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Call of Duty: Infinity Ward is “Going all in to Create the Next Generation of Call of Duty” PS4 release? (LOL)

You gotta love COD. Seems that "maybe" will got released on PS4. Activision said in their press release… [more]

Call of Duty: Infinity Ward is “Going all in to Create the Next Generation of Call of Duty” PS4 release? (LOL) Call of Duty: Infinity Ward is “Going all in to Create the Next Generation of Call of Duty” PS4 release? (LOL)

Watch Dogs unleashed in November: No Iphone needed to play this awesome game.

That's right this awesome game has already release date on North America and UK = November 19 and 22.… [more]

Watch Dogs unleashed in November: No Iphone needed to play this awesome game. Watch Dogs unleashed in November: No Iphone needed to play this awesome game.

Cobra ODE Mainboard Pictures Released:

Thanks to @Nicolas19 and i will not mention the other user for obvious reasons but thanks too. Hence… [more]

Cobra ODE Mainboard Pictures Released: Cobra ODE Mainboard Pictures Released:

PS3 firmware version 4.40 out now: IC card reader?

Well Sony is back again with a new firmware 4.40. So far no specs posted about it, yet. Will keep you… [more]

PS3 firmware version 4.40 out now: IC card reader? PS3 firmware version 4.40 out now: IC card reader?
  • Posted by manster , on 19/05/2013 , @ 02:32pm

     

    Here is ThatOtherDev‘s latest Homebrew Game release, Super Pixel Jumper v1.2 for the PS3.

    I’ve ported (and totally re written) Super Pixel Jumper for PS3! Use the left and right directional buttons to move and the X button to jump.

    Downloads:
    Super Pixel Jumper v1.2
    Super Pixel Jumper v1.2 for 4.xx CFW

    Source: thatotherdev.com

    More Homebrew Games by ThatOtherDev: Youtube Playlist


  • Posted by manster , on 19/05/2013 , @ 04:22am

     

    Condorstrike has released his homebrew game Pointman BETA as a POC due to his limited time.

    HI GUYS, IT’S BEEN HARD FINDING TIME FOR THE PS3 WITH SO MUCH GOING ON AT WORK AND HOME, THAT’S THE REASON I DECIDED TO RELEASE THE POINTMAN BETA AS A (POC). WISH I HAD MORE TIME TO COMPLETE IT AND POLISH IT, ANOTHER REASON IS THAT THE PS4 IS AROUND THE CORNER, AND I’M ALSO MAKING A PC GAME.

    Pointman: the Akkadian WarsThe game is a throwback to 80′s and 90′s styling and music, all of it was built for you guys as a proof of concept that with some time and creativity cool things can be accomplished. This game will run in CFWs 3.55 and 4.xx. There will be bugs! :P

    Powerups are mostly disabled, and there’s a glitch on some textures loading, but it’s rare. I do a small homage to the scene in the credits, but you’ll have to finish the level first, good luck with that…lol, forget about HARD mode, even I can’t finish it, so use EASY.

    If you let the MAIN MENU run, you’ll get to see the story, 80′s style. :D

    Basically, avoid the Aliens and drive the ship or mech until you’ve covered the map sectors, scan artifacts if possible, and grab powerups, but then again, they’re disabled.

    CHANGELOG:
    POINTMAN (POC) BETA V0.987:

    SINCE THIS IS A POC ALL I CAN SAY IS, HOPE YOU ENJOY IT… CAW!

    DOWNLOAD: POINTMAN

    SIZE: 57.7 MB (60,565,712 BYTES)
    MD5: FEDBE86AEFEF7B6AC6CBFB773C753E9E

    Source: http://www.condorstrike.com/?p=263

  • Posted by GregoryRasputin , on 18/05/2013 , @ 02:03pm

     

    Im not going to post a summary, just going to tell you to sit and enjoy both these videos:


    The Last of Us – Lincoln by AGBLeaks


    The Last of Us – Pittsburgh by AGBLeaks

  • Posted by GregoryRasputin , on 18/05/2013 , @ 11:21am

     

    Do any of you still own a PlayStation 1 ?, if so im sure the laser is knackered by now, perhaps this device called PSIO will be of some use, it lets you play PS1 Games, without the need of a burned disc or having any disc in the console, here is a quote from the video:

    We are pleased to be able to show a working demo of PSIO. This is a prototype we have been working on for quite some time, and you can see it loading Klonoa: Door to Phantomile successfully. The game is completely playable, but the USB controller IC code we are using has not been optimised yet for speed, and so there are long load times.

    The CD-DA and XA sectors are not implemented yet, but will be soon once we have the code up to speed.

    Here is the video:

    And here are some images, sorry for the WiiUHaX watermark, i forgot to disable that from the software >.<

     photo SNAG-0001_zps746911f8.png

     photo SNAG-0003_zpsc2e62907.png

     photo SNAG-0005_zps59ca63eb.png

     photo SNAG-0008_zps8b4f8640.png

  • Posted by Pirate , on 17/05/2013 , @ 12:58pm

     

    Iris Manger has received a small update, this update mainly fixes a critical bug that causes it to crash when detecting via 4.40 and 4.41 CFW’s.

    New in version 2.42:

    • Fixed crash when detecting between CFW 4.40 and CFW 4.41.

    (Thanks to Rancid-o for the fix and LoboGuara for the notification)

    [Download update here] 

  • Posted by Pirate , on 14/05/2013 , @ 11:20am

     

    Another update to UMS this week. The latest update brings various QOL improvements and shader improvements.

    Changelog:

    General:
    This release improves file compatibility on all renderers, makes file list population faster, updates all language flags and more!

    This is probably our last 2.x release since we have been working hard on 3.0 which is packed with new features. We will release an alpha or beta version for testing soon.

    Changes since 2.6.3:

    General:
    Made the menu icon on OS X grayscale to fit with most other programs (thanks, Kefran!)
    Made file list population faster
    Added option to ignore certain renderer configurations
    Improved file compatibility on all renderers

    Renderers:
    Improved file compatibility on Sony Bravia TVs
    Improved file compatibility on Samsung TVs

    Languages:
    Updated English settings
    Updated all language flags
    Corrected Slovak language flag
    Added language flags for Icelandic, Lithuanian and Slovenian

    Upgrade Notes:

    For versions prior to 1.5.0:
    It is recommended to delete your UMS.conf file prior to installing this version. Windows users can choose the “clean install” option while installing instead.

    For all versions:
    It is recommended (but usually not necessary) to delete your UMS.conf file prior to installing this version. Windows users can choose the “clean install” option while installing instead.

    [Download]

  • Posted by hellsing9 , on 14/05/2013 , @ 12:37am

     

    I have to admit it’s an old concept but i posted this for obvious reasons…Enjoy it. (she is not pretty enough) but the creator of this “thing” took skyrim gameplay to a whole new level.

    To quote:

    Split controller designs are nothing new. We’ve seen them implemented by third parties such as SplitFish and, of course, major players – Nintendo’s Wii Remote and Nunchuk, and Sony’s PS Move and Navigation Controller. Now, Mad Genius is looking to up the ante with its new break-apart motion controller.

    Mad Genius says the controller is capable of tracking movements as minute as 1/100 of an inch. A video demonstrates the controller being used in and unmodified version of Skyrim on Xbox 360, tracking the player’s body movement to make the character move in the game world. A more practical application is splitting the controller apart to aim and fire a bow in-game.

    Holding the two halves like a bow and arrow, the game automatically equips and begins aiming the bow. The control is so fine, according to Mad Genius, that players will actually have to hold their breath to steady their shots, lest a tiny movement knock them off target.

    The motion-tracking system will work with any game on any platform, including even outmoded platforms such as the original PlayStation (though it’s not clear how you would actually connect the two together). Mad Genius is planning to launch a Kickstarter to fund the final version of the controller, which will be wireless and, presumably, a bit sleeker.

    [Source] = Joystiq

  • Posted by PS3Hax Member News , on 13/05/2013 , @ 02:18pm

     

    Todd Miller from Ohio in America, who is said to have hacked PSN, smashed his computer and got rid of his Hard Drives, to avoid prosecution.
    The FBI interviewed him back in 2011 and when they went to his house with a search warrant, they found his computers smashed and realised they were minus the HDD’s, Todd Miller admitted to the judge that at the time of the hack, he was immature and had got caught up with the wrong people, the judge sentenced him to one years house arrest for obstructing a federal investigation and three years probation, Miller was also ordered to get his high school equivalence certificate.

     

     

     

    Source

  • Posted by GregoryRasputin , on 13/05/2013 , @ 01:50pm

     

    With E3 round the corner and the PS4 having its début soon, it wouldn’t surprise me if someone leaked a video on how it looks, but at the same time a fake wouldn’t surprise me either, here is the video, judge for yourself:

    Here are some images :)

     photo A_18_zpsf11e90be.png

     photo A_24_zps57a001c2.png

     photo A_27_zps596e4729.png

     photo original_zps89e38ddc.jpg

    According to a link posted by marty370, Sony has stated that the video was not produced by them, to check that story out, check here:
    That Cool ‘PS4 Teaser’ Is A Fake, Sony Says

     

    Thanks to AlexBaka for the news tip, next time, post in the “PS3 Member News” section :p

  • Posted by GregoryRasputin , on 12/05/2013 , @ 05:09pm

     

    The guys are still working on bringing PSP Homebrew to the PS3, here is a video of some of the progress:

  • Posted by PS3Hax Member News , on 12/05/2013 , @ 02:00pm

     

    Google translate 

    We are delighted to announce the first public release of our backup manager: Ps3ita Manager.

    Ps3ita Manager was not created from scratch, on the contrary, is a simple fork of Iris Manager, initially for fun and then by the need to include some essential functions (fix for the error 0 × 80010009) for our cfw (and not only ..)

    Gradually, the project has caught on, other changes were made to the manager, until the meat to the fire was enough to justify a first release ..

    It was not created anything revolutionary .. but we think that some additions can be enjoyed by more people..

    Changelog:

    v1.0, 12/05/13
    ————–

    Based on Iris Manager 2.40

    New Features:

    - Added Payload 4.41 CEX (CFW Rebug 4.41.2 & Rogero 4.41 are now supported).
    - “Control fan” now also supports the CFW 3.55 DEX, 4.21 DEX, 4.30 DEX and 4.41 CEX.
    - Added function that automatically fixed the error 0×80010009 in games and updates.
    - Added Menu “Setup Video” and options “Grid 6×4/4×3″. This last one allows you to choose if display 24 or 12 games on one page screen.
    - The manager on first boot detects the language setting in the PS3 and if the language is present in Ps3ita Manager set it as default.
    - Added option “Fix fw version in psn/update games” in the menu “Tools”.
    This fixex the error 0×80010009 in ALL PSN Games and Update installed.
    Note: The option for obvious reasons is displayed only if you use a cfw from version 4.21 to 4.40.

    Problem fixed:

    - Fixed bug in payload 3.55 DEX and 4.21 DEX (wrong offset in the functions lv2_unpatch_storage & lv2_patch_storage).
    - Fixed “bug” in the payload 4.30 DEX (was not present the “patch” to remove the lv2 memory protection).
    This was causing shutdown of the ps3 if you used the CFW Rebug 4.30.2 with target id set to DEX.

    Readme:

    ——————
    - Ps3ita Manager -
    ——————
    Ps3ita Manager is a simple fork of Iris Manager..

    ————
    - Author -
    ————
    PS3ita Team (in alphabetical order):
    - Airart (graphics, tester)
    - Kyrt (tester)
    - Rancid-o (code)
    - twingolover (tester)
    - Zz_SACRO_zZ (code, language)

    ———-
    - Thanks -
    ———-
    Thanks you to all members of ps3ita forum

    ——————
    - Special thanks -
    ——————
    We sincerely thank Estwald (Hermes) and D_Skywalk for creating this fantastic manager and having shared source to the world..
    Thank you guys!!!!!

    Download
    PKG Ps3ita Manager 1.0: http://www.ps3ita.it/download/homebr…ager_v1.00.pkg
    Source Ps3ita Manager 1.0: http://www.ps3ita.it/download/homebr…ager_v1.00.zip

    Original source: http://www.ps3ita.it/homebrew/ps3ita…-iris-manager/

     

     

     

  • Posted by PS3Hax Member News , on 11/05/2013 , @ 04:04am

     

    Estwald updated Iris Manager to version 2.40.

    Quote from the source

    Lo nuevo: en versión 2.40

    1) Actualizado lenguaje Italiano (gracias AcidBuRn1)

    2) Corregido el error en la definición de una variable en el FTP que hacía que se apagara la consola a la hora de no utilizar el mando, aunque estuviera transfiriendo archivos

    3) Nueva mejora para el emulador de PSX que elimina la necesidad de modificar usleep() cambiándolo por un método que permite rellamar a las syscalls cuantas veces se quiera (y así poder hacer paso a paso las llamadas que entraban en conflicto haciendo entrar en bucle a la syscall al modificar el punto de retorno)

    4) Añadido en el menu “Tools”, la herramienta “Control Fan & USB Wakeup”.

    - Permite el control de temperaturas vía payload, System Manager (sm.self) en Miralatijera CFW 4.40 Core 3.3.0+, por el SYSCON o una velocidad fijada por el Usuario (opción “By User y velocidad en “User/Shutdown Speed”.

    - Muestra información en tiempo real de las temperaturas, modo y velocidad de ventilador actuales.

    - Permite fijar el comportamiento del Payload/S. Manager ajustando velocidades/temperaturas al gusto del usuario, así como restablecer los valores predeterminados y recordar los valores fijados (“Set Settings” fija y graba los valores)

    - Desde System Manager (sm.self) permite fijar un tiempo (o deshabilitarlo) en pasos de 10 segundos para que la utilidad escriba un fichero en el dispositivo USB en uso y evitar que se “duerma” por falta de actividad

    Google translation:

    New: version 2.40

    1) Updated Italian language (thanks AcidBuRn1)

    2) Fixed error in the definition of a variable in the FTP which made the console will turn off when not using the remote, but was transferring files

    3) Further improvement for PSX emulator that eliminates the need to modify usleep () changing it to a method that allows syscalls redial as often as desired [****y] (and thus be able to step calls conflicted by enter the syscall loop to change the turning point)

    4) Added in the menu “Tools” tool “Fan & USB Wakeup Control”.

    - Allows control of satellite payload temperatures, System Manager (sm.self) in Miralatijera 4.40 CFW + Core 3.3.0, by the SYSCON or speed set by the user (option “By User and speed in” User / Shutdown Speed ​​”.

    - Displays real time information of the temperatures, fan speed mode and current.

    - Allows you to set the behavior of the Payload / S. Manager adjusting speed / temperature to suit the user and reset defaults and remember the values ​​set (“Set Settings” and record the values ​​fixed)

    - From System Manager (sm.self) to set a time (or disable) in steps of 10 seconds for the utility writes a file on the USB device in use and avoid “sleep” for lack of activity

    Screenshots:

    DOWNLOAD

    SOURCE

    Thanks to LoboGuara for the news submission!

  • Posted by hellsing9 , on 11/05/2013 , @ 12:20am

     

    It’s all about money ;)

    To quote:

    Two of Electronic Arts’ top-level executives have collectively unloaded a total of 57,085 stocks, following a general increase in EA’s stock value after this week’s Star Wars exclusivity announcement. According to SEC forms filed yesterday, EA Sports executive vice president Andrew Wilson has sold his entire stake in the company: 32,085 shares at $21.42 a pop, for a grand total of $687,260.70.

    EA senior vice president and General Counsel Stephen Bene followed suit, today exercising an option to buy 25,000 shares from EA at $16.06 per share for $401,500 in total, well below the current market value. Bene then sold those shares for $22.40 each, making $560,000. After subtracting the amount originally spent when the option to buy the shares was exercised, Bene made a net profit of $158,500. Unlike Wilson, Bene is still in possession of 6,700 shares of EA, according to SEC documents.

    [Source] = Joystiq

  • Posted by hellsing9 , on 11/05/2013 , @ 12:13am

     

    Back when it launched, Sony’s PlayStation 3 was something of a technological marvel for a home console — and it had the price to match. Despite a starting price of $499, Sony still lost money on the console, but it doesn’t plan to have the same issue this time around with the PlayStation 4. As reported by Eurogamer, Sony addressed the issue on its earnings call this morning after announcing that it made its first net profit in five years. “Unlike PS3, we are not planning a major loss to be incurred with the launch of PS4,” said Sony CFO Masaru Kato on the company’s earnings call.

    As we already know, the custom hardware in the PS3 was to blame: “At the time we developed PS3, we made a lot of in-house investments to develop the chip, the Cell chip. Development of the chip saw the silicon processing and all the facilities invested by us ourselves,” said Kato. However, this time around Sony will be using a custom-designed AMD processor and what essentially boils down to a “supercharged PC architecture,”according to lead system architect Mark Cerny. Kato confirmed that Sony won’t have to make the same kind of investment it did with the PS3, saying that “we already have existing technology to incorporate and also product investment and all the facilities will now be invested by our partners, other foundries, so we don’t have to make all the investment in-house.” While it’s far too early to tell how the PS4 will fare in its battle against Microsoft’s next-generation console, the company is hoping it won’t be the money drain that the PS3 was in its early days.

    [Source] = The verge

  • Posted by GregoryRasputin , on 10/05/2013 , @ 01:15pm

     

    The Official PlayStation Magazine has posted a five minute Game Play video on their YouTube channel, one fact about the video, is that it is not being played on a PS3 or PS4, keep an eye out for the Xbox 360 control pad buttons:

  • Posted by GregoryRasputin , on 10/05/2013 , @ 11:26am

     

    Yesterday, there was a slight mishap in which Rogero’s 4.41 v1.00 CFW was accidentally posted in public, it wasn’t ready for public use, so people/websites were asked to remove it, in the process Rogero found a few websites claiming to have a Rogero 4.41 v1.02 CFW, here is a quote posted by the developer on Tortuga Cove:

     photo 800px-Warning_sign_2_edited-1_zpsbe6d5b67.png

    Attention Please:

    some of you already know that a version of my CFW4.41 was leaked on IRC by accident from some days, that was not a big deal and it was not out yet because I wanted some close friends to test it well as usual before going public.

    But now, I just came accross some google links posting a Rogero CFW4.41 v1.02 which I never built myself, I didn’t download it and never checked it too myself.
    These links are in no way official and I don’t really know what PUP they are linking to, it may be a modified version of my leaked PUP, I don’t know and I won’t check it.
    some of these links are:

    http://www.allwarezfree.com/rogeros-cfw-4-41-v1/

    http://ps3-hack.pl/forum/cfw-rogero-4-41-t4471.html

    http://www.youtube.com/watch?v=og7Df379G7s

    The version that was leaked is 4.40 v1.00 and not v1.02, there was only one PUP built which is version 1.00 and it didn’t have any known problems at all and there was no need to have another version.
    Now that it was leaked and there is now some other versions claiming to be Rogero CFWs too, I will release my PUP in a short while along with the new Dump Auto Patcher v0.05 with 4.41 patches.

    As usual the MD5 for the official version will be posted with the PUP soon so you know you are getting the correct version.

    Source

     

     

    Thanks to charlie666 for originally posting the news tip on the forum and sorry for PS3HaX messing up >.<