Welcome to PS3Hax, your official PS3 hacks, PS3 Homebrew, and PS3 Downloads scene. Check back daily to keep up with the latest PS3 Hacks and drop by our forums for more PS3 Hacks discussions.
  • Posted by Pirate , on 04/08/2011 , @ 01:47am

     

    So we have a little surprise for you all…… We have the release of PS3Roar.  You may have heard that a Tandy Color Computer 1&2 and Dragon 32/64 emulator was in the works.  Well CrashSerious has been kind enough to give us the first release of this emulator to share with you.  Now that he has most of the kinks worked out, CrashSerious felt it was ready for the release.  There is a minor issue with the sound at the moment but it shouldn’t stop you from enjoying this.

    Quote of part of the PS3Roar Readme

    += Emulated machines =+

    Dragon 32 (PAL).

    Dragon 64 (PAL).

    Tano Dragon (NTSC).

    Tandy Colour Computer (1 and 2) (PAL).

    Tandy Color Computer (1 and 2) (NTSC).

    += Current status =+

    - 6809 emulation

    - Video display (at original pixel size) on a 480p display w/ background

    - Keyboard emulation with PSL1GHT_SDL that has a keyboard Driver (https://github.com/CrashSerious/SDL_PSL1GHT)

    - Cart loading from /dev_hdd0/game/PS3Roar00/USRDIR/ROMS/ (CTRL-I)

    - Cassette loading from /dev_hdd0/game/PS3Roar00/USRDIR/CASSETTES/ (CTRL-L)

    - Cassette Saves from /dev_hdd0/game/PS3Roar00/USRDIR/CASSETTES/ (CTRL-W)

    - New Cassette creation (currently only one filename is used, a input mechanism is needed)

    - Disk loading from /dev_hdd0/game/PS3Roar00/USRDIR/DISKS/ (CTRL 1-4)

    - Disk Saving from /dev_hdd0/game/PS3Roar00/USRDIR/DISKS/ (No Key, automatically writable)

    - New DISK (.dsk) creation (currently only one filename is used, a input mechanism is needed)

    - Snapshot loading from /dev_hdd0/game/PS3Roar00/USRDIR/SNAPSHOTS/ (CTRL+S)

    - Snapshot saving to /dev_hdd0/game/PS3Roar00/USRDIR/SNAPSHOTS/

    - Emulation Soft Reset (CTRL-R)

    - Emulation Hard Reset (SHIFT-CTRL-R)

    - Exit (CTRL-C)

    - trace mode (with DEX or Ethboot payload)

    - Fixed emulator in all resolutions supported by the PS3. 480p, 720p, 1080p, etc

    - Switching to and from full screen mode enabled, set full screen to default.

    += Known issues =+

    - Sound (Sound is there, but not 100% correct)

    += Keyboard commands: =+

    PS3roar’s user interface is based around SDL. The emulator video output window is shown, and all operations are performed with keyboard combinations, usually accessed as Control+KEY. The following are

    the keyboard combinations for the functions listed:

    -= Loading Files =-

    Control+I            Insert a ROM cartridge.

    Control+Shift+I        Insert a ROM cartridge, no autorun.

    Control+L            Load a cassette file.

    Control+Shift+L        Load a cassette file and attempt to autorun it where appropriate.

    Control+W            Attach a virtual cassette file for writing.

    Control+[1-4]            Insert a virtual disk into drive 1-4.

    Control+Shift+[1-4]        Insert a blank virtual disk (40TSS) into drive 1-4.

    Control+[5-8]            Toggle write enable on disk in drive 1-4.

    Control+Shift+[5-8]        Toggle write back on disk in drive 1-4.

    Control+S            Save a snapshot.

    Control+Shift+S        Load a snapshot.

    -= System Control Keys =-

    Control+R            Soft reset emulated machine.

    Control+Shift+R        Hard reset emulated machine.

    Control+C            Quit emulator (Power Off).

    -= Emulation Configuration Keys =-

    Control+K            Toggle between Dragon and CoCo keyboard layout. See Keyboard.

    Control+A            Cycle through cross-colour video modes (hi-res only).

    Control+M            Cycle through emulated machine types (resets machine).

    Control+E            Toggle DOS emulation on/off – reset to take effect.

    Control+J            Cycle through joystick emulation modes (None, Left, Right).

    Control+Shift+J        Swap joystick mapping (left/right).

    Control+Z            Enable keyboard translation mode.

    Control+F            Switch from and back to Full screen mode.

    F12                While held, the emulator will run at the maximum possible speed.

    Control+U            Create and copy from folders on USB for ROMS, CAS, DSK, BIOS, etc.

    += ROMS information =+

    The emulator is distributed with some software for the Color Computer II, it is distributed with:

    Dungeons of Daggorath, per the license below:

    http://iloveglory.freehostia.com/daggorath/license.html

    To find other ROMS, and to find BIOS files; search google for the phrase, they are REQUIRED to get

    the emulator working:

    “color computer” roms

    PS3Roar creates a folder structure on a USB drive that does not already contain a “PS3Roar” directory, the structure is:

    BIOS

    CASSETTES

    DISKS

    images

    ROMS

    SNAPSHOTS

    These folders correspond to the folders in the installed PS3roar directory on the HDD. Placing files on the USB Stick, then again inserting into the PS3 and pressing CONTROL+U once more will copy the files to the PS3. Once copied, the USB stick can be removed. Note: files are NEVER loaded from USB,

    they must be on the internal HDD in the proper location. The CONTROL+U functionality makes this easy and removes the need to FTP files to the PS3.

    += Notes =+

    - You will need to unzip the rom files. They need to be .rom files, the emulator doesn’t deal with .zips

    - You will need to get your own roms and (for now) place them in /dev_hdd0/game/PS3Roar00/USRDIR/ROMS/ to get the emulator

    You will need to get the bios (all 4 of them) yourself but once you do, put the BIOS on the root of a USB pen drive and press Control+U in the emulator and exit, then reload to get the BIOS initialized.  You can only use one BIOS at a time. Also I am told, you should be on the look out for the Easter Egg in this program, which can be triggered by an unlisted button combo.  Thanks go out to CrashSerious author of this port and thanks to the emulator’s original author Ciaran.

    Download


  • Posted by PS3Hax Member News , on 22/07/2011 , @ 11:53am

     

    SnakePlissken–PMW has announced their project and has posted a few screenshots of their latest developments. They are going to release an open source Homebrew Engine and their self made Homebrew Game PMW NATION. More information and a project webpage will be posted soon.

    My Name is Snake Plissken. I am Chief Commander of a group known as PMW NATION. Im currently directing our groups development branch into bringing to the PS3 one great First person gaming experience by means of homebrew on Playstation Custom Firmware.

    we hope to release onto the world a whole new concept in homebrew development on the PS3 by developing an “homebrew engine” that future developers can use to make homebrew with to be used on the PS3.

    With the engine one could make your own First person shooter homebrew. It has been proven that other forms of homebrew can be made for and used with the engine as well. Not only that but This would offer a interface for developing homebrew outside of PSL1GHT for all types of CFWs (as we will port the engine to work with multiple types of CFW’s )

    Developers would need a way to install a .pkg onto there PS3s. They would then make homebrew in form of “recourse data” with the Gaming engine’s tool chain. that is then coupled and distributed with the engine.
    A user can download the engine.pkg and insert it on a USB stick along side there recourse data” followed by installing it on there PS3,

    the engine would pick up on the resource data, in turn presenting the homebrew content…..

    Our first release will be that of our own game using this engine. Upon that release we will release the engine for others to develop future forms of homebrew as well as hopefully more great First Person Shooter Homebrew.

    Our game and its engine will have great features: such as…

    :~~A version of the engine as well as its tool chain will run well under all modern versions of Windows, from Windows 95 to the new Windows Vista. If you have Linux, it works with that too. But compiling the data to work will be horrible and time consuming

    :~~ Free-Looking free-view ( up-down, left-right ) pseudo-3D rendered environment

    :~~ a since of basic objects that a player can interact with move, push, pull,ect.

    :~~ ACS based event scripting

    :~~ in game hub’s
    ;~~ Colored sector lighting.
    ;~~ Custom monsters, weapons, and items.

    ;~~High resolution textures.

    ;~~ High resolution

    ;~~ Many, many extensions to ACS

    ;~~ music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3,MUS.

    ;~~ More sound formats: FLAC MP3 and WAVE can be used for sound effects.

    ;~~ texture formats: PNG and JPEG are both useable for artwork.

    . ;~~ Translucency (regular and additive).

    ;~~ Full-featured joystick/gamepad support under Windows. With other device support in development.

    ;~~ player network games using UDP/IP to server support, including team-based game play.

    ;~~ light effects, including dynamic lights, bright maps, and glowing flats

    ;~~ As of now: md2 and md3 model support.

    ;~~ True color support

    ;~~fog, deep water.

    :~~ film focus effects

    ;~~ Jumping.
    ;~~ crouching
    ;~~ Crosshairs.
    The works.

    ——————————————————————————————-
    As stated the engine will be developed to incorporate resources data made present to the engine after its installation onto the ps3. Application tools in a windows environment would be used to develop HOMBREW in form of resource data.
    Releasing PMW NATION the Video Game at first would show off the possibilities of the games engine so perhaps others could take interest
    ———————————————————————————————–

    We will soon release a project webpage on the matter and I will surly filter that out to those who are interested.
    With that We personally hope to contribute a lot to the homebrew café’ as we will use this as our basic means of discussing ‘certain’ forms of our game and its engine’s development to the PS3.

    Help getting this underway can be used on this project by those interested and who are familiar with operating PSL1GHT ,those who have knowledge in c languages, and/or those who are familiar with software compilation with GCC, should attempt to message me personally at my email: PMWNATIONHOMEVENTS@AOL.COM.

    “Hell.. Just email me for any reason, questions concerns ect. Hell you can feel free to ask me a question right now W/e.”

    Our engine will be made open to anyone willing to use it in hope that great homebrew will ensue bringing us ever that much closer to a greater tomorrow where we can fully embrace the ideas that are “ the soul concept of HOMEBREW”

    More information soon,

    Source Homebrew Café Forum

  • Posted by Pirate , on 20/07/2011 , @ 03:18pm

     

    Developer CrashSerious has announced on Homebrew Cafe, His project PS3Roar. It is still in a work in progress but from the exclusive pre-release he gave me it already works pretty well.  Anyways enough of what i have to say, let us get on with it!!!

    Quote from CrashSerious

    PS3roar is a port of xroar for X windows, as well as; the Nintendo DS, GPX32, PSP and AMIGA OS4. PS3roar is a Dragon 32 and 64 Computer emulator that runs on a wide variety of platforms, now including the PS3. Due to hardware similarities, PS3roar also emulates the Tandy Colour Computer (CoCo) models 1 & 2.

    The PS3 port and modifications completed by CrashSerious (me). The PS3 port uses PSL1GHTv2, a free and Open Source SDK for the PS3.

    PS3roar is a Dragon/Tandy Coco emulator, is a port of xRoar by Ciaran Anscomb.

    xRoar is Copyright (C) 2003-2010 Ciaran Anscomb <xroar -aT- 6809.org.uk>

    Below is an image as it currently is in development:

    The currently working options in the emulator are:

    - 6809 emulation
    - Video display (at original pixel size) on the display w/ background
    - Keyboard emulation with PSL1GHT_SDL that has a keyboard Driver (https://github.com/CrashSerious/SDL_PSL1GHT)
    - Cart loading from /dev_hdd0/game/PS3Roar00/USRDIR/ROMS/ (CTRL-I)
    - Cassette loading from /dev_hdd0/game/PS3Roar00/USRDIR/CASSETTES/ (CTRL-L)
    - Cassette Saves from /dev_hdd0/game/PS3Roar00/USRDIR/CASSETTES/ (CTRL-W) (currently only one filename is used, a input mechanism is needed)
    - New Cassette creation (currently only one filename is used, a input mechanism is needed)
    - Disk loading from /dev_hdd0/game/PS3Roar00/USRDIR/DISKS/ (CTRL 1-4)
    - Disk Saving from /dev_hdd0/game/PS3Roar00/USRDIR/DISKS/ (No Key, automatically writable) (currently only one filename is used, a input mechanism is needed)
    - New DISK (.dsk) creation (currently only one filename is used, a input mechanism is needed)
    - Snapshot loading from /dev_hdd0/game/PS3Roar00/USRDIR/SNAPSHOTS/ (CTRL+S)
    - Snapshot saving to /dev_hdd0/game/PS3Roar00/USRDIR/SNAPSHOTS/ (currently only one filename is used, a input mechanism is needed)
    - Emulation Soft Reset (CTRL-R)
    - Emulation Hard Reset (SHIFT-CTRL-R)
    - Exit (CTRL-C)
    - trace mode (with DEX or Ethboot payload)
    - Fixed emulator in all resolutions supported by the PS3. 480p, 720p, 1080p, etc
    - Switching to and from full screen mode enabled, set full screen to default.

    Known issues:

    - Sound (Sound is there, but not 100% correct)

    Source Homebrew Cafe

  • Posted by PS3Hax Member News , on 12/07/2011 , @ 02:59pm

     

    Alright folks, Subcon959 has been kind enough to give us a working pkg with the new revisions of the VBAPS3 code that will become VBAnext.

    I have tested the package and can tell you that dual shaders can now be enabled and the frame rate has been greatly improved thanks to triple buffering and other changes. The R3 menu now displays all options properly and they work.  Yes this version works with multiMAN. Since this is not the official release it it still wearing the VBAPS3 skin (pics, name, etc).  Thanks go to everyone working on this and Subcon959 for releasing this to tide us over until the official release!!!

    Changes can be seen here
    https://code.google.com/p/vbanext/source/list

    the more recent changes are not in effect

    Source

    Thank you Manster for the news tip!!!

    Download

  • Posted by PS3Hax Member News , on 09/07/2011 , @ 07:23pm

     

    The Port of Mednafen, a Multi-system Emulator has been updated. The Atari 2600 Emulator Stella is now included in it and the code has been improved a lot. Thanks to Robo Hobo for this great piece of Software!

    Detailed Changes can be seen on the Google Source Code Repository

    Thanks to subcon959 for releasing a compiled package of the latest revision.

    Download Mednafen PS3 build 427ae (10.07.2011)

    Source

  • Posted by PS3Hax Member News , on 09/07/2011 , @ 10:29am

     

    The FBAnext emulator for the PS3 has been updated once again. Thanks to subcon 959 for releasing a compiled package of the latest revision. The emu runs faster now and the ingame menu has been improved (more options).

    Changes since r470:

    • No more seperate sound class to go through – AudioInterface for PS3 now implements audio_check, audio_init, audio_constructor, audio_destructor and on in its member functions (static functions).
    • Main emulation loop improvements – audio function is now a straight call to audio_check instead of first going through the audio interface class (audio.check) – put the ‘case EMULATING:’ block inside a do-while loop – not only is this faster (because we don’t have to go through the whole switch again to see if GameStatus == EMULATING is true – but it will also allow us to do frame advance from within the ingame menu.
    • Implemented frame advance in ingame menu – press either the CROSS button or press and hold R2 at your leisure to frame advance.
    • Shaders can now be switched from the ingame menu – press left or right on D-pad or analog stick to switch between shaders, and load the shader by pressing the CROSS button.
    • Bugfix – when a shader was loaded – only the fragment program was loaded – and the vertex program from the previous shader would remain active. Now both vertex and fragment programs get updated with the ones from the shader being loaded.
    • Aspect ratio revamp of code – the following aspect ratios are now possible – 4:3, 5:4, 7:5, 8:7, 12:7, 16:9, 16:10, 16:15, 1:1, 2:1, 3:2, and Custom (Resized) aspect ratio mode. Custom resize aspect ratio mode is the previously existing resized mode – you can also switch to this resized mode in case you have selected another aspect ratio from the ingame menu by going to ‘Screen Resize’ and then exiting again.
    • You can change the aspect ratio now from the ingame menu.
    • Changed audiosample rate from 48050 to 48030 – the closest we can bring this to 48000 without audio crackles – the more we will ensure video will be blocking – giving us better video performance.
    • Set audio samplerate from 48030 to 48020 – still no audio crackles
    • Cleaned up PSGL video driver – cut down on code duplication, made a lot of the OpenGL namespace static functions into macros (so they can be inserted straight
      into vid_psgl.cpp – where they are needed) – moved the static variables from vid_psgl.h to vid_psgl.cpp
    • Removed broken shader 2xSaL-HD.cg
    • Added Jararaca’s experimental retro shader
    • Cleaned up PSGL video driver code
    • Added some more aspect ratios from actual arcade games
    • Added dot.cg shader
    • Bilinear filtering can be turned on/off from the ingame menu
    • Added rotation options to ingame menu.
    • Changed audio samplerate from 48020 to 48010.
    • Commented out VidSScaleImage in all of the rendering functions – is no longer needed
    • Auto-aspect ratio modes – select this aspect ratio to automatically determine the correct aspect ratio for the
      game you’re loading and then automatically use it. There are two automatic aspect ratio modes – ‘Auto’ and ‘Auto FBA’ – ‘Auto’ does some calculations to arrive at the correct aspect ratio while ‘Auto FBA’ uses FBA’s built-in aspect ratio settings for each game.
    • Cleaned up PSGL video driver
    • Some video optimizations to do with three nested for loops
    • CPS3 – Palette change was only being done when loading/saving a state – putting this inside the Draw Frame function was unnecessary when cps3_palette_change was only set to 1 once in cps3Scan – so moved the color palette changing to cps3Scan and out of the main frame function. Tested on both 360 and PS3 – nothing is affected
      by this.
    • Speed improvements to burn.cpp and burnint.h – static functions which are
      only used once in one function inserted straight in – in particular, biggest
      improvement came from turning DrvClearOpposites into a macro. Button input is now
      blisteringly fast – tested on both PS3 and 360.

    Download FBAnext PS3 r486

    FBAnext Code Repository

    Source

    Screenshot Gallery


  • Posted by PS3Hax Member News , on 05/07/2011 , @ 01:11pm

     

    The Multi-Arcade Emulator FBAnext for the PS3 has been updated. Thanks to all the developers and Subcon959 for releasing the latest package!

    Current Emulated Systems:
    - Capcom CPS-1 / CPS-2 / CPS-3
    - Cave
    - Neo Geo (Neogeo bios requiered)
    - Sega System 16 (and similar systems), System 18, X-Board, Y-Board
    - Toaplan
    - Taito 68k
    - Psikyo 68EC020/SH2
    - PGM
    - Konami
    - Sega Megadrive (Savestates not supported)
    - Other Misc Great Arcade Systems

    Features:
    - Full graphics/audio supported
    - Resize Screen Function
    - Easy to use rom browser.
    - Option to filter on specific drivers
    - Option to hide clones
    - Option to only display 3 or 4 player games only
    - 60fps performance at 1080p for *most* roms
    - Pixel Shader support
    - Up to 4 gamepads supported
    - Rotate screen options
    - Hardware filter options (Linear, Point filtering)
    - Triple Buffering

    Usage:
    Place your roms in /dev_hdd0/game/FBAN00000/USRDIR/roms/

    The first time you run FBANext, a configuration file called fbanext-ps3.xml will be generated. This file will store your current options.

    If you wish to change your rom path, edit fbanext-ps3.xml located at /dev_hdd0/game/FBAN00000/USRDIR/ and modify the paths-rom element with the directory you wish. Please include a trailing slash at the end of your path otherwise no roms will be located.

    .Zip/.7z/.rar file extensions are supported.

    The latest Changes are as follows:

    r470-Neo Geo driver performance improvements

    Download

    Source

  • Posted by PS3Hax Member News , on 19/06/2011 , @ 07:19am

     

    Deank has updated his popular multifunctional tool for the PS3. multiMAN is now at version 2.01.00. You can group content in Game, Favorites and Retro columns in the latest version. Changelog and Downloads are below.

    02.01.00 -

    * Grouping by Genre for Game/Favorite Columns (SQUARE)

    * Grouping by Emulator Type for Retro column (SQUARE)

    * Grouping by title name (alphabetically) for Music (SQUARE), Game, Favorites, Retro columns (SELECT+SQUARE)

    * Info pop-up during music playback

    * Removed duplicate entries (by name) in Photo and Music XMMB columns

    * BD Remote: [SLOW<>] will change playback volume

    * BD Remote: [BLUE] will switch to File Manager and back

    * BD Remote: [GREEN] will turn on the Screensaver

    * SELECT+START will switch to File Manager and back

    Download multiMAN 2.01.00 FULL (68.71 MB)

    multiMAN EMULATOR PACK (SNES GENP VBA FBA FCEU) (20110611) (27.83 MB)

    multiMAN Source

    BDEMU2

  • Posted by GregoryRasputin , on 18/06/2011 , @ 06:28am

     

    Updates follow at read more. PS3 Dev deank has updated his awesome multiMan once again, here is the change log:

    02.00.05 -

    * Changed: Coverflow mode completely rewritten to use XMMB engine
    * Changed: Coverflow shows covers in perspective
    * Changed: Better memory management
    * Changed: XMMB display mode visualization
    * Changed: Caching only of Photo, Music and Retro XMMB columns with their actual size (faster boot and exit/restart) (16MB HDD space freed)
    * Added: Option in XMMB Settings column “XMMB Game Icon Swap” to select mode for covers/icons for Game column
    * Added: Options in XMMB Settings column “Key Repeat Delay” and “Key Repeat Speed”
    * Added: Launch .zip ROMs from File Manager (from emulator folders or dev_hdd0 or dev_usb00* ./ROMS/[emulator])
    * Added: Support for FBA Next emulator (port mods by squarepusher2)
    * Fixed: PPU crashreport about MultiStream on exit (thanks to an0nymous for the backtrace log)
    * Fixed: Minor issues when applying themes
    * Fixed: Minor issues/garbage with boot screen on rare occasions
    * Removed: Use of virtual memory

    MP3/Audio related:
    * Changed: MP3 playback requires 384KB of RAM (was 24MB before) and now MP3 file size is unlimited (4MB ram freed)
    * Added: Fade-in / fade-out for mp3 playback
    * Added: Indication of which mp3 title is currently playing/paused in XMMB mode
    * Added: multiMAN mp3 playback will pause if you play music from PS3 XMB Music column
    Extended support for BD Remote Controller:
    * BD Remote: [ENTER] and [PLAY] keys will act as [X] (much easier to navigate)
    * BD Remote: [PAUSE] will pause music playback
    * BD Remote: [PREV]/[NEXT] will skip to previous/next audio track
    * BD Remote: [STOP] will stop music playback

    (more…)

  • Posted by PS3Hax Member News , on 18/06/2011 , @ 05:29am

     

    Robo Hobo has released something that has been long awaited by many. A Working MAME emulator. This just a PREVIEW. Any ways on to the good stuff

    Robo Hobo quoted below

    MAME – ‘Preview’ Release

    Attached is a preview release of MAME 0.142. It’s still a little rough around the edges, but it is usable. I hope to improve it greatly over the next couple of weeks, so please post any issues, feature requests, or complaints to the issue tracker on the google code page.

    Due to the large file size a version run through package-finalize is not provided. If you use a CFW where this is required you will need to run it yourself.

    PS3-MAME

    Unofficial MAME 0.142 PS3 GameOS port
    
    http://code.google.com/p/psmame/
    
    Installing:
      Install the psmame package onto your jailbroken PS3 using normal means.
      By default all data paths for mame are located under /dev_hdd0/ROMS/mame_data.
      ROMS themselves can be placed anywhere and their location chosen with the frontend. The recommended path is /dev_hdd0/ROMS/mame.
    
    Default controls:
      As of right now the only defined controls are R3 to open the MAME config menu, Select for coin, and Start for starting the game.
      Further control changes can be made in the MAME config menu as needed.
      Up to four controllers can be used at one time.
    
    Frontend:
      The frontend can display screenshots of games, these should be placed in /dev_hdd0/ROMS/mame_data/snaps. You can find a full set at http://www.progettosnaps.net/snaps_en.html
    
    Paths:
      Under /dev_hdd0/ROMS/mame_data
        hash:	path to hash files
        samples:	path to samplesets
        artwork:	path to artwork files
        ctrlr:	path to controller definitions
        ini:	path to ini files
        font:	path to font files
        cheat:	path to cheat files
        crosshair:	path to crosshair files
        snaps:	path to screenshots for frontend
    
      Under /dev_hdd0/game/MAME90000/USRDIR/data
        cfg:	directory to save configurations
        nvram:	directory to save nvram contents,
        memcard:	directory to save memory card contents
        inp:	directory to save input device logs
        sta:	directory to save states
        snap:	directory to save screenshots
        diff:	directory to save hard drive image difference files
        comments:	directory to save debugger comments
    
    Known issues
      When adding ROMs into your ROM dir, you must tell the frontend to rescan them. This can be done in the R3 menu.
      The display currently only supports scaling by pixel aspect ratio. Future versions will support various aspect correction modes.
      Changing video settings in the menu may crash MAME, they don't work anyway so don't bother.
      Games which require a recompiler will not run.
      Games which have high memory requirements will not run, the PS3 only has a little of 220MB of RAM available.
      The default controls will need to be tweaked by the user.

    well there you have it folks. I am sure some many people will enjoy this. Remember this is just a PREVIEW

    Source PSX Scene

    Download

    EDIT
    PSMAME Compatibility List
    Source

    Thanks to Irvysan for the tip via Twitter.

  • Posted by Pirate , on 17/06/2011 , @ 12:04pm

     

    The dev of FBA emulator, CaptainCPS-X, has released an update to MultiMan Retro ‘Tools’ for Windows. For those of you who don’t know this program allows you to manage all your ROMs, and brings a wealth of new features since the last update.

    Changelog v0.07

    • – Added feature to Browse / Manage ROMs without using Windows shell.
    • – Fixed a bug that was changing the application working directory (root).
    • – Fixed some issues with the new list Indexing feature, this was
    • causing problems when Adding, Deleting, Clearing items in the list.
    • – Fixed memory buffer overflow when the selected directory to unpack
    • a PKG file was very long.
    • – Some other small fixes.
    • – Made a new placeholder image for the application.
    • – Added Multi-Threading feature to handle processing of Covers, ROMs
    • and when executing the Renaming Job.
    • – Fixed menu item ‘Save As…’, for some odd reason it was not working.

    For a full list of offered features, you can read about it at the download page below:

    [Download multiMAN Retro Tools]

    [VIA PSX-Scene] – Thanks for angeldemon for the news tip

  • Posted by PS3Hax Member News , on 13/06/2011 , @ 10:19am

     

    bgK is working on a port of ScummVM and has released a Test Version for the PS3.

    +Prerequisites

    +=============

    +- A homebrew enabled PlayStation 3 console. As of now that mostly means having a custom firmware installed. Obtaining and installing such a software is out of the scope of this document. Sorry, but you’re on your own for that one.

    +- At least one ScummVM supported game. The list of compatible games can be seen here: http://www.scummvm.org/compatibility/

    +The page http://wiki.scummvm.org/index.php/Wh…_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on http://scummvm.org/demos/

    +- An USB drive.

    +

    +Installing

    +==========

    +From a computer, download the installable package of the PS3 port from ScummVM’s main site. It should be a .pkg file. Copy it to an USB drive.

    +After having plugged the USB drive to you PS3, the installation package should appear in the XMB under the “Games > Install Package” menu. Installing it copies ScummVM and its dependencies to your PS3′s hard drive. It also adds the “Games > PlayStation 3 > ScummVM” XMB entry which is to be used to launch ScummVM.

    +

    +Configuring and playing games

    +=============================

    +The user manual describes how to add games to ScummVM and launch them : http://wiki.scummvm.org/index.php/User_Manual

    +

    +PlayStation 3 Specifics

    +=======================

    +Games can be launched either from an USB drive or from the internal hard drive. The internal hard drive has better performance though.

    +Savegames are wrote in the /hdd0/game/SCUM12000/saves folder.

    +

    +Joypad button mapping

    +=====================

    +- Left stick => Mouse

    +- Cross => Left mouse button

    +- Circle => Right mouse button

    +- Triangle => Game menu (F5)

    +- Square => Escape

    +- Start => ScummVM’s in global game menu

    +- Select => Toggle virtual keyboard

    +- L1 => AGI predictive input dialog

    +

    +Disclaimer

    +==========

    +Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.

    +

    +Building from source

    +====================

    +This port of ScummVM to the PS3 is based on SDL. It uses the open source SDK PSL1GHT.

    +

    +The dependencies needed to build it are :

    +

    +- The toolchain from https://github.com/ps3dev/ps3toolchain

    +- SDL from https://github.com/zeldin/SDL_PSL1GHT

    +- ScummVM from https://github.com/scummvm/scummvm

    +

    +Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :

    +

    +./configure –host=ps3 && make ps3pkg

    Download ScummVM (2011.06.05) (12.4MB)

    Source Code on GitHub

  • Posted by PS3Hax Member News , on 11/06/2011 , @ 08:47am

     

    Deank has released an update for multiMAN and a pack with the latest multiMAN compatible emulators (FBA support added). multiMAN 2.00.04 has to be installed before you can update to this version. He also made the Source Code publicly available.

    Originally Posted by deank

    multiMAN ver 2.00.04 UPDATE (20110611_143000):

    * Changed: Coverflow mode completely rewritten to use XMMB engine
    * Changed: Coverflow shows covers in perspective
    * Changed: Better memory management
    * Changed: XMMB display mode visualization
    * Added: Support for FBA Next emulator (port by squarepusher2)
    * Added: Option in XMMB Settings column “XMMB Game Icon Swap” to select mode for covers/icons for Game column
    * Fixed: PPU crashreport about multistream on exit (thanks to anonymous)
    * Added: Launch .zip ROMs from File Manager (from emulator folders or dev_hdd0 or dev_usb00* ./ROMS/[emulator])
    * Added: Preconfigured FBANext xml for all multiMAN compatible rom paths

    * New: multiMAN source publicly available here: multiman – PLAYSTATION®3 Application – Google Project Hosting

    ***

    multiMAN EMULATOR PACK (SNES GENP VBA FBA FCEU) (20110611) (27.83 MB)

    Pack contains all 5 emulators ported by squarepusher2, compiled by me, tested and working:

    * 20110602-161300-SNES9X [SNES90000] [multiMAN]
    * 20110602-161200-GENESIS-PLUS [GENP00001] [multiMAN]
    * 20110602-161700-FCEU [FCEU90000] [multiMAN]
    * 20110603-233800-VBA [VBAM90000] [multiMAN]
    * 20110611-150000-FBA [FBAN00000] [multiMAN]

    Enjoy.

    Download [Multiman]

    Source PSX-Scene

  • Posted by PS3Hax Member News , on 03/06/2011 , @ 07:00am

     

    Dean has updated his multiMAN yet again, it is still the same version number, but with added FCEUltra support, here is a quote from the recent changes:

    * multiMAN ver 2.00.03 UPDATE (20110602_163000)

    If you’re on any previous version – I suggest that you update to the latest multiMAN.

    Added: Threaded processing in background for downloading covers (no more GUI interruptions)

    Added: XMMB mode will invoke download of missing covers, too

    Added: Caching of Retro column

    Changed: Non-blockable scanning in XMMB when device is connected/disconnected

    Added: Support for Genesis+ GX retro emulator (port by squarepusher2)

    Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)

    Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)

    Improved: XMMB Photo column display and navigation (no more image buffers release when full – a lot seamless now)

    Added: Support for PNG covers for Retro column (408×408 max resolution) (408×180 for best results)

    Fixed: Some issues in XMMB mode – all working much more stable now

    Download

    BDEMU2

  • Posted by PS3Hax Member News , on 31/05/2011 , @ 02:04pm

     

    An anonymous user at PSX-Scene is working on a PS3 Nintendo DS emulator. Currently in the alpha stages, a proof of concept/demo video is now available. Release of the emulator is expected very soon.

    To quote:

    It is running very smoothly. I loaded up some games and they all played fine with the exception of the sound, which is not working in the current build.


    VIA PSX SCENE

  • Posted by PS3Hax Member News , on 29/05/2011 , @ 02:43pm

     

    Once again dean has updated his multi-functional tool for the PS3. multiMAN is now at version 2.00.03.

    Changelog:

    02.00.03

    * Fixed: Launching games with cached files right after they’re cached

    * Fixed: GAMEI folder won’t appear on USB unless “Ext Game Data” option is used

    * Fixed: Double entries in VIDEO column when thumbnail is named for example video.avi.jpg and not video.jpg

    * Improved: Scrolling left/right in XMMB mode (faster and won’t load columns)

    * Improved: Scrolling up/down. Scroll will pause for ~1 second before looping.

    * Added: Option “Hide BD-ROM disc from game list” in XMMB Settings

    * Added: L2/R2 switch pages in 4×2 and 8×4 game list modes

    * Added: “Save Screenshot” option in PS3 XMB Photo column to capture multiMAN screens in PNG (multiMAN Screenshots album) (10x to squarepusher2 for the hint)

    * Improved: multiMAN will return from emulators and showtime much faster (~1-2 seconds boot screen)

    * Improved: Last XMMB column and selection/entry restored upon restart/respawn

    * Improved: JPG and PNG loading and decoding is performed faster (via SPU with fallback to PPU when header-decoding fails)

    * Added: “Retro” column for emulators (WIP)

    * Added: “Genre” option in “Game Settings” submenu to select categories for albums/grouping

    * (WIP) Added: Support for latest SNES9x port for PS3

    * (WIP) Added: Support for SNES9x ROMS: SMC/smc, FIG/fig, SFC/sfc, GD3/gd3, GD7/gd7, DX2/dx2, BSX/bsx, SWC/swc, JMA/jma

    * (WIP) Added: New options in options.ini:

    * Added: Support for playing music/playlists from PS3 XMB Music column (thanks to squarepusher2)

    * Improved: TVs with 480p/576p resolution will show XMMB and slide-coverflow modes a bit better

    MAJOR IMPROVEMENTS:

    * Improved: Added threaded processing for photo/music/video/game/favorites/retro columns

    * Improved: Added threaded processing for loading jpg/png images in XMMB mode

    * SNES9x:

    - Fixed PS3 reset when exiting with {PS} button

    - Fixed returning to XMB

    - Fixed returning to multiMAN

    * multiMAN:

    - Greatly improved loading of all columns in XMMB mode

    - Progress icons added in the top right corner (next to the clock)

    You can update now through multiMAN directly on your ps3.

    multiMAN ver 2.00.03 BASE (20110529_223000).rar (54 MB) (lastGAME ebootFIX ebootMOD bdRESET showTIME snes9000 ps3SERV)

    BDEMU2

    Source PSX-Scene

  • Posted by GregoryRasputin , on 27/05/2011 , @ 11:45am

     

    A few versions back deank added the Showtime media center to his awesome multiMAN homebrew application, now with the help of Homebrew Developer squarepusher, deank has added Snes9X to multiMAN.

    Download

    Source PSX Scene

    Thanks to manster for the tip via IRC.

  • Posted by PS3Hax Member News , on 22/05/2011 , @ 06:49am

     

    Robo Hobo has to be the greatest Emulator dev on the PS3, he has ported many Emulators to the PS3 and has just ported Fuse, a ZX Spectrum emulator.

    Here is a version for testing, I’m calling it ‘Alpha 1′. There’s a lot of features in the emulator, and I’m not all that familiar with the spectrum to even begin testing them all. If you find any issues, or have any ideas for improvement, please post them.

    If you are using a USB keyboard post any info about non-working keys (likely on non-US keyboards) and I’ll add them to the sdcell key map for future releases.

    Please read the Readme.PS3 file in the zip for usage info and known issues.

    Readme:

    FUSE: An unofficial Free Unix Spectrum Emulator PS3 Port

    Port Homepage: http://code.google.com/p/sdcell/

    Fuse Homepage: http://fuse-emulator.sourceforge.net/

    1.0.0.1: PS3 Alpha 1

    Release Notes:

    This is a test release, not all features have been thoroughly tested. Please report any issues and feedback.

    Issues should NOT be reported to the FUSE project, this port is unofficial and the fuse team will not be able to provide support.

    Usage:

    Install the Fuse package on your jailbroken ps3 using normal means.

    Either use FTP to store games on hard drive or place them on a FAT formated USB device.

    Games should be either uncompressed, or stored as gzip archives. Zip files are not supported.

    Controls:

    To get started press L2 (by default) to open the Fuse menu.

    Input Modes:

    While running hold L3 or R3 for a brief period to change input modes, modes include joystick, mouse (the default) and keyboard.

    While in joystick mode the game pad will act as a typical joystick.

    While in keyboard mode the game pad can be used to send key presses as well as re-map the button usage for mouse mode.

    While in mouse mode the left stick can be used to move the mouse cursor and buttons can be used to send key presses mapped in keyboard mode.

    On Screen Keyboard:

    Use the left stick to move the cursor and select keys, press Cross to press the key.

    To remap the keys, move the cursor into the upper-right corner and press Cross to toggle Mapping Mode, the button will be shaded green to indicate the mode is active.

    Highlight any key on the keyboard and press the game pad button you wish to map to it, an image of the button will appear on the screen to indicate the change.

    The changed mappings will be saved and reloaded on the next session.

    The key mapping while the Fuse menu is open is fixed and may not be redefined.

    During the menu:

    The following default controls are mapped while the menu is open, and currently can not be changed.

    Dpad: Navigate

    L1-R1: Page Up and Page Down

    Cross: Select (Enter)

    Circle: Cancel (Escape)

    Square: Toggle (Space)

    When attempting to change a setting, press Square to toggle it, pressing cross will save the settings and exit the menu.

    In order to save your changes between sessions be sure to select ‘Save’ from the options menu.

    Physical Keyboards:

    A USB keyboard (and mouse if needed) can be attached and used. However sdcell currently lacks key mappings for most keys not found on US keyboards.

    If your keyboard has a key that produces no (or incorrect) input please leave an issue about the keyboard type and non-working key and they will be added in later versions.

    FUSE 1.0.0.1 PS3 Alpha 1:

    Custom Firmware

    3.41 Dongle
    Thanks to Robo Hobo for his hard work!
    Sources:

    http://psx-scene.com/forums/822385-post25.html

    http://code.google.com/p/sdcell/sour…8b78569dc38dd7