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  • Posted by PS3Hax Member News , on 23/01/2012 , @ 07:01

     

    A while ago, a pre release of showtime v.3.4 was released, now the developer has been kind enough to provide us with Showtime v.3.4. A few quick notes:

    Today marks the release of Showtime 3.4. For a list of most of the important bug fixes and features added, see the 3.4 page.

    Download the release from github.

    Note: It seems Showtime still suffers from out of memory conditions now and then but I’ve not been able to pinpoint the exact cause of those issues. A few things were implemented just prior to the 3.4 release in order to mitigate the low memory problems.

    With that said I though I could write something about what’s been done this year and where Showtime is going.

    And a Full changelog:

    • Bug #216: Image navigator – missing rotation of previews
    • Bug #448: Photo – Doesn’t display .jpg over 900ko
    • Bug #478: new version can’t play 1080p movies
    • Bug #628: Clock is 1 hour off.
    • Bug #716: Video list disappears permanently
    • Bug #717: The clock displaying is not right
    • Bug #718: italic subtitles display
    • Bug #719: Subtitles in mkv file are still on even though in settings they are off
    • Bug #720: Rar Split files is broken
    • Bug #721: L5.0/5.1 MKV no video playback
    • Bug #724: 3 Video Files splitted but Showtime Shows 1 Video in the Directory
    • Bug #726: Subtitle BUG (Overlapping)
    • Bug #729: .MP4 Container problem (and possible .MKV improvement suggestion)
    • Bug #731: Subtitles in rar split files
    • Bug #732: Subtitle position.
    • Bug #739: SMB (Samba) Network Issue
    • Bug #740: Bookmarks: Selecting photo image and appera fodler image?
    • Bug #746: SMB (Samaba) Video Playback Issues
    • Bug #748: MKV 5.1 igh level ( Debug Option to write a txt when it says CPU to slow )
    • Bug #750: high quality mkv (+20gb)
    • Bug #757: Samba Playback Video Speed-Ups Slow-Downs
    • Bug #760: Memory leak when playing large/long movies
    • Bug #771: No video shown when playing this movie sample
    • Bug #773: Idee to eliminate the Memory Problem on MKV!!!
    • Bug #776: Http Client Hangs
    • Bug #779: Plugins: Message with a lot of charaters block
    • Bug #781: Plugins: Read local xml files
    • Bug #782: Plugins: Read files from SMB path
    • Bug #790: Plugins: showtime freeze when reading rtmp
    • Bug #794: .OGM Container playback issues [PS3]
    • Bug #796: Audio track bug
    • Bug #806: Video titles do not flow under cover art image?
    • Bug #810: AC3 mono track does not work.
    • Bug #834: FLV PLAYBACK BUG
    • Bug #836: More than 1 Subtitle per movie.
    • Bug #842: Possible bug with AVC codec Baseline@L1.3. (on PS3).
    • Feature #348: please add support for EGL / OpenGL|ES
    • Feature #417: Mark files that has been played
    • Feature #518: Samba streaming
    • Feature #640: MP4 codec support
    • Feature #690: resuming playback from where left off
    • Feature #707: Detect track flags in .MKV container
    • Feature #710: Subtitle adjustment.
    • Feature #775: mkv track names display
    • Feature #784: Plugins: Cache remote (HTTP) image files
    • Feature #802: Plugins: settings.createComboBox like in showtime settings

    Download version 3.4 for 3.55 CFW
    Download version 3.4 for GeoHot 3.55 CFW
    Download SELF

    Source lonleycoder.com
    Check the source for a short history of Showtime on the PS3 and a bit of what Andreas Öman plans to do with his app in the future.

  • Posted by PS3Hax Member News , on 15/01/2012 , @ 10:01

     

    Im not sure how many of you have heard of cfwprophet and his team called TeaM AC1D, but they did an awesome XMB modification back in December 2010(check PS3 History 14th of December 2010).

    Well recently these guys have declared a war on the scum that create True Blue and similar DRM devices, here is a quote from cfwprophet:

    Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.

    First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX’s who are basically just drivers, from a higher PS3 firmware.

    To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.

    Some of the newer SPRX’s are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that’s it.

    Of course this procedure doesn’t work with all the games quite so easy, some of the 3.6+ games load right away, others need some fixing. This fixing is done by patching the SPRX’s to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest task.

    Basically all this DRM does is nothing. The stick holds some drivers, like i explained earlier in this post, and lets the system use them. The HyperVisior LV1 Patches are nothing more then redirections to the USB stick / DRM fake.

    The USB stick holds some dev_flash files, the system then uses. Its basically the same thing we did in the early stages of the Custom Firmware to load modified files quick and easy.

    So after knowing all this, this explains why the dongles use DRM on their USB stick, simply to not let us see that they are really just scamming us with the cheapest materials they could find and some (by now old) dev_flash files stored in it. It’s nothing more, and I’m sure that TeaM AC1D will empower more things and work on more in the future then the dongles have in last months.

    We love Open Source and that’s why we share this information with you. This needs to be stopped and we should all join hands to finally put an end to all of this. Use this information and do what you have to do.

    Our respect goes out to Kakaroto, grafchokolo, Hermes, Deank, JaiCraB, Jjolano, Stoker25, Redsquirrel87, GeoHot, Condorstrike, Team Hades and everybody else we forgot to mention here.

    Don’t let yourself get fooled by these dongles guys and happy hacking to everyone!

    -Team AC1D-

    Source MonkeyDesk

    Thanks to Cage and SoulR3aper for bringing the news :)

    Personally TeaM AC1D have my support, these DRM dongles and the people who make them are scum and need to be wiped on the face of the PS3 Scene, whilst im not optimistic about much in the PS3 scene any more, i do wish the team all the best of luck, but with the PS3 scene being the way it is, everything is fake until proven otherwise, anyhow if the team want to use my anti-DRM logo below, anyone who wishes to use the logo i created are welcome to do so, as that is what a scene is about, sharing, not ripping people off~ GregoryRasputin

  • Posted by PS3Hax Member News , on 12/01/2012 , @ 06:01

     

    Team Cobra updated their multiMAN Cobra Manager to version 4.00.00 and added a nice little bonus: this version also works without the Cobra dongle, so everyone can updated their multiMAN to this latest version. Cobra features do not work without the dongle, but this way people without the Cobra CFW can have an updated version of multiMAN.

    For Cobra users:

    Hello!
    Added support for jpg/png covers for BD/DVD ISO files in “Coverflow” mode
    Added PIC1.PNG/SND0.AT3 (background image and music) support to lastGAME and “PSP Launcher” for PSP ISO files
    Improved performance when extracting CSO to ISO and when creating ISO files from folders
    SIXAXIS gyroscope affects screensaver mode (wave/tilt the controller to navigate the starfield)
    Improved “Coverflow” display mode
    Added preparations for experimental support for multi-disc PSX games in CUE+BIN or ISO format for up to 4 discs (“Required Cobra USB/FW update will be announced when PSX multidisc support is available”)
    mmCM 04.00.00 will work without CobraUSB dongle connected (See the ‘Second Quote’ below for more information).
    New mmCM users will have to install mmCM 04.00.00 FULL version.

    Cobra USB

    And this is the full changelog since DeanK released his last version 2.92.00

    Added function “Create ISO from folder”
    Support for *.0/.31, *.001/.032, *.66600/.66631 split file formats
    Join split files in file manager (select and copy the first file to get the rest joined)
    New display mode “XBDM” – XBOX Dash Clone
    Added option “Detect Game Title in ISO Images” to allow using ISO filenames and *not* scan for game names in local database
    Improved scanning for retro roms/iso and covers (populating the Retro column)
    New THEME format (.thm). One theme – one file. Easy installation within multiMAN/mmCM without going to XMB to install theme pkg files.
    mmTM – Easy to use PC application to create thm files from folders (separate download).
    multiMAN/mmCM will try to read disc volume labels and display in VIDEO column (BD/DVD entry) and in other display modes.
    Added indication (rotating refresh icon next to the column icon) when multiMAN/mmCM is loading/extracting title thumbnails (XMMB [mode)*]Added pop-up notifications when new versions of multiMAN/mmCM and Showtime are available for download
    Added pop-up notification when running low on disc space (less than 1GB on internal HDD)
    Added pop-up notification when multiMAN/mmCM successfully connects to nethost folders during startup (/net_host# in File Manager)
    Added support for downloading themes in a background thread (pop-up messages will notify user when download starts and completes)
    Added support for copying big (4+GB) files in File Manager to USB drives. multiMAN/mmCM will split source file when copying to USB.
    Changed option “Link Video Library to Showtime” – it will only create links for XMB Video files, but will not start Showtime
    Added shortcut (virtual folder) “XMB Video Files” when browsing HDD/USB drives in VIDEO column
    Added “Showtime Font Preference” option to select 10 different fonts for SHOWTIME media player (GUI and Subtitles)
    Added support to extract PSP CSO (compressed ISO) files in XMMB/XBDM display modes and File Manager (extracted image is saved in /dev_hdd0/PSPISO)
    Added shortcut to ISO folder when browsing external USB devices (PSP connected with memory stick /ISO folder, containing CSO and ISO files)
    Added music playback fade-out when leaving multiMAN/mmCM
    Added download progress indication in XMMB/XBDM modes – Web column. An entry will show current download filename and percentage of completion.
    Added TextViewer in File Manager (supported files colored in light blue). Supports viewing of ANSI/UTF plain text files.
    TextViewer controls: L1/R1 – PageUp/PageDown, L2/R2 – zoom out/in (50%-250%), R3 – change font, UP/DOWN/LEFT/RIGHT – scroll/pan, L1/R1+SELECT – skip to start/end of file
    Added support for browsing Video, Games, Favorites and Retro (ROMS/PS1/PS2/PSP) in “Coverflow” display mode. Change content mode with UP/DOWN.
    Improved performance when extracting CSO to ISO and when creating ISO files from folders
    SIXAXIS gyroscope affects screensaver mode (wave/tilt the controller to navigate the starfield)* Improved “Coverflow” display mode

    Source: PS3Crunch
    Download: Download

  • Posted by GregoryRasputin , on 05/01/2012 , @ 06:01

     

    The E3 Team, sent us some exciting news regarding their E3 flasher, the new version now does Dual Booting, here is a quote from the team:

    2012 new year gift from E3 team.

    1:Fast dual boot is now available. There are no brick risk any more! (Cause the operations are done on E3 onboard NOR instead of PS3 NOR flash)
    All E3 flasher limited and E3 nor flasher can operate this way, click
    here to download file.

    We’re now producing 1000 more pieces of E3 flasher Limited version for those interested on dual boot.

    2: E3 TBJB2CFW CHECKOFF available , the E3 flasher downgraded console can also works with TBJB2, click here to download file and enjoy new game.
    Please note you still need the TBJB2 device. You can install this CFW on PS3 with recovery MODE or re-downgrade PS3 with this file, instead of STEP1 PS3UPDAT.PUP file.

    3: E3 MOVE SUIT , the first third-party PS3 MOVE controller suite will be released soon, it will be fully compatible with all PS3 fat and slim, there will be many available colors, more comfortable design and more economic price to bring you a better enjoyment. You have a better choice now to add to the original accessories.

    The E3 MOVE SUIT include 4 parts :
    E3 Navigation Controller, E3 motion controller, E3 Camera , and E3 camera stand

    For more information, check their site:
    e3-tech.net

  • Posted by GregoryRasputin , on 03/01/2012 , @ 06:01

     

    PSP Developer Wololo is continuing his dedicated work on HBL on the PS Vita, here is the progress of his work so far:

    A quick report: I’m making some progress on porting HBL to the Vita. Although I’m sad to say that I can’t get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it’s in an acceptable shape. Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working – obviously – on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.

    To read more from the source, visit:
    Wololo’s Blog

  • Posted by PS3Hax Member News , on 02/01/2012 , @ 09:01

     

    naehrwert has once again updated his scetool

    Download

    Source

  • Posted by PS3Hax Member News , on 01/01/2012 , @ 03:01

     

    It seems that there is plenty of break through’s and software in the PS Vita Scene, the creators of procfw have released a piece of software that lets you by pass the PS Vita update process:

    To bypass online and the latest OFW checks in CMA.
    This software is for PSVita only.

    I believe that many people find PSVita the CMA (Playstation content management assistant) often refuse to work. CMA often an excuse to strike the following:

    • Not connected to the Internet
    • Not updated to the latest official firmware.

    Sony did so in order to prevent cracking. Think about how hackers released tomorrow for a certain version of the PSV of the crackers. Sony can make your PSV in the CMA acceptance before the update can not connect to access any content.

    openCMA can help you solve the problem.

    Download

    Source

  • Posted by PS3Hax Member News , on , @ 02:01

     

    PSP Dev Wololo is coding away and has managed to get Doom running on the PS Vita, here is a quote from the source:

    A year and a half ago when I got Doom for PSP to run on the PSP Go, website hackaday noticed it and said “[being able to run Doom is] a prerequisite for any cracked device”. Some people try to run Linux on their hardware at all cost, I prefer Doom. Today I was able to tweak HBL a bit on the PS Vita to get Doom to run on it. Will I get hackaday’s attention this time too? That’s, hands down, the best fps available on the vita so far.

    We are aware that this hack will be easily patched by Sony, but we still plan to publicly release it some time soon after the US/EU release of the Vita (we still have to port HBL to…………

    Read the rest of the story at the source:
    Wololo’s Blog

  • Posted by PS3Hax Member News , on 31/12/2011 , @ 04:12

     

    naehrwert has updated his scetool, to version 0.1.1

    Download

    Source

  • Posted by PS3Hax Member News , on 21/12/2011 , @ 08:12

     

    It seems some talented dev behind the DS scene is interested on the ps3 and has been hard at work by dumping the dev_flash of the 4.0 firmware… thats right guys you heard it right UpSilon managed to dump the dev_flash contents for other to have a look, here is a rough translation of what he had to say:

    Here is a dump of the version 4.00 dev_flash
    I dump my earlier leaked firmware 3.73 (Available for download in the ” Download “), but my site was still under construction and I lost a lot of time to update due to the time I devote to my studies (Terminal LAC) and I did not have much time was devoted to the scene. During the holidays I am responsible, but I will try to give as much information as possible waiting for a response from Kakaroto.
    I shared these dumps for the attention of developers to program an emulator we dev_flash. For those who want to test dumps on 3.41JB with “FIRM JaiCrab Load” because you can try on my side, I used “CFWLoad 1.0″ in 3.41JB (PL3).
    Emulation looked heavy, I do could not leave the program because after a few seconds the console would have been totally blocked. I thought at first the problem was my jailbreak. However, this was not the case, because after I tried with a 3.41 dump (edit) and loading it well. I finally concluded that the emulator should help the dev_flash home to work, for this reason that when you make a NAND emulated with SHIFT it resets everything to ultimately make a regular MAJ that will change the real dev_flash your console. Attention, the emulator does not emulate completely dev_flash stored in your USB drive. (Internal HDD etc …).
    If developers are interested in these dumps, I hope they will do something. I for my part I work on the Factory / Service Mode firmware higher than 3.56 and the Nintendo 3DS.

    Source

    Download 4.0

    Also a dump of 3.73 for those interested
    Download 3.73

  • Posted by PS3Hax Member News , on 10/12/2011 , @ 01:12

     

    Yet Another Bypass 1.0

    How to use:

    1. Start bat file YABStart

    2. Set up on PS3/Proxy Seetings IP: of your computer

    3. Set up on PS3/Proxy Seetings Port: 27 u can change them on config folder (port.txt)

    4. Connect on PSN

    Succesfully bypassed 4.00 on 3.72/3.73

    NOTE:

    -If you want turn off proxy, you must do it on your TASK MANAGER (CTRL + ALT + Delete). Search process PS3YAB.exe.

    -No It no gain you PSN on CFW.

    You can download all stuff from PSStore without error.

    Enjoy.

    @cotojestwtf/cotojwtf

    THIS WILL ONLY WORK ON 3.7X PLUS NOT CFW!!!!

    Download

  • Posted by PS3Hax Member News , on , @ 11:12

     

    naehrwert has updated his scetool, adding 32 bit ELF “unselfing.

    Source naehrwert’s Twitter

    Download

  • Posted by PS3Hax Member News , on 09/12/2011 , @ 01:12

     

    PS3 Dev andbey0nd has released a new version (Rev2) of his very popular GameDATA Tool for PS3
    Rev. 2 now includes support for ANY cfw (Cobra/TB/Kmeaw/Rebug/MFW 3.41 and 3.55)

    gameDATA Tool Rev. 2 CHANGELOG:

    • Installs on all connected USB drives (but uses the first detected USB for the game-data storage)
    • Works properly after a clean PS3 start (when no payloads are preloaded by other tools/managers) (bugfix from rev 1)
    • Supports all firmwares: MFW/CFW 3.41, 3.55, including Cobra 3.55 and TrueBlue 3.55 (utilizing syscall35)
    • Smaller in size (124KB on internal HDD and 47KB on external USB)
    • Props to Jay-jay for extending its features

    Source Tortuga Cove

    Download Multiupload
    Download Mediafire

  • Posted by PS3Hax Member News , on 06/12/2011 , @ 09:12

     

    Sony is a sneaky company aren’t they? It turns out a good handful of the PS Vita’s games will require you to purchase one of Sony’s proprietary Memory Cards in order to even save the game, basically making them unplayable! Because who wants to play a game for no reason? So you can take that $249.99 price tag and raise it to about $274.98 (and that’s before tax)! And that’s if you plan to buy the “basic” version of Vita… you can expect to spend well over what you thought you’d be spending if you plan on buying the 3G version.

    These games will require a Memory Card to save your progress.

    • @field
    • Uncharted: Golden Abyss
    • Dream Club Zero
    • Disgaea 3
    • Hot Shots Golf 6
    • Monster Raider
    • Ridge Racer

    With the high price of the PlayStation Vita’s memory stick, we take a look at whether you need the flash card to use the handheld, and what the added cost means for gamers.

    Sony’s decision to stick to a proprietary flash format was initially met by criticism due to the simple fact that gamers didn’t like the idea of purchasing yet another memory card. However, when it was revealed that the cards will cost $24.99 for a 4GB Memory Card, $39.99 for 8GB, $69.99 for 16GB and $119.99 for 32GB, Sony immediately drew flak for their incredibly steep price. In comparison, a 4GB MicroSDHC card costs as little as $4.99 and a 32GB one costs $35.99.

    As a defense, Sony stated that they wanted every Vita owner to have the same brand of memory, so it is “an even playing field” for gamers – even though load speeds on different brands of MicroSDHC cards is less than negligible. Another reason given was that it was an anti-piracy move, although it’d be naïve to think that the memory stick will manage to prevent piracy for a very long time, with most electronic devices hacked within weeks of launch. But even if you accept that milliseconds of load is important, or that the memory stick will be able to fend off pirates, neither excuse explains the price. Proprietary formats are generally more expensive due to the fact that less products are produced, but not by so much. For example, the NVG card used to store Vita retail games is also proprietary, yet must be cheap to produce, otherwise the games wouldn’t make a profit.

    The move is in direct contrast to Sony’s openness with the PS3, which is repeatedly praised for it’s ability to use any 2.5″ SATA HDD, and is actually more similar to Microsoft’s decision to charge well above average for their proprietary hard drives. But even Microsoft’s business strategy was preferable – you don’t need to own a HDD for 99% of retail games – but on the Vita, a memory card is much more important. The biggest launch title for the Vita, Uncharted: Golden Abyss, requires a memory card simply to save the game, along with several other games. That means that if you buy a normal Vita without a card, you will essentially be unable to play the game. The sad fact is that the average gamer won’t know this, and neither will gift-givers, meaning that the first emotion countless Vita owners feel when they try and play their new handheld will be anger and confusion. Especially when they realize the price of the memory stick.

    If you plan on buying a PlayStation Vita, you will have to buy a memory stick just to play all the retail games, so the true cost of the Vita is above the advertised price of $249. Sony has basically sold a car without one of the wheels, just to make it appear cheaper.

    Are you put off by the expensive, yet necessary, memory cards? Let us know in the comments below.

    [VIA Playstationlifestyle]

  • Posted by PS3Hax Member News , on 29/11/2011 , @ 08:11

     

    Update: Its out, download here.

    Sony is rolling out PS3 FW 4.0 this week in prep for PSVita’s launch.

    To quote:

    A new system software update (v4.00) will be released this week. In preparation for the launch of PlayStation Vita (PS Vita) in Japan, this update will prepare PlayStation 3 (PS3) to serve as a content management device. It will allow users to copy their digital content such as games, music, photos, and videos between PS Vita and PS3, back up PS Vita game games including save data to your PS3 hard drive, and update the system software for your PS Vita system using the network features of your PS3.

    Other changes to take effect with this update include:

    • PlayStation Plus members can now choose to enable or disable each automatic update feature
      • Game patches
      • System software
      • Recommended games and videos
      • Sync trophy information
  • New PlayStation Network settings for filtering friend requests and messages
  • Looks like we can finally stop asking for CFW 3.7x and start asking for CFW 4.X!

    [Source PSBlog]

  • Posted by PS3Hax Member News , on 27/11/2011 , @ 07:11

     

    CobraUSB dongle makers have integrated the most popular backup manager into their firmware: multiMAN, along with a few other updates.


    - Added MultiMan for Cobra in the download section.
    - Support for games with split files.
    Bugfix: special keys of bdremote weren’t working in showtime.

    Multiman for Cobra changelog:

    * Full ISO and CUE+BIN support (incl. create ISO from folder)
    * Full Cobra support (PSX, PS2, PSP, PS3, ISO, BIN, CUE, BDM, DVD)
    * PSP UMD game support when PSP connected in USB+UMD mode
    * Support for *.0/.31, *.001/.032, *.66600/.66631 split file formats
    * Join split files in file manager (select and copy the first file to get the rest joined)
    * Mount ISO files in File Manager (to browse/copy contents)
    * New display mode “XBDM” – XBOX Dash Clone
    * Support for games with split big files (from external hdd)
    * BD/DVD Region options in SETTINGS column
    * Support for PS2 game covers (OPL format, i.e. SLES_123.45_COV.JPG) in /covers_retro/psx (over 2000 covers included)
    * Integrated Dongle Updater (in mmCM XMMB column)
    * Option to turn on blue/green dongle leds or turn them off completely
    * Integrated PSX, PS2 and PSP database for names and IDs (over 13000 entries) (for PSX/PS2 discs and PSP ISO/UMD files)

    For those reading the threads previous comments, there was a initial confusion on the update as CobraUSB labeled the release of multiMAN as version 3.00, and many people felt that this was an insult to multiMAN. However, our favorite dev deank has came out and posted about the matter here:

    So much accusations, blaming and calling names. I just managed to read all of that and don’t see the point.

    I’m actually glad that for the first time I see a clone/fork of multiMAN which has things and features ADDED. I’ve witnessed 4 or 5 releases of multiMAN, compiled by various users or sites, castrated and barely recognizable, renamed and published as ‘original work’ (there was no drama there, right?!), but this time some users get a better version, although limited to cobra dongle users. As I see it, the new stuff in mmCM is about cobra and it is nice that someone picked up on the ‘garbage source-code’ (as many qualified it numerous times few months ago), and managed to add useful features to it.

    I don’t care who uses mm’s source, so just stop the drama. The license says ‘you can do whatever you want with it’ and it doesn’t require that you include the modified source or anything. Check your English skills and re-read it. It requires that the redistributed package/version includes the license and it does – there is a ./usrdir/sys/LICENSE file in their distribution.

    As I see it – cobra usb users got a new option and that’s good – I like that now they can enjoy a multiMAN clone. Actually I feel kind of good that mm will reach more people. As for the mm 02.09.02 being the latest (not last) multiMAN version – well if I find something new to add – I’ll add it. I spent a year adding stuff and features and it looks good to me as it is now. If I find time – I’ll add more. If you find time to add something useful – add it – the source was there for 7 months and no one cared about that.

    D

    A lil’ bit of love n’ appreciation is what we all need in the scene :)

    Download Cobra USB Firmware v4.2
    Download multiMAN v3.00.00 FULL for Cobra USB

  • Posted by PS3Hax Member News , on 19/11/2011 , @ 12:11

     

    Seemed our chinese E3 friends took the news of many bricks (even unrecoverable with their brickguide by soldering a Tristate to SBE wire) with E3 seriously and released a dump checker tool:

    E3 Nor dump checker V1.0 released. It help you check if the backup bios is corret or wrong. We suggest user check the backup bios first before downgrade, it will lower the risk of brick !

    That seemed a bit too optimistic, even when it doesn’t claim 100% validity, so I decided to test that program to a bricktest!

    Inserted where several known faults in specific regions, that would be invalid for any flash (e.g. resulting in a RLOD or YLOD brick – even unrecoverable because also perconsolespecific data was overwritten!).

    The results where posted on the wiki by me :

    Quick bulletproof test

    does not test:

    • bootldr (corrupted binary not detected)
    • metldr (corrupted binary not detected)
    • bootldr size (both under- and oversize not detected)
    • metldr size (both under- and oversize not detected)
    • cISD (didn’t catch brick-byte error)
    • cCSD (didn’t catch brick-byte error)
    • trvk_prg0 (didn’t catch brick-byte error)
    • trvk_prg1 (didn’t catch brick-byte error)
    • trvk_pkg0 (didn’t catch brick-byte error)
    • trvk_pkg1 (didn’t catch brick-byte error)
    • eEID (didn’t catch brick-byte error)
    • cvtrm (didn’t catch brick-byte error)
    • CELL_EXTNOR_AREA (didn’t catch brick-byte error)

    partly test:

    • ROS0 (but didn’t catch brick-byte error)
    • ROS1 (but didn’t catch brick-byte error)

    does test:

    • headerprefix (“00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00″)
    • header (“00 00 00 00 AC 0F FF E0 00 00 00 00 AD DE EF BE”)
    • header (“FI.I”)
    • headersuffix “(FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF”)
    • filetable (“saceru_eoldare..” etc.)

    Conclusion: USELESS, brickdumps will still show as ‘valid’.

    Recommendation: use Flowrebuilder instead and common sense like mentioned on Hardware flashing page.

    If you like to give this checker a try, be adviced, it crashed about 50 times when I was testing (about every 2 checks) – not sure if it was my PC only.

    Download: http://www.multiupload.com/RV3PN9GVTA

    Sources:

  • Posted by PS3Hax Member News , on 13/11/2011 , @ 07:11

     

    ScummVM has been massivley updated in celebrations of their 10 year anniversary.

    To quote:

    It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years.

    The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11.

    More games are supported: Lands of Lore: The Throne of Chaos (based on the same engine as Kyrandia), the kids’ game Blue’s Birthday Adventure, and the science fiction game Ringworld: Revenge of the Patriarch. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in Monkey Island 2: LeChuck’s Revenge and Indiana Jones and the Fate of Atlantis, CMS support in LoomThe Secret of Monkey Island and Indiana Jones and the Last Crusade, fixed MIDI in the DOS versions of the Elvira series, and even sound in Winnie the Pooh in the Hundred Acre Wood!

    [Download and source]