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  • Posted by PS3Hax Member News , on 09/05/2013 , @ 08:43am

     

    Sony has removed the $99 fee for anyone wanting to become a PS Mobile(PSM) developer, PSM games are released for the PS Vita and certified devices, this is not to be confused as a PS Vita dev account, which is totally different, here is a quote from the source:

     photo reg_top05_zpsd6365fbf.png

    We are looking forward seeing your exciting ideas become reality and having fun developing together.

    To help out all the talent out there we thought it would be better to waive the publisher license fee. So we did.

    To obtain a PSM Publisher License, please register or sign in to: https://psm.playstation.net/

    Start date: 8th May 2013
    End date: 2nd September 2013 (The duration may vary.)

     photo SNAG-0000_zpse0ceff27.png

     

     

     

    Source
    Via


  • Posted by manster , on 03/05/2013 , @ 07:57am

     

    German console hacker SKFU has posted a nice sreenshot on twitter, showing PS4/Orbis entries he has found via PSN. Click on the image for the full size.

    First PS4/Orbis products already spotted via PSN, getting interested :)

    Click on the image to enlarge it

    via Twitter

  • Posted by GregoryRasputin , on 15/02/2013 , @ 10:22am

     

    SKFU known for his work on the PS3 and PS Vita, has recently posted an article on his blog, regarding Sony violating LGPL, here is some information on what LGPL is:

    Short for Lesser General Public License, the license that accompanies some open source software that details how the software and its accompany source code can be freely copied, distributed and modified. A Lesser General Public License is used to license free software so that it can be incorporated into both free software and proprietary software, and is often referred to as the weaker sibling of GPL. The LGPL and GPL licenses differ with one major exception; with LGPL the the requirement that you open up the source code to your own extensions to the software is removed. The most widespread use of LGPL is in reference to the GNU LGPL. LGPL is also called GNU libraries and formally called the Library GPL.

    Here is a small quote from SKFU’s blog:

    A screenshot collection of those can be found at:

    http://www.multiupload.nl/MNVDXWASFT

    Inter alia, here you can see that the open source software “Webkit” is used which is licensed as LGPL software. Like PlayStation Mobile, the PSV Webbrowser and some other software, SONY has to provide the source code of the modifications made to the LGPL software.

    Normally SONY publishes source code which they are forced to share at http://www.scei.co.jp/psvita-license/, but as you see the Facebook app’s Webkit source is missing…

    - SKFU

    To read the full story visit the source
    SONY Violating LGPL

  • Posted by GregoryRasputin , on 12/02/2013 , @ 12:37pm

     

    Next Wednesday, which is the 20th of February, Sony are holding a conference, many believe that this is when they will reveal the PS4, but will it also be the same time they reveal a new PS Vita model ?

    According to GamerExchange, there is a new model in the works, here is a quote:

    With the one year anniversary of the PlayStation Vita fast approaching in North America, sources (who have requested that we keep anonymous) have hinted at the possibility of an upgraded model coming sooner than most may have expected.

    Although the credibility of this report comes into question by myself and my colleagues, these are the details nonetheless:

    • A new 4G LTE model of the PlayStation Vita will be replacing the 3G model sometime this year. According to the source, this will be the so-called “price drop” that has been rumored for the Vita as the new model will retain the $299 price point for an upgraded system.
    • The Wi-Fi version will still be available on the market for $249
    • To go along with the 4G model, a significant firmware update will go live bringing in a lot of requested features including new ways to organize apps in folders.
    • The new model may be unveiled along with the rumored PS4 this month at PlayStation’s February 20th event or at E3, but will not hit the market until later in the year.
    • A price cut on memory cards will be made. No details on prices.

    Source

    PatentBolt posted an image of a new patent, in which it shows the PS Vita with a HDMI slot:

    Source

    Both items of news
    Via NeoGaf

  • Posted by GregoryRasputin , on 11/01/2013 , @ 05:55pm

     

    HolmesInFive has released another PS Vita hacking tutorial, here it is:

  • Posted by GregoryRasputin , on 02/01/2013 , @ 08:23am

     

    Here is a video Tutorial from Bassflower

     

     

    Check Bassflower’s YouTube Channel here:
    The Game Blamer

  • Posted by GregoryRasputin , on 02/01/2013 , @ 05:52am

     

    Here is an tutorial/installation video from HolmesInFive

  • Posted by Pirate , on 01/01/2013 , @ 03:33pm

     

    PSVita dev Wololo has released a tutorial on how to get homebrew installed on your PSVita with the CEF 6.60 TN C port (by Frostegator).

    To quote:

    Instructions:
    Go to the SAVEDATA and choose the exploit game you own.
    Choose the right region and extract its content to ‘PS VitaPSAVEDATAXXXXXXXXXXXXXXXX’
    Copy the new savedata to your PSVita with CMA.

    About TN Menu 1.0.1:
    This menu is developed with OSLib. STILL IN DEVELOPMENT. It may have some bugs. You can use the alternative menus.

    Control:
    [] to open the configuration menu.
    / to delete a file.
    X to install a homebrew, move backups, or to load a homebrew/game.
    Arrows to move.

    Prepare homebrews/PS1 game backups:
    Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
    “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
    Save the archive in the savedata folder.

    Install your ISO/CSO game backups:
    Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
    Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).

    DATA.TN:
    This is a ZIP file which contains images for TN Menu.

    PSX running:
    You can use a beta popcorn module to run your PS1 game backups: wololo.net/talk • View topic – NEW: Tutorial/Release: Play PS1 Games on eCFW.
    Known bugs: not worked sound, freezes with some games.

    Source Code:
    CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source.
    It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.

    Bugreports:
    If you found a bug, please contact with me via twitter: https://twitter.com/frostegater.

    Happy new year!

    [Source and Video]

  • Posted by GregoryRasputin , on 13/12/2012 , @ 06:20pm

     

    The PS Vita has been out for about around a year, from the very beginning, Sony had promised the ability to play PS1 games on it, but the failed to deliver until a few months later, even then the result was poor, luckily that is where the PS Vita scene comes in, here is a quote from the source:

    You can now play your classic PlayStation games with any eCFW exploit.

    That’s right, you can now play your classic PSX games with any TN eCFW exploits. The good news is that it works on all firmwares, even on the latest 2.01 official firmware’s psp emu kernel exploit from frostegater that we have yet to release. The PSX support works, however there are some bugs and glitches that come along with it, nothing that apprehends general use. The bad news is that, as of now there is still no sound support, which is sadly an outcome of Coldbird leaving the scene awhile back as he was the only one with sound coded at all. We may see it later on, however seeing it any time soon would be unlikely as it would take some incredible work to get it done.

     

    Full Story And Source.

  • Posted by Pirate , on 04/12/2012 , @ 11:43am

     

    The latest PSVita firmware update is out today,  the new FW brings that basically fixes cloud syncing on the device.

    To quote:

    The 2.01 firmware for PlayStation Vita went live this morning, correcting an error with syncing of PS Plus game saves. According to Sony, 2.01 fixes issues that prevented players from automatically syncing saves of their PS Plus games with cloud storage.

    Sony introduced PS Plus to Vita with last month’s 2.00 firmware update. The Vita games currently available via the North American service are Uncharted: Golden AbyssJet Set RadioWipeout 2048Gravity Rush, and Tales From Space: Mutant Blobs Attack!, as well asFinal Fantasy Tactics: The War of the Lions from the PSP library.

    [Source]

  • Posted by hellsing9 , on 29/11/2012 , @ 12:15pm

     

    What is this application?:
    This application is for downloading homebrews, emulators, and apps ready to be transferred to your Vita. vHBL & CEF of course.

    To quote:

    While I generally don’t talk about homebrew apps here, this one got my attention.

    The PlayStop Network allows you to download VHBL and CEF homebrews, ready to be transferred to your Vita with not much hassle. Similar to PSN, only on your PC.

    But downloading homebrews is not the main feature, as you can also chat with people using this app, there is also a nice ban feature for the admins, so be sure to file a report if anyone bothers you.

    This is nothing new, we have seen other apps doing the same, including my own work (VHBL Manager), but the chat ability is a really nice addition none of the other apps have done.

    The app has been renamed from PSV Downloader Optimised to PlayStop Network, and has been updated to 1.01, if you want to try it out, you can download it here.
    You can also see the official thread here: http://wololo.net/talk/viewtopic.php?f=52&t=18273

    [Source] = Wololo.net

  • Posted by GregoryRasputin , on 23/11/2012 , @ 04:18pm

     

    Its almost a year since the PS Vita was released in Japan and it seems to be struggling there, that with the recent Junk Status given to Sony, doesn’t post a great future out look for the company, here are a couple of quotes from the source:

    The performance of Vita in Japan has been nothing short of atrocious on so many levels. On week ending November 11, the unit volume in Japan was a shocking 4’021. The eight years old PSP sold 12’000 units during the same week. This is a rare example of a new console failing to dislodge the old one even after one year on the market.

    Nintendo’s 3DS continued its rampage, moving 186’000 units during the week – 46 times more than its handheld rival. PS Vita has probably already edged into the dead zone where developers start yanking support for stand-alone projects.

    The inability of delivering a strong sales rebound during a major launch is a death knell for a video game console – and this is what Vita has demonstrated all through the autumn. For example, in October, Vita was the launch pad for a relatively big launch of “The Legend of Heroes”. The game sold 21’000 units during its debut week – Vita sales bounced to 15’000 units and then dropped back to 6’000 weekly pace in just two weeks later. It looks identical to the impact that Assassin’s Creed III is now having on Vita – negligible.

    Sony’s credit rating was lowered to Junk level this week. The PS3 is aging badly and the PS Vita is about to be knocked out of the portable console market. Nintendo’s portable gaming empire is facing a potentially lethal long-term threat from mobile apps. Apple‘s iPad application market is getting more and more sophisticated game titles, as ambitious games like “The Room” and “Clash of Clans” edge towards console game quality. Google has finally started solving its app market problems and Android app revenue is soaring.

    But for now, it can feast on Sony’s corpse and hoover in consumer dollars that it had to split with PSP just two years ago.

    Read the full story at the source:
    Sony’s Portable Console Dying Ugly in Japan

  • Posted by Pirate , on 06/11/2012 , @ 11:39am

     

    The Total_Noob’s eCFW exploit for PSVita has been ported over today for the PSN game “Gravity Crash Portable”

    To quote:

    Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.

     

    As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.

    Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.

    Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.

    Thanks to TheZ for a video of the tool in action:

     

    [Source]

  • Posted by hellsing9 , on 09/10/2012 , @ 01:31am

     

    Wololo’s SITREP about eCFW.

    To quote:

    As announced early this morning, a modified H.bin has been created to effectively utilize Total_Noob’s TN-A on the older vHBL releases. This is great news for everyone who hasn’t updated, and doesn’t plan on updating to 1.81.

    Thanks to VIP user & owner of zload.net, The Z, you can now download prepackaged TN-A releases for older vHBL releases.

    Simply head on over to zload.net‘s Vita section and download the archive of your choice, named according to the exploited game you have.

    You will need OpenCMA installed before attempting. You can read on how to achieve this here.

    Then, once you have downloaded the archive from zload.net and have installed OpenCMA on your computer extract the archive to your C:UsersxxxxDocumentsPSAVEDATAxxxxxxxxxxxxxxxx folder (in Windows,path may be slightly different for MAC/Linux) and transfer the content to your Vita using the Content Manager app.

    Load up your game and load the exploit just as you did with vHBL, and you will be presented with TNLoader.

    Most importantly, remember to have fun, and thank the numerous people involved in these releases.

    Note by Wololo: It has been confirmed that this will not work on any firmware below 1.80, so technically this is useful only for Monster Hunter owners. The problem comes from offset differences in older firmwares, that prevent TN’s exploit from running in its current state. Bringing compatibility to older firmwares is just a matter of changing the offsets to the right values, but that requires somebody to do the dev work.

     

    [Source] : Wololo

  • Posted by PS3Hax Member News , on 04/10/2012 , @ 11:42am

     

     

    Wololo statement about this CFE:

    In a very short statement on PSPKing.de, famous PSP/Vita Hacker Total_Noob announced he will be releasing an update to his recently published eCFW  – emulator Custom FirmWare, a new term to design a PSP Custom firmware running within the PSP emulator on the PS Vita – later this week.

    Total_Noob said the new release, named CEF 6.60 TN-B, will have bug fixes, improvements, as well as potential new features. The developer is asking the community to provide a comprehensive list of bugs if possible (rather than individual reports) so that he can start working on fixing as much as he can. We do have a thread where you guys can discuss bugs, but if one member of our community could compile this thread into a “clean” list, that would probably be super helpful for him.

    Stay tuned, as more stuff keeps coming almost every hour for this exploit.

     

    Features:

    * Possibility to load unsigned homebrews and modules.
    * Possibility to load plugins (NPEZ00176/GAME.TXT, NPEZ00176/POPS.TXT).
    * Possibility to play ISO/CSO with March33 and Sony NP9660 driver.
    * Possibility to get back to TNMenu by holding the START BUTTON for some seconds.
    * “CEF” renames “EBOOT.PBP” to “FBOOT.PBP”.
    * Protects you from removing license files. If these files get removed, you have to download the game from PSN Store again.
    So you may lose “CEF” for Urbanix, if the game already has been removed.

    - Custom Emulator Firmware 6.60 TN-A
    - for PSVita 1.81 with Urbanix Exploit
    - by Total_Noob

    - Instructions
    * At first you go straight to the PSN Store and DOWNLOAD URBANIX AS SOON AS POSSIBLE.
    You’re lucky if you already own this mini/if the mini hasn’t been removed yet.
    YOU CAN GET IT FOR FREE WITH AN EU ACCOUNT: https://www.facebook.com/SonyPlaysta…23711397642076
    else just buy it.

    * Extract the “NPEZ00176″ folder to “PSSAVEDATA” and copy the new savedata to your PSVita with CMA.
    * Launch Urbanix game and after the savedata loading the screen should be flashed WHITE, before it automatically starts “TNMenu 0.1″.

    - About “Custom Emulator Firmware “CEF” 6.60 TN-A”
    Actually it isn’t correct to call it “CEF 6.60 TN-A”, because the kernel is always 6.60, but changes are within the PSVita Firmware. But anyways, it doesn’t matter how the CFW is called.
    –This “CEF” does NOT have anything to configure yet. All configurations of the previous Custom Firmwares are not available, as they are not useful for “CEF”.
    –It DOES NOT support PSX. By emulating 6.60 pops modules I get PSX working, but there is no sound, so better let it be.

    - About “TNMenu 0.1″
    This menu is developed with OSLib. IT IS STILL IN DEVELOPMENT, so it may have some bugs.

    Control:
    * / to delete a file.
    * X to install a homebrew, or to load a homebrew/game. (by pressing R TRIGGER you load backup in march33 mode, else in sony np9660 mode)
    * Arrows to move.

    Prepare homebrews:
    * Create an ZIP archive of the homebrew, saved as: “FILENAME.ZIP/PSP/GAME/THISISAHOMEBREW/EBOOT.PBP”.
    * “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
    * Save the archives all in the “NPEZ00176″ folder.

    Install ISO/CSO:
    You cannot copy ISO/CSO with TNMenu yet. In the next version I’ll add this feature.
    * Prepare and install PSPFiler 6.6.
    * Copy ISO/CSO to the “NPEZ00176″ folder, UPPER CASE LETTER, 8 CHARACTERS LONG.
    * Copy/Move the backup file to “ms0:/ISO/” with PSPFiler.
    * Play it from TNMenu.

    - Donation
    If you want to spend me some snacks and drinks, you can donate me: https://www.paypal.com/cgi-bin/websc…ton_id=8158859
    Thank you

    - Bug reports
    * Can anybody please LEAD A CLEAN thread (best if he is moderator) somewhere on a forum, where users can write their questions, requests, bug reports and etc
    So I have got a better overview than if everybody is mailing me.

    - Some informations
    * This “CEF” IS NOT ripped off from Coldbird’s CFW. If you want to know something, I gave my “CEF” to a very important person from the PSP scene a long time before and this very “trusted”
    person sent my “CEF” to Coldbird. Coldbird naturally reversed my trick of using own modules (f0-kd-systemctrl.prx, etc). Thumbs up to this very important person.
    Anyways it doesn’t matter, I just wanted to tell you

    * The kernel exploit does only exist on Emulator Firmware. That’s why “Tony” released the flash0 dump, doesn’t he?

    * The source code will be released after a new PSVita Firmware release.

    - Credits
    * Dark_AleX, author of Custom Firmware: Thank you master for your impressive work, I always admired you
    * Thanks to the guy who found Urbanix Exploit.
    * Coldbird for “his” kxploit.

    [Download]: http://wololo.net/downloads/index.php/download/7672

    [Source]: Wololo via PSPKing and The Z

    http://pastebin.com/WcrwqLrp

    I have confirmed that this works on a US Vita running FW 1.81

    P.s: Possibility maybe got something lost in translation (and no, not me) Maybe is possible instead of Possibility or Chance.

  • Posted by Pirate , on 03/10/2012 , @ 10:29am

     

    For those of you who own a Vita, there is some semi-good news. It seems that the PS Vita kept underwraps has been recently leaked.  The leaked files contain a user mode exploit, kernel exploit and encrypted PSVita firmware. But the leak came at a cost, and has triggred PSP developer Coldbird to “leave” the scene.


    To quote:

    This all started 4 months ago, when I discovered the Urbanix user mode exploit and a fitting kernel mode exploit to go along with it… VHBL has always been interesting to me and I wanted to take it a step further, wondering whether a full CFW was possible on Vita.

    What shall I say… 3 months later, it was done. A fully working CFW for Vita… but the time wasn’t right for a release… so many things were still out of place…

    PSX emulation worked, but we didn’t have sound, Sony’s new console was still having problems getting it’s safe spot on the market and – while a whole lot of people think we are pirates, we are the total opposites.

    Yes, the CFW could play ISO files, but no – we never supported piracy… and we knew that PSN sales of PSP games would dwindle if this became public.

    With Vita still having a more than suboptimal amount of good games to go with it, the PSP PSN sales were what kept the console going… and we didn’t wish to harm this very fragile ecosystem.

    We knew the time for it to shine wasn’t there yet… and we made sure this would stay this way for a while…

    We placed a whole bunch of security locks onto the files, so that even if a leak occured from our beta testers, like the one you guys saw a few days ago, no one would be able to use it and Sony’s new system would remain secure and tight, unharmed by piracy – which sadly – whether we like it or not… is a negative side effect of the work we do to enable homebrew.

    So yes… the leak is real, yes it contains both a user exploit and a kernel exploit… and in fact, a tightly locked – publically unusable – CFW too.

     

    [Source]

  • Posted by Pirate , on 18/09/2012 , @ 08:01pm

     

    The latest PSVITA fw update labeled as a security released is out and blocks VHBL. As you would expect if you want your homebrew, then don’t update to latest version!

    To quote:

    As expected, the latest PS Vita firmware update is a “security release” which will prevent you from runningVHBL through Monster Hunter. It still remains to be confirmed if all games of the series have been patched, but I’m pretty sure the answer will be yes.

     

    Does this mean you cannot use VHBL anymore? No! As long as you stay on firmware 1.80 (and assuming you did Buy one of the Monster Hunter games when it was still time), you can use Open CMA to copy your homebrews to the Vita without upgrading. If your Vita (or CMA) insist that you update to 1.81, don’t lose hope. I have been told that the Vita can “forget” it saw the latest update if you hard-reset it. Or was it that you need to reset factory settings? Well, either way, try to not put yourself into a situation where the Vita asks for an update, but if it happens, be sure to try and reset it before you decide your console is doomed to upgrade.

    Of course, you might want to update to 1.81 in order to be able to connect to the PSN. If you do this, you will lose access to VHBL through the Monster Hunter exploit. There might be other VHBL releases in the future to bring compatibility with this new firmware, but we don’t have anything scheduled yet, and one thing is sure, we will not be able to magically revive the exploit from Monster Hunter, so don’t even ask, and update at your own risk.

    For those of you who decide to stay on 1.80 for VHBL, openCMA is currently the only way to copy homebrews to your Vita.

     

    [Source and Download]

  • Posted by PS3Hax Member News , on 12/09/2012 , @ 08:19am

     

    As i have no official confirmation from PS Vita devs, i am going to label this a rumour.

    It seems that The Z a Super Moderator on German PSP website PSPKing, found a video on popular Chinese video site Youku, of an unknown coder playing PSP ISO’s and CSO’s on his PS Vita, here is a translated quote from the source, followed by the video, which TheZ uploaded to YouTube:

     

    On the Asian video platform youku now a video has surfaced showing a PS Vita, which launches a sort ISO Loader, bringing to all appearances ISOs and CSOs can choose to launch the PSP.
    Whilst this has been made ​​possible by other projects from other developers been, so this is the first time that a video was made ​​and posted them. One may assume that this is not PSP ISO Loader released for the PS Vita, as it is not based on the anscheinen VHBL is. Although this would appear PSP ISO Loader, the PS Vita would hardly hurt because no PS Vita can play ROMs or what is currently at the PS Vita is the most important thing.

     

     

    Source PSPKing

     

    UPDATE

     

    Well know PSP Developer Wololo has confirmed this as the genuine thing, here are two small quotes from his article on his blog:

     

    You might remember the hacker whom I nicknamed “Tony”, who was able to run PS1 games and psp isos with a CFW on a PS Vita. Or you might remember Davee’s HEN running on a PS Vita back in march. You might also remember that I mentioned that several groups are now in possession of a PSP kernel exploit on the Vita.

    Well it seems today that a beta tester for one of these groups was not completely careful, and leaked a video showing him running psp isos on a Vita (video below).

     

     

    What I can tell you right now is that this video is legit, and that this is neither Davee nor “Tony”‘s work. But this should not be a surprise to most people here, as I’ve mentioned in the past that we know of at least 5 groups that have PSP kernel exploits.

    It’s worth mentioning that these exploits do not use VHBL in any way, but it is likely that most of them would require to go through a user mode exploit first (which probably means one of the game exploits we typically release with our Ninja release system).

     

    To read full article visit:

    Wololo’s Blog