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D3CH and aerosoul94 have discovered how to edit the memory of the PS3 in real-time. Check out the video and the tutorial below for more information.
Originally Posted by D3cH
Hello everyone!
First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I’ll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/! – Your PS3 must be wired, it will not work if you’re using WiFi – /!
Ok first, start ProDG Target Manager and go on “Search For Targets” then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to “Debugging Station” group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose “Connect”, once your PS3 is connected you can start ProDG Debugger (if it’s asking you to select a target then just select your PS3).
You will see a window called “Memory”, that’s in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the “Processes” window, right click on it then choose “Attach Process” then “Continue without symbols” now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to “Kernel Explorer”, highlight the process then press the “Continue” icon (you can also continue it with ProDG Debugger).
Now you’re done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don’t forget to refresh memory or just enable “Auto Update” option.
PlayStation Scene developer ZOMBIEKILLAH has been hard at work at giving us some awesome game patches. He is notorious for his work with Call of Duty: Black Ops but games such as Batman: Arkham City and Ninja Gaiden 3 have also fallen under his radar. ZOMBIEKILLAH is a hard working member of PS3Hax.net and is very passionate about his work so please give him a round of applause!
Note: If you find a bug or have any inquiries regarding a specific fix, you are encouraged to reply to this thread.
Posted by GregoryRasputin, on 17/07/2012, @ 12:33pm
propJOE has released another awesome fix for 3.41/3.55 CFW users, this time for Tom Clancy’s Splinter: Chaos Theory HD (NPEB00557), which is the third part of the Splinter Cell Trilogy and has not been previously released by anyone else, now before anyone starts moaning, be thankful that propJOE is using his spare time to do this for you…
Posted by GregoryRasputin, on 14/07/2012, @ 01:34pm
PS3HaX Homebrew Developer ZOMBIEKILLAH has released a patch, so that anyone with 3.55 CFW can play Black ops “Zombies” DLC, here is a quote from his thread
Finally i can say we can play all Black ops “Zombies” DLC on CFW 355 > ( ALL DLC ! ) Patch 113 !
Credit- “CHEKO” from Demon HD for the pre fix.
Credits- “ZOMBIEKILLAH” Conversion/custom/Mixed/packages
For allot of work 13+ packages to make these all + encrypt/decrypt ,etc
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Remember this is a patch mixed as 109/113 so Zombies is fully functional for this patch !
No Multiplayer though ,use 109 for that .
===========================
I decrypted & converted what looked to be from a DEX/Debug/Type EBOOT, but hey how do we know ? It was not compressed & looked almost like a Debug EBOOT , which i though was odd. It was encrypted almost 10MB+ in size vs the 113 normal is like ->(7MB)or less, makes me a little suspicious.? Anyways i have edited the eboot to execute my MOD for those who like to play with / without MODS. This i been waiting for “A LONG TIME” for this day.
Even though i have 4 PS3s & own them on OFW,but OFW don’t excite me.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
These packages are not straight 113 update patch..
They are a MIX of retail 109 / 113 patch + a edited Param.sfo, do to the 2 selfs not being able to decrypt. That is ok though we can play almost every DLC for Multiplayer on 109 Retail “DEFAULT” Patch. For “ZOMBIES” DLC => We can play on every map now using my patch.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
ReactPsn.2.0 is necessary for now .Another salution may be on the way.
For now we have to go with reacPsn.2.0 or 2.20 should work .
I have tutorial on NextGenUpdate or look/search for my ReactPsn conversation on PS3Hax. I had helped a member a while back ,he posted the steps he had done after i explained how to activate the DLC. Everything he did was correct. I posted & gave him -> A+ for listening
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
The rap files to activate the DLC i can provide with a NFO.
PM me as i will not link the DLC here.
I will link a NFO which that is not breaking any rules i assume.?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Basic instructions after you activate all DLC with ReactPsn, or have them from PSN.? 1-)(EDIT) Install my113 custom patch .NOT THE RETAIL 113].
2-) Install my patch for your game region .
3-) When you want to play all DLC Zombies you install my 113 patch ..
4-) When you want to play multiplayer install Full Retail “109″ patch right over my “113″ patch/package.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
I have edited the param.sfo from 113 to 109 so the packages can be easily installed over each other. Normally i would spoof it to “v9.99″ but i did not, do to people might want play on Xlink Kia. So you can easily switch different patch & never delete any game data => Never delete your game data ! This will make life easy, store your retail 109 + my package in dev_hdd0/packages ->Rebug 355.2 For others you can install i believe rebugs package manager (v1.0 / 1.0 ) This way you can install easy like we do when swapping pkgs using Rebug’s CFW.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Here are my Conversion / Edited /Mixed 109 / 113 Retail Patches for (Release) When you install this patch for your region go straight to Zombies (no multiplayer). Do not try to play multiplayer with this patch ,i mean “MP” zombies should be fine. Regular MP will give you a script error do to the 2 selfs being from 109 so that is why.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Links to the 109+(ReactPsn) No need for the Default Retail >”113″ Patch update
Just use my 113 + DEFAULT 109 to install over it when you want to play MP.
Retail patches => http://store.brewology.com/updates.php?letters=abc
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Be looking for the “NFO LINK” For the DLC info. I might add my quick tut for Rebug.355.2 update 6/7+The files you need for ReactPsn+Info will be there also in the NFO.
===================================
HERE IS THE NFO FOR WHAT YOU ALL NEED ! http://www.mediafire.com/?yswp3j016lkd0y7
===================================
LINKS to for my 113/109 / Mixed “ZOMBIE” Full packages -
==============================================
BLES01105 - http://www.mediafire.com/?r2wt5y2d686uax0
BLES01031 - http://www.mediafire.com/?56ea3863wb35w8w
BLES01032 - http://www.mediafire.com/?5b7xcsjwxeb1w2r
BLES01033 - http://www.mediafire.com/?gg7lq1gg43dalaq
BLES01035 - http://www.mediafire.com/?69bujubah4l9b9z
BLUS30591- http://www.mediafire.com/?yivox45et9esu2p
============================================== This patch can execute a CFG MOD but i am not releasing yet = PSN.
I dont want people to abuse/get banned /ruin it for us & end up getting a 114 patch update.
I will release the method eventually, so use the “save game method to MOD for now !
My MOD might allow to bypass 3ARC if PSN access comes back.
This is why i wont release the MOD or how to execute today sorry for now
Posted by GregoryRasputin, on 29/06/2012, @ 05:01pm
For those of you who managed to grab the Record of Agarest War 2 eBoot fix for CFW, you will be happy to know that the game also has an English patch, which was created by RedRigoX, here is a quote from the modder:
1) Buy the English version of the game, or get it from somewhere
2) Download and Install the BLUS30881 Patch (replace the files)(Download Below)
3) Play!
There is no need for any dongle! 99% of the game is in English, Story, Items, Skills, everything, the only thing that is in Japanese are some things in the menu, which are totally not important.
If you want to play on 3.41 you need to:
Install the official Japanese 1.02 Patch [BLJM60273_[UPDATE_01_PS3FW_03.4100]_VER_01.02.pkg], in Multiman.
Or with ftp go to /dev_hdd0/game/BLJM60273/USRDIR/SEC, and replace the files there from the original English release. (AG01, AG05, AG10, AG17, AG20 and AG22…)
On 3.55 it should work without the 1.02 Patch, but I haven’t tested that, so if you have trouble Install the Patch, replace the files, and Enjoy!
Posted by GregoryRasputin, on 24/06/2012, @ 05:17pm
I missed his last fix, for that im sorry, but here is a new Fix from one of PS3HaX’s favourite members ZOMBIEKILLAH, here is a quote from his thread
Here is my custom NINJA GAIDEN 3 {Beta} Patch Please test if you have this, so i know 100% it works through the entire game tnx.
Patch package param.sfo spoofed to v9.99 to avoid update prompts.
Encrypted as 341 EBOOT.BIN/boot from dev_hdd0/game like a normal patch.
If this works all the way through game which i think it will be ok .
I will then remove the [BETA] & be official working as i tested so far so good.
===============================================
I will make all IDs if requested to test & be official fix patch.
I want to make sure it works for all IDs so don’t be shy ..
If you have a different id please let me know so i can make a test patch
==============================================
OG release credit (E3)
Credit me Custom patch .
Posted by GregoryRasputin, on 29/04/2012, @ 08:37am
One of the most awesome aspects of Bethesda games on the PC, is the ability to add your own personal modifications, on games consoles, it isn’t as easy nor is it practical as you need to have a modded console to add the files needed, but that hasn’t stopped DEREKTROTTER releasing his own awesome mods for the PS3 version of Skyrim.
PS3 Skyrim Modded INTERFACE
Credits:
Silent657 for Tools
SkyrimNexus for Mods
Installation:
Transfer the file “SKYRIM – INTERFACE.BSA” to the following location:
hdd0 > game > ( BLES01329 or BLUS30778 ) > USRDIR
Overwriting the current one.
Controls: Hotkey 1: Left D-Pad. Hotkey 2: Down D-Pad. Hotkey 3: Right D-Pad. Quick Magic: Square + Left D-Pad. Quick Map: Square + Down D-Pad. Quick Inventory: Square + Right D-Pad. Quick Stats: Square + Up D-Pad. Favorites: Up D-Pad. Quicksave: Square + Select. Quickload: Square + Start. Zoom in: Square + R1. Zoom out: Square + L1. Automove: Square + L3.
Map:
All quest targets green
All discovered towns blue
All undiscovered towns red.
Whats in the Chest?
GameBreaker – 1 hit kill weapon / sets target on fire
Amulet of Trotter – Fortifies Health/Magicka/Stamina/Carry Weight by 1,000,000
Well due to a member being a complete ignorant asshole, it has come to my attention, that these mods were NOT created by DEREKTROTTER, but rather he worked out how to get them working on the PS3 and added his own small modifications to them:
Posted by PS3Hax Member News, on 06/02/2012, @ 05:50pm
PS3Hax recently reported about a GTA IV mod, a fun and free way to enjoy your modified PS3 consoles.
JDMAlex and NativeSith, two PSX-SCENE developers have released their latest mod GTA IV WARZ – A NewISH Hope, full of epic new Jedi-like powers for you to use!
GTA IV WARZ – A NewISH Hope:
… a long time ago, an a galaxy far, far away; a scene developer by the name of Native Jedi reached out to Obi-T000 Kenobi, and other moderators throughout the scene worlds for help, because the Evil Empire was chasing him throughout the universe. The Empire was after him, for he was in possession of custom game modifications; ones that could be used to cripple the Empires plans on total universal domination.
The Empire seized control of his custom game modifications, and then all hope had seemed lost… but he joined with Obi-T000, and set up a secret Rebel base at PSX-Scene with Pave Solo, Evilblunta and J2-D2; where they could once again design custom modifications for the games they own, without the fear of the Empire awaiting in ambush, trying to diminish and destroy their efforts.
With a team of other GTAIV game modders, two members of the Rebel Alliance, J2-D2 and Native Jedi, have unleashed their new plans that will bring a new era in GTAIV modifications. But with the ever watchful empire ready to destroy anyone who opposes them, the Rebels must remain secret in transferring the files. Please, you must resit the dark side. Join the Rebel Alliance today! And remember… The first rule of GTA IV WARZ, is there is no GTA IV WARZ!
CONTROLS (Jedi Powers):
God Mode + Weapons = Button Stick Left + Button Stick Right // Good for when you get arrested allows you to get god mode back
Super Speed ON = Button Stick Left + R1
Super Speed OFF = Button Stick Left + R2
Clear Wanted = Button Stick Right + L1
Player Gravity ON = R1+L2
Player Gravity OFF = L1+R2
Ragdoll = L1 (use with gravity to move)
INSTALLATION (The Force):
Componentpeds.img goes in BLUSXXXXX/PS3_GAME/USRDIR/ps3/models/cdimages
Script.img goes in BLUSXXXXX/PS3_GAME/USRDIR/common/data/cdimages
NOTES (Jedi Training):
This is not COMPLETE GTA IV WARZ. It WILL NOT WORK with the complete edition.
To activate the mod, simply select the SixAxisTutorial to start.
If that was enjoyable for you, the devs updated their work:
GTA IV WARZ – Da Empire S#!&’s Wack:
It is a dark time for the Rebellion. Although GTA IV WARZ – A NewISH Hope Edition had been successfully released into the universe,Native Vader has put together the a new troop of enforcers to help in the pursuit of the Rebels.
Evading the watchful eye of the Empire, a team of Rebels have installed GTA IV Wars onto their Jailbroken or Custom Firmware PS3s, and have set up rules about not posting pictures or videos.
The genius lord Native Vader, on his quest to find pictures and videos of J2-D2‘s and Native Jedi‘s mod, has dispatched a remote torrent into the farthest reaches of the internet…
After the Empire’s disappointing 1st appearance, they have come back and reinvented themselves.
Now with more troops as the Empire recruited throughout the galaxy.
The Swat Jedi comes with a empire HUD also his vehicles will no longer have scratches or mud!
The Empire would like your help by presenting them with Pics and Videos of any outlaw Jedi activity!
This is for all who have Episode I and would like a more appropriate characters!
Posted by GregoryRasputin, on 17/01/2012, @ 02:19pm
With so much crap going on in the scene, with people selling out and these DRM dongles, it is a breath of fresh air to see someone releasing something related to the PS3 scene, for fun and for free.
nativesith a PSX-Scene developer has released an update of his PS3 GTA IV mod, here is a quote from the source:
My latest Ish(lol), is just the beginning! Brace your selves for the work of Evil Blunt!
Also Silent_Pavel will be back! =) GTA IV has never been this cool n sexy!
Love my new handle, In May I will be in a Game Development course! It is fate.
P.s. Working on a new Playerped.rpf that has Niko with New colored Clothes!
Later =).
EDIT: Found the source of many problems with Ps3 GTA IV mods. Problems like freezing on the Dardan mission, and even the ******* X and Dwanye selection(even more problems..). IDE or Item Definitions Entries. The vehicle.ide, ped.ide and any ide of the common.rpf can not be changed.
Included:
New Loading Sexy Screens
Pause Menu with Old English Font
New HUD
Exotic Cars and Bikes Take No Damage
Screen goes Red and Black when Niko Dies.
Many PC textures imported to Ps3!
Reality IV Visual PC Mod
Niko has new Clothes & Beard!!
Highlighted Weapon Icons
In Car as one of Camera modes
No Cops@ Airport(EvilB’s)
No Non-Colored Radio Icons
My Handling Settings
FBI & SultranRS have Drift Handling.
Latest Importing W/ No Helis or Boats!
BloodyFX!!
Colored Blips!
This mod will not freeze @ Dardan Mission , Please let me know if it freezes on you.
Meant to be used with Evil B’s qeens_e.img(The Evil Blunt Airport!)
How To Install:
common and Ps3.rpf go in BLUS30127/Ps3_Game/USRDIR/
vehicle and weapon.img go in BLUS30127/PS3_Game/USRDIR/ps3/models/cdimages.
Posted by PS3Hax Member News, on 16/11/2011, @ 12:09pm
Dead Island WORKING READ NFO TB PS3 – PARADOXIt seems that the quiet PARADOX has entered the PS3 scene once again releasing the first True Blue dongle supported games: Portal 2 and Dirt 3. We all know Portal 2 was previously not playable, and Dirt 3 is a new release that is now playable.
What is interesting in this release is it seems that True Blue may be not using debug eboots after all (which would be a semi good thing, as it may not be as useless as we thought).
There also is a True Blue v2.2 update posted which allows games to be played via internal HDD without having to burn them on to a blueray disc. You can grab the downloads for the latest update below, courtesy of PS3Crunch for providing them!
Posted by PS3Hax Member News, on 07/11/2011, @ 03:31pm
PS3Hax member DzhoPS3HAX, has posted a full tutorial on how to get Sonic Generation (PAL/BLES) working on CFW 3.55. Currently the works fine, however there is a bug when saving the game so that issue needs to be fixed first.
PS3Hax member, Descrambler has released a fix for Singstar – Back to the 80′s (BCES01257), which has been confirmed working on CFW 3.41/3.55 (Singstar requires firmware 3.70).
So what exactly did he do to get this working?
To quote:
When the system launches a disc, it gets the Title ID – in our case BCES01257 – from the PARAM.SFO of the disc. There are no checks if the eboot will fit for that PARAM.SFO – So it can mismatch without having any issues. But what the system checks is if there are updates installed for the Title ID : root/game/BCES01257/
So i patched the PARAM.SFO to Title ID BCES00494 – That’s Singstar Queen.
And the linked update BCES00494.pkg contains a 3.41 EBOOT.BIN that includes a full Singstar 5.10 player software for the new generation of Singstar discs (With PSMove support and Singstar Guitar).
So the 80′s disc launches and sees the updated player in root/game/BCES00494/ and lauches this instead of the 3.70′s EBOOT on the disc.
Theres also the possibility to depkg the queen update and change all BCES00494 Id’s to BCES01257 and create a fake 80′s update. I decided to patch as less as possible to keep the files original and used this nice trick
With the recent Unchrated 3 fix for CFW released a few days ago, PS3Hax memberatmosfear has further improved the Uncharted 3 fix. This fix basically does not require the unpacking of PSARC files, including the journal fix and cutscene hanging issues.
To quote:
I’ve created a new fix for Uncharted 3, which does not require unpacking your psarc files and fixes the journal and cutscene hang issues. This is based on the other full fix floating around, but only patches really required files. Also the fix will work on both windows and unix. I’ve done some testing on Windows 7 x64 and Mac OS X Lion.
This is a proper fix to allow playing of Uncharted 3 [BCES01175]
on CFW 3.55 (3.41 untested).
This fixed the crash when entering the journal and hangups in
level 9 and 11.
To apply the fix, simply drop your BCES01175 folder (or whatever
your Uncharted 3 folder is named) onto the uc3_fix_windows.bat
script, which should open a console window to show progress.
Linux/Mac OS X/other unix users, please use uc3_fix_unix.command
script instead and give the path to BCES01175 folder as the first
argument. Also be sure to have xdelta3 installed first.
If you like the game, please support the developers and buy it!
You don’t need to rejoin your pak23.psarc, if it is split, ’cause the patch doesn’t touch it.
Please provide some feedback, if the patch works for you.
NOTE: The windows fix has problems, if the game folder contains spaces or special characters, so if you folder is e.g. named “_BCES01175-[Uncharted 3 - Drake's Deception]” rename it to “_BCES01175″ before running the script. Alternatively copy the fix into the game directory, open a command prompt, cd into the directory and run “uc3_fix_windows .” (without the quotes)
Posted by PS3Hax Member News, on 30/10/2011, @ 04:59pm
The team known as Duplex, well known for releasing PSN games, has released a 3.55 patch for Battlefield 3 (a FW 3.72 game)! With Uncharted 3 playable only a few hours ago, its definitely been a great weekend for PS3 owners.
UPDATE: But besides the fix for BF3 (note the Uncharted 3 fix is not the same “method” as the BF3 one), there is more good news that comes out of this release. We can’t say much about it right now, but I just received word that there is a VERY good chance that all the games coming this holiday season and pre-existing unplayable games will soon be playable on CFW PS3s!
D U P L E X
P R O U D L Y P R E S E N T S: Battlefield 3 – CFW 3.55 Eboot patch
Date: 10/2011 Languages: English
Platform: PS3 Genre: Action
Release Info:
DUPLEX has done it again – here’s an eboot patch to play the retail Disc
based version from your hdd – on CFW 3.55 !!
We would usually just support BLUS30762 (Dcomics release!) , since we do
not acknowledge lame region dupes. It’s just a waste of traffic unless the
nfo clearly states a difference to the first release (like different or
additional languages etc)
But since the BLES01275 dupe contains several new languages, we added a patch
for it too
Included are updates, cracks and param.sfo’s for both
versions: BLUS30762 and BLES01275
1.) copy BLUS or BLES files to a FAT32 USB Key/USB Disk
2.) install the *DUPLEX*.Patch.v1.01.pkg
3.) install the *DUPLEX*.Crack.pkg
4.) run game from multiman and let it patch your param.sfo
(alternatively take the one from our pack and replace it manually)
We all know that the US version of Catherine is 3.60 encrypted and hence is not playable on CFW, but the Japanese version is (3.55 encrypted). The obvious language difference has kept many users from playing the jap version, but various members from the PS3 scene community have managed to make a English fix for the game. They did this by playing with the US/JAP eBoots to create a “hybrid” eBoot playable on CFW.
Although its proper to call this still a beta phase, it is mostly functional and you should be able to figure your way out of many of the untranslated things. They are asking for testers so if your interested you can try the method below.
To quote:
Contrary to what you wrote, I don’t feel that way about the files at all.
I hacked together some pretty terrible shortform responses in order to fit the space limitations in the Japanese MailData and MTFL. They’re far from perfect, full of grammar and other mistakes, and frankly I’m embarrassed about them. But in order to fix those problems, I need testers. However, torrents on such sites like BitGamer, have not linked the issue page, nor have any of the DDL files. So while people are able to play the game, it’s far from perfect and not only are they likely to be disappointed, their disappointment won’t reach my ears.
With that being said, I’d rather no credit be given to me for my terrible job (however I do give credit to Wilson-PSG for providing the upperscore free english subtitles).
For those wondering what the current status of the project is, we’re still working on it – but trying to edit the Japanese EBOOT so we can get a real, proper, release. But in the meantime, I’m working on fixing up the shortened versions of the cellphone messages and replies, and the rope answers for the worst case scenario of us not being able to fix the EBOOT.
If you wish to test and actually give feedback, the files have been freely available and I linked them multiple times. But for those that wish to not read back through the forums, here is a handy guide on how to set things up.
1. Ensure that you have either the Japanese or North American of Catherine available.
2. Download the required tools to make the modifications to your game from :http://www.mediafire.com/?bfjnaruk41cr1oy.
3. Download the other required modifications to ‘partially’ put your game into English : http://www.mediafire.com/?6klv96qcmc47ylj.
4. Extract both archives.
5. From the tools archive, open the quickbms folder and open up ‘quickbms.exe’.
6. A file selection dialog will appear, asking you to select the BMS script or plugin to use, go to the extracted quickbms folder and select ‘cpk.bms’.
7. Another file selection dialog will appear, asking for the input archive. Now browse to your copy of the Japanese or North American version of Catherine (BLJM60215 or BLUS30428) and from the PS3_GAMEUSDIR folder within it, select ‘data.cpk’.
8. The last file selection dialog will appear, and you can choose the output folder of your choice, I suggest you create a new one called ‘data’.
9. After several minutes, the files will be extracted to the folder you specified. Now copy the folders from the mod.rar archive that you extracted earlier, and paste and merge them in the output folder from quickbms that you selected. Allow them to overwrite the folders.
10. From the tools archive, open the ‘CRI Packed File Maker-ElPocho96′ folder, and go into the ‘crifilesystem’ directory. Open the application named ‘CriPackedFileMaker.exe’.
11. Next to the ‘Base Directory’ bar at the the top of the application, click the folder icon with an arrow. From the folder selection dialog, choose the output folder from quickbms for the contents of your now-modified data.cpk.
12. Allow a few moments for the application to load all the files, and press the ‘Build CPK file…’ button in the bottom of the application.
13. In the settings box, change the ‘Data Align’ slider to 2048, and change the ‘File Mode’ dropdown to ‘Filename’. Also uncheck ‘Try Compression’ if it happens to be checked.
14. Hit the ‘Start to Build’ button and be prepared to wait 7-15 minutes for data.cpk to be rebuilt.
15. Once it finishes, backup your old data.cpk in the PS3_GAMEUSDIR folder of your game (for preparation of future patches), and place your new, modified data.cpk in its place.
16. Transfer the files over to your PS3, and load the game in your backup manager of choice – please ensure that all previous game data the update for the japanese game are deleted prior to starting the game with your new data.cpk.
17. The last, most important step is to please report any bugs you may find, translation issues, or other things you have a problem with at the project issues page at http://code.google.com/p/cathyeng/issues/list
For those using the North American release as a base, please be warned that the rapunzel.pac is not included in the mod.rar as we don’t officially support the NA release quite yet. For both releases, Babel seems to crash and we’re still investigating those problems. Circle is accept/confirm and Cross is cancel, because of the Japanese EBOOT. When everything is fixed, we will release the full game already modified for those who don’t wish to fool around with patching (and probably offer the patch method anyways for all of you that have already downloaded the game).
Any further questions can be answered by one of the users or ‘staff’ at the Catherine IRC channel, #catherine @ irc.rizon.net
Hope this posts clarifies the intentions, and clears up confusion some of you may have been experiencing.