Apparently there was a little confusion about this release earlier. Rebug had accidentally announced it on their site and then retracted it when we first reported on this story. It has since been re-announced over at rebug.me and we’re sorry for any misunderstandings that there may have been. It wasn’t our intention to create any tension within the community, we only wanted to share the good news we’ve all patiently waited for.
With the good news, Rebug has also officially announced the two new team members we’ve been hearing about. Honestly, I don’t think many of us are too surprised by who they are, but we would like to congratulate and thank Habib & Joonie because we probably wouldn’t have seen this release without them. Of course, a big thanks goes out to everyone that has been involved in the making of this latest Rebug release. Many folks had surely assumed we wouldn’t see anymore from the team, and it’s certainly exhilarating to not only see a new Rebug release, but to see new talent added to the team.
As always, Rebug has a very comprehensive list of features, changes, fixes, etcetera; so we’re only going to cover some of the big ones:
FEATURES FOR REBUG 4.65.1 REX/D-REX Cobra 7.02 EDITION
- Dual LV2 Kernels CEX/DEX
(Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)
- ALL Retail functions available in CEX mode
(No need to install different firmware)
- ALL Debug functions available in DEX mode
(No need to install different firmware)
- ProDG Connectivity in DEX mode
- QA Token compatibility
- OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
- Latest Version Spoof files
(PSN/SEN Enabled for REBUG 4.21.1 and higher)
- Package Manager
(Replacement for the standard ‘Install Package Files’ option)
- Rebug Toolbox 02.xx.xx
(Install included Rebug Toolbox or higher for full compatibility)
- LV1: Disable System Integrity Check
- (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
- LV1: Undocumented function 114
(Allow mapping of protected memory)
- LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS)
- LV1: Peek and Poke support
(Unused LV1 call 182 and 183)
- LV2: Peek and Poke support
(LV2 Syscall 6 and 7)
- LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9)
- LV2: LV1 CALL System call
(LV2 Syscall 10)
- VSH: Allow Unsigned act.dat and *.rif files
- VSH: Disable Unlinking/Deleting of act.dat
- Fake Save Data Owner
- (Use Game Saves from ANY Owner)
- Lock/Unlock Trophies
- Cinavia protection disabled
- Auto-Boot: Plugin System (sprx)
- ISO Suppport: PS1/PS2/PS3/PSP/DVD/BluRay
- Network Support: PS1/PS3/DVD/BluRay
- PS3 games with files > 4GB on external USB HDD (FAT32)
- Blu Ray Movie region free functionality
- NTFS HDD Support
- PS2 ISO Support for BC (HW) / non-BC (SW) Consoles
- Syscall 11 – Toolbox CEX/DEX Support
*PS2 Support on Internal HDD ONLY: dev_hdd0/PS2ISO/
Cobra 7.02 PS2 Features (4.65 Cobra)
PlayStation 2 on NON-BC Consoles
Software (SW) Emulation:Support for PS2 ISOs in non BC consoles was removed in Cobra 4.30 (usb), due tops2_softemu missing. It has been re-enabled now by hacking of ps2_netemu. You can use it in the same way as before, just load an ISO and launch from disc icon, Cobra core takes care of rest. No need for encrypted isos, isos patched with limg sectors, etc. Just your normal PS2 isos dumped from discs. However, there is no support for optical discs in ps2_netemu.
Note: Don’t forget to set the memory cards in XMB, in the old memmory card utility for PS/PS2, as ps2_netemu won’t let you assign them in game.
PlayStation 2 on BC Consoles
Hardware (HW) Emulation:
PS3 Models: CECHC, CECHE, CECHA, and CECHB Backwards Compatible (BC) Consoles will still use their respetive emulators(ps2_emu, ps2_gxemu), which have much better compatibility and also support optical discs, original or backup.
General Cobra Plugin Information
Support for plugins at boot time:
- The number of vsh plugins has been increased from 1 to 7 slots.
- Slot 0 is reserved for use for iso plugins (netiso.sprx and rawseciso.sprx).
- Slots 1-6 are for boot plugins.
Plugins are loaded in the following way:
- text file: /dev_hdd0/boot_plugins.txt shall contain a plugin path per line.
How to Install a Plugin:
- Copy plugin_name.sprx to you internal ps3 hdd (ex: /dev_hdd0/).
- Create or Edit boot_plugins.txt in the root of the hdd (/dev_hd00/boot_plugins.txt) and add a line for the new plugin. (Assuming you placed the sprx also in the root of the disk, add: /dev_hdd0/plugin_name.sprx). Add a new line for each plugin.
- Then Reboot PS3 Console!
In the event of a bad plugin that crashing the system and causes a pseudo-brick
A Safety System has been designed:
- Enter PS3 Recovery Mode and select the option “Rebuild database“. The recovery process, emer_init.self, will mount dev_hdd0 for a short moment, Cobra core will detect that and it will delete boot_plugins.txt.
- Cobra core won’t load vsh plugins when there is not VSH: like for example, in recovery and update modes.
For more information on the extensive list of features with this release check out the Official Rebug 4.65.1 Cobra release announcement below, and don’t forget to thank these guys.
MD5sum: 24edec72160f35b387843d53fc17df2f REBUG_4.65.1_REX_PS3UPDAT.PUP
MD5sum: 1e3bf35fcfec29ab8528e2d6d4ec680e REBUG_4.65.1_D-REX_PS3UPDAT.PUP