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  • Posted by hellsing9 , on 22/08/2013 , @ 05:13pm


    I won’t enter into discussion about who is wrong or who is right. I will just keep this Article updated. Also i don’t care who had the exploit first, etc, etc.
    @Simonbuck posted this:

    There had to be some surprises for this release, including multiBootMenu V4 (from Acid_Snake and GBOT), which added support for VHBL , allowing you to have more than one menu installed at once. pyMenu 0.4 , which includes huge changes compared to the previous version. And a possible update of 138Menu from GBOT. But none of these has had time to be completed, so you’ll have to wait a while before you see them.

    Exploit (save Hack) Arcade Darts - (VHBL + 138Menu 1.1).rar (771 KB)

    Enjoy ;)


  • Posted by hellsing9 , on 29/11/2012 , @ 12:15pm


    What is this application?:
    This application is for downloading homebrews, emulators, and apps ready to be transferred to your Vita. vHBL & CEF of course.

    To quote:

    While I generally don’t talk about homebrew apps here, this one got my attention.

    The PlayStop Network allows you to download VHBL and CEF homebrews, ready to be transferred to your Vita with not much hassle. Similar to PSN, only on your PC.

    But downloading homebrews is not the main feature, as you can also chat with people using this app, there is also a nice ban feature for the admins, so be sure to file a report if anyone bothers you.

    This is nothing new, we have seen other apps doing the same, including my own work (VHBL Manager), but the chat ability is a really nice addition none of the other apps have done.

    The app has been renamed from PSV Downloader Optimised to PlayStop Network, and has been updated to 1.01, if you want to try it out, you can download it here.
    You can also see the official thread here: http://wololo.net/talk/viewtopic.php?f=52&t=18273

    [Source] = Wololo.net

  • Posted by PS3Hax Member News , on 04/10/2012 , @ 11:42am



    Wololo statement about this CFE:

    In a very short statement on PSPKing.de, famous PSP/Vita Hacker Total_Noob announced he will be releasing an update to his recently published eCFW  – emulator Custom FirmWare, a new term to design a PSP Custom firmware running within the PSP emulator on the PS Vita – later this week.

    Total_Noob said the new release, named CEF 6.60 TN-B, will have bug fixes, improvements, as well as potential new features. The developer is asking the community to provide a comprehensive list of bugs if possible (rather than individual reports) so that he can start working on fixing as much as he can. We do have a thread where you guys can discuss bugs, but if one member of our community could compile this thread into a “clean” list, that would probably be super helpful for him.

    Stay tuned, as more stuff keeps coming almost every hour for this exploit.



    * Possibility to load unsigned homebrews and modules.
    * Possibility to load plugins (NPEZ00176/GAME.TXT, NPEZ00176/POPS.TXT).
    * Possibility to play ISO/CSO with March33 and Sony NP9660 driver.
    * Possibility to get back to TNMenu by holding the START BUTTON for some seconds.
    * “CEF” renames “EBOOT.PBP” to “FBOOT.PBP”.
    * Protects you from removing license files. If these files get removed, you have to download the game from PSN Store again.
    So you may lose “CEF” for Urbanix, if the game already has been removed.

    - Custom Emulator Firmware 6.60 TN-A
    - for PSVita 1.81 with Urbanix Exploit
    - by Total_Noob

    - Instructions
    * At first you go straight to the PSN Store and DOWNLOAD URBANIX AS SOON AS POSSIBLE.
    You’re lucky if you already own this mini/if the mini hasn’t been removed yet.
    YOU CAN GET IT FOR FREE WITH AN EU ACCOUNT: https://www.facebook.com/SonyPlaysta…23711397642076
    else just buy it.

    * Extract the “NPEZ00176″ folder to “PSSAVEDATA” and copy the new savedata to your PSVita with CMA.
    * Launch Urbanix game and after the savedata loading the screen should be flashed WHITE, before it automatically starts “TNMenu 0.1″.

    - About “Custom Emulator Firmware “CEF” 6.60 TN-A”
    Actually it isn’t correct to call it “CEF 6.60 TN-A”, because the kernel is always 6.60, but changes are within the PSVita Firmware. But anyways, it doesn’t matter how the CFW is called.
    -This “CEF” does NOT have anything to configure yet. All configurations of the previous Custom Firmwares are not available, as they are not useful for “CEF”.
    -It DOES NOT support PSX. By emulating 6.60 pops modules I get PSX working, but there is no sound, so better let it be.

    - About “TNMenu 0.1″
    This menu is developed with OSLib. IT IS STILL IN DEVELOPMENT, so it may have some bugs.

    * / to delete a file.
    * X to install a homebrew, or to load a homebrew/game. (by pressing R TRIGGER you load backup in march33 mode, else in sony np9660 mode)
    * Arrows to move.

    Prepare homebrews:
    * Create an ZIP archive of the homebrew, saved as: “FILENAME.ZIP/PSP/GAME/THISISAHOMEBREW/EBOOT.PBP”.
    * “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
    * Save the archives all in the “NPEZ00176″ folder.

    Install ISO/CSO:
    You cannot copy ISO/CSO with TNMenu yet. In the next version I’ll add this feature.
    * Prepare and install PSPFiler 6.6.
    * Copy ISO/CSO to the “NPEZ00176″ folder, UPPER CASE LETTER, 8 CHARACTERS LONG.
    * Copy/Move the backup file to “ms0:/ISO/” with PSPFiler.
    * Play it from TNMenu.

    - Donation
    If you want to spend me some snacks and drinks, you can donate me: https://www.paypal.com/cgi-bin/websc…ton_id=8158859
    Thank you

    - Bug reports
    * Can anybody please LEAD A CLEAN thread (best if he is moderator) somewhere on a forum, where users can write their questions, requests, bug reports and etc
    So I have got a better overview than if everybody is mailing me.

    - Some informations
    * This “CEF” IS NOT ripped off from Coldbird’s CFW. If you want to know something, I gave my “CEF” to a very important person from the PSP scene a long time before and this very “trusted”
    person sent my “CEF” to Coldbird. Coldbird naturally reversed my trick of using own modules (f0-kd-systemctrl.prx, etc). Thumbs up to this very important person.
    Anyways it doesn’t matter, I just wanted to tell you

    * The kernel exploit does only exist on Emulator Firmware. That’s why “Tony” released the flash0 dump, doesn’t he?

    * The source code will be released after a new PSVita Firmware release.

    - Credits
    * Dark_AleX, author of Custom Firmware: Thank you master for your impressive work, I always admired you
    * Thanks to the guy who found Urbanix Exploit.
    * Coldbird for “his” kxploit.

    [Download]: http://wololo.net/downloads/index.php/download/7672

    [Source]: Wololo via PSPKing and The Z


    I have confirmed that this works on a US Vita running FW 1.81

    P.s: Possibility maybe got something lost in translation (and no, not me) Maybe is possible instead of Possibility or Chance.

  • Posted by hellsing9 , on 05/09/2012 , @ 11:06pm



    Sure, running PSP homebrews on Vita is fun, and VHBL is a very nice piece of work, but it’s about time we move on, isn’t it?
    Developer yifanlu started a new project called Usermode Vita Loader (UVLoader), it will be a homebrew loader for the PSV, basically.
    Not PSP homebrews, but native PSV code, isn’t it awesome?

    This project is based on a PSV exploit he found (there are no details about this for now, for obvious reasons), but it’s still in its early stages.

    Just a few lines of code have been written so far (you can find the code on his github), so, back to the title, developers are needed.
    If you’re a developer and you want to help, fork the project on github or get in touch with yifanlu on /talk or on IRC (#vitadev on EFnet).

    If you’re not a developer, there’s nothing for you…yet. But it’s still an awesome news, isn’t it?
    And please, avoid asking useless questions: there’s no release date yet and it doesn’t work for now, just be patient for now and let the developers do their job.

    Yifan Lu will eventually post updates about this project on his blog or on twitter, so make sure to follow him.

    Last but not least, congratulations to yifanlu for his Vita hack 

    - Freddy

    This is surely a great start for the PSV scene!

    Source: wololo
    Twitter: https://twitter.com/yifanlu (follow him, but don’t bug him!)
    Github: https://github.com/yifanlu/UVLoader
    Documentation: http://yifanlu.github.com/UVLoader/modules.html

    Thanks to @defaultdnb

  • Posted by GregoryRasputin , on 28/08/2012 , @ 03:00am


    Sony have released PS Vita firmware 1.80, this is a huge one, as it add’s PS1 support, a feature that many have been wanting for a long time, i know this will make TurkReno(Follow Him)happy, he was one of the early adopters of the handheld console, who showed his annoyance at the feature not having being implemented at the beginning as promised:

    Here is a video of it in action, thanks to HolmesInFive:

    And here is a list of PSOne title compatible at the moment:

    • Cool Boarders
    • Cool Boarders 2
    • Crash Bandicoot
    • Crash Bandicoot 2: Cortex Strikes Back
    • Crash Bandicoot 3 Warped
    • CTR: Crash Team Racing
    • Destruction Derby
    • Everybody’s Golf 2
    • G-Police
    • Jet Rider
    • Jet Rider 2
    • Jumping Flash
    • Kula World
    • Kurushi Final
    • MediEvil
    • Motor Toon Grand Prix 2
    • Rally Cross
    • Syphon Filter
    • Syphon Filter 3
    • Twisted Metal
    • Wild Arms
    • WipEout
    • 40 Wink
    • A Bug’s Life
    • A Bugs Life and Monsters Inc bundle
    • Abe’s Exoddus
    • Abe’s Oddworld Oddysee
    • Airboat
    • All-Star Boxing
    • Arc Arena: Monster Tournament
    • Arc the Lad
    • Arc the Lad II
    • Arc the Lad III
    • Arcade Hits: Shienryu
    • Arcade Hits: Sonic Wings Special
    • Atari Anniversary Edition
    • Atlantis
    • Atlantis and Hercules Bundle
    • Bishi Bashi Special
    • Blockids
    • Blood Omen: Legacy of Kain
    • Bugriders
    • Buzz Lightyear of Star Command
    • Centipede
    • Cho Aniki
    • Constructor SYSTEM 3 SOFTWARE
    • Critical Depth
    • Dezaemon Plus
    • Disney’s Action Game ft. Hercules
    • Dodgeball
    • Driver
    • Eagle One: Harrier Attack
    • Fear Effect
    • Fear Effect: Retro Helix
    • Fighting Force
    • Fighting Force 2
    • Final Fantasy VIII
    • Final Fantasy IX
    • Final Fantasy V
    • Final Fantasy VI
    • Final Fantasy VII
    • Front Mission 3
    • Gaiaseed
    • Galaxy Fight
    • Gex
    • Gex 3: Deep Under Cover
    • Gex 3D: Enter the Gecko
    • Grandia
    • Gubble
    • Guilty Gear
    • Gunship
    • Hardcore 4X4
    • International Track & Field
    • Jigsaw Madness
    • Judge Dredd
    • Junior League Soccer PS1
    • Legacy of Kain: Soul Reaver
    • Lilo & Stitch
    • Little Mermaid 2
    • Little Mermaid 2 and Winnie The Pooh bundle
    • Metal Gear Solid
    • Mickey’s Wild Adventure
    • Miracle Quad Racer
    • Miracle Space Race
    • Missile Command
    • Monsters Inc
    • Motorhead
    • N20
    • Namco Heritage bundle
    • Pandemonium
    • Pandemonium 2
    • Parasite Eve 2
    • Peter Pan
    • Pong
    • Pooh’s Party Game
    • Rageball
    • Rainbow Six
    • Rascal Racers
    • Rayman
    • Rayman 2: The Great Escape
    • Reel Fishing
    • Re-loaded
    • Resident Evil 2
    • Resident Evil 3: Nemesis
    • Resident Evil: Director’s Cut
    • Ridge Racer Type 4
    • Sheep
    • Silent Hill
    • Snowboard Racer
    • Sorcerer’s Maze
    • Spin Jam
    • Sports Superbike
    • Streak
    • Street Fighter 2 Alpha
    • Super Star Dance Club
    • Tarzan
    • Tekken
    • Tekken 2
    • Tomb Raider
    • Tomb Raider: The Last Revelation
    • Tomb Raider Chronicles
    • Tomb Raider 2
    • Tomb Raider 3
    • Toy Story 2
    • Toy Story Racer
    • Toy Story Racer and Toy Story 2: Woody and Buzz bundle
    • Vagrant Story
    • Alundra
    • Urban Chaos

    A List Of Other Features:

    • You can now play PlayStation 1 software on you PS Vita. Previously downloaded PS1 games will work on the Vita. (Note- if you do not have the latest System software you will see the games on the store but they cannot be played/downloaded).
    • Additional features during video playback have been added: play speed control, repeat play etc. Control with the face buttons during playback have also been added.
    • The home screen and some applications can now be controlled with the buttons on the Vita.
    • Some features have been added to Group Messaging, you can take photos to add as attachments and usability is improved.
    • The layout for the Live Area- near has been improved.
    • The function to delete all friends requests has been added.
    • The Browser now supports the rear touch pad operation.
    • The Cross Controller option has been added to the LiveArea screen.

    The update is live in Australia as the video above shows, reports also suggest it is available in America, but at the point of posting, it is not yet available in UK/Europe, click the link below to download when it is available:


  • Posted by Annelies , on 27/07/2012 , @ 11:27pm


    Famed homebrew developer PSDev, notorious for his work on applications such as PS3 Tools Gui Edition, has released a simple-yet-effective script that will aid fellow developers in deciphering PlayStation Vita update packages (.PUP files) by presenting you with basic information such as the package header and license files — the script is better known as PS Vita Magic Reader.

    On a side note: Most of the information regarding the PlayStation Vita and it’s update files has also been made available online via VitaDevWiki.

    More from PSDev:

    A while back as a test I made Magic Reader v1 that extracted the Magic (SCEUF), the FW version and license.xml out of the Vita PUP. Well I just added a extraction for the whole Vita Header of PUP.

    This script extracts the following:
    [*]PUP Version
    [*]Package Version
    [*]Image Version
    [*]File Count
    [*]Header length
    [*]Package length
    [*]A Unknown bit of values 0×50 in length
    [*]HeaderHashAlso later I’ll add a FileTable extractor. which is determined by the FileCount.

    This is a linux script and will run in any linux environment.

    # PsDev 2012. this script extract the PUP magic.
    #Edit from PsiColio lv1.self extractrion
    #just extracts the header info from a vita pup, good for comparison kinda useless atm and most likely always.

    # File names to extract from the PUP
    Extract=( “Magic” “PUPVersion” “License.xml” “PackageVersion” “ImageVersion” “FileCount” “HeaderLength” “PakageLength” “UNKNOWN” “FileTable” “HashTable” “HeaderHash” )

    #length starting from the offset and it ending in the offsets total length
    length=( 0×8 0×10 0x724B4 0×8 0×8 0×8 0×8 0×8 0×50 0×20 0×40 0×20) #how many long the file is how much to copy, for example the Magic starts at 0×0 and the length is 0×8 bytes.

    #offset of the Magic, Version and License
    offset=( 0×0 0x9FF 0xC00 0×8 0×10 0×18 0×20 0×28 0×30 0×80 0×100 0×130 ) #where the file dump begins in the hex.


    printf “____________________________n”
    printf ” PsDev n”
    printf ” Magic Reader n”
    printf “____________________________ nn”

    for file in “${Extract[@]}” #tells it for a file look in Extract = the the file names


    printf “____________________________ n”

    printf ” %sn” “${file}” #file name

    printf “____________________________ n”

    printf “offset= %sn” “${offset[$cont]}” #tells offset of file
    printf “length= %sn” “${length[$cont]}” #tells total offset length of file
    printf “%sn” “${cont}”

    dd if=$1 of=$file bs=1 obs=1 skip=$((${offset[$cont]})) count=$((${length[$cont]}))

    cont=$(($cont+1)) # make sure the usage is “./Magic-reader.sh PSP2UPDAT.PUP”


    How to:

    Make a new file named “Magic-reader.sh”
    Run “chmod +x Magic-reader.sh” to give to execution permissions
    Now in terminal run it. “./Magic-reader.sh PSP2UPDAT.PUP” It will output the three files in the folder/location the scripts located in.

    Example out of the old Terminal LOG in v1, not updated there is a lot more files:

    ./Magic-reader.sh PSP2UPDAT.PUP
    offset= 0×0
    length= 0×8
    8+0 records in
    8+0 records out
    8 bytes (8 B) copied, 0.0153084 s, 0.5 kB/s
    offset= 0x9FF
    length= 0×10
    16+0 records in
    16+0 records out
    16 bytes (16 B) copied, 0.0528894 s, 0.3 kB/s
    offset= 0xC00
    length= 0x724B4

  • Posted by Annelies , on 21/07/2012 , @ 05:12pm


    A developer by the name of xerpi has recently discovered a user mode exploit in the PlayStation Vita. He’s also succeeded in porting Vita Half-Byte Loader (VHBL) - which reportedly took less than ten minutes. The developer has not divulged any information regarding the exploit’s execution but because xerpi has a heart warmer than ten suns, he’s posted pictures online for us to admire and possibly engage in active discussion about ’till more details arise. In short: This is great news for any Vita owner waiting to get their hands on some nice homebrew. Information regarding most Vita exploits will likely arise after the highly anticipated 1.8 update, which brings PlayStation Classic support to the handheld. Stay tuned!


    [xerpi Twitter] 


  • Posted by Annelies , on 20/07/2012 , @ 05:15pm


    PlayStation Vita developer SKFU has acknowledged the fact that most download links and mirrors pertaining to his popular homebrew application, PKG xTractor, are broken, unavailable or in the case of Megaupload, seized by the Federal Bureau of Investigation (FBI). He’s responded to this by releasing an updated version of the application.

    Few changes have been made which include:

    • Updated crypto lib
    • Content type check added
    • Extended menu

    The application is used for .PKG unpacking & .PKG decryption.

    Note: PKG xTractor is only capable of decrypting .PKG files encrypted with the same key set as the PSP. (Very few .PKG files)

    Wololo’s Blog:

    SKFU updated his tool PS Vita pkg extractor to version 1.01. He did this release mostly because all previous mirrors had disappeared since the megaupload takedown, but there is no “juicy” new feature.

    PS Vita pkg extractor extracts PS Vita .pkg files. It also has some code to decrypt them, but that feature only worked for very early packages, when the encryption key was the same as that of the PSP.


  • Posted by hellsing9 , on 09/06/2012 , @ 06:10pm


    Thanks to the user @Invi ;) for this news.

    In the PlayStation3 scene, the progress went much easier since development kits and testkits are available to several developers. In the PS VITA scene there is no such kit available to any developer, yet.

    So far we only have PSP emulator exploits which won’t help much for the VITA progress at all, so I talked about the idea of a fund raising with active VITA developers and it was pretty welcomed, so we decided to start one right now.

    With a PS VITA DevKit we will have the same advanatages which the PS3 kits brought due 2008:

    - file system access
    - unsigned code execution
    - debugger possibility
    - etc etc etc

    To enhance the speed of the VITA research a development kit would help A LOT as you know. The kit will be shared with all trusted VITA developers so anyone has a piece of the cake to use it for the work done for you - the community.

    The PS VITA DevKits have a license expire function which you might heard of. This causes the VITA to stop working after 3 months if official developers do not renew the license. Dont worry, we have a way around this already, else we would not ask 

    To prevent legel trouble for the one who will receive the kit, I can not offer a list of names here who contributes and supports this task, but rest assured that the right people will have access to it to finally bring the VITA scene progress forward!

    The necessary sum is 2000€ which is:
    1,900€ - devkit itself
    100€ - shipping costs

    The worldwide PlayStation scene community is very huge so we hope enough people want to see magic happens on the VITA and support this project with a small donation.

    Thanks in advance

    - VITA developers


  • Posted by GregoryRasputin , on 27/05/2012 , @ 05:58pm


    A couple of months back we posted about the PS Suite SDK, the software used to create applications for the PS Vita and Sony certified devices, well for those of you that can use it, Sony Computer Entertainment Asia is holding a competition, with the Grand Prize being $5000US, here is a quote from the official site:

    Tokyo, May 22, 2012
    Sony Computer Entertainment Asia (SCE Asia) today announced that it will host the game and application concept challenge, “PlayStation® Games & Apps Challenge 2012 in Asia (The Challenge)”.

    The challenge is open to any game fans and developers to participate and share the game and application ideas for future release on the PlayStation® platform. The Challenge provides an opportunity for anyone to get involved and engaged with PlayStation® development.

    < PlayStation® Games & Apps Challenge 2012 in Asia >
    Categories and Awards

    Grand Prize (Up to 2 entries) - US$5,000 each
    Special Award (Up to 5 Entries) - US$500 each

    Grand Prize (Up to 4 entries) - US$1,000 each
    * The grand prize winners will be invited to the award ceremony on December.

    Details will be available on the challenge official website around June of 2012

    * Details will be available on the challenge official website around June of 2012
    * Entry for the challenge will start around July of 2012

    - The official language for the challenge is English
    - The challenge official website (http://asia.playstation.com/PS-GAC2012)
    - For enquiries about the challenge, please contact ([email protected])

    There are two categories to challenge, PlayStation®Suite and PlayStation®Vita. The grand prize winner will have a chance to publish with SCE Asia or the opportunity to get full support on the development environment of the PlayStation® platform.

    The Singapore leg of the Challenge is supported by the Media Development Authority (MDA) of Singapore. Winning entries from the Singapore leg of the Challenge will stand a chance to develop their prototype into a playable game at the PlayStation® Incubation Studio Singapore housed within the Games Solution Centre (GSC). The Challenge will be managed by GSC team.

    “We are very enthusiastic to hold this special program starting this year and hopefully continue for following years because we believe that “PlayStation® Games & Apps Challenge 2012 in Asia” will bring game fans and developers closer to us and our platform,.” said Tetsuhiko Yasuda, President, SCE Asia. “We definitely would like to find the talents and meet the big future game-producers and developers who make their dreams come true.”

    Said Mr. Thomas Lim, Director of Interactive Media, Games & Publishing, MDA, “We are pleased to be a part of the selection panel of the “PlayStation® Games & Apps Challenge 2012 in Asia”. We encourage Singapore developers to participate in this challenge, thereby introducing more new Singapore games to the world through the popular PlayStation® platform.”


  • Posted by GregoryRasputin , on 02/04/2012 , @ 10:30am


    PS Vita developer SKFU has released a new version of his Vita proxy server, this version brings the software out of beta status, here is a quote from the blog:

    A bit later than expected, but here comes the update for SKFU’s VITA Pr0xy!

    There’s still a lot todo but this week my freetime is very limited. Tho, I will see what I can do :)

    ChangeLog :

    • No more BETA
    • Many many bugfixes
    • 100% Clean Award added
    • Load Log function added
    • Save Log function modified
    • MAC + Linux support

    Download Windows
    Download Mac

  • Posted by PS3Hax Member News , on 25/03/2012 , @ 02:12pm


    Official release for the mobile application of PlayStation 3 and PlayStation Vita Developer Wiki.

    This is only in the BETA version, and currently only available in a application form on any Android OS phone/tablet/device. How Ever it can be viewed in a mobile browser, but the URL to it won’t be released on till the server redirection script and Mobile URL has been added to the Wiki Sites (This is waiting for eussNL, it’s relying on a hosting URL).


    1. Mobile View of entire wiki
    2. Search it on the go
    3. Live updates, when wiki changes the mobile changes!
    4. Full log on function on Vita wiki (soon on PS3)
    5. View Every page on mobile view (Vita has some problems atm)
    6. Faster than just viewing from non mobile view
    7. Fits on any/most mobile screens, Even Tablets and the IPAD(have not tested every one)
    8. Automatic Resizing and Adjustment
    9. Make Changes where ever you at
    10. No need to update apk every time there’s a change, automatic udates

    Mobile Phone




    DOWNLOAD: PS3DevWiki.apk


    Here is a quote from defyboy the PS3DevWiki owner, i own the VitaDevWiki, but what he says stands for both Wiki’s.

    I would like to point out that the Ps3DevWiki is in no way affiliated with PsDev or this application. Any donations to PsDev are independent and do not go towards the hosting of the wiki.

  • Posted by GregoryRasputin , on 25/03/2012 , @ 08:59am


    PS3/PS Vita Developer SKFU has released a minor update to his Vita proxy, here is a quote from the source:

    Minor update for SKFU’s VITA Pr0xy.
    Added features:
    Save Settings
    Clear Logs clears Last Request
    Have a nice day,

    - SKFU


  • Posted by GregoryRasputin , on 10/02/2012 , @ 10:26am


    By now, im sure you all know who deroad is, just recently, he has released a PS Vita version of fail0verflow’s PS3 Tools, here is a quote from his blog:

    I uploaded a new version of pkg_reader and added the awsome pupunpack for PSVITA PUPs (i built this one right now. just 30 mins :D it works as the ps3 version. )!!

    i hope that these tools will be useful someday!

    i want to thanks fail0verflow team for their src. it’s really useful for me (i made a few changes to the files to allow debug message)!

    ps: the vita version was written entirely by me!

    Available Options:

    • it can extract and show “debug” messages (-d).
    • it can only read the file (-r).
    • it can only read the file + debug messages (-rd).

    Source deroads Blog


    Don’t forget to visit
    Vita Dev Wiki.

  • Posted by Pirate , on 12/01/2012 , @ 09:10am


    Wololo has manged to port his Half-Byte Loader (HBL) to the EU en US PS Vita systems. Meanwhile Wololo has updated and tweaked his HBL to make it more compatible with other homebrew applications. According to Wololo we don’t have to expect much more updates on his HBL exploit because it’s only getting used by a small amount of people and it’s getting patched soon.


    I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL’s repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn’t that easy for the Hotshots golf exploit)

    I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

    The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned… well check the FAQ I wrote yesterday.

    I could spend time polishing this port of HBL for the Vita, improve compatibility, and I might do it, but since there’s a high risk this gets used by only a small amount of people before it gets patched, I’ll probably leave it in its current state for now. It’s probably not worth working too much on the details if nobody ends up using it. Of course if by some sort of miracle this doesn’t get patched immediately by Sony, I’ll update it accordingly.

    Now let’s all wait (I’m probably more excited than anybody else about this release, really…)

    Source: Wololo Blog

  • Posted by GregoryRasputin , on 02/12/2011 , @ 05:09am


    SKFU has released another application for the PS Vita, this time it is previewer for the PS Vita’s Live Area, here is a quote from the source:

    This application is probably not of use for the community but some official PS VITA developers.

    I required it just for some tests, but it would be a waste of codelines not to share it, so here it is:

    PS VITA Live Area preViewer outputs various information about a game, including it’s style it uses on the PS VITA.

    To use it, simply choose the root folder of a PS VITA game. Then check the style in the upper right of the program which it is ment to be displayed with and choose the correct tab. All else is self-explaining.

    - SKFU

    Source SKFU’s Blog
    Vita Dev Wiki


  • Posted by GregoryRasputin , on 26/11/2011 , @ 08:58am


    We recently posted about SKFU’s PS Vita Firmware extractor and now we have even more PS Vita developing news, last night SKFU released his PS Vita PKG extractor application, here is a quote from the developers blog:

    After two sleepless nights and great help of iQD and PS3-690, finally the PS VITA .pkg xTractor application 1.00 is finished.

    This program can decrypt & extract PS VITA game package (.pkg) files.

    To use the program you need to place the PS VITA .pkg AES key in the same dir as the executable.

    Funny as SONY is, they probably were to lazy to think of a new key and just used *hehe*, the PSP .pkg AES key.

    Information tab not finished, yet. It will be completed in next version.

    So just put the PSP .pkg AES key in hex syntax in aes.key file in the same folder and you are ready to go.

    Another thing worth to mention is that thanks to GregoryRasputin the PS VITA developer wiki is now online.

    For now it’s near empty but I hope it will fill fast:

    - SKFU

    Source SKFU’s Blog

    Download PS Vita PKG xTractor