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if only sony included the source code for the raf tools it would be an easy job for someone.
The limit is 1mb and 1.25 mb
Limitations
An RAF file on PlayStation®3 has the following limitations. To create a valid RAF file, the following rules
must be observed.
• The combined total size of the model, animation, and script files on main memory at runtime must
not exceed 1MB. The following files, which are created as a result of compilation, are subject to this
limit.
• Model *.edge, *.edge.invbind, *.skel (Converted from .dae. Actor only)
• Bone animation *.anim (Converted from .dae. Actor only)
• Script *.jsx (Converted from .js)
• The combined total size of texture files on RSX™ local memory at runtime must not exceed 15MB.
The following files are subject to this limit.
• Texture *.jpeg (Size after decoding to the 32bit/pixel uncompressed format)
• Texture *.gtf (Converted from .dds)
• The total size of output model data for all the Actors combined must not exceed 1.25MB in the
intermediate buffer. The size of output model data for a single Actor can be calculated from the
following formula.
• (Number of polygons * 6) + (Number of vertices * Vertex size)
• The maximum number of drawing object data that can be included in one RAF file is restricted by
the memory space within a module
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