Posted by PS3Hax Member News, on 10/05/2013, @ 03:59am
Estwald has updated his Control Fan Utility app to v1.6, and PS3Haxer samson has repacked it to enable remote play. Click on the (more…) link to get to the full article.
by Estwald Today 16:21
I just uploaded version 1.6
Fixes a bug in the comparison of a record and add other things I hope to help solve the problems of crashes (one of the things I do is move the pointer I need to read, you will surely be in the stack, if is where the problem ASHI)
If you have a crash, it is important to tell if it responds to button off or not which game gives you, etc..
Note that the nature of the problems can be diverse and random, so if you do not give me up to the smallest detail …
Anyway, I exhaust the possibilities: how good of doing this is through a background task, as I can do on CFW 4.40 with the new Core and yet it may interfere like any other application, logically.
On the subject of which can lead to small cuts sound or some frame drop point, that if I can not do anything at all (consume his time reading, that drawer)
PD: But you try from this application, I am testing the payload from within Iris Manager, you already have all the support made XD (I’ve also enabled manual mode, but watch the values that you put, when I do release, clear XD )
Posted by PS3Hax Member News, on 10/05/2013, @ 03:44am
reActPSN v2.26 is now available and supports 4.41 CFW, thanks to ccregame.
All credite to ccregame.
CFW4.41 out, I also do support the 4.41 version for half an hour,
Were using a version of the the VSH patch function test, can automatically detect patched Key not changed, do not to study appldr, also did not see LV1 should be no change.
· ReActPSN v2.26
1: triangular crack mode support to CFW4.41.
2: [the triangle key + L1], [Triangle button + L2] downgrade will automatically generate a small SFO downgrade pkg triangle button can be installed
****Installation the PKG location in the XMB-game, REBUG the game-Package Manager-PlayStationNetwork Content.
3: Add [left] mode, forced to delete the current user’s trophy file to solve the problem of the part of the game after the break trophy can not be registered.
4: rewrite [X] PS2 ISO import mode, with PSN installation perfect container is no longer needed, and install three times faster.
How to use:
PSN crack method, as an example, using the following four typical PSN Games tested in 4.41CFW
**1. Installation 1942 (1eboot), flower (1eboot, +14 SPRX +1 edat), ht2e (1eboot of +1 edat), Tetris (C00).
**Containing any of the first three games authorized U disk into thin machine a USB interface, rap file the U disk exdata directory,
******New User aa or [L1] mode import authorization, do not import authorization can also be part of the game but will increase the difficulty of crack.
**3 run reActPSN, hold down the triangle button + L1] about six seconds, the progress bar will be displayed to crack all game EBOOT.BIN.
******After the completion of the XMB there a rPKG_NPJB00201.pkg, is necessary to install it in a low version of the CFW
******Unfortunately, the test ht2e not run in 3.55, then it deleted.
**Run flower, after entering the game screen exit run ht2e, prompt exit trophy registration failed.
**The 5 run reActPSN, hold down the triangle button + L1] about six seconds after the completion of crack two games, crack 14self 2edat.
**6 this time all three of crack, but can only run the first two games, ht2e prompt trophy registration failed, the fourth game still is a demo.
**The 7. Run reActPSN, hold down [left arrow] about six seconds, the system automatically restart. Or failure running ht2e, then run ht2e success.
**Run reActPSN, hold down the [O] about six seconds, run Tetris, full version, all four games crack is completed.
The PS2 ISO Importing function
**4.20 CFW can reActPSN authorized to play PS2 classic game, but do not need to import any PS2 container authorized.
**X-mode bulk import PS2 ISO, one can import up to 100 ISO file name support for multiple languages.
**Multiman full version installed, it will automatically reference the cover of the PS2, icon generated PSN.
**3 with PSN installation perfect, each game has a fixed ID, not influence each other, and install the game will not repeat the installation.
How to use:
A few PS2 ISO file is copied to the U disk / PS2ISO directory, can Kaoru hundreds PS2 ISO.
PS3 insert the U disk run reActPSN v2.26 and hold the X button for about 6 seconds (X mode), wait to return to the XMB complete the import.
****Files larger than 4G copyed into / dev_hdd0/PS2ISO directory, do not insert U disk, run reActPSN v2.26 and hold the X button to import.
(3) the import is complete, it will generate a small install pkg, press the triangle button to install it,
****Installation the PKG location in the XMB-game, REBUG the game-Package Manager-PlayStationNetwork Content.
****Installation is complete, enjoy PS2 games.
PS2 ISO import function to explain
1: PS2 games still need authorization
Your machine must with reActPSN import other authority, and can play X conversion will automatically generate a PS2 authorization to the inside of your machine.
2: other conversion methods can not play the game, the same can not play.
Posted by GregoryRasputin, on 09/05/2013, @ 02:48pm
spacemanspiff has updated OpenSCETool, which is an Open Source a clone of SceTool, here is some information about it followed by a list of the changes:
OpenSCETool is a clone of scetool under an open source license.
scetool was reverse engineered and analized to produce this program, and copied his behaivour.
- Fixed rap/rif/idps/act.dat management. Now it works fine
- Fixed a segfault decrypt some SELFs.
- Added option -p to patch the sys_process_param when signing an ELF. This is the same as applying FixELF.exe before signing.
- Added support to klics.txt. If the klicensee is not specified, it is looked up in the data/klics.txt automatically (only for decrypt).
- First commited version, compatible with SCETool 0.2.9.
Posted by PS3Hax Member News, on 09/05/2013, @ 08:43am
Sony has removed the $99 fee for anyone wanting to become a PS Mobile(PSM) developer, PSM games are released for the PS Vita and certified devices, this is not to be confused as a PS Vita dev account, which is totally different, here is a quote from the source:
We are looking forward seeing your exciting ideas become reality and having fun developing together.
To help out all the talent out there we thought it would be better to waive the publisher license fee. So we did.
Posted by GregoryRasputin, on 08/05/2013, @ 07:01am
I was given this link to a YouTube video via PM, by the people claiming to have a “4K Jailbreak”, the video shows hardware connected to a stripped down 4K PS3, now anyone can connect hardware to a console, make a video and call it a jailbreak, now the weird thing is that the games seem to appear in the Theme Selection area in the system settings, here is the video:
So what is your opinion, is this video legit, or is it one of the best fakes the PS3 scene has ever seen ?
The video is posted in public on the channel of the devs and this is the quote from the video description:
this is the haxckODE jailbreak playstation 3 super slim is the first device that emulates the ps3 hard drive is an internal drive solution storage
They have asked how they should make it available to the public, i suggest that any developer or aspiring developer go to PS3HaX IRC, the address is:
irc.ps3sanctuary.com – You will be connected to the channel automatically
Source = GregoryRasputin’s PM Box
Well since the video maker didn’t respond to my PM’s after reading them over an hour ago and with plenty of people saying it is fake, BTW here is another video of his, this time its a 3K model:
I am amused at the length this guy went to, to make a fake video/hack :p
Ok this is the final thing i am going to say about the device, haxckode posted this information to me a few minutes ago via PM
HaxckODE characteristics far.
-It is an internal memory device to initiate original hard drive requires an embedded system that decrypts the original hard drive to start and it keeps doing that encryption dump its internal memory of the haxckODE, then act as a mirror to the system accepts as yet maximum storage unit supplanting 16gb original hard disk.
-No soldering required, connects to the bay hdd via sata interface is compatible with most ps3 models for FAT requires different hardware for the issue of 1 for such models flash hardware was progress.
-So far requires the modification data ps3 internal flash1, flash only plays 1 and if it requires welding to the dump and then subsequently modifying and writing, we can initially provide technical details of how access the super slim flash if people required and if it is not already on the Internet.
-For the installation of the games require connecting the external hard drive to the computer and with a hex editor program to copy games in certain areas without damaging the files at the moment, we are working to make the installation easier through one file managed but not confirmed.
- Games started from the xmb and must be signed.
Thanks to a post by abatrour , i decided to look at the video and examine another video featuring the E3 Flasher Esata Station, here are two screen captures, the first one from haxckODE’s video and the second one from an unboxing video:
Posted by GregoryRasputin, on 08/05/2013, @ 06:02am
The Brazilian members of the forum, will know the high cost of games consoles in their country, the PS3 was $1,135 during its official Brazilian release in 2010.
Manufacturing the console in the country will greatley reduce the price, but saying that, the price is still extortionate with the 250GB model retailing at 1,099 Reais, which equals to $546.744(US), £352.823(UK) and €416.424(EU), compared to $299.99(US)/£199.97(UK) price to the 500GB Assassins Creed III Bundle.
Here is a quote from the source:
São Paulo, Brazil, May 7, 2013– At a press conference held in São Paulo, Brazil, Sony Computer Entertainment Inc. today announced the local manufacturing of the PlayStation®3 (PS3®) computer entertainment system as part of its commitment to invest in the growth of the gaming industry in Brazil. The PS3 systems are manufactured by Sony Brasil Ltda. in Manaus, state of Amazonas. The suggested retail price of a locally manufactured PS3 (250GB) is $1,099 Reais (MSRP).
Both Andrew House, President and Group CEO of Sony Computer Entertainment Inc., and Jack Tretton, President and CEO of Sony Computer Entertainment America, participated in the event to acknowledge the significant milestone.
“Sony Computer Entertainment continues to invest in the Brazil game market as part of our long-term commitment to the country and its gamers,” said House. “Locally manufacturing PlayStation 3 in Brazil will benefit gamers, retailers and developers. The local manufacture of PlayStation 3 is expected to infuse the Brazilian economy with approximately $300 million over the next 12 months.”
“Brazil is home to some of the most passionate gamers in the world and we’re focused on providing them with the best entertainment experiences that can only be found on PlayStation,” said Tretton. “With today’s manufacturing announcement and the amazing lineup of localized games, there’s never been a better time to join the PlayStation family if you live in Brazil.”
Other announcements included the much anticipated action-adventure game from Naughty Dog, The Last of Us, which will launch in Brazil simultaneously with the worldwide release, fully localized in Brazilian Portuguese. In addition, Rockstar Games’ Grand Theft Auto V will be the first Grand Theft Auto ever to be localized with text into Brazilian Portuguese. During the event, Sony Computer Entertainment also announced a new software bundle for God of War Ascension that includes a 250GB PS3 system and the God of War: Ascension game for R$1,099 (MSRP).
Mark Stanley, General Manager, Latin America, for Sony Computer Entertainment America, who hosted the event, also announced the launch of a major communications campaign that will run in Brazil throughout 2013 as an extension of the popular “Viva Em Estado Play” that has been running across Latin America.
“This communication campaign will inspire millions of Brazilians to immerse themselves in the world of PlayStation. As part of this celebration, we have created an opportunity for 10 Brazilian gamers to each win one of the first PS3 systems made in Brazil,” said Stanley. “What better way to celebrate Brazil’s passion for gaming.”
LMAN has released the first stable build for his app: PSN PKG Decryptor and Extractor.
PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.
For PS3 It can extract PKG files only, For PSP It can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.
The newest brings various features/fixes but more noticeably this is the first ‘stable’ version.
+New Button and Confirmation message to verify the PKG files if it’s corrupted or not using it’s SHA1 hash. ( Default is True for Confirmation message )
+Automatically Fix 3 known bad dumps created by npdpc. ( ULUS10214, ULES00283, ULJM05500 )
+Characters limit can be changed manually in the INI config file “PSNPKGDecryptor&Extractor.ini”. ( Default is 55 Characters )
!Fixed a problem in Batch Mode.
We know this will eventually will happen. 6 dvds for Xbox 360….
I’m starting to doubt about Kojima campaing with this Legacy Collection and those 6 dvds are still a rumour, nothing confirmed.
Obviously on PS3 you have 2 blu-ray discs.
Well, that’s what you get for using a woefully outdated software format.
The massive bundle known asMetal Gear Solid: The Legacy Collection consists of a grand total of 7 games and over 60 hours of content. And that is precisely the reason why it’s exclusive to the PlayStation 3.
This collection is so huge that it actually requires two Blu-Ray discs to hold the majority of the franchise’s quarter-century saga. They didn’t even get it all in there; we’d probably need a third disc if they had. So on Thursday during a Kojima Productions radio broadcast, boss man Hideo Kojima clarified that The Legacy Collection would’ve needed 6 DVDs on the 360. We don’t have an exact release date just yet, but hardcore fans are anxiously waiting already… Don’t worry, it might drop in June.
To be honest, as much as I’m a supporter of multiplatform releases so all gamers can get a chance to play certain masterpieces, I’m fine with this.Metal Gear Solid‘s legacy is firmly planted in the PlayStation universe. I know it began on other earlier consoles but let’s face it; the MGS legend is rooted in PlayStation history; it’s synonymous with the brand. I know it has gone multiplatform now, but it’d almost be like having a Halo collection on the PS3. It just doesn’t make much sense, I say.
We’re moving ever closer to the next-gen era where console games will be available to buy via digital delivery, day and date with the retail disc versions, but in the meantime it’s Sony that is leading the charge in providing timely PSN releases of many of the latest PlayStation 3 titles. They’re not cheap and you can’t resell them, but download titles do offer up the enticing possibility of running your games entirely from hard drive, divorced completely from the much slower Blu-ray optical drive. So the question is, do PSN downloads provide a superior experience to traditional disc-based gameplay?.
It’s a topic that often comes up during our Face-Off coverage. Xbox 360 lets gamers download their discs to hard drive, at the very least providing some kind of loading time advantage – but to be honest, it doesn’t offer much else beyond silencing the noisy DVD drive. Meanwhile, PS3 owners are very much at the whims of the developer as to whether or not data installs to the hard drive, with only a tiny fraction of titles supporting optional installs. Utilising digital downloads from PSN returns the choice to the user but more than that, PS3 gamers can use any hard drives they want, even allowing for the introduction of solid state media – SSDs – for the very fastest possible performance.But what does that that extra performance actually translate into during gameplay? Beyond loading times, do we see any improvements to frame-rates, geometry or texture pop-in by embracing digital delivery? We decided to find out, utilising our available library of PlayStation Plus “instant game collection” titles, compared against the retail disc versions of the same game. Our focus titles are Mass Effect 3, Sleeping Dogs, Mortal Kombat and MotorStorm Apocalypse – a decent range of games that should allow us to test both loading times and in-game asset streaming.
The friction-filled experience
Quite apart from the fact that buying a retail disc gives you reselling rights and a much easier way to archive your games, there’s a significant amount of friction involved in actually getting any PSN game downloaded and running on your system. Part of that is down to PSN not being as fast as it should be: we carried out our testing on an “up to 20mbps” ADSL connection but our throughput topped out at 12mbps max – pretty much 1.5MB of data throughput per second. On what we assume was a congested period, the 14GB Mass Effect 3 download slowed down considerably, taking a mammoth six hours, 17 minutes to complete – a disappointing 5mbps. On the same connection, Steam locks to 16mbps and with a level of consistency that PSN can’t match.
Next up there’s a fundamental difference between Xbox Live, Steam and PSN in terms of what happens when data is decompressed after it has downloaded – with Sony’s chosen technique being a bit of a pain in the arse. Steam appears to decompress data as it arrives so your game is good to go pretty much as soon as the download is complete, while Xbox Live doesn’t do any decompression at all – games are delivered in a Microsoft equivalent to the ISO format – a simple, big archive file. PSN offers the poorest solution of them all, decompressing the data only when the download is complete.
Depending on the size of the download and the amount of files within, installs can take a very long time indeed. It also means that you need extra space available on your hard drive – which needs to host the original download and the uncompressed version (again, these are not limitations on Xbox Live or Steam) until decompression is complete. So let’s see how all that downloading and installing breaks down in our chosen titles. In terms of the install times, we actually carried out the process twice over: firstly, by using the standard 60GB HDD supplied with the EU launch PS3, and secondly we repeated the procedure with an SSD installed.
What’s curious here is that the SSD results are fundamentally much poorer than they would be were we to carry out the same decompression tests even on a modest PC. We have a couple of theories about why this might be the case. Firstly, all previous testing we’ve carried out has suggested that PS3 bandwidth on sequential read/writes is limited to around 12-15MB/s, no matter what kind of HDD or indeed SSD you utilise. This nullifies much of the advantage you get by moving across to solid state storage where even the poorest SSDs operate at least ten times as quickly in PC hardware.Obviously, the bigger the game, the more data there is to decompress and the higher the likelihood that there’ll be more files to extract, but suffice to say that we’re glad that Sony has completely rethought its strategy for digital downloads for PS4. Clearly, the current situation is rather grim. On a standard PS3, you’re looking at anything between 19 to 38 minutes of waiting before you’re able to access the games that already took so long to download, on a service that clearly has real issues utilising the full bandwidth of your connection.
The only advantage SSD has is the virtual elimination of seek times – the process of moving from one file to the next. On a traditional hard drive, the head moves across the surface of the disk – a process that takes time. The same action has no latency whatsoever on an SSD, speeding up the process considerably, depending on how many files there are – the more files being accessed, the more the SSD commands an advantage. Quite why Sleeping Dogs was actually slower on SSD is a bit of a mystery that we can’t readily explain – all our other results point to the solid state drive in offering a noticeable, though not quite spectacular, advantage.
Running from HDD – does it improve gaming?:
Developers have the option to offer users the ability to dump a section of game data onto HDD in order to improve performance – Ridge Racer 7 was the first game to support it, and Gran Turismo 5 is one of the games that benefits the most from it. Now, the question is, why don’t more game-makers offer that functionality? It’s an interesting point but our investigations on our selection of test games suggest that while there are loading time advantages to optional installs, improvements from a gameplay perspective are extremely thin on the ground.
That’s not to say that they’re completely non-existent though. Take Mass Effect 3 for example. The disc version doesn’t actually install anything to the hard drive (though we suspect that the HDD cache gets a thorough workout). Now, generally speaking, texture pop-in isn’t really an issue but in areas where a new location is loaded, we do see textures resolve more quickly on HDD and faster still on SSD. There’s a similar effect on Sleeping Dogs, but nothing really noticeable across the run of play, while on MotorStorm: Apocalypse, some elements appear to arrive on-screen a split-second faster on the PSN versions compared to the disc game. Of course, Mortal Kombat loads straight to RAM and has no streaming that we’re aware of, so there’s no appreciable in-game difference:
Click for full size.
Click for full size.
Click for full size.
We saw more differences on Mass Effect 3 which has no mandatory install. Textures resolve faster on scene changes: here the building gets full texture res much faster on SSD, though the rocks in the centre appear faster on HDD. Disc lags quite a bit here but in most other cases, it’s only a touch behind.
We’re fairly confident that the vast majority of games play just as well from disc as they do from a PSN download, which is perhaps not surprising. Developers build their titles around the bandwidth offered by the Blu-ray drive, and for those that need the extra speed, they tend to go for mandatory installs to the hard drive.
So effectively for the most demanding games that use an existing HDD install we are just comparing hard drive to hard drive – full install vs. partial install, if you will. It’s not really that surprising that there are thin pickings here, and that the majority of the improvement comes down to loading times, particularly on games where there is no mandatory install.
Here’s the lie of the land in terms of loading times across our test cases. There’s a noticeable boost going from disc to HDD to SSD, but it’s hardly game-changing stuff – certainly not enough for us to want to give up our rights to resell our games, or to more easily access them. That said, an OS-level HDD install option for all games would still be much appreciated.
Sharing save games between disc and digital versions:
So are there any instances where a hard drive or SSD upgrade can make a genuine difference you actually feel? Well, this is well-trodden ground and something that Digital Foundry has covered in the past. Our conclusion back then was that while faster drives do present some advantages, just like our test cases above, the vast majority of the improvement was in loading times alone.
At the time of writing, Hitman: Absolution is the next big triple-A title to be offered as a digital download on Sony’s phenomenal PlayStation Plus subscription package (in the EU at least). If you already own the disc version of this game – or any of the others in the line-up – there’s the opportunity here to resell the original release and play on using the Instant Game Collection download. However, this relies heavily on your existing disc save working on the digital delivery.
Of our test cases we found that three out of four of them allowed players to swap between disc and PSN download seamlessly, sharing the save game data. However, the PSN version of MotorStorm Apocalypse was a different edition of the game, and thus the save couldn’t be shared, with only minimal data carried over – something that has upset some gamers.
Save data is allocated on the hard drive according to the serial code of the game. These vary from edition to edition (for example, Batman: Arkham City’s original launch vs. the Game of the Year Edition) and also from region to region. If you’re playing a US version of Hitman: Absolution for example, it’s almost certainly the case that the EU PlayStation Plus version won’t recognise your save.
The simple solution here is to download the game, check that the save works or not and then decide the final fate of your existing physical copy.
However, there are a select few titles that truly hammer the hard drive and where moving to a faster drive or even an SSD make a genuine difference. GT5′s prolonged loading and install times are improved considerably, for example, while id software’s Rage – with all its texture popping issues – is significantly transformed by upgrading to an SSD, as this video demonstrates. Indeed, moving up to a hybrid SSD/HDD also makes a big difference but we’re not quite sure if that’s actually down to the SSD component or whether it’s just taking advantage of the faster 7200rpm drive.
The much maligned Skyrim bug (now mostly patched) – where the game appeared to use the hard drive as an additional level of cache – also saw very noticeable improvements when the HDD was jettisoned in favour of an SSD. The same issue manifested in both Fallout 3 and New Vegas and was never patched, so if you’re still playing those games and performance is compromised, an SSD could make sense. Over and above that though, the case for utilising an SSD in your PS3 is pretty shaky.
Skyrim is – or rather, was – another isolated case that saw enormous improvements in performance when moving from 60GB launch drive to a 500GB hybrid SSD/HDD or a full-on SSD. Here we compare frame-rates across the unpatched and patched versions. By the time Bethesda had patched up the game, the enormous differences were mostly resolved.
What happens with next-gen?:
Everything changes with the arrival of the next generation Xbox and the PlayStation 4. Comparisons between disc and hard drive will become mostly irrelevant, as it appears that both Sony and Microsoft have decided that every game should install in its entirety onto the hard drive. To ease the frustrations caused by a generation of hanging about waiting for installs to complete, the strategy seems to be that games boot from disc and “stealth install” as you play them.
Developers have already experimented with this on the PlayStation 3 – Dragon’s Dogma does it, as do a clutch of older Unreal Engine 3 engines (X-Men Origins: Wolverine amongst them). Hardware decompression is built into the silicon of both next-gen consoles, meaning that – fingers crossed – the notion of copying over thousands of smaller files to your hard drive (Gran Turismo 5 copies across over 8000!) in an uncompressed state will become a thing of the past.
The interesting new addition here is that the stealth install strategy appears to have been expanded to digital delivery too, where a section of the game downloads into RAM and you play that while the download/install continues in the background. We can’t help but wonder whether standard ADSL broadband will be able to keep up here.
It’s clear to see where the platform holders are heading here – it’s all about removing the optical drive as a performance bottleneck, making use of the hard drive more extensively without leaving gamers hanging about waiting for time-consuming installs to complete. We’ll be interested to see whether games can be divided up into chunks that are fast enough to download as seamlessly as the concept demands, but in theory this all sounds like the best possible way to remove the friction that makes the console digital download experience as frustrating as it is now. Let’s just hope that both Microsoft and Sony allow us to upgrade the hard drives as we see fit, without imposing proprietary solutions.
ThatOtherDev has released a remade version of his Wii homebrew game Dance Clone for the PS3. In a addition to that he has signed Avoidance v1.3 to be playable on 4.xx CFW. Here’s a quote from the source:
Here is the first look at the inexplicably popular on Wii but extremely buggy and consequently abandoned and now remade Dance Clone. It isn’t much of a game yet. But I’m a lot more excited about working on it now that I have a fresh start and I’m going to be releasing it for both Wii and PS3 (starting here with PS3). So you can expect updates in the future. I’ll try to even get more done before this months psx-scene deadline.
It controls with the directional buttons. If anyone has a PS3 dance mat (the one that came with Dance Dance Revolution for PS3, a third party mat or even a PS2 dance mat with a converter) then I would greatly appreciate it if you would test it out. I don’t have one and I think it might work but I’m not sure how the buttons on it map or even if it will be possible for me to support them.
As an added bonus, here is a resigned copy of my game Avoidance that (thanks to z3roblu3′s CFW 4.xx Resigner Script) will now play on newer custom firmware (just like Dance Clone). Though I’m sure somebody else has probably re signed and re posted it by now.
Indie games are getting more interesting as time passes. Many of them get lost in the interwebz but if you search you will eventually find something interesting.
You may remember what EA done with Dead space 2 as part of a viral campaign. Showing your “Mum” what’s dead space and their thoughts about the game.
Well here is something similar that you will see in this footage but with some “random” people playing Outlast with the lights off.
Yeah i know it’s not console related because Red Barrels (devs behind this) will release this on PC for the time being.
I think this game will have a huge impact hence is a mixture of: condemned series, Slender (indie) but 10 times more brutal that those two.
Maybe they found some magic recipe to do this, who knows? but i was shocked about how “dynamic” this game is.
About the game:
1) You have one handheld camera which you can use to get better view hence the place is dark as hell sometimes and watch out if something appears out of the blue. (Camera has night vision)
2) This game feels like a Condemned 2.0 but for what i saw. It’s 10 better, fast paced and gotta admit = SCARY.
3) Runs on UT engine and seems that they managed to tweak for best perfomance. Plus i doubt you will need some High-end PC rig to play it.
To quote: (Some details about Outlast history)
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, has been operating in strict secrecy… until now.
Acting on a tip from an inside source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line being science and religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
Release Date – 2013
Developer – Red Barrels
Genre – Survival-Horror
Platform – PC
Ign’s using test subjects (people) to experience gameplay: (Really worth to watch this)
Some statements of Red Barrels Studio:
Q. What is the core experience?
A. You’re a normal human being who has to survive a terrifying journey. You can’t fight the horrors waiting for you in the Asylum, so you’ll have to act smart to avoid getting killed… or worse.
Q. Is Outlast a PC exclusive title? A. We’re focusing on the PC for now, but our goal is to make Outlast available to anyone who wants to play it. It’s just a matter of time and resources.
Q. Is the trailer a pre-rendered cutscene?
A. The trailer is a real-time sequence done in the Unreal Engine. It is highly scripted to better showcase what the final game will be.