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-   -   SCEI SDK vs PSL1ght (http://www.ps3hax.net/showthread.php?t=49559)

CyberDuck 01-01-2013 03:54 PM

SCEI SDK vs PSL1ght
 
Hi guys, i have a jailbroken console on 4.30 rogero and i want to start developing homebrew.
Which SDK do you recommend me ? I've read that PSL1GHT supports SDL and OpenGL but does the SCEI SDK supports them too,or does it have its own libraries?
Could you please give me some tutorial on how to set up the SDK?

Thanks in advanced.

Annelies 01-01-2013 04:23 PM

I do not think we can help you distribute homebrew created with the official Sony SDK -- or are we not allowed to link you to the official Sony SDK? I do not know...

Rautz 01-02-2013 12:43 AM

@CyberDuck

http://thatotherdev.com/

Check out the tutorial section over there in the Categories box He gives insights on both SDK setups

advocatusdiaboli 01-02-2013 01:58 AM

This is how I set up the SDK: http://psl1ght.net/wiki/TutorialInstall:Debian

Rautz already gave you link to sample code.

CyberDuck 01-02-2013 02:45 AM

@Annelies sry disnt know it was ilegal.

@Rautz and @advocatusdiaboli thank you the links.
how cant i download the source code from thatotherdev. Everything that i find is compiled or wii version.

manster 01-02-2013 02:48 AM

Quote:

Originally Posted by CyberDuck (Post 512312)
@Annelies sry disnt know it was ilegal.

@Rautz and @advocatusdiaboli thank you the links.
how cant i download the source code from thatotherdev. Everything that i find is compiled or wii version.

http://thatotherdev.com/2012/06/06/p...-code-psl1ght/

CyberDuck 01-02-2013 03:07 AM

Quote:

Originally Posted by manster (Post 512313)

Thank you.

carldenning 01-02-2013 03:16 AM

Quote:

Originally Posted by CyberDuck (Post 512323)
Thank you.

the link that manster gave you is the outdated version 1 of psl1ght

advocatusdiaboli link is the newest version 2 of psl1ght

CyberDuck 01-02-2013 04:06 AM

Quote:

Originally Posted by carldenning (Post 512324)
the link that manster gave you is the outdated version 1 of psl1ght

advocatusdiaboli link is the newest version 2 of psl1ght

Yes i know, I only use it for the source code.
Strange while looking at Hero City soure code under projectspecific/meshes there are a lot of .h files that i cant open(some strange symbols appear) and in other files the dev includes them, What can it be?

Stinkee2 01-14-2013 11:03 PM

Quote:

Originally Posted by CyberDuck (Post 512334)
Yes i know, I only use it for the source code.
Strange while looking at Hero City soure code under projectspecific/meshes there are a lot of .h files that i cant open(some strange symbols appear) and in other files the dev includes them, What can it be?

I haven't looked at his source code, but I know that some programmers #include files generated with the bin2h program (which "converts" binary files such as images, sounds, and certain mesh formats into a header file) in order to read the data from the actual executable file (after it's loaded into memory) rather than load them from an external file.

So I guess rather than saying "the actual executable file" I should say that they use that method in order to read and interpret it directly from the RAM rather than load it from a file TO the RAM and then read and interpret it.


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