Something that I never understood about Sony is:
1. Do they really think they are losing by piracy? Cause sales numbers say the opposite.
2. If piracy for them is illegal why trading, renting and buing used games isn't aswell?
This is a point why I don't get why some people (from here too) are so strict with it and they are against it at the time they do all the rest except piracy, it has exactly the same result to development companies.(I work for music industry and it has also the same result)
Read more: http://www.ps3hax.net/2011/01/geohot...#ixzz1C0kfES4k
1. Old tired argument that you wouldn't have probably made had you gone beyond just the sales count. You didn't even specify what was sold. If you meant consoles then do your research and you'll find out that console makers earn profit of cuts from game sales revenues and not the consoles themselves, which they researched on and developed in high costs and manufacture to sell at near or less than the production cost. Even if production values have lowered, the ratio still remains the same as the decrease of pv also equates to a decrease in adoption price. On the other hand, if you're talking about game sales, are you kidding me? Our local game store got by on their PS3 sales when nothing moved on their Xbox, PSP and Wii shelves. Last time I checked, they were about ready to close.
2. What exactly do you do in the music industry? Nothing that involves promotion, profit and growth obviously. Buying used, renting and trading are transactional processes that do not affect, much less endanger, the business model; and at times, even serve to help promote the industry. Buying used or trading are just change of ownership transactions where the items involved are, even in bulk, 1 is to 1 in terms of items exchanged or paid for to purchase. Renting, actually yields further profits for the console makers and game developers through the fees paid by game rental stores to get the rights to rent games bearing their branding. You didn't really think that these rental stores' don't pay a dime beyond what they paid for when buying the games they rent, did you? The bottomline is, the examples you cited deal with unitary exchange, only one copy, where the movement of such copies either positively impacts the industry or does no harm to. Piracy breaks the game by allowing infinite and free copies. Do you need an explanation as well as to why that is a bad thing for people making a living out of developing the freebies you love?
The fact that you imply Sony as being dense in employing these business model defense strategies despite "obvious" reasons not to ("increased sales", "piracy is the same like buying used") makes me want to imply that you're the dense one here.
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Originally Posted by bigo93
Yes they are losing out in sales, but no where near the guestimate they like to claim to have been investigated.
I think someone linked a post by someone who said along the lines: Of the number of consumers a publisher has, say only 10% pirate games. Now their paying customers will only buy around 10 games a year. The pirate on the other hand may download 100 games a year.
So yes you can claim for every game sold, 10 copies are pirated. But does that means that that implies a definite loss of 10 sales?
The answer is obviously no. as stated those 100 copies were downloaded by the same person, not 100 individuals. So even if that person was to buy the games, they would definitely never buy all 100 games, especially if they are $50 a pop!
In fact many pirate use the "try before you buy" method, so from the 100 downloaded games they may in fact end up buying 15 games they really like. So the pirate actually end up paying these publishers more than a normal customer does!
So really, as these companies have even boasted, they are making more and more profit per year. The fact is that like all other companies they are greedy and want more. By throwing a tonne of jargon, half truths, misleading figures and lies, they hope that courts will see things their way. Just like we are currently seeing in this case, they have fabricated evidence, created unfair T&Cs, made false accusations, all in the hope that the court sees what sony wants them to see in order to place a ruling over the things the court didnt see. e.g they have added piracy as a charge whilst quoting so many ways to pirate, whilst geohot did not include any method of piracy with his release. It's like charging the owner of a gun store for having a gun for sale which is the same type of gun used in a crime 100 miles away. The gun in question has never been used, but the same make of gun was used in another crime and so all owners of that gun will be charged for the crime.
Good god man. Don't throw stones when you live in a glass house. Your method of argument accuses a party of applying weak statistics when you don't cite actual figures of your own. You're asking a lot when you ask people to believe you when you can't correctly point out where you're citing information (i.e. someone linked a post written by someone).
While you're cleaning that up, better take some abstraction and math classes. Your example about only 10% of a publisher's consumer base are actual pirates with all the rigmarole that came after that falls flat on the face that 90% of pirates that prey on publishers are NOT consumers and will never be customers since they can get the products for free.
Lastly, you shouldn't talk like you did when you ended your post when you don't even know the technical details involved in both the making of the cfw and the aspects of the legal case, much less without a trace of evidence of such beyond your opinions that you value highly. You basically are doing what you are accusing Sony of being like.
I appreciate the perks of an open system but I'm enough of a software engineer to not lambast Sony or any other company for that matter for trying to preserve their business model. I wonder what you'd do if you caught someone stealing from you wholesale.
P.S. that gun analogy is tepid man. guns are way more versatile than cfw, which gives them that neutral aura of "the blame lies in the hands of the user". the reasons for which cfw were made, though varied, are specific (i.e. for the PS3) and similar and much of the weight of its use is, to borrow a word from you, obviously