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  • Posted by GregoryRasputin , on 06/06/2011 , @ 09:06

     

    Well i have been going on about E3 for a while now and according to the official E3 website, the dates were 7th to 9th of June, but it so happens to start today, below i will list the times of the Live feeds regarding the conference:

    Today:
    9:00AM PDT
    Microsoft: 9:30AM to 11AM PST – 5:30PM – 7PM GMT
    http://www.xbox.com/en-GB/e3
    http://www.youtube.com/user/E3
    http://e3.gamespot.com/press-conference/microsoft-e3/
    http://www.ustream.tv/gamespot

    Sony: 5PM to 6:30PM PST -1AM – 2:30AM GMT(Tuesday Morning >.<)
    http://www.youtube.com/user/E3
    http://e3.gamespot.com/press-conference/sony-e3/?tag=content_nav%3Bvideo%3Bsony
    Playstation Home

    Tomorrow:
    Nintendo: 9AM – 10AM PST – 5PM GMT
    http://e3.nintendo.com/
    http://www.youtube.com/user/E3
    http://e3.gamespot.com/press-conference/nintendo-e3/?tag=content_nav%3Bvideo%3Bnintendo

    EDIT:

    Here is an image courtesy of Kotaku.

  • Posted by GregoryRasputin , on 05/06/2011 , @ 04:06

     

    Well its almost here, the most exciting time in a gamers year and what make it all the more exciting, is when a new piece of hardware is showcased.

    During E3 this year, Sony will be showcasing their recently announced Next Generation Portable(NGP), which has recently been rumoured to be called PS Vita, if you wish you can vote on weather you like the name or not here NGP > PS Vita ?.

    Here are the specifications of the NGP, note that some of these on the final E3 product, may have changed since the console first revealed:

    CPU:
    ARM® Cortex™-A9 core (4 core)

    GPU:
    200 MHz SGX543MP4+
    133 MPolygon/s
    4 GPixel/s fill rate

    Memory:
    512MB, rumoured to have been halved already.

    Storage:
    16GB internal storage, rumoured to have been removed.

    Media:
    NVG Card – a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.
    NVG game cards will be available in 2 GB and 4 GB sizes.

    Display:
    5-inch OLED capacitive touch screen.
    24-bit colour.
    960 × 544 pixels @ 220 ppi.

    Input:
    Touch screen.
    Rear touch pad.
    Six-axis motion sensing.
    Three-axis electronic compass.
    D-pad.
    12 × Buttons
    (Triangle, Circle, Cross, Square, L, R, Start, Select, Home, Volume ±, Power).
    2 × Analog sticks.

    Camera:
    Front camera.
    Rear camera.
    Both cameras feature face detection, head detection, and head tracking capabilities.

    Connectivity:
    IEEE 802.11 b/g/n Wi-Fi
    3G
    Bluetooth 2.1+EDR

    As you will notice from the above specs, the NGP will have a new game medium, which is dubbed an NVG Card, so UMD is gone, which unfortunately means for all of you with UMD’s, wont be able to play them on the NGP, that is not the only thing that is gone, the famed XMB is gone and has been replaced with LiveArea, here is a quote about it from one of the sources:

    (more…)

  • Posted by Pirate , on 07/02/2011 , @ 11:02

     

    brandonw has released PS3Jig for the PS3. PS3Jig is a homebrew program for the PSP that emulates the official Sony “jig” stick for entering Factory/Service mode. All you need to do is attach a USB cable between your PS3 and PSP, run the program, and turn on your PS3, just like any other downgrade/service mode method.

    To quote:

    AS OF THIS WRITING, THERE IS NO WAY TO EXIT FACTORY/SERVICE MODE ON PS3 FIRMWARE VERSION 3.56, SO DO NOT ATTEMPT TO USE THIS ON PS3 FIRMWARE VERSION 3.56 UNTIL YOU READ OTHERWISE ELSEWHERE!

    Keep in mind that I’m not a PSP developer, and that I know very little about homebrew for it; my ability to answer questions about how to run it and troubleshoot any issues is severely limited.

    This application is open source and has no license attached to it, so you’re free to do whatever you want with it; but please don’t slap your name on it and call it your own, it’s just rude.

    Frequently Asked Questions

    What’s the main purpose of this?
    To enter Factory/Service Mode on your PS3 using your PSP. This is typically used to downgrade your PS3′s firmware version to something that supports homebrew/backups, or you can use it to unbrick some PS3s from a firmware flash gone bad.

    Will this cause any permanent damage to my PSP?
    Not that I know of, but don’t blame me if it does.

    Do I need a special cable for this?
    No, you just need a standard A<->mini-B USB cable. Among many other uses, it’s the cable used to charge/sync PS3 controllers. You have one of these.

    What firmware version does my PS3 need to be on for this to work?
    As of this writing, you need to be on firmware version 3.55 or earlier. DO NOT USE IT ON FIRMWARE VERSION 3.56 OR HIGHER UNTIL YOU READ OTHERWISE ELSEWHERE.

    What firmware version does my PSP need to be on for this to work?
    Honestly, I don’t know. This requires kernel mode, so as of this writing (and to the best of my knowledge), version 6.35 or lower. It runs on my PSP-1001 5.50 GEN-D.

    I get an error when I run it on the PSP! What’s wrong?
    I really don’t know.

    How do I get this on my PSP?
    The same way you do with any other PSP homebrew. Do some reading and/or googling.

    It didn’t work! What’s wrong?!
    Try it multiple times. I have noticed through a hardware USB analyzer that sometimes the PSP doesn’t send the jig challenge response correctly, despite the PSP saying it did.

    Will this work on the PSP Slim? 2000? 3000?
    I honestly don’t know.

    It locked up my PSP when I tried to exit! Why?
    I honestly don’t know. Pull the battery, re-insert it, and turn it back on.

    What tools did you use to compile/build this?
    PSPSDK.

    Where’s the latest source at?
    http://brandonw.net/svn/pspstuff/PS3Jig/trunk/.

    What dongle ID does this use?
    0xAAAA. It can easily be changed and re-compiled in the source. I didn’t provide a UI for it because it’s unlikely anyone will ever need to change it.

    You know, you’re really late on this.
    I don’t care.

    I thought you said this couldn’t be done! And yet here it is, prick. What’s with the lying?
    I said you couldn’t implement the PSGroove/PSJailbreak exploit on it, and that’s still true. Emulating the Sony official jig stick for Factory/Service Mode is different, and the PSP can do it. I didn’t see anyone else doing it, so I did.

    How can I scream at you / profess my undying love / throw money at you via PayPal / give a simple thanks / etc.?
    brandonlw@gmail.com.

  • Posted by Pirate , on 27/01/2011 , @ 02:01

     

    Most of the PS3 owners are also PSP owners and over at the Sony Tokyo Event the long awaited and anticipated PSP2, codenamed NGP (next gen portable) has arrived. To quote the specs: (more…)

  • Posted by GregoryRasputin , on 02/01/2011 , @ 09:01

     

    Its seems that it is raining Master Keys, earlier Mathieulh found the PSP’s Master Keys in the PS3, this means that the PSP is now as fully open as the PS3, here is a IRC log transaction from the source, im not a huge fan of posting IRC logs, but this is too awesome not too.

    < @Mathieulh> got the kirk engine keys
    < @Mathieulh> thx sony xD
    < +rck`d> psp crypto
    < @Mathieulh> well it’s in ps3 but it’s psp keys
    < @Mathieulh> I can encrypt/sign any psp apps now
    < @Mathieulh> lol
    < @Mathieulh> yah
    < @Mathieulh> has drm keyz too
    < @dwrfcrank> Davee: Hey I told you it’s a isolated SPU module >:O
    < @Mathieulh> so you can make your own psn store clone
    < @Mathieulh> on psp

    [07:47] < @Mathieulh> they are inside an isolated module
    [07:47] Mathieulh, what file is the updater ?
    [07:47] < @Mathieulh> which is inside a sprx
    [07:48] plz
    [07:48] what do u need them for? rofl
    [07:48] its psp
    [07:48] < @Mathieulh> DarkHack it’s inside pip
    [07:48] not ps3
    [07:48] < @Mathieulh> pup *
    [07:48] kirk= The hardware crypto engine responsible for almost all aspects of the PSP’s security, including decryption of eboots & prx’s, savefile and adhoc encryption, and idstorage verification. Named after Captain Kirk of Star Trek.
    [07:48] < @Mathieulh> ra you can sign psp apps
    [07:48] even if he releases them there is no point
    [07:48] which file ?
    [07:48] < @Mathieulh> well “sign” xD
    [07:48] < @Mathieulh> cause the signature is hmac-md5
    [07:48] < @Mathieulh> while the encryption is AES128CTR
    [07:49] Mathieulh, which file in the pup is the updater ?
    [07:49] Mathieulh, just one question, how did you decrypt the sprx
    [07:49] < @Mathieulh> darkhacke seriously…. it’s the only fucking self in there
    [07:49] < @Mathieulh> cooled_ I decrypted appldr
    [07:50] like lv2_kernel.self icon razz Mathieulh Has Found The PSP Master Keys In PS3!
    [07:50] i think its time this room became +m for 5 mins hahahaha
    [07:50] < +jas0nuk> Mathieulh, start talking in french
    [07:50] < @Mathieulh> (actually I pwned and dumped it first since I released the keys already)
    [07:50] < @Mathieulh> then I looked for the keys
    [07:50] ra, break kirk means that you can sign homebrew in user mode.. nothing of kernel mode…
    [07:50] < @Mathieulh> grabbed them all
    [07:50] no need be rude Mathieulh ):
    [07:50] < @Mathieulh> used the one I needed to decrypt the sprx I knew had nice shit in
    [07:50] and over 6.XX it’s easyly recokable
    [07:50] < @Mathieulh> then I extracted the isolated module from it
    [07:50] < @Mathieulh> then I decrypted/pwned isoldr
    [07:50] < @Mathieulh> grabbed key
    [07:51] < @Mathieulh> then decrypted the isolated module
    [07:51] == Indy_ [~Indy@cpe-67-252-87-149.stny.res.rr.com] has joined #ps3dev
    [07:51] < @Mathieulh> then I had all the keys + algos there
    [07:51] == HiBit [~HiBit@xdsl-78-35-151-92.netcologne.de] has joined #ps3dev
    [07:51] < @Mathieulh> tadaa !

    Source Dukio

  • Posted by Pirate , on 26/10/2010 , @ 10:10

     

    If you have been following the PS3/PSP hacking scene for anytime you most likely have heard of the endless rumors of the PSP phone, well it seems that the PSP phone has finally been revealed via Engadget. The picture you see above is indeed the new Playstation Phone…its still a prototype so asthetically its not done, but you can get a general idea of what it will look like.

    To quote:

    It’s hard to believe that what we’re looking at is real — but we assure you, the picture above is in fact the PlayStation Phone you’ve long been waiting for. As we reported back in August, the device you see is headed into the market soon, likely boasting Android 3.0 (aka Gingerbread), along with a custom Sony Marketplace which will allow you to purchase and download games designed for the new platform. The device snapped up top (and in our gallery below) is sporting a 1GHz Qualcomm MSM8655 (a chip similar to the one found in the G2, but 200MHz faster), 512MB of RAM, 1GB of ROM, and the screen is in the range of 3.7 to 4.1 inches. Looking almost identical to the mockup we hit you with this summer, the handset does indeed have a long touchpad in the center which is apparently multitouch, and you can see in the photos that it’s still bearing those familiar PlayStation shoulder buttons. For Sony buffs, you’ll be interested to know that there’s no Memory Stick slot here, but there is support for microSD cards.

    The particular model in these shots is still in prototyping mode. As such, the unit doesn’t have a custom skin (not even SE’s Timescape design seen on the Xperia devices), and is said to be rather buggy. We’re digging into more facts as we speak, but it’s likely that much of what we reported earlier is still accurate, and though the device could still be headed for a 2010 release, 2011 is looking much more realistic. Still, there’s a lot of time between now and the holidays… so keep your fingers crossed!

    You can see the rest of the screen shots via source below:
    [VIA Engadget]

  • Posted by Pirate , on 22/09/2010 , @ 07:09

     

    A few days ago we reported you of GameSuper who managed to boot PSP ISO’s off the PS3. Today, he has posted another video to prove that he indeed is the real deal, and his method is not fake:

    To quote from GamerSuper’s blog:

    OK guys, I’ve been working on my tool all these days so there were no news.
    Today I’ve made a second video of launching PSP game on the PS3. This time it’s in HD.
    Some people didn’t believe me ’cause they didn’t see a file structure of the game.

    Also some guys notices that it was strange size of PSP game – there were some extra unneeded files which I forgot to detete. Didn’t think people will explore every frame.

    So this video demonstrates Assassin’s Creed Bloodlines launching on the PS3. It’s one of the best titles on the PSP and that’s my one of the favorite game series.

    I showed you every folder in root directory of the game so you can clearly see what’s on the HDD and what a game folder contains.
    Also, as you may notices, I fixed a sound problem so there is in-game sound now. Loadings became much faster than on PSP itself.

    In my next videos I’ll be showing you my program “in action”, after I will finish my tool, some beta testers will be needed. After that I will release a tool which will be compatible with EVERY PSP game.

    Also I’m working on PSP homebrew compatibility on the PS3. There are some difficulties, but I’ll manage to succeed I think. So I think soon I will be able to show you PSP homebrew launching on the PS3.

    Stay tuned.

    Thanks to dtm808 for the news tip.

  • Posted by Pirate , on 18/09/2010 , @ 03:09

     

    “Russian most famous console gamer”, GamerSuper, has shared with PS3Hax that he has managed to boot PSP ISO’s off the PS3, via PSGroove and Backup manager! He has posted a POC video you can view below, and has promised us that he will release a tool to make ANY PSP ISO (your legal backup of course) to work and boot off the PS3!

    Here is the email GamerSuper sent us:

    I’ve been working on console scene for about 9 years already. Sure you didn’t hear of

    me ’cause I’ve never made anything special and innovating.

    But things change.
    I’ve been working on PSP games compatibility on PS3 since I’ve made my jailbreak.
    And this week a made a real success. I worked very hard with PS3 SDK, learning PS3

    architecture and structure etc and I was able to launch PSP game on the PS3.

    It was very hard ’cause I changed a lot in game files and a lot on PS3 internal HDD to

    get it work. Unfortanally I can’t describe here how to do it manually – it’s very long

    and hard and some components are needed which are not leaked to public, and I’m not

    gonna leak them either.

    Since principle of re-making game doesn’t differ from game to game, I’m currently
    coding a tool which will be able to convert EVERY game from PSP ISO to PS3-compatible

    version automatically.

    My project will contain of 2 parts:
    1). A PC tool in which you specify input PSP ISO and output directory and just press

    Convert and wait 5-7 mins. After that you get full PS3 compatible game. It can be done

    with EVERY game.

    2). A homebrew PKG for PS3 which needs to be launched only once to make some changes

    and copy some new files on PS3 internal HDD.

    The project won’t be open-source. If you don’t have some documents and files which are

    not leaked, you won’t succeed in it, I think.

    Here is the video:

    Some comments on the video by GamerSuper:

    There were some problems with controls since I didn’t set them properly and made

    mistake (for example SELECT button was on [] and O button didn’t work at all) and a

    sound problem (I think I made some mistake when building game, since there was sound

    previous times)

    Excellent work indeed! GameSuper also has a blog which he is posting his current progress.

    You heard it here first on PS3Hax, stay tuned for more updates!

    [GameSuper Original Post Here]

  • Posted by Pirate , on 17/09/2010 , @ 04:09

     

    Many people are waiting for a PSP PSGroove port – well you might end up waiting for a very long time. It seems that the only public project for this has not been disbanded. The PSP3JB project say that it is not impossible to do, but its just not feasible, and your pretty much better off going and doing one of the other many solutions out there.

    To quote:

    Discontinued. Everything indicates that this port cannot be made, even if it could, it would take too long to develop something, as well as Hermes says, leave the project unfeasible, not impossible.

    [VIA]

  • Posted by Pirate , on 11/09/2010 , @ 04:09

     

    PSX-Scene user dimmudroid, has announced today that he has been working on a PSP emulator for the PS3. His work is still a “work in progress” but we will keep you updated on the latest information as it is available.

    To quote:

    I’d like to announce a project i’ve been working on, PS3P. Basically it’s the ability to load PSP games on PS3.

    As you may know, the PS3 can play PSP Minis, which are installed just like any other package. And most PSP games have nearly identical structures and files as PS3 games.

    Thus far I’ve been able to achieve a few steps in the right direction, but I’m not ready to share my work just yet. I’ve been working on this in my free time (aka outside of work and family) and it will be done when it’s done.

    If you’d like to know more, or keep on the up and up, feel free to find me on Twitter.com/dimmudroid

    I may need a few alpha testers soon, I’ll post requirements and such later today.

    [VIA]

  • Posted by Pirate , on 09/09/2010 , @ 08:09

     

    PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!

    To quote:

    Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.

    in short: SFO editing games to allow remote play works.

    So exactly how is this done? Well follow the tutorial below to replicate the results and play your own games (courtesy of PS3Exploits)

    How to:
    1. Dump any game of your choice to your hdd
    2. Install Ps3 FTP and launch it
    3. Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
    4. Now copy PARAM.SFO and make a backup of it just in case
    5. Download SFO Editor open the sfo and check “enable remote play”
    6. Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
    7. Now connect your psp in remote play and enjoy.

    Great work indeed! You heard it here first on PS3Hax.

  • Posted by Pirate , on 04/09/2010 , @ 12:09

     

    Real progress is now being made on a PSGroove PSP port, the folks over at Elotrolado have released a proof of concept for you to enjoy on your PS3.


    You can download the POC here:

    [Download PSGroove to PSP POC]

    [VIA]

  • Posted by Pirate , on 02/09/2010 , @ 04:09

     

    There has been a stir that a PSP port for PSGroove is in development with the name “OpenPSJailbreak”. PS3Hax members, madshaun1984 and dunfyy, have exposed “EAVPSP” as a fake, and that has no idea what he is doing. You can read and laugh at the chat logs HERE. Apparently all EAVPSP was working on was compiling a sample from the PSPSDK  and making it look like a fake GUI.

    So it seems we are back to ground zero on a PSP port, but rumor has it  Mathieulh is working on a PSPGroove port (no confirmation), and there may actually already be a completed PSP port in the wild.

    And just as a friendly reminder, don’t waste your money and donate to someone who doesn’t show his progress/results first :)

  • Posted by GregoryRasputin , on 20/07/2010 , @ 11:07

     

    Last month NTAuthority, released a working patch here for using Sony Vaio Remote Play software, with any non Sony computer, his method worked on Windows 7.

    Today ned.smitty released a method to get the software and NTAuthority’s patch running on Windows Vista, here it is:

    For those wanting to run this on Windows Vista, it’s a pretty simple thing to do as I’ve managed to stream line my original updates to a minimum and figured it simplest to just say how to get it working instead of distributing the files, since the changes are so minimal.

    After installing the application according to NTAuthority’s instructions on Windows Vista, you’ll see the following error:
    The procedure entry point GetGestureInfo could not be located in the dynamic link library USER32.dll.

    To get around this you’ll need a couple of tools to get it working.

    • A Hex Editor e.g. HxD editor
    • aser32.dll from teraapi’s user32hooking project “USER32.dll Hooking DLL (Disable Gesture API)” available on:

    http://code.google.com/p/user32hooking/downloads/detail?name=aser32.dll
    Read more about teraapi’s user32hooking project here: http://code.google.com/p/user32hooking

    Patch procedure:

    1. Follow the NTAuthority’s instructions in the readme file in patch package
    2. Install HxD Hex Editor
    3. Run HxD as Administrator
    4. Open the file: “%programfiles%SonyRemote Play with PlayStation 3UFCore.dll”
      or “%programfiles(x86)%SonyRemote Play with PlayStation 3UFCore.dll” on 64-bit windows.
    5. Find the string “USER32″ (Find -> Ctrl-F)
    6. The text USER32 should be visible. Change to USER32 to ASER32. (Note by default the text is overwritten, so just place the cursor before the U in USER32 and press A.)

    1. Save the file UFCore.dll and exit HxD.
    2. Download the file aser32.dll from http://code.google.com/p/user32hooki…ame=aser32.dll and save to “%programfiles%SonyRemote Play with PlayStation 3″ (or “%programfiles(x86)%SonyRemote Play with PlayStation 3″ for 64-bit windows)
    3. Run “Remote Play with Playstation 3″.
      If all goes well it should start the registration procedure.

    Note: if you get the error:
    Remote Play with Playstation 3 cannot be used in this screen mode. Remote Play with Playstation 3 will quit.
    Change your screen resolution and try again. e.g. 1920×1200 is unsupported for whatever reason, 1920×1080 is ok though…

    /Ned

    Original post here

  • Posted by GregoryRasputin , on 15/06/2010 , @ 04:06

     

    The last of the big three, Sony, were focused mainly on 3D and Move, they showcased quite a few games.

    There will be 20 3D games released by March 2011, some of those include:
    Killzone 3
    Tumble
    Crysis 2
    Mortal Kombat
    Gran Turismo 5
    Sly Cooper

    PS Move was the next to be revealed, with some games being released on Blu Ray with PS Move and Non PS Move versions on the same disc, here are a list of some of the games:
    Sorcery
    Tiger Woods PGA Tour 11
    Hero’s On The Move
    Socom 4
    Ruse
    Singstar Dance
    Echochrome 2
    Toystory 3
    The Fight
    Brunswick Bowling
    Sports Champions
    Start The party
    Singstar
    Eyepet
    TV Superstars
    Time Crisis
    The Shoot
    LOTR
    Tron
    The PS Move will be released in EU on the 15th of September and US on the 17th of September, it will retail for $49.99, some games will come with patches, to enable them to utilize PS Move.

    Next the PSP was shown, with games like God Of War Ghost Of Sparta and inviZimals.

    The PS3′s Subscription service was also revealed, named Playstation + and costing $49.99, per year, here are some of the details:
    Gain access to feature and content.
    Exclusive digital content.
    Exclusive betas.
    Discounts on PSN games.
    It will be released later this month.

    Other games revealed are:
    Medal Of Honor
    Dead Space 2
    Portal 2
    Final Fantasy XIV
    Mafia 2
    Assassins Creed Brotherhood
    Madden NFL 11
    Motorstorm Apocalypse
    True Crime
    Marvel Vs Capcom 3
    Mortal Kombat
    Castlevania
    DC Universe
    The Sly Collection
    Infamous 2
    Twisted Metal

  • Posted by GregoryRasputin , on 22/05/2010 , @ 07:05

     

    As we all know, with homebrew, comes Piracy, it is an inevitable unavoidable fact, when a console is circumvented in order to play hombrew, like the PSP was, someone creates an ISO Loader, thus we have the influx of the downloading of Pirated games, which have been previously uploaded to torrent or similar sites.

    So recently in an interview with Gamasutra, Sony’s Senior Vice President of Publisher Relations for North America, Rob Dyer, spoke about new methods Sony would be helping game dev’s impliment into games, that would mean it would be impossible for the games to be pirated for at least 60 days.

    A quote from Gamasutra.

    Dyer freely admits that piracy has had a profound impact on the system: “That’s been the biggest problem, no question about it. It’s become a very difficult proposition to be profitable, given the piracy right now.”

    However, he promises that Sony has developed technology which will “slow down the piracy in the first 30 to 60 days… There’s some code that you can embed that we’ve been helping developers implement in order to get people at least to see a 60-day shelf life before it gets hacked and it shows up on BitTorrent.”

    Source: Sony’s Dyer: The PSP Has Problems, We’re Fixing Them

  • Posted by GregoryRasputin , on 14/05/2010 , @ 03:05

     

    Team ProjectXX, who where working on a PSP exploit for all models, including PSPgo, seem to have been forced to release their exploit early, due to a leak, all information on that can be viewed in the readme, the exploit needs Splinter Cell Essentials to work.

    As stated, this does work with the PSPgo, but Sony will probably end that quick, so try and download the game for your PSPgo, before its pulled of the store.

    How to do the exploit:
    Set your system language to english,
    Put the folder ULES002810int into /PSP/SAVEDATA and h.bin in the root of your ms,
    Then run Splinter Cell Essentials and load the save,then press “Continue”,
    After a bit you will see a nice Hello World.

    All credits goes to:
    -Dark_Kendox
    -FrEdDy
    and special thanks to:
    -wololo
    -KiNgOfUnIvErS
    -psphakerwarrior
    -Phantom91

    Download

    Source:
    qj.net
    and
    pspslimhacks

  • Posted by GregoryRasputin , on 04/05/2010 , @ 09:05

     

    Everyone’s favourite Spartan hero, Kratos is making a return to the PSP, this was reported earlier by SCEA PR Manager Eric Levine, via the Playstation Blog.
    A quote from the blog:

    this new adventure will serve as a prequel of sorts, picking up where God of War left off. Ghost of Sparta tells the story of Kratos’ ascension to power as the God of War. In his quest to rid the nightmares that haunt him, Kratos must face his dark past to prove his worthiness to the Gods — a journey that will reveal the origins of lost worlds and finally answer long-awaited questions about Kratos’ tattoo, scar, and family.

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