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  • Posted by hellsing9 , on 19/10/2012 , @ 12:15am



    [WARNING] = This is something i wrote and NO it’s not NEWS, don’t like it IGNORE IT.


    One video, one thread and many questions arises about this device that will enter into the market or so to speak get released on 12-12-12 (Mayan calendar = End of the world).
    Lurking around the internet i found what so many probably found, those curious enough to try to convince themselves that 3K3Y, AKA = 3KEY is real.

    This device with that enigmatic video has already two resellers, one in Australia another one in China (why im not surprised..).

    Smoke and mirrors?:

    We know as the BIG banner on the top left of HAX says highest hackeable firmware = 3.55 but according to some statements from 3k3y in order to use their device we need:

    • Compatible console: Means that 3.55 is imperative still on this one.
    • Currently firmware 3.55 is required for extracting the drive key: Same ol’ story as always.
    • Once the key has been extracted the PS3 can be updated to any official or custom firmware: No comments.
    • We are working on hardware methods for extracting keys from PS3′s already on 4.x firmware

    They say that they are working on *hardware* methods to extract keys on PS3′s on 4.x. It’s the famous catchphrase, perfect alibi to *hype* or lure possible future buyers.
    Anyone who is on a SCENE board knows that 4.x keys are far from getting leaked or we are close to a solution. Another thing that catched my attention on this particular phrase was:

    PS3′s already on 4.x firmware: Which means that 3K as 4K is still a big interrogation sign. They don’t specify which PS3′s on 4.x just mentioned 4.x. generating more doubts that end in debates that real info or proof on this.


    Burnett Sonny:


    Is the *name* of the one who registered 3KEY domain. Funny tough that if you remove an S from Sonny you get the obvious = Sony…Burnett, Sony. Don’t know if it’s real or not at this stances no one cares about it but a simple detail to remember.


    Legendsky China reseller:


    Already have some news about them and appears some date, apparently they were contacted by 3K3Y team and updated on October 18th about the device being released *soon*.



    Final words and 3.55 LIMBO (not game):

    The only thing we can do until 12-12-12 is wait from official sitrep from them or just keep speculating about how they will get the keys from 4.x consoles with *hardware methods*. We as USERS grow tired of lies and empty promises and honestly being STUCK in 3.55 as our highest hackeable firmware is getting OLD very old.
    Many promises in the past some way to bypass 4.x barrier but no one wanted to take the risk or was interested in doing something about it. Yeah at this point you will say why you don’t do something about it?.
    I can’t it’s something that’s beyond my *reach*.

    If E3 is involved on this at this rate i don’t care, i really care so to speak to see another gap where some people with *power* can do the hell they want with some device like this (if it’s real) and abuse from markerting whores users that will spend many bucks for something that still works on 3.55.
    They know 3K3Y that stating only that their device only works on 3.55 and they don’t add some message with hope for 4.x users 40% of the user will lost interest in their product.

    Thinking out of the box for a minute, i think this can be real. Like i said when i saw this news posted this can be a similar scenario like when MATRIX CHIP was released on PS2.
    But with being realistic and watching closely what happened with red power among other situations, i can connect the dots even with that useless piece of DRM trash = (Non-existant).

    Like always someone said when words aren’t enough = Only time will tell. 12-12-12



  • Posted by PS3Hax Member News , on 17/10/2012 , @ 06:44pm


    deroad has released an update of his NoRSX 2d library. See the Changelog below, or visit the project on GitHub for more details.


    - 0.2.0 -

    Text rendering improved with performance test
    Fixed XMB Flip. Now is much more better.
    Added Printf functions.

    just initialize it: init_print(path_to_directory);
    write something to file: print(“Hello World!n”);
    close the file: end_print();

    Added XMB Status
    Performance Patches for Font functions

    NoRSX 2D lib for PSL1GHT @ GitHub

    via deroad’s twitter page

  • Posted by hellsing9 , on 15/10/2012 , @ 12:19am


    Interesting article to read.

    To quote:

    007 was a tough year for Sony. I remember it well; you couldn’t go a day without seeing another doom-and-gloom headline pertaining to the PlayStation brand.

    Now, I’d like to make one thing clear- Sony brought a lot of that upon themselves. The PS3 launch did not go well; it was way too expensive, the US launch was essentially botched, and the technology it boasted (including the now dominant Blu-Ray) was just ahead of its time and hardly had mainstream appeal. On top of which, as is typically the case at the start of a new console’s life span, everyone complained about a lack of great software (despite Resistance: Fall of Man at launch).

    Furthermore, as the years have progressed, we had the PlayStation Network debacle, and there’s no denying that the new PlayStation Vita portable is falling a little shy of expectations. Then you’ve got the general unrest in the Sony Corporation as a whole, brought on by a variety of factors, and the fact that we’re missing big heavy-hitting exclusives for this holiday season. So on the one hand, one can understand why we’re starting to see those very same doom-and-gloom articles from over five years ago…and on the other hand, one has to wonder what Sony has to do to fully emerge from this thundercloud under which they labor.

    Maybe it’s because the PS2 was the undisputed king of the hill in just about every respect, so expectations for the PS3 were through the roof; one might even say the expectations were downright impossible to live up to. But at this rate, given what most would consider to be the fact that Sony has excelled in the realm of exclusive software this generation (as it has done every generation), I’m wondering when anyone will give the PS3 any credit at all. For future software, I see nothing even remotely approaching the likes of The Last Of Us and Beyond: Two Souls on the Xbox 360 and Wii, and it seems to be commonly accepted that Microsoft and Nintendo need a new console long before Sony.

    Plus, it seems like every holiday season we’ve had a pretty huge exclusive for the PS3. So the one year that we don’t suddenly spells disaster? And of course, the Vita is already “dead” in the eyes of many, which sounds a lotlike the knee-jerk reactions to the PS3 from 2007. And it doesn’t really matter what Sony says on any issue; it typically only results in mocking headlines, poking fun at Sony for their “marathon, not a sprint” and “hidden power” comments. Well, in my estimation both comments have proven true; all one has to do is look at the obvious longevity of the PlayStation platforms, and compare late software to early software. Simple.

    But that is all conveniently overlooked. Nintendo has taken some flak for the Wii U, but it’s tough to find any articles questioning Microsoft or the Xbox 360 (especially in this country), and neither platform is under such heavy scrutiny anywhere near as often - or as much - as Sony. And it doesn’t look like it’ll stop any time soon. Any bets that when the PS4 is launched, regardless of the details, there will be more anti-PS4 than pro-PS4 articles…? Hot money’s on the former.

    One final point- The insane bashing from 2007 said the PS3 wouldn’t even last; said it would remain dead last in sales forever.  The PS3 has been around for one year LESS than the 360 and according to worldwide tallies, the total sales numbers are basically EVEN. That means the PS3 sold as many 360s around the globe in a lot less time. And do you realize how far behind the PS3 was in 2007…? But I suppose we can overlook that as well.


    [Source] = PSXextreme

  • Posted by PS3Hax Member News , on 23/09/2012 , @ 10:27pm


    Another great update has been publicized by aldostools. This time he released a new app, called PS3 Keys 1.0, and updated the BruteForce/SCETool Decrypter tool to version 2.0.2. All Downloads are available on his website aldostools.org

    Today I updated the BruteForce 2.0.2 package again…
    but this time the update is not related to any of the tools, but related to the ps3 keys (both .ps3 and scetool’s keys file).

    Here is the background:
    Yesterday I decided to recheck the .ps3 keys and realized that it was a bit difficult to edit/fix the keys using just an hex editor.
    So I created this tool to review the keys and edit them with a little more ease.

    I used the .ps3, datakeys and ps3devwiki Keys article for a three-way comparison.

    And found some mistakes in scetool’s datakeys file and some missing keys in “.ps3″ and others keys were wrong.
    Not to talk about all the mistakes in the ps3devwiki already discussed here some days ago.

    So I did the best that I could do and fixed the files included in the updated archive of BruteForce 2.0.2

    It would be great if some of the experts here could double check if all the keys that I updated are correct now or if there are still more mistakes…

    Source ps3crunch and aldostools.org

  • Posted by PS3Hax Member News , on 23/09/2012 , @ 10:23pm


    PlayStation VP of hardware marketing John Koller says Sony will support aging console as long as development scene is running; claims $270 price point for new model a result of consumers’ call for value.

    The PlayStation 3 isn’t going away anytime soon. PlayStation VP of hardware marketing John Koller told GameSpot this week that Sony will continue to support the aging console until at least 2015, and possibly longer, provided the development scene continues to exist.

    Elsewhere in the interview, Koller defended the new PS3 model’s $270 price point-above the current $250 entry level unit-saying gamers have called for value, and claiming Sony is coming through with its new bundle.

    To continue reading the article visit the source: GameSpot

    Note from @fanboysarestupid

    I’m sorry, did $ony just somehow forgot the world’s in an economy crisis right now?

    This thing looks very cheaply made and its price should also be rather cheap too.

  • Posted by hellsing9 , on 23/09/2012 , @ 10:13pm


    Something weird is happening on the COD series world an official REP said that the game will include an option to install textures on your HDD to avoid using too much your BR drive lense.
    We experimented something similar with BF3 series where you have an HD extra package of textures to install them.
    Maybe they are *scared* about the results of the new 4K series

    To quote:

    Black Ops 2 Game Director David “Vahn” Vonderhaar has taken to the official Call of Duty forums to reveal that the PS3 version of the game will include an option to install textures to the harddrive.

    Now, before PC and Xbox 360 cry that they’re getting the short end of the stick, Vahn has confirmed this won’t give any “significant performance gains” to the PS3. It’s there to keep the PS3′s Blu-ray lens to wear out.

    Here’s Vahn’s message in its entirety:

    This is one the fans having been asking us about demanding for a bit. Black Ops 2 has an option to “Install Textures to HDD.”

    When we explained to PS3 folks that installing to the HDD wouldn’t neccessarily give us any significant performance gains, they explained back that the issue is they play so much it puts constant stress on the Blu-ray drive and wears them out.

    Roger that.

    It’s a non-trivial amount of HDD space to install all the textures. I don’t want to get into exactly numbers because anything can, and does change during development.

    You don’t have to install to enjoy the game. We still pre-cache like we did on Black Ops.

    David ‘Vahn’ Vonderhaar

    Of course, this install is optional and as Vahn states, he doesn’t want to divulge how much disk space this will eat up as they haven’t finalized it yet.

    While I appreciate Treyarch even considering this, I just hope Black Ops 2′s netcode is up to snuff. I don’t know about you, but Black Ops 1 might have had the worst netcode out of all the Call of Duty games I’ve played.

    Will you be installing the textures to your HDD? Come to think of it, do you play that much that your Blu-ray’s life is in jeopardy?

    [Source] : Gameranx

  • Posted by hellsing9 , on 16/09/2012 , @ 01:57pm


    The Drunken Whaler tune is available now for free to download, it’s an initiative from COPILOT Strategic Music + Sound and Bethesda Softworks to make a REMIX contest about this *shady* tune. If you want to do some nice REMIX or in fact you like music you can win:

    •  T-shirt, poster, and copy of Dishonored.

    Cool ;)

    To quote:

    Bethesda recently started offering a free mp3 download of “The Drunken Whaler,” the creepy tune heard during Dishonored‘s E3 trailer, seen above. A collaboration between COPILOT Strategic Music + Sound and Bethesda Softworks, the song set a cold tone for a murderous video of the game back in June.

    Bethesda also kicked off a remix contest for “The Drunken Whaler,” which will net the top ten winners a t-shirt, poster, and copy of Dishonored. Fans have until September 28 to get their dubstep remixes in for a chance to win.


    The video (since i have problems to add it here) = CLICK HERE TO WATCH THE VIDEO.

    [Download] = Click here

     [Source] = Joystiq

    P.S: I think @defaultdnb will dig this ;)


  • Posted by hellsing9 , on 18/07/2012 , @ 03:32am


    Well DEX news, as well the method reached most of the scene sites and news sites (that not are *scene*) according to the info posted on this article (i did not do it) *The Hong Kong Hacker* (Aka Shenzen-Ninja) messed up pretty well with the code of the PS3. The *smart* ones from Kotaku contacted sony about this *conversion method* and they are expecting some kind of response from their side. (/tactical facepalm)

    I will recommend to the DEX users (or the ones who converted already) that keep your eyes open for a possible new update, since PS3 system once again was hacked, and you know that sony allows piracy until certain limit, but when someone mess with their system. Well we know what happens…keep your fingers crossed.


    A Hong Kong-based modder known as AnoRelease  is claiming to have made a pretty significant change to some PlayStation 3 code, using a highly technical routine to trick a retail console into thinking it was a “debug” unit.

    Debug PlayStation 3 consoles are those used by developers and some press, and differ wildly from the retail units you buy in a store. A debug PS3 can, for example, install games from files downloaded over the internet (it’s how in-progress or preview builds of games are often distributed).

    This is why such a workaround would be of benefit to both pirates and homebrew enthusiasts. If the PS3 could be tricked into playing any unsigned/compatible code you threw at it, it’d be a cinch (a relative term considering how difficult this exploit looks) to play pirated games on the console.

    AnoRelease’s “conversion method” uses a lot of expert-level meddling at the very heart of a PS3 to make the switch. I’ll be honest, the kind of stuff being outlined goes way over my head, and carries repeated warnings that one misstep could brick a console. But other users have begun posting clips of the workaround in action, like the one above, in which a copy of Modern Warfare 3 is run using the exploit.

    Given the fact we can’t verify this ourselves, and that the only “proof” thus far are some blurry YouTube videos, don’t treat this as confirmation that, a year after the console’s last copy protection saga, the PS3 has for certain been once again cracked open.

    We’ve contacted Sony for comment, and will update if we hear back.


    Source = Kotaku

  • Posted by hellsing9 , on 18/07/2012 , @ 03:15am


    We thought that the cartridges was so yesterday, now they come with a new design a genie in a bottle.. like gameshark times among others saw better days. Now it’s the turn of PS3 with this release (confirmed) You can transfer your game saves to your PC and edit them as you see fit (GOD MODE, SHARK LURKER, NO GRAVITY) Just joking ;) But yeah..maybe this is some nice piece of device to use.  I don’t like cheating but it’s nice to see how the cheating community is growing.

    Hyperkin’s PS3 Game Genie Launches Today

    The Game Genie was the shit back in the day, right up there with the Gameshark. When it came to hacking the hell out of N64 games, there was no better option.

    But we never really thought the thing would be revived for modern-day audiences, especially given the always-online status of most games and companies’ tendencies to crack down hard on any form of cheating, even in single-player games.

    Nevertheless, Hyperkin’s new PS3 Game Genie launched today. It allows you to transfer saves from your PS3 to your PC, where you can doctor them with preset cheat codes to add things like infinite ammo, invulnerability and more, then transfer them back to your PS3. You can also back up your save files and trade them with other players.

    Hyperkin says they’ll remove any cheats that apply to multiplayer modes, so you’ll only be messing with your own experience and no one else’s.

    Uncharted 3, Batman: Arkham City, Final Fantasy XIII-2, and The Elder Scrolls V: Skyrim are some of the “popular games” that already have cheats available. What other games would you like to gratuitously cheat in? Do you think there’s room for the Game Genie in today’s industry? Let us know in the comments or on Twitter .

    Source = Complex

  • Posted by hellsing9 , on 14/07/2012 , @ 01:58am


    Divide and conquer, this situation is happening right now on the Scene ( happened many times before). Is rife, it’s the same history as yesterday but with new issues.
    With the release of Cex> Dex Information being filtered, unleashed in less than 2 days a domino effect that neither the king of blinds and guinea pigs could foresee.

    The problem is (personal) interest:.

    During this period without having posted anything relevant labeled as news, I read * devs * more than 100 times. In any kind of context.
    Now the question, is this normal?. It seems that if, as this information that managed to sneak through like a magic trick and got into the core of  most scene sites seems to have no end, like what many pundits of the day and the opportunists careless answers in a spambot style with the same ol’ speech as always anyplace you go (there are some exceptions).

    Myself like many others have decided not to take advantage of this initiative.
    And constantly most of the times these topics ends up in fights that have a weak argument and often void or contradictory points. Childlike i could say, because someone can post the keys of 4.21 on page 14 of a thread of more of 21 pages and no one will notice because they are too busy thinking what to write next in order to keep up with the discussion *ping pong style or I’m right, you are wrong, game*.

    Private information that should be public knowledge?!:

    Many people or anon sources over time have brought speculations about X user or users that had a partial solution to further exploit the power of our PS3.
    But the big question or mystery that lies in these instances. Is how far can a user (or *Gatekeeper*) to keep information hidden from public view?.

    We assume with some touch of naivete’s that there’s certain information that should never be published, because *they* know the outcome of doing such thing, later possibly labeled as treason.
    Sad situation that kind of information can end up being a great tool in the right hands, but if it ends in the hands of people who seeks profit…well you know what happens.

    Ethics?, Morals?:

    Two ephemeral concepts, abused often on discussion boards you can add social platforms to it (nice mix btw). Most of the times if someone *uses that JOKER card* it’s because he is searching for some financial amusement using other devs: research, code, etc. (You can add steal and many other variables to this equation).

    There are thousands of * theories * (methods) that never will saw the light, and never will we released. For the simple fact that is something that happens daily. (Check the news, media in general)
    But it is * easy * to talk about ethics when if we work in *unity* and make serious progress with Cex> Dex we can end with an undesired side effect = Warez.

    And is even easier  to speak of morals, when info is accidentally filtered and it’s not for the average user to see and try to use, he/she screws and then asks for help. Well, Curiosity killed the cat and the cat caused a nice brick. (in the best scenario if it’s not perma).

    So where is the moral point in all of this? and the so acclaimed ethics?.
    From many points of view never existed. Only in certain circles (or inner circles) that most users do not know about their existance for another redundant and SIMPLE reason, they don’t mind. And it’s perfect!…who cares?, nobody. The less you know about this things, the better.

    Constant battle against certain devs, why?:

    They are the ones guilty of  *Educate* in a bad way the user who wanders the boards with a demanding position, asking for some imperative solution, while the average user can’t contribute in a proper or technical way or do not know how to do it?. The answer is quite clear = NO.
    It is an erratic tune and with some hypocritical voiced opinion from certain sectors?, Maybe.
    Hey even generalize is cool and say that most of devs (with no proof whatsoever) are corrupt and they will do things just for money. When the 70% (Counting the Active ones, the not active and the ones who are no longer in the scene) they develop apps/etc for PS3 among other things as a hobby.
    But it is much more * practical * make a thread about making a donation to speed a foul play process or try to lure them like a go-go dancer to incetivate their hobby to reach a not so *innocent* objective. So who is corrupting whom?..your guess is as good as mine.

    Ask yourself this, seeing the big picture. We are not being a little unfair and impatient?…


    The information on how to convert Cex> Dex, brought us many joys.
    Because it gave us a nice gap of  hope.
    But again, the distorted values slapped us on the face to wake up ​​and face this  reality.
    Cex> Dex can or even if another method is *accidentaly released* indeed will generate several bricks to the adventurous ones that don’t know what they are doing.
    In fact many of them can not even complete the second step of the released info or get per_console_key.
    Yes, I admit as I said it many times and I’m telling you as a loyal user of HAX is a community where anyone can share, etc but that disturbing attitude of superiority from time to time puts on hold many projects from certain respected (and not so respected too) people that think that they are above the normal user  that it’s on the board trying to learn or asking for help.
    There are so many methods that will we NOT EVER be exposed to public view (Check the case of Math and his video on 2011, just to mention one of many example that you might find), but sometimes those secrets (or methods or secret methods) are kept that way not for a selfish attitude but to preveserve the integrity of the ones who knows and to avoid rookies to brick their own systems and a massive tidal wave of problems *Don’t work* *it’s fake* (You name it). And another reason for some john doe to not let grab some piece of code and start making profits with others ideas/research/findings.

    Hopefully, this will open to all of us more doors and understand what’s experience is about.

    Dear users open your eyes/minds/senses to knowledge and be aware that limited knowledge can be bought.
    Packed in a fancy way in order to create a big lie disguised as a great truth.


    P.s: I know it’s not news ;)

  • Posted by hellsing9 , on 09/07/2012 , @ 10:28am


    Since this news was posted in here cause quite a disturb and crossed opinions, among other things.
    So let’s clarify THIS once for all.
    You can go and ask yourself why this was released, or why this was released late? when was *hidden* from the public under 4 locks.
    You can ask yourself ANYTHING you want. But STOP with constant erratic arguments about this.

    @Pockets69 done some Q&A for the ones who want to know: (pockets said)

    One thing we have to agree, the timing for the leak is not good, not at all, this would be better suited after the E3 release, like this it gives them leverage to think, seeing their plans were potentially messed.

    The truth is that this might ruin converts, and not allow to update past 4.21, but seeing that some of the people that developed this method already have an idea of what to do next, i wouldn’t worry to much, also seeing how sony is caring to patch their *things* lately i don’t see them doing anything.

    Can we play homebrew with this on every firmware?:
    Yes as long as the hombrew is fake signed, use the tools from the SDK to do it.

    Can we play game (backups) with this?
    Yes, you can play all 3.55 backups and prior.

    Can we play 3.60+ game (backups) with this?
    Yes IF you are to decrypt 3.60+ selfs, so NO, only if you get your hands on the decrypted eboots (thats how tb works).

    Can we play 3.60+ (originals)?
    YES, just update and play.

    Can we get into debugger mode, and use the debug options?

    Can you connect to psn (or any other network prod-q etc)?

    Can you downgrade without a flasher?
    Yes to the limit of the factory firmware.

    Now, again (me hellsing9) ask for the one who SEEKS knowledge go to = ps3devwiki
    The ones who want quick answers have this frontpaged Q&A. And the ones who want’s to connect the POINTS (like i always do, even if fail) feel free to do it.




    有志者,事竟成 Where a will, there is way
    一不做二不休 You start something, you have to finish it

    What this means? according to google translate:

    There is nothing permanent, Where a will, there is way.
    Lamb or Halves. You start something, you have to finish it

    Re-Read this (Just in case you missed it) and head to ps3devwiki. Yeah it’s days old..don’t get the same ol’ story started.

    The NP communication passphrase and signature will be provided
    within the Server Management Tools.

    NP communication ID, passphrase, and signature, required for certain PSN
    communication services, had been provided on the DevNet thread upon the
    completion of the requested Playstation®Network service configurations.
    From 2012/07/05 the NP Communication Passphrase and Signature will be provided
    within the Server Management Tools.

    This change affects all the communication IDs issued after 2012/07/05. It will
    not be possible to access the NP communication passphrase or signature in the
    support issued after that date.

    Only those users who have initially requested the NP communication services and
    was provided the files on DevNet thread will have access to the file on the
    request threads.

    Note that the NP communication passphrase and signature are required with NP
    Matching 2 and Title Small Storage.

  • Posted by PS3Hax Member News , on 08/07/2012 , @ 04:55pm


    Thanks to @zecoxao we have this tutorial to convert CEX to DEX. USE IT AT YOUR OWN RISK.
    Here you are not messing with a SAVE from some game, your going deeper into the rabbit hole. SO BE CAREFUL


    From PS3 News, comes the latest information that the method to convert your Retail PS3 to Debug has been officially leaked.

    Here is a the quote from the original post (watchout folks, ****’s about to hit the fan):

    Hi Scene Sorry for my bad English. I want to give you info you pls make public. I want be anonymous. I only can say Im from Hong Kong. I have way to get a dex, it works and is complete nothing missing

    Manual to get a dex (here is everything you needed) and you have a full working dex

    EID0 Key Seed and EID0 Section Key Seed are hardcoded in the isoldr

    EID0 Key Seed
    AB CA AD 17 71 EF AB FC 2B 92 12 76 FA C2 13 0C
    37 A6 BE 3F EF 82 C7 9F 3B A5 73 3F C3 5A 69 0B
    08 B3 58 F9 70 FA 16 A3 D2 FF E2 29 9E 84 1E E4
    D3 DB 0E 0C 9B AE B5 1B C7 DF F1 04 67 47 2F 85

    EID0 Section Key Seed
    2E D7 CE 8D 1D 55 45 45 85 BF 6A 32 81 CD 03 AF

    If you dump they isoldr key (EID Root Key) with metldrpwn you got from 0×00 to 0x1F the EID Root Key and from 0×20 to 0x2F the EID Root IV

    use AES Encrypt to Encrypt EID0 Key Seed as data with EID Root Key as Key and EID Root IV as IV

    the result contains from 0×10 to 0×20 the EID0IV

    and contains from 0×20 to 0×40 the EID0Key

    use AES Encrypt to Encrypt the EID0 Section Key Seed as data with the EID0Key as Key and no IV

    the result will be the first 0×10 bytes of the EID0 First Section Key

    the second 0×10 bytes of the EID0 First Section Key are only 0×00 bytes

    EID0 is located in NAND at 0×80870 and in NOR at 0x2f070

    the first 0×20 bytes of EID0 are not encrypted

    at the fifth byte of EID0 (NOR example 0x2f075) your target ID is located change it to 0×82 (Debug Target ID)

    use AES Decrypt to decrypt the first EID0 Section (NOR example 0x2f090). The size of the first Section is 0xC0 bytes. Use the EID0 First Section Key as Key and the EID0 IV as IV

    Build the CMAC (OMAC1) hash of the decrypted EID0 Section from 0×00 to 0xA8 with EID0 First Section Key as Key. The calculated hash has to be the same as the bytes in the decrypted EID0 Section from 0xA8 to 0xB8.

    At 0×5 of the decrypted EID0 Section is your target id again change it to 0×82 again

    0xB8-0xC0 of the decrypted EID0 Section should be just 0×00 bytes

    after you changed the target ID of the decrypted EID0 Section, create the CMAC hash of the new decrypted EID0 Section and write the new hash to the decrypted EID0 Section

    use AES Encrypt to encrypt the EID0 Section and write it back to the NOR (NAND).

    Now install dex Firmware with the recovery menu.

    HINT: Got Petitboot on emer init go to boot gameos and do emer init again to get to the recovery menu.

    You cant login to the PSN because IDPS is obviously not valid from now on.


    有志者,事竟成 Where a will, there is way
    一不做二不休 You start something, you have to finish it

    Source: Ps3news


    Info given to me on IRC….

    you dont need the second 0×00 eid0 first section key of all zeros

    As always, take caution with doing this.

    Update 2

    I was given these files from an annonymous source:

    Here is a quote from the readme:

    you’ll need openssl for this:

    openssl aes-256-cbc -e -in EID0_Key_Seed.bin -out EID0_key.bin -nosalt -K (eid_root_key erks) -iv (eid_root_key riv) -p -nopad

    generates eid0_key(pass riv to eid0_iv.txt and erks to eid0_key.txt)

    openssl aes-256-cbc -e -in EID0_Section_Key_Seed.bin -out EID0_First_Section_Key.bin -nosalt -K (eid0_key erks) -iv 0 -p -nopad

    generates first eid0 section key(pass to .txt)

    openssl aes-128-cbc -d -in eid0_1st_CEX.bin -out eid0_1st_CEX_decrypt.bin -nosalt -K (EID0_First_Section erks) -iv (EID0 riv) -p -nopad

    generates decrypted first section. make sure everything matches as described

    openssl aes-128-cbc -e -in end.bin -out eid0_1st_DEX.bin -nosalt -K (EID0_First_Section erks) -iv (EID0 riv) -p -nopad

    generates… you’ll see for yourself ;)

    props to rikukh3 for this.

    use the checkpoints as reference.

    good luck.

    PS: key[16] is not static, use your own
    input[168] is not static, use your own

  • Posted by hellsing9 , on 08/07/2012 , @ 03:17am


    Codemasters exec. compares PS3 and Xbox 360 to dinosaurs, says consoles could become extinct

    Codemasters exec. compares PS3 and Xbox 360 to dinosaurs, says consoles could become extinct

    While the PS3 and Xbox 360 continue to see longevity and commercial success in their sixth and seventh years on store shelves, respectively,  many of the most influential industry executives have spoken out about the future of tangible consoles and what they see as a dying breed in the medium. Codemasters co-founder David Darling, whose company has produced such free to play titles as Operation Flashpoint and Lord of the Rings Online, stated firmly in a recent blog post that if the PS4 and Xbox 720 do not transition to an entirely digital business plan, they’ll both fail.

    “If the next generation consoles have media drives like DVD to keep distributors and retailers happy so they can sell physical product this will make the machines uncompetitive,” he said. “They will not be able to compete on price. The retailers will say to Sony and Microsoft ‘you can’t sell game X at retail for $60 and then sell it in your App Store for $2.’ However, console-makers will need to sell games for $2 or else they will not be competitive with Apple. Nintendo 3DS and Sony Vita are not currently competitive with iPhone and Android game prices.”

    Darling stated that the digital market gives publishers immediate access to the marketplace and heavily cuts down on the production and distribution costs that boxed games currently require. He goes on to compare current-gen consoles like the PS3 and Xbox 360 to dinosaurs that may be unable to adapt to a new and evolving environment:

    “Consoles have become like dinosaurs heading for extinction as their natural retail habitat begins to change. These ancient beasts must now adapt to a new environment where platforms like Steam, Facebook and Apple’s App Store are pushing innovation. People are already playing more games through digital download than physical media. For instance, Angry Birds has had more than one billion downloads, a sales figure totally beyond what can be achieved by boxed games sold in the likes of Game and GameStop.”

    The Codemasters co-founder also noted that the risk which comes with developing AAA blockbuster titles causes publishers to focus solely on sequels and clones rather than taking a chance on a new or unique IP. He also goes on to say that a digital market allows a game to become a “service” and not just a “product.”

    “Another major difference is that digital download games are a service rather than a product,” he said. “This means that even after a game is launched the publisher has instant access to player feedback, which can be used to make improvements. Games can be updated through multiple iterations. In fact with Apple a new version of the game can be submitted every week and with Android even more frequently. On the current consoles this process is slowed by the need for hardware manufacturers to approve each game and they also charge developers a fee for each update they create.”


    Source : Fanboy

  • Posted by hellsing9 , on 08/07/2012 , @ 12:53am


    Well this is not news (again) but i loled and at the same time i felt like a tearjerker. You can pay to this under-age girls to play PS3 with you or pay for *sexual services* among other bizarre things in AK162 BAR where you can listen pop music (?) read manga and get laid, etc. (yeah, it’s real), it’s like some alternative dimension were you can live in a *Anime* world in Japan (Nerd’s/Otakus/etc paradise) but the *blues* arrived soon and closed the *business* for obvious reasons.
    The costs?:

    “You can take a stroll and play the PS3 with girls!” So, you could take a 60 minute walk for ¥6,000 (US$75) or play PS3 games for the same time for ¥5,000 ($US63). (Almost the price of E3 *move* kit)

    The Bar Offered PS3 Gaming And Schoolgirls Until The Cops Arrived:

    The staff served drinks, made small talk and played PS3 games with customers. They not only went on dates, they also broke the law. This week, the manager of a schoolgirl themed “girls’ bar” was arrested for employing actual schoolgirls.

    Koichiro Fukayama, 44, managed an AKB48  inspired schoolgirl establishment called AKB162 and allegedly violated Japan’s Law Regulating Adult Entertainment Businesses by running an unlicensed girls’ bar that employed minors; three teens-aged 15 to 16 — were also picked up by the police.

    The bust was part of a nationwide crackdown on girls’ bars.

    As website The Tokyo Reporter points out , a girls’ bar is similar to a hostess bar, but registered as an after-hours eating-and-drinking establishment to avoid stricter regulations that covers hostess bars and prostitution.

    Girls’ bars, however, offer hostess-like services in that patrons are not only paying for foot and drink, but also for companionship and conversation. (Note that at hostess clubs, and girls’ bars for that matter, sexual services are not offered.) Employing anyone under the age of 18 is strictly prohibited.

    Teenagers can get part time jobs in restaurants, but these types of venues are a definite no-no. They are essentially hostess bars, and teens cannot, and should not, work in such establishments that are geared entirely for adult entertainment. But that was AKB162′s chief attraction: this bar allowed customers to meet and talk to underage girls, making comic book, video game, and pop music fantasies real.

    Japanese site Akiba Blog  has photos of schoolgirls in their actual school uniforms passing out fliers on the streets of Akihabara. The fliers read, “You can take a stroll and play the PS3 with girls!” So, you could take a 60 minute walk for ¥6,000 (US$75) or play PS3 games for the same time for ¥5,000 ($US63).

    The photos were taken at night and it’s rainy, and you can help but wondering why their parents weren’t worried about their daughters. Maybe they were.

    At AKB162, 20 underage girls were on staff, and the establishment offered customers conversation as well as the chance to play PS3 games, take walks, or even go on dates with the schoolgirls. In short, it offered compensated dating, which is something that get people arrested in Japan — and rightly so.

    Schoolgirl characters appear throughout Japanese popular culture for a variety of reasons, but that doesn’t mean they should appear throughout the country’s nightlife.

    Culture Smash is a daily dose of things topical, interesting and sometimes even awesome — game related and beyond.

    My face when i saw this:

    Source: Kotaku

  • Posted by hellsing9 , on 07/07/2012 , @ 10:31am




    New dongle Out = Jb-Infinity You can check the specs below. Thanks for the user @cosplay Seems the website is on *pre-alpha* stages not even the forum works. So this is can be pure *vaporware* or something real. For the time being = Rumour.
    Funny thing..MATRIX team : the most known for the PS2 Chips.

    EXCLUSIVE: A New PS3 dongle leak out.

    This morning we got informed from our hacking stuff supplier that is Matrix Team is going to announce a new PS3 dongle in few days. It is named “Infinity USB” and runs existing and new v3.6+ games from HDD in conjunction with standard backup managers.

    Unfortunately, their official site hasn’t updated any Photos yet, but the product features was published;, and I have got the games compatible lists, judging from  the documents it can support around 300 games that’s really good news for all gamers. It was said that more function was in testing.



    • No need to open your console, just plug and play.
      • Booting of games designed for PS3 system software v3.6 and above
      • Runs your existing games and new v3.6+ games from HDD in conjunction with standard backup managers
      • Does not require the power/eject trick
      • Custom v3.55 Dongle firmware behaves like OFW when INFINITY USB is not inserted
        • Further features to be added as they are developed
        • On board 4 MBytes SPI flash
        • Supports Fat and Slim PS3 consoles currently running any firmware up to v3.55 and any PS3 which can be downgraded successfully from v3.6+ to v3.55 (NOTE: requires other tools )
        • Enjoy PS3 games with files on external USB HDD (FAT32)
          • Supports all regions of consoles
          • Supports all regions of v3.6+ games
          • Report Features for improve INFINITY USB compatibility.
          • MCU firmware and flash firmware updatable using easy through PC update software.
          • Smart button for plug and play using PC.

    Update 1:

    PLEASE REFRAIN TO DOWNLOAD ANYTHING FROM THE SITE OF INFINITY SINCE IT’S CLEAR THAT THEY HAVE  SECURITY PROBLEMS. So far this can be a trolling user playing dumb. So if  some file is infected. Was your call not mine. I’ve done the proper WARNINGS.


    Update 2:
    This was posted by @Nicolas19:
    On board 4 MBytes SPI flash
    True Blue and all Clones Have 2 MBytes SPI flash 

    Indeed is true…but what gives?. Something fishy here.

    Source = Infinity-JB and lightake.com

  • Posted by hellsing9 , on 06/07/2012 , @ 02:43pm


    According to some user tought about the next gen consoles we will not *see* a BIG leap in graphical content. Afterall all that matters is good gameplay, you can go for the eyecandy with 0 content but eyecandy and good history = Success.

    It’s easy to look at the Nintendo Wii and see the graphical inferiority it has to other current gen consoles like the Xbox 360 or PS3. Gameplay experience aside, the Wii wasn’t able to keep up with either consoles’ graphical capabilities causing the Wii to be excluded from many multiplatform software that released for the Xbox 360 and PS3.

    With the Wii U set to release this year, and next-gen consoles from Sony and Microsoft expected in the near future, many are worrying the same thing might happen with Nintendo’s upcoming console - that it will eventually lag behind the Xbox 720 or PS4 and eventually miss out on multiplatform titles once again. It’s a legitimate fear, but one that Nintendo president Satoru Iwata is hoping to put to rest.

    According to Iwata, the difference between the Wii U and its competitor’s upcoming consoles will be less than that between the Wii and the Xbox 360 and PlayStation 3. While Iwata couldn’t go as far as to promise that the WIi U will never be excluded from multiplatform software for eternity, he did assure that the “Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms, developers could expect very different graphic capabilities of generating HD-applicable high-resolution graphics”.

    “Other companies might launch a next-generation console with more power, but we don’t necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics,” he said during an investor Q&A.

    “Naturally some consumers are very sensitive about such a small difference in graphics so that we will make efforts to make the most of the performance of the Wii U to keep up with technological innovations and not to make the system out-of-date soon,” he explained. “However, as the structure of the product called the Wii U is as if we are including both a video game console and a handheld device, if we were not careful about how luxurious both of them were, we could end up having to offer the price of the two hardware systems combined, which would not be an acceptable price for the consumers. We had to design it by balancing the performance and the costs.”

    Iwata went on to explain that, once again, the Wii U offers an innovative experience - similar to that of the Wii - and will change the way people will interact with their television and game system. As opposed to most video game consoles being “parasites” of TV sets, Iwata boasted about the Wii U’s GamePad screen, effectively making it the first console free from television sets.

    “As you can experience deeper entertainment with both the Wii U GamePad and the TV screen, we would like to enrich it but, at the same time, we hope to furnish it with games you can enjoy only with the Wii U GamePad.”

    “Not only by competing with other platforms only in regard to the machines’ spec. figures but proposing various ways of using the Wii U, we would like to create a future so even family members who have never touched any video game systems will consider the Wii U something that is convenient to use so that we can maintain its competitiveness for a long time,” he concluded.

    As I said before, it’s not the graphics that make the game; it’s the experience. If the Wii U can offer the same unique experiences - gaming, entertainment, etc - as the Wii did when it first released, then there is no reason it shouldn’t sell well. That is if it is priced reasonably, which Iwata has already assured it will be. The general consensus seems to indicate that a $300 price point would be safe for the Wii U and Iwata has already said Nintendo won’t make the same mistake with the Wii U price as they did with the 3DS.

    Nintendo still hasn’t announced a price for the Wii U nor an exact release date, but latest rumors point towards an announcement coming in during a press conference set for fall 2012.

    Source = Gamezone

  • Posted by hellsing9 , on 04/07/2012 , @ 04:39pm


    Sometime ago, a research done by US Military *suggested* that the Actel/Microsemi ProASIC3 chips with sophisticated encryption revealed a backdoor (not like the computer OS backdoor) being in the eye of the storm, China about this problem. Since the Chip is manufactured in that Country.
    The ones who don’t know Actel, this is being used in many devices in differents areas. Funny fact this one is the most *common* to see in the scene, progskeet has one as TB. Any hardware flasher that needs some serious options to resolve certain problems, the best solution = Actel (low cost)

    Problem is with so much power comes a bigger responsability and seems that Actel has a big, nice and not covered backdoor.
    Just to quote something:

    “The backdoor is only available on the actual silicon and is has not been detected in any firmware loaded onto the chip.
    Traditionally, bugs or flaws in firmware are easily fixed with a patch. No fixes are available for the actual hardware of the chip or silicon which makes the group’s findings even more alarming since the devices are actively deployed in the field. Skorobogatov further states, “This permits a new and disturbing possibility of a large scale Stuxnet-type attack via a network or the Internet on the silicon itself. If the key is known, commands can be embedded into a worm to scan for JTAG, then to attack and reprogram the firmware remotely.” The only known fix would be to recall all chips in use for replacement, which is highly unlikely at this point.”

    The chip has an unique KEY that if it get’s in the wrong hands can lead to a nice large scale problem. Someone knowing that UNIQUE key can do pretty much anything he wants. When the quote makes mention to Stuxnet = Stuxnet is a computer worm that attaches itself deep into a computer system (usually SCADA equipment) discovered in 2010 labeled as the 21th century trojan horse.

    Here the thing get more complicated:

    This (issue) has sparked much debate in the chip community and again raises the question as to why some of our highest security electronic devices are being made in a region that is widely known for stealing intellectual property rights (ring any bells?) and leading the trend in counterfeiting devices. Even if this case isn’t found to be designed with malicious intent, doesn’t this keep the door wide open for that to happen in the future?.

    The chip is used by low cost and high and wide *options* that can offer. This catched my attention, in may some news portals posted about the risk of using this chip, someone halted on a boing 787 that with this backdoor problem that could allow the chip to be taken over via the internet.
    The back door may have been inserted by Actel itself (they think but the opinions pretty much divided about who actually created that backdoor), whose ProASIC3 chip is used in medical, automotive, communications and consumer products, as well as military use.

    What you think?.

    Cyber Attack concern on 787 boing
    Microsemi denies Chip Security

    P.s: I know it’s not a PS3 news, but it’s related in some way.

  • Posted by hellsing9 , on 04/07/2012 , @ 03:07pm


    Sony’s next-gen PlayStation 4 console has supposedly been in development since August of 2010, according to the online CV of an ex-SCEA R&D director.

    Spotted by VideoGamer, the LinkedIn profile of Attilla Vass claims he began working on the graphics library and security of the “Next Generation PlayStation” from August 2010 to April 2012.

    Before you claim it’s referring to the PlayStation Vita, Vass lists his work on Sony’s handheld separately, suggesting that the “Next Generation PlayStation” listing is referring to the PS4.

    “In 1998 I started as the first engineer in the Playstation US R&D,” Vass’ profile reads.  “I worked on graphics ( COLLADA, PSGL ) and a lot of network related technologies ( advertising, telemetry, PVRs ) for the Playstation2-x, PSP, Vita and Next Generation platforms. Platform security was occupying most of my time at the last years… ”

    The PS4 has been rumored to be in development for a while now, though Sony has refused to officially acknowledge the development of a next-gen console. The company has continued to deny rumors and express their commitment to the PS3 and recently released PlayStation Vita, though SCE chief executive Andrew House recently told MCV that Sony won’t talk about a new console until they feel they’ve made a “significant leap” from the current generation of tech.

    Meanwhile, rumors continue to swirl around the next-gen PlayStation. In March, it was rumored that the PS4 has been codenamed “Orbis” and that there are plans to release the new system in late 2013. Whether or not that’s true or not remains to be seen, but sources do seem confident that the PS4 will arrive before the next Xbox system.

    Source = Videogamer