.
    Funny though, what you could expend while getting an ODDE for your 3K/4K model. For that price, you could get a used older PS3 slim model or phat. Which you could use CFW/Homebrews.
    That constant battle is almost never-ending in some threads.

    As this situation progresses, devs are not *liked* by the company. A clear sign is the appearance of this device.
    Which ironically could be installed with less hassle than a Hardware flasher.

    By allowing that to happen or just ignore it because after all they need a final response to deal with piracy issues.
    There’s not ENOUGH room for devs to work with new things.
    Even if we see sporadic releases from those devs we grew to *love* in some way.

    $ony clearly doesn’t give a flying fu@$ about creativity and letting creative minds to cope or even improve PS3, capabilities.
    They want the product as it is, as it was ment to be. Just another entertainment system.

    My question is why?:

    How come this *companies* with some people with jobs are 100% dedicated to bypass security measures, just to run backups.
    I can understand they have many broken consoles or enough raw material to test it. Yet, they choose for a piece of hardware to make that happen.
    It’s the only way?. I honestly doubt it.

    As the time passes, more and more i convince myself that there’s no *key to open all doors* but there are ways to make those unhackables and even older series.
    To run unsigned code, without too much hassle.
    Also PS3 devs, raison d’etre is to explore as much as they can and push the system to the limits.

    At this point many will say, well *those who work with ODE devices* have a job, meanwhile devs make apps for hobby.
    Greed vs Passion.
    I can understand totally that point.

    But i feel (virtually) that’s theres something more than we think and we are close to it, but we are blinding ourselves with other issues.
    Also i noticed, this is just a personal appreciation: that since ODDE appeared. Some devs decided to focus on improvise that device manager.
    probably due by seeing many users switching to an easier yet expensive solution, like emulation.

    Plus some other *new devs* releasing week after week a *new* CFW. Which compared to 2013, we have almost nothing today CFW related.

    Final words:

    Yes, this is another long and boring editorial made by me. (lol)
    Showing quite the obvious and kinda disappointed by seeing some great devs, giving up and getting tired sometimes of their own projects.
    Maybe nostalgia struck a nerve or just that massive virtual silence that reigns over some PS3 scene communities.

    Seeing the Wii-u thread makes me explode in anger sometimes, even companies lost all kind of respect towards their costumers.
    Nintendo seems the only one to be a constant battle with their ingenuity.

    So one way or another, we are going back to the basics.
    Just trying to find more flaws which we have psdevwiki, fully documented and many other resources.
    But the lack of interest is too damn high in trying to change this situation.

    Unless….Nevermind, that’s not gonna happen.

    Excuse me for this long post.
    I will get back to work.

    Regards.

    Hellsing9

  • Posted by Pirate , on 17/04/2014 , @ 03:39pm

     

    Latest version is out of Habib’s CFW.  This update comes with some-what-functioning PS2 BC support, various cleanups and bug fixes.

     

    Changelog v1.02B:

    1.upto user yo use habibplugin
    2.no more boot_plugins.txt in dev_flash.(now resides where it should(dev_hdd0))
    3.re-builded from v1.00
    4.semi-bc ps2 support.
    5.BUG FIX!!!(for old phaty models)

    [Download][VIA]