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  • Posted by GregoryRasputin , on 20/04/2012 , @ 05:18am

     

    For a few days, the PS3 Dev Wiki was down due to hosting problems and a lot of information seemed to be lost, but thanks to the hard work of the Wiki’s admin defyboy and a backup from a member called TMAnd, only a couple of days work was lost, you can read about it on this thread.

    So thank you defyboy and TMAnd for rescuing all those precious edits :)

    I would like to point out, that the PS3 Dev Wiki is a community effort, without the work and dedication of a lot of developers and PS3 enthusiasts, the wiki would be quite empty, so if you are doing work on the PS3, keep it documented on the Wiki :)

    You can visit the Wiki here:
    PS3 Dev Wiki

    I would like to give thanks to euss, deroad, defyboy, Lady Anne Blunt, sandungas and the many other editors who keep the Wiki alive.


  • Posted by GregoryRasputin , on 16/03/2012 , @ 09:25am

     

    PS3HaX developer deroad has released ‘NoRSX’, which is a 2D graphics library, here is a quote from the source:

    it was a really long time since i stopped working on this lib. i’ve built this lib to have 60fps homebrews on ps3. right now this lib is partially finished.
    it works perfectly with images, but text functions are not ready to be released.
    anyone that wants to start to build really simple HBs with my lib can download the src from my git: https://github.com/wargio/NoRSX [GIT]
    This lib works only with PSL1GHT V2
    [UPDATE 1]
    i’ve updated the lib with some cool functions like generate rectangles
    [UPDATE 2]
    i’ve updated again the lib with a sperimental text! (text MUST be in UPPERCASE.) i added a simple message dialog function.
    this is an example

    these are an homebrew that i built with the latest NoRSX version that i released, and they will show you how fast is my lib with 1080p image as background.

    NoRSX_Test_Full_Res.pkg
    NoRSX_Test_Full_Res.geohot.pkg

    Source
    Via PSX Scene

  • Posted by PS3Hax Member News , on 24/09/2011 , @ 06:32am

     

    Alexander Betts has pushed his project RSXGL to Github. It is a Hardware accelerated 3D graphics library for the Playstation 3 System.

    RSXGL – The RSX Graphics Library

    This library implements parts of the OpenGL 3.1 core profile specification for

    the PlayStation 3′s RSX GPU. It’s suitable for use in programs that

    have exclusive access to the RSX, such as GameOS software (and is likely

    unsuitable for implementing a multitasking desktop, as the library

    doesn’t arbitrate access to the RSX).

    Please see the STATUS file for up-to-date information about the

    current capabilities of this library.

    ACKNOWLEDGEMENTS

    Many thanks to the developers of the PSL1GHT SDK and of the PS3

    homebrew toolchains.

    Props as well to the PS3 security researchers.

    Thanks to the nouveau project for the diligent NVIDIA reversing.

    ——————————————————————————-

    This library includes code from the PSL1GHT project.

    This library includes code from the nouveau project.

    This library uses the dlmalloc memory allocator by Doug Lea.

    This library uses several libraries from the boost project.

    RSXGL samples use the Eigen math library.
    RSXGL is developed by:

    Alexander Betts (alex.betts@gmail.com)

    Installation Tutorial: https://github.com/gzorin/RSXGL/blob/master/INSTALL

    Status of the Project: https://github.com/gzorin/RSXGL/blob/master/STATUS

    To-Do list: https://github.com/gzorin/RSXGL/blob/master/TODO

    Source Github