• Featured , 16.09.2014

    DARKNET today updated their CFW to include Cobra support with work done by Joonie86 to implement Cobra features and more!

    • Cobra 7.00 implemented!
    • Cobra Toggle which supports: Gamesonic Manager, IrisMAN & WebMAN.
    • Anti ODDE fix
    • Trophy patch 1.02 FINAL FIX .

    DARKNET_COBRA_CEX_4.65_v1.00.PUP
    MD5 : 53bbf92d0fe5315526702319e6afdc42
    196.0 MB (205,479,952 bytes)

    Download

    VIA

    Discuss in Forums (59)


  • 59 Comments

    1. Hannibal1471
      09-16-2014
      02:35 PM
      1

      I know you guys don't like greg's site, well at least some of you. But could you, at least properly source this?

    2. BobbyBangin
      09-16-2014
      02:39 PM
      2

      Originally Posted by Hannibal1471
      I know you guys don't like greg's site, well at least some of you. But could you, at least properly source this?
      That's not possible, even if we wanted to. Oh wait, it is sourced. If that's where he got it, that's where he got it. We can't assume he found it somewhere else first.

    3. Isleofdoom
      09-16-2014
      03:03 PM
      3

      Does this have the psp iso fix? as i read on psxscene that pspiso has issues but can use remaster method works

    4. Blaz0r
      09-16-2014
      04:28 PM
      4

      These new COBRA supported CFW's are they only for cobra dongle crap or are these the one that have the cobra feature that doesn't require dongle?

    5. Isleofdoom
      09-16-2014
      04:30 PM
      5

      All of these cobra ports do not require dongle and havnt now for quite some time . instal and go . you cod also test these out to learn for yourself no offence

    6. Blaz0r
      09-16-2014
      04:44 PM
      6

      I'm mostly interested if the cobra features are included.

    7. Simonbuck
      09-16-2014
      04:58 PM
      7

      Originally Posted by BobbyBangin
      That's not possible, even if we wanted to. Oh wait, it is sourced. If that's where he got it, that's where he got it. We can't assume he found it somewhere else first.
      Tut Tut

      The "Source" is clearly mentioned in the "via" link, and no mention of Joonie whatsoever !

    8. haz367
      09-16-2014
      06:05 PM
      8

      Originally Posted by Simonbuck
      Tut Tut

      The "Source" is clearly mentioned in the "via" link, and no mention of Joonie whatsoever !
      It's a joke release anyway..so tutut...also i asked him or her..can't say for sure It's not looking happy about this release >>



      Stick to the Original = HABIB

    9. BobbyBangin
      09-16-2014
      06:28 PM
      9

      Originally Posted by Simonbuck
      ^^^^^^^^^ whatever

      See you've now decided to credit the dev and edited the tittle, half way there just need to properly source now
      I edited it. It was originally quoted as best it was understood from the translation and was sourced according to where the poster found it. Anything else is pure speculation and is inciting drama.

      This is a quote directly from Joonie86...

      I'm not even close to a dev, but over at PSX-SCENE people gave me a dev badge and this is kinda burden to me, now I have to be very careful of what I'm posting...

    10. BobbyBangin
      09-16-2014
      06:35 PM
      10

      Originally Posted by Simonbuck
      Whats that got do do with not giving him a mention on the original article or incorrectly sourcing
      I had already addressed that in the post above. You called him a dev. He told me he is merely somebody who swaps files and has been burdened with a dev badge. I was just letting him speak for himself, instead of everybody else piping up with their speculation, intended to derail the thread with drama. I have speculations too, of where this work was based of off, but I keep them to myself, because they serve no purpose here, except to derail the thread.

      Now, please stay on topic to the CFW. All further posts should be discussions directly related to the functionality of CFW. Thank you.

    11. concretecork
      09-16-2014
      07:30 PM
      11

      Originally Posted by BobbyBangin
      I had already addressed that in the post above. You called him a dev. He told me he is merely somebody who swaps files and has been burdened with a dev badge. I was just letting him speak for himself, instead of everybody else piping up with their speculation intended to derail the thread with drama. I have speculations too, of where this work was based of off, but I keep them to myself, because they serve no purpose here, except to derail the thread.

      Now, please stay on topic to the CFW. All further posts should be discussions directly related to the functionality of CFW. Thank you.
      And wasn't somebody just this guy can't do his job earlier? I don't know anyone that could have handled that any better. Great job boss :-P

      Why the sudden influx of old faces all of a sudden? Meh I get bored myself sometimes.

    12. JaKeToO
      09-16-2014
      09:22 PM
      12

      Originally Posted by haz367
      It's a joke release anyway..so tutut...also i asked him or her..can't say for sure It's not looking happy about this release >>



      Stick to the Original = HABIB
      from what I read Joonie's release is having less issues than HABIB's

    13. BobbyBangin
      09-16-2014
      09:25 PM
      13

      Originally Posted by JaKeToO
      from what I read Joonie's release is having less issues than HABIB's
      Based on my discussions, I would be willing to bet the two are very similar builds

    14. JaKeToO
      09-16-2014
      09:43 PM
      14

      Originally Posted by BobbyBangin
      Based on my discussions, I would be willing to bet the two are very similar builds
      Similar yes, but some patches used by HABIB weren't used by Joonie and visa versa. HABIB's base is his CEX FW and Joonie's base was DARKNET's CEX FW

    15. BobbyBangin
      09-16-2014
      09:50 PM
      15

      Originally Posted by JaKeToO
      Similar yes, but some patches used by HABIB weren't used by Joonie and visa versa. HABIB's base is his CEX FW and Joonie's base was DARKNET's CEX FW
      Hmm...Joonie told me he didn't really know how to properly patch. He said he more or less swapped files. Must have learned some new tricks.

    16. DEFAULTDNB
      09-17-2014
      01:07 AM
      16

      Initially I took off the [by joonie] tags as I thought Darkjiros work was separate from joonies. My mistake was spotting this article on a foreign site and attempting a quick translate. I know joonie posts over at .it but I don't frequent it at all, and to be honest I didn't even notice the source I used had sourced them in turn. My bad.

      I will ensure this doesn't happen again, and hope that these old faces (@simonbuck & [MENTION=209706]Hannibal1471[/MENTION]) realise that I have personally never incited drama, and I never will.

      I'm all about dem MD5s!

    17. haz367
      09-17-2014
      01:31 AM
      17

      Originally Posted by JaKeToO
      Similar yes, but some patches used by HABIB weren't used by Joonie and visa versa. HABIB's base is his CEX FW and Joonie's base was DARKNET's CEX FW
      What are those special patches that joonie supposly added? pls enlighten us?
      HABIB is the only original when it comes to porting the Cobra, also ALL new added patches in any SELF,SPRX are coming from habib and help from Mysis, there's none
      coming from anybody else...all the rest are simply static and the usual updated ones, most times same offsets or a little up/down in the chain..diff value inbetween...

      And we seen it more with user-faults....it doesn't make any sense man...now go use ur favorit and stop being silly about it, atleast joonie admitted he's no real dev, nothing wrong with it, we all try to learn a thing. This is a little like that Stephen guy awhile back, remember? I don't gonna feed this discussion more, each his view on it, that simple

      koffie!

    18. JaKeToO
      09-17-2014
      02:38 AM
      18

      Originally Posted by haz367
      What are those special patches that joonie supposly added? pls enlighten us?
      HABIB is the only original when it comes to porting the Cobra, also ALL new added patches in any SELF,SPRX are coming from habib and help from Mysis, there's none
      coming from anybody else...all the rest are simply static and the usual updated ones, most times same offsets or a little up/down in the chain..diff value inbetween...

      And we seen it more with user-faults....it doesn't make any sense man...now go use ur favorit and stop being silly about it, atleast joonie admitted he's no real dev, nothing wrong with it, we all try to learn a thing. This is a little like that Stephen guy awhile back, remember? I don't gonna feed this discussion more, each his view on it, that simple

      koffie!
      Joonie started porting Cobra to 4.65 shortly after he finished up 4.53 REBUG/Cobra mod while HABIB/Mysis were still working on Cinavia patches, Joonie/Darknet Cobra CFW was still in beta testing when HABIB released his CFW. When was this quote from Joonie as he hasn't been on this site in some time now since the 4.53 REBUG fiasco.

      Edit: also when did I say special patches, ohh and I believe the original when it comes to porting Cobra was "the Cobra dev" that released the clean Cobra source if I'm not mistaken

    19. depblkman
      09-17-2014
      05:56 AM
      19

      Has the cfw been properly tested and installed by anyone yet? With my flasher being in storage, I can't install and test it.


      Sent from my iPhone using Tapatalk

    20. atreyu187
      09-17-2014
      09:19 AM
      20

      When using any IRIS fork with Habib you will get error 80010017 “loading sprx_iso plugin” when loading a ISO due to the older patches being used in cobra mode. This is not present in Darknet Cobra as the new patches were used. I suspect an update to Habib's CFW soon to fix this. The toolbox is nice but functioning is better IMO. These are the "special" patches everyone is talking about. Simply try both for yourself to see.

    21. Smhabib
      09-17-2014
      09:31 AM
      21

      Originally Posted by atreyu187
      When using any IRIS fork with Habib you will get error 80010017 “loading sprx_iso plugin” when loading a ISO due to the older patches being used in cobra mode. This is not present in Darknet Cobra as the new patches were used. I suspect an update to Habib's CFW soon to fix this. The toolbox is nice but functioning is better IMO. These are the "special" patches everyone is talking about. Simply try both for yourself to see.
      if (error == 0x13)
      {
      //dump_stack_trace2(10);
      //return DO_POSTCALL; /* Fixes Mortal Kombat */
      }

      uncomment the line and err will show.
      either way you will need to loose something.......

    22. atreyu187
      09-17-2014
      09:36 AM
      22

      So its a choice of PS3 ISO fully working using Cobra or gaining Mortal Kombat? MK9 works great for me on Darknet but I also have PSN variant so that maybe why it doesn't effect me. Not bashing by any means just showing them these so called "special" patches. Granted on your CFW if you disable Cobra IRIS works just fine with PS3 ISO due to joonies mamba port for 4.65 either way options lead to innovation.

    23. Smhabib
      09-17-2014
      10:10 AM
      23

      Originally Posted by atreyu187
      So its a choice of PS3 ISO fully working using Cobra or gaining Mortal Kombat? MK9 works great for me on Darknet but I also have PSN variant so that maybe why it doesn't effect me. Not bashing by any means just showing them these so called "special" patches. Granted on your CFW if you disable Cobra IRIS works just fine with PS3 ISO due to joonies mamba port for 4.65 either way options lead to innovation.
      that comment is done by cobra dev not by me.cobra decreases games compatibility, not only on cfw but on dongle too, there are some dirty tricks but as you see, those are unstable.

      im in the testing phase of next release:
      1.toolbox updated for semi-bc and bc
      2.controller synch partially fixed for bc and semi-bc for iso by using old emus
      3.removed dirty patch to improve games compatibility(causes unstability for backup managers.....)

    24. Smhabib
      09-17-2014
      10:20 AM
      24

      Originally Posted by xxmcvapourxx
      excuse me haz before i fall asleep with you're bull crap and try brownose habib all you want.

      Yes habib is trying to help out the scene with his work,

      But his work not all his it's from other dev that help him out he was once a no body he actually started on tortuga cove "if you look on his history he was once asking noob questions"

      Most of his work is from MFW!

      yes he was the first to have hybrid/cfw/ofw so what everyone behind the scene had it even i have i dont brag about it.

      this be my last comment on here im given up on ps3 scene it's dead for good nothing else to be found ode is dead,no private keys,no one looking at lv2 or lv1 exploits just boring old cfw over and over

      by the way ask math for the metldr2 keys he done it already ask [MENTION=97464]zeco[/MENTION]xoao **** everyone
      1.there is a starting point of everything isnt it?
      2.actually you are wrong, proof?

    25. atreyu187
      09-17-2014
      10:28 AM
      25

      Thought it feel back on Cobra as I stated disabled ISO run fine on IRIS forks. Thanks for the heads up!!

    26. JustPS3
      09-17-2014
      10:31 AM
      26

      psp iso not working is there a fix for that?

    27. vb_encryption_vb
      09-17-2014
      10:43 AM
      27

      Closed till further notice.

    28. vb_encryption_vb
      09-17-2014
      02:30 PM
      28

      Lets not derail the thread again, thread has been cleaned up.

    29. baileyscream
      09-17-2014
      06:21 PM
      29

      I don't get what the ode fix in the cfw is for?
      Is it purely to get the ode's working again or is it needed to allow the cfw to fully work?

      If it's purely for ode function then simply what is the point
      If your console can install cfw then why waste money on an ode
      And why are people jumping to make cfw from the latest firmware revisions
      Can say 4.55cfw not be patched to 4.65 not just syscon patched but psn etc
      That way half working quick builds can finally be a thing of the past and the same cfw can be improved on to get it glitch free
      Esp as we now have glitchy backup loaders and few homebrew that needs to be improved on to get working on newer cfw
      It's getting to where it's an even higher risk of brick when "quick fix" or "dirty patched" cfw comes out so soon after a sony update gets released.
      I for one would like to see the cfw devs take a breath. Patch there previous cfw to work as the latest then carry on improving
      Instead of quick patching and starting from scratch each time.


      Sent from my hand using Tapatalk and magic

    30. jarmster
      09-17-2014
      07:48 PM
      30

      Originally Posted by baileyscream
      I don't get what the ode fix in the cfw is for?
      Is it purely to get the ode's working again or is it needed to allow the cfw to fully work?

      If it's purely for ode function then simply what is the point
      If your console can install cfw then why waste money on an ode
      CFW will get you banned...im using dual boot so the ode was for the ofw side. I want the ode fixed. I would feel safer online with a MFW with just the ode check patched then a regular CFW. Better solution then a swap disc, blu ray burner, and now a Cobra DMC. Too much money...just patch the f/w and be done with it.

    31. bonesnizz
      09-17-2014
      08:19 PM
      31

      [MENTION=177623]baileyscream[/MENTION], that was best idea I have heard in a long time. Tune what you have,to make it a more finished product.

    32. baileyscream
      09-19-2014
      03:43 PM
      32

      Originally Posted by jarmster
      CFW will get you banned...im using dual boot so the ode was for the ofw side. I want the ode fixed. I would feel safer online with a MFW with just the ode check patched then a regular CFW. Better solution then a swap disc, blu ray burner, and now a Cobra DMC. Too much money...just patch the f/w and be done with it.
      Ok I see what you mean
      In reality having the fix as part of the cfw still makes it a pointless excersize though as your going online with full cfw

      Like your suggesting
      What is needed is 2 releases
      One that's cfw
      And another that just has the ode patch and nothing else
      That way a dual boot would make more sense for ppl like you with a downgradable console and an ode

      To me it's still a pointless addition
      I'd sooner carry on dual booting cfw / ofw
      That way I can play my backups from hdd via habib cobra ( my games folder)
      And go online via ofw and my original game discs
      if I ever get a landline and time that is although tbh I still don't see the appeal of online gaming
      And from there game cheats and game modding. Don't think I will ever understand them too.

      The ode's are to expensive esp as the ps3 is at the final stage of it's life
      I would like to see a readily available dev board programmed to do the same job at a fraction of the price.
      Like how the teensy++2.0 for example was developed software wise to be used as a dongle for early homebrew then a factory service mode dongle and now a nor / NAND / spi flasher
      Imagine having another dev board software developed into a ode and finally ending the high priced ripoff versions we have now

      Sent from my hand using Tapatalk and magic

    33. jarmster
      09-19-2014
      04:35 PM
      33

      I was hoping for a MFW patch. Don't need to keep bugging devs every f/w update and it is pointless as far as a part of a full CFW release. I'll agree with you there. It's an avenue I would much rather take then spend money on blu ray media and a burner and now a new board for the disc swapping. I have the hardware setup to try anyway, just no coding skills to make it happen.
      I'm sure there are ode devs that have completely examined the new checks and could easily patch them if they wanted but why waste the time. They're too busy trying to find a bypass with the checks in place and support their products.
      A dual boot setup is a cheaper fix then all the **** cobra wants you to buy. Just need some patches to make it work. It would likely work for all the different ode's as well.

      I'd risk the ban to try it anyway...

    34. baileyscream
      09-20-2014
      03:22 AM
      34

      Originally Posted by sedaqat2020
      yeh no mention of Joonie whatsoever
      Apart from in the title
      In the description
      Etc.....
      No poor [MENTION=240603]Joonie86[/MENTION] isn't even mentioned in this reply ....


      Sent from my hand using Tapatalk and magic

    35. Smhabib
      09-20-2014
      03:44 AM
      35

      Originally Posted by baileyscream
      I don't get what the ode fix in the cfw is for?
      Is it purely to get the ode's working again or is it needed to allow the cfw to fully work?

      If it's purely for ode function then simply what is the point
      If your console can install cfw then why waste money on an ode
      And why are people jumping to make cfw from the latest firmware revisions
      Can say 4.55cfw not be patched to 4.65 not just syscon patched but psn etc
      That way half working quick builds can finally be a thing of the past and the same cfw can be improved on to get it glitch free
      Esp as we now have glitchy backup loaders and few homebrew that needs to be improved on to get working on newer cfw
      It's getting to where it's an even higher risk of brick when "quick fix" or "dirty patched" cfw comes out so soon after a sony update gets released.
      I for one would like to see the cfw devs take a breath. Patch there previous cfw to work as the latest then carry on improving
      Instead of quick patching and starting from scratch each time.


      Sent from my hand using Tapatalk and magic
      Without those patches:
      1.jb games with updates with disc inside ps3=80010038
      2.iso games with disc inside ps3=80010017
      3.iso games with updates with disc inside ps3=8001002B
      These patches were working for ode in 4.60 but stopped in 4.65 but still works for cfw users.

    36. jonnyjaeger
      09-20-2014
      03:52 AM
      36

      sorry,wrong thread

    37. jarmster
      09-20-2014
      10:55 AM
      37

      Originally Posted by Smhabib

      These patches were working for ode in 4.60 but stopped in 4.65 but still works for cfw users.
      Really??the ode worked on 4.60 with your patches???
      Is 4.65 still optional?

      Im still on 4.55, I never updated my ofw past 4.55 and I have 4.53 rebug for cfw so I never tried the ode with your patches.

    38. haz367
      09-20-2014
      11:10 AM
      38

      Where are those ODDE patches, is it lv2? if u want we can add it to PS3MFW as a task
      pls tell us where they are (lv1,lv2? or both?), a little lazy u see

    39. jarmster
      09-20-2014
      11:57 AM
      39

      HI EVERYONE!
      JUST GOT BORED AND STARTED REVERSING LV2 OF 4.60.
      THIS ERROR IS SEEN WHEN YOU MOUNT ISO AND YOU HAVE DISC INSIDE PS3.
      THE PATCH:
      OFFSET:68DAC
      PATCH:60000000

      AND FOR 0x8001002B:
      65c58 -> 38 60 00 00 4E 80 00 20


      its all I know.....

    40. Smhabib
      09-20-2014
      12:05 PM
      40

      Originally Posted by haz367
      Where are those ODDE patches, is it lv2? if u want we can add it to PS3MFW as a task
      pls tell us where they are (lv1,lv2? or both?), a little lazy u see
      current 2 patches inside 4.65 cobra used for speeding and disabling protection.
      patches used in webman for speeding backups loading->unstable for original bdvd, should be used by backup managers only....

      all those inside lv2

    41. Smhabib
      09-20-2014
      12:06 PM
      41

      Originally Posted by jarmster
      HI EVERYONE!
      JUST GOT BORED AND STARTED REVERSING LV2 OF 4.60.
      THIS ERROR IS SEEN WHEN YOU MOUNT ISO AND YOU HAVE DISC INSIDE PS3.
      THE PATCH:
      OFFSET:68DAC
      PATCH:60000000

      AND FOR 0x8001002B:
      65c58 -> 38 60 00 00 4E 80 00 20


      its all I know.....
      habib 4.60 ode edition is all what you may need

    42. jarmster
      09-20-2014
      12:45 PM
      42

      Is there such a thing?? Gotta link?

    43. haz367
      09-20-2014
      12:56 PM
      43

      Originally Posted by Smhabib
      current 2 patches inside 4.65 cobra used for speeding and disabling protection.
      patches used in webman for speeding backups loading->unstable for original bdvd, should be used by backup managers only....

      all those inside lv2
      Cheers

      ps: it's about time i'll start learning a little IDA, looks like fun

    44. baileyscream
      09-20-2014
      01:02 PM
      44

      Originally Posted by Smhabib
      Without those patches:
      1.jb games with updates with disc inside ps3=80010038
      2.iso games with disc inside ps3=80010017
      3.iso games with updates with disc inside ps3=8001002B
      These patches were working for ode in 4.60 but stopped in 4.65 but still works for cfw users.
      So it is for ode use
      or without the patch even cfw games with updates won't play if a game disc is in and it's booted from the disc icon.

      Sent from my hand using Tapatalk and magic

    45. jarmster
      09-20-2014
      04:34 PM
      45

      I did not know you had made that.....thank you so much [MENTION=272323]Smhabib[/MENTION]

      Code:
      FEATURES:
      MADE OUT OF 4.60 OFW
      HAVE INSTALL PACKAGE FILES AND APP_HOME
      HAVE REACTPSN COMPATIBILITY
      PATCHED LV0 TO DISABLE COREOS ECDSA CHECK
      PATCHED LV2 TO ADD PEEK/POKE SUPOORT
      PATCHED LV2 TO DISABLE 4.60 ANTI-ODE MEASURES (NO SWAP DISC REQUIRED)
      PATCHED LV1 TO DISABLE LV2 PROTECTION
      PATCHED LV1 TO ADD PEEK/ POKE SUPPORT
      IT CAN RUN GAMES SIGNED WITH KEYS UPTO 4.60
      CAN BE UPDATED OVER ANY CFW.
      CAN BE UPDATED OVER 3.55 OFW
      NOTADDED NO BT/BD PATCHES
      RSOD BYPASS
      REACTPSN OFFLINE PATCH ADDED
      BETTER SYSTEM STABILITY
      PSP REMASTER SUPPORT ADDED
      QA FLAG ENABLED BY DEFAULT IF PS3 WAS QA ON 3.55]
      This feels more like a regular CFW....I'm looking for something more OFW like with just the anti ode checks patched. I don't want the extras. If you can pull the patches from this firmware and add them to MFW builder, that would be awesome haz367

    46. Smhabib
      09-21-2014
      05:53 AM
      46

      Originally Posted by baileyscream
      So it is for ode use
      or without the patch even cfw games with updates won't play if a game disc is in and it's booted from the disc icon.

      Sent from my hand using Tapatalk and magic
      ofc for cfw users

    47. Smhabib
      09-21-2014
      05:54 AM
      47

      Originally Posted by haz367
      Cheers

      ps: it's about time i'll start learning a little IDA, looks like fun
      yep, try ppc asm

    48. haz367
      09-21-2014
      07:44 AM
      48

      hehe..ya lol lemme try where to start..where to start

      I assume of the reader is that you already know (a) assembly (albeit under different architectures); and (b) how to develop under Unix. If you don't know these two things, this should be very useless


      btw, on a serious note, that "Speed up" patch is a bit double..if u get me....Original discs, for that reason it shouldn't be in PS3MFW, not sure if it makes sense...
      people can however add it themselfs...see this stuff is to easy everyone can use notepad++

    49. sandungas
      09-21-2014
      08:03 AM
      49

      Originally Posted by Smhabib
      Without those patches:
      1.jb games with updates with disc inside ps3=80010038
      2.iso games with disc inside ps3=80010017
      3.iso games with updates with disc inside ps3=8001002B
      These patches were working for ode in 4.60 but stopped in 4.65 but still works for cfw users.
      Iris manager and his forks has 100% compatibility with discless mode more than 1 year ago, have you tryed to eject disc and load the game in discless mode ?
      This ode patch seems to me pointless for common users that doesnt lives in prehistory and uses modern backup managers

    50. Smhabib
      09-21-2014
      12:54 PM
      50

      Originally Posted by sandungas
      Iris manager and his forks has 100% compatibility with discless mode more than 1 year ago, have you tryed to eject disc and load the game in discless mode ?
      This ode patch seems to me pointless for common users that doesnt lives in prehistory and uses modern backup managers
      Did you tried mamba payload with it?
      Actually i ported it for 4.60
      And yeah, these patches are being used with backup managers since i release those, im using this patch for stability, some apps which dont poke at that location for now, cobra itself is a payload and it should take of everything itself...


      It was a new check since 4.60...

    51. Smhabib
      09-21-2014
      12:57 PM
      51

      Originally Posted by haz367
      hehe..ya lol lemme try where to start..where to start





      btw, on a serious note, that "Speed up" patch is a bit double..if u get me....Original discs, for that reason it shouldn't be in PS3MFW, not sure if it makes sense...
      people can however add it themselfs...see this stuff is to easy everyone can use notepad++
      Its a stability patch, see if it suits you...

    52. jarmster
      09-22-2014
      05:00 PM
      52

      Originally Posted by Smhabib
      habib 4.60 ode edition is all what you may need
      Yes thank you. I can confirm that the ode does function with this f/w but there is an issue playing games with updates. An error message is displayed asking to insert the disc.
      Games that do not have an update play just fine. Is this patchable? Won't be able to play anything online otherwise.

    53. Smhabib
      09-24-2014
      07:43 AM
      53

      Originally Posted by jarmster
      Yes thank you. I can confirm that the ode does function with this f/w but there is an issue playing games with updates. An error message is displayed asking to insert the disc.
      Games that do not have an update play just fine. Is this patchable? Won't be able to play anything online otherwise.
      Not atm.
      Im busy since im shifting my house now.
      Ill try to see that for 4.65

    54. jarmster
      09-29-2014
      05:11 PM
      54

      Originally Posted by Smhabib
      Not atm.
      Im busy since im shifting my house now.
      Ill try to see that for 4.65
      I patched 4.65 with your ode edits...it works except for the games with updates issue. just a heads up...

    55. Isleofdoom
      09-30-2014
      09:21 AM
      55

      I have noticed a new darknet 1.01 n have tested unnoficial mm on this n does work well except psp iso which works with habib 1.02 so it has to do with the patching somewhere I think

    56. Smhabib
      09-30-2014
      11:01 AM
      56

      Originally Posted by jarmster
      I patched 4.65 with your ode edits...it works except for the games with updates issue. just a heads up...
      Which patches did you used?
      The one i released on the net or the ones used in my cobra fw?

    57. jarmster
      09-30-2014
      12:31 PM
      57

      Originally Posted by Smhabib
      Which patches did you used?
      The one i released on the net or the ones used in my cobra fw?
      I extracted them from your 4.60 ode f/w. I then disassembled your 4.60 lv2, 4.60 ofw lv2 and 4.65 lv2.
      I examined your edits and the routines and relocated the routines in 4.65. I patched it and tested it. It works the same as your 4.60 ode f/w. games with updates still don't work.

    58. jarmster
      10-01-2014
      09:58 AM
      58

      [MENTION=272323]Smhabib[/MENTION] , I know it's not as simple as im making it sound but how are you locating the routines to patch originally? Are you backtracing the error messages?

    59. Smhabib
      10-02-2014
      08:27 AM
      59

      Originally Posted by jarmster
      [MENTION=272323]Smhabib[/MENTION] , I know it's not as simple as im making it sound but how are you locating the routines to patch originally? Are you backtracing the error messages?
      It was sooo much easy.
      Compare for new code.search for lis and ori instructions
      What hard was that bd cinavia patch lol.