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Cubicle Shooter v0.7
YouTube - Cubicle Shooter v0.4
YouTube - Cubicle Shooter v0.2 Cubicle Shooter is a first person shooter with a focus on highly destructible environments. It is currently still in development and is not yet feature complete. It's made using PSGL and the source code is freely available for anyone to contribute to or learn from. Controls Move – Left analog stick Run – L3 Aim – Right analog stick Crouch - R3 Shoot – R1 Zoom – L1 Jump – X notable changes in v0.7 You can now shoot other players in split screen multiplayer (still no player death but you get pushed back when shot). You are taller now. You can crouch back to your previous shortness by holding down the right analog stick. You automatically crouch when there isn’t enough room to stand. Enemies in multiplayer will approach the nearest player (they would previously only follow player one). Enemies no longer spawn inside the cube at the start of the game so you wont encounter them until you blast through the wall (It was beginning to feel a little bit too crowded). The kill counter has been replaced with a score system. You get 10 points each time you shoot a cubicle dweller. The scores are tracked separately for each player. textured stars onto the sky. Set a limit to how deep you can dig into the ground (the limit is fairly deep and I don’t expect it will be a problem for anyone). Fixed the scope in multiplayer. Some improvements to performance. notable changes in v0.6 I believe I’ve corrected what was causing the previous version to crash for a lot of people. Added two player split screen multiplayer Added a menu system Added the ability to record a screenshot (its saved to any USB storage device that is connected) Chairs can be shot now (they don’t break but they get pushed back) Added computers (they are treated similarly to how chairs are treated) Now you shoot when you first press R1 regardless of how much or little time has gone since you last shot (so you can shoot faster by quickly tapping R1 then you do from just holding it down) Jumping now only happens when you first press X (holding it down wont make you repeatedly jump every time you hit the ground) I removed the triangle for reverse view thing notable changes in v0.5 Improved frame rate. The enemy count has been raised from 25 to 100. Added movable chairs. Added a loading screen. Added running. Just hold down the left analog stick well moving forward to enable it. The camera does a nice wobble from side to side when your running. Added camera zoom. Hold down L1 to enable the scope. Turning speed is a bit slower when zoomed in which makes it easier to aim at things in the distance. Added a little bit of momentum / smoothing on the camera rotation. Its faster and more responsive then it is in Killzone 2 but it enough to make it feel smoother and it makes it a bit easier to make slight aiming adjustments. Increased rate of fire again. Corrected the width of the 2D elements (the on screen text and the reticule) to take into account the screens aspect ratio. The scope for the newly added camera zoom disregards this and stretches to fit the screen. Once again game saving/loading has been updated to work with the new additions so your old game save wont work correctly. By holding down triangle you can split the screen in two with the bottom half displaying whats behind you. Its a feature that I don’t really intend to leave it but its a test and a small first step towards split screen multiplayer. notable changes in v0.4 Improved textures for enemies. Enemies are now animated. Enemies die when shot. Enemies are infinitely re-spawning. There is now a textured and deformable ground (this differs from the destructible walls and is instead more reminiscent of the ground deformation in fracture) The debug text has been replaced with larger and more legible sprite based text The rate of fire has been doubled The maximum number of cuboids that walls can be sub divided into has been doubled Game saving and loading has once again been updated to reflect the changes notable changes in v0.3 There are now enemies represented with a textured 3d model Enemies turn to face you, move towards you, fall from gravity, have the same collision detection as you, bump into both you and each other, and are pushed back when shot Game saves are now stored on the internal hard drive Games saves now record blasts and enemies notable changes in v0.2 Added a wall texture Added game saving and loading (usb storage device needed) Removed the floating up and down controls Added player gravity Added jumping Added momentum to the players movement Added player on wall collision detection Fixed problems with blast on wall collision detection Removed the red impact block Version 0.7 downloads Download the PKG Alternate link Download the source code Alternate links Version 0.6 downloads Download the PKG Alternate link Download the source code Alternate links Version 0.5 downloads Download the PKG Alternate link Download the source code Alternate links Version 0.4 downloads Download the PKG Alternate links Download the source code Alternate links Version 0.3 downloads Download the PKG Alternate links Download the source code Alternate links Version 0.2 downloads Download the PKG Alternate links Download the source code Alternate links Version 0.1 downloads Download the PKG Alternate links |
Now that's cool. Nice one brother!
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Really great work there - very impressive.
Do you have any plans to release the source code? or an engine like the author of Pong for PS3? |
Sweet! Great job.
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Looks good :)
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This is great!
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Thanks everyone :)
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Nice.
Look forward to the next version. :) |
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This is very nice! Gonna have a look at the source :P Need to have a play with psgl!
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