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  • Posted by PS3Hax Member News , on 02/06/2014 , @ 10:25am


    Its almost E3 time again, it hardly seems much time has passed since the PS4 and Xbox One were revealed to the world and now we are on another year, of course this years E3 won’t be as awesome as last years, but thats not to say it won’t be great in its own right, below thanks to ICECOLDKILLAH we have compiled all the information that you need to know about this years event:

    Press Conferences


    June 9th
    9:30am (PDT)
    5:30pm (GMT)

    Watch Live Here:
    Official Microsoft E3 Website
    Spike TV

    Electronic Arts

    June 9th
    12:00pm (PDT)
    8:00pm (GMT)

    Watch Live Here:
    Official EA E3 Website
    Spike TV


    June 9th
    3:00pm (PDT)
    11:00pm (GMT)

    Watch Live Here:
    Spike TV


    June 9th
    6:00pm (PDT)
    2:00am (GMT) technically 10th June in UK

    Watch Live Here:
    Spike TV
    The event can also bee seen live at selected cinemas in USA and Canada, click link’s below to be taken to where you can select the cinema you are close to:
    Cinema Tickets


    June 10th
    9:00am (PDT)
    5:00pm (GMT)

    Watch Live Here:
    Official Nintendo E3 Website
    Spike TV


    List Of Exhibitors:


    • 2K
    • Activison Blizzard
    • Bandai Namco
    • Bethesda
    • Capcom
    • CD Project RED
    • Crytek
    • Deep Silver
    • Disney
    • Electronic Arts
    • Epic Games
    • Konami
    • Microsoft
    • Nintendo
    • Sega
    • Sony
    • Square Enix
    • Telltale
    • Ubisoft
    • Warner Bros.

    List Of Games:

    • 2K >> Borderlands: The Pre-Sequel (PC/PS3/360) || Civilization: Beyond Earth (PC) || Evolve (PC/PS4/One) || NBA 2K15 (PC/PS3/PS4/360/One) || WWE 2K15 (PS3/PS4/ 360/One)
    • Activison Blizzard >> Call of Duty: Advanced Warfare (PC/PS3/PS4/360/One/Wii U) || Destiny (PS3/PS4/360/One)
    • Bandai Namco >> Lords of the Fallen (PC/PS4/One)
    • Capcom >> Deep Down (PS4) || Monster Hunter 4 Ultimate (3DS)
    • Deep Silver >> Metro: Redux (PC/PS4/One)
    • Disney >> Disney Infinity: 2.0 Edition (PC/PS3/PS4/Wii U/360/One) || Fantasia: Music Evolved (360/One)
    • Electronic Arts >> Battlefield Hardline (?) || Dragon Age: Inquisition (PC/PS3/PS4/360/One) || EA Sports UFC (PS4/One) || FIFA 15 (?) || Madden NFL 15 (PS3/PS4/ 360/One) || Mirror’s Edge 2 (PC/PS4/One) || NHL 15 (PS3/PS4/360/One) || Star Wars: Battlefront (PC/PS4/One) || The Sims 4 (PC)
    • Konami >> Metal Gear Solid V: The Phantom Pain (PS3/PS4/360/One)
    • Microsoft >> Killer Instinct (One) || Halo 5: Guardians (One) || Project Spark (PC/360/One) || Sunset Overdrive (One)
    • Nintendo >> Bayonetta 2 (Wii U) || Hyrule Warriors (Wii U) || The Legend of Zelda for Wii U (Wii U) || Pokémon Omega Ruby and Alpha Sapphire (3DS) ||Super Smash Bros. for Nintendo 3DS and Wii U (3DS / Wii U)
    • Sega >> Alien: Isolation (PC/PS3/PS4/360/One) || Sonic Boom (3DS/Wii U)
    • Sony >> The Order: 1886 (PS4) || Rime (PS4) || Uncharted 4 (PS4)
    • Ubisoft >> Assassin’s Creed: Unity (PC/PS4/One) || Far Cry 4 (PC/PS3/PS4/360/One) || The Crew (PC/PS4/One) || Tom Clancy’s The Division(PC/PS4/One) || Valiant Hearts: The Great War (PC/PS3/PS4/360/One)
    • Warner Bros. >> Batman: Arkham Knight (PC/PS4/One) || Lego Batman 3: Beyond Gotham (3DS/PC/PS3/PS4/PSVita/360/One/Wii U) || Middle-earth: Shadow of Mordor (PC/PS3/PS4/360/One) || The Witcher 3: Wild Hunt (PC/PS4/One)


    • Grand Theft Auto V (PC/PS4/One)
    • Dance Central 4 (One/?)
    • Mortal Kombat 10 (?)
    • Halo: The Masterchief Collection (360/One)
    • Call of Duty: Modern Warfare Collection (PS4/One)
    • Project Beast (PS4)
    • God of War 4 (PS4)
    • Syphon Filter (PS4)
    • Gran Turismo (PS4)
    • Wipeout (PS4)
    • Heavenly Sword 2 (PS4)
    • The Legend of Zelda: Shard of Nightmare (Wii U)
    • Beyond Good & Evil 2 (One/?)
    • Forza Horizon 2 (One)
    • Gears of War 4 (One)
    • Quantum Break (One)
    • Star Wars: Battlefront 3 (One/?)

    Sources: Exhibitors/Games || Rumors || More Rumors


  • Posted by hellsing9 , on 05/12/2013 , @ 08:35am


    I really don’t know which is the limit of this *sci-fi* phenomena but one thing is shure, is happening. This new Sony patent is called = Wearable Computing Device.
    What it does?, well a lot of things.
    First, it’s a some kind of wig but i if you saw *Man of steel* just to amplify your imagination quota, i will use this pic as reference:

    Faora from Man of steel with WCD.

    So basically is a hairpiece with hidden embedded electronics and sensors, aka the smart wig. These are designed to provide tactile feedback — either vibrations or small electric shocks — directly to the wearer’s scalp. They could be used to notify the wearer of a text message, phone call, or e-mail, or, in concert with GPS, to help alert the wearer when they’re headed in the wrong direction.
    If this is NOT strange enough for you, well keep reading to bore you to death or say..hey!!, it’s a good idea to have one of these attached in a near future to your head.

    To quote:

    (Credit: USPTO)

    A talking toupee? It might be a reality one day if Sony decides to do anything with a new patent it’s been awarded.

    The patent’s broadly titled “Wearable Computing Device,” but things get more detailed in the patent abstract:

    “Wearable computing device, comprising a wig that is adapted to cover at least a part of a head of a user, at least one sensor for providing input data, a processing unit that is coupled to at least one sensor for processing said input data, and a communication interface that is coupled to the processing unit for communicating with a second computing device. The at least one sensor, the processing unit, and the communication interface are arranged in the wig and at least partly covered by the wig in order to be visually hidden during use.”

    (Credit: USPTO)

    Yes, that’s exactly what it sounds like: a hairpiece with hidden embedded electronics and sensors, aka the smart wig. These are designed to provide tactile feedback — either vibrations or small electric shocks — directly to the wearer’s scalp. They could be used to notify the wearer of a text message, phone call, or e-mail, or, in concert with GPS, to help alert the wearer when they’re headed in the wrong direction.

    Also proposed is the inclusion of ultrasound transducers, which could detect when an object is near the wearer’s head and warn the user that they’re about to receive a bump. Additionally, Sony proposes the inclusion of a communication system: a small video camera embedded in the wig (we imagine it might go something like this) that could also take photos, as well as a small speaker and mic.

    Business applications include presentations: Sony describes a system whereby the user could touch buttons embedded in his (or her, but we assume his in this case) sideburns to flick through the slides in, for example, a PowerPoint presentation.

    Position sensors could also let the wearer know if the wig was on crooked, which is deeply important. You don’t, after all, wear a wig to look silly. But we mostly just liked Sony’s description of its target demographics:

     Wigs are useful to enhance a user’s appearance and change other’s impressions because different hairstyles give different impressions. Thus, many people use wigs. Especially bald people that usually wear wigs in their daily life could take advantage of the wide variety of functions that are provided by the wearable computing device proposed herein. However, other conceivable appliances are film or playing actors that commonly use wigs to play different roles. Also, many so-called “cosplayers” (costume players: a form of role-play) wear wigs and costumes to imitate their favourite characters in comics and animated films. In all cases, users wear wigs to enhance their appearance.

    As most patents of this kind never see the light of day, Sony’s SmartWig is unlikely to materialise. We have to admit, in this case, our disappointment is palpable. It sounds magnificent.

    You can check out the full patent online at the USPTO Web site.


  • Posted by hellsing9 , on 30/07/2013 , @ 07:12pm


    Yoshida explained that PS Vita if could be used as a PS4 controller. He went on saying that “In a normal sense, no. Unless a game is specifically programmed to allow such use of PS Vita.”.
    Anyone with common sense should know that this eventually will happen. Don’t question Sony’s logic.
    Indeed PS vita will be a perfect companion for the next-gen PS4 but from a safe distance, unless PS vita devs next year or at this end of this one. Find a way to make those two more than “brothers” instead of those distant cousin that you barely remember his/her name.

    To quote:

    President of Sony Computer Entertainment of Worldwide Studios Shuhei Yoshida was once again on his twitter responding to fascinating questions left and right. He was recently asked if the PS Vita could be used as a PS4 controller.

    Yoshida answers, “In a normal sense, no. Unless a game is specifically programmed to allow such use of PS Vita.”

    Check out the actual twitter conversation below.

    Not every game will let you have this advantage, but it has already been confirmed that almost every PS4 game that does not need the camera, will be playable on the PS Vita through remote-play.



  • Posted by hellsing9 , on 24/07/2013 , @ 07:37pm


    According to FCC extensive tests revealed that PS4 will run “cooler” than PS3 between 5 and 35 Celsius. Im starting to wonder if all high end computer hardcore and not so hardcore users started to use more Water cooling solutions. Why PS4 discarded that idea?.
    Plus FCC also measured that PS4′s maximum clock efficiency at 2.75GHz.

    To quote:


    Sony‘s PlayStation 4 will run at a significantly cooler temperature than the PlayStation 3, making it less likely to overheat.

    Extensive testing by US government agency the FCC has revealed that the console will run at between 5 and 35 degrees Celsius, compared to its predecessor’s average of between 45 and 55.

    The system will weigh in lighter than the original model of the PS3 at 2.8kg, with the older console weighing 5kg, Engadget reports.

    However, it weighs slightly more than the latest slimline model of the PS3, which ranks at 2.1kg.

    The FCC’s consumer arm also measured the PS4′s maximum clock efficiency at 2.75GHz.


    [Source] = Digitalspy

  • Posted by hellsing9 , on 24/07/2013 , @ 06:18pm


    Mobile devices will arrive in 2014 with a new Nvidia graphics processor that will be more powerful than the PS3, according to Nvidia.
    The graphics chip maker today revealed details for ‘Project Logan’, the code name for a new mobile graphics chip based on its latest Kepler architecture.

    The firm used a chart to show that the new mobile chip will help mobile devices significantly outpace Sony’s PS3 in “relative graphics horsepower” by early 2014.

    “GeForce 256 revolutionized PC graphics and created the GPU category, with its full workstation-class feature set and industry-leading performance. Kepler delivers the same promise to mobile,” it said.

    “It brings a huge jump in performance. It offers extraordinary power efficiency. And it provides full support for the modern GPU feature set found in the latest PC GPUs and upcoming consoles, instead of the incomplete, outdated capabilities of current mobile GPUs.”

    While the new tech draws just a third the power of processors found in iPad 4 to perform equivalent rendering, it’s capable of all the latest rendering techniques.

    “We achieved this efficiency without compromising graphics capability,” explains Nvidia. “Kepler supports the full spectrum of OpenGL - including the just-announced OpenGL 4.4 full-featured graphics specification and the OpenGL ES 3.0 embedded standard. It also supports DirectX 11, Microsoft’s latest graphics API.”

    Epic Games founder and CEO Tim Sweeney backed the announcement with confirmation of support for the new chip with the studio’s next-gen graphics engine, Unreal Engine 4.

    “The big news here is NVIDIA’s support for the OpenGL 4.3 feature set, which brings to mobile devices the same high-end graphics hardware capabilities exposed via DirectX 11 on PC games and on next-generation consoles,” enthused Sweeney.

    “It’s the same Kepler architecture on top of which we’ve created high-end Unreal Engine 4 PC demos, which have taken advantage of over 2.5 teraflops of computing performance,” he added.

    Here are two tech demos originally used to demonstrate high-end desktop PC processors earlier this year, now running on a mobile device equipped with Project Logan.


  • Posted by hellsing9 , on 13/06/2013 , @ 04:59pm


    Promise i won’t say a word or voice my opinion on this one:

    To quote:

    “It’s dead, it’s dead, it’s deep-sixed, it’s at the bottom of the Mariana Trench,” Electronic Arts’ President of EA Labels Frank Gibeau stated plainly yesterday about the company’s Online Pass program to Joystiq.

    Following EA’s announcement in late May that it was eliminating the Online Pass program, gamers braced for “the twist.” That occurred last week when Microsoft finally announced the digital rights management (DRM) scheme for the Xbox One, which would have made an Online Pass program unnecessary. However, with Sony’s announcement the PlayStation 4 will follow the current model of game console DRM and used games, it was a question if Online Pass was back on the table at EA.

    “We’re not crafting a strategy to bring [Online Pass] back, you will not input codes to unlock your game, it’s not going to happen,” said Gibeau. The executive then moved on to tell us the company’s decision to kill Online Pass and Microsoft’s Xbox One DRM plans weren’t linked at all, therefore PlayStation 4′s recent reveal wouldn’t have changed their decision on the program anyway. He called the Online Pass program “flat out dumb.”

    “The amount of money that we made, it didn’t replace the amount of frustration we put on our customers and it didn’t offset the reputation damage it caused the company. So we said ‘it’s not worth it,’ and so the idea was, look, ‘don’t do stuff like that anymore,’” said Gibeau, noting the company had the opportunity to wipe the slate clean under interim CEO Larry Probst.

    The original theory behind Online Pass, also known as “Project Ten Dollar,” was to charge used games buyers a fee for using the company’s servers. Gibeau notes EA will make money in other ways through services.

    “Do used game buyers of FIFA participate in Ultimate Team? Yeah. Is it possible they might buy DLC? Yeah. Frankly, we’re being more nuanced and sophisticated about it. Before we used a blunt instrument. Now we’re going to be like ‘Look, they own it, they bought the disc and it’s theirs. They have a legitimate right for not doing anything illegal.’” Gibeau continued, “If we want to be progressive about it, we will make online services available to them that if they want to buy they can, but they don’t have to. At least that way we participate in some monetization. The reputational damage [Online Pass] was causing us was in excess of the dollars we were making.”

    Gibeau acknowledged the company’s reputation isn’t the best with gamers and that this tension creates inherent distrust, but he said there was no conspiracy with Microsoft and he had no idea what Sony would do. He concluded, “At the end of the day, we’re not going to replace [Online Pass]. It’s not coming back. It’s dead.”


  • Posted by hellsing9 , on 10/06/2013 , @ 10:48pm


    More info with video included about Sony new policy about used games:

    To quote:

    Perhaps the biggest news post-console reveal here at Sony’s E3 presser: the PS4will play used games without any restrictions or authentication. In broader terms, that means that when you purchase physical media, that disc can then be traded-in at retailers like GameStop, lent / sold to friends or kept forever as part of your enduring library. What’s more, unlike Microsoft’s controversial Xbox One 24-hour offline gaming window, PS4 owners will not have to connect to the internet in order to continue playing games. Effectively, that makes the PS4 fully playable offline; it also arguably hands the E3 2013 crown to Sony. For a brief instructional (and intentionally cheeky) demo on how this used game process works, check out Sony’s homemade video after the break.



  • Posted by manster , on 10/06/2013 , @ 03:10am


    If you want to watch the presentations from Microsoft, Sony, Nintendo, EA and Ubisoft this week at E3 2013, then you should bookmark this topic. For more details and links about the E3, please visit the NeoGaf links below

    Links to Livestreams:

    Livestreams from the companies:
    E3 2013 – Ubisoft Media Briefing @YouTube

    Source and more detailed information:
    E3 2013 | General Information and FAQ @ NeoGaf
    E3 2013 Schedule @ NeoGaf
    NeoGAF E3 2013 Summary Thread @ NeoGaf

  • Posted by hellsing9 , on 07/06/2013 , @ 08:13pm


    "Snake" on a horse = Epic.

    Damn you Kojima always teasing!!.
    What you think about this? ;)

    To quote:

    Metal Gear Solid V: The Phantom Pain has already been confirmed for PlayStation 3 and Xbox 360. But what about next-gen consoles?

    “There is not much we can say now,” series creator Hideo Kojima said on tonight’s pre-E3 episode of GameTrailers TV, “but E3 is coming up and we can share more details there.”

    He continued, “Everyone please look forward to E3, you won’t be disappointed.”

    E3 runs from June 11 to 13.

    Stay tuned about more upcoming news and coverage of E3 from June 11 to 13.


  • Posted by hellsing9 , on 03/06/2013 , @ 11:00pm


    Kaz has a nice point there = “For us, it’s all about the gamers.” lol.

    To quote:

    PlayStation 4 is “first and foremost a video game console,” Sony CEO Kaz Hirai told reporters at the D11 conference in California today.

    “The most important thing we need to do is agree and understand that the PS4 is a great video game console that appeals to video gamers,” Hirai said (via The Verge). “If we miss that part, I don’t think we get the initial establishment of the console. That formula has worked for us with all our consoles, including the PS3.

    “I fundamentally believe that the initial market that we need to make sure we appeal to with any new platform … is really the gaming audience,” Hirai added (via VentureBeat. “They will be the supporters of your platform and they will help propel the installed base.”

    Microsoft debuted Xbox One last week as an all-in-one entertainment device. And while PlayStation 4′s core focus is games, it will have non-game functionality, as well.

    “Providing other non-game content is an area we will reveal and talk about in the coming months, but it’s first and foremost a video game console,” Hirai said.

    “For us, it’s all about the gamers.”

    [Source] = Gematsu

  • Posted by hellsing9 , on 28/05/2013 , @ 06:50pm


    Well sh@$ got real with GTA this time. If you suffer some kind of injury you will have to deal with it for the rest of the game. I don’t really know to which extent this new permanent body damage works but it’s a nice feature to make GTA5 more “realistic”.
    Battle scars?. Awesome!

    To quote:

    More details have been revealed for the upcoming multiplatform video game, “GTA 5,” which is slated to come out for the Playstation 3 and Xbox 360. According to a report by Behind Games on May 26, the three main characters in the open-world action-adventure title can suffer permanent scars (such as bullet marks) from being wounded.

    In “GTA 5,” gamers will be able to play as Franklin, Michael and Trevor. Control of the three main characters can be switched around on the fly, which is a crucial feature during the big bank heists. The sequel is currently in development at Rockstar North and published by Rockstar Games upon release. “GTA 5” will be available for the aforementioned Playstation 3 and Xbox 360 current-generation consoles at launch on Sept. 17 in the North American region. You can pre-order the title in the following link: “GTA 5”


    [Source] = Examiner

  • Posted by hellsing9 , on 21/05/2013 , @ 11:03pm



    The official PS4 release date is currently pencilled in for ‘Holiday 2013′, which most-likely means in time for Thanksgiving in the US, so a mid-November PS4 launch date. However, for us in the UK things are far less clear, and the big question is whether we will get the PS4 before Christmas this year, or be left crying into our Turkey while Japanese and US gamers post huge quantities of next-gen loveliness onto social networking sites.

    UK journalists at the event did try and get a firmer date out of Sony’s top brass, a worthy but ultimately doomed endeavour. Eurogamer tried to appeal to the better nature of Shuhei Yoshida, President of Sony Worldwide Studios, but he would only say, “For us, Europe is an enormously important market. That’s no question. So I hope European consumers can play PS4 as soon as it’s available somewhere, but I’m not making promises.”

    Don’t get too excited that date may not be intended for us Europeans

    In addition, we recently heard that the PS4 could be delayed until 2014 in UK. An unnamed developer talking to Edge magazine said that stock issues meant the launch would have to be staggered across the regions. This would be bad news for UK fans, who would then have to wait until after the crucial Christmas period - missing out on numerous holiday hours for playing games.

    Our gut feeling on this front isn’t a good one, and although the PS4 is first out of the gate, whoever can get hardware to gamers first could take a big lead.

    PS4 SPECS:

    Here’s the official listing of the PS4 specification, released after the event.

    Main Processor:
    Single-chip custom processor
    CPU: x86-64 AMD ‘Jaguar’ 8 cores
    GPU: 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine

    GDDR5 8GB

    Hard Disk Drive:

    Optical Drive (read only):
    BD 6xCAV
    DVD 8xCAV

    I/O and communication:
    Super-Speed USB (USB 3.0)
    Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
    IEEE 802.11 b/g/n
    Bluetooth® 2.1 (EDR)

    AV output:
    Analog-AV out
    Digital Output (optical)


    It’s been widely-known for some time that the PS4 would use AMD technology, both for its CPU and GPU elements – as is the remarkably similar Xbox 720. AMD hardware was confirmed at the launch, although the precise architecture wasn’t discussed in much detail.

    Hardware details were thin on the ground

    Even what proved to be the most reliable leaks said that the PS4 would have 4GB of system memory. It was theorised that use of a single pool of fast GDDR5 memory would more than make up for the (rumoured) more fragmented 8GB memory system of the ‘Xbox 720′. However, when the reveal came, we were pleasantly surprised to find that the PS4 will have a whopping 8GB of superfast memory.

    It’s possible that this was due to Sony telling developers to develop launch games within a 4GB limit. Final hardware wouldn’t have been finalised when development started, and Sony would know exactly how much memory overhead the PS4′s cloud gaming, video capture and operating system would have. So giving developers a smaller limit to work within would have been a safe move. Pure speculation, but it does make sense.

    This unified memory system is seen by Sony as its main advantage against the Xbox 720, though only time will tell have much difference it will make. Sony’s lead system architect is certainly in a bullish mode though, describing the system as ‘Supercharged’ here: PS4 lead architect describes its “supercharged PC” design

    The eight-core Jaguar AMD CPU and the powerful 1.84TFLOPS AMD GPU were both confirmed. There wasn’t any details about the architecture of the latter though, an area where hardware leaks, from the largely-reliable http://www.vgleaks.com, have pointed to a significant advantage for the PS4.

    Quantic Dream showed what was possible with the PS4 hardware

    The PS4 GPU is rumoured to have 50 per cent more compute units than the Xbox 720. As suspected, and confirmed in the reveal, these can be used for more than just graphics though, with Sony showing off an impressive Havok physics demo, with thousands of objects bouncing about – largely managed by the GPU.

    Console comparisons aside, the bottom line for a next-gen console is fairly obvious. It should be able to run graphically detailed games at 1080p and 60fps, and preferably also cope with the processing overheads of 3D as well. The PS4 looks well equipped to do this.

    While powerful, the gulf between top-end PC graphics cards and consoles is definitely growing - mainly because the best PC cards become more-and-more expensive (the new Nvidia GTX Titan costs the best part of £900. No console would sell at these prices, so it’s hardly surprising that the PS4 Unreal Engine 4 demo isn’t quite as spangly as its PC equivalent - as pointed out by Reddit user Polypunk.

    Some developers are certainly impressed, though obviously they are promoting their own wares as much as they are the PS4. In PS4 performance praised by Killzone: Shadow Fall creators, Guerrilla’s Michiel Van Der Leeuw, the company’s technical director, said that the eight-core processor allowed them to build far richer worlds with up to 60 combatants on the battefiled at once, around 4x the number possible on previous hardware.

    Sony is claiming both the CPU and GPU have been integrated onto a single chip. This APU (accelerated processing unit) has been seen in PCs for some time, with chips such as the AMD A10-5800K, but even this top-end chip has nothing near the graphics power of the PS4.

    It’s not clear whether this is a single die, or whether it’s a pair of dies side-by-side on the same chip. It’s more likely to be the former, at this stage, with a fully integrated single-die chip coming along in later revisions once chip yields have improved – in much the same way as the Xbox 360 started out with two chips, then integrated them onto one and finally moved to a single die with the quieter and cooler Xbox 360 S.

    PS4 PORTS:

    When it comes ports, connectivity and video output there was very little space for manoeuvre, and the PS4 is equipped as expected. A HDMI output, built-in Wi-Fi and an Ethernet port are all most people need, there’s also an S/PDIF output for older surround sound hardware. Bluetooth remains of course – and continues to be used for all controllers.

    It wasn’t mentioned during the announcement, but after the event Sony Worldwide Studios President Shuhei Yoshida confirmed that the PS4 would support 4K resolutions - but only for video playback. This isn’t a surprise, as playing 4K video isn’t taxing for a next-gen console and HDMI 1.4 supports the resolution required – up to 4,096×2,160p at 24 Hz - the same as in digital cinemas. The big question is then how such content would be supplied?

    Sony is keen enough to sell 4K sets it is giving away content on a hard disk with them to watch

    HDMI 1.4 will also bring support for Ethernet channel, so it would be possible for your PS4 get a network connection from your AV Receiver, cutting down on cabling - presuming of course you have the right kit.


    One of our biggest complaints about the PS3 was the size and regularity of its system updates. We’d often turn on the console for a quick game of something, only to have to wait for ages for a massive update to download and install. With the PS4, Sony claims to have solved these problems, with downloads and updates occurring in the background, even when the console is in its ‘Standby Mode’ so it should always be ready to go.

    The Standby Mode has other uses too, the console will now be able to charge the new DualShock 4 controller (via Micro USB) while powered-down - and will probably be able to charge your phone or tablet too, which is handy.

    More playing and less waiting, sounds great

    The PS4 will also be capable of going into a Suspend Mode mid-game, which means that tedious boot-up and game loading times should be a thing of the past. Simply go into standby when you want a break, and be able to resume from where you left off at a push of a button when you’re ready. This is fantastic news, cutting down on waiting time and increasing playing time.

    You’ll also be able to start playing demos and downloaded games before they fully download. Essentially, the PS4 will download the core game code and the first level, and then download the rest as you play. Again, less waiting, more playing.

    We don’t have any cold boot times, boot from Standby times, or power usage figures for the PS4 as of yet. But we’ll keep you updated as we get more information.


    The specification only mentions a built-in hard disk, with no capacity or type specified. We’d love to have a super-fast SSD drive in our PS4, but that seems unlikely given current prices. A traditional hard disk is almost certain, we just hope that Sony continue to provide the option to swap drives as you wish, with compatibility for standard 2.5in models.

    Blu-ray is a must for PS4, the PS3 came a little too early for Sony to comfortably include the hardware, but it still pushed ahead with it at great cost. These days, Blu-ray is one of the defining parts of the PlayStation brand and essential for delivering huge amounts of data for top-end games.

    Blu-ray wasn’t mentioned at all at the event, we’re guessing that was just to keep things centred on games; it is in the specification though and the good news is that read speeds have risen from a measly 2x to a more respectable 6x. This will hugely speed up game installation times.


    With its purchase of Gaikai last year, Sony was always likely to be pushing cloud gaming on the PS4. Still we’re impressed how much the company has achieved on PS4 in just seven months, since its acquisition in July 2012. It goes well beyond just being able to play demos without downloading them too, with the PS4 able to connect with other devices, and your friends, in ingenious ways.


    For starters, the PS4 has built-in video compression hardware, which constantly records your gaming as you play. Using the new Share button on the PS4 controller, you can instantly grab a section of gameplay using simple edit controls and post it to say your PSN profile or Facebook. Live streaming is also possible through the popular Ustream sevice – so you’ll be able to stream constant footage to you fans – presuming you’re some kind of pro gamer.

    It goes one step further though, allowing others to join in your gaming session, from which they can talk you through difficult parts or even (with your permission) take over the controls to help you out directly when you get stuck. We’re not sure how popular this will be, but games developers might be able to spin it into something far more intriguing – possibly even central to a clever indie game – where you have to help out other players by taking temporary control of their characters.

    The cloud gaming system looks impressive, with the ability to instantly share and stream video, as well as allow a friend to take over the controls to help out

    The PS4 can also stream video to a Sony PlayStation Vita, in much the same way as the Wii U can stream video to its tablet-like controller. This will allow gamers to play when the TV is being used for other purposes. It wasn’t stated what range such a feature will have, but you might be able to play games remotely (presuming a quick enough broadband connection) when away from home. This would of course mean you’d need to be able to turn the PS4 on-and-off remotely. Dave Perry of Gaikai said it was an aim of there’s to have every PS4 game playable on the Vita, though we think the number supported will depend on Vita sales and developer support.

    Other devices will be supported, but we don’t know to what extent you’ll be able to play PS4 games on them


    Gaikai’s tech also allows you to do more traditional streaming from Sony’s servers. As expected, you’ll be able to play demos from the PlayStation Store without having to download them first. Beyond this, the store will have a TiVo-style style system that will automatically download demos and games in the background based on your gaming preferences (such as trophies won in other titles).


    THe PS4 will include a function that will allow you to use your real name online. This will be optional, so you can get your anonymous moniker if you prefer. You’ll also be able to add friends from other social networks (Facebook essentially), and then be able to see each other’s real names when playing, while others will only see your anonymous name. It’s a brilliant idea and one that will help you keep an eye on your friends online without having to remember what ridiculous moniker they go by on that particular service.


    The new PS4 interface looks to modelled after the latest update to the current PlayStation Store on PS3

    The interface on the PS4 will be about much more than launching games, playing Blu-ray and having game-based social experiences with your friends. Sony is keen to also provide a wide range of content - as its Head of Worldwide Studios stated recently: PS4 will continue battle for living room says Sony’s Shuhei Yoshida. Yoshida noted that they hadn’t wanted to distract attention from its games playing potential at the initial unveiling but that there was a lot more to the PS4 than that.

    More content to be added after the E3 unveiling when we should be able to see the full interface in action


    Despite the rumours it looks as if Sony may not be taking such a draconian line on second-hand games. In an interview, Sony Worldwide Studios President Shuhei Yoshida said to Eurogamer that “… used games can play on PS4.” Though it was hardly the most detailed and unequivocal answer – and we suspect that the final decision will be left in the hands of publishers.

    Yoshida’s comment then appeared to be contradicted by PlayStation UK boss Fergal Gara, who was talking to NowGamer. “We haven’t made a statement on the second-hand games question”, he said, “There was a lot of reaction to a patent that was filed, which is a matter of course for a technology business like us, to file various patents at various times, many of which many never see any application but they are good to have depending on ideas that might be building. The answer to the pre-owned question isn’t clarified just yet and we’re working through that and we’ll announce our position in more detail as and when we can.” For more information see our Sony admits second-hand game blocking is not “clarified” for the PS4

    Second-hand sales are a serious problem for the games industry - in some ways, even more so than piracy. Strictly speaking, none of the money from a second-hand sale goes to the publisher or developer, but it’s impossible to predict how many less games consumers would buy if it was impossible to recoup some of the cost by selling them on. By blocking second-hand sales, Sony thinks that a good percentage of those who would have purchased the game second-hand will instead pay full price.

    Sony filed a patent late last year that could mean the PS4 won’t play used or second hand games. The patent, US Patent Application 20130007892, describes “a game playing system [including] a use permission tag provided for use in a game disk for a user of a game, a disk drive, and a reproduction device for reproducing the game.” Essentially, this means that a device similar to an RFID or or near-field communication (NFC) tag built into the game disc would tie it to a particular console or console user.

    Who will decide on DRM, Sony or its publishers, our guess is the latter

    Many current generation games come with single-use codes that let the original owner download extra content, while digital distribution services like Steam, Xbox Live Arcade or the PlayStation Network tie purchases to a single user account.

    Sony’s proposed system goes significantly further: once a game disc is inserted into a console featuring the patented technology, it would be permanently tied to that user or console. If the disc is sold, the game could either be a demo version limited to a specific section or a pre-set number of plays and requiring the purchase of a code to unlock or - if Sony goes the whole hog - simply not work at all.


    After seeing many leaked pictures of the new controller, it was hardly a surprise when we saw it onstage. The final controller, though, is a far more refined version than the prototype that’s knocking about with development kits. It’s nicely sculpted, has what appears to be a grippy underside, and every facet is redesigned, while still keeping the iconic layout largely intact.

    The new PS4 DualShock 4 being officially unveiled

    It has a small touchpad above the analogue sticks and a coloured light on the front. In this respect it includes functionality we’ve seen on both the Vita (which has a rear touchpad) and in Sony’s motion-based Move controllers. A speaker is also built-in, allowing for local audio effects and a headphone socket too - probably for headset use, but we’re also hoping for Bluetooth audio for easier headphone use while playing - very handy for split-screen gaming.

    The button layout has been rejigged, with a new ‘Share’ button added for quick access to social media. Check out our Cloud Gaming section for more details.

    For more details see PS4 controller revealed as the DualShock 4

    There’s also a new Eye device with two 1,280×800 resolution cameras – 4x the previous camera’s resolution. This gives increased accuracy to pick up the existing Move controllers or the new DualShock 4. You can read more about this at PS Eye revealed for PS4.

    It’s not much to look at, but it sees all

    PS4 GAMES:

    Before last night we had a lot of words here describing what games might be in development and how far along they are. Now we’ve seen some of them in action. For the games unveiled at the launch event please move along to our Best PS4 games trailers so far, and enjoy the sweet eye candy.

    Games on show varied from gentle Myst-like puzzle game, The Witness; with its incredibly dense open world were the developer promises gameplay of distilled Epiphanies …

    … to the more traditional cartoon look of Knack, with its great characterisation and impressive physics effects for the protagonist …

    … and more traditional blockbuster fare, with a huge explosion courtesy of Killzone Shadow Fall

    We’ll be adding more content to this section as new titles are unveiled

    PS4 PRICE:

    We may now know a lot more about the PS4, but its price is still pure speculation. One thing we can say, is that after the event, the PS4 looks to be more expensive than we originally thought; thanks to its increased memory

    It’s very hard to put a price on a console as the manufacturers often sell them at a loss, especially to early adopters, in order to get the ball rolling. They make the money back on game sales and online content later. The PS3 was rumoured to cost Sony some $900 dollars to make upon launch, despite that Sony sold it for around $600.

    The PS4 should be less of a financial burden however, as we recently reported, read PS4 won’t be a loss-leader at launch, according to Sony CFO for all the details. In short, by sourcing hardware from AMD rather than developing its own chips, Sony has saved a lot of money on development; plus the new console’s Blu-ray drive is no longer a huge cost, as it was when the PS3 was launching with the then brand-new disc format.

    Competition is also a big deal, with companies often forced to price match rivals. So whatever Sony’s plans may be, they could be radically affected by Microsoft’s or even the success or failure of the Wii U.

    Now there are rumours that the PS4 is likely to cost $400, but it’s not that simple. A Japanese newspaper reported it will cost at least YEN40,000, which translates to at least $400, which in turn works out to at least £310 in the UK including tax.

    Now all this speculation is well and good, but the comment in the Japanese press was from an unattributed source, and no it’s not any more accurate simply because the source comes from Japan.

    Then there’s the exchange rate problem. The console was designed in Japan, but the chips were designed in America, and all the parts were manufactured and put together in China. The Yen is a lot stronger against UK and US currencies now than it was when the PS3 came out - by almost 50% in fact. That could make the price higher than some are predicting, but the truly global nature of the product makes this very hard to predict - even if you knew the Yen price for sure, it would be a guess to calculate a European selling price.

    Going on historical facts, the original PlayStation sold for £299, as did the PlayStation 2, the PlayStation 3 price jumped up to a whopping £425. Adjust those prices by the retail price index and you get 2013 prices of - £471, £412 and £504 respectively. Thankfully electronics haven’t risen in price in line with RPI, but you still get some idea of how hard Sony will have to try to bring in the console at a competitive £299 - which would be the sweet spot fans are hoping for.

    [Source] = Expertreviews

  • Posted by hellsing9 , on 02/05/2013 , @ 10:33am


    Call of ghosts.

    You gotta love COD. Seems that “maybe” will got released on PS4. Activision said in their press release that the game would be “also be available for next generation platforms”, suggesting a PS4 version is also in the works (as you’d expect).
    No MW story line, so they are most of them Ghosts or some kind of Ghost protocol. (Hell, they are getting TOO DAMN CREATIVE!!!)
    Yes, i know this is belongs to Next Xbox Event but it’s pretty obvious this is Multi btw confirmed for PS3. So don’t sweat it boys ;)



    To quote:

    You can pre-order the game at nearly every retailer now, ahead of the November 5th release date, and Activision has brought out a teaser trailer for Call of Duty: Ghosts, showing off a bunch of different people who wear masks, while also confirming that we have to wait until May 21st to actually see it:

    The full game announcement will take place during the next Xbox reveal, but Activision said in their press release that the game would be “also be available for next generation platforms”, suggesting a PS4 version is also in the works (as you’d expect). However, timed exclusive DLC for MS platforms is likely.

    Giving a little insight into Ghosts is Eric Hirshberg, CEO of Activision:

    Infinity Ward set the gold standard for first-person action for a generation, and they’re going to do it again with Call of Duty: Ghosts. Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.

    Mark Rubin of Infinity Ward then talked about why they went with Ghosts as the title:

    Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we’re not resting on our laurels. We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community.

    Don Mattrick, president of the interactive entertainment business at Microsoft, added:

    We are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game’s largest and most engaged community. With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise.

    The game will be out on November 5th, on PS3, 360, PC and ‘next generation platforms’.

    [Source] = Playstationlifestyle

  • Posted by hellsing9 , on 20/01/2013 , @ 08:28am


    Kojima wanted Grey fox to be the main character on Raising but his staff insisted on Raiden. (I think Raiden has more background story to explore).

    To quote:

    Hideo Kojima’s transition from game designer to game producer is one steeped in compromise, the Metal Gear mogul explained during a recent interview with IGN. Specifically, Kojima would have preferred that Metal Gear Rising: Revengeance star series mainstay cyborg ninja Gray Fox, rather than Raiden.

    “It was my staff in Kojima Productions that insisted on Raiden, and I respected their idea,” Kojima said. “In my personal opinion, I wanted to go for Frank Jaegar or Gray Fox. But if we had gone with that, I would have had to write the script and then be really committed to creating the game.”

    In the end, passing the torch of crafting Metal Gear’s universe to the next generation of developers was of greater importance than ensuring Gray Fox as the star. “I want to pass game development to the younger generation in my team, and have been trying to do so for quite some time. Before I never could give complete responsibilities for other games, but for Revengeance, they are fully in control. Besides, if I had created the game and directed it, it wouldn’t have been this game.”

    [Source] = Joystiq via IGN

  • Posted by hellsing9 , on 03/01/2013 , @ 07:35pm


    Embrace digital era ;) EPIX is the way.

    To quote:

    EPIX has signed a deal with Sony to bring its movie streaming service to PlayStation 3 and PlayStation Vita.

    The EPIX app will be released on PS3 during the first quarter of 2013 and the Vita app will follow. On-demand movies, T.V. shows and event will be available to those who currently have EPIX as their cable provider in the U.S.

    Here’s what EPIX and Sony had to say about the new relationship.

    We’re thrilled to join forces with Sony Computer Entertainment to offer subscribers a unique and unparalleled experience. This is another important step in our mission to provide the best content in every way consumers want it, creating better entertainment experiences using our premium content, and by working with technology partners and our distribution partners,” said Mark Greenberg, EPIX CEO and President.

    Our core audience has demonstrated a tremendous appetite for streaming movies and TV shows through their PS3, and we’re excited to bring EPIX into the homes of millions of PS3 owners in the U.S. as well as to PlayStation fans on-the-go through their PS Vita,” said Phil Rosenberg, SVP, Strategic Business Development, SCEA.

    EPIX has a decent back-catalogue of titles from the major studios, such as Paramount and MGM, as well as popular films including The Hunger Games and Mission: Impossible-Ghost Protocol. Head over to the EPIX website to see what else is in store.

    [Source] = PSU

  • Posted by hellsing9 , on 02/01/2013 , @ 08:15pm


    PDP afterglow Wireless, green version.


    The Afterglow headsets come packing 50mm Neodymium Speakers, a dual suspension headband design for less wearer fatigue, and three audio modes: Pure Audio, Bass Boost, and 3D Cinema Surround Sound.
    Pretty rad this was showed on last year E3 and Joystiq done a video to show PDP *True colors* Neat design and good sound.

    We were pretty impressed with PDP’s Afterglow wireless stereo headsets when we saw them at E3 last year. We recently got a chance to try one out and decided to film a short video. But where to film a video about a glowing headset? The only sensible place, of course, was the one source of perpetual darkness and fear for children and children-at-heart: the closet.

    Turn off the lights and come join us, won’t you?

    [Source] = Joystiq

  • Posted by hellsing9 , on 18/11/2012 , @ 11:12pm


    If you are just picking up your shiny new Nintendo Wii U console at a glamorous launch event, you may have noticed one or two whispers that are emerging about the day one Wii U patch that the console needs. Unfortunately, it isn’t good news as it has been confirmed that the Wii U day one update is 5GB in size, which could be terrible news for those planning to pick up the Wii U Basic Pack.

    Wii U update problems for Basic owners

    If you didn’t pre-order a console yet, we would definitely advise you to reconsider your plans on getting the Basic version for $299.99 which only comes with 8GB of flash storage. This update is going to cripple your storage options after installation, with only a mere 3GB left for your own usage.

    Nintendo appears to have been a bit naughty indeed by not revealing the true size of this update prior to launch and as a result, consumers are not too happy on Twitter after discovering this issue when powering on their Basic packages for the first time. It is bad enough that the system doesn’t come with the Nintendo Network out of the box, but Nintendo should have really advised consumers beforehand on the update size.

    5GB is hefty amount for any system update and depending on your internet connection speed, you could be waiting up to 4 hours for the download, as well as added installation time before you can actually start playing games. If you have been keeping an eye on Wii U launch issues, you may have probably heard already that one user has managed to brick their device – by turning off the console during the update. It goes without saying that you really don’t want to be pulling a similar stunt during your update.

    We can feel the sigh of relief in the air for all those gamers who opted for the 32GB Deluxe model instead at $349.99. What are Basic consumers going to do with just 3GB of storage left though after installing this meaty patch update? No doubt they will be looking for Nintendo to provide some clarity on this, as they are surely entitled to feel a little bit aggrieved over Nintendo’s silence

    [Source] = Productsreview

  • Posted by hellsing9 , on 02/11/2012 , @ 02:55am


    Well i never believe on Kotaku sources but this one about PS3 draw my attention.

    You know how China works and their *twisted* ways (sorry if this result offensive) to BAN products like sony ones and nintendo too.
    Funny fact tough..all that’s illegal is manufactured IN CHINA labeled and sold like something *cool* to buy, plus violating any possible law that exists on other Countries. I can start to spout or remark certain *articles* but will be useless, also the biggest PS3 manufacturer is CHINA. (Some BIG paradox we have here).

    But now things seems to start to change (a bit) all starts on year 2K (or 2000) with a ban spanning, the reasons of this bans (not console ban like online ban) but the product itself  has NO official support on there.

    To quote:

    Video game consoles are available throughout China. Officially, they are banned. But that might be changing. According to this China Compulsory Certificate document (via Sina Weibo and TechinAsia), Sony was issued a compulsory safety mark necessary to sell products in China.

    The document originally surfaced on Chinese social networking sites, but can be searched in the official China Quality Certification site (Chinese language).

    Don’t take this as confirmation that the PS3 is definitely launching in China. It is an important step, however.

    China has long had a ban on the sale of video game consoles, a ban spanning back to the year 2000. The full reasons for such a ban is heavily debated amongst pundits, but the official reasons were along the lines to protect Chinese youth from wasting away playing video games. Kotaku has a published articles about China’s gaming ban.

    Many domestic companies have tried to skirt around the console ban by marketing their products as something more than just video games but due to the prevalent gray market sales of mainstream video game consoles these products often flounder. The Lenovo backed CT-510 was one example.

    While China does have a ban on consoles, this didn’t exactly stop all international players from releasing consoles legally in China. Nintendo released plug and play controllers with Nintendo games as well as the core of it’s mobile systems in China through a joint venture with a Chinese partner called iQue. Sony had released the original PS2 in China under the guise of it as a computer.

    What’s most interesting about the Chinese PS3 right now is that the models carry model numbers that do no adhere to the traditional markets, as well as power specifications for China. The model number at question is “CECH-3012B :220-240VAC 50/60Hz 0.9A”. Further analysis of the application forms for the CCC shows that this PlayStation was manufactured and produced by Hongfujing Precision Electronics located in Yantai. Hongfujing is a subsidiary of Foxconn.

    All of this seems to coincide with Sony’s establishment of a Sony Computer Entertainment company in Guangzhou, Sony SCE GD in June of this year. The application and issuance of the CCC for the PlayStation 3 was approved in July. If everything goes according to plan, the PS3 might actually go on sale in China by early 2013.

    The *disturbing* part is that this *rare* model is being manufactured and produced by a Foxconn subsidiary. Also the Official Console BAN as well the official reason = To protect Chinese youth from wasting away playing video games. I can agree on some part with that if you 24/7 playing…but on the other hand you have on some regions of China, guess what? =  Military service.

    To quote:

    Every Chinese citizen, both male and female, who attend further education are required to attend a military training period of around 20 days as a part of a military education.

    So probably many of those kids, ergo *Youth* maybe have the chance of their lifetime to experience a real FPS with real guns. Don’t know if it’s funny or not but jokes aside..the console has a BAN on it commercialy speaking but China it’s the top manufacturer of the world, which *sadly* has no official support on their own country.


    What is China’s compulsory safety mark = Click here

    What all of this means? =  That they CAN manufacture PS3 systems but in *legal* terms (that’s one of the reasons of the BAN)  they are NOT allowed to SELL them on their own Country. So like happened to PS2 that was *diguised* as personal computer in order to sell it they *avoid* the law labeling the product like it’s something else, obviosly at HIGHER prices than usual being only available on the greymarket.

    To quote:

    Currently, the PS3 are only available through the grey market, which often being priced higher than the official. The removal of the ban might mean Chinese consumers can buy the consoles through official retail channels for a cheaper price. Other than that, it will start to have PS3 games from China, since most of the popular PS3 games on the market are either Japanese version or Korean version. Sony will have a massive load of works of localizing its consoles for the Chinese market, such as how PlayStation Network account works with the local banks in China, if it can successfully grant all the approvals in China.


    An example of how this works:

    Earlier this year, Beijing eedoo (a video gaming unit which invested by Lenovo)  tried to skirt around the console ban by labelling  products as a “home entertainment device” instead of merely a “gaming console”. Lenovo’s case might have opened a path for game console markers accessed to the Chinese market.


    However is still unclear if the BAN was lifted by the Chinese authorities since i checked many sources and some say YES, another NO, others partially and others that this whole *issue* is on progress.

    [Source] =Micgadget via Kotaku