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Old 07-10-2011   #24
samson
Homebrew Developer
 
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no its bin/cue , not iso.. point it at the .cue
PSX Support:
Ensure that the correct BIOS file is set in the settings menu, running without a BIOS will not work on PS3 (Endian issues).
To load game select .cue file describing disc.
CDDA is not supported, CD copy protection is not supported, analog controls are not supported.
Even the simplest parts of the simplest games won't reach full speed.
Please ensure accurate file naming in .cue file, including file path, and file name case.
http://code.google.com/p/mednafen-ps...wse/Readme.txt

for my bios i've set it to:
/dev_hdd0/game/MDFN90002/USRDIR/scph1001.bin

and turned the recompiler on getting about the same if not a little better fps bout 32 max... it actually runs nice almost playable, if any of you need help setting up i can upload my .cfg you'll need to google for the scph1001.bin bios.

EDIT:

my mednafen-09x.cfg
http://www.megaupload.com/?d=VSNJUO5U
ftp or copy to
/dev_hdd0/game/MDFN90002/USRDIR/mednafen

you'll need 'scph1001.bin' in
/dev_hdd0/game/MDFN90002/USRDIR/
google

EDIT2:

some are having problems downloading the .cfg
copy the below text into a new .txt file and save it as mednafen-09x.cfg
Code:
;VERSION 0.9.16
;Edit this file at your own risk!
;File format: <key><single space><value><LF or CR+LF>

;Enable (automatic) usage of this module.
cdplay.enable 1

;Override screen aspect correction
cdplay.es.aspect auto

;Save state at exit
cdplay.es.autosave 0

;Display frames per second in corner of screen
cdplay.es.display.fps 0

;Enable vsync to prevent screen tearing.
cdplay.es.display.vsync 1

;Enable Rewind Support
cdplay.es.rewind 0

;Path to Border to use with appropriate shaders.
cdplay.es.shader.border 

;Integer scale factor to apply before passing to shader
cdplay.es.shader.prescale 1

;Shader preset for presenting the display
cdplay.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
cdplay.es.underscan 5

;Fine tune underscan at bottom of screen.
cdplay.es.undertunebottom 0

;Fine tune underscan at left of screen.
cdplay.es.undertuneleft 0

;Fine tune underscan at right of screen.
cdplay.es.undertuneright 0

;Fine tune underscan at top of screen.
cdplay.es.undertunetop 0

;Input.
cdplay.esinput.controller.next_track 0

;Input.
cdplay.esinput.controller.next_track_10 0

;Input.
cdplay.esinput.controller.play_pause 0

;Input.
cdplay.esinput.controller.previous_track 0

;Input.
cdplay.esinput.controller.previous_track_10 0

;Input.
cdplay.esinput.controller.scan_forward 0

;Input.
cdplay.esinput.controller.scan_reverse 0

;Input.
cdplay.esinput.controller.stop 0

;Input.
cdplay.esinput.port1 gamepad

;Force monophonic sound output.
cdplay.forcemono 0

;Enable video temporal blur(50/50 previous/current frame by default).
cdplay.tblur 0

;Accumulate color data rather than discarding it.
cdplay.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
cdplay.tblur.accum.amount 50

;Enable simple error correction of raw data sector rips by evaluating L-EC and EDC data.
cdrom.lec_eval 1

;Enable cheats.
cheats 1

;Bookmarks for the file browser.
es.bookmarks 

;Disable gzip compression when saving save states and backup memory.
filesys.disablesavegz 0

;Format string for movie filename.
filesys.fname_movie %f.%M%p.%x

;Format string for save games filename.
filesys.fname_sav %F.%M%x

;Format string for screen snapshot filenames.
filesys.fname_snap %f-%p.%x

;Format string for state filename.
filesys.fname_state %f.%M%X

;Path to directory for wave recordings.
filesys.path_audio wave

;Path to directory for cheats.
filesys.path_cheat cheats

;Path to directory for firmware.
filesys.path_firmware firmware

;Path to directory for movies.
filesys.path_movie mcm

;Path to directory for custom palettes.
filesys.path_palette palettes

;Path to directory for save games and nonvolatile memory.
filesys.path_sav sav

;Path to directory for screen snapshots.
filesys.path_snap snaps

;Path to directory for save states.
filesys.path_state mcs

;Path to directory for video recordings.
filesys.path_video video

;Enable (automatic) usage of this module.
gb.enable 1

;Override screen aspect correction
gb.es.aspect auto

;Save state at exit
gb.es.autosave 0

;Display frames per second in corner of screen
gb.es.display.fps 0

;Enable vsync to prevent screen tearing.
gb.es.display.vsync 1

;Enable Rewind Support
gb.es.rewind 0

;Path to Border to use with appropriate shaders.
gb.es.shader.border 

;Integer scale factor to apply before passing to shader
gb.es.shader.prescale 1

;Shader preset for presenting the display
gb.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
gb.es.underscan 5

;Fine tune underscan at bottom of screen.
gb.es.undertunebottom 0

;Fine tune underscan at left of screen.
gb.es.undertuneleft 0

;Fine tune underscan at right of screen.
gb.es.undertuneright 0

;Fine tune underscan at top of screen.
gb.es.undertunetop 0

;Input.
gb.esinput.gamepad.a 0

;Input.
gb.esinput.gamepad.a_rapid 0

;Input.
gb.esinput.gamepad.b 0

;Input.
gb.esinput.gamepad.b_rapid 0

;Input.
gb.esinput.gamepad.down 0

;Input.
gb.esinput.gamepad.left 0

;Input.
gb.esinput.gamepad.right 0

;Input.
gb.esinput.gamepad.select 0

;Input.
gb.esinput.gamepad.start 0

;Input.
gb.esinput.gamepad.up 0

;Input.
gb.esinput.port1 gamepad

;Force monophonic sound output.
gb.forcemono 0

;Enable video temporal blur(50/50 previous/current frame by default).
gb.tblur 0

;Accumulate color data rather than discarding it.
gb.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gb.tblur.accum.amount 50

;Path to optional GBA BIOS ROM image.
gba.bios 

;Enable (automatic) usage of this module.
gba.enable 1

;Override screen aspect correction
gba.es.aspect auto

;Save state at exit
gba.es.autosave 0

;Display frames per second in corner of screen
gba.es.display.fps 0

;Enable vsync to prevent screen tearing.
gba.es.display.vsync 1

;Enable Rewind Support
gba.es.rewind 0

;Path to Border to use with appropriate shaders.
gba.es.shader.border 

;Integer scale factor to apply before passing to shader
gba.es.shader.prescale 1

;Shader preset for presenting the display
gba.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
gba.es.underscan 5

;Fine tune underscan at bottom of screen.
gba.es.undertunebottom 0

;Fine tune underscan at left of screen.
gba.es.undertuneleft 0

;Fine tune underscan at right of screen.
gba.es.undertuneright 0

;Fine tune underscan at top of screen.
gba.es.undertunetop 0

;Input.
gba.esinput.gamepad.a 0

;Input.
gba.esinput.gamepad.a_rapid 0

;Input.
gba.esinput.gamepad.b 0

;Input.
gba.esinput.gamepad.b_rapid 0

;Input.
gba.esinput.gamepad.down 0

;Input.
gba.esinput.gamepad.left 0

;Input.
gba.esinput.gamepad.right 0

;Input.
gba.esinput.gamepad.select 0

;Input.
gba.esinput.gamepad.shoulder_l 0

;Input.
gba.esinput.gamepad.shoulder_r 0

;Input.
gba.esinput.gamepad.start 0

;Input.
gba.esinput.gamepad.up 0

;Input.
gba.esinput.port1 gamepad

;Force monophonic sound output.
gba.forcemono 0

;Enable video temporal blur(50/50 previous/current frame by default).
gba.tblur 0

;Accumulate color data rather than discarding it.
gba.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gba.tblur.accum.amount 50

;Enable (automatic) usage of this module.
gg.enable 1

;Override screen aspect correction
gg.es.aspect auto

;Save state at exit
gg.es.autosave 0

;Display frames per second in corner of screen
gg.es.display.fps 0

;Enable vsync to prevent screen tearing.
gg.es.display.vsync 1

;Enable Rewind Support
gg.es.rewind 0

;Path to Border to use with appropriate shaders.
gg.es.shader.border 

;Integer scale factor to apply before passing to shader
gg.es.shader.prescale 1

;Shader preset for presenting the display
gg.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
gg.es.underscan 5

;Fine tune underscan at bottom of screen.
gg.es.undertunebottom 0

;Fine tune underscan at left of screen.
gg.es.undertuneleft 0

;Fine tune underscan at right of screen.
gg.es.undertuneright 0

;Fine tune underscan at top of screen.
gg.es.undertunetop 0

;Input.
gg.esinput.gamepad.Start 0

;Input.
gg.esinput.gamepad.button1 0

;Input.
gg.esinput.gamepad.button1_rapid 0

;Input.
gg.esinput.gamepad.button2 0

;Input.
gg.esinput.gamepad.button2_rapid 0

;Input.
gg.esinput.gamepad.down 0

;Input.
gg.esinput.gamepad.left 0

;Input.
gg.esinput.gamepad.right 0

;Input.
gg.esinput.gamepad.up 0

;Input.
gg.esinput.port1 gamepad

;Force monophonic sound output.
gg.forcemono 0

;Enable video temporal blur(50/50 previous/current frame by default).
gg.tblur 0

;Accumulate color data rather than discarding it.
gg.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gg.tblur.accum.amount 50

;Enable (automatic) usage of this module.
gmbt.enable 1

;Override screen aspect correction
gmbt.es.aspect auto

;Save state at exit
gmbt.es.autosave 0

;Display frames per second in corner of screen
gmbt.es.display.fps 0

;Enable vsync to prevent screen tearing.
gmbt.es.display.vsync 1

;Enable Rewind Support
gmbt.es.rewind 0

;Path to Border to use with appropriate shaders.
gmbt.es.shader.border 

;Integer scale factor to apply before passing to shader
gmbt.es.shader.prescale 1

;Shader preset for presenting the display
gmbt.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
gmbt.es.underscan 5

;Fine tune underscan at bottom of screen.
gmbt.es.undertunebottom 0

;Fine tune underscan at left of screen.
gmbt.es.undertuneleft 0

;Fine tune underscan at right of screen.
gmbt.es.undertuneright 0

;Fine tune underscan at top of screen.
gmbt.es.undertunetop 0

;Input.
gmbt.esinput.gamepad.a 0

;Input.
gmbt.esinput.gamepad.a_rapid 0

;Input.
gmbt.esinput.gamepad.b 0

;Input.
gmbt.esinput.gamepad.b_rapid 0

;Input.
gmbt.esinput.gamepad.down 0

;Input.
gmbt.esinput.gamepad.left 0

;Input.
gmbt.esinput.gamepad.right 0

;Input.
gmbt.esinput.gamepad.select 0

;Input.
gmbt.esinput.gamepad.start 0

;Input.
gmbt.esinput.gamepad.up 0

;Input.
gmbt.esinput.port1 gamepad

;Force GB Mono Mode.
gmbt.forcedmg 0

;Force monophonic sound output.
gmbt.forcemono 0

;Enable video temporal blur(50/50 previous/current frame by default).
gmbt.tblur 0

;Accumulate color data rather than discarding it.
gmbt.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gmbt.tblur.accum.amount 50

;Enable (automatic) usage of this module.
lynx.enable 1

;Override screen aspect correction
lynx.es.aspect auto

;Save state at exit
lynx.es.autosave 0

;Display frames per second in corner of screen
lynx.es.display.fps 0

;Enable vsync to prevent screen tearing.
lynx.es.display.vsync 1

;Enable Rewind Support
lynx.es.rewind 0

;Path to Border to use with appropriate shaders.
lynx.es.shader.border 

;Integer scale factor to apply before passing to shader
lynx.es.shader.prescale 1

;Shader preset for presenting the display
lynx.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
lynx.es.underscan 5

;Fine tune underscan at bottom of screen.
lynx.es.undertunebottom 0

;Fine tune underscan at left of screen.
lynx.es.undertuneleft 0

;Fine tune underscan at right of screen.
lynx.es.undertuneright 0

;Fine tune underscan at top of screen.
lynx.es.undertunetop 0

;Input.
lynx.esinput.gamepad.a 0

;Input.
lynx.esinput.gamepad.a_rapid 0

;Input.
lynx.esinput.gamepad.b 0

;Input.
lynx.esinput.gamepad.b_rapid 0

;Input.
lynx.esinput.gamepad.down 0

;Input.
lynx.esinput.gamepad.left 0

;Input.
lynx.esinput.gamepad.option_1 0

;Input.
lynx.esinput.gamepad.option_1_rapid 0

;Input.
lynx.esinput.gamepad.option_2 0

;Input.
lynx.esinput.gamepad.option_2_rapid 0

;Input.
lynx.esinput.gamepad.pause 0

;Input.
lynx.esinput.gamepad.right 0

;Input.
lynx.esinput.gamepad.up 0

;Input.
lynx.esinput.port1 gamepad

;Enable sound output lowpass filter.
lynx.lowpass 1

;Virtually rotate D-pad along with screen.
lynx.rotateinput 1

;Enable video temporal blur(50/50 previous/current frame by default).
lynx.tblur 0

;Accumulate color data rather than discarding it.
lynx.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
lynx.tblur.accum.amount 50

;Path to the CD BIOS
md.cdbios us_scd1_9210.bin

;Correct the aspect ratio.
md.correct_aspect 1

;Enable (automatic) usage of this module.
md.enable 1

;Override screen aspect correction
md.es.aspect auto

;Save state at exit
md.es.autosave 0

;Display frames per second in corner of screen
md.es.display.fps 0

;Enable vsync to prevent screen tearing.
md.es.display.vsync 1

;Enable Rewind Support
md.es.rewind 0

;Path to Border to use with appropriate shaders.
md.es.shader.border 

;Integer scale factor to apply before passing to shader
md.es.shader.prescale 1

;Shader preset for presenting the display
md.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
md.es.underscan 5

;Fine tune underscan at bottom of screen.
md.es.undertunebottom 0

;Fine tune underscan at left of screen.
md.es.undertuneleft 0

;Fine tune underscan at right of screen.
md.es.undertuneright 0

;Fine tune underscan at top of screen.
md.es.undertunetop 0

;Input.
md.esinput.gamepad.a 0

;Input.
md.esinput.gamepad.a_rapid 0

;Input.
md.esinput.gamepad.b 0

;Input.
md.esinput.gamepad.b_rapid 0

;Input.
md.esinput.gamepad.c 0

;Input.
md.esinput.gamepad.c_rapid 0

;Input.
md.esinput.gamepad.down 0

;Input.
md.esinput.gamepad.left 0

;Input.
md.esinput.gamepad.right 0

;Input.
md.esinput.gamepad.start 0

;Input.
md.esinput.gamepad.up 0

;Input.
md.esinput.gamepad2.a 0

;Input.
md.esinput.gamepad2.a_rapid 0

;Input.
md.esinput.gamepad2.b 0

;Input.
md.esinput.gamepad2.b_rapid 0

;Input.
md.esinput.gamepad2.down 0

;Input.
md.esinput.gamepad2.left 0

;Input.
md.esinput.gamepad2.right 0

;Input.
md.esinput.gamepad2.start 0

;Input.
md.esinput.gamepad2.up 0

;Input.
md.esinput.gamepad6.a 0

;Input.
md.esinput.gamepad6.a_rapid 0

;Input.
md.esinput.gamepad6.b 0

;Input.
md.esinput.gamepad6.b_rapid 0

;Input.
md.esinput.gamepad6.c 0

;Input.
md.esinput.gamepad6.c_rapid 0

;Input.
md.esinput.gamepad6.down 0

;Input.
md.esinput.gamepad6.left 0

;Input.
md.esinput.gamepad6.right 0

;Input.
md.esinput.gamepad6.start 0

;Input.
md.esinput.gamepad6.up 0

;Input.
md.esinput.gamepad6.x 0

;Input.
md.esinput.gamepad6.x_rapid 0

;Input.
md.esinput.gamepad6.y 0

;Input.
md.esinput.gamepad6.y_rapid 0

;Input.
md.esinput.gamepad6.z 0

;Input.
md.esinput.gamepad6.z_rapid 0

;Input.
md.esinput.megamouse.left 0

;Input.
md.esinput.megamouse.middle 0

;Input.
md.esinput.megamouse.right 0

;Input.
md.esinput.megamouse.start 0

;Input.
md.esinput.megamouse.x_axis 0

;Input.
md.esinput.megamouse.y_axis 0

;Input.
md.esinput.port1 gamepad

;Force monophonic sound output.
md.forcemono 0

;Emulate the specified region's Genesis/MegaDrive
md.region game

;Region reported to the game.
md.reported_region same

;Enable video temporal blur(50/50 previous/current frame by default).
md.tblur 0

;Accumulate color data rather than discarding it.
md.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
md.tblur.accum.amount 50

;Clip left+right 8 pixel columns.
nes.clipsides 0

;Enable (automatic) usage of this module.
nes.enable 1

;Override screen aspect correction
nes.es.aspect auto

;Save state at exit
nes.es.autosave 0

;Display frames per second in corner of screen
nes.es.display.fps 0

;Enable vsync to prevent screen tearing.
nes.es.display.vsync 1

;Enable Rewind Support
nes.es.rewind 0

;Path to Border to use with appropriate shaders.
nes.es.shader.border 

;Integer scale factor to apply before passing to shader
nes.es.shader.prescale 1

;Shader preset for presenting the display
nes.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
nes.es.underscan 5

;Fine tune underscan at bottom of screen.
nes.es.undertunebottom 0

;Fine tune underscan at left of screen.
nes.es.undertuneleft 0

;Fine tune underscan at right of screen.
nes.es.undertuneright 0

;Fine tune underscan at top of screen.
nes.es.undertunetop 0

;Input.
nes.esinput.arkanoid.button 0

;Input.
nes.esinput.arkanoid.x_axis 0

;Input.
nes.esinput.gamepad.a 0

;Input.
nes.esinput.gamepad.a_rapid 0

;Input.
nes.esinput.gamepad.b 0

;Input.
nes.esinput.gamepad.b_rapid 0

;Input.
nes.esinput.gamepad.down 0

;Input.
nes.esinput.gamepad.left 0

;Input.
nes.esinput.gamepad.right 0

;Input.
nes.esinput.gamepad.select 0

;Input.
nes.esinput.gamepad.start 0

;Input.
nes.esinput.gamepad.up 0

;Input.
nes.esinput.port1 gamepad

;Input.
nes.esinput.powerpada.1 0

;Input.
nes.esinput.powerpada.10 0

;Input.
nes.esinput.powerpada.11 0

;Input.
nes.esinput.powerpada.12 0

;Input.
nes.esinput.powerpada.2 0

;Input.
nes.esinput.powerpada.3 0

;Input.
nes.esinput.powerpada.4 0

;Input.
nes.esinput.powerpada.5 0

;Input.
nes.esinput.powerpada.6 0

;Input.
nes.esinput.powerpada.7 0

;Input.
nes.esinput.powerpada.8 0

;Input.
nes.esinput.powerpada.9 0

;Input.
nes.esinput.powerpadb.1 0

;Input.
nes.esinput.powerpadb.10 0

;Input.
nes.esinput.powerpadb.11 0

;Input.
nes.esinput.powerpadb.12 0

;Input.
nes.esinput.powerpadb.2 0

;Input.
nes.esinput.powerpadb.3 0

;Input.
nes.esinput.powerpadb.4 0

;Input.
nes.esinput.powerpadb.5 0

;Input.
nes.esinput.powerpadb.6 0

;Input.
nes.esinput.powerpadb.7 0

;Input.
nes.esinput.powerpadb.8 0

;Input.
nes.esinput.powerpadb.9 0

;Input.
nes.esinput.zapper.away_trigger 0

;Input.
nes.esinput.zapper.trigger 0

;Input.
nes.esinput.zapper.x_axis 0

;Input.
nes.esinput.zapper.y_axis 0

;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
nes.fnscan 1

;Enable Game Genie emulation.
nes.gg 0

;Path to Game Genie ROM image.
nes.ggrom gg.rom

;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
nes.n106bs 0

;Remove 8-sprites-per-scanline hardware limit.
nes.no8lim 0

;Disable four-score emulation.
nes.nofs 0

;NTSC composite blitter brightness.
nes.ntsc.brightness 0

;NTSC composite blitter contrast.
nes.ntsc.contrast 0

;NTSC composite blitter hue.
nes.ntsc.hue 0

;Enable NTSC custom decoder matrix.
nes.ntsc.matrix 0

;NTSC custom decoder matrix element 0(red, value * V).
nes.ntsc.matrix.0 1.539

;NTSC custom decoder matrix element 1(red, value * U).
nes.ntsc.matrix.1 -0.622

;NTSC custom decoder matrix element 2(green, value * V).
nes.ntsc.matrix.2 -0.571

;NTSC custom decoder matrix element 3(green, value * U).
nes.ntsc.matrix.3 -0.185

;NTSC custom decoder matrix element 4(blue, value * V).
nes.ntsc.matrix.4 0.000

;NTSC custom decoder matrix element 5(blue, value * U.
nes.ntsc.matrix.5 2.000

;Merge fields to partially work around !=60.1Hz refresh rates.
nes.ntsc.mergefields 0

;Video quality/type preset.
nes.ntsc.preset none

;NTSC composite blitter saturation.
nes.ntsc.saturation 0

;NTSC composite blitter sharpness.
nes.ntsc.sharpness 0

;Enable NTSC color generation and blitter.
nes.ntscblitter 0

;Enable PAL(50Hz) NES emulation.
nes.pal 0

;Last displayed scanlines in NTSC mode.
nes.slend 231

;Last displayedscanlines in PAL mode.
nes.slendp 239

;First displayed scanline in NTSC mode.
nes.slstart 8

;First displayed scanline in PAL mode.
nes.slstartp 0

;Output rate tolerance.
nes.sound_rate_error 0.00004

;Sound quality.
nes.soundq 0

;Enable video temporal blur(50/50 previous/current frame by default).
nes.tblur 0

;Accumulate color data rather than discarding it.
nes.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
nes.tblur.accum.amount 50

;Clip left+right 8 pixel columns.
nest.clipsides 0

;Enable (automatic) usage of this module.
nest.enable 1

;Override screen aspect correction
nest.es.aspect auto

;Save state at exit
nest.es.autosave 0

;Display frames per second in corner of screen
nest.es.display.fps 0

;Enable vsync to prevent screen tearing.
nest.es.display.vsync 1

;Enable Rewind Support
nest.es.rewind 0

;Path to Border to use with appropriate shaders.
nest.es.shader.border 

;Integer scale factor to apply before passing to shader
nest.es.shader.prescale 1

;Shader preset for presenting the display
nest.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
nest.es.underscan 5

;Fine tune underscan at bottom of screen.
nest.es.undertunebottom 0

;Fine tune underscan at left of screen.
nest.es.undertuneleft 0

;Fine tune underscan at right of screen.
nest.es.undertuneright 0

;Fine tune underscan at top of screen.
nest.es.undertunetop 0

;Input.
nest.esinput.arkanoid.button 0

;Input.
nest.esinput.arkanoid.x_axis 0

;Input.
nest.esinput.gamepad.a 0

;Input.
nest.esinput.gamepad.a_rapid 0

;Input.
nest.esinput.gamepad.b 0

;Input.
nest.esinput.gamepad.b_rapid 0

;Input.
nest.esinput.gamepad.down 0

;Input.
nest.esinput.gamepad.left 0

;Input.
nest.esinput.gamepad.right 0

;Input.
nest.esinput.gamepad.select 0

;Input.
nest.esinput.gamepad.start 0

;Input.
nest.esinput.gamepad.up 0

;Input.
nest.esinput.port1 gamepad

;Input.
nest.esinput.powerpada.1 0

;Input.
nest.esinput.powerpada.10 0

;Input.
nest.esinput.powerpada.11 0

;Input.
nest.esinput.powerpada.12 0

;Input.
nest.esinput.powerpada.2 0

;Input.
nest.esinput.powerpada.3 0

;Input.
nest.esinput.powerpada.4 0

;Input.
nest.esinput.powerpada.5 0

;Input.
nest.esinput.powerpada.6 0

;Input.
nest.esinput.powerpada.7 0

;Input.
nest.esinput.powerpada.8 0

;Input.
nest.esinput.powerpada.9 0

;Input.
nest.esinput.powerpadb.1 0

;Input.
nest.esinput.powerpadb.2 0

;Input.
nest.esinput.powerpadb.3 0

;Input.
nest.esinput.powerpadb.4 0

;Input.
nest.esinput.powerpadb.5 0

;Input.
nest.esinput.powerpadb.6 0

;Input.
nest.esinput.powerpadb.7 0

;Input.
nest.esinput.powerpadb.8 0

;Input.
nest.esinput.zapper.trigger 0

;Input.
nest.esinput.zapper.x_axis 0

;Input.
nest.esinput.zapper.y_axis 0

;Choose favored machine type
nest.favored NTSC

;Path to FDS BIOS.
nest.fdsbios disksys.rom

;Disable NES Sprite limit
nest.nospritelmt 0

;Enable the NTSC filter
nest.ntsc 0

;Type of NTSC filter
nest.ntscmode Composite

;Last displayed scanlines in NTSC mode.
nest.slend 231

;First displayed scanline in NTSC mode.
nest.slstart 8

;Enable video temporal blur(50/50 previous/current frame by default).
nest.tblur 0

;Accumulate color data rather than discarding it.
nest.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
nest.tblur.accum.amount 50

;Game ID for netplay Server.
net.es.gameid doing

;Hostname for netplay Server.
net.es.host 192.168.0.115

;Password for the netplay Server.
net.es.password sexybeef

;Port for netplay Server.
net.es.port 4046

;User name for netplay.
net.es.username Me

;Enable (automatic) usage of this module.
ngp.enable 1

;Override screen aspect correction
ngp.es.aspect auto

;Save state at exit
ngp.es.autosave 0

;Display frames per second in corner of screen
ngp.es.display.fps 0

;Enable vsync to prevent screen tearing.
ngp.es.display.vsync 1

;Enable Rewind Support
ngp.es.rewind 0

;Path to Border to use with appropriate shaders.
ngp.es.shader.border 

;Integer scale factor to apply before passing to shader
ngp.es.shader.prescale 1

;Shader preset for presenting the display
ngp.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
ngp.es.underscan 5

;Fine tune underscan at bottom of screen.
ngp.es.undertunebottom 0

;Fine tune underscan at left of screen.
ngp.es.undertuneleft 0

;Fine tune underscan at right of screen.
ngp.es.undertuneright 0

;Fine tune underscan at top of screen.
ngp.es.undertunetop 0

;Input.
ngp.esinput.gamepad.a 0

;Input.
ngp.esinput.gamepad.a_rapid 0

;Input.
ngp.esinput.gamepad.b 0

;Input.
ngp.esinput.gamepad.b_rapid 0

;Input.
ngp.esinput.gamepad.down 0

;Input.
ngp.esinput.gamepad.left 0

;Input.
ngp.esinput.gamepad.option 0

;Input.
ngp.esinput.gamepad.right 0

;Input.
ngp.esinput.gamepad.up 0

;Input.
ngp.esinput.port1 gamepad

;Force monophonic sound output.
ngp.forcemono 0

;Language games should display text in.
ngp.language english

;Enable video temporal blur(50/50 previous/current frame by default).
ngp.tblur 0

;Accumulate color data rather than discarding it.
ngp.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
ngp.tblur.accum.amount 50

;Enable lowpass filter with rolloff dependent on playback-frequency.
pce.adpcmlp 0

;ADPCM volume.
pce.adpcmvolume 100

;Enable Arcade Card emulation.
pce.arcadecard 1

;Path to the CD BIOS
pce.cdbios syscard3.pce

;CD-DA volume.
pce.cddavolume 100

;PSG volume when playing a CD game.
pce.cdpsgvolume 100

;Disable BRAM(saved game memory) for CD games.
pce.disable_bram_cd 0

;Disable BRAM(saved game memory) for HuCard games.
pce.disable_bram_hucard 0

;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pce.disable_softreset 0

;Enable (automatic) usage of this module.
pce.enable 1

;Override screen aspect correction
pce.es.aspect auto

;Save state at exit
pce.es.autosave 0

;Display frames per second in corner of screen
pce.es.display.fps 0

;Enable vsync to prevent screen tearing.
pce.es.display.vsync 1

;Enable Rewind Support
pce.es.rewind 0

;Path to Border to use with appropriate shaders.
pce.es.shader.border 

;Integer scale factor to apply before passing to shader
pce.es.shader.prescale 1

;Shader preset for presenting the display
pce.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
pce.es.underscan 5

;Fine tune underscan at bottom of screen.
pce.es.undertunebottom 0

;Fine tune underscan at left of screen.
pce.es.undertuneleft 0

;Fine tune underscan at right of screen.
pce.es.undertuneright 0

;Fine tune underscan at top of screen.
pce.es.undertunetop 0

;Input.
pce.esinput.gamepad.down 0

;Input.
pce.esinput.gamepad.i 0

;Input.
pce.esinput.gamepad.i_rapid 0

;Input.
pce.esinput.gamepad.ii 0

;Input.
pce.esinput.gamepad.ii_rapid 0

;Input.
pce.esinput.gamepad.iii 0

;Input.
pce.esinput.gamepad.iv 0

;Input.
pce.esinput.gamepad.left 0

;Input.
pce.esinput.gamepad.mode_select 0

;Input.
pce.esinput.gamepad.right 0

;Input.
pce.esinput.gamepad.run 0

;Input.
pce.esinput.gamepad.select 0

;Input.
pce.esinput.gamepad.up 0

;Input.
pce.esinput.gamepad.v 0

;Input.
pce.esinput.gamepad.vi 0

;Input.
pce.esinput.mouse.left 0

;Input.
pce.esinput.mouse.right 0

;Input.
pce.esinput.mouse.run 0

;Input.
pce.esinput.mouse.select 0

;Input.
pce.esinput.mouse.x_axis 0

;Input.
pce.esinput.mouse.y_axis 0

;Input.
pce.esinput.port1 gamepad

;Input.
pce.esinput.tsushinkb.0 0

;Input.
pce.esinput.tsushinkb.1 0

;Input.
pce.esinput.tsushinkb.2 0

;Input.
pce.esinput.tsushinkb.3 0

;Input.
pce.esinput.tsushinkb.4 0

;Input.
pce.esinput.tsushinkb.5 0

;Input.
pce.esinput.tsushinkb.6 0

;Input.
pce.esinput.tsushinkb.7 0

;Input.
pce.esinput.tsushinkb.8 0

;Input.
pce.esinput.tsushinkb.9 0

;Input.
pce.esinput.tsushinkb.a 0

;Input.
pce.esinput.tsushinkb.at 0

;Input.
pce.esinput.tsushinkb.b 0

;Input.
pce.esinput.tsushinkb.backspace 0

;Input.
pce.esinput.tsushinkb.c 0

;Input.
pce.esinput.tsushinkb.caps_lock 0

;Input.
pce.esinput.tsushinkb.caret 0

;Input.
pce.esinput.tsushinkb.clear 0

;Input.
pce.esinput.tsushinkb.colon 0

;Input.
pce.esinput.tsushinkb.comma 0

;Input.
pce.esinput.tsushinkb.convert 0

;Input.
pce.esinput.tsushinkb.copy 0

;Input.
pce.esinput.tsushinkb.ctrl 0

;Input.
pce.esinput.tsushinkb.d 0

;Input.
pce.esinput.tsushinkb.delete 0

;Input.
pce.esinput.tsushinkb.down 0

;Input.
pce.esinput.tsushinkb.e 0

;Input.
pce.esinput.tsushinkb.escape 0

;Input.
pce.esinput.tsushinkb.f 0

;Input.
pce.esinput.tsushinkb.f1 0

;Input.
pce.esinput.tsushinkb.f10 0

;Input.
pce.esinput.tsushinkb.f2 0

;Input.
pce.esinput.tsushinkb.f3 0

;Input.
pce.esinput.tsushinkb.f4 0

;Input.
pce.esinput.tsushinkb.f5 0

;Input.
pce.esinput.tsushinkb.f6 0

;Input.
pce.esinput.tsushinkb.f7 0

;Input.
pce.esinput.tsushinkb.f8 0

;Input.
pce.esinput.tsushinkb.f9 0

;Input.
pce.esinput.tsushinkb.g 0

;Input.
pce.esinput.tsushinkb.grph 0

;Input.
pce.esinput.tsushinkb.h 0

;Input.
pce.esinput.tsushinkb.help 0

;Input.
pce.esinput.tsushinkb.i 0

;Input.
pce.esinput.tsushinkb.insert 0

;Input.
pce.esinput.tsushinkb.j 0

;Input.
pce.esinput.tsushinkb.k 0

;Input.
pce.esinput.tsushinkb.kana 0

;Input.
pce.esinput.tsushinkb.kp_0 0

;Input.
pce.esinput.tsushinkb.kp_1 0

;Input.
pce.esinput.tsushinkb.kp_2 0

;Input.
pce.esinput.tsushinkb.kp_3 0

;Input.
pce.esinput.tsushinkb.kp_4 0

;Input.
pce.esinput.tsushinkb.kp_5 0

;Input.
pce.esinput.tsushinkb.kp_6 0

;Input.
pce.esinput.tsushinkb.kp_7 0

;Input.
pce.esinput.tsushinkb.kp_8 0

;Input.
pce.esinput.tsushinkb.kp_9 0

;Input.
pce.esinput.tsushinkb.kp_comma 0

;Input.
pce.esinput.tsushinkb.kp_divide 0

;Input.
pce.esinput.tsushinkb.kp_enter 0

;Input.
pce.esinput.tsushinkb.kp_equals 0

;Input.
pce.esinput.tsushinkb.kp_minus 0

;Input.
pce.esinput.tsushinkb.kp_multiply 0

;Input.
pce.esinput.tsushinkb.kp_period 0

;Input.
pce.esinput.tsushinkb.kp_plus 0

;Input.
pce.esinput.tsushinkb.l 0

;Input.
pce.esinput.tsushinkb.left 0

;Input.
pce.esinput.tsushinkb.left_bracket 0

;Input.
pce.esinput.tsushinkb.left_shift 0

;Input.
pce.esinput.tsushinkb.m 0

;Input.
pce.esinput.tsushinkb.minus 0

;Input.
pce.esinput.tsushinkb.n 0

;Input.
pce.esinput.tsushinkb.nonconvert 0

;Input.
pce.esinput.tsushinkb.o 0

;Input.
pce.esinput.tsushinkb.p 0

;Input.
pce.esinput.tsushinkb.pc 0

;Input.
pce.esinput.tsushinkb.period 0

;Input.
pce.esinput.tsushinkb.q 0

;Input.
pce.esinput.tsushinkb.r 0

;Input.
pce.esinput.tsushinkb.return 0

;Input.
pce.esinput.tsushinkb.right 0

;Input.
pce.esinput.tsushinkb.right_bracket 0

;Input.
pce.esinput.tsushinkb.right_shift 0

;Input.
pce.esinput.tsushinkb.roll_down 0

;Input.
pce.esinput.tsushinkb.roll_up 0

;Input.
pce.esinput.tsushinkb.s 0

;Input.
pce.esinput.tsushinkb.semicolon 0

;Input.
pce.esinput.tsushinkb.slash 0

;Input.
pce.esinput.tsushinkb.space 0

;Input.
pce.esinput.tsushinkb.stop 0

;Input.
pce.esinput.tsushinkb.t 0

;Input.
pce.esinput.tsushinkb.tab 0

;Input.
pce.esinput.tsushinkb.u 0

;Input.
pce.esinput.tsushinkb.underscore 0

;Input.
pce.esinput.tsushinkb.up 0

;Input.
pce.esinput.tsushinkb.v 0

;Input.
pce.esinput.tsushinkb.w 0

;Input.
pce.esinput.tsushinkb.width 0

;Input.
pce.esinput.tsushinkb.x 0

;Input.
pce.esinput.tsushinkb.y 0

;Input.
pce.esinput.tsushinkb.yen 0

;Input.
pce.esinput.tsushinkb.z 0

;Force monophonic sound output.
pce.forcemono 0

;Force SuperGrafx emulation.
pce.forcesgx 0

;Show horizontal overscan area.
pce.h_overscan 0

;Enable multitap(TurboTap) emulation.
pce.input.multitap 1

;Emulated mouse sensitivity.
pce.mouse_sensitivity 0.50

;Remove 16-sprites-per-scanline hardware limit.
pce.nospritelimit 0

;Select PSG revision.
pce.psgrevision huc6280a

;Last rendered scanline.
pce.slend 235

;First rendered scanline.
pce.slstart 4

;Enable video temporal blur(50/50 previous/current frame by default).
pce.tblur 0

;Accumulate color data rather than discarding it.
pce.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pce.tblur.accum.amount 50

;Size of emulated VRAM per VDC in 16-bit words.  DO NOT CHANGE THIS UNLESS YOU KNOW WTF YOU ARE DOING.
pce.vramsize 32768

;Enable lowpass filter dependent on playback-frequency.
pce_fast.adpcmlp 0

;ADPCM volume.
pce_fast.adpcmvolume 100

;Enable Arcade Card emulation.
pce_fast.arcadecard 1

;Path to the CD BIOS
pce_fast.cdbios syscard3.pce

;CD-DA volume.
pce_fast.cddavolume 100

;PSG volume when playing a CD game.
pce_fast.cdpsgvolume 100

;CD-ROM data transfer speed multiplier.
pce_fast.cdspeed 1

;Correct the aspect ratio.
pce_fast.correct_aspect 1

;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pce_fast.disable_softreset 0

;Enable (automatic) usage of this module.
pce_fast.enable 1

;Override screen aspect correction
pce_fast.es.aspect auto

;Save state at exit
pce_fast.es.autosave 0

;Display frames per second in corner of screen
pce_fast.es.display.fps 0

;Enable vsync to prevent screen tearing.
pce_fast.es.display.vsync 1

;Enable Rewind Support
pce_fast.es.rewind 0

;Path to Border to use with appropriate shaders.
pce_fast.es.shader.border 

;Integer scale factor to apply before passing to shader
pce_fast.es.shader.prescale 1

;Shader preset for presenting the display
pce_fast.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
pce_fast.es.underscan 5

;Fine tune underscan at bottom of screen.
pce_fast.es.undertunebottom 0

;Fine tune underscan at left of screen.
pce_fast.es.undertuneleft 0

;Fine tune underscan at right of screen.
pce_fast.es.undertuneright 0

;Fine tune underscan at top of screen.
pce_fast.es.undertunetop 0

;Input.
pce_fast.esinput.gamepad.down 0

;Input.
pce_fast.esinput.gamepad.i 0

;Input.
pce_fast.esinput.gamepad.i_rapid 0

;Input.
pce_fast.esinput.gamepad.ii 0

;Input.
pce_fast.esinput.gamepad.ii_rapid 0

;Input.
pce_fast.esinput.gamepad.iii 0

;Input.
pce_fast.esinput.gamepad.iv 0

;Input.
pce_fast.esinput.gamepad.left 0

;Input.
pce_fast.esinput.gamepad.mode_select 0

;Input.
pce_fast.esinput.gamepad.right 0

;Input.
pce_fast.esinput.gamepad.run 0

;Input.
pce_fast.esinput.gamepad.select 0

;Input.
pce_fast.esinput.gamepad.up 0

;Input.
pce_fast.esinput.gamepad.v 0

;Input.
pce_fast.esinput.gamepad.vi 0

;Input.
pce_fast.esinput.mouse.left 0

;Input.
pce_fast.esinput.mouse.right 0

;Input.
pce_fast.esinput.mouse.x_axis 0

;Input.
pce_fast.esinput.mouse.y_axis 0

;Input.
pce_fast.esinput.port1 gamepad

;Force monophonic sound output.
pce_fast.forcemono 0

;Force SuperGrafx emulation.
pce_fast.forcesgx 0

;Mouse sensitivity.
pce_fast.mouse_sensitivity 0.50

;Remove 16-sprites-per-scanline hardware limit.
pce_fast.nospritelimit 0

;CPU overclock multiplier.
pce_fast.ocmultiplier 1

;Last rendered scanline.
pce_fast.slend 235

;First rendered scanline.
pce_fast.slstart 4

;Enable video temporal blur(50/50 previous/current frame by default).
pce_fast.tblur 0

;Accumulate color data rather than discarding it.
pce_fast.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pce_fast.tblur.accum.amount 50

;Hack that emulates the codec a buggy ADPCM encoder used for some games' ADPCM.
pcfx.adpcm.emulate_buggy_codec 0

;Hack to suppress clicks caused by forced channel resets.
pcfx.adpcm.suppress_channel_reset_clicks 1

;Path to the ROM BIOS
pcfx.bios pcfx.rom

;Emulated CD-ROM speed.
pcfx.cdspeed 2

;CPU emulation mode.
pcfx.cpu_emulation auto

;Disable internal and external BRAM.
pcfx.disable_bram 0

;When RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pcfx.disable_softreset 0

;Enable (automatic) usage of this module.
pcfx.enable 1

;Override screen aspect correction
pcfx.es.aspect auto

;Save state at exit
pcfx.es.autosave 0

;Display frames per second in corner of screen
pcfx.es.display.fps 0

;Enable vsync to prevent screen tearing.
pcfx.es.display.vsync 1

;Enable Rewind Support
pcfx.es.rewind 0

;Path to Border to use with appropriate shaders.
pcfx.es.shader.border 

;Integer scale factor to apply before passing to shader
pcfx.es.shader.prescale 1

;Shader preset for presenting the display
pcfx.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
pcfx.es.underscan 5

;Fine tune underscan at bottom of screen.
pcfx.es.undertunebottom 0

;Fine tune underscan at left of screen.
pcfx.es.undertuneleft 0

;Fine tune underscan at right of screen.
pcfx.es.undertuneright 0

;Fine tune underscan at top of screen.
pcfx.es.undertunetop 0

;Input.
pcfx.esinput.gamepad.down 0

;Input.
pcfx.esinput.gamepad.i 0

;Input.
pcfx.esinput.gamepad.ii 0

;Input.
pcfx.esinput.gamepad.iii 0

;Input.
pcfx.esinput.gamepad.iv 0

;Input.
pcfx.esinput.gamepad.left 0

;Input.
pcfx.esinput.gamepad.mode1 0

;Input.
pcfx.esinput.gamepad.mode2 0

;Input.
pcfx.esinput.gamepad.right 0

;Input.
pcfx.esinput.gamepad.run 0

;Input.
pcfx.esinput.gamepad.select 0

;Input.
pcfx.esinput.gamepad.up 0

;Input.
pcfx.esinput.gamepad.v 0

;Input.
pcfx.esinput.gamepad.vi 0

;Input.
pcfx.esinput.mouse.left 0

;Input.
pcfx.esinput.mouse.right 0

;Input.
pcfx.esinput.mouse.x_axis 0

;Input.
pcfx.esinput.mouse.y_axis 0

;Input.
pcfx.esinput.port1 gamepad

;Force monophonic sound output.
pcfx.forcemono 0

;Path to the FX-SCSI ROM
pcfx.fxscsi 0

;Emulated width for 7.16MHz dot-clock mode.
pcfx.high_dotclock_width 1024

;Enable multitap on PC-FX port 1.
pcfx.input.port1.multitap 0

;Enable multitap on PC-FX port 2.
pcfx.input.port2.multitap 0

;Mouse sensitivity.
pcfx.mouse_sensitivity 1.25

;Remove 16-sprites-per-scanline hardware limit.
pcfx.nospritelimit 0

;Enable bilinear interpolation on the chroma channel of RAINBOW YUV output.
pcfx.rainbow.chromaip 1

;Last rendered scanline.
pcfx.slend 235

;First rendered scanline.
pcfx.slstart 4

;Enable video temporal blur(50/50 previous/current frame by default).
pcfx.tblur 0

;Accumulate color data rather than discarding it.
pcfx.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pcfx.tblur.accum.amount 50

;Path to optional (but recommended) PSX BIOS ROM image.
pcsxr.bios /dev_hdd0/game/MDFN90002/USRDIR/scph1001.bin

;Enable (automatic) usage of this module.
pcsxr.enable 1

;Override screen aspect correction
pcsxr.es.aspect pillarbox

;Save state at exit
pcsxr.es.autosave 1

;Display frames per second in corner of screen
pcsxr.es.display.fps 1

;Enable vsync to prevent screen tearing.
pcsxr.es.display.vsync 1

;Enable Rewind Support
pcsxr.es.rewind 0

;Path to Border to use with appropriate shaders.
pcsxr.es.shader.border 

;Integer scale factor to apply before passing to shader
pcsxr.es.shader.prescale 1

;Shader preset for presenting the display
pcsxr.es.shader.preset 2xBR-v2-plus-stock.conf

;Reduce size of screen to compensate for display overscan.
pcsxr.es.underscan 0

;Fine tune underscan at bottom of screen.
pcsxr.es.undertunebottom 0

;Fine tune underscan at left of screen.
pcsxr.es.undertuneleft 0

;Fine tune underscan at right of screen.
pcsxr.es.undertuneright 0

;Fine tune underscan at top of screen.
pcsxr.es.undertunetop 0

;Input.
pcsxr.esinput.gamepad.circle 5

;Input.
pcsxr.esinput.gamepad.cross 3

;Input.
pcsxr.esinput.gamepad.down 7

;Input.
pcsxr.esinput.gamepad.l1 10

;Input.
pcsxr.esinput.gamepad.l2 11

;Input.
pcsxr.esinput.gamepad.l3 12

;Input.
pcsxr.esinput.gamepad.left 8

;Input.
pcsxr.esinput.gamepad.r1 13

;Input.
pcsxr.esinput.gamepad.r2 14

;Input.
pcsxr.esinput.gamepad.r3 15

;Input.
pcsxr.esinput.gamepad.right 9

;Input.
pcsxr.esinput.gamepad.select 1

;Input.
pcsxr.esinput.gamepad.square 2

;Input.
pcsxr.esinput.gamepad.start 0

;Input.
pcsxr.esinput.gamepad.triangle 4

;Input.
pcsxr.esinput.gamepad.up 6

;Input.
pcsxr.esinput.port1 gamepad

;Force monophonic sound output.
pcsxr.forcemono 0

;Enable the dynamic recompiler. (Need to restart mednafen to change).
pcsxr.recompiler 1

;Enable video temporal blur(50/50 previous/current frame by default).
pcsxr.tblur 0

;Accumulate color data rather than discarding it.
pcsxr.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pcsxr.tblur.accum.amount 50

;Double the raw image's height if it's below this threshold.
qtrecord.h_double_threshold 256

;Video codec to use.
qtrecord.vcodec cscd

;Double the raw image's width if it's below this threshold.
qtrecord.w_double_threshold 384

;Enable (automatic) usage of this module.
sms.enable 1

;Override screen aspect correction
sms.es.aspect auto

;Save state at exit
sms.es.autosave 0

;Display frames per second in corner of screen
sms.es.display.fps 0

;Enable vsync to prevent screen tearing.
sms.es.display.vsync 1

;Enable Rewind Support
sms.es.rewind 0

;Path to Border to use with appropriate shaders.
sms.es.shader.border 

;Integer scale factor to apply before passing to shader
sms.es.shader.prescale 1

;Shader preset for presenting the display
sms.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
sms.es.underscan 5

;Fine tune underscan at bottom of screen.
sms.es.undertunebottom 0

;Fine tune underscan at left of screen.
sms.es.undertuneleft 0

;Fine tune underscan at right of screen.
sms.es.undertuneright 0

;Fine tune underscan at top of screen.
sms.es.undertunetop 0

;Input.
sms.esinput.gamepad.down 0

;Input.
sms.esinput.gamepad.fire1 0

;Input.
sms.esinput.gamepad.fire1_rapid 0

;Input.
sms.esinput.gamepad.fire2 0

;Input.
sms.esinput.gamepad.fire2_rapid 0

;Input.
sms.esinput.gamepad.left 0

;Input.
sms.esinput.gamepad.pause 0

;Input.
sms.esinput.gamepad.right 0

;Input.
sms.esinput.gamepad.up 0

;Input.
sms.esinput.port1 gamepad

;Enable FM sound emulation when playing domestic/Japan-region games.
sms.fm 1

;Force monophonic sound output.
sms.forcemono 0

;Enable video temporal blur(50/50 previous/current frame by default).
sms.tblur 0

;Accumulate color data rather than discarding it.
sms.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
sms.tblur.accum.amount 50

;System territory/region.
sms.territory export

;Enable (automatic) usage of this module.
snes.enable 1

;Override screen aspect correction
snes.es.aspect auto

;Save state at exit
snes.es.autosave 0

;Display frames per second in corner of screen
snes.es.display.fps 0

;Enable vsync to prevent screen tearing.
snes.es.display.vsync 1

;Enable Rewind Support
snes.es.rewind 0

;Path to Border to use with appropriate shaders.
snes.es.shader.border 

;Integer scale factor to apply before passing to shader
snes.es.shader.prescale 1

;Shader preset for presenting the display
snes.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
snes.es.underscan 5

;Fine tune underscan at bottom of screen.
snes.es.undertunebottom 0

;Fine tune underscan at left of screen.
snes.es.undertuneleft 0

;Fine tune underscan at right of screen.
snes.es.undertuneright 0

;Fine tune underscan at top of screen.
snes.es.undertunetop 0

;Input.
snes.esinput.gamepad.a 0

;Input.
snes.esinput.gamepad.a_rapid 0

;Input.
snes.esinput.gamepad.b 0

;Input.
snes.esinput.gamepad.b_rapid 0

;Input.
snes.esinput.gamepad.down 0

;Input.
snes.esinput.gamepad.l 0

;Input.
snes.esinput.gamepad.left 0

;Input.
snes.esinput.gamepad.r 0

;Input.
snes.esinput.gamepad.right 0

;Input.
snes.esinput.gamepad.select 0

;Input.
snes.esinput.gamepad.start 0

;Input.
snes.esinput.gamepad.up 0

;Input.
snes.esinput.gamepad.x 0

;Input.
snes.esinput.gamepad.x_rapid 0

;Input.
snes.esinput.gamepad.y 0

;Input.
snes.esinput.gamepad.y_rapid 0

;Input.
snes.esinput.mouse.left 0

;Input.
snes.esinput.mouse.right 0

;Input.
snes.esinput.mouse.x_axis 0

;Input.
snes.esinput.mouse.y_axis 0

;Input.
snes.esinput.port1 gamepad

;Force monophonic sound output.
snes.forcemono 0

;Enable multitap on SNES port 1.
snes.input.port1.multitap 0

;Enable multitap on SNES port 2.
snes.input.port2.multitap 0

;Emulated mouse sensitivity.
snes.mouse_sensitivity 0.50

;Enable video temporal blur(50/50 previous/current frame by default).
snes.tblur 0

;Accumulate color data rather than discarding it.
snes.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
snes.tblur.accum.amount 50

;Compressor to use with state rewinding
srwcompressor quicklz

;Number of frames to keep states for when state rewinding is enabled.
srwframes 600

;Emulate Color loss
stella.colorloss 0

;Enable (automatic) usage of this module.
stella.enable 1

;Override screen aspect correction
stella.es.aspect auto

;Save state at exit
stella.es.autosave 0

;Display frames per second in corner of screen
stella.es.display.fps 0

;Enable vsync to prevent screen tearing.
stella.es.display.vsync 1

;Enable Rewind Support
stella.es.rewind 0

;Path to Border to use with appropriate shaders.
stella.es.shader.border 

;Integer scale factor to apply before passing to shader
stella.es.shader.prescale 1

;Shader preset for presenting the display
stella.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
stella.es.underscan 5

;Fine tune underscan at bottom of screen.
stella.es.undertunebottom 0

;Fine tune underscan at left of screen.
stella.es.undertuneleft 0

;Fine tune underscan at right of screen.
stella.es.undertuneright 0

;Fine tune underscan at top of screen.
stella.es.undertunetop 0

;Input.
stella.esinput.gamepad.down 0

;Input.
stella.esinput.gamepad.eight 0

;Input.
stella.esinput.gamepad.fire1 0

;Input.
stella.esinput.gamepad.fire2 0

;Input.
stella.esinput.gamepad.fire3 0

;Input.
stella.esinput.gamepad.five 0

;Input.
stella.esinput.gamepad.four 0

;Input.
stella.esinput.gamepad.left 0

;Input.
stella.esinput.gamepad.nine 0

;Input.
stella.esinput.gamepad.one 0

;Input.
stella.esinput.gamepad.pound 0

;Input.
stella.esinput.gamepad.reset 0

;Input.
stella.esinput.gamepad.right 0

;Input.
stella.esinput.gamepad.select 0

;Input.
stella.esinput.gamepad.seven 0

;Input.
stella.esinput.gamepad.six 0

;Input.
stella.esinput.gamepad.star 0

;Input.
stella.esinput.gamepad.three 0

;Input.
stella.esinput.gamepad.two 0

;Input.
stella.esinput.gamepad.up 0

;Input.
stella.esinput.gamepad.zero 0

;Input.
stella.esinput.port1 gamepad

;Use quick method to init SuperCharger BIOS
stella.fastscbios 0

;Force monophonic sound output.
stella.forcemono 0

;Unused
stella.framerate 60

;Color Palette to use
stella.palette standard

;Use random values to initialize RAM
stella.ramrandom 1

;Enable video temporal blur(50/50 previous/current frame by default).
stella.tblur 0

;Accumulate color data rather than discarding it.
stella.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
stella.tblur.accum.amount 50

;Randomly toggle unused TIA pins
stella.tiadriven 0

;3D mode.
vb.3dmode anaglyph

;Reverse left/right 3D views.
vb.3dreverse 0

;Allow draw skipping.
vb.allow_draw_skip 0

;Anaglyph maximum-brightness color for left view.
vb.anaglyph.lcolor 0xffba00

;Anaglyph preset colors.
vb.anaglyph.preset red_blue

;Anaglyph maximum-brightness color for right view.
vb.anaglyph.rcolor 0x00baff

;CPU emulation mode.
vb.cpu_emulation fast

;Default maximum-brightness color to use in non-anaglyph 3D modes.
vb.default_color 0xF0F0F0

;Disable parallax for BG and OBJ rendering.
vb.disable_parallax 0

;Enable (automatic) usage of this module.
vb.enable 1

;Override screen aspect correction
vb.es.aspect auto

;Save state at exit
vb.es.autosave 0

;Display frames per second in corner of screen
vb.es.display.fps 0

;Enable vsync to prevent screen tearing.
vb.es.display.vsync 1

;Enable Rewind Support
vb.es.rewind 0

;Path to Border to use with appropriate shaders.
vb.es.shader.border 

;Integer scale factor to apply before passing to shader
vb.es.shader.prescale 1

;Shader preset for presenting the display
vb.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
vb.es.underscan 5

;Fine tune underscan at bottom of screen.
vb.es.undertunebottom 0

;Fine tune underscan at left of screen.
vb.es.undertuneleft 0

;Fine tune underscan at right of screen.
vb.es.undertuneright 0

;Fine tune underscan at top of screen.
vb.es.undertunetop 0

;Input.
vb.esinput.gamepad.a 0

;Input.
vb.esinput.gamepad.a_rapid 0

;Input.
vb.esinput.gamepad.b 0

;Input.
vb.esinput.gamepad.b_rapid 0

;Input.
vb.esinput.gamepad.down-l 0

;Input.
vb.esinput.gamepad.down-r 0

;Input.
vb.esinput.gamepad.left-l 0

;Input.
vb.esinput.gamepad.left-r 0

;Input.
vb.esinput.gamepad.lt 0

;Input.
vb.esinput.gamepad.right-l 0

;Input.
vb.esinput.gamepad.right-r 0

;Input.
vb.esinput.gamepad.rt 0

;Input.
vb.esinput.gamepad.select 0

;Input.
vb.esinput.gamepad.start 0

;Input.
vb.esinput.gamepad.up-l 0

;Input.
vb.esinput.gamepad.up-r 0

;Input.
vb.esinput.port1 gamepad

;Force monophonic sound output.
vb.forcemono 0

;Input latency reduction hack.
vb.input.instant_read_hack 1

;Display latency reduction hack.
vb.instant_display_hack 0

;Line Interlaced prescale.
vb.liprescale 2

;Number of pixels to separate L/R views by.
vb.sidebyside.separation 0

;Enable video temporal blur(50/50 previous/current frame by default).
vb.tblur 0

;Accumulate color data rather than discarding it.
vb.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
vb.tblur.accum.amount 50

;Path to optional GBA BIOS ROM image.
vbam.bios gbabios.bin

;Enable (automatic) usage of this module.
vbam.enable 1

;Override screen aspect correction
vbam.es.aspect auto

;Save state at exit
vbam.es.autosave 0

;Display frames per second in corner of screen
vbam.es.display.fps 0

;Enable vsync to prevent screen tearing.
vbam.es.display.vsync 1

;Enable Rewind Support
vbam.es.rewind 0

;Path to Border to use with appropriate shaders.
vbam.es.shader.border 

;Integer scale factor to apply before passing to shader
vbam.es.shader.prescale 1

;Shader preset for presenting the display
vbam.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
vbam.es.underscan 5

;Fine tune underscan at bottom of screen.
vbam.es.undertunebottom 0

;Fine tune underscan at left of screen.
vbam.es.undertuneleft 0

;Fine tune underscan at right of screen.
vbam.es.undertuneright 0

;Fine tune underscan at top of screen.
vbam.es.undertunetop 0

;Input.
vbam.esinput.gamepad.a 0

;Input.
vbam.esinput.gamepad.a_rapid 0

;Input.
vbam.esinput.gamepad.b 0

;Input.
vbam.esinput.gamepad.b_rapid 0

;Input.
vbam.esinput.gamepad.down 0

;Input.
vbam.esinput.gamepad.left 0

;Input.
vbam.esinput.gamepad.right 0

;Input.
vbam.esinput.gamepad.select 0

;Input.
vbam.esinput.gamepad.shoulder_l 0

;Input.
vbam.esinput.gamepad.shoulder_r 0

;Input.
vbam.esinput.gamepad.start 0

;Input.
vbam.esinput.gamepad.up 0

;Input.
vbam.esinput.port1 gamepad

;Force monophonic sound output.
vbam.forcemono 0

;Enable video temporal blur(50/50 previous/current frame by default).
vbam.tblur 0

;Accumulate color data rather than discarding it.
vbam.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
vbam.tblur.accum.amount 50

;Enable GBA Bios Use
vbam.usebios 0

;Path to vba-over.ini
vbam.vbaover vba-over.ini

;Birth Day
wswan.bday 23

;Blood Type
wswan.blood O

;Birth Month
wswan.bmonth 6

;Birth Year
wswan.byear 1989

;Enable (automatic) usage of this module.
wswan.enable 1

;Override screen aspect correction
wswan.es.aspect auto

;Save state at exit
wswan.es.autosave 0

;Display frames per second in corner of screen
wswan.es.display.fps 0

;Enable vsync to prevent screen tearing.
wswan.es.display.vsync 1

;Enable Rewind Support
wswan.es.rewind 0

;Path to Border to use with appropriate shaders.
wswan.es.shader.border 

;Integer scale factor to apply before passing to shader
wswan.es.shader.prescale 1

;Shader preset for presenting the display
wswan.es.shader.preset Standard

;Reduce size of screen to compensate for display overscan.
wswan.es.underscan 5

;Fine tune underscan at bottom of screen.
wswan.es.undertunebottom 0

;Fine tune underscan at left of screen.
wswan.es.undertuneleft 0

;Fine tune underscan at right of screen.
wswan.es.undertuneright 0

;Fine tune underscan at top of screen.
wswan.es.undertunetop 0

;Input.
wswan.esinput.gamepad.a 0

;Input.
wswan.esinput.gamepad.a_rapid 0

;Input.
wswan.esinput.gamepad.b 0

;Input.
wswan.esinput.gamepad.b_rapid 0

;Input.
wswan.esinput.gamepad.down-x 0

;Input.
wswan.esinput.gamepad.down-y 0

;Input.
wswan.esinput.gamepad.left-x 0

;Input.
wswan.esinput.gamepad.left-y 0

;Input.
wswan.esinput.gamepad.right-x 0

;Input.
wswan.esinput.gamepad.right-y 0

;Input.
wswan.esinput.gamepad.start 0

;Input.
wswan.esinput.gamepad.up-x 0

;Input.
wswan.esinput.gamepad.up-y 0

;Input.
wswan.esinput.port1 gamepad

;Force monophonic sound output.
wswan.forcemono 0

;Name
wswan.name Mednafen

;Virtually rotate D-pads along with screen.
wswan.rotateinput 0

;Sex
wswan.sex F

;Enable video temporal blur(50/50 previous/current frame by default).
wswan.tblur 0

;Accumulate color data rather than discarding it.
wswan.tblur.accum 0

;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
wswan.tblur.accum.amount 50
__________________

Last edited by samson; 07-11-2011 at 06:22 AM. Reason: pasted .cfg
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