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  • Posted by GregoryRasputin , on 13/11/2013 , @ 09:30pm

     

    I’m not sure how legit this is, so of course it is being treated as a huge rumour, until someone confirms or squashes the validity of this:

     

    Killzone Shadow Falls: 37.4Gb
    Knack: 39.3gb

    Both game contains single Pkg that contains whole data. as well as “RIF” file that is used for storing purchase data to activate digital contents from PSN Store.

    ├ ─ PS4
    │ └ ─ UPDATE
    PS4UPDATE.PUP

    ├ ─ App
    │ └ ─ CUSA00190
    app.pkg

    ├ ─ bd
    PARAM.SFO

    └ ─ license
    rif

    This seems interesting and today I’ve got my Killzone SF and COD Ghost from gamestop.

    I tried loading them on my PS3′s BD-ROM it couldn’t read them. Maybe it was too obvious lol,

    However it seems that PC’s BD-ROM could read them.

    here’s the original source below.

    [Source] = http://bbs.a9vg.com/forum.php?mod=vi…ad&tid=3751020

     

    Update:

    Two more games are released as well.

    Can’t really reveal the original source because they’re so strict about their security.

    My friend is the one of the members over there.




     You can check the gallery over here:  Click

    ====================================================

    Update 2:

    UP9000-CUSA00190_00-KZ4RELEASE000041

    It looks just like the one of those PS3′s typical PKG files..

    Click for full size.


  • Posted by hellsing9 , on 16/08/2013 , @ 10:52pm

     

    Sony doesn’t want MS to take rest of the entertainment space either. Let’s wage a war over Live TV services!! Who you think will win?.

    The Xbox One is heavily-touted as the “all-in-one” console – it plays games, movies, and probably seen as one of the biggest features shown off by Microsoft, has multiple capabilities to interact with and display live TV through the console’s UI. Sony may be taking a different approach with more of a clear focus on games, but a new report also shows that they don’t plan to let Microsoft take over the rest of the entertainment space either.

    Plans have been revealed that Sony is negotiating with Viacom to create its own Internet TV service featuring many of Viacom’s properties and channels, such as MTV and Nickelodeon, to stream through their newest console. While Sony has made no official announcements to the public for Live TV on the PS4 so far, the details of the deal so far sound like Sony is definitely looking to at least plan ahead for implementing the service into their console possibly at a later time.

    Details of Sony’s planning with Viacom are still vague at this point, but the rumors state that if Sony does go through with launching their Live TV service for PS4, they will plan for an early 2014 launch on the new system – the PS4 launches later this year.

    [Source]

  • Posted by hellsing9 , on 10/08/2013 , @ 07:15pm

     


    Out of all the different PS3 systems that have been available since console launch (60GB, 80GB, 120GB, 1 billion GB, etc), one that hasn’t reached North American shores is the 12GB version.

    Since we aren’t able to verify the 12GB PS3, and whether it’s launching in Canada, as well as the United States (Sony usually treats North America as one, but it’s possible we could have another Wii Mini situation on our hands), we’ve reached out to Sony and we’ll let you know if we hear anything back. Should it come out, it will likely also release alongside the ‘External Mounting Bracket’, which you’ll need to buy if you want to replace the HDD – in the UK, it currently costs £10 ($15.50).

    Of course, if this is true, it would mean that Sony backtracked on what John Koller previously told Engadget about the 12GB system in North America:

    The smaller Flash drive isn’t coming to North America, and a lot of that reason is the digital consumer. We really want to make sure, out of the box, that there is an option for them to be able to download that content. That is really critical for us, very very important.

    Rumored release date: August 18th for $199.99

    [Source]

  • Posted by PS3Hax Member News , on 25/06/2013 , @ 12:08pm

     

    According to modrobert from EurAsia, Team 3k3y has managed to extract the drive key from all PS3 models.

    modrobert writes: “I just got info from a trusted source close to Team 3k3y that drive key extraction is now supported on all PS3 models, including Super Slim (CECH-40xx).”

    Source: http://www.eurasia.nu/modules.php?name=News&file=article&sid=3185

    Thanks Simonbuck for the member news!

    Update:

    Confirmned on x360key facebook page and on the 3k3y site:

    2013-06-25: 3k3y working with ALL MODELS, INCLUDING SUPERSLIM!

    The long wait is over - there is now no need for CFW for key extraction. We will release firmwae updates for both PATA and SATA versions in the coming week.

    http://www.3k3y.com/news/

    https://www.facebook.com/x360key

    Thanks again @Simonbuck

  • Posted by hellsing9 , on 21/06/2013 , @ 11:52pm

     


    Since what happened with 4.45 update. Bricks, PSN down. They still didn’t clarify what triggered that disaster.
    Consolation price is a fix coming next Thursday.

    I’m on OFW, that update was mandatory (i was playing last of us) and lucky me as many other users nothing happened.
    So pretty much the users who got stuck in 4.45 they will have to wait until next thursday.

    About the ones who bricked. Sony did not specify what will happen to them.
    So far no official statement or press conference (yet) but they will have to do something to fix this situation  even if this update was an “accident”, this “accident”  killed many units.

    What bothers me most how Sony handles this current issue:

    “We have identified the issue related to the PlayStation 3 software update (version 4.45) that impacted a small number of PS3 systems earlier this week”

    Small number?…yeah right.

    Click for full size.

    To quote:

    Sony has told VideoGamer.com that it has “identified the issue” related to this week’s console-breaking PS3 firmware update, and is planning to a roll-out a further firmware update next Thursday, June 27 to fix the issue.

    In a statement provided to VideoGamer.com this afternoon, SCEE said:

    “We have identified the issue related to the PlayStation 3 software update (version 4.45) that impacted a small number of PS3 systems earlier this week. A new PS3 system software update is planned to be released on June 27 that resolves the issue.

    “Thank you for your patience and understanding and we apologise for the inconvenience.”

    Users reported issues with PlayStation 3′s 4.45 firmware update earlier this week, with some reporting that the update had bricked their console.

    Sony pulled the update in response.

    It’s not yet clear how those with bricked consoles will be able to fix their console, but expect official instructions alongside the release of next week’s update.

    =======================================================================


    On the other side and i really don’t know if it’s connected somehow (maybe i’m wrong) with this failed 4.45 update but…
    Sony certifies new PS3 models:

    “Sony has applied for certification of two new PlayStation 3 models, suggesting revised versions of its current-gen console are on the way.”

    ‘CECH-4205B’, ‘CECH-4205C’ are the 2 new ones Superslims that will have some slight changes on their hardware. (Wonder why..maybe because they got scared about Cobra lol)

    To quote:

    The RRA entry lists ‘CECH-4205B’, ‘CECH-4205C’. Given the similarity of these two model numbers to that of the recently released PS3 Super Slim (CECH-4000), it’s likely that Sony is planning to make small changes under the hood as opposed to a larger redesign.

    Sony has said it has no current plans to introduce a PS3 price cut, despite the fact that the PS4 will be available this Christmas for £349 / €399 / $399.

     

    “There’s no plans as yet,” said Sony Computer Entertainment UK managing director Fergal Gara. “The PlayStation 3 is a system where it hasn’t been particularly easy to get the costs down.

    “We continue to look at opportunities, there may or may not be any more, I genuinely can’t answer to that,” he added.

    “But it will certainly be a more keenly priced machine in relative to PlayStation 4. It will sit there as a viable entry level machine for years to come. It will be different by territory as to how long its life is. There’s still a lot of love for PS3.”

    Source = CVG
    Source = Videogamer

  • Posted by hellsing9 , on 07/06/2013 , @ 07:58pm

     

    Rumour about PS4 price to launch at under 400$ according to an industry analyst.

    To quote:

    Sony will launch the PlayStation 4 with a price tag below $400, predicts an industry analyst. Sterne Agee analyst Arvind Bhatia contests that Sony will have learned from its mistakes when it launched PS3 at $600, which hindered the console uptake in its early life. “Given that experience, we believe Sony will aim to keep the price point for PlayStation 4 below $400,” said Bhatia, via Gamespot. This supports predictions by Wedbush Morgan analyst Michael Pachter, who estimated a PS4 launch price of around $349, alongside an approximately $399 Xbox One. Even at that price, Pachter thinks Sony could still make a profit on each console, estimating that it will cost Sony around $275 to manufacture each PS4. But Bhatia predicts that Sony will target a sub-$400 launch price even if it means taking a loss on each console sold. Like Pachter, Bhatia also appears to expect the Xbox One to be more expensive than PS4, later adding that a launch price below $400 for the Microsoft console would be a “pleasant surprise”. It has been previously rumoured that Microsoft will launch with a two-tier pricing system; a one-off payment of $500 or, taking cues from the mobile phone business, an initial charge of $300 subsidised by a 24-month commitment of $15 per month - which includes Xbox Live. Platform holders aren’t expected to reveal pricing details at E3 next week, but Microsoft has already pledged to focus its E3 presence on games as oppose to the multimedia it spotlighted at its Xbox One reveal event. While Sony is expected to offer the first glimpse of the actual PS4 hardware.

    [Source] = CVG

  • Posted by hellsing9 , on 04/06/2013 , @ 08:20pm

     

    I love the term “LEAKED”. Sometimes i do.

    To quote:

    Sony’s Playstation 4 may not be the belle of the ball now that Microsoft’s Xbox 360 is finally revealed but there’s still plenty of interest in the next generation console.

    Today a list leaked out that purports to detail what PS4 games will be shown off at the games convention.

    Knack:

    Knack was first announced on February 20, 2013 and has been hailed by some as the next Crash Bandicoot or Sonic. The title character is a tiny robot that is fighting a war against an army of Goblins.

    Throughout the game you will amass materials and add to his mass, or disassemble and go back to his small stature. There’s a good bet that there will be obstacles and other puzzles you will need to beat that will depend on Knack appearing larger or smaller.

    This game will also be available to play on the Vita through remote play.

    Drive Club:

    Drive Club is pretty much what you might expect. This is a racing game with a few little tweaks here and there in order to set it apart. The title will take advantage of the PS4′s social features by allowing people to show off what they’ve done on the track.

    The game will also allow players to create different courses and driving challenges.

    inFamous: Second Son:

    inFamous: Second Son is actually the third installment in the inFamous game series. Like Knack, this game was announced at the same time the Playstation 4 was revealed on February 20, 2013.

    This title will introduce players to a new main character in Delsin Rowe. You must guide Rowe through a world that features a totalitarian government and an oppressive police force.

    Killzone: Shadowfall

    Killzone: Shadowfall is the fourth installment in this particular series. This game is set 30 years after the events of Kill Zone 3. War is still raging in this game as two different factions battle in order to survive.

     

    [Source] = Digitaljournal

  • Posted by hellsing9 , on 27/05/2013 , @ 12:01am

     

    Hellsing9

    Since when Sony is the “good cop”?…they might cancel used games DRM for PS4. Can you really believe this?.

    To quote:

    Sony was preparing a used games DRM for PlayStation 4, but might cancel those plans following the reaction to this week’s Xbox One announcement, the latest internet rumors suggest.

    The story begins on this week’s episode of GameTrailers’ Bonus Round, in which host Geoff Keighley, discussing Xbox One’s used games policy, says, “Sony, I think has been seen as this sort of white knight, so far, who’s not going to restrict used games. Based on some of the things I’m hearing, I don’t think that’s entirely true.”

    On NeoGAF, user and supposed insider FamousMortimer, whose sources were spot on about the contents of February’s PlayStation Meeting, elaborates on Keighley’s statement.

    “The jist of it is that Sony is listening to the backlash that Microsoft (MS) is getting and they are basing decisions off of this,” he said. “I would assume MS is also, but I don’t know that for sure. But I can say, for sure, that the past week’s PR nightmare for MS has not been lost on Sony and they, in fact, do have a used game ‘solution’ working and have been going back and forth for months on whether to use it. This past week is pushing them strongly into ‘Yeah, let’s not use that.’ ”

    In a separate post, he said, “I just heard on Friday that [the used games DRM] wasn’t [coming]. I didn’t want to come right out and post about it because leak-y individuals like myself are getting a bit too much attention. and I don’t care about myself, but I’m not really looking to get my friends into trouble. But I’ve confirmed it with a second person so I got dumb and posted it.”

    While Sony is “leaning towards” not adding the used games DRM to the new console, a little more motivation never hurts. Here are some key Sony execs you may want to send your comments to on Twitter:

    • Shuhei Yoshida (@yosp) – President, SCE Worldwide Studios.
    • John Koller (@jpkoller) – Head of Hardware Marketing, SCEA.
    • Guy Longworth (@luckylongworth) - Senior Vice President of Marketing and PlayStation Network, SCEA.
    • Scott Rohde (@rohdescott) - SVP of Product Development, SCE Worldwide Studios America, SCEA.

    When tweeting, it is recommended to use the Twitter hashtags #PS4NoDRM and#PS4USEDGAMES. Rohde, in fact, has already posted a semi-response to the influx of tweets. “I love passionate #PlayStation Fans,” he exclaimed.

    ***

    Just for fun, let’s take a look at some of FamousMortimer’s other recent rumors that have yet to be proven true or false. The subject here is Xbox One-exclusives:

    • Dead Rising 3
    • Hawken (plus PC)
    • League of Legends (plus PC)
    • Respawn’s new game
    • Unannounced Insomniac game

    We will likely find out the validity of these rumors come E3. Press conferences begin on June 10 and the show officially runs from June 11 to 13.

    [Source] = Gematsu

  • Posted by GregoryRasputin , on 08/05/2013 , @ 07:01am

     

    I was given this link to a YouTube video via PM, by the people claiming to have a “4K Jailbreak”, the video shows hardware connected to a stripped down 4K PS3, now anyone can connect hardware to a console, make a video and call it a jailbreak, now the weird thing is that the games seem to appear in the Theme Selection area in the system settings, here is the video:

    So what is your opinion, is this video legit, or is it one of the best fakes the PS3 scene has ever seen ?

    The video is posted in public on the channel of the devs and this is the quote from the video description:

    this is the haxckODE jailbreak playstation 3 super slim is the first device that emulates the ps3 hard drive is an internal drive solution storage

    They have asked how they should make it available to the public, i suggest that any developer or aspiring developer go to PS3HaX IRC, the address is:
    irc.ps3sanctuary.com - You will be connected to the channel automatically

    Source = GregoryRasputin’s PM Box

    EDIT

    Well since the video maker didn’t respond to my PM’s after reading them over an hour ago and with plenty of people saying it is fake, BTW here is another video of his, this time its a 3K model:

    I am amused at the length this guy went to, to make a fake video/hack :p

    EDIT2

    Ok this is the final thing i am going to say about the device, haxckode posted this information to me a few minutes ago via PM

    HaxckODE characteristics far.

    -It is an internal memory device to initiate original hard drive requires an embedded system that decrypts the original hard drive to start and it keeps doing that encryption dump its internal memory of the haxckODE, then act as a mirror to the system accepts as yet maximum storage unit supplanting 16gb original hard disk.

    -No soldering required, connects to the bay hdd via sata interface is compatible with most ps3 models for FAT requires different hardware for the issue of 1 for such models flash hardware was progress.

    -So far requires the modification data ps3 internal flash1, flash only plays 1 and if it requires welding to the dump and then subsequently modifying and writing, we can initially provide technical details of how access the super slim flash if people required and if it is not already on the Internet.

    -For the installation of the games require connecting the external hard drive to the computer and with a hex editor program to copy games in certain areas without damaging the files at the moment, we are working to make the installation easier through one file managed but not confirmed.

    - Games started from the xmb and must be signed.

    -No glitching.

    EDIT 3

    Thanks to a post by abatrour , i decided to look at the video and examine another video featuring the E3 Flasher Esata Station, here are two screen captures, the first one from haxckODE’s video and the second one from an unboxing video:

     photo 1-29_zpscebe2cf1.png

    If you want to view the unboxing video for yourself, click the link below:
    https://www.youtube.com/watch?v=vizI3YrjxMQ

    There is zero doubt that both devices are the same, so there you have it, the secret device is a ripped apart E3 ESata device.

  • Posted by hellsing9 , on 02/05/2013 , @ 10:33am

     

    Call of ghosts.

    You gotta love COD. Seems that “maybe” will got released on PS4. Activision said in their press release that the game would be “also be available for next generation platforms”, suggesting a PS4 version is also in the works (as you’d expect).
    No MW story line, so they are most of them Ghosts or some kind of Ghost protocol. (Hell, they are getting TOO DAMN CREATIVE!!!)
    Yes, i know this is belongs to Next Xbox Event but it’s pretty obvious this is Multi btw confirmed for PS3. So don’t sweat it boys ;)

    TRY FOR THE LOVE OF COD!!!! NOT TO PLAY SOME PRE-RELEASE!!!!

    Enjoy!

    To quote:

    You can pre-order the game at nearly every retailer now, ahead of the November 5th release date, and Activision has brought out a teaser trailer for Call of Duty: Ghosts, showing off a bunch of different people who wear masks, while also confirming that we have to wait until May 21st to actually see it:

    The full game announcement will take place during the next Xbox reveal, but Activision said in their press release that the game would be “also be available for next generation platforms”, suggesting a PS4 version is also in the works (as you’d expect). However, timed exclusive DLC for MS platforms is likely.

    Giving a little insight into Ghosts is Eric Hirshberg, CEO of Activision:

    Infinity Ward set the gold standard for first-person action for a generation, and they’re going to do it again with Call of Duty: Ghosts. Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.

    Mark Rubin of Infinity Ward then talked about why they went with Ghosts as the title:

    Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we’re not resting on our laurels. We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community.

    Don Mattrick, president of the interactive entertainment business at Microsoft, added:

    We are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game’s largest and most engaged community. With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise.

    The game will be out on November 5th, on PS3, 360, PC and ‘next generation platforms’.

    [Source] = Playstationlifestyle

  • Posted by GregoryRasputin , on 29/04/2013 , @ 12:48pm

     

    I posted this article regarding the Xbox 720 a little while ago, so i thought id post more rumours, here are some of them as carefully detailed by Gematsu:

     

     

    • Announcement: Microsoft will announce the new Xbox on May 21.
    • Full Details: Though it will be announced on May 21, Microsoft will fully detail the system, including launch lineup, at E3 in June.
    • Developer Platform: Microsoft will discuss the Xbox developer platform at the Build conference in late June, “based on clues on the Build website.”
    • Release Date: The next Xbox will launch in early November 2013.
    • Windows 8: The next Xbox is based on the “Core” version of Windows 8, which, according to Thurrott, “suggests a common apps platform” or “one similar to Windows 8.”
    • Price: The system will launch at two prices. The standalone model will cost $499. A $299 model, which requires a two-year Xbox LIVE Gold subscription plus an additional $10 a month, will also be released.
    • Yuma: Microsoft originally planned to offer a full version and an “entertainment” version of the next Xbox code-named “Yuma,” but put those plans on hold.
    • Blu-ray: The next Xbox wil use a Blu-ray disc reader.
    • Always-On: The next Xbox “must be internet-connected to use.” According to Thurrott, “this is the source of the ‘always on’/’always online’ rumors and isn’t as Draconian as many seem to believe.”
    • The next Xbox will “indeed have some form of an always-on requirement.” According to the site, this is both to support the non-gaming apps that will be launched with the console and as an “anti-piracy tool.” The console will support “digital rights management and anti-piracy checks using an internet connection.” Under Microsoft’s current guidelines, “the decision of whether a game will require an internet connection to work and if that is a one-time authentication or a constant connection, will be left up to individual publishers.”
    • Xbox 360: A third Xbox 360 revision will be released this year at a “slightly less expensive” price than previous models. Code-named “Stingray,” Thurrott said it is “not clear if this device is required because the next Xbox isn’t backwards compatible, or because Microsoft simply wants a low-cost entertainment box alternative.”
    • Video Sharing: Like PlayStation 4, the next Xbox will include the ability to capture and share video through networks like Ustream and Facebook. The system will capture your gameplay like a DVR, allowing you to go back and select highlights. This function can be turned on or off, or set up to auto-capture certain in-game events.
    • Achievements: Publishers will be able to add more achievements after launch without the need to add download content. According to Polygon, “this is designed specifically to allow developers to tweak player behavior.” Achievements can also be tied to “broader events,” like a weekend challenge where a number of players contribute to a goal of 10,000 kills. Cross-platform achievements, like those earned by playing a game on the next Xbox and then using a companion app or website, are also being talked about.
    • Xbox LIVE: Microsoft is looking for a way to better align Xbox LIVE with social networks like Facebook and Twitter. There won’t be a friends cap anymore. The friends system will now act more like Twitter, where people can choose to follow one another.

    Sources

    Gematsu
    Gematsu 2

    NeoGaf

    VGLeaks

    REMEMBER THAT ALL OF THESE ARE RUMOURS AND HAVE NOT BEEN CONFIRMED BY MICROSOFT, THOUGH IM SURE SOME WILL COME TRUE ON THE 21ST :)

  • Posted by hellsing9 , on 05/03/2013 , @ 10:42pm

     

    People are mad that, at least at the outset, the PlayStation 4 won’t be backwards compatible.Jim Sterling briefly mentioned it this week and MovieBob commented about it on Twitter. Hiding behind all the speculation about how the device will look and how much it will cost is a pretty reasonable question of “Why can’t the machine run old games?”

    It seems like crazy decision. Consoles gain value as their library grows. They also gain brand loyalty. If I have a bookshelf full of Xbox games at home when my Xbox dies, then it’s a safe bet I’ll just replace it with a new Xbox even if there are other, cheaper, more popular, more reliable devices out there. I’m tied to the machine by the library, and the longer I’m with the machine the bigger the library gets. It’s almost like a cell phone where the penalty for cancelling the service grows over time. A lot of other businesses would LOVE to have this kind of soft, incremental lock-in.

    But if the new generation isn’t backwards compatible then I’m cut off from that library. The incentives tying players to the platform are gone. When you break compatibility you’re setting your customers free to dabble with the competition and begin a process of gradual lock-in with them.

    (Aside: Yes, I know they suggested that they would eventually allow access to old titles with streaming. I’ll just point out that OnLive was positioned better than anyone to make streaming games work, and they are not doing well. While the service was better than people thought was technologically possible, it still wasn’t as good as playing the game on a local machine. All I’m saying is that this promise of “cloud gaming for old titles, maybe, someday” should be viewed as the pie-crust promise it is.)

    So why do it? Why break compatibility? Why piss off their fans? Why give people a reason to go to the competition? Even for people who stick with the platform, why force them to have this huge pile of teetering, tangled devices just so they can play old games? How does this help Sony? While I can understand this frustration, it’s interesting to note that this is probably an unavoidable outcome of a Very Dumb Decision that was made over a decade ago. Sony brought this on themselves.

    We’re going to have to get technical here. If you’re not a hardware or software engineer, don’t worry. I’ll keep this as simple as I can. If you ARE a hardware engineer, try not to flip out at the simplifications I’m using here.

    The PlayStation 3 uses the Cell Architecture. That’s a system for getting a bunch of different processors to work together. On most other devices you have a single powerful processor, or perhaps a powerful central processor and then another processor specifically designed for graphics. On a cell machine, you have many smaller processors (on the PS3 it’s six) that are each dedicated to specific tasks.

    In theory all those extra processors let you do more processing, but only if you can keep them all busy. It takes development time to get the most out of the machine. Worse, this work must be done on the back end. If you’re porting to a machine with less memory you can just scale all the textures down and render everything at a lower resolution. But if you’re porting to or from a cell system, the coding team has to crawl down into the guts of the game engine and make all sorts of really fundamental changes to how the system works. The point is, it’s difficult and expensive to port to and from cell-based machines.

    It’s time for a terrible car analogy:

    The Xbox parcel delivery service has a single mail truck that can carry two tons of packages. The Sony delivery service has a glorious fleet of six trucks that can carry one ton of mail each. This means Sony can carry three times as much mail, right? Except, one truck only carries small boxes. Another truck only carries boxes or letters. Another truck is for only large boxes. Another for junk mail and Christmas cards. And so on. It takes a great deal of planning to get the right mail to the right trucks at the right time to hit that ideal maximum throughput, and that’s assuming you have the right ratio of stuff to deliver. If you have only large boxes, then your system is actually half the speed of Xbox. If you have a single two-ton object to deliver, then you can’t deliver it at all. (This was the problem faced by Rage, since that game used a single massive texture for the whole world and so the texture data couldn’t fit in either half of the PS3 memory pool.)

    The cell architecture has not been good for the PlayStation 3. They released the most expensive console of the generation and gave it the most difficult hardware to develop for. Then they cut it off from the spectacular PS2 library. They were in third place, and a lot of developers thought it wasn’t worth porting to the mutant console. This probably gave the Xbox 360 more exclusives than it might otherwise have deserved, which only made the problem worse for Sony.

    So now we come to the PS4.

    According to rumor (in this case, I’m going by Wikipedia) the PS4 will move away from the six-headed beast of cell and embrace the x86-64 architecture. That’s the same architecture that runs most 64 bit PCs. Since the Xbox 360 uses PowerPC architecture instead of x86, we could end up with a situation where the PS4 has more in common with your average home desktop PC than with the other consoles.

    Under normal circumstances you could argue that emulation is the answer. If the newer machines have enough power, they can simply simulate the behavior of the old machines. The problem is that emulating the cell architecture on a non-cell machine would be a nightmare. Even if the new machine is ten times faster than the one you’re emulating, you’re talking about emulating multiple concurrent processors. While processors have been getting incrementally faster over the years, their clock speeds have only improved marginally. More of the new speed comes from muti-core processors, and mapping a (for example) single quad-core processor to simulate the behavior of a six-distinct processor cell is a murderously difficult problem. It might even be impossible to get it exactly right. The differences between multiple processors sharing a pair of memory pools and a single multi-core processor with many levels of cache and a large single pool of RAM are extreme. The real irony is: The better the old game was optimized for the PS3, the harder it would be to port or emulate on the PS4.

    Having said that, I can’t fathom why they wouldn’t emulate PlayStation 2 games. The hardware for the PS2 is peanuts now, and the library is massive. Just sticking a PS2 inside the PS4 case and having them share the optical drive would be a step in the right direction. It would only add a few dollars to the price tag and would save us from adding another device to the fire hazard most of us have lurking behind the TV.

    The point is: There are no easy answers. Sony made a mess when they embraced the cell a decade ago, and this break in compatibility had to happen sooner or later. They could either perpetuate the cell and all of its problems, or they could make a clean break and start over. Either way, they (and their fans) were going to lose out.

     

    [Source] = Escapistmagazine

  • Posted by GregoryRasputin , on 15/02/2013 , @ 08:17pm

     

    So many rumours lately regarding Next Gen consoles, some will turn out to be true and some will not.
    This recent rumour regarding game streaming will most likely turn out to be true, considering Sony bought Gakai last year, here is a quote from the source:

    The new technology, to be unveiled Wednesday along with the new console, will allow users to play games delivered over the Internet, these people said. The streaming service, they added, is designed to use current PlayStation 3 titles on the new console; the new device is also expected to play new games stored on optical discs.

    Source
    Via

    Thanks to @NeoSabin for the news tip.

  • Posted by GregoryRasputin , on 05/02/2013 , @ 11:32am

     

    A few days ago we posted some information released by VGLeaks about Microsoft’s next gen console, yesterday the posted more information, which the claim to be some GPU details, here is a quote from the source:

    Last week, we published a poll and you chose to know more about the Durango GPU. Wishes come true. We have splitted the article in three pages, don’t forget to read the whole work.

    A better view of Durango’s GPU capabilities and performance.

    Durango brings the enhanced capabilities of a modern Direct3D 11 GPU to the console space. The Durango GPU is a departure from previous console generations both in raw performance and in structure.

    The following table describes expected performance of the Durango GPU. Bear in mind that the table is based only on hardware specifications, not on actual hardware running actual code. For many reasons, theoretical peak performance can be difficult or impossible to achieve with real-world processing loads.

    Be sure to check out the source here:
    World Exclusive: Durango’s GPU detailed

  • Posted by GregoryRasputin , on 02/02/2013 , @ 05:27am

     

    We posted yesterday, regarding a video of an event taking place on the 20th of this month, which may or may not be the day Sony reveal the PS4, each day more and more rumours surface.
    Edge Magazine have posted what it claims are the game pad details and release details, here is a quote:

    The controller

    Sources close to the hardware have revealed to us that PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vita’s rear touchpad, and is similarly responsive in use.

    A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.

    The launch

    We’re told that PlayStation 4 will launch in Japan and the US by Christmas, with a Euro rollout following in early 2014, the delay attributed to the complexities involved in European distribution. Alongside the console, Sony will also introduce a new, improved iteration of its PlayStation Eye peripheral, which remains compatible with the PlayStation Move controller. Move will be available at launch, but it’s not clear yet whether it will be bundled with the hardware.

    Source

  • Posted by GregoryRasputin , on 25/01/2013 , @ 06:10am

     

    A few days ago i posted here that a site called VGLEAKS had posted some information on the upcoming Microsoft console, they promised to release some info on the PS Orbis, here is a quote from the source:

     

    Currently, there are 3 types of devkits:

    1) R10 boards with special BIOS, running in generic PC’s

    2) “Initial 1″ — Early devkit

    • model number: DVKT-KS000K
    • SCE-provided PC equipped with R10XX board
    • Runs Orbis OS
    • Available July 2012

    3) SoC Based Devkit: early version of the ORBIS hardware

    • Available January 2013

     

    Time to look inside of each devkit:

    R10 Board (with special BIOS) assemble in a Generic PC

    • Requires Windows 7 64 bit edition
    • Recommend
    • Sandy Bridge (Intel) or Bulldozer (AMD)
    • Minimum 8 GB RAM (system memory)
    • 650 Watt PSU
    • VS2010 SP1
    • DWM (Desktop Windows Manager) must be turned off
    • Application will use Windows services for everything except GPU interface
    • SCE will provide “Gnm”, a custom GPU interface

     

    Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.

    DVKT-KS000K (“Initial 1″)

    • Runs Orbis OS
    • CPU: Bulldozer 8-core, 1.6 Ghz
    • Graphics Card: R10 with special BIOS
    • RAM: 8 GB (system memory)
    • BD Drive
    • HDD: 2.5 ” 160 GB
    • Network Controller
    • Custom South Bridge allows access to controller prototypes

    SoC Based Devkit

    • Available January 2013
    • CPU: 8-core Jaguar
    • GPU: Liverpool GPU
    • RAM: unified 8 GB for devkit (4 GB for the retail console)
    • Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980×1080@3D)
    • Analog Outputs: Audio, Composite Video
    • Connection to Host: USB 3.0 (targeting over 200 MB/s),
    • ORBIS Dualshock
    • Dual Camera

     

    The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.

    Source

  • Posted by GregoryRasputin , on 23/01/2013 , @ 01:23pm

     

    SuperDae is quite well know, especially for the sale of dev consoles, last year he tried to sell Durango Dev Kits, today he has given Kotaku some awesome information, here is a quote from the source:

    We’ll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there’s every chance some—if not all of it—changes, if only slightly.

    That being the case, here’s what we know is inside PS4 development kits—model # DVKT-KS000K—as of January 2013. As you’ll see, some things have changed since earlier kits became available in March 2012.

    • System Memory: 8GB
    • Video Memory: 2.2 GB
    • CPU: 4x Dual-Core AMD64 “Bulldozer” (so, 8x cores)
    • GPU: AMD R10xx
    • Ports: 4x USB 3.0, 2x Ethernet
    • Drive: Blu-Ray
    • HDD: 160GB
    • Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels

    If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you’ll own and be storing media on. And don’t worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.

     

    CONTROLLER

     Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we’ve learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4′s controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony’s Wii-style motion wand will work with the new console.

    There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers—there’s one key addition.

    ACCOUNTS

     Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of “ownership” away from the console, with something it calls “multi-user simultaneous logins.”

    Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player’s account can be logged in as well. Accounts won’t be “locked” to a controller; you’ll simply be prompted to sign in to an account every time an extra pad is connected to the console.

    Read more at the source:
    The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)

  • Posted by GregoryRasputin , on 21/01/2013 , @ 11:56am

     

    I made a post a  few days ago regarding details about the upcoming Sony console, now we have details about the new Microsoft games console.
    VGLeaks have released information on Durango, here are the details:

    How are durango components connected?
    Here you can see the Durango system block diagram:

    Let’s check what’s inside the box:

    CPU

    • x64 Architecture.
    • 8 CPU cores running at 1.6 gigahertz (GHz).
    • each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache.
    • each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache.
    • each core has one fully independent hardware thread with no shared execution resources.
    • each hardware thread can issue two instructions per clock.

    GPU

    • custom D3D11.1 class 800-MHz graphics processor.
    • 12 shader cores providing a total of 768 threads.
    • each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle.
    • at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second.
    • High-fidelity Natural User Interface (NUI) sensor is always present.

    Storage and Memory

    • 8 gigabyte (GB) of RAM DDR3 (68 GB/s).
    • 32 MB of fast embedded SRAM (ESRAM) (102 GB/s).
    • from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
    • Hard drive is always present.
    • 50 GB 6x Blu-ray Disc drive.

    Networking

    • Gigabit Ethernet.
    • Wi-Fi and Wi-Fi Direct.

    Hardware Accelerators

    • Move engines.
    • Image, video, and audio codecs.
    • Kinect multichannel echo cancellation (MEC) hardware.
    • Cryptography engines for encryption and decryption, and hashing.

    Source

    Thanks for the tip DARKFiB3R
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