PS4: All we know so far
PS4 RELEASE DATE: The official PS4 release date is currently pencilled in for 'Holiday 2013', which… [more]
Call of Duty: Infinity Ward is “Going all in to Create the Next Generation of Call of Duty” PS4 release? (LOL)
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Watch Dogs unleashed in November: No Iphone needed to play this awesome game.
That's right this awesome game has already release date on North America and UK = November 19 and 22.… [more]
Cobra ODE Mainboard Pictures Released:
Thanks to @Nicolas19 and i will not mention the other user for obvious reasons but thanks too. Hence… [more]
Posted by Pirate , on 23/05/2013 , @ 10:45am
Posted by Pirate , on 22/05/2013 , @ 11:15amLoading ...
Now that we know the new console, the nextgen race has begun. We heard about the PS4, and about the next Xbox, question is which console are YOU guys interested? What made you like one console over the other? Is this what you were expecting from the new gen? Vote and let us know via comments!
Posted by hellsing9 , on 21/05/2013 , @ 11:03pm
PS4 RELEASE DATE:
The official PS4 release date is currently pencilled in for ‘Holiday 2013′, which most-likely means in time for Thanksgiving in the US, so a mid-November PS4 launch date. However, for us in the UK things are far less clear, and the big question is whether we will get the PS4 before Christmas this year, or be left crying into our Turkey while Japanese and US gamers post huge quantities of next-gen loveliness onto social networking sites.
UK journalists at the event did try and get a firmer date out of Sony’s top brass, a worthy but ultimately doomed endeavour. Eurogamer tried to appeal to the better nature of Shuhei Yoshida, President of Sony Worldwide Studios, but he would only say, “For us, Europe is an enormously important market. That’s no question. So I hope European consumers can play PS4 as soon as it’s available somewhere, but I’m not making promises.”
Don’t get too excited that date may not be intended for us Europeans
In addition, we recently heard that the PS4 could be delayed until 2014 in UK. An unnamed developer talking to Edge magazine said that stock issues meant the launch would have to be staggered across the regions. This would be bad news for UK fans, who would then have to wait until after the crucial Christmas period – missing out on numerous holiday hours for playing games.
Our gut feeling on this front isn’t a good one, and although the PS4 is first out of the gate, whoever can get hardware to gamers first could take a big lead.
Here’s the official listing of the PS4 specification, released after the event.
Single-chip custom processor
CPU: x86-64 AMD ‘Jaguar’ 8 cores
GPU: 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Hard Disk Drive:
Optical Drive (read only):
I/O and communication:
Super-Speed USB (USB 3.0)
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
Digital Output (optical)
PS4 PROCESSOR AND GRAPHICS:
It’s been widely-known for some time that the PS4 would use AMD technology, both for its CPU and GPU elements – as is the remarkably similar Xbox 720. AMD hardware was confirmed at the launch, although the precise architecture wasn’t discussed in much detail.
Hardware details were thin on the ground
Even what proved to be the most reliable leaks said that the PS4 would have 4GB of system memory. It was theorised that use of a single pool of fast GDDR5 memory would more than make up for the (rumoured) more fragmented 8GB memory system of the ‘Xbox 720′. However, when the reveal came, we were pleasantly surprised to find that the PS4 will have a whopping 8GB of superfast memory.
It’s possible that this was due to Sony telling developers to develop launch games within a 4GB limit. Final hardware wouldn’t have been finalised when development started, and Sony would know exactly how much memory overhead the PS4′s cloud gaming, video capture and operating system would have. So giving developers a smaller limit to work within would have been a safe move. Pure speculation, but it does make sense.
This unified memory system is seen by Sony as its main advantage against the Xbox 720, though only time will tell have much difference it will make. Sony’s lead system architect is certainly in a bullish mode though, describing the system as ‘Supercharged’ here: PS4 lead architect describes its “supercharged PC” design
The eight-core Jaguar AMD CPU and the powerful 1.84TFLOPS AMD GPU were both confirmed. There wasn’t any details about the architecture of the latter though, an area where hardware leaks, from the largely-reliable http://www.vgleaks.com, have pointed to a significant advantage for the PS4.
Quantic Dream showed what was possible with the PS4 hardware
The PS4 GPU is rumoured to have 50 per cent more compute units than the Xbox 720. As suspected, and confirmed in the reveal, these can be used for more than just graphics though, with Sony showing off an impressive Havok physics demo, with thousands of objects bouncing about – largely managed by the GPU.
Console comparisons aside, the bottom line for a next-gen console is fairly obvious. It should be able to run graphically detailed games at 1080p and 60fps, and preferably also cope with the processing overheads of 3D as well. The PS4 looks well equipped to do this.
While powerful, the gulf between top-end PC graphics cards and consoles is definitely growing – mainly because the best PC cards become more-and-more expensive (the new Nvidia GTX Titan costs the best part of £900. No console would sell at these prices, so it’s hardly surprising that the PS4 Unreal Engine 4 demo isn’t quite as spangly as its PC equivalent – as pointed out by Reddit user Polypunk.
Some developers are certainly impressed, though obviously they are promoting their own wares as much as they are the PS4. In PS4 performance praised by Killzone: Shadow Fall creators, Guerrilla’s Michiel Van Der Leeuw, the company’s technical director, said that the eight-core processor allowed them to build far richer worlds with up to 60 combatants on the battefiled at once, around 4x the number possible on previous hardware.
Sony is claiming both the CPU and GPU have been integrated onto a single chip. This APU (accelerated processing unit) has been seen in PCs for some time, with chips such as the AMD A10-5800K, but even this top-end chip has nothing near the graphics power of the PS4.
It’s not clear whether this is a single die, or whether it’s a pair of dies side-by-side on the same chip. It’s more likely to be the former, at this stage, with a fully integrated single-die chip coming along in later revisions once chip yields have improved – in much the same way as the Xbox 360 started out with two chips, then integrated them onto one and finally moved to a single die with the quieter and cooler Xbox 360 S.
When it comes ports, connectivity and video output there was very little space for manoeuvre, and the PS4 is equipped as expected. A HDMI output, built-in Wi-Fi and an Ethernet port are all most people need, there’s also an S/PDIF output for older surround sound hardware. Bluetooth remains of course – and continues to be used for all controllers.
It wasn’t mentioned during the announcement, but after the event Sony Worldwide Studios President Shuhei Yoshida confirmed that the PS4 would support 4K resolutions – but only for video playback. This isn’t a surprise, as playing 4K video isn’t taxing for a next-gen console and HDMI 1.4 supports the resolution required – up to 4,096×2,160p at 24 Hz – the same as in digital cinemas. The big question is then how such content would be supplied?
Sony is keen enough to sell 4K sets it is giving away content on a hard disk with them to watch
HDMI 1.4 will also bring support for Ethernet channel, so it would be possible for your PS4 get a network connection from your AV Receiver, cutting down on cabling – presuming of course you have the right kit.
STANDBY, UPDATES AND CONTROLLER CHARGING:
One of our biggest complaints about the PS3 was the size and regularity of its system updates. We’d often turn on the console for a quick game of something, only to have to wait for ages for a massive update to download and install. With the PS4, Sony claims to have solved these problems, with downloads and updates occurring in the background, even when the console is in its ‘Standby Mode’ so it should always be ready to go.
The Standby Mode has other uses too, the console will now be able to charge the new DualShock 4 controller (via Micro USB) while powered-down – and will probably be able to charge your phone or tablet too, which is handy.
More playing and less waiting, sounds great
The PS4 will also be capable of going into a Suspend Mode mid-game, which means that tedious boot-up and game loading times should be a thing of the past. Simply go into standby when you want a break, and be able to resume from where you left off at a push of a button when you’re ready. This is fantastic news, cutting down on waiting time and increasing playing time.
You’ll also be able to start playing demos and downloaded games before they fully download. Essentially, the PS4 will download the core game code and the first level, and then download the rest as you play. Again, less waiting, more playing.
We don’t have any cold boot times, boot from Standby times, or power usage figures for the PS4 as of yet. But we’ll keep you updated as we get more information.
PS4 STORAGE AND BLU-RAY:
The specification only mentions a built-in hard disk, with no capacity or type specified. We’d love to have a super-fast SSD drive in our PS4, but that seems unlikely given current prices. A traditional hard disk is almost certain, we just hope that Sony continue to provide the option to swap drives as you wish, with compatibility for standard 2.5in models.
Blu-ray is a must for PS4, the PS3 came a little too early for Sony to comfortably include the hardware, but it still pushed ahead with it at great cost. These days, Blu-ray is one of the defining parts of the PlayStation brand and essential for delivering huge amounts of data for top-end games.
Blu-ray wasn’t mentioned at all at the event, we’re guessing that was just to keep things centred on games; it is in the specification though and the good news is that read speeds have risen from a measly 2x to a more respectable 6x. This will hugely speed up game installation times.
PS4 CLOUD GAMING AND SHARING:
With its purchase of Gaikai last year, Sony was always likely to be pushing cloud gaming on the PS4. Still we’re impressed how much the company has achieved on PS4 in just seven months, since its acquisition in July 2012. It goes well beyond just being able to play demos without downloading them too, with the PS4 able to connect with other devices, and your friends, in ingenious ways.
For starters, the PS4 has built-in video compression hardware, which constantly records your gaming as you play. Using the new Share button on the PS4 controller, you can instantly grab a section of gameplay using simple edit controls and post it to say your PSN profile or Facebook. Live streaming is also possible through the popular Ustream sevice – so you’ll be able to stream constant footage to you fans – presuming you’re some kind of pro gamer.
It goes one step further though, allowing others to join in your gaming session, from which they can talk you through difficult parts or even (with your permission) take over the controls to help you out directly when you get stuck. We’re not sure how popular this will be, but games developers might be able to spin it into something far more intriguing – possibly even central to a clever indie game – where you have to help out other players by taking temporary control of their characters.
The cloud gaming system looks impressive, with the ability to instantly share and stream video, as well as allow a friend to take over the controls to help out
The PS4 can also stream video to a Sony PlayStation Vita, in much the same way as the Wii U can stream video to its tablet-like controller. This will allow gamers to play when the TV is being used for other purposes. It wasn’t stated what range such a feature will have, but you might be able to play games remotely (presuming a quick enough broadband connection) when away from home. This would of course mean you’d need to be able to turn the PS4 on-and-off remotely. Dave Perry of Gaikai said it was an aim of there’s to have every PS4 game playable on the Vita, though we think the number supported will depend on Vita sales and developer support.
Other devices will be supported, but we don’t know to what extent you’ll be able to play PS4 games on them
Gaikai’s tech also allows you to do more traditional streaming from Sony’s servers. As expected, you’ll be able to play demos from the PlayStation Store without having to download them first. Beyond this, the store will have a TiVo-style style system that will automatically download demos and games in the background based on your gaming preferences (such as trophies won in other titles).
THe PS4 will include a function that will allow you to use your real name online. This will be optional, so you can get your anonymous moniker if you prefer. You’ll also be able to add friends from other social networks (Facebook essentially), and then be able to see each other’s real names when playing, while others will only see your anonymous name. It’s a brilliant idea and one that will help you keep an eye on your friends online without having to remember what ridiculous moniker they go by on that particular service.
The new PS4 interface looks to modelled after the latest update to the current PlayStation Store on PS3
The interface on the PS4 will be about much more than launching games, playing Blu-ray and having game-based social experiences with your friends. Sony is keen to also provide a wide range of content – as its Head of Worldwide Studios stated recently: PS4 will continue battle for living room says Sony’s Shuhei Yoshida. Yoshida noted that they hadn’t wanted to distract attention from its games playing potential at the initial unveiling but that there was a lot more to the PS4 than that.
More content to be added after the E3 unveiling when we should be able to see the full interface in action
PS4 DRM AND USED GAMES:
Despite the rumours it looks as if Sony may not be taking such a draconian line on second-hand games. In an interview, Sony Worldwide Studios President Shuhei Yoshida said to Eurogamer that “… used games can play on PS4.” Though it was hardly the most detailed and unequivocal answer – and we suspect that the final decision will be left in the hands of publishers.
Yoshida’s comment then appeared to be contradicted by PlayStation UK boss Fergal Gara, who was talking to NowGamer. “We haven’t made a statement on the second-hand games question”, he said, “There was a lot of reaction to a patent that was filed, which is a matter of course for a technology business like us, to file various patents at various times, many of which many never see any application but they are good to have depending on ideas that might be building. The answer to the pre-owned question isn’t clarified just yet and we’re working through that and we’ll announce our position in more detail as and when we can.” For more information see our Sony admits second-hand game blocking is not “clarified” for the PS4
Second-hand sales are a serious problem for the games industry – in some ways, even more so than piracy. Strictly speaking, none of the money from a second-hand sale goes to the publisher or developer, but it’s impossible to predict how many less games consumers would buy if it was impossible to recoup some of the cost by selling them on. By blocking second-hand sales, Sony thinks that a good percentage of those who would have purchased the game second-hand will instead pay full price.
Sony filed a patent late last year that could mean the PS4 won’t play used or second hand games. The patent, US Patent Application 20130007892, describes “a game playing system [including] a use permission tag provided for use in a game disk for a user of a game, a disk drive, and a reproduction device for reproducing the game.” Essentially, this means that a device similar to an RFID or or near-field communication (NFC) tag built into the game disc would tie it to a particular console or console user.
Who will decide on DRM, Sony or its publishers, our guess is the latter
Many current generation games come with single-use codes that let the original owner download extra content, while digital distribution services like Steam, Xbox Live Arcade or the PlayStation Network tie purchases to a single user account.
Sony’s proposed system goes significantly further: once a game disc is inserted into a console featuring the patented technology, it would be permanently tied to that user or console. If the disc is sold, the game could either be a demo version limited to a specific section or a pre-set number of plays and requiring the purchase of a code to unlock or – if Sony goes the whole hog – simply not work at all.
PS4 CONTROLLER – DUALSHOCK 4:
After seeing many leaked pictures of the new controller, it was hardly a surprise when we saw it onstage. The final controller, though, is a far more refined version than the prototype that’s knocking about with development kits. It’s nicely sculpted, has what appears to be a grippy underside, and every facet is redesigned, while still keeping the iconic layout largely intact.
The new PS4 DualShock 4 being officially unveiled
It has a small touchpad above the analogue sticks and a coloured light on the front. In this respect it includes functionality we’ve seen on both the Vita (which has a rear touchpad) and in Sony’s motion-based Move controllers. A speaker is also built-in, allowing for local audio effects and a headphone socket too – probably for headset use, but we’re also hoping for Bluetooth audio for easier headphone use while playing – very handy for split-screen gaming.
The button layout has been rejigged, with a new ‘Share’ button added for quick access to social media. Check out our Cloud Gaming section for more details.
For more details see PS4 controller revealed as the DualShock 4
There’s also a new Eye device with two 1,280×800 resolution cameras – 4x the previous camera’s resolution. This gives increased accuracy to pick up the existing Move controllers or the new DualShock 4. You can read more about this at PS Eye revealed for PS4.
It’s not much to look at, but it sees all
Before last night we had a lot of words here describing what games might be in development and how far along they are. Now we’ve seen some of them in action. For the games unveiled at the launch event please move along to our Best PS4 games trailers so far, and enjoy the sweet eye candy.
Games on show varied from gentle Myst-like puzzle game, The Witness; with its incredibly dense open world were the developer promises gameplay of distilled Epiphanies …
… to the more traditional cartoon look of Knack, with its great characterisation and impressive physics effects for the protagonist …
… and more traditional blockbuster fare, with a huge explosion courtesy of Killzone Shadow Fall
We’ll be adding more content to this section as new titles are unveiled
We may now know a lot more about the PS4, but its price is still pure speculation. One thing we can say, is that after the event, the PS4 looks to be more expensive than we originally thought; thanks to its increased memory
It’s very hard to put a price on a console as the manufacturers often sell them at a loss, especially to early adopters, in order to get the ball rolling. They make the money back on game sales and online content later. The PS3 was rumoured to cost Sony some $900 dollars to make upon launch, despite that Sony sold it for around $600.
The PS4 should be less of a financial burden however, as we recently reported, read PS4 won’t be a loss-leader at launch, according to Sony CFO for all the details. In short, by sourcing hardware from AMD rather than developing its own chips, Sony has saved a lot of money on development; plus the new console’s Blu-ray drive is no longer a huge cost, as it was when the PS3 was launching with the then brand-new disc format.
Competition is also a big deal, with companies often forced to price match rivals. So whatever Sony’s plans may be, they could be radically affected by Microsoft’s or even the success or failure of the Wii U.
Now there are rumours that the PS4 is likely to cost $400, but it’s not that simple. A Japanese newspaper reported it will cost at least YEN40,000, which translates to at least $400, which in turn works out to at least £310 in the UK including tax.
Now all this speculation is well and good, but the comment in the Japanese press was from an unattributed source, and no it’s not any more accurate simply because the source comes from Japan.
Then there’s the exchange rate problem. The console was designed in Japan, but the chips were designed in America, and all the parts were manufactured and put together in China. The Yen is a lot stronger against UK and US currencies now than it was when the PS3 came out – by almost 50% in fact. That could make the price higher than some are predicting, but the truly global nature of the product makes this very hard to predict – even if you knew the Yen price for sure, it would be a guess to calculate a European selling price.
Going on historical facts, the original PlayStation sold for £299, as did the PlayStation 2, the PlayStation 3 price jumped up to a whopping £425. Adjust those prices by the retail price index and you get 2013 prices of – £471, £412 and £504 respectively. Thankfully electronics haven’t risen in price in line with RPI, but you still get some idea of how hard Sony will have to try to bring in the console at a competitive £299 – which would be the sweet spot fans are hoping for.
[Source] = Expertreviews
Posted by GregoryRasputin , on 21/05/2013 , @ 12:46pm
Well Microsoft did what Sony couldn’t, they showed the console and it is quite a sexy looking machine, i don’t like the name of the console though, it reminds me of the original Xbox, when one speaks of the original Xbox, they usually say the Xbox 1, the name is as dumb as Sony calling the PS2 PVR the PSX, when that’s what the public called the PS1, anyhow enough of my ranting, here are some specifications and details:
Here is a quote from wired.com regarding always online and HDD game installations:
There’s one feature of Xbox One from which we can infer quite a few conclusions: You can install any game from the disc to the console’s hard drive, and then play that game whenever you like without having to put the disc in.
Wired asked Microsoft if installation would be mandatory. “On the new Xbox, all game discs are installed to the HDD to play,” the company responded in an emailed statement. Sounds mandatory to us.
What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.
Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.
But what if a second person simply wanted to put the disc in and play the game without installing – and without paying extra? In other words, what happens to our traditional concept of a “used game”? This is a question for which Microsoft did not yet have an answer, and is surely something that game buyers (as well as renters and lenders) will want to know.
And what of the persistent rumors that Xbox One games will be “always online” – that is, that single-player games would require a constant online connection to function? As it turns out, those rumors were not unfounded, but the reality is not so draconian. Xbox One will give game developers the ability to create games that use Microsoft’s Azure cloud computing service, which means that they might be able to offload certain computing tasks to the cloud rather than process them on the Xbox One hardware itself. This would necessitate the game requiring a connection.
Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.” So the always-online future may come in incremental steps.
Those are the most important bits and on that note, im out for a while, taking a break from the forum, maybe be back in a few months, going to work on my History websites.
Posted by Pirate , on 21/05/2013 , @ 10:38am
Another week of good releases around the net, here are your latest PS3 NFO releases for this week:
Posted by Pirate , on 20/05/2013 , @ 10:35am
With E3 right around the corner, Sony has released a PS4 trailer, teasing us with the new console. Sony’s E3 is marked on June 10th 6PM PT, so marked your calenders as we most likely are finally getting the console reveal
How do you think the new console will look based off the video?
Here are some screen captures:
Last image thanks to a_titkov
Posted by manster , on 19/05/2013 , @ 02:32pm
Here is ThatOtherDev‘s latest Homebrew Game release, Super Pixel Jumper v1.2 for the PS3.
I’ve ported (and totally re written) Super Pixel Jumper for PS3! Use the left and right directional buttons to move and the X button to jump.
More Homebrew Games by ThatOtherDev: Youtube Playlist
Posted by manster , on 19/05/2013 , @ 04:22am
Condorstrike has released his homebrew game Pointman BETA as a POC due to his limited time.
HI GUYS, IT’S BEEN HARD FINDING TIME FOR THE PS3 WITH SO MUCH GOING ON AT WORK AND HOME, THAT’S THE REASON I DECIDED TO RELEASE THE POINTMAN BETA AS A (POC). WISH I HAD MORE TIME TO COMPLETE IT AND POLISH IT, ANOTHER REASON IS THAT THE PS4 IS AROUND THE CORNER, AND I’M ALSO MAKING A PC GAME.
Pointman: the Akkadian WarsThe game is a throwback to 80′s and 90′s styling and music, all of it was built for you guys as a proof of concept that with some time and creativity cool things can be accomplished. This game will run in CFWs 3.55 and 4.xx. There will be bugs!
Powerups are mostly disabled, and there’s a glitch on some textures loading, but it’s rare. I do a small homage to the scene in the credits, but you’ll have to finish the level first, good luck with that…lol, forget about HARD mode, even I can’t finish it, so use EASY.
If you let the MAIN MENU run, you’ll get to see the story, 80′s style.
Basically, avoid the Aliens and drive the ship or mech until you’ve covered the map sectors, scan artifacts if possible, and grab powerups, but then again, they’re disabled.
POINTMAN (POC) BETA V0.987:
SINCE THIS IS A POC ALL I CAN SAY IS, HOPE YOU ENJOY IT… CAW!
SIZE: 57.7 MB (60,565,712 BYTES)
[Update] Here’s another video by the developer:
Posted by GregoryRasputin , on 18/05/2013 , @ 11:21am
Do any of you still own a PlayStation 1 ?, if so im sure the laser is knackered by now, perhaps this device called PSIO will be of some use, it lets you play PS1 Games, without the need of a burned disc or having any disc in the console, here is a quote from the video:
We are pleased to be able to show a working demo of PSIO. This is a prototype we have been working on for quite some time, and you can see it loading Klonoa: Door to Phantomile successfully. The game is completely playable, but the USB controller IC code we are using has not been optimised yet for speed, and so there are long load times.
The CD-DA and XA sectors are not implemented yet, but will be soon once we have the code up to speed.
Here is the video:
And here are some images, sorry for the WiiUHaX watermark, i forgot to disable that from the software >.<
Posted by Pirate , on 17/05/2013 , @ 12:58pm
Iris Manger has received a small update, this update mainly fixes a critical bug that causes it to crash when detecting via 4.40 and 4.41 CFW’s.
New in version 2.42:
- Fixed crash when detecting between CFW 4.40 and CFW 4.41.
(Thanks to Rancid-o for the fix and LoboGuara for the notification)
Posted by Pirate , on 15/05/2013 , @ 10:44am
Another good week around the scene, plenty of small updates here and there on your favorite homebrew. Here is your latest update.
- Universal Media Server v2.6.4 Released
- [Released] Ps3ita Manager 1.0 – A Fork Of Iris Manager
- [Released] Iris Manager 2.40 – Includes Control FAN utility
- [Released] scetool Source Code
- [Release] PUAD GUI v1.5 (PUP Unpacker and Decrypter)
- [Update][Release] Control Fan Utility v1.6
- [Released] reActPSN v2.26 – 4.41 CFW Support
- [Released] OpenSCETool v0.9.2
Posted by Pirate , on 14/05/2013 , @ 11:20am
Another update to UMS this week. The latest update brings various QOL improvements and shader improvements.
This release improves file compatibility on all renderers, makes file list population faster, updates all language flags and more!
This is probably our last 2.x release since we have been working hard on 3.0 which is packed with new features. We will release an alpha or beta version for testing soon.
Changes since 2.6.3:
Made the menu icon on OS X grayscale to fit with most other programs (thanks, Kefran!)
Made file list population faster
Added option to ignore certain renderer configurations
Improved file compatibility on all renderers
Improved file compatibility on Sony Bravia TVs
Improved file compatibility on Samsung TVs
Updated English settings
Updated all language flags
Corrected Slovak language flag
Added language flags for Icelandic, Lithuanian and Slovenian
For versions prior to 1.5.0:
It is recommended to delete your UMS.conf file prior to installing this version. Windows users can choose the “clean install” option while installing instead.
For all versions:
It is recommended (but usually not necessary) to delete your UMS.conf file prior to installing this version. Windows users can choose the “clean install” option while installing instead.
Posted by hellsing9 , on 14/05/2013 , @ 12:37am
I have to admit it’s an old concept but i posted this for obvious reasons…Enjoy it. (she is not pretty enough) but the creator of this “thing” took skyrim gameplay to a whole new level.
Split controller designs are nothing new. We’ve seen them implemented by third parties such as SplitFish and, of course, major players – Nintendo’s Wii Remote and Nunchuk, and Sony’s PS Move and Navigation Controller. Now, Mad Genius is looking to up the ante with its new break-apart motion controller.
Mad Genius says the controller is capable of tracking movements as minute as 1/100 of an inch. A video demonstrates the controller being used in and unmodified version of Skyrim on Xbox 360, tracking the player’s body movement to make the character move in the game world. A more practical application is splitting the controller apart to aim and fire a bow in-game.
Holding the two halves like a bow and arrow, the game automatically equips and begins aiming the bow. The control is so fine, according to Mad Genius, that players will actually have to hold their breath to steady their shots, lest a tiny movement knock them off target.
The motion-tracking system will work with any game on any platform, including even outmoded platforms such as the original PlayStation (though it’s not clear how you would actually connect the two together). Mad Genius is planning to launch a Kickstarter to fund the final version of the controller, which will be wireless and, presumably, a bit sleeker.
[Source] = Joystiq
Posted by PS3Hax Member News , on 13/05/2013 , @ 02:18pm
Todd Miller from Ohio in America, who is said to have hacked PSN, smashed his computer and got rid of his Hard Drives, to avoid prosecution.
The FBI interviewed him back in 2011 and when they went to his house with a search warrant, they found his computers smashed and realised they were minus the HDD’s, Todd Miller admitted to the judge that at the time of the hack, he was immature and had got caught up with the wrong people, the judge sentenced him to one years house arrest for obstructing a federal investigation and three years probation, Miller was also ordered to get his high school equivalence certificate.
Posted by GregoryRasputin , on 13/05/2013 , @ 01:50pm
With E3 round the corner and the PS4 having its début soon, it wouldn’t surprise me if someone leaked a video on how it looks, but at the same time a fake wouldn’t surprise me either, here is the video, judge for yourself:
Here are some images
Thanks to AlexBaka for the news tip, next time, post in the “PS3 Member News” section :p
Posted by Pirate , on 13/05/2013 , @ 10:40am
Not much released this week around the net’, here is your latest PS3 NFO updates!
Posted by GregoryRasputin , on 12/05/2013 , @ 05:09pm
The guys are still working on bringing PSP Homebrew to the PS3, here is a video of some of the progress: