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  • Posted by Mackdanny , on 09/08/2014 , @ 12:17pm

     

    image

     

     

    Once again Sony releases another useless update for the PSVita. As of August 7th 2014, update 3.18 is ready to download. I only found out because I woke up this morning to a notification that my Vita had already downloaded 3.18 and wants to install it. Other than finding out it improves system stability, I see nothing in the changelog, but I dont doubt this is in response to the 3.15 exploit floating around online. We’ll keep you posted as we find out more.

    Quote from Sony website:

    Main features in system software update version 3.18 (including 3.15, 3.12 and 3.10)

    New for 3.18:

    System software stability during use of some features has been improved.

    SOURCE


  • Posted by hellsing9 , on 04/08/2014 , @ 10:29pm

     

    Hackinformer presents ARK which is port of the PSP’s Pro CFW, an alternative to Total_noob’s TNV eCFW. You will see many features in this new version of Ark for firmware 3.15 for PSvita.
    Now if you are looking for a 3.15 release, you have to show some love to it’s developers, who put in a lot of hard work and time for something we can all enjoy. :)

    More info:

    What is ARK? Basically it’s an alternative to Total_Noob’s TNV eCFW. ARK is a port of the PSP’s Pro CFW, for the PSVita and it bring features that might be lacking in eCFW. In this new version of Ark for firmware 3.15, as demonstrated in the video below, many features have been updated. If you are looking for a 3.15 release, then show some love to it’s developers, who put in a lot of hard work and time in for something we all can enjoy. 

    You can donate to Qwikrazor here and Acid_Snake here,

    To answer the question that will be fired in rapid succession by everyone watching “when could we see a release of a VHBL, TN-V or ARK?” Well, that’s up to the people that spend countless UNPAID hours working so hard to bring you all your favorite retro and homebrew games to the PSVita with eCFW or VHBL.  

    If I was a gambling man, I’d have to guess to the next release of ANY kernel exploit allowing ANY eCFW would be after the launch of the Playstation TV. If you read between the lines, you can assume that these kexploits are yearly releases, but hey, who knows? Maybe the devs will surprise us all if we show ‘em how much we appreciate their work.  But for now, just sit back, relax and wait to see what the next big move is, because I have a feeling it’s going to be something good for everyone. :)

    All credit goes to qwikrazor87, Acid_Snake, codestation, GUIDOBOT, DS Marine, xerpi, & lets not forget the original PRO Team.

    ARK is the PSP eCFW that you may want.  You’ll be able to take advantage of a lot of PSP Homebrew and other stuff thanks to the support ARK eCFW provides. The list of featues is quite impressive.  Some include support for your PSX games, a customizable menu, plugin support and a lot more…

    You can check demo videoClick here

    Source = Hackinformer

    Follow Hackinformer

  • Posted by hellsing9 , on 20/06/2014 , @ 07:27pm

     

    The Wii U scene has been up in arms over a web browser exploit that was recently leaked (then later on, officially released).
    Though the files were only recently leaked, Nintendo had already partially patched the exploit in firmware 5.0.

    Wii-u Browser exploit tested on a PS Vita causing an infinite loop on (Ps vita) browser. heleius made a youtube video, showing that loop with this exploit. Thist raised some questions about a possible CFW. Eitherway this is good thing for further exploring Ps Vita’s vulnerabilities. As you may see, wololo team and specially heleius are in the *zone*, razor-sharp as always.

    To quote:

    The files are readily available to the public, but won’t do anyone without access to a web server any good (though it’s reasonably easy for anyone to set on up on their local network. If required, some tools will definitely show up).  I personally don’t own a Wii U but we all know that leaks hurt any scene more than they help. That being said, since the files are readily available I decided to test them out. On the PC the exploit simply shows up as an empty iframe, but when tested on on the Vita, this exploit appears to put the Vita into an infinite loop on the browser. I made a YouTube video of the exploit in action on my Vita you can watch below.

    For those of you reading this on your Vita you can check out the Wii U browser exploit in action by following this link. http://hackinformer.com/p/wiiu/index.html

    So what does this mean for the Vita, could a possible native Vita hack come from this? In the hands of the right devs could this lead to the first Vita CFW? Or is it little more than an auto reloading browser?

    Don’t get your hopes too high: Fail0verflow had explained a while ago that the reason such exploits can run on the Wii U is because the NX bit is not set within the browser on the Wii U. This, as far as we know, is not the case on the PS Vita (and has been confirmed at least by Yifan Lu here).

    Nonetheless, it is interesting to see this Wii U hack running on our beloved handheld, and people might find additional vulnerabilities on the Vita that could make this useful eventually.

    [Source] = Wololo

    Follow Helius on twitter.

  • Posted by GregoryRasputin , on 03/06/2014 , @ 01:03pm

     

    Sony Japan are releasing two PS Vita Super Value Pack’s, one is Red/Black and one is Blue/Black, they will be released on the 10th of July, they are Wi-Fi models and will contain an 8GB memory card, pre-installed with software, here are some images of the consoles:

     photo 5_zpsd180914f.png

     photo 6_zpsd574b53d.png

     

     

     

    Source

     

    UPDATE

    Not sure how i missed this yesterday, but a Crystal Black 3G/Wi-Fi model will also be released in July, this one being on the 24th of the month.

  • Posted by GregoryRasputin , on 05/05/2014 , @ 02:57pm

     

    I’m not big into the PS Vita scene, like i am with the PS3 Scene, so i don’t fully know nor understand what is going on with this hack, i do know the Vita scene, just like the Wii U scene is basically non existent, so this may be a lift in morale for those looking for a native PS Vita hack.

    This native hack is by KoalaVita who posted a video of exploits he had been working on, which i of course questioned the legitimacy of and it hadn’t really crossed my mind again until the weekend, when he posted on his twitter account asking for beta testers, i was offered but didn’t take it up, as i was in bed, but a couple of trusted Ps Vita scene members such as Hackinformer and heleius did test this exploit and confirm that it is indeed legit and works.

    Here is a quote from heleius:

    At first I was a bit skeptical when I heard the news, but after a little chat I mentioned how I would love to have Netflix, a US only app, running on my VitaTV, which uses a JP account. Within 10 minutes of our conversation, Koala had Netflix ready to go on my VitaTV. No crazy tricks or anything, I simply put the folder he sent into my Vita directory and copied it with Open CMA r5.

    If you want to read more information on this, check Hackinformer’s blog on the link below:
    KoalaVita’s Region Bypass Hack

    You can also follow KoalaVita by clicking this link.

    UPDATE

    PSP/PS Vita developer Wololo has given an explanation on this “hack” and it seems that it is more of a well known trick than a useful hack, here is a small quote from his blog:

    We have an article ready that explains the whole process, as we believe the Koala team has done it. We believe this trick will only let people install a very limited subset of free apps and demos (Netflix, JP eReader,…), which, really, besides the excitement of tricking the console, and the possibility to install Netflix on a vitaTV, is not going to be extremely useful. I, for one, believe the “Netflix on Vita TV” thing is awesome enough that it deserves an article on its own, but I would not call this a groundbreaking hack.

    To read more, click the link below:
    PSVita Koala region bypass “hack” – Why we haven’t talked about it yet

    You can also follow wololo on Twitter.

  • Posted by GregoryRasputin , on 27/03/2014 , @ 03:02pm

     

    PSP developer Sandroron has released some PSP homebrew games, here they are:

     photo PSP-2000_zpse5af309b.jpg

    New Alchemy Pre-Alpha v0.1

    This is the new remake of famous game for iOS and Android now available for PSP!

    What’s new?

    • New graphics
    • Saves
    • Counting of elements
    • Scrolling

    Now only 36 elements, but in the future there will be more

    What to do?
    Combine elements to get to the new one, you need to Alchemical chains.
    The idea is simple: When you combine 4 basic elements (water, air, fire and earth) with each other, you get all the other available items.

    Source

    1D Game

    What is 1D GAME?

    1D GAME - the world’s first game, which takes place in one-dimensional space.

    What generally is 1D?
    If 3D games have 3 axes - X, Y and Z; 2D - 2 axes - X and Y, the 1D is a game that has only one axis - X. That is the whole plot of the game will take place on the same line on which the pixels will fly and you will need to catch them.

    The plot of the game is that some “Catcher” for an unknown reason into a world of 1D. There’s a voice out of nowhere and says, well, we need help, we were attacked by the evil pixels, save us, you’re elected. The challenge is to catching pixels. When one of them falls into the white area you have to press X or O. As the game will meet
    smiling bonus levels, including 0D GAME and 1D Tetris, but in the end fight with LORD RIXEL. In the second update appears 2 Player mode and 1D Glasses mode.

    Source

    Flappy Bird PSP

    A port of one of the most famous games comes to PSP!

    About:
    This game needs no introduction. You are a bird that flies between the pipes.
    All you need is to score as many points as possible.

    Source

    EDIT
    I have uploaded the files to several sites for you guys, there should be no complaints of inability to download, you have around 10+ sites to pick from:

    Multiupload (6 Links)
    Mega(1 Link)
    MirrorCreator(6 links)
    Sendspace(1 Link)
    SpeedyShare(1 Link)

  • Posted by GregoryRasputin , on 29/01/2014 , @ 08:19pm

     

    According to a screenshot of an email from UK online retailer ShopTo, the PS Vita slim will be released on Friday the 30th of January 2014 in UK, here is the screenshot:

    Other reports suggest that the slim vita will cost £189

    Source

  • Posted by GregoryRasputin , on 24/01/2014 , @ 02:21pm

     

    A new Samurai Warriors game is being released this year, for the PS3 and PS Vita, here are the promotional trailers:

    For more Samurai Warriors 4 related trailers, visit here.

  • Posted by GregoryRasputin , on 30/12/2013 , @ 07:59am

     

    Here is a list of next months free PS+ games:

    Don’t Starve (PS4)

    Don’t Starve: Console Edition is an uncompromising wilderness survival game full of science and magic. You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

    DMC Devil May Cry (PS3)

    In a society corrupted by demons only The Order can see the world for what it really is. Join Dante in the ultimate experience of stylish action chain together combo after combo with panache and dispatch demonic spawn back to hell – reveal the truth behind the lies. Explore Dante’s dark past encountering some the most familiar faces in the DmC universe. Call upon unimaginable powers combined with Dante’s epic arsenal of weapons: sword, scyte, axe,
    pistols and more. Face your demons…

    BioShock Infinite (PS3)

    Indebted to the wrong people and with his life on the line, veteran of the U.S. Cavalry and hired gun Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the sky-city and uncovering its dark secret.

    Brothers: A Tale of Two Sons (PS3)

    Share in the epic journey of two brothers, as they set out to find a cure for their dying father. Travel across beautiful vistas, through dark and foreboding forests, down perilous rivers, up hazardous mountain sides and experience the wonders of Nordic mythology along the way. Use the unique control system to control each brother with a thumb stick, for concurrent gameplay throughout the adventure. Use both brothers cooperatively to solve puzzles, explore the environments and in boss encounters.

    Worms: Battle Island (PS Vita)

    Battle up to three other players offline or online on one of six landscape themes, using one of forty classic Worms weapons or some of your own creation in the weapons factory. With sixty single player challenges, five game modes, a powerful level editor and a massive selection of ways to personalize your worm army and customize your game experience, it’s a package sky-high on entertainment!

    Smart As… (PS Vita)

    Join the brain gaming revolution! Use cutting-edge touch, tilt and camera controls to prove how smart you are in the first ever socially networked brain game on PS Vita. Solve math, memory, logic and word puzzles, crack augmented reality challenges and sharpen your rapid-fire reflexes to storm up the online leaderboards and show off your scores to the world via Facebook and Twitter.

    Source

  • Posted by GregoryRasputin , on 20/12/2013 , @ 04:05pm

     

    Total_Noob released TN-V4 three days ago and has just released TN-V5, here is the Changelog:

    [Changelog]
    * Added ‘Plugins installer’ to recovery menu (Plugins -> Plugins installer ->).
    * Added option to hide non-working items in XMB (these items will be hidden: Character Set,
    UMD Auto-Start, USB Auto Connect, Format Memory Stick, Power Save Settings, Network Settings and Remote Play).
    * Added option to hide the volume bar in the home menu.
    * Fixed bug that made some ISO’s showing as corrupt.
    * Fixed plugin loading crash.
    * Fixed autorun feature (also corrected its filename in recovery menu).
    * Fixed the sleep-timer in music player. It’s cool, because the Vita’s music player doesn’t have this feature.
    * Improved ‘Install Addon’ feature. Kxploit’ed homebrews, aka 1.50 homebrews can now be installed correctly.
    ZIP’s which do not contain EBOOT.PBP don’t create corrupt icons anymore.
    * Improved system stability. Hopefully there are no issues with FTP app and no blue screen of death anymore.
    * Renamed ‘Hide CFW folders’ to ‘Allow anti-CFW games’. People who play DJMAX game should enable this.

    If you have TN-V4, you can download it directly from inside the eCFW itself on the PS Vita, if you haven’t installed it yet, then grab it from Hackinformers website:
    http://hackinformer.com/TN-V/release_tnv5.rar

    You can read more about this new release, on Wololo’s website here.

  • Posted by GregoryRasputin , on 17/12/2013 , @ 02:42am

     

    Total_Noob has released TN-V4 and update to his popular eCFW for the PS Vita, here is the changelog:

    [Custom Emulator Firmware 6.60 TN-V4 by Total_Noob]
    [Changelog]
    * Added high memory support for FW 2.1X ONLY.
    * Added option in recovery menu to apply all PS Vita registries (Registry hacks ->).
    (These registries will be applied: PSN, language, button assign, password lock, date, adhoc, wifi)
    * Added automatic recovery boot at first use.
    * Added ‘Fix exploit savedata’ option.
    (With this enabled, you can play the exploit game. The first 2 letters of the savedata folder will be replaced with ‘TN’)
    * Added possibility to hide the exploit game in XMB.
    * Added ISO category support for GCLite.
    * Added possibility to change HOME and NOTE combo buttons (Advanced -> Advanced configuration ->).
    (If no buttons are choosen, you can HOLD the Livearea button (the blue PlayStation button) to simulate the HOME button)
    * Added patch to enable 6.60 kernel modules decryption.
    * Fixed CPU underclock.
    * Fixed infinite bluescreen error.
    * Fixed lots of Sony’s msfs driver bugs.
    * Fixed all bugs made in TN-V3.
    * Fixed original pscode region determination.
    * Fixed bug that did not allow you to go to the Live area screen.
    * Fixed bug where HOME button was simulated, when you opened the Vita OSK.
    * Dummies Temperature and Volt power functions to avoid long negative strings.
    * Improved ISO cache core.
    * Improved ‘Install Addon’ feature. This option is now removed from recovery menu and is always enabled.
    * Removed semaphore wait in flash0 emulation. This enhances the reading speed of flash0 files (most noticeable in Theme Settings).
    * Made some cosmetic changes in VSH Menu and recovery menu and added possibility to change the color of these menus.

    To download the files and read a tutorial click here:
    TN-V4 Downloads

    Here is a n00b friendly video guide on how to set the whole process up:

    Source
    Hackinformer On Twitter(Follow Him)

    Some more PSP/PS Vita related dudes to follow on Twitter:
    The_Zett
    Wololo
    Acid_Snake
    Mathieulh
    heleius

    You can also check Wololo’s forum here:
    /talk

  • Posted by hellsing9 , on 07/12/2013 , @ 02:23pm

     

    Wololo made a quick easy to follow guide to use SKFU’s proxy tool. This will allow you to sniff incoming/outcoming traffic and learn how your PS4 communicates with Sony’s servers. Huge thanks for this one to Wololo and many kudos to SKFU.

    To quote:

    The following guide covers the very basics of how to install and run a proxy server on your local computer to use with your PS4. This allows you to study how the PS4 communicates with Sony’s servers, for various reasons. A proxy lets you block some of the traffic (which has been useful in the past to let users access Netflix on their PS3 even when they didn’t have PSN access), or replace some of the traffic with connections to your own server (useful for being able to connect to the PSN on a lower firmware), or simply because you’d like to know what type of information your console sends to Sony’s servers.

    Charles proxy is probably the most popular proxy around here, but it is commercial software. Thankfully, scene dev SKFU has been creating and updating his own proxy server for windows, and this is the tool I will be showing today. There’s nothing really complex with installing and running SKFU’s pr0xy server, but many people assume it’s difficult and don’t even give it a try. Hopefully this tutorial will prove them wrong.

    Link to this tutorial: Click here

    SKFU’s proxy app = Download

    ==========================

    Source:

    Wololo.net

    SKFU’S Blog

  • Posted by GregoryRasputin , on 23/11/2013 , @ 01:13pm

     

    A few days ago, hellsing9 posted this article, which showed some images of Total_Noobs TNv4 running on the Vita TV, now we have the video, here it is:

  • Posted by GregoryRasputin , on 22/11/2013 , @ 10:14am

     

    Sony have recently updated the software used for creating PlayStation Mobile app’s and games, here are the changes:

     photo gaming_playstation_mobile_zps9cbc2627.jpg

    All

    New Additions and Modifications

    • Supported Android 4.3 (Jelly Bean MR2).
    • Ported TweetSharp to PSM and added the source code and new samples.
    • Fixed bug that some keys do not work correctly with the wireless controller of PS3(TM).

    Audio

    New Additions and Modifications

    • Solved the problem where a resource leak occurred when BgmPlayer used for a long time.

    New Additions and Modifications

    • Added/corrected the following documents.
      • [Services.Network Overview]
      • [Other Information] - [Bug Information]

    Sample

    New Additions and Modifications

    • Network/TwitterSample
    • Network/TwitterStreamingSample

    Source Code

    New Additions and Modifications

    • TweetSharp

    PSM Development Assistant (for PlayStation(R)Vita)

    New Additions and Modifications

    • Released PSM Development Assistant (for PlayStation(R)Vita) supporting PSM SDK 1.21.00 as a patch package. To use PSM Development Assistant (for PlayStation(R)Vita) for PSM SDK 1.21.00, the system software of the PlayStation(R)Vita unit must be updated to the latest version.
    • In PSM SDK 1.21.00, the menu that switches the PSM Development Assistant operation mode is disabled.

    Download

  • Posted by hellsing9 , on 21/11/2013 , @ 06:06am

     

    Wololo strikes again, now running Emulators on the Vita TV. Mathieulh (beta-tester) of TotalNoob’s upcoming TN-v4, and to own one of the Japan-only Vita TVs. He was successfully able to run TN-V on his vita TV.
    This is getting interesting, they always find a way to make this products even better.

    If you dig, running emus for the major old school consoles, GBA, SNES, Neogeo, megadrive, NES and Nintendo. Well spect more news from their side.

    If you have read my Vita TV review (and if you haven’t, do it now!), you know I have been hugely disappointed by the device so far, mostly because of the poor level of its game compatibility and services offer.

    Mathieulh, of ps3 and psp hacking fame (remember pandora batteries?), happens to both be a beta tester of TotalNoob’s upcoming TN-v4, and to own one of the Japan-only Vita TVs. He was successfully able to run TN-V on his vita TV, now making the device much more interesting to my eyes.

    TN-V is a homebrew enabler running in the PSP emulator of the Vita (and now Vita TV). It lets users, among other things, run emulators for the major “old school” consoles, such as the GBA, SNES, Neogeo, megadrive, NES, Nintendo 64 etc…

    TN-V also has support for psp plugins, homebrews, and also the infamous “psp backups”. Let’s just say the possibility to run emulators alone makes the VitaTV that much interesting to me.

    Below are a few screenshots of the VitaTV running TNv4, as shared on Mathieulh’s twitter:

    [Source]Wololo

    Follow Math on twitter.

  • Posted by GregoryRasputin , on 16/11/2013 , @ 12:32pm

     

    With the PS4 being released, we are going to see an abundance of teardowns, so i thought id post a few videos, of all PlayStation related teardowns :)

    PS1

    More detailed:

    PS2

    PSP

    PS3

    PS Vita

    PS4


  • Posted by GregoryRasputin , on 13/11/2013 , @ 10:16am

     

    According to a NeoGaf member, who bought PS Vita TV, says the device is locked to only having the ability to use his Japanese PSN account, it will not let him use his US account, now this is a strange move by Sony, considering the PS3, PS Vita and PS4 are all region free, but then it could be a way for keeping the console in Asia, until they plan to release it worldwide, that’s if they decide to, im sure that the region lock could be disabled via a future Firmware Update.

    Source

  • Posted by GregoryRasputin , on 11/11/2013 , @ 11:08am

     

    I’m not going to remind you how much Sony tells lies and back pedals, I’m just going to post this Software Usage Terms:

    1. Who are we?

    1.1. We are Sony Computer Entertainment Europe Limited of 10 Great Marlborough Street, London, W1F 7LP, United Kingdom.

    2. Defined Terms
    2.1. “Authorised Systems” means any of PS one, PlayStation®2, PlayStation®Portable, PlayStation®3, PlayStation®Vita and PlayStation®4 systems.

    2.2. “Software” means PlayStation game and application software developed to operate on one or more of the Authorised Systems.

    3. When do these Software Usage Terms apply?
    3.1. Our Software Usage Terms (“Terms”) apply to your use of all Software on Authorised Systems.

    4. Software is Licensed
    4.1. All Software is licensed, not sold, which means you acquire rights to use the Software, as described in these Terms, but you do not acquire ownership of the Software. If you do not comply with these Terms, we can terminate your Software Licence which means you will no longer have the right to use the Software.

    5. Who Licenses the Software to me?
    5.1. There are two types of Software:
    5.1.1. software published, and licensed to you, by us; and
    5.1.2. software published, and licensed to you, by other companies.

    5.2. The publisher is identified either:
    5.2.1. on the box - for Software on a physical disc such as DVD, Blu-ray Disc or PS Vita Card (“Disc-based Software); or
    5.2.2. in the product description - for Software you download from the PlayStation®Store, the Sony Entertainment Network web store or from such other digital retail stores as we approve from time to time (“Software Downloads”).

    5.3. If we are the publisher of the Software, we license you to use it on these Terms and any other specific terms we tell you about in relation to specific Software.

    5.4. If another company is the publisher of the Software, they license you to use it on terms which include, but may not be limited to, these Terms. That company may tell you about other terms it imposes on your use of its Software, in which case those terms apply in addition to these Terms, not instead of them. In the case of any conflict between the additional terms and these Terms, these Terms apply.

    6. Limitations on Your Use of Software
    6.1. Your licence to use Software is a non-exclusive, non-transferrable licence to use the Software for private use only on the applicable Authorised Systems (as indicated on the box for Disc-Based Software, in the product description for Software Downloads or otherwise notified by us to you from time to time) and only in Europe, the Middle East, Africa, India, Russia and Oceania.

    6.2. You must not use Software commercially, broadcast it, charge for its use or make other public performance of it without express permission from us and, if the publisher is another company, additionally from the publisher.

    6.3. You must not lease, rent, sublicense, publish, modify, adapt, or translate any portion of the Software.

    6.4. You must not emulate the Software.

    6.5. To the fullest extent permitted by law, you must not reverse engineer, decompile, or disassemble any portion of the Software, or create any derivative works, or otherwise attempt to create source code from Software object code.

    6.6. You must not use any means to bypass or disable any encryption, security, or authentication mechanism for the Authorised Systems or to gain unauthorised access or to interfere with any account, service, hardware, software or network connected to Sony Entertainment Network..

    7. Resale
    7.1. You must not resell either Disc-based Software or Software Downloads, unless expressly authorised by us and, if the publisher is another company, additionally by the publisher.

    8. Age Ratings
    8.1. If Software displays an age rating, it means it contains content that is unsuitable for anyone below that age. If you are a parent or guardian, see eu.playstation.com/parents for information on how to stop games rated above a certain level running on your PlayStation®Portable, PlayStation®3, PlayStation®Vita or PlayStation®4 system.

    8.2. If you, or an account-holder for whom you are responsible, have a registered age below the age rating indicated on specific Software, we may prevent you or that account-holder, viewing, purchasing or using that Software. In respect of games Software, we may prevent you or that account-holder using online modes of that game, even if the offline modes are playable on your PlayStation®Portable, PlayStation®3, PlayStation®Vita or PlayStation®4 system.

    9. Privacy and Using Software Online
    9.1. The “PSN” allows you to use your Software online. When you use PSN:
    9.1.1. the SEN Terms of Service and User Agreement (“SEN Terms of Service”) which you entered into with Sony Network Entertainment Europe Limited when you created your SEN Account applies in addition to these Software Usage Terms; and
    9.1.2. we and Sony Network Entertainment Europe Limited may collect information about you. An explanation of how your personal information is used can be found in the SEN and PSN Privacy Policy.
    You can find the SEN Terms of Service and SEN and PSN Privacy Policy at eu.playstation.com/legal.
    9.1.3. If Software is licensed to you by another company, they may also collect information about you and they will explain that in their privacy policy.

    10. How to behave in an Online Community
    10.1. Your Authorised System and authorised Software published for use on it may provide community features that let you play with and against other people; communicate and interact with other people; and share information from your Authorised System, game and other activity via PSN and via other social networks. Your use of community features is governed by several agreements, with different companies:
    10.1.1. these Terms; and
    10.1.2. the SEN Terms of Service; and
    10.1.3. the SEN and PSN Privacy Policy; plus
    10.1.4. any additional terms provided by the Software publisher; and
    10.1.5. any additional terms provided by the company that operates the social network you use (for which you might have to have an account).

    10.2. When using community features, you may be able to share messages, comments, pictures, photographs, videos, game assets, game videos and other materials and information (“User Generated Media” or “UGM”). When doing so, you must behave decently, respectfully and with consideration for other people. You must not share anything that is offensive or vulgar or use community features to harm or alarm anyone. For example:
    10.2.1. do not share anything that is defamatory or racially, ethnically, religiously or sexually offensive;
    10.2.2. do not act in a threatening or bullying manner;
    10.2.3. do not stalk anyone;
    10.2.4. do not access, use or distribute any content or material that infringes someone else’s privacy or intellectual property rights
    10.2.5. do not conduct any activities that violate any applicable laws; and
    10.2.6. do use common sense and good manners at all times.

    11. Creating and Sharing Online
    11.1. UGM created and shared by you belong to you but we and, where applicable, the relevant Software publisher still have intellectual property rights in your UGM so you must not commercially exploit UGM without our consent and the consent of the Software publisher.

    11.2. You authorise us and other PSN users, to use, distribute, copy, modify, display, and publish your UGM, your PSN Online ID (and, if you choose to use it, your name) throughout PSN, the Sony Entertainment Network and other associated services such as websites associated to the Software. You also authorise us, without payment to you, to license, sell and otherwise commercially exploit your UGM (for example, selling subscriptions to access your UGM (alone or in combination with other UGM) and/or receiving advertising revenue in connection with UGM), and to use your UGM in the promotion of PlayStation® products, Software and services. You recognise that we and other PSN users may alter your UGM and you waive any moral rights you may have in your UGM. By posting UGM you are telling us that you have all rights necessary to post such UGM and to grant the rights set out in this paragraph.

    12. What if I have a bad experience online?
    12.1. We want you all to enjoy our online community but we can’t guarantee that everyone will behave properly. As such, we accept no liability to you for other PSN Users’ activity and UGM and no liability to others for your activity and UGM.

    12.2. If you experience any unacceptable or inappropriate behaviour in-game, we want you to let the relevant publisher (which might be us) know.

    12.3. Although we may enable you and other users to post to social network services, we are not responsible for those services. If you experience any unacceptable or inappropriate behaviour on a social network service, please report it to the social network service using their grief reporting process.

    13. Reporting from games we publish
    13.1. To assist you in our Games and for functionality we provide via our Authorised Systems (e.g. PSN messaging), we include grief reporting mechanisms where we think they might be most relevant. For example, you’ll see a report option next to messages you receive on PSN and in-game reporting tools in each of the games we publish, if that game offers the ability to share UGM. If you use the most proximate grief reporting tool, when you submit the report, you may also be able to send us applicable evidence which will help us assess your report. For example:
    13.1.1. if you report a PSN message, when you send us the report you will also send us a copy of the message you are reporting and any attachment to it; and
    13.1.2. if you grief report a game asset or level that someone created, when you send us the report you might also be able to send us the asset or level.
    Of course, this means other people can grief report you and your UGM too.

    13.2. If there is no grief reporting facility within a specific game we publish, please go to eu.playstation.com/griefreporting to make your report.

    14. Are we monitoring PSN?
    14.1. Yes but we can’t monitor all PSN activity and we make no commitment to do so. However, we reserve the right in our sole discretion to monitor and record any or all of your PSN activity and to remove any of your UGM at our sole discretion, without further notice to you. Your use of PSN and our community features may be recorded and collected by us or sent to us by other users as described in 13.1. Any information collected in this way, for example, your UGM, the content of your voice and text communications, video of your gameplay, the time and location of your activities, and your name, your PSN Online ID and IP address, may be used by us or our affiliated companies to enforce these Terms and the SEN Terms of Service, to comply with the law, to protect our rights and those of our licensors and users, and to protect the personal safety of our employees and users. This information may be passed to the police or other appropriate authorities. By accepting these Software Usage Terms, you expressly consent to this.

    14.2. Use of the community features provided by your Authorised System and authorised Software published for use on it in accordance with the applicable agreements described in clause 10.1 will not breach clauses 6.2 and 6.5 of these Terms.

    15. Online Stores
    15.1. Whilst using Software online, you may have the opportunity to purchase items from an online store, using your SEN wallet. All purchases are made from Sony Network Entertainment Europe Limited and are subject to the SEN Terms of Service. Please check usage rights and age ratings for each purchase as these differ from item to item. Stores may not be available in some countries and some languages see eu.playstation.com/legal.

    16. Software Updates and End of Service
    16.1. Software may be updated from time to time, which may include adding to or removing existing functionality.

    16.2. We and other publishers sometimes find it necessary to cease online support for a game. This means that features such as online multi-player and leaderboards will no longer be available. If a game is an online-only title you may no longer be able to use it.

    16.3. If we decide we need to turn off online support for a specific game, we will endeavour to announce that decision with at least 90 days’ notice via our game forums and at eu.playstation.com/gameservers.

    16.4. Other publishers may withdraw online support for their games and may notify you of forums or websites you should check for updates.

    17. Copyright Ownership
    17.1. All Software contains library programs, the copyright to which is owned by Sony Computer Entertainment Inc. and exclusively licensed to us. Other copyrights and intellectual property rights subsist in the Software and may be notified to you from time to time.

    18. Enforcement of Software Usage Terms 
    18.1. You agree we can enforce these Terms against you in respect of all Software whether or not we are the publisher.

    Source
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