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  • Posted by GregoryRasputin , on 01/03/2014 , @ 05:51am

     

    Recently it was revealed that the GCHQ with the help of the NSA, gathered images from the webcam chats of Yahoo users, here is a small quote about that:

    In one six-month period in 2008 alone, the agency collected webcam imagery – including substantial quantities of sexually explicit communications – from more than 1.8 million Yahoo user accounts globally.

    In the same article, it is revealed that the NSA planned to do the same on Xbox 360 users who used the kinect, here is a quote:

    While the documents do not detail efforts as widescale as those against Yahoo users, one presentation discusses with interest the potential and capabilities of the Xbox 360′s Kinect camera, saying it generated “fairly normal webcam traffic” and was being evaluated as part of a wider program.

    Documents previously revealed in the Guardian showed the NSA were exploring the video capabilities of game consoles for surveillance purposes.

    Microsoft, the maker of Xbox, faced a privacy backlash last year when details emerged that the camera bundled with its new console, the Xbox One, would be always-on by default.

    Source


  • Posted by GregoryRasputin , on 11/01/2014 , @ 01:19pm

     

    Everyone knows who Ben Heck is, he has made some of the most awesome looking harware mods available, from control pad mods, to making games consoles portable.
    He also makes the likes of control pads accessible to people with disabilities, this time he has adapted an Xbox One control pad to be used one handed, here is the video:

  • Posted by GregoryRasputin , on 11/01/2014 , @ 01:12pm

     

    Here is a video of an awesome Custom Xbox One Mod:

  • Posted by GregoryRasputin , on 11/07/2013 , @ 07:53am

     

    The internet is full of crazy and whacky people, people like the 1guy/1cup person and people like Krister Kallekleiv from Norway who has created a petition 22 days ago to bring back the DRM imposed on the Xbox One by Microsoft, he calls the people who petitioned to get rid of the DRM “Trolls”, here is a quote from the petition at change.org:

    We want back the features that the “trolls” of the internet has complained away!

    We want discless playing from disc games.

    We want family game sharing.

    We want access to play our games on any Xbox One console.

    We want a console of the future, not an Xbox 360 on steroids.

    We don’t care if we have to check-in online once every 24 hour.

    But thanks for making it region free. We DON’T want to change that!

    Please share this petition!

    At the time of me posting this article, 1,321 morons i mean supporters have signed this extremely stupid petition.

    Now I’m wondering, is Krister Kallekleiv trolling, just a complete idiot or is he simply seeking attention ?

    Here is the petition and thanks to amiroray for the news tip.

     

    HOLD ON IM NOT FINISHED YET

    One day later ANOTHER crazy fool created a similar petition, that’s right, 21 days ago, another whacko created another petition to BRING BACK Xbox One DRM, now this petition has gotten more supporters thanks to Reddit, a whopping 10,144 crazy fools want Microsoft to re impose Xbox One DRM, the petition was created by David Fontenot from GA, here is a quote from his petition:

    This was to be the future of entertainment. A new wave of gaming where you could buy games digitally, then trade, share or sell those digital licenses. Essentially, it was Steam for Xbox. But consumers were uninformed, and railed against it, and it was taken away because Sony took advantage of consumers uncertainty.

    We want this back. It can’t be all or nothing, there must be a compromise.

    Here is that petition thanks to YouTube Celebrity boogie2988 and here is his alter ego’s response to that petition:

  • Posted by Pirate , on 19/06/2013 , @ 05:31pm

     

    Well this is a pleasant surprise, someone finally decided to slap the idiots at Microsoft, and today they have said they are reversing ALL DRM policies on the next Xbox, including the used-game restriction and always internet restriction.

     

    Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

    For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

    Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

    You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

    So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

    An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

    Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

    In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

    These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

    We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

    Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

    [VIA]

  • Posted by GregoryRasputin , on 29/04/2013 , @ 12:48pm

     

    I posted this article regarding the Xbox 720 a little while ago, so i thought id post more rumours, here are some of them as carefully detailed by Gematsu:

     

     

    • Announcement: Microsoft will announce the new Xbox on May 21.
    • Full Details: Though it will be announced on May 21, Microsoft will fully detail the system, including launch lineup, at E3 in June.
    • Developer Platform: Microsoft will discuss the Xbox developer platform at the Build conference in late June, “based on clues on the Build website.”
    • Release Date: The next Xbox will launch in early November 2013.
    • Windows 8: The next Xbox is based on the “Core” version of Windows 8, which, according to Thurrott, “suggests a common apps platform” or “one similar to Windows 8.”
    • Price: The system will launch at two prices. The standalone model will cost $499. A $299 model, which requires a two-year Xbox LIVE Gold subscription plus an additional $10 a month, will also be released.
    • Yuma: Microsoft originally planned to offer a full version and an “entertainment” version of the next Xbox code-named “Yuma,” but put those plans on hold.
    • Blu-ray: The next Xbox wil use a Blu-ray disc reader.
    • Always-On: The next Xbox “must be internet-connected to use.” According to Thurrott, “this is the source of the ‘always on’/’always online’ rumors and isn’t as Draconian as many seem to believe.”
    • The next Xbox will “indeed have some form of an always-on requirement.” According to the site, this is both to support the non-gaming apps that will be launched with the console and as an “anti-piracy tool.” The console will support “digital rights management and anti-piracy checks using an internet connection.” Under Microsoft’s current guidelines, “the decision of whether a game will require an internet connection to work and if that is a one-time authentication or a constant connection, will be left up to individual publishers.”
    • Xbox 360: A third Xbox 360 revision will be released this year at a “slightly less expensive” price than previous models. Code-named “Stingray,” Thurrott said it is “not clear if this device is required because the next Xbox isn’t backwards compatible, or because Microsoft simply wants a low-cost entertainment box alternative.”
    • Video Sharing: Like PlayStation 4, the next Xbox will include the ability to capture and share video through networks like Ustream and Facebook. The system will capture your gameplay like a DVR, allowing you to go back and select highlights. This function can be turned on or off, or set up to auto-capture certain in-game events.
    • Achievements: Publishers will be able to add more achievements after launch without the need to add download content. According to Polygon, “this is designed specifically to allow developers to tweak player behavior.” Achievements can also be tied to “broader events,” like a weekend challenge where a number of players contribute to a goal of 10,000 kills. Cross-platform achievements, like those earned by playing a game on the next Xbox and then using a companion app or website, are also being talked about.
    • Xbox LIVE: Microsoft is looking for a way to better align Xbox LIVE with social networks like Facebook and Twitter. There won’t be a friends cap anymore. The friends system will now act more like Twitter, where people can choose to follow one another.

    Sources

    Gematsu
    Gematsu 2

    NeoGaf

    VGLeaks

    REMEMBER THAT ALL OF THESE ARE RUMOURS AND HAVE NOT BEEN CONFIRMED BY MICROSOFT, THOUGH IM SURE SOME WILL COME TRUE ON THE 21ST :)

  • Posted by GregoryRasputin , on 29/04/2013 , @ 12:03pm

     

    I just watched a YouTube video by GamesHQMedia, titled “Xbox 720 - IllumiRoom”, i was in awe at how stunning it looks, so i wont say any more and just post the video:

    Source

  • Posted by GregoryRasputin , on 11/04/2013 , @ 03:04am

     

    VGLeaks the website well known for releasing leaked information on games consoles, has released some interesting information on what appears to be an Xbox Mini, here is a quote from the source:

    Xbox Mini

    The “Xbox Mini” is not a 360 add-on, it is a stand alone product that contains Xbox 360 functions for gaming, and alone it is meant to compete with Apple TV. Since it is likely it will not have a disc drive, it is being designed with “always online” in mind, and with internet being required for Live functions. Xbox 360 Games can be played on it by purchasing Games on Demand on Xbox Live (for new purchases) or if already purchased, simply download it. This also applies to music and movies. To further clarify, the Durango will also have these (TV) functions, just with next-genration gaming hardware instead of Xbox 360 at a higher price.

    When used with Durango, it offers connectivity with it for backwards compatibility with both disc based and On Demand games, and it’s no more different than what Sony will be doing with Gaikai for playing PS3 games on PS4, only with Xbox it will be done locally and not through the cloud. You can control the Xbox Mini under a single interface and not have to worry about switching between devices in a single display input.

    These connectivity functions cannot work with existing Xbox 360 units due to the difference in external interface. The Xbox Mini was designed for this along side Durango.

    For more information, check the source:
    Microsoft Xbox Roadmap (2013) (Updated: Xbox Mini)

  • Posted by GregoryRasputin , on 21/01/2013 , @ 11:56am

     

    I made a post a  few days ago regarding details about the upcoming Sony console, now we have details about the new Microsoft games console.
    VGLeaks have released information on Durango, here are the details:

    How are durango components connected?
    Here you can see the Durango system block diagram:

    Let’s check what’s inside the box:

    CPU

    • x64 Architecture.
    • 8 CPU cores running at 1.6 gigahertz (GHz).
    • each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache.
    • each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache.
    • each core has one fully independent hardware thread with no shared execution resources.
    • each hardware thread can issue two instructions per clock.

    GPU

    • custom D3D11.1 class 800-MHz graphics processor.
    • 12 shader cores providing a total of 768 threads.
    • each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle.
    • at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second.
    • High-fidelity Natural User Interface (NUI) sensor is always present.

    Storage and Memory

    • 8 gigabyte (GB) of RAM DDR3 (68 GB/s).
    • 32 MB of fast embedded SRAM (ESRAM) (102 GB/s).
    • from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
    • Hard drive is always present.
    • 50 GB 6x Blu-ray Disc drive.

    Networking

    • Gigabit Ethernet.
    • Wi-Fi and Wi-Fi Direct.

    Hardware Accelerators

    • Move engines.
    • Image, video, and audio codecs.
    • Kinect multichannel echo cancellation (MEC) hardware.
    • Cryptography engines for encryption and decryption, and hashing.

    Source

    Thanks for the tip DARKFiB3R
    If you want to be kept up with Xbox related information,
    Follow DARKFiB3R on Twitter

  • Posted by GregoryRasputin , on 03/12/2012 , @ 03:02pm

     

    E3 2013 will be here again, in around six months and rumours are going to spiral out of control and there is no way of telling how legit these rumours are, until official announcements.

    A website called Dualpixels are claiming to have inside information from someone called Geno, who according to the site was correct about certain rumours regarding Castlevania and the Kingdom Hearts HD collection, now that does not mean that he is correct about these rumours, nor does it mean that he is lieing, only time will tell, so here are the Rumours:

    Next Gen PlayStation

    • Teams have started to call the final name as Omni.
    • Omni will reflect their new hardware and content delivery philosophy.
    • Omni will be “very capable” of doing modern day graphics compared to a Direct X 11 level of technology like Unreal Engine 4 and Frostbite 2.
    • Compared to Wii U, it is better, but not the biggest leap in the world according to developer friends of mine.
    • The new controllers whether it’s the Duo-Moves or the Classic DuoShock will have pulse sensors in the grips for biofeedback gameplay.
    • Plans are a Basic Unit with 160 gigs and just the system with controller at $350-$399 and one with the Omniviewer and a pack-in game for $450-$499.
    • Aims are for a September 2013 launch.
    • Omni is also part of their philosophy with the new OmniCloud, the new version of Gaikai.
    • This service will not only cloud stream PS1, PS2 and select PS3 games to Playstation Certified devices but will also allow every digital and retail purchase to have access to a copy on the cloud.
    • Basically, you buy one game, you can use it on any Plyastation device.
    • Direct hardware Backwards Compatibility will be available by a $70 – $99 dongle that is plugged into the Omni that contains a PS3 on a chip with Cell to run games.

    Next Gen Xbox

    • Microsoft is slated to be the most powerful out of all the next gen consoles about 4 to 6 times more powerful than Wii U and 2 to 3 times more powerful than Playstation Omni.
    • The project has gone through many name iterations and will not be decided on until shortly before it’s E3 unveiling.
    • Microsoft is also running into manufacturing issues and developers not having games done on time so instead of delaying the launch to Summer 2014, they are thinking of “soft launching” it Holiday November 2013 and then have a full blow out in the summer.
    • All units will come with Kinect 2 built in which can track up to four people, all objects in the living room, clothing, face structure and fingers.
    • In 2014, Microsoft will introduce the “LiveWall”, a omni-projection unit that will allow game environments to be projected nearly 360 degrees around the user.
    • Using Kinect 2, they have two demos of one that is a battlefield RTS and one that is a kung fu game with guys attacking all around.
    • The LiveWall can also project different images on the wall, so people can play different games on different walls.
    • Microsoft is prepared to champion this unit as a cheaper and more effective alternative to wearing a “goofy stupid VR headset” to combat Sony’s Omniviewer while Sony is going to point out the low resolution quality and the lack of privacy.
    • The system is going to be very expensive in the $499 range so Microsoft is planning on using a remolded X-Box Live (Possibly renamed X-Box Life) to offer a Pro (Gold) subscription two or three-year contract to sell the unit at $300 – $399.
    • The final goal with the tech is to shrink the system on a chip down enough so it can be put into tablets, PCs and Smart TVs so that all devices are X-Box ready.

    Read more at the source

    So how many of those rumours do you think are legit ?
    Like the dongle for PS3 BC, now whilst i do think that is a tad crazy, Sony did patent a device/ide, to allow PS2 playability on PS3 consoles, via USB.

  • Posted by GregoryRasputin , on 13/09/2012 , @ 08:21am

     

    The guys behind the Cronus device, will be releasing a new device soon called CronusX, here is some information about it:


     

    • Wireless state of the art modification technology
    • Millions of mod configurations. No limit to the number of mods and combinations!
    • Worldwide patentent pending
    • No chips, wires, or other hardware installation required
    • Chance for repait: .0001%
    • Does NOT void manufacturer warranty
    • All of the possible mods on the market available along with unlimited updates
    • User-friendly menu system using controller player LEDs (no additions)
    • Compatible with Playstation 3 and Xbox 360 systems
    • Support for all console games (i.e. COD series, Battlefield Series, Mortal Kombat, Madden, FIFA, GTA, Tiger Woods, racing games, and many more!)
    • Complete button layout configuration
    • Cross-over for multi platform compatibility (i.e. Playstation 3 controller on Xbox 360)
    • No lag time (tested to 1.2 milliseconds)
    • Software modification support. Available library system to upload and download mods
    • Live forum and chat support
    • All devices are serialized and carry the highest level of bulletproof security
    • Universal device
    • Completely 100% undetectable
    • Stores memory for up to 9 of your favorite games. Button on device allows you to switch between game slots

    Source And More Info

    I asked the CEO if these codes would be backwards compatible with the original Cronus and he has assured me that they will be, he also told me that these devices cannot be blocked/patched by Sony.

    I just want to make a note that this is not me advertising, i am in no way affiliated with the creator/manufacturers of Cronus or CronusX, nor do i get any profits or money from the sale of their devices, i received the Cronus device for free in the understanding that i do a video review for it and i have done four of those, so my posting of this, is merely to say thank you for the Cronus device, i will also never take money from any device manufacturer to advertise any of their products, im not a sell-out like garyOPA :)

  • Posted by GregoryRasputin , on 07/09/2012 , @ 08:13am

     

    Im sure you guys are getting bored of me harping on about how much i love the Xbox 360 control pad, this is the last time, i promise :p

    Today i received a Wireless Xbox 360 Control pad for PC in the Post, i had ordered it because i wanted to play my PS3 games without wires, so i made a review of me using it with the Cronus device and playing SSX, i did this for two reasons, 1.) To review the Cronus with a wireless 360 control pad and 2.) for devilangleari, who cant play SSX on his PS3, here is the video review, enjoy :)

     

    Buy Cronus Here
    Cronus Forum
    Cronus Facebook
    Testimonials(My Videos Are Included :) )

     

     

    More About GregoryRasputin

  • Posted by PS3Hax Member News , on 12/07/2012 , @ 03:09pm

     

    Hey, guys. After a brief down period (I was working on my website and KickStarter project, more on that later), I wanted to post some stuff here, and I figure nobody ever posts' stuff about emulators really. At least, not like this! I figure maybe to keep myself busy, I should post here every week or so and update everybody on some emulation news. Since it seems like that's what I'm good at!

    So first, let's talk about emulators as a whole. An emulator is a program that runs on a device/computer/game console to simulate another system. A ROM is the game you want to play (sometimes in the form of disc images [AKA ISO, BIN/CUE, MDF/MDS, etc.], like for Sega CD or PlayStation). So you download an emulator, extract or install it, then load a ROM. Ah, technology. If you want a full tutorial, my YouTube channel will have one soon. Again, more on that later. Today, I am going to tell you guys what has been happening in the emulation world since the last time I posted on my website (about January)(in case you don't follow more than the PS3 scene).

    1. PCSX2 is preparing version 1.0!

    This is huge news. For a couple reasons. First, this is the only decent PS2 emulator. So this or nothing basically! But that's okay, since the emulator runs any game you would want to play! Just in the last month, there have been over 1000 commits to the SVN. Now, the 1.0 build is being prepared and the changes it brings are numerous. For those of you still using 0.9.8, you really should upgrade. It adds better sound emulation, better plugin loading, better video emulation, automatic region patching, a much better controller driver, and a whole slew of new games work. Even more games are now under the playable status. So go to PCSX2.net and download the latest SVN build and try it out!

    2. DXBX has an SVN commit after almost two years!

    I saw this on my RSS reader and almost pooped my pants. This is currently the best Xbox emulator. Unfortunately, it didn't do much at the beginning of development, since it was based on CXBX (another good one), but after a while it evolved into my favorite Xbox emulator. The SVN commit only brought updated documentation, updated languages, added more XDK samples and more test homebrew, and fixed a crap-ton of bugs, but if this means they are continuing the project, then we can finally play those Xbox exclusives on the comfort of our PC. Sounds nice, right?

    3. JPCSP preparing to add online support

    The last 50 commits or so mention sceOnline a lot. For those who don't know, that means true online emulation and support! No more lag, better support, more games, etc. Not much else to say other than now, some games that supported online that didn't work mysteriously started working…

    4. PCSP updated to 0.5.5 and re-write is now called PSPE4ALL

    Again, not a whole lot to say. PCSP was updated to fix a bunch of nasty bugs, and the new version will be on PSPE4ALL.com when it is released.

    5. Soywiz PSP emulator progress

    I have noticed with every build that more games work, the emulator and games run faster, and the he keeps adding features. This is probably my second favorite emulator now, surpassing PCSP in features and emulation.

    6. MAME and MESS teams announce a merger

    This is pretty big news. Since they share the same codebase, and they have most members working on both, they decided to merge the emulators, calling it UME or Universal Machine Emulator. This will have good and bad things about it. First, the bad things. First, it will take a while for developers of frontends and fork builds to re-adjust. Second, this means no more MAMEUI/MESSUI, but UMEUI (I don't know, it doesn't sound as good). However, the good things outweigh the bad. Less money spent on separate website hosting, people can ask questions on one forum and one IRC, faster development, easier to communicate with SVN/bug tracker, the list goes on and on. MAME and MESS need a ton of work before the merger, and even after that they will still need lots and lots of work. An example is Phillips CD-i, Virtual Boy, and Panasonic 3DO emulation is REALLY bad in MESS. MAME has always been hard to use, it re-scans for ROMS every time you start the emulator? It takes like 20 minutes for it to scan, only to find out that you have 4 ROMS in your ROMS directory. I could've jailbroken the PS3 in the time MAME has taken away from me. Plus, no GUI is built-in. Um, why? It's really a problem using GUI's built by people who might not understand how MAME/MESS work. URGH. Oh, well. UME will be a start over for both emulators, so hopefully some progress will be easier and faster. And hopefully you weren't using MESS anyway, that's what dedicated emulators are for!

    7. Time to set the record straight…

    The following systems DO NOT HAVE emulators:

    Nintendo 3DS (Similar to other DS systems, so it shouldn't be too hard)
    PlayStation Vita
    Xbox 360
    PlayStation 3 (RPCS3, but it's still incomplete)

    8. Speaking of RPCS3…

    RPCS3 has added over 40 CPU instructions, RSX support, better SPE/SPU emulation, and added a PSP emulator! And all in about a handful of commits!

    9. Some thoughts…

    I can understand why the PS3/PS Vita and Xbox 360 haven't been emulated yet, but it seems that the 3DS might be easier than we thought to emulate. The author of DeSmuME said on the forums he thinks he will focus on 3DS emulation for after 1.0, but he says he thinks he can do it before anyone else can, as well as do it faster. He must know something I don't!

    10. Wrap up

    In conclusion, I hope this has been informative. Or at least you learned something cool. But anyway, go to EmuCR.com for all the latest builds, and if you have questions about emulation or anything just ask! Eventually, I want to do some more stuff via YouTube and on my website, so check my website http://turtlesprojects.sf.net/ for info. Also, my Twitter is @vgturtle127, my YouTube username is vgturtle127 (nothing there yet), and you can add me on Facebook too. Have a nice day!

  • Posted by GregoryRasputin , on 08/07/2012 , @ 10:52am

     

    A couple of days ago, i did a video review on the Cronus device, which showed me using a wired Xbox 360 control pad on my PS3, you can view that article/video here.

    Today i made another video review, this time i showed my Dualshock 3 control pad, being used wirelessly on my Xbox 360, here is the video, enjoy :)
    Oh and i know i mumbled when saying compatibility :p

    Some points:

    • At the moment, you need to plug in a wired 360 control pad until it authorizes, then all you have to do is plug in the Bluetooth dongle and you are free to use the PS3′s Dualshock wirelessly, though that may change.
    • Rumble works.
    • From the amount of time i have played it thus far, i have witnessed no lag.
  • Posted by hellsing9 , on 08/07/2012 , @ 03:17am

     

    Codemasters exec. compares PS3 and Xbox 360 to dinosaurs, says consoles could become extinct

    Codemasters exec. compares PS3 and Xbox 360 to dinosaurs, says consoles could become extinct

    While the PS3 and Xbox 360 continue to see longevity and commercial success in their sixth and seventh years on store shelves, respectively,  many of the most influential industry executives have spoken out about the future of tangible consoles and what they see as a dying breed in the medium. Codemasters co-founder David Darling, whose company has produced such free to play titles as Operation Flashpoint and Lord of the Rings Online, stated firmly in a recent blog post that if the PS4 and Xbox 720 do not transition to an entirely digital business plan, they’ll both fail.

    “If the next generation consoles have media drives like DVD to keep distributors and retailers happy so they can sell physical product this will make the machines uncompetitive,” he said. “They will not be able to compete on price. The retailers will say to Sony and Microsoft ‘you can’t sell game X at retail for $60 and then sell it in your App Store for $2.’ However, console-makers will need to sell games for $2 or else they will not be competitive with Apple. Nintendo 3DS and Sony Vita are not currently competitive with iPhone and Android game prices.”

    Darling stated that the digital market gives publishers immediate access to the marketplace and heavily cuts down on the production and distribution costs that boxed games currently require. He goes on to compare current-gen consoles like the PS3 and Xbox 360 to dinosaurs that may be unable to adapt to a new and evolving environment:

    “Consoles have become like dinosaurs heading for extinction as their natural retail habitat begins to change. These ancient beasts must now adapt to a new environment where platforms like Steam, Facebook and Apple’s App Store are pushing innovation. People are already playing more games through digital download than physical media. For instance, Angry Birds has had more than one billion downloads, a sales figure totally beyond what can be achieved by boxed games sold in the likes of Game and GameStop.”

    The Codemasters co-founder also noted that the risk which comes with developing AAA blockbuster titles causes publishers to focus solely on sequels and clones rather than taking a chance on a new or unique IP. He also goes on to say that a digital market allows a game to become a “service” and not just a “product.”

    “Another major difference is that digital download games are a service rather than a product,” he said. “This means that even after a game is launched the publisher has instant access to player feedback, which can be used to make improvements. Games can be updated through multiple iterations. In fact with Apple a new version of the game can be submitted every week and with Android even more frequently. On the current consoles this process is slowed by the need for hardware manufacturers to approve each game and they also charge developers a fee for each update they create.”

     

    Source : Fanboy

  • Posted by GregoryRasputin , on 18/06/2012 , @ 02:55pm

     

    Many think that this years E3 sucked and Microsoft really didn’t show much, or give us anything to be excited about, but they are having a show in less than three hours of this post and the rumours circulating this event is something called “Xbox Surface”, here is a few images of spec sheets, followed by a link to watch the event :)

    GO Here To View Event

  • Posted by GregoryRasputin , on 04/06/2012 , @ 10:41am

     

    Sony

     

      • Sony E3 insider
      • PS Home
      • Facebook
      • Google+
      • Ustream
      • PS Vita’s Nico Nico App
    • GameSpot PS3
    • G4TV PS3
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App

    Microsoft

     

    • Microsoft E3insider
    • IGN’s Xbox Live App
    • Xbox.Com
    • Gamespot (Thanks neosabin)
    • Xbox: Entertainment Evolved (Thanks fuiexpuls)
    • G4TV 360
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App

    Nintendo

     

    • Nintendo E3insider
    • Nintendo.Com
    • GameSpot Nintendo
    • G4TV Nintendo
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App
  • Posted by GregoryRasputin , on 31/05/2012 , @ 02:49pm

     

    That epic time of a gamer’s calendar is almost upon us again, the E3 Expo begins on Monday the 5th of June 2012, below i will list link’s and state other places to view E3, so BOOKMARK THIS PAGE.

     

    MONDAY JUNE 4:
    Xbox Media Briefing, Galen Center, LA: 9.30am LA / 5.30pm UK
    PlayStation Press Conference: 6pm LA / 2am Tuesday UK
    Xbox Showcase Event: 8pm LA / 4am Tuesday UK

    TUESDAY JUNE 5:
    Nintendo Press Conference: 9am LA / 5pm UK

     

     

    Sony

     

      • Sony E3 insider
      • PS Home
      • Facebook
      • Google+
      • Ustream
      • PS Vita’s Nico Nico App
    • GameSpot PS3
    • G4TV PS3
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App

    Microsoft

     

    • Microsoft E3insider
    • IGN’s Xbox Live App
    • Xbox.Com
    • Gamespot (Thanks neosabin)
    • Xbox: Entertainment Evolved (Thanks fuiexpuls)
    • G4TV 360
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App

    Nintendo

     

    • Nintendo E3insider
    • Nintendo.Com
    • GameSpot Nintendo
    • G4TV Nintendo
    • G4TV Android App
    • G4TV iPhone/iPad/iTouch App