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[TUT] How to unbrick w/E3 flasher, without a valid backup bios (dump)
This is a guide for those that have bricked their PS3, and don't have a valid bios backup.
The truth is you cannot unbrick without a valid bios backup. So what you have to do is get one. I know your probably thinking "but my PS3 won't turn on" or "but my PS3 is bricked, how can I get a valid dump?" Well, the answer is, you can still get a valid dump from your bricked PS3. To unbrick and you don't have a valid dump of your nor, you need to get a valid dump of the nor. Or at least a good enough one, that if it is patched with Rogero's Nor dump patcher it will be good enough to install firmware in Factory/Service mode. So to get that valid dump follow these steps:
You should now be unbricked. and if you used Rogero v3.7 follow the dehashing steps. Don't do any flashing until you get the clip on good, and get a valid dump. This is very important. If you flash over the info needed for a valid dump, it will never be recovered. Thus making your PS3 a permabrick. |
so in short..if only the NOR>ROS0/1 is corrupt on NOR flash... and all the rest of ur dump is intact >>(per console keys u can patch it with 355COREOS and overwrite the corrupt flash else it wont work i'm afraid....
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I dumped the NAND with infectus but I'm not sure how intact the dump is. What I was hoping to do was inject the per-console stuff back into a known good nand dump if I can get one. Obviously you are talking NOR and I have NAND but I wonder whether something similar is possible? I've soldered TSOP48 sockets to my SEM-001 and flash the nand off board with infectus then pop them in to test, so can test lots of different options relatively easiliy (just slow to write with infectus, but writing is working - can write nand and dump it and both the same). The bad block on one of my nand is not helping as some data may have been relocated and I've no idea how to find what data may have been moved and where it may have been moved to. |
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@deanclaxton
for that u have to ask the masters :) ...i got all my info/help from euss back then :) for that i thank him again....and ofcourse the forums....BUT this only works if ROS0/1 is somehow corrupt, when patching those offsets with the progskeet 355 coreos patches it gets overwriten on NOR(NAND must be same with nand progskeet patch) that way u can fix this kind of brick, if there is "pck stuff" missing u must be lucky to have another "good" one with that particular info and then make 1 good one out of the 2 :) for that u have to ask the pro's, i'm just another noob and can only tell u what worked on my end with bricks...but in the perfect scenareo it can work..its all about the per console keys |
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Any idea where I'd find the perconsole keys in a NAND dump? Or are they encrypted? |
yes it can work....or so they claim....i have not done this personally.....for all the offsets/pck stuff check the ps3devwiki
http://www.ps3devwiki.com/wiki/Flash most "pck" stuff/offsets are static? how do u say that...lol....some pck offsets like VTRM stuff may have different offsets/ ~varies as the wiki reports.....ur best bet is hop on the irc wagon and ask the pro's like jhax78/euss, i'm sure if it can be fixed..they can do it |
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Therefore, if you seat the clip properly, or solder the e3 linker. Get a dump, and the info may still be intact. But if you got a non valid dump, because the clip was not on good. Then you seated the clip proper or soldered the linker and flashed the non valid dump. It would flash over all the info you did not get the first time. So you would have no hope. So if you follow the OP. And can not get a dump with the important info. Your PS3 in non recoverable. |
You don't really need to solder. After attaching the clip and flipping the PS3 don't screw the bottom metal plate. I connected the power supply and the fan and switched on the PS3 WHILE using a wire to connect the alternate MB point with the tristate, after making sure the PS3 was still on after a couple of seconds, I quickly put the bottom metal plate and screwed the four black screws that press the CPU and RSX onto the heat sink and voila!
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