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  • Posted by Pirate , on 07/06/2014 , @ 10:43am


    The PSP holds a special place in many of our hearts, any was also the first true (for most) experience of modding, and customization that we always wished to receive on the PS3. Sony has announced that the PSP will be discontinued  worldwide by the end of 2014. The PSP life cycle ran just shy of 10 years, and the latest stats report it has sold ~80 million units.

    What were your guys fondest/best memories related to the PSP?


  • Posted by GregoryRasputin , on 27/03/2014 , @ 03:02pm


    PSP developer Sandroron has released some PSP homebrew games, here they are:

    New Alchemy Pre-Alpha v0.1

    This is the new remake of famous game for iOS and Android now available for PSP!

    What’s new?

    • New graphics
    • Saves
    • Counting of elements
    • Scrolling

    Now only 36 elements, but in the future there will be more

    What to do?
    Combine elements to get to the new one, you need to Alchemical chains.
    The idea is simple: When you combine 4 basic elements (water, air, fire and earth) with each other, you get all the other available items.


    1D Game

    What is 1D GAME?

    1D GAME - the world’s first game, which takes place in one-dimensional space.

    What generally is 1D?
    If 3D games have 3 axes - X, Y and Z; 2D - 2 axes - X and Y, the 1D is a game that has only one axis - X. That is the whole plot of the game will take place on the same line on which the pixels will fly and you will need to catch them.

    The plot of the game is that some “Catcher” for an unknown reason into a world of 1D. There’s a voice out of nowhere and says, well, we need help, we were attacked by the evil pixels, save us, you’re elected. The challenge is to catching pixels. When one of them falls into the white area you have to press X or O. As the game will meet
    smiling bonus levels, including 0D GAME and 1D Tetris, but in the end fight with LORD RIXEL. In the second update appears 2 Player mode and 1D Glasses mode.


    Flappy Bird PSP

    A port of one of the most famous games comes to PSP!

    This game needs no introduction. You are a bird that flies between the pipes.
    All you need is to score as many points as possible.


    I have uploaded the files to several sites for you guys, there should be no complaints of inability to download, you have around 10+ sites to pick from:

    Multiupload (6 Links)
    Mega(1 Link)
    MirrorCreator(6 links)
    Sendspace(1 Link)
    SpeedyShare(1 Link)

  • Posted by GregoryRasputin , on 16/08/2013 , @ 03:33am


    Soywiz has updated his PSP Emulator for Windows and Linux to version 555, here is what has changed since the last revision:

    • Improved sasCore so games using it now reproduce notes better
    • Improved rendering speed. Now 3d games should be faster.
    • Fixes on VFPU so Vallhala Knights is now showing skinned characters (still have some issues)
    • A CWCheat form editor.
    • Apply HQ2X to textures
    • View and edit textures with the new texture editor (it generates a .texmap file linked to the executable folder so it will be loaded each time) and you can customize or improve textures.
    • Added SMAA fullscreen antialiasing.


  • Posted by GregoryRasputin , on 12/05/2013 , @ 05:09pm


    The guys are still working on bringing PSP Homebrew to the PS3, here is a video of some of the progress:

  • Posted by GregoryRasputin , on 17/04/2013 , @ 10:23am


    PS3HaX dev $n!pR has released an app to help those of you messing with converting PSP games to a format the PS3 will read, here is a quote from the thread:

    Ok so while running batch files is fun and all I decided to make my own tool. This is just an early build I’ve been working on which creates the basic file structure. You still need Adolstools to create the PKG file for now.

    Basic howto:

    • Browse to ISO, the program will automatically find the CID
    • Enter the Title ID you want to use
    • Click Make Package
    • Right click the folder created and click Make PKG


    • Add option to copy media files from ISO
    • Add option to use EBOOT.PBP from PSN
    • Make PKG file


    New build 1.10 will be posted later

    Don’t have time to test it but you can scratch some stuff off the list 


    • Copies media files from ISO by default
    • Make PKG file


    • Add option to use EBOOT.PBP from PSN
    • Add option to use custom media files (psn_package_npdrm requires ICON0.PNG)



    Hi guys,

    Version 1.20 incoming 

    Change Log

    • Added option to use EBOOT.PBP from PSN
    • Added option to use custom media files
    • Bug fixes in PKG creation process
    • There was a bug in PARAM SFO Editor which has been fixed in v2.8.5


    I haven’t tested it thoroughly so post any bugs you find.



    Minor update - Version 1.20a

    Change Log

    • Added save game fix option



  • Posted by GregoryRasputin , on 09/04/2013 , @ 01:25pm


    szczuru has updated PSP2PS3 to version 1.7.3, here is a quote from the change log:

    —FIXED: Starting EDAT Tool when user chooses to unpack iso
    —FIXED: Issue when function sleep doesn’t exist in system - pause will be used insted of it.
    —Extension in output filename is now required
    —DONOR.PBP isn’t required anymore. Replaced fake_np with one which doesn’t need DONOR //thanks to Aldo (aka aldostools)


  • Posted by hellsing9 , on 03/11/2012 , @ 11:03pm



    Nice find by @zecoxao It’s an open source project and FREE works on almost any platform ;)

    To quote:

    PPSSPP is an open source project, licensed under the GPL 2.0. Anyone is welcome to contribute their improvements to the code, and the hope is that over time this will resolve the compatibility problem.

    Fast and portable
    PPSSPP is written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and (soon) ARM machine code, using an efficient JIT compiler.

    PPSSPP can thus run on quite low-spec hardware, including stronger Android phones and tablets, as long as there’s support for OpenGL ES 2.0.



    [Source] = http://www.ppsspp.org/



    A little video of me (GregoryRasputin) playing around with some files:

  • Posted by PS3Hax Member News , on 12/07/2012 , @ 03:09pm


    Hey, guys. After a brief down period (I was working on my website and KickStarter project, more on that later), I wanted to post some stuff here, and I figure nobody ever posts' stuff about emulators really. At least, not like this! I figure maybe to keep myself busy, I should post here every week or so and update everybody on some emulation news. Since it seems like that's what I'm good at!

    So first, let's talk about emulators as a whole. An emulator is a program that runs on a device/computer/game console to simulate another system. A ROM is the game you want to play (sometimes in the form of disc images [AKA ISO, BIN/CUE, MDF/MDS, etc.], like for Sega CD or PlayStation). So you download an emulator, extract or install it, then load a ROM. Ah, technology. If you want a full tutorial, my YouTube channel will have one soon. Again, more on that later. Today, I am going to tell you guys what has been happening in the emulation world since the last time I posted on my website (about January)(in case you don't follow more than the PS3 scene).

    1. PCSX2 is preparing version 1.0!

    This is huge news. For a couple reasons. First, this is the only decent PS2 emulator. So this or nothing basically! But that's okay, since the emulator runs any game you would want to play! Just in the last month, there have been over 1000 commits to the SVN. Now, the 1.0 build is being prepared and the changes it brings are numerous. For those of you still using 0.9.8, you really should upgrade. It adds better sound emulation, better plugin loading, better video emulation, automatic region patching, a much better controller driver, and a whole slew of new games work. Even more games are now under the playable status. So go to PCSX2.net and download the latest SVN build and try it out!

    2. DXBX has an SVN commit after almost two years!

    I saw this on my RSS reader and almost pooped my pants. This is currently the best Xbox emulator. Unfortunately, it didn't do much at the beginning of development, since it was based on CXBX (another good one), but after a while it evolved into my favorite Xbox emulator. The SVN commit only brought updated documentation, updated languages, added more XDK samples and more test homebrew, and fixed a crap-ton of bugs, but if this means they are continuing the project, then we can finally play those Xbox exclusives on the comfort of our PC. Sounds nice, right?

    3. JPCSP preparing to add online support

    The last 50 commits or so mention sceOnline a lot. For those who don't know, that means true online emulation and support! No more lag, better support, more games, etc. Not much else to say other than now, some games that supported online that didn't work mysteriously started working…

    4. PCSP updated to 0.5.5 and re-write is now called PSPE4ALL

    Again, not a whole lot to say. PCSP was updated to fix a bunch of nasty bugs, and the new version will be on PSPE4ALL.com when it is released.

    5. Soywiz PSP emulator progress

    I have noticed with every build that more games work, the emulator and games run faster, and the he keeps adding features. This is probably my second favorite emulator now, surpassing PCSP in features and emulation.

    6. MAME and MESS teams announce a merger

    This is pretty big news. Since they share the same codebase, and they have most members working on both, they decided to merge the emulators, calling it UME or Universal Machine Emulator. This will have good and bad things about it. First, the bad things. First, it will take a while for developers of frontends and fork builds to re-adjust. Second, this means no more MAMEUI/MESSUI, but UMEUI (I don't know, it doesn't sound as good). However, the good things outweigh the bad. Less money spent on separate website hosting, people can ask questions on one forum and one IRC, faster development, easier to communicate with SVN/bug tracker, the list goes on and on. MAME and MESS need a ton of work before the merger, and even after that they will still need lots and lots of work. An example is Phillips CD-i, Virtual Boy, and Panasonic 3DO emulation is REALLY bad in MESS. MAME has always been hard to use, it re-scans for ROMS every time you start the emulator? It takes like 20 minutes for it to scan, only to find out that you have 4 ROMS in your ROMS directory. I could've jailbroken the PS3 in the time MAME has taken away from me. Plus, no GUI is built-in. Um, why? It's really a problem using GUI's built by people who might not understand how MAME/MESS work. URGH. Oh, well. UME will be a start over for both emulators, so hopefully some progress will be easier and faster. And hopefully you weren't using MESS anyway, that's what dedicated emulators are for!

    7. Time to set the record straight…

    The following systems DO NOT HAVE emulators:

    Nintendo 3DS (Similar to other DS systems, so it shouldn't be too hard)
    PlayStation Vita
    Xbox 360
    PlayStation 3 (RPCS3, but it's still incomplete)

    8. Speaking of RPCS3…

    RPCS3 has added over 40 CPU instructions, RSX support, better SPE/SPU emulation, and added a PSP emulator! And all in about a handful of commits!

    9. Some thoughts…

    I can understand why the PS3/PS Vita and Xbox 360 haven't been emulated yet, but it seems that the 3DS might be easier than we thought to emulate. The author of DeSmuME said on the forums he thinks he will focus on 3DS emulation for after 1.0, but he says he thinks he can do it before anyone else can, as well as do it faster. He must know something I don't!

    10. Wrap up

    In conclusion, I hope this has been informative. Or at least you learned something cool. But anyway, go to EmuCR.com for all the latest builds, and if you have questions about emulation or anything just ask! Eventually, I want to do some more stuff via YouTube and on my website, so check my website http://turtlesprojects.sf.net/ for info. Also, my Twitter is @vgturtle127, my YouTube username is vgturtle127 (nothing there yet), and you can add me on Facebook too. Have a nice day!

  • Posted by GregoryRasputin , on 04/06/2012 , @ 10:41am




      • Sony E3 insider
      • PS Home
      • Facebook
      • Google+
      • Ustream
      • PS Vita’s Nico Nico App
    • GameSpot PS3
    • G4TV PS3
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App



    • Microsoft E3insider
    • IGN’s Xbox Live App
    • Xbox.Com
    • Gamespot (Thanks neosabin)
    • Xbox: Entertainment Evolved (Thanks fuiexpuls)
    • G4TV 360
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App



    • Nintendo E3insider
    • Nintendo.Com
    • GameSpot Nintendo
    • G4TV Nintendo
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App
  • Posted by GregoryRasputin , on 31/05/2012 , @ 02:49pm


    That epic time of a gamer’s calendar is almost upon us again, the E3 Expo begins on Monday the 5th of June 2012, below i will list link’s and state other places to view E3, so BOOKMARK THIS PAGE.


    Xbox Media Briefing, Galen Center, LA: 9.30am LA / 5.30pm UK
    PlayStation Press Conference: 6pm LA / 2am Tuesday UK
    Xbox Showcase Event: 8pm LA / 4am Tuesday UK

    Nintendo Press Conference: 9am LA / 5pm UK





      • Sony E3 insider
      • PS Home
      • Facebook
      • Google+
      • Ustream
      • PS Vita’s Nico Nico App
    • GameSpot PS3
    • G4TV PS3
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App



    • Microsoft E3insider
    • IGN’s Xbox Live App
    • Xbox.Com
    • Gamespot (Thanks neosabin)
    • Xbox: Entertainment Evolved (Thanks fuiexpuls)
    • G4TV 360
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App



    • Nintendo E3insider
    • Nintendo.Com
    • GameSpot Nintendo
    • G4TV Nintendo
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App
  • Posted by GregoryRasputin , on 10/04/2012 , @ 11:07am


    We never post PSP News, but this one is quite interesting, developer Sonywiz has updated his PSP Emulator for Windows, here is a quote from the source:

    This version has major improvements:


    • Module loading (this allow more games to run, including some software like PRX Decrypter or LUA Player)
    • Automatical EBOOT decryption. It will decrypt EBOOTs on the fly. This will allow lots and lots of new games to start running. (But still requires some work to get most of them ingame).
    • Note: with those improvements I have noticed lots of games start running, and some more starting like: Princess Crown and Ys The Ark of Napishtim.

    Minor improvements:


    • Now you can drag & drop executable files on the emulator window
    • Implemented bltzal/bltzall required for some games
    • Implemented DXT1
    • Fixed DX3 RB
    • Added lots of new APIs and fixed some of them.
    • Added a new versioning system. Releases now are denoted by the date eg: 20120407, git revision: 959572e63973662303c2dfd80f6fb60eaebb4072, and now also a count revision r256. This is an incremental number that indicates the number of commits to the repository.

    Via Dash Hacks

    Download Depositfiles
    Download Mediafire

    Here is a video i created messing around with the Emulator, i hope others that use it have better luck than me >.<

    As we don’t post PSP news, Avanaboys software was neglected, i had a chance to test it with this Emulator, here is a video of that in action:

    If you have a PSP or just want to mess around with thye Emulator, grab Avanaboys software:
    Here At PS3HaX

  • Posted by GregoryRasputin , on 06/06/2011 , @ 09:35am


    Well i have been going on about E3 for a while now and according to the official E3 website, the dates were 7th to 9th of June, but it so happens to start today, below i will list the times of the Live feeds regarding the conference:

    9:00AM PDT
    Microsoft: 9:30AM to 11AM PST - 5:30PM - 7PM GMT

    Sony: 5PM to 6:30PM PST -1AM - 2:30AM GMT(Tuesday Morning >.<)
    Playstation Home

    Nintendo: 9AM - 10AM PST - 5PM GMT


    Here is an image courtesy of Kotaku.

  • Posted by GregoryRasputin , on 05/06/2011 , @ 04:19pm


    Well its almost here, the most exciting time in a gamers year and what make it all the more exciting, is when a new piece of hardware is showcased.

    During E3 this year, Sony will be showcasing their recently announced Next Generation Portable(NGP), which has recently been rumoured to be called PS Vita, if you wish you can vote on weather you like the name or not here NGP > PS Vita ?.

    Here are the specifications of the NGP, note that some of these on the final E3 product, may have changed since the console first revealed:

    ARM® Cortex™-A9 core (4 core)

    200 MHz SGX543MP4+
    133 MPolygon/s
    4 GPixel/s fill rate

    512MB, rumoured to have been halved already.

    16GB internal storage, rumoured to have been removed.

    NVG Card - a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.
    NVG game cards will be available in 2 GB and 4 GB sizes.

    5-inch OLED capacitive touch screen.
    24-bit colour.
    960 × 544 pixels @ 220 ppi.

    Touch screen.
    Rear touch pad.
    Six-axis motion sensing.
    Three-axis electronic compass.
    12 × Buttons
    (Triangle, Circle, Cross, Square, L, R, Start, Select, Home, Volume ±, Power).
    2 × Analog sticks.

    Front camera.
    Rear camera.
    Both cameras feature face detection, head detection, and head tracking capabilities.

    IEEE 802.11 b/g/n Wi-Fi
    Bluetooth 2.1+EDR

    As you will notice from the above specs, the NGP will have a new game medium, which is dubbed an NVG Card, so UMD is gone, which unfortunately means for all of you with UMD’s, wont be able to play them on the NGP, that is not the only thing that is gone, the famed XMB is gone and has been replaced with LiveArea, here is a quote about it from one of the sources:


  • Posted by Pirate , on 07/02/2011 , @ 11:32am


    brandonw has released PS3Jig for the PS3. PS3Jig is a homebrew program for the PSP that emulates the official Sony “jig” stick for entering Factory/Service mode. All you need to do is attach a USB cable between your PS3 and PSP, run the program, and turn on your PS3, just like any other downgrade/service mode method.

    To quote:


    Keep in mind that I’m not a PSP developer, and that I know very little about homebrew for it; my ability to answer questions about how to run it and troubleshoot any issues is severely limited.

    This application is open source and has no license attached to it, so you’re free to do whatever you want with it; but please don’t slap your name on it and call it your own, it’s just rude.

    Frequently Asked Questions

    What’s the main purpose of this?
    To enter Factory/Service Mode on your PS3 using your PSP. This is typically used to downgrade your PS3′s firmware version to something that supports homebrew/backups, or you can use it to unbrick some PS3s from a firmware flash gone bad.

    Will this cause any permanent damage to my PSP?
    Not that I know of, but don’t blame me if it does.

    Do I need a special cable for this?
    No, you just need a standard A<->mini-B USB cable. Among many other uses, it’s the cable used to charge/sync PS3 controllers. You have one of these.

    What firmware version does my PS3 need to be on for this to work?
    As of this writing, you need to be on firmware version 3.55 or earlier. DO NOT USE IT ON FIRMWARE VERSION 3.56 OR HIGHER UNTIL YOU READ OTHERWISE ELSEWHERE.

    What firmware version does my PSP need to be on for this to work?
    Honestly, I don’t know. This requires kernel mode, so as of this writing (and to the best of my knowledge), version 6.35 or lower. It runs on my PSP-1001 5.50 GEN-D.

    I get an error when I run it on the PSP! What’s wrong?
    I really don’t know.

    How do I get this on my PSP?
    The same way you do with any other PSP homebrew. Do some reading and/or googling.

    It didn’t work! What’s wrong?!
    Try it multiple times. I have noticed through a hardware USB analyzer that sometimes the PSP doesn’t send the jig challenge response correctly, despite the PSP saying it did.

    Will this work on the PSP Slim? 2000? 3000?
    I honestly don’t know.

    It locked up my PSP when I tried to exit! Why?
    I honestly don’t know. Pull the battery, re-insert it, and turn it back on.

    What tools did you use to compile/build this?

    Where’s the latest source at?

    What dongle ID does this use?
    0xAAAA. It can easily be changed and re-compiled in the source. I didn’t provide a UI for it because it’s unlikely anyone will ever need to change it.

    You know, you’re really late on this.
    I don’t care.

    I thought you said this couldn’t be done! And yet here it is, prick. What’s with the lying?
    I said you couldn’t implement the PSGroove/PSJailbreak exploit on it, and that’s still true. Emulating the Sony official jig stick for Factory/Service Mode is different, and the PSP can do it. I didn’t see anyone else doing it, so I did.

    How can I scream at you / profess my undying love / throw money at you via PayPal / give a simple thanks / etc.?
    [email protected].

  • Posted by Pirate , on 27/01/2011 , @ 02:49am


    Most of the PS3 owners are also PSP owners and over at the Sony Tokyo Event the long awaited and anticipated PSP2, codenamed NGP (next gen portable) has arrived. To quote the specs: (more…)

  • Posted by GregoryRasputin , on 02/01/2011 , @ 09:07pm


    Its seems that it is raining Master Keys, earlier Mathieulh found the PSP’s Master Keys in the PS3, this means that the PSP is now as fully open as the PS3, here is a IRC log transaction from the source, im not a huge fan of posting IRC logs, but this is too awesome not too.

    < @Mathieulh> got the kirk engine keys
    < @Mathieulh> thx sony xD
    < +rck`d> psp crypto
    < @Mathieulh> well it’s in ps3 but it’s psp keys
    < @Mathieulh> I can encrypt/sign any psp apps now
    < @Mathieulh> lol
    < @Mathieulh> yah
    < @Mathieulh> has drm keyz too
    < @dwrfcrank> Davee: Hey I told you it’s a isolated SPU module >:O
    < @Mathieulh> so you can make your own psn store clone
    < @Mathieulh> on psp

    [07:47] < @Mathieulh> they are inside an isolated module
    [07:47] Mathieulh, what file is the updater ?
    [07:47] < @Mathieulh> which is inside a sprx
    [07:48] plz
    [07:48] what do u need them for? rofl
    [07:48] its psp
    [07:48] < @Mathieulh> DarkHack it’s inside pip
    [07:48] not ps3
    [07:48] < @Mathieulh> pup *
    [07:48] kirk= The hardware crypto engine responsible for almost all aspects of the PSP’s security, including decryption of eboots & prx’s, savefile and adhoc encryption, and idstorage verification. Named after Captain Kirk of Star Trek.
    [07:48] < @Mathieulh> ra you can sign psp apps
    [07:48] even if he releases them there is no point
    [07:48] which file ?
    [07:48] < @Mathieulh> well “sign” xD
    [07:48] < @Mathieulh> cause the signature is hmac-md5
    [07:48] < @Mathieulh> while the encryption is AES128CTR
    [07:49] Mathieulh, which file in the pup is the updater ?
    [07:49] Mathieulh, just one question, how did you decrypt the sprx
    [07:49] < @Mathieulh> darkhacke seriously…. it’s the only fucking self in there
    [07:49] < @Mathieulh> cooled_ I decrypted appldr
    [07:50] like lv2_kernel.self icon razz Mathieulh Has Found The PSP Master Keys In PS3!
    [07:50] i think its time this room became +m for 5 mins hahahaha
    [07:50] < +jas0nuk> Mathieulh, start talking in french
    [07:50] < @Mathieulh> (actually I pwned and dumped it first since I released the keys already)
    [07:50] < @Mathieulh> then I looked for the keys
    [07:50] ra, break kirk means that you can sign homebrew in user mode.. nothing of kernel mode…
    [07:50] < @Mathieulh> grabbed them all
    [07:50] no need be rude Mathieulh ):
    [07:50] < @Mathieulh> used the one I needed to decrypt the sprx I knew had nice shit in
    [07:50] and over 6.XX it’s easyly recokable
    [07:50] < @Mathieulh> then I extracted the isolated module from it
    [07:50] < @Mathieulh> then I decrypted/pwned isoldr
    [07:50] < @Mathieulh> grabbed key
    [07:51] < @Mathieulh> then decrypted the isolated module
    [07:51] == Indy_ [[email protected]] has joined #ps3dev
    [07:51] < @Mathieulh> then I had all the keys + algos there
    [07:51] == HiBit [[email protected]] has joined #ps3dev
    [07:51] < @Mathieulh> tadaa !

    Source Dukio

  • Posted by Pirate , on 26/10/2010 , @ 10:12pm


    If you have been following the PS3/PSP hacking scene for anytime you most likely have heard of the endless rumors of the PSP phone, well it seems that the PSP phone has finally been revealed via Engadget. The picture you see above is indeed the new Playstation Phone…its still a prototype so asthetically its not done, but you can get a general idea of what it will look like.

    To quote:

    It’s hard to believe that what we’re looking at is real — but we assure you, the picture above is in fact the PlayStation Phone you’ve long been waiting for. As we reported back in August, the device you see is headed into the market soon, likely boasting Android 3.0 (aka Gingerbread), along with a custom Sony Marketplace which will allow you to purchase and download games designed for the new platform. The device snapped up top (and in our gallery below) is sporting a 1GHz Qualcomm MSM8655 (a chip similar to the one found in the G2, but 200MHz faster), 512MB of RAM, 1GB of ROM, and the screen is in the range of 3.7 to 4.1 inches. Looking almost identical to the mockup we hit you with this summer, the handset does indeed have a long touchpad in the center which is apparently multitouch, and you can see in the photos that it’s still bearing those familiar PlayStation shoulder buttons. For Sony buffs, you’ll be interested to know that there’s no Memory Stick slot here, but there is support for microSD cards.

    The particular model in these shots is still in prototyping mode. As such, the unit doesn’t have a custom skin (not even SE’s Timescape design seen on the Xperia devices), and is said to be rather buggy. We’re digging into more facts as we speak, but it’s likely that much of what we reported earlier is still accurate, and though the device could still be headed for a 2010 release, 2011 is looking much more realistic. Still, there’s a lot of time between now and the holidays… so keep your fingers crossed!

    You can see the rest of the screen shots via source below:
    [VIA Engadget]

  • Posted by Pirate , on 22/09/2010 , @ 07:14pm


    A few days ago we reported you of GameSuper who managed to boot PSP ISO’s off the PS3. Today, he has posted another video to prove that he indeed is the real deal, and his method is not fake:

    To quote from GamerSuper’s blog:

    OK guys, I’ve been working on my tool all these days so there were no news.
    Today I’ve made a second video of launching PSP game on the PS3. This time it’s in HD.
    Some people didn’t believe me ’cause they didn’t see a file structure of the game.

    Also some guys notices that it was strange size of PSP game - there were some extra unneeded files which I forgot to detete. Didn’t think people will explore every frame.

    So this video demonstrates Assassin’s Creed Bloodlines launching on the PS3. It’s one of the best titles on the PSP and that’s my one of the favorite game series.

    I showed you every folder in root directory of the game so you can clearly see what’s on the HDD and what a game folder contains.
    Also, as you may notices, I fixed a sound problem so there is in-game sound now. Loadings became much faster than on PSP itself.

    In my next videos I’ll be showing you my program “in action”, after I will finish my tool, some beta testers will be needed. After that I will release a tool which will be compatible with EVERY PSP game.

    Also I’m working on PSP homebrew compatibility on the PS3. There are some difficulties, but I’ll manage to succeed I think. So I think soon I will be able to show you PSP homebrew launching on the PS3.

    Stay tuned.

    Thanks to dtm808 for the news tip.