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  • Posted by hellsing9 , on 22/10/2014 , @ 04:57pm


    Playstation Experience, a huge gathering for PS fans. When?: 6th and 7th December. Where?: Las Vegas. When you can purchase those tickets?: On friday. All this according to SCE.
    You can check here = Click


  • Posted by LoverboySimer , on 12/09/2014 , @ 12:04pm


    Rockstar Games is proud to announce that Grand Theft Auto V will arrive on the PlayStation 4 and Xbox One on November 18, 2014 with the PC version to follow January 27, 2015.

    Grand Theft Auto V for PlayStation 4, Xbox One and PC will feature a range of major visual and technical upgrades to make Los Santos and Blaine County more immersive than ever. In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including:

    -       New weapons, vehicles and activities
    -       Additional wildlife
    -       Denser traffic
    -       New foliage system
    -       Enhanced damage and weather effects, and much more

    Grand Theft Auto V for PlayStation 4, Xbox One and PC will also feature enhanced radio selections with over 100 additional new songs and new DJ mixes from returning DJs across the game’s 17 radio stations.

    All players who pre-order the game will get $1,000,000 in-game bonus cash to spend across Grand Theft Auto V and Grand Theft Auto Online (GTA$500K each for your Story Mode and for your GTA Online in-game bank accounts).

    A host of new, exclusive content also awaits for players returning from the PlayStation 3 and Xbox 360 versions including rare versions of classic vehicles to collect from across the Grand Theft Auto series such as the Dukes, the Dodo Seaplane and a faster, more maneuverable Blimp; activities including wildlife photography and new shooting range challenges, new weapons and more.

    Enhancements to Grand Theft Auto Online include an increased player count, with online play now for up to 30 players on PlayStation 4 and Xbox One. All existing gameplay upgrades and Rockstar-created content released since the launch of Grand Theft Auto Online will also be available for the PlayStation 4, Xbox One and PC with much more to come.

    Existing players will be able to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC. For more info about gaining access to exclusive content for returning players, please visit rockstargames.com/V/bonuscontent.

    16 Brand New PS4 Screenshots

  • Posted by LoverboySimer , on 10/09/2014 , @ 11:25pm


    Capcom released the first screenshots and art for its upcoming zombie-themed game Resident  Evil Revelations 2. They also announced  that the game will be released episodically, somewhat like Telltale Games’ popular Walking Dead series.Episodes will sell for $6 each, or you can buy the “Complete Season” for $25.

    But you don’t need to worry about this right now, just take a look at the screenshots.

    UPDATE (Trailer Added)

    All Screenshots

  • Posted by hellsing9 , on 27/08/2014 , @ 01:14am



    Today (or yesterday) Sony said yet again: “Hey guys, we know about your ODE device” with a new optional update 4.65.
    Though is not mandatory, probably is just an omen of what’s to come.

    A little background story:

    ODE devices appeared out of the blue, 3 companies, 3 similar products of different quality but with a common goal.
    Fill those demanding consumers libido, handed in silver plate with a nice price tag on it: Also, letting those to play online without being spotted so easy.
    With a huge plus that this device works with “Unhackeables” models = 3K and 4K series.

    The ones who made this possible, just created a new *breed* of consumers. Clearly this is not a stupid strategy but a well executed one.
    Covering a huge range of people who doesn’t want to read nor wait anymore for something else.

    Lesser evil:

    I still consider this devices a lesser evil in this situation. So far in almost 2 years, many people got bored with playing the *waiting game*.
    While PS3 scene made progress and there are many people making contributions to keep it alive, ODDe’s managed to silent those annoying voices.
    But also managed to piss off other people who don’t like the idea of emulation and want a free solution to all this.

    Creators of this devices, could care less of those opinions. After all people still buy them, not using a morality scale while getting them at expensive prices.

    We use our morals, each time we purchase something?:

    A good question with a nice analogy.

    Picture yourself entering into Puma or Adidas store, just to buy a pair of jeans.
    First thing you will probably do, is check the price, size and color and if those jeans will look nice on you.
    If you are satisfied with that, you will probably buy it and continue with your daily routine.

    But wait…You made a background check BEFORE making that purchase about those two brands?.
    I guess if you have an internet connection, you will know about the “Dassler Brothers”.

    Even knowing about “Dassler brothers”, people will buy those jeans. Why?, because as consumers they need to fulfil their needs.
    And if the product is good enough, who the fu$@! care about if those brands had a shady past?.
    You need a new pair of jeans, you buy them end of this history.

    Same modus operandi each time we have to buy something. Clearly we don’t use a strict moral code, we don’t need it.
    Otherwise will we have to go to a party/work or whatever, naked.

    Let’s apply the same example to what happen with ODE too:

    1) Do consumers care where it came from?.

    Clearly not, if the product works and those features promised are there are more than enough.
    They don’t have to struggle if CFW is 10 better and is FREE.

    As long as the device work, nobody will bitch about it.
    Let’s get back to the topic :P

    CFW and ODE: Getting online.

    I use my PS3 with CFW OFFLINE and the other with OFW ONLINE. Many of us got tired of make the same reply over and over again about the risks of going online with a modified system.
    Which clearly (not the first time we said this nor the last) you are breaking Sony’s TOS.
    You’ve read that TOS?, i didn’t. I just use common sense, if my system was modified i will keep it offline at all costs.

    Many CFW users will continue to go online, no matter what; without knowing nor caring about WHO founded Sony. Do they need that data?, nope.
    If you buy a console is to play with it not to get morally conflicted by their policies.

    Yeah, restrictions could by a pain in the arse. But hey, those are the *game rules*. You bought something that if you read carefully, it’s not even yours.

    With that in mind, indiscriminate and reckless people will continue to ruin online experience.
    After all you don’t need to pay a monthly fee for a subscription to play online. Just get the game, buy some *hacks* and ruin others experience.

    ODE users as CFW users, do the same when comes to playing online.
    With CFW which is free, going online is not something new. When ODDE’s appeared for the first time, that big promise was to get online without getting spotted.
    Meaning less chances of getting hammered faster than blackwidow’s signature move.
    So probably while you were in PSN, you played against other ODE and CFW users countless times.

    Did you noticed?, could you spot the difference?. Furthermore could you tell which one which was clearly cheating was on CFW and which one was with an ODE?.
    I guess not.

    PSN will remain free for PS3 users?:

    Due to what i mentioned above, countless of ilegal *aliens* accessing to a network where you don’t have to pay unless you want PLUS.
    Chances are that Sony probably will get tired of this shi! anytime soon and close it and make an imperative subscription to use their services.
    Pretty much like PS4.

    Someone who is paying a monthly subscription, i highly doubt it that will jeopardize his account to cheat. Though i won’t discard this idea.
    Reckless people make online experience terrible and if they are capable of pay for hacks, i guess they won’t have any *moral issue* while doing that.

    ODE, kill confirmed?:

    Pretty much i covered most i wanted to say and it’s not a rant per se, but more a point of view which you could agree with or not.
    I’m sure that they will block ODE from PSN. This 4.65 optional update was an not-so-encoded message alerting that they watch the traffic on their own network.
    Is just a formal *salute to those ODE users*.

    When the next update comes out, they will try for the third or 4th time to shorten ODE’s lifespan.
    Many people using this device didn’t got caught while going online, until 4.60 update and this one forced them to make some changes.
    But, IF the product keeps a fail ratio high enough and their consumers start to whine about not working properly.
    ODE companies will have to make a decision, like happened with TB (trueblue) back in time.

    Cease official support, cease manufacture process and hide for some months or years until they have something more to make business with.

    I guess if we see the ODE getting fully blocked, another device will replace it. If they don’t find a workround.
    As you may notice, people hating this devices and wanting free solutions those opinions and huge stances against them, Do NOT create awareness. Quite the contrary, more your bash something.
    More interesting it gets for many. I guess is human nature, as curiosity killed the cat; some managed to skin it before that to happen.

    So signal the sirens and rally the troops. Because next time, we might face another thing we probably don’t like.
    No surprises though, happened several times and will continue to happen while we have more and more *uneducated* guests.

    With the Lesser evil gone, is the devils’ feast ;)



  • Posted by hellsing9 , on 24/08/2014 , @ 06:38pm


    User @mertonixx posted this and PSN is down ATM. (at least for me).
    Seems that they didn’t waste their time to target several game servers: Blizzard, LOL and many others.
    Strange enough a twitter user called = LizardSquad is the one who claims to be behind this attack and even taunting authorities while giving his name and address. (Which i guess those are fake)

    While PSN is down and Sony posted the following:

    Sony has posted an update on its blog confirming that the network outage is due to DDoS attack, and the safety of users’ personal information.

    Like other major networks around the world, the PlayStation Network and Sony Entertainment Network have been impacted by an attempt to overwhelm our network with artificially high traffic.

    Although this has impacted your ability to access our network and enjoy our services, no personal information has been breached.

    We will continue to work towards fixing this issue and hope to have our services up and running as soon as possible.

    We regret any inconvenience this may have caused.

    Earlier today, Sony confirmed it was fully aware of the issue and is at work to get the network back online, which you can see below.

    Why a Political move?:

    Well, that pic posted on Lizarsquad’s twitter seems quite literal = Today we planted the ISIS flag on @Sony’s servers #ISIS #jihad.
    Maybe is just a smoke screen, but there’s no official statement about why this happened.
    Though this is no near close to what happened in 2011, no personal data got leaked. Surely got a huge impact and raised an alert to Sony and other companies as well.

    I doubt this is “Hacktivism*.

    Meanwhile Sony is trying to get back online ASAP.
    Another thing that caught my attention that PS4 glich/error code had a similar issue some days ago. Several users reported this, meanwhile others had no problems while logging into PSN.

    Let us know if PSN is up and running in your region.

  • Posted by hellsing9 , on 22/08/2014 , @ 11:37pm


    Many kudos to both devs for this new version. ;)

    M@tsumot0 and aldostools have released a new version of webMAN-MOD, a fork of DeanK’s webMAN 1.30 with several additions.

    Changelog for webMAN MOD 1.30.21 Multi 19 (2014-8-21):
    - Added option to mount any path or ISO on startup.
    (The default is /dev_hdd0/PS3ISO/AUTOBOOT.ISO, but can be changed to a
    /net_host folder, local folder, an ISO or a game in folder format)
    - Added link to mount the current folder in the file browser

    NonCobra CCAPI build has many bugs reports due CCAPI platform, so the CCAPI build is provided “AS-IS” and we don’t expect any support for it.


    Source = Brewology

  • Posted by hellsing9 , on 22/08/2014 , @ 10:31pm



    Playstation Home will be no more at the end of March, 2015. Only in Japan and Asia. In preparation for the closure, sales of dedicated content will be suspended on September 24th.
    Reasons?: Probably they have something bigger to show.
    Though North American as European versions of the service won’t be affected for now.

    To quote:

    PlayStation Home will be shutting down at the end of March, 2015 according to Sony Computer Entertainment Japan and Asia. All sales for usable content in PS Home will be also interrupted starting on September 24,2014 in preparation for the service termination. The North American and European versions of the service won’t be affected for now.

    Sony has not revealed the reason behind this decision, and whether or not PS Home will be coming to PlayStation 4 anytime soon. It’s very likely for the service to also be closed in NA and Europe in the next few months, or years. So, you should enjoy PS Home while it lasts, because you might not have another chance next time.


  • Posted by tjhooker73 , on 22/08/2014 , @ 09:41pm


    Every once in a while (and with increasing frequency, as of late), Sony surprises PlayStation gamers with so-called “Flash Sales,” unannounced and random sales on an equally random assortment of games.

    One such Flash Sale was just revealed, touching both PlayStation 3 and PlayStation Vita (sorry, PS4 gamers). Every game below is $9.99, and will remain at that level from now until Monday, August 25th at 8am PT (at which point PSN will undergo maintenance).

    So, buy the games below for $10 each, if you’d like. The price in parenthesis next to each game indicates its normal price on the PlayStation Store.
    BioShock 2: Ultimate Edition (PS3, $39.99)
    BioShock Infinite (PS3, $39.99)
    Darksiders (PS3, $39.99)
    DMC: Devil May Cry (PS3, $39.99)
    Dynasty Warriors 7 Empires (PS3, $49.99)
    Epic Mickey 2: The Power of Two (Vita, $29.99)
    God of War Collection (PS3/Vita, $29.99 each)
    Lost Planet 3 (PS3, $39.99)
    Metro: Last Light (PS3, $49.99)
    MX vs. ATV: Ultimate Edition (PS3, $39.99)
    Persona 4 Arena (PS3, $29.99)
    Prototype 2 (PS3, $39.99)
    Resident Evil Revelations (PS3, $39.99)
    Starhawk: Ultimate Edition (PS3, $49.99)
    Street Fighter x Tekken (Vita, $39.99)
    Tales of Graces F (PS3, $34.99)
    The Sly Collection (PS3/Vita, $29.99 each)
    Wonderbook: Walking With Dinosaurs (PS3, $29.99)
    XCOM: Enemy Unknown (PS3, $39.99)

    Which games — if any — will you pick up?


  • Posted by Mackdanny , on 22/08/2014 , @ 01:33am


    PSN is scheduled to be down on Monday. The posting doesn’t say why but I’m guessing that BESIDES the usual sweeping under the rug, they’re getting the network ready for Share Play.


    The network will be taken offline from 9:40 AM PDT to 4:50 PM PDT on Monday. During that time, you won’t be able to access the PlayStation Store, Account Management or Account Registration services, although you will be able to use Netflix and play certain games online, provided you logged in to PSN by August 20th.


  • Posted by hellsing9 , on 16/08/2014 , @ 01:04am


    Horror genre is and always will be an uncharted terrority. Probably the most exploited one lately and the one who lures gamers to explore even more their own weakness.
    20 years ago, horror games were simple polygons and the plot was not so easy to understand without that game manual.

    But what about now?, having such graphical displays of violence/murder/rape. Those answers still remain dormant somewhere deep into ourselves.

    Fear, the oldest and strongest emotion:

    The other day i was watching some Hitchcock movies that i own, like “Rear window” and “Dial M for Murder”.
    Just to realize how easy was to scare the shi$!@ out of people without saying much nor showing that much, not like movies and games from today.
    All that you need is to play with people minds and trick them to think something that will contradict their morals and principles.
    Is a shocking and crucial factor, specially when you trow many details for and to the viewer who will try by any means to rationalize at all costs.

    But something is missing..today.

    Horror games today: Next-gen nightmares?

    I saw many trailers, which are visually attractive. Like “The Evil Within” and “Dying light” and the last one “Silent hill(s)”.
    In all of them, noticed the same pattern scrambled all over the place:

    •  An evil entity.
    •  A ghoul.
    •  A ghost city.
    •  Haunted places.
    •  Guts everywhere.
    •  Sense of not getting out alive from many situations.
    •  Plot twist.
    • Good sound effects to keep up with the ambiance.

    I feel that Game devs are currently abusing from what they can show and measuring a game quality on how much they can show to the gamer with a proper M for mature tag.
    Losing sight and energy while trying way too hard to trigger a shock event into the viewers senses.
    Thus several times they achieve to do that, while graphics are getting even more and more *realistic*.

    There’s no real horror behind that, at least for me. Is just a crude and repetitive display on how gamers who love horror genre, got used to it and absorbed and understood that formula or concept.
    Only left for them to do: is to keep pushing those boundaries, until there’s nothing left to show.

    A crude display, but no magic behind it:

    This is not limited only to horror genre, others games genre have a strong mix which sometimes work and bring something new to the table.
    For example, Kojima made such a huge impact only *hinting* in so many of those MGSV red band trailers.
    Indeed, he managed to show the spectator something that could cause a reaction. Adding torture and a moral behind it.
    Specially with Paz, when they manage to extract a bomb from her entrails that had a peace sign; to later realize that she had another bomb in her body inserted into a *sensitive* place.

    I though in that moment, shocked by that scene. That was not the gore in it that caused a reaction in me. But more thinking that this could happen in real life scenario.
    Thus i respect Kojima’s work, specially what he is doing with Guillermo del toro and “Silent hill(s)” (love that franchise).
    He is just pushing those boundaries i mentioned above to try to communicate with the spectator, by making YOU part of it.

    Still, i didn’t saw that magic nor someone playing with people minds by giving them enough resources to get tricked.
    Just someone who wants really bad to show his view of this twisted and sick little world.
    That doesn’t mean that is bad or way too good to play, but still something doesn’t feel quite right.
    Still, no magic behind it.

    Lazy or non-existent plot and more guts:

    That’s the plan all along, make you step into that world and make you feel part of it.
    Just place entrails and guts everywhere and some butcher hooks and done.
    But wait…what about the plot?.

    When i saw Hitchcock’s “Rear Window” movie, I didn’t saw that. Hell, i didn’t saw someone committing a murder.
    Just a person sitting and observing through a camera, how his neighbors behave. Their arguments, their habits and so on.
    But almost at the end of the movie, saw the *killer* face but no so much proof whatsoever about that murder. Still struggling if the main character was the one to blame for all what happened.

    While today, i’m struggling just to understand what the hell they did with the plot in many horror games and what those developers wanted to achieve.
    Indeed they can trigger many emotions, but not sheer horror.
    If you don’t have a plot or well-developed one, you have nothing. So at the end of the day you have a mediocre title which has nice graphics, ambiance and very good voice acting, but wait..what about the rest?.

    When senses fail in gaming:

    Sony and MS are focused to *stupify* their consumers senses. Morpheus project and many others are proof that they need to literally *blind* you get you into the game.
    While several indie games achieve and execute those magic tricks without so much effort and more imagination involved.
    Like the latest i played called = “Five Nights at Freddy’s”.

    Is funny and scary, because you can’t do nothing to protect yourself. In horror games that sense of having no tools or arms to avoid a fatal event is the key to success.
    You know that something will happen, thing is you don’t know when or why.
    Five Nights at Freddy’s, performs a *Hitchock-esche* trick with a basic premise. You work late at night in store full of animatronics bears.
    Yeah, you read that well. You have to watch them via cameras installed in the place and as you make progress in the game.
    You have to avoid at all costs those scary animatronics or robots to reach to you.

    So there’s no music, only random robotic noises and things falling to the ground. You have to endure 6 game hours and you can jump into the next level.
    There’s a pseudo-voyeurism sense in it, while you have to watch inanimate objects moving towards you. Without any specific reason given.
    It’s a normal situation where anybody who happens to work at night in some place, alone. Will start to hear things, specially if that guy is sensitive towards certain things.
    And guess what?, no gore and no vulgar display of graphics power. Just a game coded probably with Unity engine in less than a year.

    You can call me *old-fashioned*, but i think that many devs and game studios. Seriously they need to watch more old movies, just to try to grasp the idea on how to further exploit what still remain dormant somewhere deep into ourselves.

    Maybe it’s time for them to *Dial H for Horror* and get some fresh ideas on how to scare shi@$ those consumers lurking in those dark corners of this digital realm.
    Waiting eagerly for a change.

    Good night (or day).


  • Posted by hellsing9 , on 15/08/2014 , @ 06:09pm


    As huge fan of Alien (the movie) and H.R Giger’s (R.I.P) work. This is awesome.
    You play as Amanda Ripley, daughter of Ellen Ripley in those shady events in the Nostromo.
    A nice game of survival horror which will give you more than enough to understand what really happened and probably some scares.
    Thus you don’t have any guns, you have to make your way with your wits and use your head to play along with the environment.
    One thing i didn’t like that they keep using those screams of Prometheus movie (which is from Scott Ridley) kinda justified in some point because he directed Alien (first movie). All the rest is priceless.

    This awesome CGI trailer was produced by team over at Axis Animation.

    Alien: Isolation comes out October 7th on Xbox 360, Xbox One, PS3, PC and PS4

  • Posted by hellsing9 , on 13/08/2014 , @ 07:59pm


    Nathan from Kotaku made an article about this. Ubisoft seems to *love* more 360 than PS3. They just want to focus on Xbox-360 because they consider that the console is the *chosen* one which is closer to a next-gen.

    If their goal was to start a fanboy wars, so far so good. Though i don’t agree with Ubisoft statements, well..what you think?.

    To quote:

    Today Ubisoft announced that country-sized racer The Crew will be coming to Xbox 360 in addition to Xbox One and PlayStation 4. PlayStation 3, however, has been left sputtering at the starting line. Fans aren’t pleased, but Ubisoft claims it’s much easier this way.


    While Xbox 360 and PlayStation 3 are roughly comparable in terms of power, PS3—at least in this case—is much tougher to develop for. Ubisoft, then, has decided to take the faster (and possibly more furious) route by focusing on a machine more attuned to The Crew‘s technical demands.

    A Ubisoft rep explained to Kotaku:

    “The Crew was originally built for the new generation of consoles, so when we made the decision to port it to the previous generation, we decided to focus solely on the platform closest to the new-gen’s technical infrastructure, which is the Xbox 360.”

    “We are not currently working on a version for PS3 and are focused on delivering The Crew for Xbox One, PS4, PC and Xbox 360 simultaneously on November 11th.”

    Source = Kotaku

  • Posted by hellsing9 , on 11/08/2014 , @ 02:10pm


    Developer Aldostools made this huge complete package release with 40 apps included, for those who want all up-to date and dont’ fall short or behind, then this is your *weapon* of choice. :) Big kudos to him for this awesome pack.


    Some of the apps included: Bruteforce Save Data 4.7, PS3 Get CFW Symbols 1.5.1, PS3 Web Debugger 1.2, PS3 FTP Client 3.2, PS3 Games Database 1.6.5,
    PS3 NET Server GUI 1.3 and the list goes on. Most of them updated.


    All these tools are Win32 and require the VB5 runtime DLL.
    XP users should have this already installed (if not, download & install the DLL).

    (included in the readme.)


    Source = Aldostools

  • Posted by hellsing9 , on 11/08/2014 , @ 01:28pm


    If this game is *next-gen* maybe they can add a lizard or a mutant for co-op. Maybe will be funnier to play.
    Release date: November 4, 2014.

  • Posted by hellsing9 , on 07/08/2014 , @ 08:47pm


    The developer bitsbubba reported a new update for the homebrew application Rebug Unofficial Updater, integrating what seems like the same version of the last Rebug Custom Firmware leaked from the team.

    This version includes the spoof firmware 4.60, the patch for remote play, the call removes app_home / PS3_GAME and the plugin Webman Mod in the latest version.


    • Spoof 4.60 for REX and LITE version 4.46.1 editions and REX 4.53.x.
    • In-game screenshots.
    • Renamed PS3 HDD in System Storage (Package Manager).
    • Reworked the PlayStation Network renamed PSN (all languages ​​/ more like 4:53 / 4:55 and 4.60).
    • Partial Cinavia patch developer Habib.


    • Spoof firmware 4.60.
    • PSP Remote Patch.
    • Removed calls app_home / PS3_GAME.
    • Webman-MOD v1.30.19.

    Note: Install and use the application only from the normal mode.

    Download: Rebug Unofficial Updater (AIO) v4.53

    Source = PSX-Scene.com

  • Posted by hellsing9 , on 07/08/2014 , @ 07:16pm


    I think this is the perfect example why a game which has so many features and was a PC exclusive, never should be ported to consoles.
    Though PS3 users will love this game, performance issues and many other things will continue to happen due to running this with 2007 hardware console.
    Even the most simplistic experience could turn into a something different when is constantly struggling to keep up with PC version, while trying at the same time not to lost what made this game unique.

    In this article, many of Minecraft gameplay key points are discussed and compared to the PC version.
    Specially crafting among many other things.

    To quote:

    Minecraft is an amazing sandbox game that has been offered in various platforms over the years. It has proved that you can achieve anything with a pickaxe and some imagination. Players can create sprawling cities and landmarks and even a whole country, using the colorful blocks of Minecraft. After the digital release of Minecraft for PlayStation 3, the game has made attempts to catch up with the original version for the desktop. The PS3 version brings in new elements like biomes and villager trading along with some new materials. However, the PS3 version is still lagging behind the PC version, as the player cannot ride horses across the plains or produce stained glass. Yet, the PS3 version of Minecraft offers a satisfying experience, though the world is a little constrained.

    Features of Minecraft PS3

    The PS3 version has features that are almost similar to the Xbox 360 version of the game. The controls are the same in both the versions. The game was brought to the Xbox 360 in 2012 and came with sharp and fluid controlling features. 4J Studios, the creators of Minecraft, have brought in the same features to the PS3 version as well. The DualShock controller takes some time getting used to on the PS3, but players can very soon become comfortable punching trees, crafting tools through the difficult forest terrain and collecting resources. Players must, at the same time, fight against creepers and spiders using a sword or a pickaxe.

    Simple Crafting System

    The crafting system is also extremely simplified and offers a streamlined experience while building. Players can freely scroll through the crafting menu and view all the items needed for building. There are items that can be used right away and these are fully colored, whereas others are left opaque. There is no longer a trial and error method, as in the PC version of the game. In the PC version, one had to place the resources, like lumber and iron, on a crafting table and then create a particular item. However, those who have played the PC version and prefer to experiment with the placement of resources might not find this style very impressive, as it is a little toned down. Those who just want to quickly go through the process of creating items and pieces and are more interested in jumping into the real game without wasting time will find this simplified crafting system more appealing.

    Optional Cosmetics

    There is some difference in the gameplay, between the Xbox 360 version and the PS3 version. This is with respect to the optional cosmetics. The PS3 version seems to be lagging behind in this respect. Though the adventure begins with the character Steve, you can also opt for beginning as the Spider Man or as Gordon Freeman. You can access these cosmetic options on the Xbox 360 versions, by using skins that can be downloaded, which is lacking in the PS3 version. These skins are very interesting and are inspired by famed indie games, such as one based on The Avengers by Marvel. These options are missing in the PS3 version. However, players can buy a pack with console exclusive skins. Many other texture packs are also not yet available for the PS3 version of Minecraft.

    PS3 vs. PC Version

    When compared to the PC version of the game, it seems that the PS3 version is actually taking many steps back, with respect to the content as well as the performance. The space for building the empire with blocks is rather small, whereas, in the PC version, the space was infinite. The land generated in the beginning is closed in on all the sides by an ocean and you cannot escape it. The PC version also had better details and a long distance view.

    Source = thefusejoplin

  • Posted by PS3Hax Member News , on 04/08/2014 , @ 08:17pm


    This is the last update. Server will be shutdown within the next weeks.
    The tool will be released with sourcecode.

    - removed the whole encryption (the db is only packed with gzip)
    - removed rap button timeout

    For future use I would recommend someone puts in an edit button, and writes a small windows service to share the db via p2p. (still requires a server to forward ip’s and to keep the chat up)


    As promised the last raw submits that have been submitted since the last db update.

    and the server-side php script

  • Posted by hellsing9 , on 03/08/2014 , @ 07:26pm


    The developer Aldo Vargas reported a new minor update to the application that has helped a lot in the last few days the guys in search of the symbols used by the payload mamba.

    The symbols, more commonly known as the debug symbols are pieces of information that express the programming constructs generated by a particular piece of machine code in a given executable module, a useful tool for developers only then.

    The application takes as reference the symbols of the single version 4:46 (or even other models if loaded) in order to make comparisons, however, just edit or replace the title of the file header (example: symbols_xxx.h where xxx is the version number Firmware).

    Also in a previous version of the developer Aldo had reported a new interactive mode function that allowed us to search for a given symbol in hexadecimal editor.

    In version 1.4 will include the addition of a new method reported by the developer Joonie studied to find the RTOCS without having to use the application IDA Pro.

    Changelog v1.4.3

    • Adding search to syscall_table_offset. In Interactive mode, enter ‘S’ for syscall_table_offset or ‘T’ for TOC.

    Changelog v1.4.1

    • Added option to scroll up and down the offsets in interactive mode.
    • Now the default template contains the symbols for cobra (instead of the symbols mamba).

    Changelog v1.4

    • Now the instrument is able to find the offsets RTOC thanks to a new method provided to me byJoonie. THANKS to him!

    Changelog v1.3

    • Added a new interactive mode to search for a given symbol and display the values ​​found in hexadecimal format.

    This tool has really helped the developers in porting the payloads mamba on Custom Firmware 3:55, 4:21, 4:30, 4:31, 4:40, 4:41 and 4:50 (not counting the various porting DEX on 4:46 and so on).

    This means that now you can mount the backup in ISO format on these Custom Firmware using IRISMAN and also on other forks Iris (Iris Manager Unofficial except by Habib that mounts only 4.60).

    Download: GetSymbols v1.4.3