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  • Posted by , on 02/11/2014 , @ 08:16pm

     

    Seems that Schofield after that huge jab with the game getting leaked, he didn’t recover so well. So what he did?. Explain that getting the game on PS4 and Xbox oen wasn’t an easy easy task. Only thing i read is more excuses, but well.

    To quote:

    With the Day Zero edition of Call of Duty: Advanced Warfare hitting the shelves right as I’m writing, Sledgehammer Games Co-Founders Glen Schofield and Michael Condrey are holding an AMA on Reddit, providing interesting details about the game.

    Schofield started by explaining that getting the game on PS4 and Xbox one wasn’t an easy task:

    Just getting the game onto next gen platforms was tough. All new engine and tech, learning our way around that was time consuming but that’s where the three years came in handy.

    Here’s a recap of the most relevant details shared:

    • Minimum Xbox One resolution is 1360×1080, and dynamically scales from there to full 1080p. That’s over 50% increase from last year accoeding to Condrey. The game runs in native 1080p on PS4. Both versions run at rock solid 60 frames per second.
    • A third person toggle isn’t ruled out for the future of the franchise. It was already in COD games in the past. COD is about quick twitch play, which is a bit harder to do in third person, but Schofield is open to all ideas.
    • The setting was chosen because the folks at Sledgehammer are fans of future science and tech. They’re also huge sci-fi fans although they decided not to go full sci-fi. It felt extremely interesting and WW2 had been done quite a bit. They wanted to try something brand new.
    • The story started with what would happen if a PMC went rogue? What would a powerful CEO actually want… and Sledgehammer’s answer was more power. He started with an ideology, as most do, but it eventually went too far (as many do). But the studio also wanted to inject the story with emotion and very relatable characters. The futuristic elements were a lot of fun to design and work into the story and gameplay, so Schofield  thinks that they didn’t get in the way of the campaign, but they enhanced it.
    • The studio spends a lot of time trying to make sure the characters stick out in the places they want them to. They look at their color, their shape, silhouette, they add sound, VFX, etc. But there are places they want them to be more difficult to spot. Its not like enemies in real life wear pink and stand out in the open all the time. So they mix it up a bit. They pick the style first and then make the game assets around it.
    • The slot limit  in the armory meant to drive players to make meaningful decisions about what supply drop loot they keep in they inventory. The devs will definitely be listening to the community on this one as they move ahead.
    • Condrey is really proud of the big innovations in multiplayer like Supply Drop Loot, Virtual Lobby, Create an Operator, Virtual Firing Range etc.
    • XP progression was included as part of the ranked play offering to encourage people to join and compete, while leveling up through normal progression.
    • Challenge-based loot expires over time. Players can re-earn it at any time by completing the challenge again.
    • Condrey really feels that the game is a “True Next-gen Experience.”
    • Exo movements were introduced at the very beginning of the design process so they had the three years to add new movements and refine the ones they started with. It was all about fun. When they found one that was cool they would prototype and implement.
    • The game includes a color blind mode.
    • A significant amount of time and energy was spent on Sledgehammer’s proprietary anti-cheat solution for PC.
    • According to Condrey, COD:AW brings for the franchise the Biggest change in player movement and mechanics through the Exo in nearly a decade. There are also robust changes to multiplayer. Kevin Spacey and the rich narrative in campaign are also perks. It’s the most ambitious game Sledgehammer has ever made, and thanks to the extra time from Activision for a 3 year dev cycle, they couldn’t be more proud to share it with fans.

    Source

  • Posted by , on 02/11/2014 , @ 04:10pm

     

    GameStop has issued a press release, stating that the Zombie mode, in the newest addition to the Call of Duty series, Advanced Warfare, will only be playable as part of a purchase of a season pass, that comes included with a $49.99 price tag. The season pass will also include four packs of multiplayer maps as well as a “bonus” Atlas Gorge map.

    The fun doesn’t stop there, because GameStop has also announced that those who purchase GameStop’s Day Zero Edition of Advanced Warfare, will also receive 1 day of double XP on Monday, November 3, the game’s launch date for the pre-ordered Day Zero Edition. Just when you though it couldn’t get any better, those who are able to be score spots toward the front of the line will also receive the “Advanced Arsenal bullet brass exoskeleton and EM1 Quantum directed energy weapon, plus the AK-12G Assault Rifle and Crossbow-B2 custom weapons.”

    GameStop is also offering an upgrade special for those who would like to uprade to a PS4. You can trade in a PS3, of 2o GB and bigger or an Xbox 360 of at least 250 GB for $125 of in store credit towards a PS4. This offer lasts until November 9. Customers who purchase a new PS4 bundled with a copy of Advanced Warfare, will receive a year of free PlayStation Plus. The Xbox One will also receive special holiday bundles.

    There is no confirmed time table for how soon gamers will be able to actually have playable access to the Zombie Mode. The initial DLC, the Havok map pack, is slated  for released first for the Xbox in January, with later release dates for the other platforms.

    The Call of Duty franchise has become a cash-cow and everybody is looking to cash in on it’s success, in just about every imaginable form. Players will essentially be charged the full retail price of an additional game, in order to enjoy the full content of Advanced Warfare. Will you be among those who are will to throw cash at it, in order to fully enjoy the game or will you be among those who think DLC has gone too far and won’t supporting these cash based incentives?

    Source