Originally Posted by VIRGIN KLM
I know already?... :'(
I wish that too but there are some restrictions that cannot get overpassed:
1. Graphics Synthesizer does NOT allow any other resolutions than:
576i/p* (576p only on the latest bios of the slim hardware, but it got never used either way)
640x480 (60/72/75/85 Hz) **
800x600 (56/60/72/75/85 Hz) **
1280x1024 (60/75 Hz) **
**= All of them are not native. They are 512x448 scalled to that resolution.
So the main drawback would be that consoles that contain onboard GS would not be able to take advantage of the hardware they have to execute higher resolutions and they would be forced to use tweaked software emulation of the GS to allow such thing, like PCSX2 does, and leave the GS unused.
2. Because of what I said above, you would need in practice to use the full software emulator, despite the fact that you have a BC console. The full software emulator is already struggling to handle PS2 games at 480i 50fps with 512 shared RAM. I don't want to know the fps in 720/1080p modes...
LOL yeah I understand, but I was referring to RSX in the first half of my post as I think (and hope) that is what will be rendering the PSN versions of the PS2 games. The second half was just some info and was only to show what I found when I explored the route of running PS2 backups on BC PS3s.